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A game developed by Creator/PangeaSoftware, published in 1995 by [=MacPlay=], and bundled with UsefulNotes/AppleMacintosh Performa computers.
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A game developed by Creator/PangeaSoftware, published in 1995 by [=MacPlay=], and bundled with UsefulNotes/AppleMacintosh Platform/AppleMacintosh Performa computers.
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Trope was cut/disambiguated due to cleanup
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* LockedDoor: These appear on the higher difficulty levels (which also let players access the top two departments). Keys for the respective departments are [[DropTheHammer hammers]], actual keys, bombs, tickets and radio controls. The doors themselves are stone blocks, walls of cake, wooden doors, giant clowns and remote-control monster trucks.
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* LockedDoor: These appear on the higher difficulty levels (which also let players access the top two departments). Keys for the respective departments are [[DropTheHammer hammers]], hammers, actual keys, bombs, tickets and radio controls. The doors themselves are stone blocks, walls of cake, wooden doors, giant clowns and remote-control monster trucks.
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* Every10000Points: Collecting 201 jawbreakers (gained via killing bad toys) in a level will earn the player an extra health point, up to a total of eight, though they still have to be refilled manually. Collecting a certain amount will also earn the player an extra life.
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* GottaCatchThemAll: To complete a level, Pete must rescue all of the Fuzzy Bunnies, with varying numbers throughout the game.[[note]]Prehistoric Plaza -- 16 (5, 5 and 6); Candy Cane Lane -- 18 (5, 6 and 7); Fairy Tale Trail -- 23 (9, 7 and 7); Magic Fun House -- 20 (6, 6 and 8); Bargain Bin -- 23 (7, 6 and 10).[[/note]]
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* GottaCatchThemAll: To complete a level, Pete must rescue all of the Fuzzy Bunnies, with varying numbers throughout the game.game (and one hundred in total).[[note]]Prehistoric Plaza -- 16 (5, 5 and 6); Candy Cane Lane -- 18 (5, 6 and 7); Fairy Tale Trail -- 23 (9, 7 and 7); Magic Fun House -- 20 (6, 6 and 8); Bargain Bin -- 23 (7, 6 and 10).[[/note]]
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* SturdyAndSteadyTurtles: Wind-up turtles, introduced in the last level of the department. They take a ''lot'' of hits to go down, and will just keep moving until destroyed.
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* LawyerFriendlyCameo: Hopping Henry, a pudgy purple dinosaur enemy in Prehistoric Plaza, suspiciously resembles a popular children's TV character. WordOfGod says the resemblance is coincidental.
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* LawyerFriendlyCameo: Hopping Henry, a pudgy purple dinosaur enemy in Prehistoric Plaza, suspiciously resembles [[Series/BarneyTheDinosaur a certain popular children's TV character.character]]. WordOfGod says the resemblance is coincidental.
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* TakingYouWithMe: Lemon drops release little spreading globs of themselves (if killed by certain weapons) in an attempt to do this.
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* TakingYouWithMe: Lemon drops release little spreading globs of themselves lemon juice (if killed by certain weapons) in eight directions in an attempt to do this.
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* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield -- if it doesn't pick up, it's a poison one.
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* TemptingApple: One of the food items in this department, but some are [[PoisonMushroom poisonous decoys.decoys]]. The only way to tell which is which is to run over them (while down a point) with a shield -- if it doesn't pick up, it's a poison one.
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* KillItWithWater: The Hobo clowns, who have squirting flowers, try to do this to Pete.
* MonsterClown: The most common enemy in the Magic Funhouse. Three varieties exist: the kind that throw pies, the kind that resemble hobos and have [[KillItWithWater squirting flowers]], and the kind that emerge from clown cars.
* MonsterClown: The most common enemy in the Magic Funhouse. Three varieties exist: the kind that throw pies, the kind that resemble hobos and have [[KillItWithWater squirting flowers]], and the kind that emerge from clown cars.
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* KillItWithWater: The Hobo clowns, hobo-like Even Eviler Clowns, who have squirting flowers, try to do dispose of Pete this to Pete.
way.
* MonsterClown: The most common enemy in the Magic Funhouse. Three varieties exist: thekind that throw pies, Evil Clowns who [[PieInTheFace toss cream pies]] at Pete, the kind that resemble hobos and have hobo-esque Even Eviler Clowns who try to drench Pete with their [[KillItWithWater squirting flowers]], and the a third kind that emerge in large packs from clown cars.
* MonsterClown: The most common enemy in the Magic Funhouse. Three varieties exist: the
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* PieInTheFace: The clowns in the Magic Funhouse are fond of doing this. Luckily, Pete can get them right back with the exact same weapon.
