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** The biome tool allows you to specify which biomes you want to remove the plants of, avoiding the hassle of removing every plant from an exhibit if you need to mix the foliage to appease its inhabitants.
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* NorthIsColdSouthIsHot: Going off the maps usable for parks, the cooler biomes show up as the starting ones the further north you go, ranging from Grassland (Ngorongoro Crater, Tanzania) and Tropical (Costa Rica) to Boreal (the Yukon). Somewhat {{justified|trope}} in that Boreal climates don't exist in the Southern Hemisphere due to the areas they would show up in being comprised entirely of ocean.

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* AlternateCompanyEquivalent: While it bares more than a passing resemblance to ''VideoGame/JurassicWorldEvolution'', the focus on scientific accuracy, general zoo handling, and creative freedom regarding structures and exhibits makes ''Prehistoric Kingdom'' much closer to ''VideoGame/PlanetZoo''.



** One of the fence types you can build, the habitat marker, allows you to mark an exhibit without actually building a fence, letting you use mountains, rocks, or buildings as borders for your habitats.

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** One Another trait ''Prehistoric Kingdom'' shares with ''Planet Zoo'' is that one of the fence types you can build, the habitat marker, allows you to mark an exhibit without actually building a fence, letting you use mountains, rocks, or buildings as borders for your habitats.

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** ''Learllynasaura'' is correctly given the extremely long tail it had, which most depictions tend to forget.

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** ''Learllynasaura'' ''Leaellynasaura'' is correctly given the an extremely long tail it had, tail, which most depictions tend to forget.forget.
* SolidGoldPoop: Besides selling it off as compost, you can use the composting bin to convert dung into feed, which can then be used at a produce station to create more food for your animals. This creates a self sustaining process once the animals excrete the newly created food.

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** Guests have pathing AI that allows them to go outside of established paths if necessary. This also allows you to build bridges without having to worry if guests will use them.



** Inversely, ''Dryosaurus'' lacks the brow ridges it had in reality, because they detracted from the cuteness of the anime in-game.

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** Inversely, ''Dryosaurus'' lacks the brow ridges it had in reality, because they detracted from the cuteness of the anime animal in-game.
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** As in ''VideoGame/PlanetZoo'', animals aren't restricted to a single biome, with even the choosiest creatures having two biome options while some, including ''T. rex'', can live happily in ''five''. Combined with how only plants affect said biome preferences, and you can do things like create an exhibit for a ''Triceratops'' that goes from scrubland to temperate forest and then swamp to similuate a bayou.
** Generalist staff may have designated roles, but these are interchangable to some degree - in an example giving by the developers, a shopkeeper with no customers might empty a trashcan or restock shelves if either task needs completion.

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** As in ''VideoGame/PlanetZoo'', animals aren't restricted to a single biome, with even the choosiest creatures having two biome options while some, including ''T. rex'', can live happily in ''five''. Combined with how only plants affect said biome preferences, and you can do things like create an exhibit for a ''Triceratops'' that goes from scrubland to temperate forest and then swamp to similuate simulate a bayou.
** Generalist staff may have designated roles, but these are interchangable to some degree - in an example giving by One of the developers, fence types you can build, the habitat marker, allows you to mark an exhibit without actually building a shopkeeper with no customers might empty a trashcan fence, letting you use mountains, rocks, or restock shelves if either task needs completion.buildings as borders for your habitats.
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* AcceptableBreaksFromReality: To encourage players to use the renewable powers sources you gain from research, renewable and non-renewable generators have their mechanics reversed from real life, with the former having high output and reliability while the latter are cheaper.


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* RefiningResources: The mechanics for food production and dung recycling are handled in this manner - the initial amount of food you import is fed to animals, which will eventually excrete it, making their exhibits dirty. Keepers will clean the mess and take it to a compost heap, where it will then be converted into fertilizer. Fertilizer, in turn, is taken to a produce station, where it will be converted into new food for animals, allowing the cycle to start anew. Mastering this is important for your finances, because not only does producing your own food cut down on your expenses, excess food can be sold off at a profit.

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** Unlike most paleo-media, it's correctly acknowledged that the Hell Creek area wasn't a barren wasteland with sparse plant growth, but actually something closer to the Florida Everglades - all dinosaurs that come from the Hell Creek formation have Wetlands among their preferred biomes. In fact, as the devs noted, many cretaceous fossil sites resemble wetlands, so most of the dinosaurs in-game (bein drawn heavily from the Cretaceous) can live happily in a wetlands enclosure.

