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* DidYouJustPunchOutCthulu: [[spoiler:The Prince's victory over the Vizier/Zurvan may be this.]]

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* DidYouJustPunchOutCthulu: DidYouJustPunchOutCthulhu: [[spoiler:The Prince's victory over the Vizier/Zurvan may be this.]]
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* Developers foresight: At the end of the game, [[spoiler:the Prince finishes the second phase of the final boss fight by plunging the king's sword into Zurvan. In the third phase, the game makes sure you see that he doesn't have it. And just before the Dark Prince, now separated from the Prince, attacks him and takes you to the mental realm, the revived Kaileena destroys the Dagger of Time and the Prince just has the king's sword when he goes into the mental ream to chase and fight the Dark Prince.]]

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* Developers foresight: DevelopersForesight: At the end of the game, [[spoiler:the Prince finishes the second phase of the final boss fight by plunging the king's sword into Zurvan. In the third phase, the game makes sure you see that he doesn't have it. And just before the Dark Prince, now separated from the Prince, attacks him and takes you to the mental realm, the revived Kaileena destroys the Dagger of Time and the Prince just has the king's sword when he goes into the mental ream to chase and fight the Dark Prince.]]



* DidYouJustPunchCthulu: [[spoiler:The Prince's victory over the Vizier/Zurvan may be this.]]

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* DidYouJustPunchCthulu: DidYouJustPunchOutCthulu: [[spoiler:The Prince's victory over the Vizier/Zurvan may be this.]]

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BossArenaIdiocy: In most boss battles, you must make use of BenevolentArchitecture to defeat them.



* Developers foresight: At the end of the game, [[spoiler:the Prince finishes the second phase of the final boss fight by plunging the king's sword into Zurvan. In the third phase, the game makes sure you see that he doesn't have it. And just before the Dark Prince, now separated from the Prince, attacks him and takes you to the mental realm, the revived Kaileena destroys the Dagger of Time and the Prince just has the king's sword when he goes into the mental ream to chase and fight the Dark Prince.]]



* DidYouJustPunchOffCthulu: [[spoiler:The Prince's victory over the Vizier/Zurvan may be this.]]

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* DidYouJustPunchOffCthulu: DidYouJustPunchCthulu: [[spoiler:The Prince's victory over the Vizier/Zurvan may be this.]]


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* PlayerNudge: The Dark Prince can give you hints on how to defeat certain enemies or bosses.
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* DidntNeedThoseAnyway: Played with in some of the boss battles:
**The first half of the first boss battle against Klompa ends with you tearing his eyes out with a few mandatory speed kill sequences.
**In the [[spoiler:second phase of the final boss battle against Zurvan, you have to remove two of his four wings through two 3-hit mandatory speed kill sequences, before finishing the phase with one more 3-hit speed kill sequence to damage the Zurvan further.]]


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* DidYouJustPunchOffCthulu: [[spoiler:The Prince's victory over the Vizier/Zurvan may be this.]]
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* BigNo: At several times, the Prince utters a short one, mostly as an utterance of despair, save for the very last time, when he [[spoiler:refuses the Dark Prince's suggestion of trying to undo time again to save his father, accepting the consequences of his own mistakes and therefore freeing his body from the Dark Prince's control.]] A longer, more dramatic one [[spoiler:is uttered right before the final cutscene from the Dark Prince when the Prince breaks free from him once and for all, which may get cut off if players leave the mental realm quickly.]]
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* KinderAndCleaner: To get rid of the DarkerAndEdgier and RuderAndCruder taste of ''Warrior Within'', the only instance of profanity in this game is just a CurseCutShort.

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* AGodAmI: The Vizier's ultimate plan thanks to the Sands of Time and the Dagger. It kinda works, transforming him in a NighInvulnerable WingedHumanoid with a glowing humanoid body who names himself after Zurvan, TopGod and predecessor of Zoroastrism in ancient Persia.


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* GodhoodSeeker: The Vizier's ultimate plan thanks to the Sands of Time and the Dagger. It kinda works, transforming him in a NighInvulnerable WingedHumanoid with a glowing humanoid body who names himself after Zurvan, TopGod and predecessor of Zoroastrism in ancient Persia.
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Moving tropes to the Franchise page for those that apply to the Sands of Time games in general.


