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* PoliceAreUseless: Downplayed. In the Detective plays, the officer Theets will often need Peach to suss out where the perpetrators are or how to move forward. But they provide clues in the first act when asked, detain and guard any discovered crooks and even [[ZergRush mob and overpower]] a Sour Bunch member in a BigBallOfViolence when he blocks the way in the second act.

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* PoliceAreUseless: Downplayed. In the Detective plays, the officer Theets will often need Peach to suss out where the perpetrators are or how to move forward. But they provide clues in the first act when asked, detain and guard any discovered crooks and even [[ZergRush mob and overpower]] overpower a Sour Bunch member in a BigBallOfViolence when he blocks the way in the second act.
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* PoliceAreUseless: Downplayed. In the Detective plays, the officer Theets will often need Peach to suss out where the perpetrators are or how to move forward. But they provide clues in the first act when asked, cuff and guard any discovered crooks and even [[ZergRush mob and overpower]] a Sour Bunch member in a BigBallOfViolence when he blocks the way in the second act.

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* PoliceAreUseless: Downplayed. In the Detective plays, the officer Theets will often need Peach to suss out where the perpetrators are or how to move forward. But they provide clues in the first act when asked, cuff detain and guard any discovered crooks and even [[ZergRush mob and overpower]] a Sour Bunch member in a BigBallOfViolence when he blocks the way in the second act.
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* PoliceAreUseless: Downplayed. In the Detective plays, the officer Theets will often need Peach to suss out where the perpetrators are or how to move forward. But they provide clues in the first act when asked, cuff and guard any discovered crooks and even [[ZergRush mob and overpower]] a Sour Bunch member in a BigBallOfViolence when he blocks the way in the second act.
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* CombatStilettos: Shown in the trailer. As per usual, Peach embarks on this great performance in her royal dress and heels. Swordfighter Peach fights while wearing high heeled boots, and Dashing Thief Peach does her escapades in high heeled boots as well.

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* CombatStilettos: Shown in the trailer. As per usual, Peach embarks on this great performance in her royal dress and heels. Swordfighter Peach fights while wearing high heeled boots, and Dashing Thief Peach does her escapades in high heeled boots as well. Figure Skater Peach also wears high heels, only hers are pumps with skate-blades equipped.



* KickingAssInAllHerFinery: Princess Peach wears a traditional pink dress, and several of her costumes ooze elegance. Figure Skater peach wears a light blue dress, and Swordfighter Peach wears a tri-corn feathered hat and blue suit that wouldn't look out of place were she [[Main/TheCavalierYears about to have a swashbuckling duel]].

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* KickingAssInAllHerFinery: Princess Peach wears a traditional pink dress, and several of her costumes ooze elegance. Figure Skater peach wears a light blue dress, dress (with matching high heel pumps that are equipped with skate-blades), and Swordfighter Peach wears a tri-corn feathered hat and blue suit that wouldn't look out of place were she [[Main/TheCavalierYears about to have a swashbuckling duel]].


* VisualPun: Cowgirl Peach's hat has cow horns, as does the Cowboy Sparkla's.

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* %%* VisualPun: Cowgirl Peach's hat has cow horns, as does the Cowboy Sparkla's.
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Spelling/grammar fix(es), General clarification on work content


** The Theets' noses change colors to depending on their emotions--red for anger, yellow for joy, and blue for sadness--Not unlike that of the Rage, Joy, and Gloom Vibes. [[spoiler: In the finale, their noses turn a bluish-green when providing the strength for Peach to transform again--while this color is reserved for Sparkle power, it may also allude to the Calm Vibe and its restoring/healing properties.]]

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** The Theets' noses change colors to depending on their emotions--red emotions -- red for anger, yellow for joy, and blue for sadness--Not unlike that of the Rage, Joy, and Gloom Vibes. [[spoiler: In the finale, their noses turn a bluish-green when providing the strength for Peach to transform again--while this color is reserved for Sparkle power, it may also allude to the Calm Vibe and its restoring/healing properties.]]