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** Unlike most paleo-media, it's correctly acknowledged that the Hell Creek area wasn't a barren wasteland with sparse plant growth, but actually something closer to the Florida Everglades - all dinosaurs that come from the Hell Creek formation have Wetlands among their preferred biomes. In fact, as the devs noted, many cretaceous fossil sites resemble wetlands, so most of the dinosaurs in-game (bein (being drawn heavily from the Cretaceous) can live happily in a wetlands enclosure.


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** ''Learllynasaura'' is correctly given the extremely long tail it had, which most depictions tend to forget.
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* UnexpectedlyRealisticGameplay: Unlike other games featuring {{Extinct Animal Park}}s that involve FossilRevival, such ''VideoGame/JurassicParkOperationGenesis'' or the prehistoric expansions for ''VideoGame/ZooTycoon'', you cannot raise all prehistoric creatures using a single building/lab - some are just too big to fit into your basic nurseries upon adulthood and require larger nurseries before they can be created, even if you have their entire genome.

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* UnexpectedlyRealisticGameplay: UnexpectedlyRealisticGameplay:
**
Unlike other games featuring {{Extinct Animal Park}}s that involve FossilRevival, such ''VideoGame/JurassicParkOperationGenesis'' or the prehistoric expansions for ''VideoGame/ZooTycoon'', you cannot raise all prehistoric creatures using a single building/lab - some are just too big to fit into your basic nurseries upon adulthood and require larger nurseries before they can be created, even if you have their entire genome.genome.
** While the game has donation boxes as a way to get additional funds for your park, unlike virtually every other zoo game in existence, these boxes actually have a donation capacity, and will stop accepting money once full. You're thus encouraged to research larger boxes so that you can avoid losing extra donations.
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** Unlike most paleo-media, it's correctly acknowledged that the Hell Creek area wasn't a barren wasteland with sparse plant growth, but actually something closer to the Florida Everglades - all dinosaurs that come from the Hell Creek formation have Wetlands among their preferred biomes.

to:

** Unlike most paleo-media, it's correctly acknowledged that the Hell Creek area wasn't a barren wasteland with sparse plant growth, but actually something closer to the Florida Everglades - all dinosaurs that come from the Hell Creek formation have Wetlands among their preferred biomes. In fact, as the devs noted, many cretaceous fossil sites resemble wetlands, so most of the dinosaurs in-game (bein drawn heavily from the Cretaceous) can live happily in a wetlands enclosure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As in ''VideoGame/PlanetZoo'', animals aren't restricted to a single biome, with even the choosiest creatures having two biome options while some, including ''T. rex'', can live happily in ''five''. Combined with how only plants affect said biome preferences, and you can do things like create an exhibit for a ''Triceratops'' that goes from scrubland to temperate forest and then swamp to similuate a bayou.


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** Unlike most paleo-media, it's correctly acknowledged that the Hell Creek area wasn't a barren wasteland with sparse plant growth, but actually something closer to the Florida Everglades - all dinosaurs that come from the Hell Creek formation have Wetlands among their preferred biomes.
** While grass is only known from fossils at the very end of the Cretaceous, teeth wear patterns on some dinosaurs indicates that they were eating it in the Early Cretaceous. Thus, several dinosaurs can live perfectly well in grasslands.

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** ''Smilodon fatalis'' and ''Smilodon populator'' are both in the game, with the former being smaller than the latter. Rather minor, but most fiction doesn't even acknowledge that they are separate species. In fact, this is one of the few games to acknowledge that several genera of animals, extinct and extant, are known from multiple species.

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** ''Smilodon fatalis'' and ''Smilodon populator'' are both in the game, with the former ''Smilodon'' is correctly portrayed as being smaller than stocky and almost bear-like in physique. This is made more noticeable by how true bigs cats, the latter. Rather minor, but most fiction doesn't even acknowledge that they cave lions, are separate species. In fact, this is one of also present and have the few games to acknowledge that several genera of animals, extinct and extant, are known from multiple species.standard big cat physique.



** Unlike nearly all popular dinosaur media, this game makes a point to differentiate the different species of dinosaurs within a genus, such as ''Torvosaurus'' having two distinct species, which also differ in location of origin as they were in real life.

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** Unlike nearly all popular dinosaur media, this game makes a point to differentiate the different species of dinosaurs within a genus, such as ''Torvosaurus'' having two distinct species, which also differ in location of origin as they were in real life. This also applies to mammals, with both ''Smilodon fatalis'' and ''Smilodon populator'' being in-game.



