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* ShotgunsAreJustBetter: Zig-zagged. The shotgun has a massive spread and packs enough power to kill enemies up to moderate ranges. Its primary weakness is its slow fire rate and limited clip size, both of which can be improved through upgrades, but later runs result in bigger ZergRushes with harder-to-hit enemies.

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* ShotgunsAreJustBetter: Zig-zagged. The shotgun has a massive spread and packs enough power to kill enemies up to moderate ranges. Its primary weakness is its slow fire rate and limited clip size, both of which can be improved through upgrades, but later runs result in bigger ZergRushes [[ZergRush Zerg Rushes]] with harder-to-hit enemies.
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Despite its very niche concept, the game has managed to receive at least 2 [[SpiritualSuccessor Spiritual Successors]]
in the form of ''VideoGame/MulletMadJack'' and ''VideoGame/AngerFoot''.

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Despite its very niche concept, the game has managed to receive at least 2 [[SpiritualSuccessor Spiritual Successors]]
Successors]] in the form of ''VideoGame/MulletMadJack'' and ''VideoGame/AngerFoot''.
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* {{Retraux}}: The game has pixelated graphics, simple level geometry, and pre-''VideoGame/{{Doom}}'' style 2D enemies.
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''Post Void'' is an extremely fast-paced FirstPersonShooter[=/=]{{Roguelike}} by YCYJ Games, released on 6th August 2020.

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''Post Void'' is an extremely fast-paced {{Retraux}} FirstPersonShooter[=/=]{{Roguelike}} by YCYJ Games, released on 6th August 2020.

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With the aesthetic of a bad acid trip and the urgency of a speed high, players take the role of some kind of... headless man-thing with a massive headache, a pistol, and a leaking shrunken head containing water which represents your health. The water constantly drains, but can be refilled by killing enemies. You must urgently race through the linear corridor levels to reach the end before the water drains entirely. At the end of each level you can choose from one of 3 randomly selected perks which improve your abilities.

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With the aesthetic of a bad acid trip and the urgency of a speed high, players take the role of some kind of... headless man-thing with a massive headache, a pistol, and a leaking shrunken head containing water which represents your health. The water constantly drains, but can be refilled by killing enemies. You must urgently race through the linear corridor levels to reach the end before the water drains entirely.entirely, all while shooting a small army of creatures and men with gaping mouths for heads. At the end of each level you can choose from one of 3 randomly selected perks which improve your abilities.


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* EliteMooks: The white-suited enemies in the later levels are tougher and deal more damage than the regular black-suited ones.


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* MonsterMouth: The enemies all have hungry gaping maws where their heads should be.
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With the aesthetic of a bad acid trip and the urgency of a speed high, players take the role of some kind of... man-thing with a massive headache, a pistol, and a leaking shrunken head containing water which represents your health. The water constantly drains, but can be refilled by killing enemies. You must race through the linear corridor levels to reach the end before the water drains entirely. At the end of each level you can choose from one of 3 randomly selected perks which improve your abilities.

to:

With the aesthetic of a bad acid trip and the urgency of a speed high, players take the role of some kind of... headless man-thing with a massive headache, a pistol, and a leaking shrunken head containing water which represents your health. The water constantly drains, but can be refilled by killing enemies. You must urgently race through the linear corridor levels to reach the end before the water drains entirely. At the end of each level you can choose from one of 3 randomly selected perks which improve your abilities.



* NoNameGiven: You are a nameless protagonist.

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* NoNameGiven: You are a nameless protagonist. It's not even clear who or even ''what'' you are.
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Players take the role of some kind of... man-thing with a massive headache, a pistol, and a leaking shrunken head containing water which represents your health. The water constantly drains, but can be refilled by killing enemies. You must race through the linear corridor levels to reach the end before the water drains entirely. At the end of each level you can choose from one of 3 randomly selected perks which improve your abilities.

to:

Players With the aesthetic of a bad acid trip and the urgency of a speed high, players take the role of some kind of... man-thing with a massive headache, a pistol, and a leaking shrunken head containing water which represents your health. The water constantly drains, but can be refilled by killing enemies. You must race through the linear corridor levels to reach the end before the water drains entirely. At the end of each level you can choose from one of 3 randomly selected perks which improve your abilities.
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Added: 626

Changed: 11

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''Post Void'' is a fast-paced FirstPersonShooter[=/=]{{Roguelike}} by YCYJ Games, released on 6th August 2020.

to:

''Post Void'' is a an extremely fast-paced FirstPersonShooter[=/=]{{Roguelike}} by YCYJ Games, released on 6th August 2020.
2020.