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* PieInTheFace: The clowns Evil Clowns in the Magic Funhouse are fond of doing this. Luckily, Pete can get them right back with the exact same weapon.
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Since Pangea Software reacquired the rights to the game in 2001, ''Power Pete'' has been ported to Mac OS 9 and the Classic mode of UsefulNotes/MacOS X as the shareware ''Mighty Mike''. If you have an emulator such as [=SheepShaver=], you can play ''Mighty Mike'' on an Intel-based Mac.
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* HornAttack: Triceratops Tom, which bursts out of the walls and charges at Pete with its sharp horns.
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* TRexpy: Radical Rex, a tyrannosaurus-themed toy, and one of the more powerful ones in the department (on higher difficulty levels, it's the first one that's immune to Pete's basic suction-cup gun).
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* StockDinosaurs: Two of the toys in the department are [[TRexpy Radical Rex]] and [[UsefulNotes/PrehistoricLifeCeratopsids Triceratops Tom]], based off a Tyrannosaurus Rex and a Triceratops, respectively.
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* HarmlessEnemy: Wind-up turtles in the last level of Prehistoric Plaza. They just shove Pete out of the way without hurting him. Killing them, however, earns a lot of jawbreakers.
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* TurtlePower: Wind-up turtles in the last level of Prehistoric Plaza. They just shove Pete out of the way without hurting him. Killing them, however, earns a lot of jawbreakers.
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* StandardStatusEffects: Weird Transformation variety, only present in this department -- witches can, by flying into Pete, turn him into a frog, leaving him slower and unable to attack other toys. A second hit by anything reverts him to normal, but costs him a health point. Fortunately, even if he's not hit, the change wears off after a short time.
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* StandardStatusEffects: StatusEffects: Weird Transformation variety, only present in this department -- witches can, by flying into Pete, turn him into a frog, leaving him slower and unable to attack other toys. A second hit by anything reverts him to normal, but costs him a health point. Fortunately, even if he's not hit, the change wears off after a short time.
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* BouncingBattler: Hopping Henry in the last level of Prehistoric Plaza.
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* BouncingBattler: Hopping Henry in the last level of Prehistoric Plaza.Plaza, who leaps and can land anywhere.
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* BouncingBattler: Giants, who (unlike previous Bouncing Battlers) debut on the first level and include a ShockwaveStomp.
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* BouncingBattler: Giants, who (unlike previous Bouncing Battlers) debut on the first level and include a ShockwaveStomp. Also unlike previous Bouncing Battlers, they jump up and come straight down rather than leaping towards Pete.
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* BottomlessMagazines: The basic suction cup gun will never run out of ammo. Even when the ammo counter is down to zero.
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* BottomlessMagazines: The basic suction cup gun will never run out of ammo. Even ammo, even when the ammo counter is down to zero.
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* CreditsGag: It includes lists of "Things That Are Cool", "Things That Are Not Cool", "Things You Should Do", and "Things That Explode".
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* CreditsGag: It includes lists of "Things That Are Cool", Cool" (dat backup drives, free upgrades, beef, anything made of granite, winning the lottery, big movie theaters, Moorea[[note]]These last three items may have been added to a later edition of the game.[[/note]]), "Things That Are Not Cool", Cool" (plastic mouse pads, boring credits, [[TakeThat PC compatibles]]), "Things That Explode" (eggs in a microwave, bottle rockets, pens, game budgets) and "Things You Should Do", and "Things That Explode".Do" (call your mother, do laundry, feed the dog, find the cheat keys, give to the poor).
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* GatlingGood: One of Pete's weapons.
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* GatlingGood: One The last of Pete's weapons.weapons to be introduced appears to be one of these. It can't beat everything though.
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* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem (Suction-cup gun, Rocks, Musket, Double-Barreled Gumball Blaster, Triple Bubblegum Blaster, Summer Fun™ Backyard Flamethrower, Toothpaste Gun, Exploding Cakes, Pies, Rubber-Band Shooters in two varieties -- one wooden and one other, foam missile launcher, lock-on gun, fairy dust and gatling gun), though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
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* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem (Suction-cup gun, Rocks, Musket, Double-Barreled Gumball Blaster, Triple Bubblegum Blaster, Summer Fun™ Backyard Flamethrower, Toothpaste Gun, Exploding Cakes, Pies, Rubber-Band Shooters in two varieties -- one wooden and one other, foam missile launcher, lock-on gun, fairy dust and gatling Gatling gun), though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
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* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, players get a circle of fire, temporary invulnerability, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extra lives.
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* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, players get a circle of fire, temporary invulnerability, invulnerability via a Deflector Shield, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extra lives.
* ImprobableWeaponUser: The Fluffy Bunnies carry ''carrots'', which they bash Pete with.