* DualWielding: The Prince can do this, by picking up any sword or other weapon he come across for his free hand.



* LeParkour: Much of the game is spent running up walls, jumping off of them and using your weapons to aid you in your parkour skills. Plan on jumping to your death...a lot.



* TimeMaster: The Prince with his dagger. Not only are the sands the main plot device in the game, but being able to rewind when you make a mistake as a player is extremely useful.
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* AntiFrustrationFeatures: In the segments where you get to play as the Dark Prince, all enemies will drop Sand, giving you a chance to fully recover your health quickly. Even if the combat sections as the Dark Prince are more crowded and chaotic compared to the normal Prince's fights, at least the difficulty gets alleviated by the high chances to recover health.
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* DamnYouMuscleMemory: Some controls and gameplay mechanics change whenever the gameplay transitions to the Dark Prince:
** The secondary weapon button is now used to control the Daggertail, which has its own unique attack when the button is mashed.
** The Stealth Kill / QTE's input mechanics get changed as well. If the Prince requires you to time the key presses when the Dagger flashes, the Dark Prince's Stealth Kills require you to mash the button repeatedly until the target dies.


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* LaterInstallmentWeirdness: At least in the first two games, it is justified how the Prince is able to collect the Sands (In ''Sands of Time'', he directly stabs them to be absorbed by the Dagger of Time, while in ''Warrior Within'', the Sands automatically gravitate to the Medallion of Time in his chest). But since this game is still based on the engine of ''Warrior Within'', the Sands still gravitate towards the Prince's chest, even if he threw away the Medallion in the opening cutscene. It would make sense if the Sands are pulled by the Dagger this time, but no, this is unfortunately not the case.
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* FictionalCurrency: In this game, the Sands themselves serve as currency. Known as "Sand Credits", they are used in the gallery to unlock artworks and stuff.
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[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/pop_the_two_thrones.jpg]]

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[[quoteright:275:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pop_the_two_thrones.jpg]]
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* NeverTrustATrailer: The E3 2005 trailer:
** It shows the Prince with a different outfit that resembles a dark brown armor. This does not appear in the final version.
** The Daggertail glows blue instead of the orange-yellow in the final version.
** In fact, the trailer itself is merely a pre-rendered CGI from start to finish.
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->''"One Warrior. Two Souls."''
-->--'''{{Tagline}}'''
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[[caption-width-right:275:[[Music/{{Metallica}} Enter sandman]].]]

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[[caption-width-right:275:[[Music/{{Metallica}} Enter sandman]].]]
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Unwinnable By Mistake had a subpage in the Franchise


* UnwinnableByMistake:
** At the end of the Upper Tower, there's a section where you have to run up a wall to a dagger plate, then jump from a shutter to another dagger plate. Be prepared to use several sand tanks, or worse, ''lives'' before finding the right moment when you should bounce to the plate, especially when ''all'' other shutter jumps in the game are straightforward. [[https://youtu.be/UGmsH_xE1Y8?t=3m30s Solution here]] [[spoiler:It's also possible to [[https://youtu.be/K33PrcFd9cY?t=12m skip all dagger plates to directly reach the ledge]], but once again, you have to jump at the ''very'' right pixel.]]
** There's also a low chance to [[https://youtu.be/UGmsH_xE1Y8?t=42s fall while running along the wall]] at the beginning of the Upper Tower.
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* AscendedMeme: One of the preview videos for ''The Two Thrones'' has the devs explaining that the Prince ''doesn't'' "smolder with generic rage" in the new game, referencing the meme from ''Warrior Within''.
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* HoldingBackThePhlebotinum: In the previous game's GoldenEnding ([[CuttingOffTheBranches which is made canon by this game]]), the Prince acquired the Water Sword that can OneHitKill any lesser Sand Creature and severely weaken the larger ones such as the Dahaka. But because of the shipwreck that happens in the beginning of this game, that weapon is now gone. Think about it, if the Prince held such a very powerful weapon all throughout his journey here, there would be little to no challenge in terms of both the plot and the actual gameplay.

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* UnwinnableByMistake: At the end of the Upper Tower, there's a section where you have to run up a wall to a dagger plate, then jump from a shutter to another dagger plate. Be prepared to use several sand tanks, or worse, ''lives'' before finding the right moment when you should bounce to the plate, especially when ''all'' other shutter jumps in the game are straightforward. [[https://youtu.be/UGmsH_xE1Y8?t=3m30s Solution here]] [[spoiler:It's also possible to [[https://youtu.be/K33PrcFd9cY?t=12m skip all dagger plates to directly reach the ledge]], but once again, you have to jump at the ''very'' right pixel.]]

