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* EndlessWinter: The world had been stuck in one for some time prior to the events of the game. [[spoiler:It's heavily implied that the precursors enslaving the Gods had something to do with it.]]



* JustBeforeTheEnd: The game takes place during what is heavily implied to be the beginning stages of Ragnarok from Norse mythology.



* SpiritualAntithesis: Despite largely being a successor to ''VideoGame/ShadowOfTheColossus'', the story is different in that it is a {{Reconstruction}} of a BossGame. ''[=SotC=]'' heavily implied that Wander's quest to slay the Colossi was self destructive to everyone in the long run, and tried hard to make you feel unsettled at actually slaying the Colossi. ''Praey'', on the other hand, makes it clear from the get go that what the Heroine is doing is for the good of all of mankind, and heavily implies that slaying the gods isn't just good for humans, but for the gods ''themselves'' as well. [[spoiler:Lore notes and hieroglyphics in the game heavily implied that the Gods were inslaved into these forms against their will, and the Norns outright refer to killing a god's physical form as the act of 'freeing' them.]]

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* SpiritualAntithesis: Despite largely being a successor to ''VideoGame/ShadowOfTheColossus'', the story is different in that it is a {{Reconstruction}} of a BossGame. ''[=SotC=]'' heavily implied that Wander's quest to slay the Colossi was self destructive to everyone in the long run, and tried hard to make you feel unsettled at actually slaying the Colossi. ''Praey'', on the other hand, makes it clear from the get go that what the Heroine is doing is for the good of all of mankind, and heavily implies that slaying the gods isn't just good for humans, but for the gods ''themselves'' as well. [[spoiler:Lore notes and hieroglyphics in the game heavily implied that the Gods were inslaved enslaved into these forms against their will, and the Norns outright refer to killing a god's physical form as the act of 'freeing' them.]]
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* DifficultyLevels: The game has two sets that can be adjusted. One is the conventional one, which increases the damage the Gods and overworld enemies can do. The second adjusts how difficult it is to survive using the survival mechanics, with the hardest difficulty making it so you're constantly losing heat, and completely running out of hunger and/or sleep can kill the player.
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* NotTheIntendedUse: Sleeping bags are intended to give the Heroine a way to sleep and replenish their restfulness when they can't find a cave that has a camping setup already prepared. Many, however, save them for when blizzards start up, as sleeping is one of the only ways to end a blizzard early.
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* BravingTheBlizzard: Blizzards are one of the many hazards the Heroine has to deal with when it comes to the overworld, as they have to manage their core temperature or else they'll [[NonStandardGameOver die from exposure]]. The more Gods she kills, the more frequent blizzards become in the overworld.
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* BoringButPractical: Of the various coats and garments the Heroine can find and upgrade, the two things that are the highest priority are her satchel and the sailcloth. The former gives her more inventory space, while the latter cuts down on how much the direction of the wind affects gliding.
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* SpiritualAntithesis: Despite largely being a successor to ''VideoGame/ShadowOfTheColossus'', the story is different in that it is a {{Reconstruction}} of a BossGame. ''[=SotC=]'' heavily implied that Wander's quest to slay the Colossi was self destructive to everyone in the long run, and tried to hard to make you feel unsettled at actually slaying the Colossi. ''Praey'', on the other hand, makes it clear from the get go that the Heroine is doing is for the good of all of mankind, and heavily implies that slaying the gods isn't just good for humans, but for the gods ''themselves'' as well. [[spoiler:Lore notes and hieroglyphics in the game heavily implied that the Gods were inslaved into these forms against their will, and the Norns outright refer to killing a god's physical form as the act of 'freeing' them.]]