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* PortalNetwork: There are a number of teleportation points in this department, but they only take Pete to specific arrival points around the level he's on.
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* PortalNetwork: There are a number of teleportation points in this department, but they only take Pete to specific arrival points around the level he's on.
on. They also automatically equip him with the shield power-up.
* NoSell:
** Rolling batteries can shrug off any weapon hit while in motion (luckily, the enemy freezer makes them vulnerable).
** The little race cars that speed around on the tracks can't be destroyed; they're also immune to the enemy freezer power-up.
** Rolling batteries can shrug off any weapon hit while in motion (luckily, the enemy freezer makes them vulnerable).
** The little race cars that speed around on the tracks can't be destroyed; they're also immune to the enemy freezer power-up.
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* TinCanRobot: The ''only'' humanoid enemies in this department.
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* TinCanRobot: The These are the ''only'' humanoid enemies in this department.
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* NoSell: Some evil toys are immune to the weaker guns, especially on the higher difficulty levels. For instance, [[TyrannosaurusRex Radical Rex]] is immune to Pete's basic suction cup gun on the "Medium" and "Hard" settings. The toothpaste gun and rubber band guns are also prone to this.
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* NoSell: Some evil toys are immune to the weaker guns, especially on the higher difficulty levels. For instance, [[TyrannosaurusRex [[TRexpy Radical Rex]] is immune to Pete's basic suction cup gun on the "Medium" and "Hard" settings. The toothpaste gun and rubber band guns are also prone to this.
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* StockDinosaurs: [[TyrannosaurusRex Radical Rex]] and [[UsefulNotes/PrehistoricLifeCeratopsids Triceratops Tom]].
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* StockDinosaurs: [[TyrannosaurusRex Two of the toys in the department are [[TRexpy Radical Rex]] and [[UsefulNotes/PrehistoricLifeCeratopsids Triceratops Tom]].Tom]], based off a Tyrannosaurus Rex and a Triceratops, respectively.
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* Prehistoric Plaza - dinosaurs and cavemen in a prehistoric jungle. Available on all difficulty levels.
* Candy Cane Lane - various candy and sugar-based enemies. Available on all difficulty levels.
* Fairy Tale Trail - fairy tale creatures (wolves, nutcrackers, witches, giants and dragons) and books. Available on all difficulty levels.
* Magic Fun House[[note]]Spelled ''Magic Funhouse'' in the guide that accompanied the game.[[/note]] - three different varieties of clowns, jack-in-the-boxes and evil rabbits, along with some very tricky flooring that drags Pete along when he steps on it. Available on the Medium and Hard difficulty levels.
* Bargain Bin - robots, cars, tops, slinkies, batteries, pool tables, cards and other mechanical baddies, all built around racetracks occupied by toy cars. Available only on the Hard difficulty level.
* Candy Cane Lane - various candy and sugar-based enemies. Available on all difficulty levels.
* Fairy Tale Trail - fairy tale creatures (wolves, nutcrackers, witches, giants and dragons) and books. Available on all difficulty levels.
* Magic Fun House[[note]]Spelled ''Magic Funhouse'' in the guide that accompanied the game.[[/note]] - three different varieties of clowns, jack-in-the-boxes and evil rabbits, along with some very tricky flooring that drags Pete along when he steps on it. Available on the Medium and Hard difficulty levels.
* Bargain Bin - robots, cars, tops, slinkies, batteries, pool tables, cards and other mechanical baddies, all built around racetracks occupied by toy cars. Available only on the Hard difficulty level.
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* Prehistoric Plaza - -- dinosaurs and cavemen in a prehistoric jungle. Available on all difficulty levels.
* Candy Cane Lane- -- various candy and sugar-based enemies. Available on all difficulty levels.
* Fairy Tale Trail- -- fairy tale creatures (wolves, nutcrackers, witches, giants and dragons) and books. Available on all difficulty levels.
* Magic Fun House[[note]]Spelled ''Magic Funhouse'' in the guide that accompanied the game.[[/note]]- -- three different varieties of clowns, jack-in-the-boxes and evil rabbits, along with some very tricky flooring that drags Pete along when he steps on it. Available on the Medium and Hard difficulty levels.
* Bargain Bin- -- robots, cars, tops, slinkies, batteries, pool tables, cards and other mechanical baddies, all built around racetracks occupied by toy cars. Available only on the Hard difficulty level.
* Candy Cane Lane
* Fairy Tale Trail
* Magic Fun House[[note]]Spelled ''Magic Funhouse'' in the guide that accompanied the game.[[/note]]
* Bargain Bin
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* EnemyDetectingRadar: Played with - enemies are numerous, so finding them isn't a problem. Instead, Pete has a ''Rabbit Radar'' to help him find the Fuzzy Bunnies.
