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* AttackFailureChance: Offensive actions in this game never miss outside of the target having a counter stance. However, the Skill stat determines the chance for an attack to graze the target and deal less damage.

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* AttackFailureChance: Offensive actions in this game never miss outside {{Anadiplosis}}: The Lavingard Chapel talks about a "blessing of the target having a counter stance. However, stars" that acquiring requires the Skill stat determines opening of the chance for an attack to graze gate "within thine heart", connecting the target and deal less damage.steps by sharing "believe" at the ends where they connect:
--> To adore, one must believe. To believe, one must witness.


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* AttackFailureChance: Offensive actions in this game never miss outside of the target having a counter stance. However, the Skill stat determines the chance for an attack to graze the target and deal less damage.

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* CrutchCharacter: Amalie starts at level 16, Aeyr and Mia start at level 5. The latter two have low defenses, making it necessary to use Amalie's tanking abilities to keep them alive. However, due to the EXP scaling mechanic, lower-leveled characters will get more EXP and close the level gap faster than if EXP wasn't scaled.

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* CrutchCharacter: Amalie starts at level 16, Aeyr and Mia start at level 5. The latter two have low defenses, making it necessary to use Amalie's tanking abilities to keep them alive. However, due to the EXP scaling mechanic, lower-leveled characters will get more EXP and close the level gap faster faster. By the time they do catch up they're likely to be much stronger than if EXP wasn't scaled.Amalie, as she's a BrokenBird saddled with negative passive skills that impede her combat ability.



* HardLevelsEasyBosses: Due to limited healing opportunities and the focus on ResourcesManagementGameplay, regular enemies are likely to wear you down significantly over the course of a dungeon, especially as they tend to come in groups. Bosses, however, usually aren't that much stronger than regular enemies, and as they tend to fight alone, it's much easier to wear down their SP and force them to waste turns Focusing. (The exception to this are the [[BossInMookClothing black miasma spouts]], but they are, fortunately, {{Optional Boss}}es.)



* ItSucksToBeTheChosenOne: The Vergio Oracles lost their clairvoyant powers, but Serra Cadmus is the only one who regained her powers. Unfortunately, Oracles cannot refrain from announcing their prophecies, and the one she gives is "Fear the Revenant: The Vanguard of Ruin," which causes human civilization to panic about the end days. In order to quell this panic, Emperor Daigo orders her execution, so Serra has no choice but to flee Vergio and take her chances with the Fog.

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* ItSucksToBeTheChosenOne: ItSucksToBeTheChosenOne:
**
The Vergio Oracles lost their clairvoyant powers, but Serra Cadmus is the only one who regained her powers. Unfortunately, Oracles cannot refrain from announcing their prophecies, and the one she gives is "Fear the Revenant: The Vanguard of Ruin," which causes human civilization to panic about the end days. In order to quell this panic, Emperor Daigo orders her execution, so Serra has no choice but to flee Vergio and take her chances with the Fog.Fog.
** The messages in Kakuri talk of a chosen one who was supposed to cleanse the Fog, but because his community didn't realize who he was, he lacked the training to control his powers, causing them to consume and kill him. This is a ContinuityNod to the previous game in this setting, ''Soul Sunder'', which depicted this event.
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Moving to YMMV


* NintendoHard: Due to the game being in a post-apocalyptic setting, it's intentionally designed so that standard JRPG facilities like inns and shops are few and far between. Even normal encounters require the player to play carefully and efficiently in order to minimize damage and preserve resources, especially when they spam Miasma Charge to buff themselves up and enable their best skills. Sellable items aren't guaranteed to drop, which can make the resource management aspect of the game harder if the player is unlucky.
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Crosswicking

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* ModularDifficulty: After beating the game once, the player can access Chaos Quest Settings. Some settings include not just statistical changes to difficulty, but also increasing aggro towards low SP characters, making save points one-use only in exchange for healing, and making loot either double or disappear.

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* LeakedExperience: When there are more than three party members, the three that are in the active party at the end of battle get full EXP while the reserve members get half EXP. However, the player spends most of the game controlling two three-person parties separately, so this feature isn't used until the endgame [[spoiler:when they have to fight Gauron's first form. In the Tired and Judged routes, the party consists of the five surviving characters, meaning the player will be able to continue using this feature in the Tower of Sinners. In contrast, the Resolve and Love routes, only have Aeyr and Mia in the party, leaving this feature unused for the Tower of Sinners.]]


