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Blade On A Stick has been disambiguated


* BladeOnAStick: The Combistick is a spear that Predators can use to attack at close quarters, as well as throw to pin enemies down.
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* EliteMooks: Stargazer troops, identified by their blue uniforms and body armor, are better shots and can take more damage than the standard guerillas, though you can still mow through them quite easily.
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* TheStraightAndArrowPath: As the counterpart to the Fireteam's sniper rifles, the Predators in this game can make use of the Yautja Bow, which allows them to accurately pick off enemies from long distance without making noise or emitting a telltale laser sight.
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* AbsurdlyHighLevelCap: Although the game only had 100 player levels upon release, subsequent updates have gradually bumped this cap up to ''999'', [[AndYourRewardIsClothes though largely only for the sake of unlocking Predator trophies and skins,]] since the last piece of gear that is level-gated is merely placed at 135.

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* AbsurdlyHighLevelCap: Although the game only had 100 player levels upon release, subsequent updates have gradually bumped this cap up to ''999'', [[AndYourRewardIsClothes though largely only for the sake of unlocking Predator trophies and skins,]] since the last piece of gear that gameplay-related unlockable is level-gated is merely placed the Elder Predator at 135.150.



* AllYourPowersCombined: Most of the DLC characters aren't actually "new" classes, per se. Rather, they each use a mix of specializations taken from some of the core classes of their faction (e.g. the Valkyrie Predator inherits Ghost from the Scout, Fervent from the Hunter, and Savage from the Berserker).

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* AllYourPowersCombined: Most of the DLC characters aren't actually "new" classes, per se. Rather, they each use a mix of specializations taken from some of the core classes of their faction (e.g. the Valkyrie Predator inherits Ghost from the Scout, Fervent from the Hunter, and Savage from the Berserker). While some of them have unique specializations, these tend to be the exceptions rather than the rule.
* AntiFrustrationFeatures: To alleviate the TimedMission nature of matches, completing the main objective as the Fireteam will add several more minutes to the clock to ensure that they have enough time to reach exfil, and stop the timer entirely if they made it that far.
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* AbsurdlyHighLevelCap: Although the game only had 100 player levels upon release, subsequent updates have gradually bumped this cap up to ''999'', [[AndYourRewardIsClothes though largely only for the sake of unlocking Predator trophies and skins,]] since the last piece of gear that is level-gated is merely placed at 135.
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* SirSwearsALot: Also LadySwearsALot if female. The Fireteam agents are surprisingly foul-mouthed given the supposed professionalism of their unit and would spout expletives at the drop of a hat, sometimes for no real reason at all.
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* ArtificialIntelligence: In stark contrast to the dumb-as-bricks enemy AI, the Fireteam bots are actually surprisingly competent as far as bots go. They're alarmingly quick on the draw when an enemy is spotted, are quite good at what they do (i.e. a Support bot will know to throw down supplies for the team when needed), spot frequently, and almost never split up and leave themselves vulnerable to being picked off one by one. [[TheComputerIsACheatingBastard Oh, and they also always know where a Predator player is at all times.]] About the only thing they can't actually accomplish on their own is doing the objectives themselves.

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* ArtificialIntelligence: ArtificialBrilliance: In stark contrast to the dumb-as-bricks enemy AI, the Fireteam bots are actually surprisingly competent as far as bots go. They're alarmingly quick on the draw when an enemy is spotted, are quite good at what they do (i.e. a Support bot will know to throw down supplies for the team when needed), spot frequently, and almost never split up and leave themselves vulnerable to being picked off one by one. [[TheComputerIsACheatingBastard Oh, and they also always know where a Predator player is at all times.]] About the only thing they can't actually accomplish on their own is doing the objectives themselves.
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* AKA47: The weapons in this game all use made-up names and/or designs to skirt around trademarks.