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* EnemyDetectingRadar: Played with - -- enemies are numerous, so finding them isn't a problem. Instead, Pete has a ''Rabbit Radar'' to help him find the Fuzzy Bunnies.
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* GottaCatchThemAll: To complete a level, Pete must rescue all of the Fuzzy Bunnies, with varying numbers throughout the game.[[note]]Prehistoric Plaza - 16 (5, 5 and 6); Candy Cane Lane - 18 (5, 6 and 7); Fairy Tale Trail - 23 (9, 7 and 7); Magic Fun House - 20 (6, 6 and 8); Bargain Bin - 23 (7, 6 and 10).[[/note]]
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* GottaCatchThemAll: To complete a level, Pete must rescue all of the Fuzzy Bunnies, with varying numbers throughout the game.[[note]]Prehistoric Plaza - -- 16 (5, 5 and 6); Candy Cane Lane - -- 18 (5, 6 and 7); Fairy Tale Trail - -- 23 (9, 7 and 7); Magic Fun House - -- 20 (6, 6 and 8); Bargain Bin - -- 23 (7, 6 and 10).[[/note]]
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* HyperactiveMetabolism: Pete recovers health just by running over food. Prehistoric Plaza has candy and grapes; Candy Cane Lane has pizza and sandwiches; Fairy Tale Trail has apples (in both normal and decoy poisoned varieties - the only way to tell the difference is to run over them while shielded) and jars of jam; Magic Funhouse has popcorn and cotton candy; and Bargain Bin has hot dogs and hamburgers.
* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem (Suction-cup gun, Rocks, Musket, Double-Barreled Gumball Blaster, Triple Bubblegum Blaster, Summer Fun™ Backyard Flamethrower, Toothpaste Gun, Exploding Cakes, Pies, Rubber-Band Shooters in two varieties - one wooden and one other, foam missile launcher, lock-on gun, fairy dust and gatling gun), though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
* InterchangeableAntimatterKeys: The "Interchangeable" part, not so much - doors will only open with a specific key. However, both key and door disappear entirely when used. 58 are spread across the game in six colors.[[note]]Breakdown: Prehistoric Plaza - 15 total (Level 1 - Purple, Green, Red, Orange; level 2 - Purple, Green, Orange, 2nd Green, Blue; level 3 - Purple, Blue, Green, Yellow, Orange, Red). Candy Cane Lane - 17 total (Level 1 - Purple, Blue, Green, Yellow, Orange, Red, 2nd Purple, 2nd Green, 2nd Yellow; Level 2 - Purple, Blue, Yellow, 2nd Purple; Level 3 - Purple, Blue, Green, 2nd Purple). Fairy Tale Trail - 3 total (Level 1 - Orange; Level 2 - Red, Blue; Level 3 - None). Magic Funhouse - 13 total (Level 1 - Orange, Purple, Blue, Green; Level 2 - Purple, Green, Yellow, Blue; Level 3 - Purple, Blue, Green, Yellow, Orange). Bargain Bin - 10 total (Level 1 - Purple, Blue, Green; Level 2 - Purple, Green, Blue; Level 3 - Purple, Blue, Green, Yellow).[[/note]]
* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem (Suction-cup gun, Rocks, Musket, Double-Barreled Gumball Blaster, Triple Bubblegum Blaster, Summer Fun™ Backyard Flamethrower, Toothpaste Gun, Exploding Cakes, Pies, Rubber-Band Shooters in two varieties - one wooden and one other, foam missile launcher, lock-on gun, fairy dust and gatling gun), though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
* InterchangeableAntimatterKeys: The "Interchangeable" part, not so much - doors will only open with a specific key. However, both key and door disappear entirely when used. 58 are spread across the game in six colors.[[note]]Breakdown: Prehistoric Plaza - 15 total (Level 1 - Purple, Green, Red, Orange; level 2 - Purple, Green, Orange, 2nd Green, Blue; level 3 - Purple, Blue, Green, Yellow, Orange, Red). Candy Cane Lane - 17 total (Level 1 - Purple, Blue, Green, Yellow, Orange, Red, 2nd Purple, 2nd Green, 2nd Yellow; Level 2 - Purple, Blue, Yellow, 2nd Purple; Level 3 - Purple, Blue, Green, 2nd Purple). Fairy Tale Trail - 3 total (Level 1 - Orange; Level 2 - Red, Blue; Level 3 - None). Magic Funhouse - 13 total (Level 1 - Orange, Purple, Blue, Green; Level 2 - Purple, Green, Yellow, Blue; Level 3 - Purple, Blue, Green, Yellow, Orange). Bargain Bin - 10 total (Level 1 - Purple, Blue, Green; Level 2 - Purple, Green, Blue; Level 3 - Purple, Blue, Green, Yellow).[[/note]]
to:
* HyperactiveMetabolism: Pete recovers health just by running over food. Prehistoric Plaza has candy and grapes; Candy Cane Lane has pizza and sandwiches; Fairy Tale Trail has apples (in both normal and decoy poisoned varieties - -- the only way to tell the difference is to run over them while shielded) and jars of jam; Magic Funhouse has popcorn and cotton candy; and Bargain Bin has hot dogs and hamburgers.
* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem (Suction-cup gun, Rocks, Musket, Double-Barreled Gumball Blaster, Triple Bubblegum Blaster, Summer Fun™ Backyard Flamethrower, Toothpaste Gun, Exploding Cakes, Pies, Rubber-Band Shooters in two varieties- -- one wooden and one other, foam missile launcher, lock-on gun, fairy dust and gatling gun), though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
* InterchangeableAntimatterKeys: The "Interchangeable" part, not so much- -- doors will only open with a specific key. However, both key and door disappear entirely when used. 58 are spread across the game in six colors.[[note]]Breakdown: Prehistoric Plaza - -- 15 total (Level 1 - -- Purple, Green, Red, Orange; level 2 - -- Purple, Green, Orange, 2nd Green, Blue; level 3 - -- Purple, Blue, Green, Yellow, Orange, Red). Candy Cane Lane - -- 17 total (Level 1 - -- Purple, Blue, Green, Yellow, Orange, Red, 2nd Purple, 2nd Green, 2nd Yellow; Level 2 - -- Purple, Blue, Yellow, 2nd Purple; Level 3 - -- Purple, Blue, Green, 2nd Purple). Fairy Tale Trail - -- 3 total (Level 1 - -- Orange; Level 2 - -- Red, Blue; Level 3 - -- None). Magic Funhouse - -- 13 total (Level 1 - -- Orange, Purple, Blue, Green; Level 2 - -- Purple, Green, Yellow, Blue; Level 3 - -- Purple, Blue, Green, Yellow, Orange). Bargain Bin - -- 10 total (Level 1 - -- Purple, Blue, Green; Level 2 - -- Purple, Green, Blue; Level 3 - -- Purple, Blue, Green, Yellow).[[/note]]
* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem (Suction-cup gun, Rocks, Musket, Double-Barreled Gumball Blaster, Triple Bubblegum Blaster, Summer Fun™ Backyard Flamethrower, Toothpaste Gun, Exploding Cakes, Pies, Rubber-Band Shooters in two varieties
* InterchangeableAntimatterKeys: The "Interchangeable" part, not so much
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* MooksButNoBosses: Bad toys are everywhere. Some are more dangerous than others, but none are unique - even the ones who only debut in the final level of each department are present in force.
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* MooksButNoBosses: Bad toys are everywhere. Some are more dangerous than others, but none are unique - -- even the ones who only debut in the final level of each department are present in force.
* AnthropomorphicFood: There are living cinnamon bears, [[Literature/TheGingerbreadMan gingerbread men]] (which appear in the last level and shoot their gumdrop buttons at Pete) and chocolate bunnies.
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* Literature/TheGingerbreadMan: Appears in the last level of Candy Cane Lane and shoots its gumdrop buttons at Pete.
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* LevelAte: Candy Cane Lane is a sweets-themed department, full of living sweets - besides the others mentioned, there's lemon drops, spiral mints, giant jawbreakers that act as doorway blockers, and rivers of hot chocolate on the last level.
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* LevelAte: Candy Cane Lane is a sweets-themed department, full of living sweets - -- besides the others mentioned, there's lemon drops, spiral mints, giant jawbreakers that act as doorway blockers, and rivers of hot chocolate on the last level.
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* TheBigBadWolf: Appears in the Fairy Tale Trail, naturally - it's the very first enemy that appears.
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* TheBigBadWolf: Appears in the Fairy Tale Trail, naturally - -- it's the very first enemy that appears.
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* StandardStatusEffects: Weird Transformation variety, only present in this department - witches can, by flying into Pete, turn him into a frog, leaving him slower and unable to attack other toys. A second hit by anything reverts him to normal, but costs him a health point. Fortunately, even if he's not hit, the change wears off after a short time.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield - if it doesn't pick up, it's a poison one.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield - if it doesn't pick up, it's a poison one.
to:
* StandardStatusEffects: Weird Transformation variety, only present in this department - -- witches can, by flying into Pete, turn him into a frog, leaving him slower and unable to attack other toys. A second hit by anything reverts him to normal, but costs him a health point. Fortunately, even if he's not hit, the change wears off after a short time.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield- -- if it doesn't pick up, it's a poison one.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield
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* HairRaisingHare: Fluffy Bunnies, spawned from magician's hats.