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* LeakedExperience: When there are more than three party members, the three that are in the active party at the end of battle get full EXP while the reserve members get half EXP. However, the player spends most of the game controlling two three-person parties separately, so this feature isn't used until the endgame [[spoiler:when they have to fight Gauron's first form. In the Tired and Judged routes, the party consists of the five surviving characters, meaning the player will be able to continue using this feature in the Tower of Sinners. In contrast, the Resolve and Love routes, only have Aeyr and Mia in the party, leaving this feature unused for the Tower of Sinners.]]

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Lying By Omission was put on the trope page, but wasn't cross-wicked. And alphabetizing Life Meter while I'm here.


* LifeMeter: There is a HP meter, representing the amount remaining as fractions of a red meter.


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* LifeMeter: There is a HP meter, representing the amount remaining as fractions of a red meter.
* LyingByOmission: Aeyr is sent to an inadvertent SuicideMission because completing it will turn him human again, which he wants to be. But, what's left unsaid is that he'll die as a result, [[spoiler:due to how the environment he'd be in would be lethal to humans]].
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More accurate?


* AlwaysAccurateAttack: Offensive actions in this game never miss outside of the target having a counter stance. However, the Skill stat determines the chance for an attack to graze the target and deal less damage.

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* AlwaysAccurateAttack: AttackFailureChance: Offensive actions in this game never miss outside of the target having a counter stance. However, the Skill stat determines the chance for an attack to graze the target and deal less damage.
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** Emperor Daigo can summon six elemental swords that attack as well. While the swords have fairly low health and defense, Daigo will revive or summon at least one every turn.

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** Emperor Daigo can summon six elemental swords that attack as well.initially attack, then switch to mainly trying to debuff the party. While the swords have fairly low health and defense, Daigo will revive or summon at least one every turn.
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I'm not seeing them do much buffing, they keep trying to attack?


** Emperor Daigo can summon six elemental swords that [[SupportPartyMember spam buffs and debuffs]]. While the swords have fairly low health and defense, Daigo will revive or summon at least one every turn.

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** Emperor Daigo can summon six elemental swords that [[SupportPartyMember spam buffs and debuffs]].attack as well. While the swords have fairly low health and defense, Daigo will revive or summon at least one every turn.

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Okay, so I don't count that as Absurdly High Level Cap.


* {{Cap}}: The party can only hold ten of each consumable. At the end of the game, the cap gets raised to twenty because both parties' inventories are combined.

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* {{Cap}}: {{Cap}}:
** The level cap is 50, which isn't hard to reach since the end-game enemies give a level every 2 encounters at most, and is reached at around level 40.
**
The party can only hold ten of each consumable. At the end of the game, the cap gets raised to twenty because both parties' inventories are combined.
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I guess?

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* AlliterativeFamily: The latest generation of the Wilder family, sort of. Aeyr possibly could have had a sister whose name started with A, because Thane's past is explored by Mia's party, and we learn some things about the naming of the family. That is, [[spoiler:Amalie was named what Aeyr would have been named if he were born a girl]].
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* RefugeInTheWest: The starting town, a refuge against the monsters outside, is at the western edge of the continent, and an EastwardEndeavor is taken by the protagonists later.
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* DoubleEdgedBuff:
** Some magic falls under this category:
*** Phantom Trick reverses the effect of buffs and debuffs on the targeted foe.
*** Power Dilation extends the length of all buffs and debuffs on all foes, by one turn.
** Emotional Afflictions are usually applied by Abilities and are removed at the end of battle. Other than Despair and Joy, they have negatives and positives:
*** Rage: Drops Armor. Boosts Power.
*** Fear: Drops Power. Boosts Armor.
*** Panic: Drops Armor. Boosts Skill.

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* DullEyesOfUnhappiness: In the Tired and Judged routes, Aeyr and Mia's face portraits change to remove the shine in their eyes, [[spoiler:showing that they hit emotional rock bottom due to killing each other. According to the developer, this something they have in common with Vanessa, who has already hit rock bottom a long time ago]].