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* ArtificialIntelligence: In stark contrast to the dumb-as-bricks enemy AI, the Fireteam bots are actually surprisingly competent as far as bots go. They're alarmingly quick on the draw when an enemy is spotted, are quite good at what they do (i.e. a Support bot will know to throw down supplies for the team when needed), spot frequently, and almost never split up and leave themselves vulnerable to being picked off one by one. [[TheComputerIsACheatingBastard Oh, and they also always know where a Predator player is at all times.]] About the only thing they can't actually accomplish on their own is doing the objectives themselves.
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* GlowingEyesOfDoom: If a cloaked Predator is nearby and looking directly at you, this is what you'll be able to see. Oftentimes, this is the last thing a hapless Fireteam member may see before they're unceremoniously cut down, especially if they happen to be the SoleSurvivor.
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* SkywardScream: In the stage opening and victory cutscenes for the Predator, they release a triumphant roar towards the sky.

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* SkywardScream: In the stage opening intro and victory outro cutscenes for the Predator, they will release a triumphant (or if the match was lost and they survived, angry) roar towards the sky.sky.
* SoleSurvivor: A lite mechanic for the Fireteam side, where the last man standing will run faster, but also emit more visible thermal signatures [[OhCrap due to panic]]. There are a few things a Fireteam Sole Survivor can do at this point, such as reinforcing the whole party back into action, exfiltrating if the objectives have been completed, or even beating the odds by killing the Predator to avenge their squad, but the chances of any of these succeeding are rather slim.
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* AdaptationDeviation: Unlike in the movies, where unmasked Predators can only see in near-infrared, having your bio-mask shot off by the Fireteam during gameplay doesn't affect vision, and only renders some of your abilities unusable for the rest of the match.

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* AdaptationDeviation: Unlike in the movies, where unmasked Predators can only see in near-infrared, having your bio-mask shot off by the Fireteam during gameplay doesn't affect vision, and only renders some of your abilities unusable for the rest of the match.match, along with making you take more headshot damage from that point on.
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* GatlingGood: Blaine's Ol' Painless returns as the [=S-R3D=] and it does a pretty decent job of ''[[PunnyName shredding]]'' a Predator to bits through sheer volume of fire. There's also an associated achievement and Blaine reference for dumping the entire ammo supply in one volley.

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* GatlingGood: Blaine's Ol' Blain's Old Painless returns as the [=S-R3D=] and it does a pretty decent job of ''[[PunnyName shredding]]'' a Predator to bits through sheer volume of fire. There's also an associated achievement and Blaine Blain reference for dumping the entire ammo supply in one volley.
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* GatlingGood: Blaine's Ol' Painless returns as the [=S-R3D=] and it does a pretty decent job of ''[[PunnyName shredding]]'' a Predator to bits through sheer volume of fire. There's also an associated achievement and Blaine reference for dumping the entire ammo supply in one volley.
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** Successfully killing and then defending a Predator's body from the enemy forces will show two Fireteam members performing Dutch and Dillon's epic handshake. Bonus points if one of the members doing this is actually Dutch himself.

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** Successfully killing and then defending a Predator's body from the enemy forces will show two Fireteam members performing Dutch and Dillon's epic handshake.handshake, with one having apparently been pushing too many pencils. Bonus points if one of the members doing this is actually Dutch himself.
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** Successfully killing and then defending a Predator's body from the enemy forces will show two Fireteam members performing Dutch and Dillon's epic handshake. Bonus points if one of the members doing this is actually Dutch himself.
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* CanonWelding: ''Hunting Grounds'' seemingly welds ''Film/AliensVsPredatorRequiem'' into the series canon by featuring Wolf as one of the available DLC classes.

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* CanonWelding: Despite ''Film/{{Predators}}'' consigning both ''[=AvP=]'' films to CanonDiscontinuity, ''Hunting Grounds'' seemingly welds welded ''Film/AliensVsPredatorRequiem'' back into the series canon by featuring Wolf as one of the available DLC classes.