Players take the role of some kind of... man-thing with a massive headache, a pistol, and a leaking shrunken head containing water which represents your health. The water constantly drains, but can be refilled by killing enemies. You must race through the linear corridor levels to reach the end before the water drains entirely. At the end of each level you can choose from one of 3 randomly selected perks which improve your abilities.

Despite its very niche concept, the game has managed to receive at least 2 [[SpiritualSuccessor Spiritual Successors]]
in the form of ''VideoGame/MulletMadJack'' and ''VideoGame/AngerFoot''.
Is there an issue? Send a MessageReason:
None


* RocketTagGameplay: Enemies die in a few shots, but so will you. The only way to stay alive is to kill enemies quickly, and by that we mean ''very quickly''.

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* RocketTagGameplay: Enemies die in a few shots, but so will you. The only way to stay alive is to kill enemies quickly, and by that we mean ''very quickly''.at a ''breakneck'' pace.
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* NoNameGiven: You are a nameless protagonist.
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* ShotgunsAreJustBetter: Zig-zagged. The shotgun has a massive spread and packs enough power to kill enemies up to moderate ranges. Its primary weakness is its slow fire rate and limited clip size, both of which can be improved through upgrades.

to:

* ShotgunsAreJustBetter: Zig-zagged. The shotgun has a massive spread and packs enough power to kill enemies up to moderate ranges. Its primary weakness is its slow fire rate and limited clip size, both of which can be improved through upgrades.upgrades, but later runs result in bigger ZergRushes with harder-to-hit enemies.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/post_void_header.jpg]]

''Post Void'' is a fast-paced FirstPersonShooter[=/=]{{Roguelike}} by YCYJ Games, released on 6th August 2020.

View the gameplay trailer [[https://youtu.be/ZWmSmXWsWpM here]]. The game is currently available on [[https://store.steampowered.com/app/1285670/Post_Void/ Steam]].

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!!This game provides examples of:

* {{Bizarrchitecture}}: Most of the game takes place in strange, psychedelia corridors, with twisting paths and inexplicable pits and gaps, somehow always ending with a pond surrounded by a thicket.
* BoomHeadshot: Shooting enemies in the head is a much more efficient way to dispatch them than regular body shots. Headshots also worth extra points.
* EpilepticFlashingLights: The simple act of pulling the trigger will cause the screen to flash brightly. Considering how often you will shoot during a run, well...
* ExcusePlot: A brief cutscene after the tutorial provides some background as to why you're running around and shooting everything that moves while holding your own head. [[MindScrew It's about as incomprehensible as the rest of the game]].
* LifeDrain: Killing enemies will always restore life back to your idol.
* LosingYourHead: The idol held by the player character is his own head.
* LudicrousGibs: Enemies don't just crumple to the floor; they outright ''explode'' in a shower of blood and viscera.
* MisidentifiedWeapons: The "Uzi" resembles a TEC-9 more than anything else.
* RaceAgainstTheClock: Life constantly drains from the idol. When it's completely empty, the game ends. Killing enemies and completing levels are the only ways to restore it.
* RocketTagGameplay: Enemies die in a few shots, but so will you. The only way to stay alive is to kill enemies quickly, and by that we mean ''very quickly''.
* SensoryAbuse: ''Dear God in heaven''. The discordant music, trippy art style, flashing lights, and garish colors on top of the incredibly frenetic gamplay makes for a very stressful experience.
* ShotgunsAreJustBetter: Zig-zagged. The shotgun has a massive spread and packs enough power to kill enemies up to moderate ranges. Its primary weakness is its slow fire rate and limited clip size, both of which can be improved through upgrades.
* StandardFPSGuns: Every run starts with a pistol, but it can be upgraded to a knife, a machine pistol, or a shotgun.

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