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* HairRaisingHare: Enemy toys in this department include the Fluffy Bunnies, spawned from magician's hats.
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* LockedDoor: These appear on the higher difficulty levels (which also let players access the top two departments). Keys for the respective departments are [[DropTheHammer hammers]], actual keys, bombs, tickets and radio controls.
* MooksButNoBosses: Bad toys are everywhere. Some are more dangerous than others, but none are unique - even the ones who only debut in the final level of each department are present in force.
* MyLittlePanzer: Several of Pete's weapons and accessories would be considered VERY dangerous in real life, including the Summer Fun™ Backyard Flamethrower (which was actually recalled in-universe for precisely this reason, but a few boxes were missed), exploding birthday cakes, and two power-up accessories that activate a spreading ring of fireballs and geyser-like explosions (respectively), with lethal results for enemy toys that get caught in their path.
* NoSell: Some evil toys are immune to the weaker guns, especially on the higher difficulty levels. For instance, [[TyrannosaurusRex Radical Rex]] is immune to Pete's basic suction cup gun on the "Medium" and "Hard" settings. The toothpaste gun and rubber band guns are also prone to this.
* OneUp: "Free Dude", an extra life which can be either found, dropped or earned between levels through collecting enough jawbreakers.
* PlayingWithFire: The flamethrower, and the spreading ring of fireballs that's activated when Pete runs over a certain accessory.
* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, players get a circle of fire, temporary invulnerability, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extra lives.
* RandomDrops: Deceased enemies could drop ''anything'' from the list of power-ups and weapons.
* MooksButNoBosses: Bad toys are everywhere. Some are more dangerous than others, but none are unique - even the ones who only debut in the final level of each department are present in force.
* MyLittlePanzer: Several of Pete's weapons and accessories would be considered VERY dangerous in real life, including the Summer Fun™ Backyard Flamethrower (which was actually recalled in-universe for precisely this reason, but a few boxes were missed), exploding birthday cakes, and two power-up accessories that activate a spreading ring of fireballs and geyser-like explosions (respectively), with lethal results for enemy toys that get caught in their path.
* NoSell: Some evil toys are immune to the weaker guns, especially on the higher difficulty levels. For instance, [[TyrannosaurusRex Radical Rex]] is immune to Pete's basic suction cup gun on the "Medium" and "Hard" settings. The toothpaste gun and rubber band guns are also prone to this.
* OneUp: "Free Dude", an extra life which can be either found, dropped or earned between levels through collecting enough jawbreakers.
* PlayingWithFire: The flamethrower, and the spreading ring of fireballs that's activated when Pete runs over a certain accessory.
* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, players get a circle of fire, temporary invulnerability, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extra lives.
* RandomDrops: Deceased enemies could drop ''anything'' from the list of power-ups and weapons.
to:
* LockedDoor: These appear on the higher difficulty levels (which also let players access the top two departments). Keys for the respective departments are [[DropTheHammer hammers]], actual keys, bombs, tickets and radio controls. \n The doors themselves are stone blocks, walls of cake, wooden doors, giant clowns and remote-control monster trucks.
* MooksButNoBosses: Bad toys are everywhere. Some are more dangerous than others, but none are unique - even the ones who only debut in the final level of each department are present inforce.
force.
* MyLittlePanzer: Several of Pete's weapons and accessories would be considered VERY dangerous in real life, including the Summer Fun™ Backyard Flamethrower (which was actually recalled in-universe for precisely this reason, but a few boxes were missed), exploding birthday cakes, and two power-up accessories that activate a spreading ring of fireballs and geyser-like explosions (respectively), with lethal results for enemy toys that get caught in theirpath.
path.
* NoSell: Some evil toys are immune to the weaker guns, especially on the higher difficulty levels. For instance, [[TyrannosaurusRex Radical Rex]] is immune to Pete's basic suction cup gun on the "Medium" and "Hard" settings. The toothpaste gun and rubber band guns are also prone tothis.
this.
* OneUp: "Free Dude", an extra life which can be either found, dropped or earned between levels through collecting enoughjawbreakers.
jawbreakers.
* PlayingWithFire: The flamethrower, and the spreading ring of fireballs that's activated when Pete runs over a certainaccessory.
accessory.
* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, players get a circle of fire, temporary invulnerability, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extralives.
lives.
* RandomDrops: Deceased enemies could drop ''anything'' from the list of power-ups and weapons.
