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** Still, Predators standing completely still are next to impossible to notice. It's not uncommon for a Fireteam members to stand directly in front of a stationary Predator and not even realise they're there.

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** Still, Predators standing completely still are next to impossible to notice. It's not uncommon for a Fireteam members member to stand directly in front of a stationary Predator and not even realise they're there.
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* VisibleInvisibility: The Predator's cloak doesn't conceal them completely: it creates a distinct blur from the light bending around their bodies. Eagle-eyes Fireteam members can spot a cloaked Predator by watching out for this blur.

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* VisibleInvisibility: The Predator's cloak doesn't conceal them completely: it creates a distinct blur from the light bending around their bodies. Eagle-eyes Fireteam members can spot a cloaked Predator by watching out for this blur.blur.
** Still, Predators standing completely still are next to impossible to notice. It's not uncommon for a Fireteam members to stand directly in front of a stationary Predator and not even realise they're there.
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* ContinuityCameo: Dutch, the protagonist of the original ''Film/{{Predator}}'' film, was released as a DLC character shortly after launch, with Creator/ArnoldSchwarzeneggar [[RoleReprisal reprising the role]].

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''Predator: Hunting Grounds'' is an AsymmetricMultiplayer game based on the ''Franchise/{{Predator}}'' film franchise. It is developed by Illfonic, of ''VideoGame/FridayThe13thTheGame'' fame. It is slated for release on Playstation 4 and PC via the Epic Game Store in April 2020.

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''Predator: Hunting Grounds'' is an AsymmetricMultiplayer game based on the ''Franchise/{{Predator}}'' film franchise. It is developed by Illfonic, of ''VideoGame/FridayThe13thTheGame'' fame. It is slated for release was released on Playstation 4 and PC via the Epic Game Store in on April 2020.
24th, 2020. Unlike the ''Friday the 13th'' game, ''Hunting Grounds'' is stated to be a canonical addition to the films set after the events of [[Film/ThePredator the fourth film.]]


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* AscendedExtra: Sean Keyes, a rather minor character in the fourth film, narrates the collectible audio logs and is revealed to have taken over the OWLF program after his father's death.


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* AdaptationExpansion: The audio logs expand on the time frame between the films and on the OWLF program introduced in the second film.
* ArcWelding: The audio logs connect the first two films and the fourth one together through the OWLF program's investigation of the Predators and replacement with Project Stargazer.


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* BroadStrokes: Given the game's events are essentially a multiplayer match, whatever happens in a match is mostly RuleOfFun and dependent on player input.


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* MythologyGag:
** Many of the fireteam's weapons are based on guns used in the films, such as a minigun and a fully automatic shotgun.
** One of the face paint customizations for the fireteam is based on Poncho's striped paint from the first film.
** The EscapeSequence is a nod to Dutch's famous line from the first film and the fireteam's original escape plan.
** Several of the added details from the audio logs connecting the first two films are lifted form the second film's novelization.


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* ShaggyDogStory: According to the game's background, this was the result of ''Film/ThePredator''. After the events of the fourth film, Stargazer was shut down due to the Fugitive Predator's escape and the OWLF program from the second film was revived. This led to Stargazer's remnants becoming a black market arms group dealing in Predator tech and destabilizing regions to attract Predators.
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** A fact which is actually a double subversion, as in the canon, the yautja are matriarchal and their females are actually ‘’much bigger and tougher than the males’’, whereas in the game the difference is merely visual.

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* AsymmetricMultiplayer: Four of the players play as a group of soldiers like in a normal first person shooter while the fifth plays the Predator, who is far stronger, can take more damage, and can move around the map extremely agilely. While the Predator can easily slaughter the soldiers one on one, they can be taken down by sustained fire if they're not careful.

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* AsymmetricMultiplayer: Four of the players play as a group of soldiers like in a normal first person first-person shooter while the fifth plays the Predator, who is far stronger, can take more damage, and can move around the map extremely agilely. While the Predator can easily slaughter the soldiers one on one, they can be taken down by sustained fire if they're not careful.