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* DullEyesOfUnhappiness: DullEyesOfUnhappiness:
**
In the Tired and Judged routes, Aeyr and Mia's face portraits change to remove the shine in their eyes, [[spoiler:showing that they hit emotional rock bottom due to killing each other. According to the developer, this something they have in common with Vanessa, who has already hit rock bottom a long time ago]].ago]].
** Similarly, Amalie's eyes only shine in flashback cutscenes before her community forcibly removed her powers, showing that this event weighs heavily on her.
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* DullEyesOfUnhappiness: In the Tired and Judged routes, Aeyr and Mia's face portraits change to remove the shine in their eyes, [[spoiler:showing that they hit emotional rock bottom due to killing each other. According to the developer, this something they have in common with Vanessa, who has already hit rock bottom a long time ago]].
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Axes are a weapon that Aeyr can wield, like the Soldier Axe. Unlike swords, these deal Strike damage.
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* PostClimaxConfrontation: Gauron is the main source of the conflict in the endgame, [[spoiler:since killing him will limit the Fog being produced and end the threat of him becoming a rampaging Hellspawn. However, there's still a conflict to be settled with Vanessa, since she wants to die in the Tower of Sinners while the party wants her to live and/or atone for her crimes the hard way. The boss battle with her consists of the party trying to heal her and keeping her from killing herself, which is statistically much easier than fighting Gauron.]]

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* PostClimaxConfrontation: Gauron is the main source of the conflict in the endgame, [[spoiler:since killing him will limit the Fog being produced and end the threat of him becoming a rampaging Hellspawn. However, there's still a lower-stake conflict to be settled with Vanessa, since she wants to die in the Tower of Sinners while the party wants her to live and/or atone for her crimes the hard way. The boss battle with her consists of the party trying to heal her and keeping her from killing herself, which is statistically much easier than fighting Gauron.way.]]
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* PostFinalBoss: Gauron is the main source of the conflict in the endgame, [[spoiler:since killing him will limit the Fog being produced and end the threat of him becoming a rampaging Hellspawn. However, there's still a conflict to be settled with Vanessa, since she wants to die in the Tower of Sinners while the party wants her to live and/or atone for her crimes the hard way. The boss battle with her consists of the party trying to heal her and keeping her from killing herself, which is statistically much easier than fighting Gauron.]]

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* PostFinalBoss: PostClimaxConfrontation: Gauron is the main source of the conflict in the endgame, [[spoiler:since killing him will limit the Fog being produced and end the threat of him becoming a rampaging Hellspawn. However, there's still a conflict to be settled with Vanessa, since she wants to die in the Tower of Sinners while the party wants her to live and/or atone for her crimes the hard way. The boss battle with her consists of the party trying to heal her and keeping her from killing herself, which is statistically much easier than fighting Gauron.]]
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* TreacherousCheckpoint: When Mia goes through the final section of Purgatory and tries to use the save point, [[spoiler:the save point disappears and she's forced to run from Gauron for the rest of the section. Fortunately, the save point after this section is real.]]

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* TreacherousCheckpoint: When Mia goes through the final section of Purgatory and tries to use the save point, [[spoiler:the the save point disappears and she's forced to run from Gauron [[spoiler:Gauron]] for the rest of the section. Fortunately, the save point after this section is real.]] Additionally, ignoring the false save point allows Mia to gain a slight head start on her pursuer.
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** Vanessa's sword can be obtained after defeating her, and it's so heavy that it comes with a massive Skill penalty. [[spoiler:Vanessa has high Skill as a boss and has a high chance of parrying attacks, showing that she has both the strength and technique to use the sword effectively.]]

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** Vanessa's A lategame boss proves to be highly skilled with a sword while possessing Herculean strength. [[spoiler:Vanessa's sword can be obtained after defeating her, and it's so heavy that it comes with a massive Skill penalty. [[spoiler:Vanessa Vanessa has high Skill as a boss and has a high chance of parrying attacks, showing that she has both the strength and technique to use the sword effectively.]]
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* SealedInsideAPersonShapedCan: The final fate of Gauron [[spoiler:is for his soul to be sealed into Aeyr, allowing the latter to maintain his Revenant powers and survive the Fog.]]

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* SealedInsideAPersonShapedCan: The final fate of the BigBad Gauron [[spoiler:is for his soul [[YourSoulIsMine soul]] to be sealed into Aeyr, allowing the latter to maintain his Revenant powers and survive the Fog.]]
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* SaveTheVillain: In the Tower of Sinners, the win condition [[spoiler:is to heal the boss, Vanessa, to full health. This is because the party wants her to live and convince her of the philosophical conclusion they came to.]]

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* SaveTheVillain: In the Tower of Sinners, the win condition [[spoiler:is to heal the boss, Vanessa, to full health. This is because the party wants her to live and so they can convince her of the philosophical conclusion they came to.to, which varies depending on the ending.]]