** [[spoiler: Grape pulls a VictoryFakeout on Peach and transforms into a gigantic form for the final battle, much like Bowser did previously. Also like before, Grape's transformation destroys the battle arena. Much like Bowser's final form, Grape's weakspot is her eyes/face that Peach must attack.]]

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** [[spoiler: Grape pulls a VictoryFakeout on Peach and transforms into a gigantic form for the final battle, much like Bowser did previously. Also like before, Grape's transformation destroys the battle arena. Much like Bowser's final form, Grape's weakspot weak spot is her eyes/face that Peach must attack.]]



** The prologue in the lobby before Grape appears plays a lot like that of ''VideoGame/LuigisMansion3'', except the player is controlling Peach instead of Luigi. She even brought one of her pink suitcases as seen in that game, but this time she avoids LotsOfLuggage. The opening movie is similar too, with Peach receiving a flyer for the Sparkle theater just like Luigi got one for the Last Resort hotel.

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** The prologue in the lobby before Grape appears plays a lot like that of ''VideoGame/LuigisMansion3'', except the player is controlling Peach instead of Luigi. She even brought one of her pink suitcases as seen in that game, but this time she avoids LotsOfLuggage. The opening movie is similar too, with Peach receiving a flyer for the Sparkle theater just like Luigi got one for the Last Resort hotel. The difference here, of course, is that the theatre isn't usually a scam; it just happened to get attacked when Peach visited.



* PhantomThief: The premise of Dashing Thief Peach. She's shown in the trailer hacking a computer, sneaking alongside the outside of a building and utilizing a grappling hook to swing over obstacles. She even uses a hang glider in the first and third plays

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* PhantomThief: The premise of Dashing Thief Peach. She's shown in the trailer hacking a computer, sneaking alongside the outside of a building and utilizing a grappling hook to swing over obstacles. She even uses a hang glider in the first and third playsplays.



* SpinOff: ''Showtime!'' keeps any elements tying it to the greater ''Mario'' franchise to a minimum outside of Peach herself, two Toads (who are quickly removed from the plot), and her castle briefly appearing in the opening. Compared to its predecessor which had Peach in the starring role but kept many familiar characters, The setting, characters, and enemies are completely new and unique.

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* SpinOff: ''Showtime!'' keeps any elements tying it to the greater ''Mario'' franchise to a minimum outside of Peach herself, two Toads (who are quickly removed from the plot), and her castle briefly appearing in the opening. Compared to its predecessor which had Peach in the starring role but kept many familiar characters, The the setting, characters, and enemies are completely new and unique.



* TailorMadePrison: A few of the [[spoiler:Sparklas prisons in the basement]] operate as this.

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* TailorMadePrison: A few of the [[spoiler:Sparklas [[spoiler:Sparklas' prisons in the basement]] operate as this.
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Spelling/grammar fix(es), General clarification on work content


** Swordfighter Peach: on her cravat close to where she normally wears it.
** Ninja Peach: on a gold cord wrapped around her waist.
** Cowgirl Peach: a pin for the bandana she wears around her neck.
** Pâtissière Peach: upper left button on her buttoned blouse.
** Dashing Thief Peach: pinned to her coat's right lapel.
** Figure Skater Peach: on the neckline of the dress close to where she wears it on her normal dress.
** Detective Peach: on her shirt just above the collar of her uniform.
** Mighty Peach is only aversion hers is not seen on her usual model, though there are claims it's visible on her wrists when using super strength.
** Mermaid Peach: the gemstone of a pearl necklace.
** Kung Fu Peach: hanging from the stick used to hold her braid in place.