** Assault: [[JackOfAllTrades Well-rounded soldiers who can do well in a variety of situations.]]
** Scout (Fireteam): Nimble soldiers who use their agility to outmaneuver their enemies.
** Recon: Long-range combatants who use powerful weapons to kill enemies from safe distances.
** Support: Heavily-armored specialists whose skills revolve around aiding other Fireteam members with ammo drops and medkits.
** Hunter: [[JackOfAllTrades Predators who strike a balance between strength, agility, endurance, and energy recharging rate]].
** Scout (Predator): [[FragileSpeedster Fleet-footed Predators who compensate their physical frailty with greater agility and larger energy reserves to hunt from over range.]]
** Berserker: [[MightyGlacier Powerful Predators who compensate for their sluggish mobility with overwhelming strength to slay their prey in close quarters.]]

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** For the Fireteam:
***
Assault: [[JackOfAllTrades Well-rounded soldiers who can do well in a variety of situations.]]
** Scout (Fireteam): *** Scout: Nimble soldiers who use their agility to outmaneuver their enemies.
** *** Recon: Long-range combatants who use powerful weapons to kill enemies from safe distances.
** *** Support: Heavily-armored specialists whose skills revolve around aiding other Fireteam members with ammo drops and medkits.
** For the Predators:
***
Hunter: [[JackOfAllTrades Predators who strike a balance between strength, agility, endurance, and energy recharging rate]].
** Scout (Predator): *** Scout: [[FragileSpeedster Fleet-footed Predators who compensate their physical frailty with greater agility and larger energy reserves to hunt from over range.]]
** *** Berserker: [[MightyGlacier Powerful Predators who compensate for their sluggish mobility with overwhelming strength to slay their prey in close quarters.]]



* MonogenderMonsters: Subverted: for the first time outside the comics, female Predators are prominently featured.

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* MonogenderMonsters: Subverted: for Subverted; For the first time outside the comics, female Predators are prominently featured.

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'''''Predator: Hunting Grounds''''' is an AsymmetricMultiplayer game based on the ''Franchise/{{Predator}}'' film franchise. It is developed by Illfonic, of ''VideoGame/FridayThe13thTheGame'' fame. It is slated for release on Playstation 4 and PC via the Epic Game Store in April 2020.

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'''''Predator: ''Predator: Hunting Grounds''''' Grounds'' is an AsymmetricMultiplayer game based on the ''Franchise/{{Predator}}'' film franchise. It is developed by Illfonic, of ''VideoGame/FridayThe13thTheGame'' fame. It is slated for release on Playstation 4 and PC via the Epic Game Store in April 2020.


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A {{Prequel}} novel, ''Literaure/PredatorStalkingShadows'' is due out May 26, 2020.
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* AsymmetricMultiplayer: Four of the players play as a group of soldiers like in a normal first person shooter while the fifth plays the Predator, who is far stronger, can take more damage, and can move around the map extremely agilely. While the Predator can easily slaughter the soldiers one on one, they can be taken down by sustained fire if they're not careful.
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* BoomHeadshot: Headshots result in the victim's head popping like a zit, and reward the player with some bonus XP. Additionally, scoring headshots against a Predator has a chance of destroying their biomask, thus robbing them of their thermal vision.
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* FinishingMove: Predators have a choice between a quick execution where they speedily rip their downed victim's skull out, or a lengthier execution where the Predator brutalizes their quarry before taking their trophy. Longer finishers provide more XP, but leave the Predator vulnerable.


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* JurisdictionFriction: If the Fireteam kills the Predator before they can activate their SelfDestructMechanism, a representative of OWLF (Other-Worldly Life Forms Program) will take jurisdiction over the Fireteam. Their original mission will be aborted, and they will instead be tasked with protecting the dead Predator's body for long enough that it can be collected for research.
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* MeleeATrois: As the Predator is jumping into a pre-existing conflict, most rounds will see the Fireteam taking on NPC enemies while the Predator can attack all sides.
* MonogenderMonsters: Subverted: for the first time outside the comics, female Predators are prominently featured.
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* DarkActionGirl: Notably, the game allows the player to be a female Predator. She's just as deadly as the males.
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* OhCrap: The first time Fireteam member marks a Predator for the rest of their team to see, the Fireteam's MissionControl will comment on it, worried that the operation is about to get a lot more complicated.
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* ExplodingBarrels: The maps are littered with red barrels and jerry cans that go up in a fireball when damaged.
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* TrailOfBlood: Heavily injured Predators leave trails of glowing green blood that astute Fireteam members can use to track them down.