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* {{Retirony}}: Casual enemy banter may sometimes have one of the mercenaries telling his buddies that the current operation will be his last. The Fireteam and Predator can both see to it that it is.
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** The Emissary Predator reuses the design of the scrapped Yautja of the same name who were meant to appear in the fourth film, but were ultimately cut. Unlike the film counterpart, this Predator is still hostile towards humans.
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* CanonWelding: ''Hunting Grounds'' seemingly welds ''Film/AlienVsPredatorRequiem'' into the series canon by featuring Wolf as one of the available DLC classes.

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* CanonWelding: ''Hunting Grounds'' seemingly welds ''Film/AlienVsPredatorRequiem'' ''Film/AliensVsPredatorRequiem'' into the series canon by featuring Wolf as one of the available DLC classes.
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* CanonWelding: ''Hunting Grounds'' seemingly welds ''Film/AlienVsPredatorRequiem'' into the series canon by featuring Wolf as one of the available DLC classes.
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* AdaptationDeviation: Unlike in the movies, where unmasked Predators can only see in near-infrared, having your bio-mask shot off by the Fireteam during gameplay doesn't affect vision, and only renders some of your abilities unusable for the rest of the match.
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* EvilLaugh: If you can hear the Predator doing this, [[SelfDestructMechanism that means you're about to get a nuke in your face.]]
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* LastChanceHitPoint: As a Predator, Second Wind mode is this. Upon being depleted of health, your Predator will fall to its knee where the game will give you two prompts: give up and activate your SelfDestructMechanism, or attempt to heal yourself by a tiny amount and get up again. Choosing the latter will activate Second Wind and drop a flashbang effect at your feet, allowing you to either run away or finish off those who were foolish enough not to, though this is understandably a very risky maneuver. Unlike many examples of the trope, a Predator can enter Second Wind technically an unlimited amount of times, but the cooldown is long enough that even with the specific reduction perk, it's extremely unlikely to see this happening more than once per match, if that.


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* RecognizableBySound: Predators of all classes emit their signature clicking noises when cloaked, allowing the Fireteam to tell if one is near. The Scout Predator archetype can select the Disciplined specialization that mutes this clicking entirely, but the others have no such luck.
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* TimedMission: Each match has a timer that will begin ticking down as soon as the Fireteam has inserted. Failing to complete their objectives and extract before the clock runs out will result in a win in the Predator's favor.
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* CombatMedic: There is an unlockable Medical Kit that can be deployed by any class, allowing them to fill this role in a group if needed. The Support class in particular is often the designated medic of the team due to its in-built excellent gear capacity.


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* WeNeedADistraction: Since the Predator is often limited in how and where they can focus their attention, it is often a very risky but valid strategy to send a lone team member ahead to handle the objectives, while the rest of the group hunker down, make a lot of noise, and keep the enemy busy. It can backfire horribly if the Predator cottons on to their trick, but an inattentive player will usually be too busy dealing with three angry targets to notice.
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* AllYourPowersCombined: Most of the DLC characters aren't actually "new" classes, per se. Rather, they each use a mix of specializations taken from some of the core classes of their faction (e.g. the Valkyrie Predator inherits Ghost from the Scout, Fervent from the Hunter, and Savage from the Berserker).
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* MoreDeadlyThanTheMale: Dutch's tapes reveal that female Predators are more focused and ruthless hunters than the (already pretty damn dangerous) males. The one he'd hunted down and that killed the rest of his squad certainly wasn't messing around. [[GameplayAndStorySegretation Averted in actual gameplay, however,]] where [[PurelyAestheticGender the gender of the chosen Predator, if applicable, has no bearing on its stats whatsoever.]]

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* MoreDeadlyThanTheMale: Dutch's tapes reveal that female Predators are more focused and ruthless hunters than the (already pretty damn dangerous) males. The one he'd hunted down and that killed the rest of his squad certainly wasn't messing around. [[GameplayAndStorySegretation [[GameplayAndStorySegregation Averted in actual gameplay, however,]] where [[PurelyAestheticGender the gender of the chosen Predator, if applicable, has no bearing on its stats whatsoever.]]



