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Boss Banter described


* AmbiguousEnding: [[spoiler:Did Abby die? Who was the masked scientist dragging her outside?]] One theory is that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack, though the model used during that scene is female, the only female in the game outside of Abby.]]

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* AmbiguousEnding: [[spoiler:Did Abby die? Who was the masked scientist dragging her outside?]] One theory is that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' [=GLaDOS=]' attack, though the model used during that scene is female, the only female in the game outside of Abby.]]



%%* BossBanter: [[spoiler:Not surprising, considering that [=GLaDOS=] provides the page quote.]]

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%%* * BossBanter: [[spoiler:Not surprising, considering that [[spoiler:Unsurprisingly, [=GLaDOS=] provides taunts Abby while throwing her around the page quote.chamber.]]



* RoomFullofCrazy: Several "raatman dens" exist in the game, some more hidden than others, using identical scribbled ramblings and tributes to the Companion Cube from the original game. Though this predates when "the" Rattmann began hiding, as [=GLAaDOS=] is yet to be turned on, the overseers mention another test subject had gone crazy and had been hiding about the facility in a similar fashion.

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* RoomFullofCrazy: Several "raatman dens" exist in the game, some more hidden than others, using identical scribbled ramblings and tributes to the Companion Cube from the original game. Though this predates when "the" Rattmann began hiding, as [=GLAaDOS=] [=GLaDOS=] is yet to be turned on, the overseers mention another test subject had gone crazy and had been hiding about the facility in a similar fashion.
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** This can also happen if you trap yourself behind a wall panel as it closes. No way to reopen it.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* DoomedByCanon: [[spoiler:You can not prevent [=GLaDOS=] from filling the Enrichment Center with a deadly neurotoxin and [[KillEmAll killing everybody in it]], even after you place the Morality Core.]]

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* DoomedByCanon: [[spoiler:You can not prevent [=GLaDOS=] from filling the Enrichment Center with a deadly neurotoxin and [[KillEmAll [[EverybodyDiesEnding killing everybody in it]], even after you place the Morality Core.]]
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** The last example occurs in Test Chamber 16 (right after the behind-the-scenes sections). Go inside the button room, throw the cube into the main room, and put both portals in the button room. The current supervisor Peter [[UnintentionallyUnwinnable lampshades your stupidity]], and the game fades to black.

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** The last example occurs in Test Chamber 16 (right after the behind-the-scenes sections). Go inside the button room, throw the cube into the main room, and put both portals in the button room. The current supervisor Peter [[UnintentionallyUnwinnable lampshades points out your stupidity]], stupidity, and the game fades to black.
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* RoomFullofCrazy: Several "raatman dens" exist in the game, some more hidden than others, using identical scribbled ramblings and tributes to the Companion Cube from the original game. Though this predates when "the" Rattmann began hiding, as GLADoS is yet to be turned on, the overseers mention another test subject had gone crazy and had been hiding about the facility in a similar fashion.

to:

* RoomFullofCrazy: Several "raatman dens" exist in the game, some more hidden than others, using identical scribbled ramblings and tributes to the Companion Cube from the original game. Though this predates when "the" Rattmann began hiding, as GLADoS [=GLAaDOS=] is yet to be turned on, the overseers mention another test subject had gone crazy and had been hiding about the facility in a similar fashion.

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* AmbiguousEnding: [[spoiler:Did Abby die? Who was the masked scientist dragging her outside?]] One theory is that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]

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* AmbiguousEnding: [[spoiler:Did Abby die? Who was the masked scientist dragging her outside?]] One theory is that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.attack, though the model used during that scene is female, the only female in the game outside of Abby.]]



** The G-Man can be seen in several places, but is rather hidden. He's also mentioned by one of the scientists by description.

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** The G-Man can be seen in several places, but is usually rather hidden. hidden (exceptions including him standing very close to a window in the upside-down chamber and [[spoiler: TheStinger.]] He's also mentioned by one of the scientists by description.



** [[VideoGame/HalfLife The G-Man]] shows up in a few places.

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** [[VideoGame/HalfLife The G-Man]] shows up in An early test chamber has a few places.secret passage leading to [[VideoGame/SuperMarioBros1 a ''Super Mario''-style Warp Room]], complete with authentic textures and music. They let you shortcut to the start of the fourth, fifth and sixth levels of the game.


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* RoomFullofCrazy: Several "raatman dens" exist in the game, some more hidden than others, using identical scribbled ramblings and tributes to the Companion Cube from the original game. Though this predates when "the" Rattmann began hiding, as GLADoS is yet to be turned on, the overseers mention another test subject had gone crazy and had been hiding about the facility in a similar fashion.