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** Scout (Fireteam): Nimble soldiers who can scout and pick off enemies from long distances.
** Support: Specialists whose skills revolve around aiding other Fireteam members with ammo drops and medkits.

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** Scout (Fireteam): Nimble soldiers who can scout and pick off use their agility to outmaneuver their enemies.
** Recon: Long-range combatants who use powerful weapons to kill
enemies from long safe distances.
** Support: Specialists Heavily-armored specialists whose skills revolve around aiding other Fireteam members with ammo drops and medkits.



* EscapeSequence: Once the Fireteam completes their missions, they must get to the chopper and escape.

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* EscapeSequence: Once the Fireteam completes their missions, they must [[MemeticMutation get to the chopper chopper]] and escape.
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* LaserSight: The Predator's Plasma Caster projects three laser beams to help with aim. This makes the weapon lethally accurate, but can also give the Predator's position away.

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* LaserSight: The Predator's Plasma Caster projects three laser beams to help with aim. This makes the weapon lethally accurate, but can also give the Predator's position away. The snipers also use laser sights to confuse the matter.
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* DrugsAreBad: Some Fireteam missions involve disrupting drug cartel operations.
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* EscapeSequence: Once the Fireteam completes their missions, they must get to the chopper and escape.
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* InvisibilityFlicker: Contact with water will interfere with the Predator's cloak, creating a distinct electrical arcing effect that can betray their position.



* NightVisionGoggles: The Predator's helmet has thermal imaging that allows them to more easily find their prey. Fireteam members can cover themselves in mud to conceal themselves from the Predator's enhanced sight. If the Predator loses their helmet, they will also lose their thermal vision.



* TakingYouWithMe: If the Predator runs out of health, they can trigger their SelfDestructMechanism in a last-ditch effort to wipe out the Fireteam.

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* TakingYouWithMe: If the Predator runs out of health, they can trigger their SelfDestructMechanism in a last-ditch effort to wipe out the Fireteam.Fireteam.
* VisibleInvisibility: The Predator's cloak doesn't conceal them completely: it creates a distinct blur from the light bending around their bodies. Eagle-eyes Fireteam members can spot a cloaked Predator by watching out for this blur.
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* NetGun: Predators can use a Net Gun to bind their targets. AI enemies will be immobilized, while Fireteam members will be unable to attack, but will still be able to run.

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The game pits a Fireteam of up to four players against one player who takes the role of the titular alien hunter. The Fireteam is tasked with completing various objectives, from collecting key items to clearing out enemy encampments, and escaping with their lives. The Predator, conversely, is tasked with hunting down the members of the Fireteam and claiming their trophies. The Predator has advantages in mobility, capable of leaping over vast distances and reaching areas humans can't, in addition to a variety of technological gadgets and weapons, from [[InvisibilityCloak optical cloaking]] and [[InnateNightVision thermal imaging]] to [[BladesBelowTheElbow wrist-blades]] and the deadly [[PlasmaCannon Plasma Caster]]. The Fireteam, on the other hand, must leverage their numbers and weapons to drive off the Predator and complete their missions. Should the Predator find itself on the verge of death, they can attempt to finish off the Fireteam in one last-ditch effort by setting off their [[SelfDestructMechanism self-destruct device]] and wiping them out. If the Fireteam manages to kill the Predator before they can trigger their self-destruction, however, they can receive bonus rewards for protecting the alien's cadaver for the Other Worldly Life Forms Program.