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* SpiritualAntithesis: Despite largely being a successor to ''VideoGame/ShadowOfTheColossus'', the story is different in that it is a {{Reconstruction}} of a BossGame. ''[=SotC=]'' heavily implied that Wander's quest to slay the Colossi was self destructive to everyone in the long run, and tried to hard to make you feel unsettled at actually slaying the Colossi. ''Praey'', on the other hand, makes it clear from the get go that what the Heroine is doing is for the good of all of mankind, and heavily implies that slaying the gods isn't just good for humans, but for the gods ''themselves'' as well. [[spoiler:Lore notes and hieroglyphics in the game heavily implied that the Gods were inslaved into these forms against their will, and the Norns outright refer to killing a god's physical form as the act of 'freeing' them.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualAntithesis: Despite largely being a successor to ''VideoGame/ShadowOfTheColossus'', the story is different in that it is a {{Reconstruction}} of a BossGame. ''[=SotC=]'' heavily implied that Wander's quest to slay the Colossi was self destructive to everyone in the long run, and tried to hard to make you feel unsettled at actually slaying the Colossi. ''Praey'', on the other hand, makes it clear from the get go that the Heroine is doing is for the good of all of mankind, and heavily implies that slaying the gods isn't just good for humans, but for the gods ''themselves'' as well. [[spoiler:Lore notes and hieroglyphics in the game heavily implied that the Gods were inslaved into these forms against their will, and the Norns outright refer to killing a god's physical form as the act of 'freeing' them.]]
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[[caption-width-right:350:[[ArcWords Ring the Bells]].]]
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The [[NoNameGiven heroine]] wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the Gods that inhabit the land. Despite the odds, they manage to slay it. Soon afterward they are dragged unconscious by a wolf to a temple, where they discover the Norns. The three tell the heroine that there may be a chance to save this world yet; but not without a great cost.

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The [[NoNameGiven heroine]] wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the Gods that inhabit the land. Despite the odds, they [[KillTheGod manage to slay it.it]]. Soon afterward they are dragged unconscious by a wolf to a temple, where they discover the Norns. The three tell the heroine that there may be a chance to save this world yet; but not without a great cost.
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The [[NoNameGiven heroine]] wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the Gods that inhabit the land. Despite the odds, they managing to slay it. Soon afterward they are dragged unconscious by a wolf to a temple, where they discover the Norns. The three tell the heroine that there may be a chance to save this world yet; but not without a great cost.

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The [[NoNameGiven heroine]] wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the Gods that inhabit the land. Despite the odds, they managing manage to slay it. Soon afterward they are dragged unconscious by a wolf to a temple, where they discover the Norns. The three tell the heroine that there may be a chance to save this world yet; but not without a great cost.

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The player character wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue her giant-slaying, trying to decipher the scant few hieroglyphs from the land's precursors along the way.

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[[JustBeforeTheEnd The player character world is on it's last leg.]] An EndlessWinter has assaulted the world, killing off most of the crops and vegitation. Only a scat few humans remain alive.

The [[NoNameGiven heroine]]
wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the giants Gods that inhabit the land. Managing Despite the odds, they managing to slay it, they are soon it. Soon afterward they are dragged unconscious by a wolf to a temple, which directs where they discover the Norns. The three tell the heroine that there may be a chance to save this world yet; but not without a great cost.

Pillars of light directing
them towards more of the giants Gods of the land. With land, and with no way to escape the island, the player character heroine has no choice but to continue her giant-slaying, God-slaying, trying to decipher the scant few hieroglyphs from the land's precursors precursors, and a previous expedition crew, along the way.
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The game was originally officially titled ''Prey For The Gods'', and it was [[https://www.kickstarter.com/projects/802508750/prey-for-the-gods funded]] on Website/{{Kickstarter}} under that name. However, Creator/{{Bethesda}} soon sued them, claiming that their name was a copyright infringement on the ''VideoGame/{{Prey}}'' trademark, and would interfere with the [[VideoGame/Prey2017 upcoming game]]. They settled by changing the name to its current form, but keeping the old logo on the cover.

to:

The game was originally officially titled ''Prey For The Gods'', and it was [[https://www.kickstarter.com/projects/802508750/prey-for-the-gods funded]] on Website/{{Kickstarter}} under that name. However, Creator/{{Bethesda}} soon sued them, claiming that their name was a copyright infringement on the ''VideoGame/{{Prey}}'' ''Prey'' trademark, and would interfere with the [[VideoGame/Prey2017 upcoming game]]. They settled by changing the name to its current form, but keeping the old logo on the cover.
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* MonsterShapedMountain: There are lots of immense figures fused into the mountainous terrain, mainly faces and outstretched arms. Those with visible torsos exhibit deeply-recessed chest areas, suggesting they are either sculptures of additional gods or the petrified remains of those destroyed by other giant-slayers.