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* TheStinger: [[spoiler: As a nighttime storm rages, someone, presumably Abby as she grunts with a female voice, slowly walks up to the Aperture parking lot exit booth seen in the original ''Portal'' ending, before collapsing to the ground. As her vision fades in and out, the lightning flashes to show G-Man standing in the booth...]]
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Trope deprecated per TRS


** The last example occurs in Test Chamber 16 (right after the behind-the-scenes sections). Go inside the button room, throw the cube into the main room, and put both portals in the button room. The current supervisor Peter [[UnwinnableByInsanity lampshades your stupidity]], and the game fades to black.

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** The last example occurs in Test Chamber 16 (right after the behind-the-scenes sections). Go inside the button room, throw the cube into the main room, and put both portals in the button room. The current supervisor Peter [[UnwinnableByInsanity [[UnintentionallyUnwinnable lampshades your stupidity]], and the game fades to black.
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* OffTheRails: You get to go behind the scenes when one of the test chambers catches on fire.

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* OffTheRails: You get to go behind the scenes when one of the test chambers after Test Chamber 15 catches on fire.

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Present tense per guidelines.


** Test Chamber 06 requires you to put a cube on a button under a DescendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.
** A similar game over occurs in Test Chamber 08; if you let the ceilings descend under you to the point of no return, Erik will tell you that he always wanted to kill you, and activate the disintegrator.
** The last example occurs in Test Chamber 16 (right after the BTS sections). Go inside the button room, throw the cube into the main room, and put both portals in the button room. The current supervisor will [[UnwinnableByInsanity lampshade your stupidity]], and the game will fade to black.

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** Test Chamber 06 requires you to put a cube on a button under a DescendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will does not activate the button; instead, your test supervisor will say says that the rules prevent him from giving you another try, and end the test.
** A similar game over occurs in Test Chamber 08; if you let the ceilings descend under you to the point of no return, Erik will tell tells you that he always wanted to kill you, and activate activates the disintegrator.
** The last example occurs in Test Chamber 16 (right after the BTS behind-the-scenes sections). Go inside the button room, throw the cube into the main room, and put both portals in the button room. The current supervisor will Peter [[UnwinnableByInsanity lampshade lampshades your stupidity]], and the game will fade fades to black.



* TooDumbToLive: [[spoiler:In the final cutscene, a scientist is waving his arms around frantically in front of [=GLaDOS=], practically begging to be shot by a deadly laser.]]

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* TooDumbToLive: TooDumbToLive:
**
[[spoiler:In the final cutscene, a scientist is waving his arms around frantically in front of [=GLaDOS=], practically begging to be shot by a deadly laser.]]

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''Portal: Prelude'' is an unofficial GameMod[=/=]{{prequel}} to ''VideoGame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by real Aperture Science employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' and three years before ''Videogame/{{Portal 2}}''.

to:

''Portal: Prelude'' is an unofficial GameMod[=/=]{{prequel}} to ''VideoGame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by real Aperture Science employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' ''VideoGame/Portal1'' and three years before ''Videogame/{{Portal 2}}''.
''VideoGame/Portal2''.



* AmbiguousEnding: [[spoiler:Did Abby die? Who was the masked scientist dragging her outside?]]
** One theory is that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]

to:

* AmbiguousEnding: [[spoiler:Did Abby die? Who was the masked scientist dragging her outside?]]
**
outside?]] One theory is that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]



* TheCameo: The G-Man can be seen in several places, but is rather hidden. He's also mentioned by one of the scientists by description.
** [[Anime/DomoTV Domo]] also appears as a drawing on a whiteboard and in the intro.
* ContinuityNod: The game draws from a lot of continuity from ''Portal'' lore including:

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* TheCameo: TheCameo:
**
The G-Man can be seen in several places, but is rather hidden. He's also mentioned by one of the scientists by description.
** [[Anime/DomoTV Domo]] Anime/{{Domo|TV}} also appears as a drawing on a whiteboard and in the intro.
* ContinuityNod: The game draws from a lot of continuity from ''Portal'' lore lore, including:



* FinalBoss: Relatively uncommon for mods.

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* FinalBoss: [=GLaDOS=]. Relatively uncommon for mods.



* {{Irony}}: Why is it that the humans' tests are so much more lethal than the ones made by [[SelfDemonstrating/{{GLaDOS}} the murderous AI]]?

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* {{Irony}}: Why is it that the humans' tests are so much more lethal than the ones made by [[SelfDemonstrating/{{GLaDOS}} [[SelfDemonstrating/GLaDOS the murderous AI]]?



* NintendoHard:"[[AC:CAUTION: This game uses advanced portaling techniques and ''may not be suitable'' for EVERYONE. Be prepared to think with portals]]" You have been warned.
** Executed in a strange fashion, though. The game is, indeed, very difficult, but more so from an action perspective. Most of the puzzles (except for a few) are only somewhat more complex than Portal's, but the solutions are much more difficult to execute. (And let's not even talk about the advanced chambers...)
* NonstandardGameOver: Test Chamber 06 requires you to put a cube on a button under a DescendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.