* PurelyAestheticGender: With the exception of "hero" units like Dutch or many of the DLC Predators, the player can decide whether their character will be male or female, with no difference in gameplay between the two genders. [[GameplayAndStorySegretation This is in conflict with the established lore, however,]] where it's often stated that [[MoreDeadlyThanTheMale female Yautja are more often than not stronger and deadlier than their male counterparts.]]

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* PurelyAestheticGender: With the exception of "hero" units like Dutch or many of the DLC Predators, the player can decide whether their character will be male or female, with no difference in gameplay between the two genders. [[GameplayAndStorySegretation [[GameplayAndStorySegregation This is in conflict with the established lore, however,]] where it's often stated that [[MoreDeadlyThanTheMale female Yautja are more often than not stronger and deadlier than their male counterparts.]]
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* MoreDeadlyThanTheMale: Dutch's tapes reveal that female Predators are more focused and ruthless hunters than the (already pretty damn dangerous) males. The one he'd hunted down and that killed the rest of his squad certainly wasn't messing around.

to:

* MoreDeadlyThanTheMale: Dutch's tapes reveal that female Predators are more focused and ruthless hunters than the (already pretty damn dangerous) males. The one he'd hunted down and that killed the rest of his squad certainly wasn't messing around. [[GameplayAndStorySegretation Averted in actual gameplay, however,]] where [[PurelyAestheticGender the gender of the chosen Predator, if applicable, has no bearing on its stats whatsoever.]]


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* PurelyAestheticGender: With the exception of "hero" units like Dutch or many of the DLC Predators, the player can decide whether their character will be male or female, with no difference in gameplay between the two genders. [[GameplayAndStorySegretation This is in conflict with the established lore, however,]] where it's often stated that [[MoreDeadlyThanTheMale female Yautja are more often than not stronger and deadlier than their male counterparts.]]
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* BombDisposal: An optional minigame should the Fireteam manage to down a Predator, but not before it can trigger its SelfDestructMechanism. To do this, the Predator's mask must be shot off first, and then it must be killed (which is no small feat even with a full group hosing it down), which reveals an interaction prompt where one must choose the correct symbols shown on-screen to match with those on the wrist computer, all while the detonation timer is still ticking down. Fail, and you get a nuke blown up in your face; succeeds, and your Fireteam will then have to defend the Predator's corpse from an enemy wave, [[DifficultButAwesome but the post-match XP rewards will be significantly higher.]]

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* BombDisposal: An optional minigame should the Fireteam manage to down a Predator, but not before it can trigger its SelfDestructMechanism. To do this, the Predator's mask must be shot off first, and then it must be killed (which is no small feat even with a full group hosing it down), which reveals an interaction prompt where one must choose the correct symbols shown on-screen to match with those on the wrist computer, all while the detonation timer is still ticking down. Fail, and you get a nuke blown up in your face; succeeds, succeed, and your Fireteam will then have to defend the Predator's corpse from an enemy wave, [[DifficultButAwesome but the post-match XP rewards will be significantly higher.]]
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Added DiffLines:

* BombDisposal: An optional minigame should the Fireteam manage to down a Predator, but not before it can trigger its SelfDestructMechanism. To do this, the Predator's mask must be shot off first, and then it must be killed (which is no small feat even with a full group hosing it down), which reveals an interaction prompt where one must choose the correct symbols shown on-screen to match with those on the wrist computer, all while the detonation timer is still ticking down. Fail, and you get a nuke blown up in your face; succeeds, and your Fireteam will then have to defend the Predator's corpse from an enemy wave, [[DifficultButAwesome but the post-match XP rewards will be significantly higher.]]
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* DeathFromAbove: As a Predator, one can leap down from tree branches and crash explosively into the ground, while also heavily damaging (or outright killing if landed on an AI soldier) anything caught in the impact area. There's an achievement for hitting all four Fireteam members with a single leap, though this is inadvisable to do since leaping causes a temporary energy overload after landing, making it impossible to use many of your Predator abilities until you recover.

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