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* MonsterShapedMountain: There are lots of immense figures fused into the mountainous terrain, mainly crude faces and outstretched arms. Those with visible torsos exhibit deeply-recessed inhumanly-recessed chest areas, suggesting they are either sculptures of additional gods or the petrified remains of those destroyed by other prior giant-slayers.
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* MonsterShapedMountain: There are lots of immense figures fused into the mountainous terrain, mainly faces and outstretched arms. Those with visible torsos exhibit deeply-recessed chest areas, suggesting they are either sculptures of additional gods or the petrified remains of those destroyed by other giant-slayers.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: A weapon, with a MundaneUtility function of chopping down lumber for campfires.
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''Praey For The Gods'' is an ActionAdventure game, developed and published by an experienced team of three named No Matter Studios. It is heavily inspired by ''VideoGame/ShadowOfTheColossus'', and blends its signature boss-slaying with survival elements in a more developed Nordic-style open-world. It was released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on January 31st, 2019. The full game is also slated for UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

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''Praey For The for the Gods'' is an ActionAdventure game, developed and published by an experienced team of three named No Matter Studios. It is heavily inspired by ''VideoGame/ShadowOfTheColossus'', and blends its signature boss-slaying with survival elements in a more developed Nordic-style open-world. It was released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on January 31st, 2019. The full game is also slated for UsefulNotes/Playstation4 and UsefulNotes/XboxOne.



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Grammar and removing natter.


The player character wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue to go along with her giant-slaying, trying to decipher the scant few hieroglyphs from the lands precursors along the way.

to:

The player character wakes up on a snow-covered island after their ship crashes on its shores. With scant few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue to go along with her giant-slaying, trying to decipher the scant few hieroglyphs from the lands land's precursors along the way.



* SavageWolves: [[ZigZaggedTrope Zig Zagged]]. On the one hand, the one wolf in the game that drags the player to the shrine upon beating the first boss doesn't take the opportunity to make a meal out of them while they're unconscious. On the other hand, there's a cutscene where the player character tries to pet the wolf only to be attacked, albeit not in a way that leaves any wounds. [[spoiler: Give that the wolf gets progressively bigger by drinking from the pool of bright glowing blue water that grows in size with each giant the player kills, it seems to suggest it has its own motivates for keeping the player character alive.]] As of the end of the alpha builds, the wolf can be seen sleeping in the shrine and seems more annoyed by the players presence than anything.

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* SavageWolves: [[ZigZaggedTrope Zig Zagged]]. On the one hand, the one wolf in the game that drags the player to the shrine upon beating the first boss doesn't take the opportunity to make a meal out of them while they're unconscious. On the other hand, there's a cutscene where the player character tries to pet the wolf only to be attacked, albeit not in a way that leaves any wounds. [[spoiler: Give Given that the wolf gets progressively bigger by drinking from the pool of bright glowing blue water that grows in size with each giant the player kills, it seems to suggest it probably has its own motivates motivations for keeping the player character alive.]] As of the end of the alpha builds, the wolf can be seen sleeping in the shrine and seems more annoyed by the players player's presence than anything.



* WideOpenSandbox: While the shrine will usually prompt you towards what boss it ''suggests'' you do next, there's nothing outright ''saying'' you have to do that boss next. You can very much stumble upon any boss out of order; which is rather easy, considering it's possible to sometimes spot them wandering outside of their arenas.

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* WideOpenSandbox: While the shrine will usually prompt you towards what boss it ''suggests'' you do next, there's nothing outright ''saying'' you have to do that boss next. You can very much stumble upon any boss out of order; which is rather easy, considering it's possible to sometimes spot them wandering outside of their arenas.
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''Praey For The Gods'' is an ActionAdventure game, developed by an experienced team of three named No Matter Studios. It is heavily inspired by ''VideoGame/ShadowOfTheColossus'', and blends its signature boss-slaying with survival elements in a more developed Nordic-style open-world. It was released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on January 31st, 2019. The full game is also slated for UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

to:

''Praey For The Gods'' is an ActionAdventure game, developed and published by an experienced team of three named No Matter Studios. It is heavily inspired by ''VideoGame/ShadowOfTheColossus'', and blends its signature boss-slaying with survival elements in a more developed Nordic-style open-world. It was released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on January 31st, 2019. The full game is also slated for UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
Is there an issue? Send a MessageReason:
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The player character wakes up on a snow-covered island after their ship crashes on its shores. With scat few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue to go along with her giant-slaying, trying to decipher the scat few hieroglyphs from the lands precursors along the way.

