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* ContinuityReboot: The game takes the basic premise of ''VideoGame/Prey2006'' of being hunted by alien monsters on a space ship, while having no direct relation to the previous story.

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* ContinuityReboot: The SubvertedTrope. While the game takes the basic premise of ''VideoGame/Prey2006'' of being hunted by alien monsters on a space ship, while having no direct relation there was never meant to be any connection to the previous story.prior game even as a reboot, with the only reason [[InNameOnly the name]] was chosen being that it felt appropriate for this 2017 game.
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* AlternateHistory: Kennedy survived the assassination, and as a result the space program continues to thrive. With this is born the 'neo-deco' movement, which influences Talos I's design aesthetics.
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* ForScience: Scientists decide to forcibly evolve humans... for no particular reason. They end up making homicidal shadow monsters instead.

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* ForScience: Scientists decide to forcibly evolve humans... for no particular reason. They end up making homicidal shadow monsters instead.reason so far.
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In the gameplay trailer, Morgan says the year is 2035


You take the role of Morgan Yu, the subject of morally dubious experiments designed to improve the human race. You awaken aboard the Talos 1 in the year 2032 and must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force that has taken over. You’ll have to rely on the tools you find on the station – along with your wits, weapons and mind-bending abilities – to combat the growing threat and, hopefully, survive.

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You take the role of Morgan Yu, the subject of morally dubious experiments designed to improve the human race. You awaken aboard the Talos 1 in the year 2032 2035 and must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force that has taken over. You’ll have to rely on the tools you find on the station – along with your wits, weapons and mind-bending abilities – to combat the growing threat and, hopefully, survive.
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* ShootEverythingThatMoves: You are ''expected'' to do this to survive a horde of exceptionally deceptive mimic aliens that can and will disguise themselves as ANYTHING you find in the space station, including chairs, coffee cups, [[ParanoiaFuel ''the walls'', ''NPCS'', ''MEDICAL SUPPLIES'', ''AMMO YOU DESPERATELY NEED'']]...

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* ShootEverythingThatMoves: You are ''expected'' to do this to survive a horde of exceptionally deceptive mimic aliens that can and will disguise themselves as ANYTHING you find in the space station, including chairs, coffee cups, [[ParanoiaFuel ''the walls'', ''NPCS'', ''MEDICAL SUPPLIES'', ''AMMO ''[[ParanoiaFuel the walls, NPCS, MEDICAL SUPPLIES, AMMO YOU DESPERATELY NEED'']]...NEED]]''...

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* EldritchAbomination: Implied to be the source of the strange shadow creatures that invade the station. One of Morgan's monologues mentions him peering into the empty space between the stars, and his horror upon realizing there's something in there peering back.



* ImprovisedWeapon: While Morgan will have access to conventional weapons, he can also use tools and gadgets beyond their intended purposes to help him in battle, such as using a glue gun to immobilize enemies long enough for him to finish them off with a more powerful weapon or ability.



* {{Shapeshifting}}: The aliens (or whatever they are) have the ability to mimic ordinary objects. Prepare to be paranoid about ''everything''.

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* {{Shapeshifting}}: The aliens (or whatever they are) have the ability to mimic ordinary objects. Prepare to be paranoid about ''everything''. Gameplay trailers show that Morgan will also be capable of this.


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* SpaceStation: The game is primarily set on a space station dedicated to advanced scientific research.
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* ShootEverythingThatMoves: You are ''expected'' to do this to survive a horde of exceptionally deceptive mimic aliens that can and will disguise themselves as ANYTHING you find in the space station, including chairs, coffee cups, [[ParanoiaFuel ''the walls'', ''NPCS'', ''MEDICAL SUPPLIES'', ''AMMO YOU DESPERATELY NEED'']]...
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-->'''Lead Designer Ricardo Bare:''' We started thinking about the next game that we wanted to do, and Arkane specialises in one kind of game: we make first person immersive sims, games with depth. We wanted to do something with science fiction. Our brand of game, but in a science fiction setting on a space station with aliens, and so that seemed a really good match. Bethesda has this name: Prey. And it’s a really great name and it matched the concept we were thinking of, so yeah. [...] But there’s no fictional connection and no universe connection if you want that.
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* InNameOnly: The game's lead designer [[http://www.pcgamer.com/why-prey-has-nothing-to-do-with-the-original-prey/ has openly admitted]] that the game was never meant to have any connection ''VideoGame/{{Prey 2006}}'', it just has the title because [[Creator/{{Bethesda}} the publisher]] owned the rights and both felt it was an appropriate title.
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* PurelyAestheticGender: Morgan can be either a man or a woman depending on the player's choice.
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* EyeScream: Morgan's right eye gets progressively redder as the tests continue. Also, one image from the trailer is what looks like a non-organic version of the energy rifle scope from the first game moving towards the camera.

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* EyeScream: Morgan's right eye gets progressively redder as the tests continue. Also, one image from the trailer is what looks like a non-organic version of the energy rifle scope from the first game moving towards the camera. The one that directly attached itself to your eye...
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'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by Creator/ArkaneStudios for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey|2006}}''. The game's development is currently led by CEO and director Raphaël Colantonio and his team in Austin. Creator/ChrisAvellone has also confirmed to be working on the project.

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'''''Prey''''' is a 2017 PsychologicalHorror sci-fi SciFi FirstPersonShooter developed by Creator/ArkaneStudios for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, game, ''{{VideoGame/Prey|2006}}''. The game's development is currently led by CEO and director Raphaël Colantonio and his team in Austin. Creator/ChrisAvellone has also confirmed to be working on the project.
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* MindScrew: The opening of the announcement trailer is Morgan being woken up by a mechanical voice... that tells him it's March 15, 2032, every single time...
* PlayingWithSyringes: Some kind of group on a giant space station is attempting to create a superior human, which involves messing with the head of their test subject for some reason.

