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The next chapter is a downloadable expansion simply titled ''Epilogue'', released on March 5, 2009, exclusively on consoles. A spin-off [[NintendoDS DS]] game, ''Prince of Persia: The Fallen King'' was released on Dec 2, 2008. Webcomic/PennyArcade made [[http://prince-of-persia.us.ubi.com/PA/html/index.php a thirty-page comic]] about the origin of the Hunter.

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The next chapter is a downloadable expansion simply titled ''Epilogue'', released on March 5, 2009, exclusively on consoles. A spin-off [[NintendoDS [[UsefulNotes/NintendoDS DS]] game, ''Prince of Persia: The Fallen King'' was released on Dec 2, 2008. Webcomic/PennyArcade made [[http://prince-of-persia.us.ubi.com/PA/html/index.php a thirty-page comic]] about the origin of the Hunter.
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* NoEnding: The Epilogue just ''ends'' [[spoiler: with Elika abandoning the Prince]]. [[AbortedArc And there never be resolution, either.]]
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-->'''Elika:''' ... '''''Why?'''''
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Removed per TRS.


* DoesNotLikeShoes: Elika displays her {{action girl}} {{badass}}ery by traversing rough terrain completely barefoot.

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* DoesNotLikeShoes: Elika displays her {{action girl}} {{badass}}ery badassery by traversing rough terrain completely barefoot.

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link should go to trope, not work


* HuntingTheMostDangerousGame: The Hunter's reason for selling his soul.



* TheMostDangerousGame: The Hunter's reason for selling his soul.
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Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: The Prince seems to be this, with a ''lot'' of DeadpanSnarker.
-->'''Elika:''' [[ItsQuietTooQuiet It looks quiet]].\\
'''Prince:''' Don't say it's quiet. Don't ''ever'' say it's quiet.\\
and\\
(After seeing that where a boss stands is precisely where they need to go:)\\
'''Prince:''' Why do we always have to move ''towards'' the bad guys?
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''Prince of Persia'' is another ContinuityReboot for the action-adventure and platforming ''Franchise/PrinceOfPersia'' series, developed by Ubisoft Montreal and published by Creator/{{Ubisoft}}. It was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 and on December 9, 2008 for Microsoft Windows. It was later released on March 24, 2009 for Mac OS X via the Cider engine.

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''Prince of Persia'' is another ContinuityReboot for the action-adventure and platforming ''Franchise/PrinceOfPersia'' series, developed by Ubisoft Montreal and published by Creator/{{Ubisoft}}. It was released in the United States on December 2, 2008 for PlayStation 3 UsefulNotes/PlayStation3 and Xbox 360 UsefulNotes/XBox360 and on December 9, 2008 for Microsoft Windows. It was later released on March 24, 2009 for Mac OS X via the Cider engine.
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** There are also loads of references to VideoGame/{{ICO}} and especially VideoGames/ShadowOfTheColossus ([[spoiler:the pedestal where the Prince places Elika's body on is a direct lift, as is the overall plot of making a pact with the devil to save the one you love]]).

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* BilingualBonus: The spells that Elika recites when using the compass feature are actually just her saying things like "Show the way" in Persian.



* ContinuityReboot

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* ContinuityRebootContinuityReboot: This game is unconnected to the Sands of Time trilogy. Pity it was abandoned in order to return to that series.



* [[spoiler:DownerEnding]]: [[spoiler:The Prince releases Ahriman in order to revive Elika. The Prince calmly walks away as Ahriman's darkness engulfs the land. ''Somewhat'' subverted in the [[{{DLC}} Epilogue]], where it's revealed that the Prince revived Elika because her power is the only thing that can defeat Ahriman [[KilledOffForReal for good]]; if she'd stayed dead, it would have just been a waiting game until Ahriman's seal broke and he took over the land without resistance. Then it's played straight again when Elika leaves the Prince high and dry to go look for her people, and it's implied that Ahriman attacks him shortly after.]]

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* [[spoiler:DownerEnding]]: [[spoiler:The DownerEnding: The Prince releases Ahriman [[spoiler:Ahriman]] in order to revive Elika. The Prince calmly walks away as Ahriman's [[spoiler:Ahriman's darkness engulfs the land. land.]] ''Somewhat'' subverted in the [[{{DLC}} Epilogue]], where it's revealed that the Prince revived Elika because her power is the only thing that can defeat Ahriman [[spoiler:Ahriman]] [[KilledOffForReal for good]]; if she'd stayed dead, it would have just been a waiting game until Ahriman's [[spoiler:Ahriman's]] seal broke and he took over the land without resistance. Then it's played straight again when Elika leaves the Prince high and dry to go look for her people, and it's implied that Ahriman [[spoiler:Ahriman]] attacks him shortly after.]]
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* PuzzlePan
* [[spoiler:PyrrhicVictory]]: [[spoiler:Save the world, lose the girl. Then subverted.]]
* [[spoiler:PyrrhicVillainy]]: A bit trickier to see, but it's there. It is implied in the DLC that [[spoiler:Elika is somehow crucial to defeating Ahriman for real. By bringing her back to life, Ahriman has secured his release, but it will ultimately bring about his downfall.]]