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* UnwinnableByMistake: UnwinnableByMistake:
**
At the end of the Upper Tower, there's a section where you have to run up a wall to a dagger plate, then jump from a shutter to another dagger plate. Be prepared to use several sand tanks, or worse, ''lives'' before finding the right moment when you should bounce to the plate, especially when ''all'' other shutter jumps in the game are straightforward. [[https://youtu.be/UGmsH_xE1Y8?t=3m30s Solution here]] [[spoiler:It's also possible to [[https://youtu.be/K33PrcFd9cY?t=12m skip all dagger plates to directly reach the ledge]], but once again, you have to jump at the ''very'' right pixel.]]

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* LegacyBossBattle: The Klompa and Stone Guardian battles are a CallBack to the Brute minibosses from ''VideoGame/PrinceOfPersiaWarriorWithin'' Mahasti's first part of the combat moves very similar to Shahdee.

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* LegacyBossBattle: The Klompa and Stone Guardian battles are a CallBack to the Brute minibosses from ''VideoGame/PrinceOfPersiaWarriorWithin'' ''VideoGame/PrinceOfPersiaWarriorWithin''. Mahasti's first part initial phase of the combat moves very similar to Shahdee.boss fight also references Shahdee's moveset.



* MultiMeleeMaster: Mixing the first two games, the Prince wields the Dagger of Time as his main weapon, and can wield and carry swords, axes, maces and daggers as his sidearms. Unlike Warrior Within, there's essentially two or three models for each weapons to be found (the standard one you get from all racks, plus the ones dropped by the enemies.

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* MultiMeleeMaster: Mixing the first two games, the Prince wields the Dagger of Time as his main weapon, and can wield and carry swords, axes, maces and daggers as his sidearms. Unlike Warrior Within, ''Warrior Within'', there's essentially two or three models for each weapons to be found (the standard one you get from all racks, plus the ones dropped by the enemies.



* NiceJobBreakingItHero: Due to the events of Warrior Within, The events of the first game have been undone and the Vizier is back to try becoming immortal once again.

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* NiceJobBreakingItHero: Due to the events of Warrior Within, ''Warrior Within'', The events of the first game have been undone and the Vizier is back to try becoming immortal once again.



* OffWithHisHead: As the Dark Prince, the player can lop off many sand monsters heads with ease.

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* OffWithHisHead: OffWithHisHead:
**
As the Dark Prince, the player can lop off many sand monsters monsters' heads with ease.



* OptionalStealth: Stealth Kills are introduced in this game: most of the time you'll find that using stealth and the surrounding enviroment to take down enemies is the safest approach, but you can just barge in and attack all the enemies face to face, though things can get aggravating pretty soon, especially around Sand Portals. Oh, and [[YouFightLikeACow the Dark Prince will usually mock you if you can't kill all the mooks of an area stealthly.]]

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* OptionalStealth: Stealth Kills are introduced in this game: most of the time you'll find that using stealth and the surrounding enviroment environment to take down enemies is the safest approach, but you can just barge in and attack all the enemies face to face, though things can get aggravating pretty soon, especially around Sand Portals. Oh, and [[YouFightLikeACow the Dark Prince will usually mock you if you can't kill all the mooks of an area stealthly.]]stealthly]].



* RingOfFire: The battle with the Axe and Sword twins.

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* RingOfFire: The battle with the Axe and Sword twins.twins takes place in this kind of arena.
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* EnemySummoner: Sand Guards are EliteMook enemies guarding a nearby Sand Portal. If they spot you, they'll immediately try to activate said Portal, which will force you to fight through many guards to seal it. However, if you manage to keep the Sand Guards from summoning by killing them either in combat or by Stealth Kill, the portal will remain unoperative.

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* EnemySummoner: Sand Guards are EliteMook enemies guarding a nearby Sand Portal. If they spot you, they'll immediately try to activate said Portal, which will force you to fight through many guards to seal it. However, if you manage to keep the Sand Guards from summoning by killing them either in combat or by a Stealth Kill, the portal will remain unoperative.unoperative. Fortunately even if they still manage it through, the summoned backups are still limited per portal.