* MooksButNoBosses: Bad toys are everywhere. Some are more dangerous than others, but none are unique - even the ones who only debut in the final level of each department are present in
* MyLittlePanzer: Several of Pete's weapons and accessories would be considered VERY dangerous in real life, including the Summer Fun™ Backyard Flamethrower (which was actually recalled in-universe for precisely this reason, but a few boxes were missed), exploding birthday cakes, and two power-up accessories that activate a spreading ring of fireballs and geyser-like explosions (respectively), with lethal results for enemy toys that get caught in their
* NoSell: Some evil toys are immune to the weaker guns, especially on the higher difficulty levels. For instance, [[TyrannosaurusRex Radical Rex]] is immune to Pete's basic suction cup gun on the "Medium" and "Hard" settings. The toothpaste gun and rubber band guns are also prone to
* OneUp: "Free Dude", an extra life which can be either found, dropped or earned between levels through collecting enough
* PlayingWithFire: The flamethrower, and the spreading ring of fireballs that's activated when Pete runs over a certain
* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, players get a circle of fire, temporary invulnerability, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extra
* RandomDrops: Deceased enemies could drop ''anything'' from the list of power-ups and weapons.
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* StandardStatusEffects: Weird Transformation variety, only present in this department - witches can, by flying into Pete, turn him into a frog. A second hit by anything reverts him to normal, but costs him a health point. Fortunately, even if he's not hit, the change wears off after a short time.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield - if it doesn't pick up, it's a poison one.
* WitchClassic: They fly around on brooms, starting in the second level.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield - if it doesn't pick up, it's a poison one.
* WitchClassic: They fly around on brooms, starting in the second level.
to:
* StandardStatusEffects: Weird Transformation variety, only present in this department - witches can, by flying into Pete, turn him into a frog.frog, leaving him slower and unable to attack other toys. A second hit by anything reverts him to normal, but costs him a health point. Fortunately, even if he's not hit, the change wears off after a short time.
time.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield - if it doesn't pick up, it's a poisonone.
one.
* WitchClassic: They fly around on brooms, starting in the secondlevel.
level.
* TemptingApple: One of the food items in this department, but some are poisonous decoys. The only way to tell which is which is to run over them (while down a point) with a shield - if it doesn't pick up, it's a poison
* WitchClassic: They fly around on brooms, starting in the second
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Better quality.
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[[quoteright:203:https://static.tvtropes.org/pmwiki/pub/images/Powerpete_3732.jpeg]]
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* ThreeQuartersView
to:
* ThreeQuartersViewThreeQuartersView: All the game action is viewed from this perspective.
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* EssenceDrop: Generally averted. Health can only be regenerated when Pete finds food, which is just lying around. However, killing enemies ''does'' get you jawbreakers (collect 201 and you get an extra health point, up to a total of eight, though you still have to fill it manually), weapons, ammo and power-up accessories, including the rare "Free Dude" which gives you an extra life.
to:
* EssenceDrop: Generally averted. Health can only be regenerated when Pete finds food, which is just lying around. However, killing enemies ''does'' get you him jawbreakers (collect 201 and you to get an extra health point, up to a total of eight, though you it still have has to fill it be filled manually), weapons, ammo and power-up accessories, including the rare "Free Dude" which gives you Pete an extra life.
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* ItemDropMechanic: Dead enemies drop jawbreakers (which increase your score and, up to a certain point, the size of your health meter), ammo and power-up accessories.
to:
* ItemDropMechanic: Dead enemies drop jawbreakers (which increase your the player's score and, up to a certain point, the size of your their health meter), ammo and power-up accessories.
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* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, you get a circle of fire, temporary invulnerability, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extra lives.
to:
* PowerUps: Scattered throughout the game; also dropped by deceased enemies. Aside from guns and ammo, you players get a circle of fire, temporary invulnerability, a field of explosions, SprintShoes, temporarily paralysis for all enemies (which also stops enemy spawning while it's active), and extra lives.
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* AllCavemenWereNeanderthals: Nongo the Neanderthal. Comes in two varieties, one of which is BadWithTheBone and the other which rolls stone wheels at you.
to:
* AllCavemenWereNeanderthals: Nongo the Neanderthal. Comes in two varieties, one of which is BadWithTheBone and the other which rolls stone wheels at you.Pete.
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* TurtlePower: Wind-up turtles in Prehistoric Plaza. They just shove you out of the way without hurting you. Killing them, however, earns you a lot of jawbreakers.
to:
* TurtlePower: Wind-up turtles in the last level of Prehistoric Plaza. They just shove you Pete out of the way without hurting you. him. Killing them, however, earns you a lot of jawbreakers.