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* %%* PuzzlePan
* [[spoiler:PyrrhicVictory]]: PyrrhicVictory: [[spoiler:Save the world, lose the girl. Then subverted.]]
* [[spoiler:PyrrhicVillainy]]: PyrrhicVillainy: A bit trickier to see, but it's there. It is implied in the DLC that [[spoiler:Elika is somehow crucial to defeating Ahriman for real. By bringing her back to life, Ahriman has secured his release, but it will ultimately bring about his downfall.]]



* SetpiecePuzzle
* ShaggyDogStory

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* %%* SetpiecePuzzle
* ShaggyDogStoryShaggyDogStory: Seal away the Dark God to save the world. [[spoiler: And then immediately undo his sealing in order to revive Elika, who sacrificed her life to seal him away in the first place.]]
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* [[spoiler:LeftHanging]]: [[spoiler:The ending, and frustratingly, the Epilogue as well.]]

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* [[spoiler:LeftHanging]]: LeftHanging: [[spoiler:The ending, and frustratingly, the Epilogue as well.]]
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* FiveBadBand: Ahriman and his minions. In order:
** The BigBad: Ahriman
** TheDragon: The Hunter
** TheBrute: The Warrior
** The EvilGenius: The Alchemist
** The DarkChick: The Concubine
** SixthRanger: [[spoiler:The Mourning King]]
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* [[spoiler:AlwaysSaveTheGirl]]: [[spoiler:Depressingly so, and subverted at the end of the DLC]].

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* [[spoiler:AlwaysSaveTheGirl]]: AlwaysSaveTheGirl: [[spoiler:Depressingly so, and subverted at the end of the DLC]].
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* ReverseGrip: The Prince will shift his scimitar from a standard saber grip to this when going into a defensive stance.

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* ReverseGrip: The Prince will shift his scimitar from a standard saber grip to this when going into a defensive stance. His sword is actually subtly designed for switching between grips; there's a hole in the hilt for him to stick his index finger in to act as an axle when spinning, and the hilt extends up past the crossguard for him to grab without slicing his hand open on the blade.
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* ImposterExposingTest: The Concubine conjures up a whole helluva lot of fake Elikas and the player has to figure out which is the real one. The solution is to [[spoiler: jump off a ledge; the real Elika will save the Prince like usual.]]

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* ImposterExposingTest: ImpostorExposingTest: The Concubine conjures up a whole helluva lot of fake Elikas and the player has to figure out which is the real one. The solution is to [[spoiler: jump off a ledge; the real Elika will save the Prince like usual.]]
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* BigDamnHeroes: Mentioned.
-->'''Prince:''' You know how heroes are supposed to arrive in the nick of time? I think we missed our entrance...
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* ShoutOut: You can unlock the ''Sands Of Time'' Prince's outfit, as well as Altair's (from Franchise/AssassinsCreed) outfit. Similarly, Elika can be dressed as either Farah from the ''Sands of Time'' trilogy or as Jade from ''VideoGame/BeyondGoodAndEvil''. You also get achievements for [[{{Titanic}} standing on the beam on the prow of an airship]], and [[Franchise/AssassinsCreed standing on a beam jutting out from a building that provides a spectacular view]].

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* ShoutOut: You can unlock the ''Sands Of Time'' Prince's outfit, as well as Altair's (from Franchise/AssassinsCreed) outfit. Similarly, Elika can be dressed as either Farah from the ''Sands of Time'' trilogy or as Jade from ''VideoGame/BeyondGoodAndEvil''. You also get achievements for [[{{Titanic}} [[Film/{{Titanic 1997}} standing on the beam on the prow of an airship]], and [[Franchise/AssassinsCreed standing on a beam jutting out from a building that provides a spectacular view]].
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The Movie was for Sands of Time.


* NominalImportance: Averted. The Prince is never named except in TheMovie, and several of the games have the majority of characters go unnamed. It's most notable in this game, which has eight different characters, but only two have names: [[{{Sidekick}} Elika]] and [[BigBad Ahriman]].

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* NominalImportance: Averted. Like in most games in the series, The Prince is never named except in TheMovie, and several of named. He's never even given a nickname. "The Prince" is just a placeholder based on the games have the majority of characters go unnamed. It's most title. Especially notable in this game, which has eight different characters, but game as he's the only two character of any importance who doesn't have names: [[{{Sidekick}} Elika]] and [[BigBad Ahriman]].a name (Elika, Ormazd, Ahriman) or nickname (The Mourning King, the Hunter, the Concubine, the Warrior, the Alchemist).