* SpiritualSuccessor: A work centering on building a park featuring prehistoric life that is intended to portray said species realistically and features Nigel Marven in a key role? Comparisons to ''Series/PrehistoricPark'' are inevitable.
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** ''Saurophaganax'', at least according to the artbook, was deliberately given small but noticeable SpikesOfVillainy along its back to differentiate it from the three ''Allosaurus'' species in the game, and is also larger than the rest of them.

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* AuthorAppeal: A minor example. The ''Tyrannosaurus'' is the only dinosaur in the game without lips, and the reason for this is solely because the game's creators thought it looked better that way.

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* AuthorAppeal: A Two minor example. examples.
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The ''Tyrannosaurus'' is the only dinosaur in the game without lips, and the reason for this is solely because the game's creators thought it looked better that way.way.
** Inversely, ''Dryosaurus'' lacks the brow ridges it had in reality, because they detracted from the cuteness of the anime in-game.



* RealIsBrown: Mammals tend to have drabber designs than dinosaurs, with the developers [[WordOfGod noting in the artbook]] that "[[JustifiedTrope there's only so much color an animal this large can have]]" in the entry for ''Paraceratherium''.

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* RealIsBrown: Mammals tend to have drabber designs than dinosaurs, with the developers [[WordOfGod noting in the artbook]] that "[[JustifiedTrope there's only so much color an animal a mammal this large can have]]" in the entry for ''Paraceratherium''.''Paraceratherium''. That being said, many still have impressive patterns on their skin/fur that keeps them from being too drab.
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* StarterMon: You're given a varying number of starting animals depending on difficulty, ranging from four on Easy to just two on Hard. The first two animals fit this trope best, as they are invariably one star creatures meant to bring in guests early on without blowing your budget.
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** While animals will care about what plants are in their exhibits, soil composition does not affect their biome happiness. This allows players more artistic freedom, like giving a cave lion a snowy exhibit so long as the plants within come from, say, grassland.

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** While animals will care about what plants are in their exhibits, soil composition does not affect their biome happiness. This allows players more artistic freedom, like giving a cave lion or ''Tyrannosaurus'' a snowy exhibit so long as the plants within come from, say, grassland.grassland (lion) or coastal (''rex'').
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* RuleOfCool: Somewhat - while the game strives for accuracy over wow factor, the developers ended up replacing several animals originally intended for the game with ones that were roughly similar in size/niche but more visually striking. For example, ''Tenontosaurus'' was replaced with ''Muttaburrasaurus'', which is both larger than the former and more visually distinct due to the sacs on its nose.
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** The game heavily encourages you to [[DesignItYourselfEquipment make your own modular buildings]], but it includes a few prefabricated structures, both for getting started and as jumping points for further modular design.
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* RealIsBrown: Mammals tend to have drabber designs than dinosaurs, with the developers [[WordOfGod noting in the artbook]] that "[[JustifiedTrope there's only so much color an animal this large can have]]" in the entry for ''Paraceratherium''.
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* AntiFrustrationFeature: The game may focus on accuracy, but it still has considerations for players.
** While animals will care about what plants are in their exhibits, soil composition does not affect their biome happiness. This allows players more artistic freedom, like giving a cave lion a snowy exhibit so long as the plants within come from, say, grassland.
** Generalist staff may have designated roles, but these are interchangable to some degree - in an example giving by the developers, a shopkeeper with no customers might empty a trashcan or restock shelves if either task needs completion.
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None

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* UnexpectedlyRealisticGameplay: Unlike other games featuring {{Extinct Animal Park}}s that involve FossilRevival, such ''VideoGame/JurassicParkOperationGenesis'' or the prehistoric expansions for ''VideoGame/ZooTycoon'', you cannot raise all prehistoric creatures using a single building/lab - some are just too big to fit into your basic nurseries upon adulthood and require larger nurseries before they can be created, even if you have their entire genome.
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** Nigel Marven being involved in the running of a park full of prehistoric animals is a clear reference to his role in Series/PrehistoricPark, with him even stating in one of his quotes about Triceratops that he "prefers names beginning with T" for the genus, in reference to Prehistoric Park's resident Triceratops Theo. He also has a ''Microraptor'' in his portrait, likely a reference to the one he essentially adopted in the third episode of the series.

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** Nigel Marven being involved in the running of a park full of prehistoric animals is a clear reference to his role in Series/PrehistoricPark, with him even stating in one of his quotes about Triceratops that he "prefers names beginning with T" for the genus, in reference to Prehistoric Park's resident Triceratops Theo. He also has a ''Microraptor'' in his portrait, likely a reference to the one he essentially adopted in the third episode of the series. Other references include saying that he wouldn't like to see a lonely mammoth, which was a major issue the park faced in the second and sixth episodes of the series.

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