to:

The player character wakes up on a snow-covered island after their ship crashes on its shores. With scat scant few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue to go along with her giant-slaying, trying to decipher the scat scant few hieroglyphs from the lands precursors along the way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WideOpenSandbox: While the shrine will usually prompt you towards what boss it ''suggests'' you do next, there's nothing outright ''saying'' you have to do that boss next. You can very much stumble upon any boss out of order; which is rather easy, considering it's possible to sometimes spot them wandering outside of their arenas.
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None

Added DiffLines:

* BonusBoss: In addition to the giants, there are much smaller (comparatively) humanoid giants that resemble the undead soldiers that plague you throughout the land. They're not required to progress the game, but do drop some nice items if you manage to kill one.
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* SavageWolves: Averted. A wolf helps the heroine by dragging her to each "god's" sanctum.

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* SavageWolves: Averted. A [[ZigZaggedTrope Zig Zagged]]. On the one hand, the one wolf helps in the heroine game that drags the player to the shrine upon beating the first boss doesn't take the opportunity to make a meal out of them while they're unconscious. On the other hand, there's a cutscene where the player character tries to pet the wolf only to be attacked, albeit not in a way that leaves any wounds. [[spoiler: Give that the wolf gets progressively bigger by dragging her to drinking from the pool of bright glowing blue water that grows in size with each "god's" sanctum.giant the player kills, it seems to suggest it has its own motivates for keeping the player character alive.]] As of the end of the alpha builds, the wolf can be seen sleeping in the shrine and seems more annoyed by the players presence than anything.
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* RestrainingBolt: The glowing rods roped onto the giants, if the hieroglyphics are anything to go by, [[spoiler: were deliberately put on the giants by the precursors as a way to try and control/enslave them]]. Evidently, it didn't work well enough.
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* AbusivePrecursors: It's very clear that despite the fact that the beings who lived on the land previously worshipped the giants as Gods, [[spoiler: this did ''not'' stop them from attempting to enslave/kill them so they could take their power as their own.]]
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The player character wakes up on a snow-covered island after their ship crashes on its shores. With scat few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue to go along with her giant-slaying, trying to deceiver the scat few hieroglyphs from the lands precursors along the way.

to:

The player character wakes up on a snow-covered island after their ship crashes on its shores. With scat few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue to go along with her giant-slaying, trying to deceiver decipher the scat few hieroglyphs from the lands precursors along the way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The player character wakes up on a snow-covered island after their ship crashes on its shores. With scat few resources, they soon stumble upon one of the giants that inhabit the land. Managing to slay it, they are soon afterward dragged unconscious by a wolf to a temple, which directs them towards more of the giants of the land. With no way to escape the island, the player character has no choice but to continue to go along with her giant-slaying, trying to deceiver the scat few hieroglyphs from the lands precursors along the way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BullfightBoss: The way to get onto the boar involves having it charge at you and slam into the walls of the arena.

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* BladeOnAStick: Several spear types can be wielded.

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* BladeOnAStick: Several spear types can be crafted and wielded.



* ColossusClimb: This a '''VideoGame/ShadowOfTheColossus''-inspired game, this element is in full play.

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* ColossusClimb: This is a '''VideoGame/ShadowOfTheColossus''-inspired ''VideoGame/ShadowOfTheColossus''-inspired game, so this element is in full play.



* DemBones: There are heavily armored skeletal warriors that'll claw their way out of the ground to get you.

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* DemBones: There are heavily armored skeletal warriors that'll claw their way out of the ground to get you. They can also perform a powerful jumping attack.



* GiantFlyer: One of the "gods" is this.