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** Swordfighter Peach: on On her cravat close to where she normally wears it.
** Ninja Peach: on On a gold cord wrapped around her waist.
** Cowgirl Peach: a A pin for the bandana she wears around her neck.
** Pâtissière Peach: upper Upper left button on her buttoned blouse.
** Dashing Thief Peach: pinned Pinned to her coat's right lapel.
** Figure Skater Peach: on On the neckline of the dress close to where she wears it on her normal dress.
** Detective Peach: on On her shirt just above the collar of her uniform.
** Mighty Peach is the only aversion aversion; hers is not seen on her usual model, though there are model. The [[https://www.mariowiki.com/Mighty_Peach Mario Wiki]] claims it's visible on her wrists when using super strength.
** Mermaid Peach: the The gemstone of a pearl necklace.
** Kung Fu Peach: hanging Hanging from the stick used to hold her braid in place.
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* MercyMode: Peach can equip a Heart Charm offered by one of the Theet's in the main lobby that increases her max HP from 5 to 8. Stella will also give you the option to use it if you fail the same section of a level twice. And if that isn't enough to get you through the section and you manage to fail a few more times, the game will pity you and gave the option of completely skipping the level.

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* MercyMode: Peach can equip a Heart Charm offered by one of the Theet's Theets in the main lobby that increases her max HP from 5 to 8. Stella will also give you the option to use it if you fail the same section of a level twice. And if that isn't enough to get you through the section and you manage to fail a few more times, the game will pity you and gave the option of completely skipping the level.

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* InterfaceSpoiler: The ensemble menu shows all the transformations in the game (Including regular Peach), but by the time you unlock all ten, there is still an empty space.

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* InterfaceSpoiler: The ensemble menu shows all the transformations in the game (Including regular Peach), but by the time you unlock all ten, there is still an empty space. [[spoiler:Peach gets Radiant Peach as AllYourPowersCombined for the final level]]. [[spoiler:The menu hides the slot for Super Radiant Peach that appears as EleventhHourSuperpower later]].



* MissingSecret: The Ensembles menu has room for 12, including Peach's default costume, but there are only 10 Sparkla. [[spoiler:Peach gets Radiant Peach as AllYourPowersCombined before the final level]]. [[spoiler:The menu hides the slot for Super Radiant Peach that appears as EleventhHourSuperpower later]].
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* MissingSecret: The Ensembles menu has room for 12, including Peach's default costume, but there are only 10 Sparkla. [[spoiler:Peach gets Radiant Peach as AllYourPowersCombined before the final level]]. [[spoiler:The menu hides the slot for Super Radiant Peach that appears as EleventhHourSuperpower later]].
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* CardCarryingVillain: Grape treats her villain status as a role in a grand stage production, aspiring to create tragedies and spread despair. She gets overly excited when Peach reaches the final stage, stating she would make a great {{Foil}} for her tragedy to defeat her at the last moment just as everyone had put all of their hopes in her.
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* CriticalAnnoyance: Downplayed. If Peach is down a single heart, the LifeMeter will constantly show the heart beating and flashing, but you are thankfully spared an alarm.
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* RunawayTrain: The Sour Bunch use one to wreak hovoc in the second and third Cowgirl stages.


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* TraintopBattle: Happens in the second and third Cowgirl stages.
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* CatsAreMean: There are two feline-like bosses in the game. Purrjector Cat is based on a housecat, whilest Spotlion is [[ExactlyWhatItSaysOnTheTin more of a lion]].

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* CatsAreMean: There are two feline-like bosses in the game. Purrjector Cat is based on a housecat, whilest while Spotlion is [[ExactlyWhatItSaysOnTheTin more of a lion]].
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* InterfaceSpoiler: The ensemble menu shows all the transformations in the game (Including regular Peach), but by the time you unlock all ten, there is still an empty space.
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* BossInMookClothing: The Ninja Darkla starts out disguised as a [[LawOfChromaticSuperiority red samurai guard]] before revealing himself once the wrecked armor turns into a NinjaLog. He appears similar to a basic Sour Bunch minion and only takes one hit to take out, but is [[GetBackHereBoss much faster as he flees with the secret scrolls he took]].
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* SingleUseShield: The Heart Charm functions as this. It gives Peach three bonus hearts, but they cannot be restored. Once Peach falls to her normal five hearts, she cannot get the bonus hearts back unless she starts over.
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* AbsurdlySharpBlade: Swordfighter Peach routinely slashes through steel breastplates despite using a rapier - a thrusting weapon not intended for such usage.