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* NoFlowInCGI: Averted. There's always a slight wind blowing, and everyone's clothes react to it, even in different ways. The Prince's long scarf bearskin cape billow dramatically, while Elika's blouse only moves a little.

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* NoFlowInCGI: Averted. There's always a slight wind blowing, and everyone's clothes react to it, even in different ways. The Prince's long scarf and bearskin cape billow dramatically, while Elika's blouse only moves a little.little.
** Unfortunately played straight when it comes to hair, though. Particularly Elika's father with his long dreadlocks.
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-->''What is one grain of sand in the desert? What is one grain of sand in the storm?''

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-->''What ->''"What is one grain of sand in the desert? What is one grain of sand in the storm?''
storm?"''
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* UnwittingPawn: Ahriman [[spoiler:uses the same sales pitch on both the Prince and the Mourning King and succeeds both times.]] The Prince seems to think its been subverted in the second case, as he has Elika brought back to life so she can defeat Ahriman for good. Elika herself thinks she can't, and that Ahriman's playing him for a fool.]].

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* UnwittingPawn: Ahriman [[spoiler:uses the same sales pitch on both the Prince and the Mourning King and succeeds both times.]] The Prince seems to think its been subverted in the second case, as he has Elika brought back to life so she can defeat Ahriman for good. Elika herself thinks she can't, and that Ahriman's playing him for a fool.]].
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* UnwittingPawn: Ahriman [[spoiler:uses the same sales pitch on both the Prince and the Mourning King and succeeds both times.]] Ultimately subverted in [[spoiler:the second case, as the Prince has Elika brought back to life so she can defeat Ahriman for good]].

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* UnwittingPawn: Ahriman [[spoiler:uses the same sales pitch on both the Prince and the Mourning King and succeeds both times.]] Ultimately The Prince seems to think its been subverted in [[spoiler:the the second case, as the Prince he has Elika brought back to life so she can defeat Ahriman for good]].good. Elika herself thinks she can't, and that Ahriman's playing him for a fool.]].
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''Prince of Persia'' is another ContinuityReboot for the action-adventure and platforming ''Franchise/PrinceOfPersia'' series, developed by Ubisoft Montreal and published by {{Ubisoft}}. It was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 and on December 9, 2008 for Microsoft Windows. It was later released on March 24, 2009 for Mac OS X via the Cider engine.

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''Prince of Persia'' is another ContinuityReboot for the action-adventure and platforming ''Franchise/PrinceOfPersia'' series, developed by Ubisoft Montreal and published by {{Ubisoft}}.Creator/{{Ubisoft}}. It was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 and on December 9, 2008 for Microsoft Windows. It was later released on March 24, 2009 for Mac OS X via the Cider engine.



There has been no word on a true sequel to the game or any continuation of the franchise with Ubisoft mostly focusing on AssassinsCreed, VideoGame/WatchDogs, and more additions to the Far Cry series, with Ubisoft Montreal's CEO saying that the franchise was being "paused".[[note]]Altough Ubisoft has said they are considering next-gen entries into multiple franchises, including Prince of Persia.[[/note]]

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There has been no word on a true sequel to the game or any continuation of the franchise with Ubisoft mostly focusing on AssassinsCreed, VideoGame/WatchDogs, ''Franchise/AssassinsCreed'', ''VideoGame/WatchDogs'', and more additions to the Far Cry ''VideoGame/FarCry'' series, with Ubisoft Montreal's CEO saying that the franchise was being "paused".[[note]]Altough Ubisoft has said they are considering next-gen entries into multiple franchises, including Prince ''Prince of Persia.[[/note]]
Persia''.[[/note]]



!!Includes Examples Of:

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!!Includes Examples Of:
!!The game provides examples of following tropes:
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** Plsyed more straight with the Mourning King and the Prince. [[spoiler: In the end, he does ''the exact same thing'' the Mourning King did - free Ahriman to save Elika.]]

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** Plsyed Played more straight with the Mourning King and the Prince. [[spoiler: In the end, he does ''the exact same thing'' the Mourning King did - free Ahriman to save Elika.]]
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* OOCIsSeriousBusiness: The closing moments of the game, the happy-go-lucky, MotorMouth DeadpanSnarker Prince is serious and quiet.
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* ShaggyDogStory
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** Sharp listeners would have realized [[spoiler: Elika was going to perform a HeroicSacrifice.]]
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'''Elika:''' [[LampshadeHanging I have experience with men doing stupid things for women]].

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'''Elika:''' [[LampshadeHanging I have experience with men doing stupid things for women]].[[note]]HarsherInHindsight when you realize she's talking about ''her father''.[[/note]]
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* AbortedArc: The reboot had only one game and epilogue DLC, resolving nothing.

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