* GettingCrapPastTheRadar: The Dark Prince, when explaining about his origins states that's probably a result of the Prince spending a little too much time among the Sands... or rather, "among the Empress", referencing [[spoiler: the RescueSex scene from the GoldenEnding]] of the previous game.

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* GettingCrapPastTheRadar: The Dark Prince, when explaining about his origins origins, states that's probably a result of the Prince spending a little too much time among the Sands... or rather, "among the Empress", referencing [[spoiler: the RescueSex scene from the GoldenEnding]] of the previous game.



* JuxtaposedHalvesShot: The cover features {{The Pr|otagonist}}ince and [[JekyllAndHyde Dark Prince]] juxtaposed on each other, and provides the trope image for SuperpoweredEvilSide.

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* JuxtaposedHalvesShot: The cover features {{The Pr|otagonist}}ince and [[JekyllAndHyde Dark Prince]] juxtaposed on each other, and provides the trope image for SuperpoweredEvilSide.SuperpoweredEvilSide for the longest time.
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* EleventhHourSuperpower: During the final section of the game, you obtain the King's Sword, a secondary-weapon that can OneHitKill ''any'' enemy in the game. You'll have plenty of opportunity to use it, too.

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* EleventhHourSuperpower: During the final section of the game, you obtain the King's Sword, a secondary-weapon secondary weapon that can OneHitKill ''any'' enemy in the game.game except for the FinalBoss. You'll have plenty of opportunity to use it, too. It's also a permanent secondary weapon that doesn't break, and cannot be replaced once obtained.

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* AffablyEvil: The Dark Prince is often little more than a VoiceWithAnInternetConnection; it never actually ''lies'' to you, since he's just the shadow of the Prince brought to life by the sands of time. Nor does it seem particularly malicious until much further into the game.

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* AffablyEvil: The Dark Prince is often little more than a VoiceWithAnInternetConnection; it never ''never actually ''lies'' lies'' to you, since he's just the shadow of the Prince brought to life by the sands of time. Nor does it seem particularly malicious until much further into the game.



* AttackItsWeakPoint: How the Prince takes out Klompa, first by [[EyeScream plucking out both his eyes]], then by aiming to the feet and finally the unprotected back. You can also insta-kill Hounds when they're trying to eat your sand reserves by jamming the dagger right into their mouths.

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* AttackItsWeakPoint: AttackItsWeakPoint:
**
How the Prince takes out Klompa, first by [[EyeScream plucking out both his eyes]], then by aiming to the feet and finally the unprotected back. back.
**
You can also insta-kill Hounds when they're trying to eat your sand reserves by jamming the dagger right into their mouths.



* BigDamnHeroes: When the Prince and Farah attempt to get inside the palace, they quickly find themselves surrounded by a literal army of hundreds of sand monsters of all sizes; far too many to fight. Just when it seems like the heroes are about to be slaughtered, [[spoiler:the voice of [[BlindSeer the Old Man]] rings across the noise, and everyone turns to see him standing at the front of what appears to be the ''entire'' population of Babylon.]]
-->[[spoiler:"All hail the Prince of Persia: the greater hero the land has ever known! You have saved the people of this city, and we have come to repay the favor!"]]

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* BigDamnHeroes: BigDamnHeroes:
**
When the Prince and Farah attempt to get inside the palace, they quickly find themselves surrounded by a literal army of hundreds of sand monsters of all sizes; far too many to fight. Just when it seems like the heroes are about to be slaughtered, [[spoiler:the voice of [[BlindSeer the Old Man]] rings across the noise, and everyone turns to see him standing at the front of what appears to be the ''entire'' population of Babylon.]]
-->[[spoiler:"All --->[[spoiler:"All hail the Prince of Persia: the greater hero the land has ever known! You have saved the people of this city, and we have come to repay the favor!"]]



* CallBack: In an elevator, Farah remarks that she's heard of a similar device in Azad, a reference Sands of Time players will be [[ThatOneLevel intimately familiar with]].
** When getting the first weapon in the game (a regular knife), the Prince remarks that he never has a suitable weapon when he needs it. At the beginning of Warrior Within, he lost his sword and had to use a stick, and broke another shortly before running through a dungeon full of enemies.