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-->'''-- 'Morgan Yu''''

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-->'''-- [[TheManInTheMirrorTalksBack 'Morgan Yu''''
Yu']]'''



* TheCorruption: Morgan is slowly consumed by black tendrils when his powers awaken.

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* TheCorruption: Morgan is slowly consumed by black tendrils when his powers awaken. Maybe.
* EyeScream: Morgan's right eye gets progressively redder as the tests continue. Also, one image from the trailer is what looks like a non-organic version of the energy rifle scope from the first game moving towards the camera.
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* TheManInTheMirrorTalksBack: Although that may not be a mirror.

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-->'''-- Morgan Yu'''

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-->'''-- Morgan Yu'''
'Morgan Yu''''


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* ArcWords: "Good Morning, Morgan." For the trailer, at least.


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* {{Shapeshifting}}: The aliens (or whatever they are) have the ability to mimic ordinary objects. Prepare to be paranoid about ''everything''.
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'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by Creator/ArkaneStudios for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey|2006}}''.

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'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by Creator/ArkaneStudios for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey|2006}}''.
''{{VideoGame/Prey|2006}}''. The game's development is currently led by CEO and director Raphaël Colantonio and his team in Austin. Creator/ChrisAvellone has also confirmed to be working on the project.
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Creators are not italized


'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by ''Creator/ArkaneStudios'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey|2006}}''.

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'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by ''Creator/ArkaneStudios'' Creator/ArkaneStudios for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey|2006}}''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/prey_2017_logo.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/prey_2017_logo.org/pmwiki/pub/images/me3050713741_2.jpg]]
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closer to the first one actually. It's a space station, not a test ship, you're a guy, not a Space Marine, etc. Also gonna add a bit more context to why


* SpiritualSuccessor: The basic premise of this game is similar to ''VideoGame/SystemShock2''.

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* SpiritualSuccessor: The basic premise of this game is similar borrows a lot of elements from Creator/LookingGlassStudios' ''VideoGame/SystemShock'', without being directly related. Not surprising, given Creator/ArkaneStudios' previous game, ''{{VideoGame/Dishonored}}'', was itself a spiritual successor to ''VideoGame/SystemShock2''.Looking Glass's other seminal game series, ''{{VideoGame/Thief}}''.
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* SpiritualSuccessor: The basic premise of this game is similar to ''SystemShock2''.

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* SpiritualSuccessor: The basic premise of this game is similar to ''SystemShock2''.''VideoGame/SystemShock2''.
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* SpiritualSuccessor: The basic premise of this game is similar to System Shock 2.

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* SpiritualSuccessor: The basic premise of this game is similar to System Shock 2.''SystemShock2''.
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* SpiritualSuccessor: The basic premise of this game is similar to System Shock 2.
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'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by ''Creator/ArkaneStudios'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey}}''.

to:

'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by ''Creator/ArkaneStudios'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey}}''.
''{{VideoGame/Prey|2006}}''.



* ContinuityReboot: The game takes the basic premise of the original ''{{VideoGame/Prey}}'' of being hunted by alien monsters on a space ship, while having no direct relation to the previous story.

to:

* ContinuityReboot: The game takes the basic premise of the original ''{{VideoGame/Prey}}'' ''VideoGame/Prey2006'' of being hunted by alien monsters on a space ship, while having no direct relation to the previous story.
Is there an issue? Send a MessageReason:
None


'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by ''Creator/ArkaneStudios'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey}}''.

to:

'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by ''Creator/ArkaneStudios'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves as a ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey}}''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/prey_1.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/prey_1.org/pmwiki/pub/images/prey_2017_logo.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/prey_1.jpg]]
[[caption-width-right:350:Morgan Yu is having a very bad day.]]
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-->'''Morgan Yu'''

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-->'''Morgan -->'''-- Morgan Yu'''
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->''"Good morning, Morgan. You're not going to like what I have to say next..."''
-->'''Morgan Yu'''

'''''Prey''''' is a 2017 PsychologicalHorror sci-fi FirstPersonShooter developed by ''Creator/ArkaneStudios'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. The game serves ContinuityReboot for the 2006 FPS, ''{{VideoGame/Prey}}''.

You take the role of Morgan Yu, the subject of morally dubious experiments designed to improve the human race. You awaken aboard the Talos 1 in the year 2032 and must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force that has taken over. You’ll have to rely on the tools you find on the station – along with your wits, weapons and mind-bending abilities – to combat the growing threat and, hopefully, survive.

Previews: [[https://www.youtube.com/watch?v=CpidFeR6W4U Reveal]]

!''Prey'' contains examples of:

* ContinuityReboot: The game takes the basic premise of the original ''{{VideoGame/Prey}}'' of being hunted by alien monsters on a space ship, while having no direct relation to the previous story.
* TheCorruption: Morgan is slowly consumed by black tendrils when his powers awaken.
* ForScience: Scientists decide to forcibly evolve humans... for no particular reason. They end up making homicidal shadow monsters instead.
* MadnessMantra: Morgan's morning wakeup call quickly becomes this.
-->''Good morning, Morgan...\\
Good morning, Morgan...\\
Good morning, Morgan...''
* {{Transhuman}}: The goal of the experiments being performed on Morgan is to make him the next step in human evolution.
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