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* AbsurdlySharpBlade: Swordfighter Peach routinely slashes through steel breastplates despite using a rapier - a thrusting weapon not intended for such usage. Remember: this is a stage play.



* SliceAndDiceSwordsmanship: Justified. Swordfighter Peach wields a rapier as a slashing weapon because it's a theater production (albeit one that's been taken over by a real villain); not only is it more visually impressive to the audience, but it also presumably reduces on-stage accidents during normal plays (and since Peach is effectively borrowing the skills of the Sparklas, of course she'd inherit that as well). Similarly, Ninja Peach's kunai, while accurately used as a melee weapon, are used for slashing despite being incredibly poorly designed for such, presumably for the same reasons.

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* SliceAndDiceSwordsmanship: Justified. Swordfighter Peach wields a rapier as a slashing weapon because it's a theater production (albeit one that's been taken over by a real villain); not villain). Similarly, Ninja Peach's kunai, while accurately used as a melee weapon, are used for slashing despite being incredibly poorly designed for such. Not only is it are such actions with these weapons more visually impressive to the audience, but it also presumably reduces on-stage accidents during normal plays (and since Peach is effectively borrowing the skills of the Sparklas, of course she'd inherit that bit of etiquette as well). Similarly, Ninja Peach's kunai, while accurately used as a melee weapon, are used for slashing well, despite all but the most basic minions being incredibly poorly designed for such, presumably for the same reasons.Darkle-empowered props).
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* SliceAndDiceSwordsmanship: Justified. Swordfighter Peach wields a rapier as a slashing weapon because it's a theater production (albeit one that's been taken over by a real villain); not only is it more visually impressive to the audience, but it also presumably reduces on-stage accidents during normal plays (and since Peach is effectively borrowing the skills of the Sparklas, of course she'd inherit that as well). Similarly, Ninja Peach's kunai, while accurately used as a melee weapon, are used for slashing despite being incredibly poorly designed for such, presumably for the same reasons.
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* TennisBoss: Inverted with the Mermaid Sparkla, a Tennis ''Ally'' who you bounce fish back and forth in order to stop the whirlpools blocking the exit.

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* TennisBoss: Inverted with the Mermaid Sparkla, a Tennis ''Ally'' who you bounce fish back and forth with in order to stop the whirlpools blocking the exit.
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* TennisBoss: Inverted with the Mermaid Sparkla, a Tennis ''Ally'' who you bounce fish back and forth in order to stop the whirlpools blocking the exit.

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* DeathIsASlapOnTheWrist: A justified example as Peach [[NonLethalKO doesn't technically die]]. There are no lives, and not even a GameOver. If Peach's hearts run out, she gives up and the player has to start the current segment over again, at the cost of 10 coins. If the player doesn't have any coins or less than ten coins, they lose their whole count and just start over anyway.

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* DeathIsASlapOnTheWrist: A justified example as Peach [[NonLethalKO doesn't technically die]]. There are no lives, and not even a GameOver. If Peach's hearts run out, she gives up and the player has to start the current segment over again, at the cost of 10 coins. If the player doesn't have any coins or less than ten coins, they lose their whole count and just start over anyway. Fail too many times at a level and the game takes pity on you and give you the option to ''skip the level entirely''.


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* EasyModeMockery: Fail twice at a play and Stella will offer the player a heart charm to extend Peach's hearts from five to eight, but fail a few more times in the same section after that and the game takes pity on you and gives you the option to just ''skip the level entirely''. Earning this [[DetrimentalDetermination ironically takes]] [[EarnYourBadEnding more effort than succeeding]].

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* CreepyBasement: The basement of the Sparkle Theater is where all the Sparklas are imprisoned [[spoiler: and where Grape is finally fought]].