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* CallBack: CallBack:
**
In an elevator, Farah remarks that she's heard of a similar device in Azad, a reference Sands that ''Sands of Time Time'' players will be [[ThatOneLevel intimately familiar with]].
** When getting the first weapon in the game (a regular knife), the Prince remarks that he never has a suitable weapon when he needs it. At the beginning of Warrior Within, ''Warrior Within'', he lost his sword and had to use a stick, and broke another shortly before running through a dungeon full of enemies.
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* AGodAmI: The Vizier's ultimate plan thanks to the Sands of Time and the Dagger. It kinda works, transforming him in a NighInvulnerable WingedHumanoid with a glowing humanoid body who names himself after Zurvan, TopGod and predecessor of Zoroastrism in ancient Persia.


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* GettingCrapPastTheRadar: The Dark Prince, when explaining about his origins states that's probably a result of the Prince spending a little too much time among the Sands... or rather, "among the Empress", referencing [[spoiler: the RescueSex scene from the GoldenEnding]] of the previous game.

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* AttackItsWeakPoint: How the Prince takes out Klompa, first by [[EyeScream plucking out both his eyes]], then by aiming to the feet and finally the unprotected back. You can also insta-kill Hounds when they're trying to eat your sand reserves by jamming the dagger right into their mouths.



* CowardlyBoss: Mahasti, once you transform in the Dark Prince. She keeps running away from one platform to the other as soon as you get too close, forcing you to activate the Eye of the Storm to defeat her.



* EnemySummoner: Sand Guards are EliteMook enemies guarding a nearby Sand Portal. If they spot you, they'll immediately try to activate said Portal, which will force you to fight through many guards to seal it. However, if you manage to keep the Sand Guards from summoning by killing them either in combat or by Stealth Kill, the portal will remain unoperative.
* FacelessGoons: Unlike the former game, all the enemy monsters you encounter wear helmet, masks, bandages or similar to hide their visage completely.



* GiantSpaceFleaFromNoWhere: The Stone Guardian from the Gardens: one moment, you're traversing a lushful garden palace infested with enemies. Then, a huge monster made of roots, sand and stone emerges from a nearby crumbled turret to attack you, kinda like [[CallBack the Brutes]] from the previous game.Unlike them, you end up taking control of the beast to breakd down a series of gates until it falls dead from the wound and into running water.



* {{Hellhound}}: Hunter Hounds.

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* {{Hellhound}}: Hunter Hounds. Monstrous hounds with fiery insides who can absorb your sand reserves and drain them.



* LegacyBossBattle: The Klompa and Stone Guardian battles are a CallBack to the Brute minibosses from ''VideoGame/PrinceOfPersiaWarriorWithin''.
* LighterAndSofter: It's still darker than the first game, but it manages to find a happy medium between the first game's fairy-tale atmosphere and snarky protagonist and the second's [[DarkerAndEdgier darkness and edginess]] and improved combat.

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* LegacyBossBattle: The Klompa and Stone Guardian battles are a CallBack to the Brute minibosses from ''VideoGame/PrinceOfPersiaWarriorWithin''.
''VideoGame/PrinceOfPersiaWarriorWithin'' Mahasti's first part of the combat moves very similar to Shahdee.
* LightIsNotGood: The Vizier, upon becoming Zurvan, becomes so impossibly bright he's nearly impossible to gaze, and has massive wings. That being said, he's still an amoral tyrant, and you can get an hint of insect-like legs and pincers in his mass.
* LighterAndSofter: It's still darker than the first game, but it manages to find a happy medium between the first game's fairy-tale atmosphere and snarky protagonist and the second's [[DarkerAndEdgier darkness and edginess]] and improved combat. Unlike the second game, the same attacks as before won't dismember enemies or send heads flying as the Prince.



* MultiMeleeMaster: Mixing the first two games, the Prince wields the Dagger of Time as his main weapon, and can wield and carry swords, axes, maces and daggers as his sidearms. Unlike Warrior Within, there's essentially two or three models for each weapons to be found (the standard one you get from all racks, plus the ones dropped by the enemies.
* NeckSnap: The Dark Prince's Stealth Kills involve using his Daggertail to suffocate and break the neck of his enemies.