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The game pits a Fireteam of up to four players against one player who takes the role of the titular alien hunter. The Fireteam is tasked with completing various objectives, from collecting key items to clearing out enemy encampments, and escaping with their lives. The Predator, conversely, is tasked with hunting down the members of the Fireteam and claiming their trophies. The Predator has advantages in mobility, capable of leaping over vast distances and reaching areas humans can't, in addition to a variety of technological gadgets and weapons, from [[InvisibilityCloak optical cloaking]] and [[InnateNightVision thermal imaging]] to [[BladesBelowTheElbow [[WolverineClaws wrist-blades]] and the deadly [[PlasmaCannon Plasma Caster]]. The Fireteam, on the other hand, must leverage their numbers and weapons to drive off the Predator and complete their missions. Should the Predator find itself on the verge of death, they can attempt to finish off the Fireteam in one last-ditch effort by setting off their [[SelfDestructMechanism self-destruct device]] and wiping them out. If the Fireteam manages to kill the Predator before they can trigger their self-destruction, however, they can receive bonus rewards for protecting the alien's cadaver for the Other Worldly Life Forms Program.


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* BladeOnAStick: The Combistick is a spear that Predators can use to attack at close quarters, as well as throw to pin enemies down.


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* LaserSight: The Predator's Plasma Caster projects three laser beams to help with aim. This makes the weapon lethally accurate, but can also give the Predator's position away.
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* EvolvingTitleScreen: The title screen features the Predator grabbing a soldier in a NeckLift. The appearance of the Predator and the soldier is based on the player's customization selections.
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* CharacterCustomization: Players can change the outfits, gender, appearance, and toolkits of their Fireteam member and Predator (and yes, this includes ''female Predators'').

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* BattleTrophy: As is part of their culture, Predators claim the skulls of their victims as trophies. This also serves to immediately remove a Fireteam member that has been downed from play.



** Support: Specialists whose skills revolve around aiding other Fireteam members with ammo drops and healing.

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** Support: Specialists whose skills revolve around aiding other Fireteam members with ammo drops and healing.medkits.


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* HealThyself: Health does not regenerate. Fireteam members can take injections of medicine to heal their wounds, or use medkits from a Support. Predators can also use healing tools to recover health, but the process is time-consuming and leaves them vulnerable if caught.

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* InvisibilityCloak: The Predator can use a cloak to conceal themselves from their enemies.

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* HyperactiveMetabolism: The Predator can kill and eat the pigs running around to restore it's health.
* InvisibilityCloak: The Predator can use a cloak to conceal themselves from their enemies. On the other hand, the Fireteam can cover themselves in mud making them invisible to the Predator's heat vision.
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* SkywardScream: In the stage opening and victory cutscenes for the Predator, they release a triumphant roar towards the sky.
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The game pits a Fireteam of up to four players against one player who takes the role of the titular alien hunter. The Fireteam is tasked with completing various objectives, from collecting key items to clearing out enemy encampments, and escaping with their lives. The Predator, conversely, is tasked with hunting down the members of the Fireteam and claiming their trophies. The Predator has advantages in mobility, capable of leaping over vast distances and reaching areas humans can't, in addition to a variety of technological gadgets and weapons, from [[InvisibilityCloak optical cloaking]] and [[InnateNightVision thermal imaging]] to [[BladeBelowTheElbow wrist-blades]] and the deadly [[PlasmaCannon Plasma Caster]]. The Fireteam, on the other hand, must leverage their numbers and weapons to drive off the Predator and complete their missions. Should the Predator find itself on the verge of death, they can attempt to finish off the Fireteam in one last-ditch effort by setting off their [[SelfDestructMechanism self-destruct device]] and wiping them out. If the Fireteam manages to kill the Predator before they can trigger their self-destruction, however, they can receive bonus rewards for protecting the alien's cadaver for the Other Worldly Life Forms Program.

to:

The game pits a Fireteam of up to four players against one player who takes the role of the titular alien hunter. The Fireteam is tasked with completing various objectives, from collecting key items to clearing out enemy encampments, and escaping with their lives. The Predator, conversely, is tasked with hunting down the members of the Fireteam and claiming their trophies. The Predator has advantages in mobility, capable of leaping over vast distances and reaching areas humans can't, in addition to a variety of technological gadgets and weapons, from [[InvisibilityCloak optical cloaking]] and [[InnateNightVision thermal imaging]] to [[BladeBelowTheElbow [[BladesBelowTheElbow wrist-blades]] and the deadly [[PlasmaCannon Plasma Caster]]. The Fireteam, on the other hand, must leverage their numbers and weapons to drive off the Predator and complete their missions. Should the Predator find itself on the verge of death, they can attempt to finish off the Fireteam in one last-ditch effort by setting off their [[SelfDestructMechanism self-destruct device]] and wiping them out. If the Fireteam manages to kill the Predator before they can trigger their self-destruction, however, they can receive bonus rewards for protecting the alien's cadaver for the Other Worldly Life Forms Program.