* FatalMethodActing: Not only does Peach have to deal with the Sour Bunch, but she also has to be careful of the stage "props". Among them, thorny vines, falling set structures, fire props, and swinging logs that will push her off the stage.
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* FatalMethodActing: Not only does Peach have to deal with the Sour Bunch, but she also has to be careful of the stage "props". Among them, thorny vines, falling set structures, fire props, and swinging logs that will push her off the stage.
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* ThemeAndVariationsSoundtrack: Many of the stage themes are variants on the same music piece depending on the stage- i.e. a western style, a ninja style, a thief style, etc.
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* TheWildWest: Fittingly for the Cowgirl Peach plays, they take place in a setting based on the American West. The Sour Bunch are a gang of bandits who terrorize the town, and its up to Cowgirl Peach to stop them.
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* PurpleIsTheNewBlack: Names of the leader and the group aside, the Darkle powering the Sour Bunch is a neon purple instead of black. [[spoiler:Subverted for Grape the Great's Darkle core, which is pitch-black with a glowing aura surrounding it]].

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* PurpleIsTheNewBlack: Names of the leader and the group aside, the Darkle powering the Sour Bunch is a neon purple instead of black. [[spoiler:Subverted [[spoiler:Averted for Grape the Great's Darkle core, which is pitch-black with a glowing aura surrounding it]].

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* MercyMode:
** On the first floor of the theater, there is a Staff Member Theet that will offer Peach a Heart Charm that increases her max HP from 5 to 8. Stella will also offer it if you die twice in the same section of a level. Talking to the Theet also allows you to unequip the item.
** If you manage to die enough times, the game will give you the option to just skip a level outright.
The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Princess_Peach%3A_Showtime!

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* MercyMode:
** On the first floor of the theater, there is a Staff Member Theet that will offer
MercyMode: Peach can equip a Heart Charm offered by one of the Theet's in the main lobby that increases her max HP from 5 to 8. Stella will also offer it if you die twice in the same section of a level. Talking to the Theet also allows you to unequip the item.
** If you manage to die enough times, the game will
give you the option to just skip use it if you fail the same section of a level outright.
The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided
twice. And if that isn't enough to get you through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Princess_Peach%3A_Showtime!section and you manage to fail a few more times, the game will pity you and gave the option of completely skipping the level.
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* MercyMode:
** On the first floor of the theater, there is a Staff Member Theet that will offer Peach a Heart Charm that increases her max HP from 5 to 8. Stella will also offer it if you die twice in the same section of a level. Talking to the Theet also allows you to unequip the item.
** If you manage to die enough times, the game will give you the option to just skip a level outright.
The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Princess_Peach%3A_Showtime!
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Broken sentences that also appear irrelevant to this section


** Next, the player is faced with a series of platforms. They are taught about jumping by using the A button to jump up the platforms and move onward. Two enemies will jump from the background into the foreground and start attacking. Players and especially Veteran Mario players, will likely try to experiment and [[GoombaStomp jump on the enemies]]...only to be in for a nasty surprise as Peach gets hurt instead. Teaching the player a harsh lesson that this is ''not'' a "Mario" game and the GoombaStomp has been eliminated from this spinoff, and they ''must'' use the ribbon to eliminate enemies. To lend credence to this, fortunately If the player times their mid-air attack right on the red balloon, they'll receive a heart to undo the damage.

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** Next, the player is faced with a series of platforms. They are taught about jumping by using the A button to jump up the platforms and move onward. Two enemies will jump from the background into the foreground and start attacking. Players and especially Veteran Mario players, will likely try to experiment and [[GoombaStomp jump on the enemies]]...only to be in for a nasty surprise as Peach gets hurt instead. Teaching the player a harsh lesson that this is ''not'' a "Mario" game and the GoombaStomp has been eliminated from this spinoff, and they ''must'' use the ribbon to eliminate enemies. To lend credence to this, fortunately If the player times their mid-air attack right on the red balloon, they'll receive a heart to undo the damage.

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