* OptionalStealth: Stealth Kills are introduced in this game: most of the time you'll find that using stealth and the surrounding enviroment to take down enemies is the safest approach, but you can just barge in and attack all the enemies face to face, though things can get aggravating pretty soon, especially around Sand Portals. Oh, and [[YouFightLikeACow the Dark Prince will usually mock you if you can't kill all the mooks of an area stealthly.]]



* OurMonstersAreDifferent: Sand monsters.

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* OurMonstersAreDifferent: Sand monsters.monsters were people and animals infected by the explosion of the Sands of Time. Even from the same source (humans), they can get different and variegated.


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* UniqueEnemy: The Stone Guardian. Massive, unique, unexplicably there, doesn't even have a healthbar.


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* WeakenedByTheLight: Repti are lepers-turned Sand Monsters who can be deadly enemies in the dark but will recoil and become almost harmless if exposed to sunlight.
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* CuttingOffTheBranches: The GoldenEnding of ''VideoGame/PrinceOfPersiaWarriorWithin'' is actually made canon, which Kaileena [[LampshadeHanging acknowledges]] in the opening narration.

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* CuttingOffTheBranches: The GoldenEnding of ''VideoGame/PrinceOfPersiaWarriorWithin'' is actually made canon, which Kaileena [[LampshadeHanging acknowledges]] in the opening narration. However, footage of the non-canon ending is shown in the intro.
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* ButterflyOfDoom: The entire game was caused by one. In taking Kaileena away from the Island of Time, the Prince has changed the course of history. Without the Sands of Time, he never had a reason to go to Azad or kill the Vizier; thus, he's back to pursue his EvilPlan.
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* CallBack: In an elevator, Farah remarks that she's heard of a similar device in Azad, a reference Sands of Time players will be [[ThatOneLevel intimately familiar with]].
** When getting the first weapon in the game (a regular knife), the Prince remarks that he never has a suitable weapon when he needs it. At the beginning of Warrior Within, he lost his sword and had to use a stick, and broke another shortly before running through a dungeon full of enemies.


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* HonorBeforeReason: When the Prince first sees Zurvan in person, in his full god-like state, he immediately tries to take revenge by [[WhatAnIdiot rushing at him with a knife]].
** To his credit, he was working on the assumption that, since the dagger created Zurvan, maybe it could kill him too. But even the Dark Prince points out that this was a pretty big logical leap to base an entire strategy around.
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'''[[spoiler:Prince]]:''' [[spoiler:'''''NO!''''' You are right. I ''have'' been like a child: naive and arrogant, always rushing to undo my mistakes. Never facing the consequences of my actions. No more. I accept what I have done, and ''all'' that it implies. *transforms back, without water*]]\\

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'''[[spoiler:Prince]]:''' [[spoiler:'''''NO!''''' You are right. I ''have'' been like a child: naive and arrogant, always rushing to undo my mistakes. Never facing the consequences of my actions. No more. I accept what I have done, and ''all'' that it implies. *transforms ''[transforms back, without water*]]\\water]'']]\\
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* AllThereInTheManual: The game doesn't tell you anything about the invading army the Vizier commands, making them come off as just a legion of {{Mooks}} to fight. The Bradygames strategy guide however, has much more information about them, detailing how they are made up of a massive collection of [[https://en.wikipedia.org/wiki/Scythians Scythian]] nomad tribes whose lands were being encroached upon by the Indian and Persian empires. With the loss of their traditional hunting grounds causing a food shortage, the Scythian tribes began to fragment and [[CripplingOverspecialization specialize in certain martial arts, hence [[GameplayAndStoryIntegration the unique look of each enemy type.]] The Vizier was able to rally them to his side by promising them vengeance against both empires.

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* AllThereInTheManual: The game doesn't tell you anything about the invading army the Vizier commands, making them come off as just a legion of {{Mooks}} to fight. The Bradygames strategy guide however, has much more information about them, detailing how they are made up of a massive collection of [[https://en.wikipedia.org/wiki/Scythians Scythian]] nomad tribes whose lands were being encroached upon by the Indian and Persian empires. With the loss of their traditional hunting grounds causing a food shortage, the Scythian tribes began to fragment and [[CripplingOverspecialization specialize in certain martial arts, arts]], hence [[GameplayAndStoryIntegration the unique look of each enemy type.]] The Vizier was able to rally them to his side by promising them vengeance against both empires.

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