* ClassSystem: Both Fireteam members and Predators have classes that define their overall capabilities:

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* ClassSystem: CharacterClassSystem: Both Fireteam members and Predators have classes that define their overall capabilities:
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'''''Predator: Hunting Grounds''''' is an AsymmetricalMultiplayer game based on the ''Franchise/{{Predator}}'' film franchise. It is developed by Illfonic, of ''VideoGame/FridayThe13thTheGame'' fame. It is slated for release on Playstation 4 and PC via the Epic Game Store in April 2020.

to:

'''''Predator: Hunting Grounds''''' is an AsymmetricalMultiplayer AsymmetricMultiplayer game based on the ''Franchise/{{Predator}}'' film franchise. It is developed by Illfonic, of ''VideoGame/FridayThe13thTheGame'' fame. It is slated for release on Playstation 4 and PC via the Epic Game Store in April 2020.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ertdze2wsaell3w.jpg]]
[[caption-width-right:350:Stay frosty!]]

'''''Predator: Hunting Grounds''''' is an AsymmetricalMultiplayer game based on the ''Franchise/{{Predator}}'' film franchise. It is developed by Illfonic, of ''VideoGame/FridayThe13thTheGame'' fame. It is slated for release on Playstation 4 and PC via the Epic Game Store in April 2020.

The game pits a Fireteam of up to four players against one player who takes the role of the titular alien hunter. The Fireteam is tasked with completing various objectives, from collecting key items to clearing out enemy encampments, and escaping with their lives. The Predator, conversely, is tasked with hunting down the members of the Fireteam and claiming their trophies. The Predator has advantages in mobility, capable of leaping over vast distances and reaching areas humans can't, in addition to a variety of technological gadgets and weapons, from [[InvisibilityCloak optical cloaking]] and [[InnateNightVision thermal imaging]] to [[BladeBelowTheElbow wrist-blades]] and the deadly [[PlasmaCannon Plasma Caster]]. The Fireteam, on the other hand, must leverage their numbers and weapons to drive off the Predator and complete their missions. Should the Predator find itself on the verge of death, they can attempt to finish off the Fireteam in one last-ditch effort by setting off their [[SelfDestructMechanism self-destruct device]] and wiping them out. If the Fireteam manages to kill the Predator before they can trigger their self-destruction, however, they can receive bonus rewards for protecting the alien's cadaver for the Other Worldly Life Forms Program.

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!!Tropes

* ClassSystem: Both Fireteam members and Predators have classes that define their overall capabilities:
** Assault: [[JackOfAllTrades Well-rounded soldiers who can do well in a variety of situations.]]
** Scout (Fireteam): Nimble soldiers who can scout and pick off enemies from long distances.
** Support: Specialists whose skills revolve around aiding other Fireteam members with ammo drops and healing.
** Hunter: [[JackOfAllTrades Predators who strike a balance between strength, agility, endurance, and energy recharging rate]].
** Scout (Predator): [[FragileSpeedster Fleet-footed Predators who compensate their physical frailty with greater agility and larger energy reserves to hunt from over range.]]
** Berserker: [[MightyGlacier Powerful Predators who compensate for their sluggish mobility with overwhelming strength to slay their prey in close quarters.]]
* InvisibilityCloak: The Predator can use a cloak to conceal themselves from their enemies.
* PlasmaCannon: The Plasma Caster, natch. Players can also unlock a handheld variant that functions similar to a shotgun.
* TakingYouWithMe: If the Predator runs out of health, they can trigger their SelfDestructMechanism in a last-ditch effort to wipe out the Fireteam.

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