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* AsteroidsMonster: The cinnamon bears in Candy Cane Lane produce at least two or three offspring when you kill them with certain weapons.
to:
* AsteroidsMonster: The cinnamon bears in Candy Cane Lane produce at least two or three offspring when you kill them killed with certain weapons.
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* OurGiantsAreBigger: They jump on you in Fairy Tale Trail.
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* OurGiantsAreBigger: They jump on you Pete in Fairy Tale Trail.
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* StandardStatusEffects: Weird Transformation variety, only present in this department - witches can, by flying into Pete, turn him into a frog. A second hit reverts him to normal, but costs him a health point. Fortunately, the change wears off after a short time.
to:
* StandardStatusEffects: Weird Transformation variety, only present in this department - witches can, by flying into Pete, turn him into a frog. A second hit by anything reverts him to normal, but costs him a health point. Fortunately, even if he's not hit, the change wears off after a short time.
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* FlyingSaucer: These pop up in the Bargain Bin. Pete can fly them for a short while (and kill pretty much anything you run into), but only once per saucer.
to:
* FlyingSaucer: These pop up in the Bargain Bin. Pete can fly them for a short while (and kill pretty much anything you run he runs into), but only once per saucer.
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* EarlyBirdCameo: The exploding birthday cakes can be found in a secret area of Prehistoric Plaza's third level. They show up in full force in Candy Cane Lane.
* CreditsGag: It includes "Things That Are Cool", "Things That Are Not Cool", "Things You Should Do", and "Things That Explode".
* CreditsGag: It includes "Things That Are Cool", "Things That Are Not Cool", "Things You Should Do", and "Things That Explode".
to:
* EarlyBirdCameo: CoversAlwaysLie: The exploding birthday cakes can be found game cover (as seen on the page image) includes a kangaroo as one of the bad toys. No such animal appears in a secret area of Prehistoric Plaza's third level. They show up in full force in Candy Cane Lane.the game.
* CreditsGag: It includes lists of "Things That Are Cool", "Things That Are Not Cool", "Things You Should Do", and "Things That Explode".
* CreditsGag: It includes lists of "Things That Are Cool", "Things That Are Not Cool", "Things You Should Do", and "Things That Explode".
Added DiffLines:
* EarlyBirdCameo: The exploding birthday cakes can be found in a secret area of Prehistoric Plaza's third level. They show up in full force in Candy Cane Lane.
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* AbnormalAmmo: Suction cups, gumballs, rubber bands, toothpaste, exploding birthday cakes, pies, magic dirt... and that's just a few examples. Pete has fifteen weapons altogether.
to:
* AbnormalAmmo: Suction cups, gumballs, gumballs (in double and triple varieties), rubber bands, bands (two different guns), toothpaste, exploding birthday cakes, pies, magic dirt... and that's just a few examples. Pete has fifteen weapons altogether.
* DishingOutDirt: Throwable rocks are one of the fifteen weapons Pete has.
* HomingProjectile: One of the weapon options shoots homing bullets. It's pretty weak overall though.
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* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem, though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
to:
* HyperspaceArsenal: Pete carries around up to 15 different varieties of weapons with no problem, problem (Suction-cup gun, Rocks, Musket, Double-Barreled Gumball Blaster, Triple Bubblegum Blaster, Summer Fun™ Backyard Flamethrower, Toothpaste Gun, Exploding Cakes, Pies, Rubber-Band Shooters in two varieties - one wooden and one other, foam missile launcher, lock-on gun, fairy dust and gatling gun), though he can only have up to 500 of each kind of ammo. Fortunately, with all the enemies around to drop more, restocking isn't a problem.
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* ManEatingPlant: Or rather, Action-Figure-Eating Plant, as it's named. Touching them causes pain; they also shoot seed pods at Pete.
* ManEatingPlant: Or rather, Action-Figure-Eating Plant, as it's named. Touching them causes pain; they also shoot seed pods at Pete.
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* TurtlePower: Wind-up turtles in Prehistoric Plaza. They just shove you out of the way without hurting you. Killing them, however, earns you a lot of points.
to:
* TurtlePower: Wind-up turtles in Prehistoric Plaza. They just shove you out of the way without hurting you. Killing them, however, earns you a lot of points.jawbreakers.
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* DeflectorShields: One of Pete's power-ups. They can be picked up via a green-dotted accessory that can be found lying around or dropped by enemies, or are activated automatically when Pete revives after losing a life or is teleported. However, they don't last very long.
to:
* DeflectorShields: One of Pete's power-ups. They can be picked up via a green-dotted accessory that can be found lying around or dropped by enemies, or are activated automatically when Pete revives after losing a life or is teleported. However, they don't last very long.
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Added DiffLines:
* PortalNetwork: The teleportation points make a return in this department, but as before, they only take Pete to specific arrival points around the level he's on.