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* RapidAging: Manna age twice as fast as humans and most don't live past 10 because the Miasma within them eventually overwhelms them.


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* WeAreAsMayflies: Inverted when comparing the lifespans of humans and Manna. Manna age twice as fast as humans and most don't live past 10 because the Miasma within them eventually overwhelms them.
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* RageAgainstTheHeavens: In the Tired route, Vanessa [[spoiler:learns the truth about the people of Kakuri and decides to climb the Tower of Sinners in an attempt to kill God for abandoning those outside of Kakuri. However, just like in the Resolve route, she also wants to die in the Tower because she can't handle the weight of her crimes.]]

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* RageAgainstTheHeavens: In the Tired route, Vanessa [[spoiler:learns the truth about the people of Kakuri and decides to climb the Tower of Sinners in an attempt to kill God for abandoning those outside of Kakuri. However, just like in the Resolve every other route, she also wants to die in the Tower because she can't handle the weight of her crimes.]]
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* PermanentlyMissableContent: The game tends to lock the player out of older areas, making it important to grab as many supplies and beat as many optional bosses as possible before advancing the story.

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** If a skill doesn't have a damage multiplier of 100%, its description will include the multiplier.

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** If a skill doesn't have a damage multiplier of 100%, its description will include First Aid Kits heal 50% HP.
** Aeyr's Applied Knowledge passive increases
the multiplier.effectiveness of all healing items by 10%.

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* PercentBasedValues: The Unbroken condition confers a 10% reduction in stats and receive less ExperiencePoints from battles.

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* PercentBasedValues: PercentBasedValues:
**
The Unbroken condition confers a 10% reduction in stats and receive less ExperiencePoints from battles.battles.
** If a skill doesn't have a damage multiplier of 100%, its description will include the multiplier.
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* OffWithHisHead: In the Judged ending, [[spoiler:Mia presents Aeyr's severed head to the public in order to prove that she ended his threat to Asala. Despite how they've always wanted him dead, the Asalans start to fear Mia instead.]]

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* OffWithHisHead: In the Judged ending, [[spoiler:Mia presents Aeyr's severed head to the public in order to prove that she ended his threat to Asala. Despite how they've always wanted him dead, the Asalans start Asala and to fear Mia instead.show that despite being pushed around earlier, she's capable of being a ruthless leader.]]

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* TheImmune: Miasma and Fog can transform living beings into monsters, but this doesn't fully apply to all beings.
** Manna and Revenants are a downplayed example. Both are more resistant to Miasma and Fog than humans, but Manna will eventually die from the Fog when they reach the age of 10 while Revenants eventually turn into Hellspawn monsters.
** The Infused play this straight, since they are completely fused with relics that allows them to process the Fog safely. [[spoiler:Since they have the best immunity to the Fog, Vanessa wants to turn as many humans as possible into Infused in order to preserve human civilization. Unfortunately, the Infusion process is unreliable and tends to destroy the subjects' minds, so Vanessa is unlikely to be able to make enough successful Infused to repopulate humanity after the Fog kills them all.]]



* NoSell:
** Manna and Revenants are a downplayed example. Both are more resistant to Miasma and Fog than humans, but Manna will eventually die from the Fog when they reach the age of 10 while Revenants eventually turn into Hellspawn monsters.
** The Infused play this straight, since they are completely fused with relics that allows them to process the Fog safely. [[spoiler:Since they have the best immunity to the Fog, Vanessa wants to turn as many humans as possible into Infused in order to preserve human civilization. Unfortunately, the Infusion process is unreliable and tends to destroy the subjects' minds, so Vanessa is unlikely to be able to make enough successful Infused to repopulate humanity after the Fog kills them all.]]

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* NoSell: Manna, Revenants, and Infused are immune to being killed by Miasma.

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* NoSell: Manna, Revenants, NoSell:
** Manna
and Revenants are a downplayed example. Both are more resistant to Miasma and Fog than humans, but Manna will eventually die from the Fog when they reach the age of 10 while Revenants eventually turn into Hellspawn monsters.
** The
Infused play this straight, since they are immune completely fused with relics that allows them to being killed by Miasma.process the Fog safely. [[spoiler:Since they have the best immunity to the Fog, Vanessa wants to turn as many humans as possible into Infused in order to preserve human civilization. Unfortunately, the Infusion process is unreliable and tends to destroy the subjects' minds, so Vanessa is unlikely to be able to make enough successful Infused to repopulate humanity after the Fog kills them all.]]

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