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* GiantFlyer: One of the "gods" is this.a huge feathered "bird", though with a body structure closer to the ptaerodactyls.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/prey_for_the_gods.png]]
''Praey For The Gods'' is an ActionAdventure game, developed by an experienced team of three named No Matter Studios. It is heavily inspired by ''VideoGame/ShadowOfTheColossus'', and blends its signature boss-slaying with survival elements in a more developed Nordic-style open-world. It was released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on January 31st, 2019. The full game is also slated for UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

The game was originally officially titled ''Prey For The Gods'', and it was [[https://www.kickstarter.com/projects/802508750/prey-for-the-gods funded]] on Website/{{Kickstarter}} under that name. However, Creator/{{Bethesda}} soon sued them, claiming that their name was a copyright infringement on the ''VideoGame/{{Prey}}'' trademark, and would interfere with the [[VideoGame/Prey2017 upcoming game]]. They settled by changing the name to its current form, but keeping the old logo on the cover.

!! Tropes present in this game:
* ActionGirl: The protagonist is one.
* AnAxeToGrind: A weapon, with a MundaneUtility function of chopping down lumber for campfires.
* ArrowsOnFire: Passing an arrow through a torch or other flame source will set in on fire. Doing this is necessary to bring down the flying god.
* BladeOnAStick: Several spear types can be wielded.
* BottomlessMagazines: Averted, as there's only a limited number of arrows you can carry. However, they don't disappear after being fired either, and you can find them and pull them out.
* BreakableWeapons: All of the melee weapons can break.
* ColossusClimb: This a '''VideoGame/ShadowOfTheColossus''-inspired game, this element is in full play.
* CrapsackWorld: The world's been plunged into an unending winter, and the heroine suspects the gods are behind it.
* DemBones: There are heavily armored skeletal warriors that'll claw their way out of the ground to get you.
* EnergyBall: The flying "god" can spit black hole-like orbs after a charge-up time. They will instantly kill the heroine: however, it is also uniquely vulnerable at that time, and shooting a flaming arrow at the mouth will bring it down for a while, and let you climb it.
** The tower "god" fires large blue orbs from its eye, which are powerful enough to break up the rocks around the place.
* EverythingFades: Zig-zagged. On one hand, footprints will stay in the snow for a long time, and following them is if you got lost in an important element. On the other hand, the bodies of the undead warriors will almost immediately flash yellow and burn up without a trace once defeated.
** The rocks shattered by the tower "god's" energy attack will arc through the air in many pieces, but these will also instantly disappear upon hitting the ground.
* FlashOfPain: The screen edges will be regularly flashing red if you are at low health.
* GiantFlyer: One of the "gods" is this.
* GlowingEyes: The undead warriors have unearthly greenish glow emanating from their eyesockets.
* GoodOldFisticuffs: Bare-handed battle is possible, though mostly as an emergency in case the proper weapons broke.
* {{Golem}}: One of the gods is a really large and roughly-hewn one, with a lot of growth on it that allows the heroine to climb it.
* GrapplingHookPistol: The heroine has a glove that shoots out a hook on a rope.
* HealingPotion: One of the craftable items.
* InUniverseGameClock: Dynamic weather and day-night cycle are fully present here.
* ItemCrafting: One of the mechanics, used to create or upgrade weapons.
* LaserSight: The tower "god" will first have a floodbeam emanate from its eye before it'll be able to fire its insta-kill orb, which gives you the time to dodge it.
* PuzzleBoss: The tower-like "god" cannot be attacked at the start at all. Instead, you need to push the pressure plates to produce several columns that'll absorb its energy instead of shattering, and trick it into hitting them. This'll break the stones around it, and reveal it to have a fleshy worm-like body underneath it, which you can climb afterwards.
** In a sense, all of the "gods" are this, as they are similar to a Greek legend of a brass giant who could only die if the magma inside it was drained through a vent. Thus, they all have several runed plates around their body that flash when the heroine approaches and need to be triggered three times each. Once all are triggered at once, the "god" gets fully drained of their life force and ends up as a chunk of solid stone.
* SavageWolves: Averted. A wolf helps the heroine by dragging her to each "god's" sanctum.
* SkullForAHead: The golem god, the bison god and the flying god all have these.
* SuckingInLines: The charge-up for the flying god's orb attack is rendered in this manner.
* TakenForGranite: All of the "gods" turn to stone after their lifeforce is drained. Often, they die in positions that make the resultant chunk of lifeless rock look almost natural, and only barely resemble what they were like at their peak.
* UnnecessaryCombatRoll: A way of evading attacks.
* WizardNeedsFoodBadly: Taking care of your food and drink levels is one of the important aspects here.
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