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* NintendoHard:"[[AC:CAUTION: NintendoHard:[[AC:"CAUTION: This game uses advanced portaling techniques and ''may not be suitable'' for EVERYONE. Be prepared to think with portals]]" portals"]] You have been warned.
** Executed in a strange fashion, though. The game is, indeed, very difficult, but more so from an action perspective. Most of the puzzles (except for a few) are only somewhat more complex than Portal's, ''Portal''[='s=], but the solutions are much more difficult to execute. (And let's not even talk about the advanced chambers...)
* NonstandardGameOver: NonstandardGameOver:
**
Test Chamber 06 requires you to put a cube on a button under a DescendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.

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Added trope entry and edited another


* ForeShadowing: During your trek through the personnel areas of Aperture Science, you can see numerous deactivated Rocket Turrets mounted on the walls and ceiling, [[spoiler:hinting that they'll be activated later and become obstacles/enemies.]]



* NintendoHard: "[[AC:CAUTION: This game uses advanced portaling techniques and ''may not be suitable'' for EVERYONE. Be prepared to think with portals.]]" You have been warned.

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* NintendoHard: "[[AC:CAUTION: NintendoHard:"[[AC:CAUTION: This game uses advanced portaling techniques and ''may not be suitable'' for EVERYONE. Be prepared to think with portals.]]" portals]]" You have been warned.
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** Averted with Erik, who shows signs of being sadistic and enjoying the sight of test subjects dying. (On the other hand, he's also the happiest of the bunch when you reach the final chambers and, eventually, complete them...)


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** Executed in a strange fashion, though. The game is, indeed, very difficult, but more so from an action perspective. Most of the puzzles (except for a few) are only somewhat more complex than Portal's, but the solutions are much more difficult to execute. (And let's not even talk about the advanced chambers...)
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examples should not mention that they provide the page quote. There is no context outside of that, so I'm commenting this out


* BossBanter: [[spoiler:Not surprising, considering that [=GLaDOS=] provides the page quote.]]

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* %%* BossBanter: [[spoiler:Not surprising, considering that [=GLaDOS=] provides the page quote.]]

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* MadScientist: Erik gives off these vibes. He designed several of the more dangerous chambers, and is perversely proud of their high body count.



* ScrewThisImOuttaHere: Around the middle of the test course, Erik stops observing your progress out of frustration that you didn't die, and waits until the 18th chamber to return.

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* ScrewThisImOuttaHere: Around the middle of the test course, Erik stops observing your progress out of frustration that you didn't die, and waits until the 18th 17th chamber to return.
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* {{Bizarrchitecture}}: The first level that introduces gravity-changing panels is set up in a test chamber where everything is turned in random directions.

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* {{Bizarrchitecture}}: The first level that introduces [[GravityScrew gravity-changing panels panels]] is set up in a test chamber where everything is turned in random directions.
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* LightingReveal: The G-Man appears in the parking lot's tollbooth this way, during TheStinger.

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* LightingReveal: LightningReveal: The G-Man appears in the parking lot's tollbooth this way, during TheStinger.
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* LightingReveal: The G-Man appears in the parking lot's tollbooth this way, during TheStinger.
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added some more examples to certain tropes.

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** The last example occurs in Test Chamber 16 (right after the BTS sections). Go inside the button room, throw the cube into the main room, and put both portals in the button room. The current supervisor will [[UnwinnableByInsanity lampshade your stupidity]], and the game will fade to black.


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** The developers mention that the orange-only portal gun serves the same purpose, establishing the difficulty of the mod off the bat and separating the skilled players from the "basic" players.

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* {{Bizarrchitecture}}: The first level that introduces gravity-changing panels is set up in a test chamber where everything is turned in random directions.



** Domo also appears as a drawing on a whiteboard and in the intro.

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** Domo [[Anime/DomoTV Domo]] also appears as a drawing on a whiteboard and in the intro.



** A similar game over occurs in Test Chamber 08; if you let the ceilings descend under you to the point of no return, Erik will tell you that he always wanted to kill you, and activate the disintergrator.

to:

** A similar game over occurs in Test Chamber 08; if you let the ceilings descend under you to the point of no return, Erik will tell you that he always wanted to kill you, and activate the disintergrator.disintegrator.
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None


** A similar game over occurs in Test Chamber 08; if you let the ceilings descend under you to the point of no return, your test supervisor will tell you that he always wanted to kill you, and activate the disintergrator.

to:

** A similar game over occurs in Test Chamber 08; if you let the ceilings descend under you to the point of no return, your test supervisor Erik will tell you that he always wanted to kill you, and activate the disintergrator.
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None

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** A similar game over occurs in Test Chamber 08; if you let the ceilings descend under you to the point of no return, your test supervisor will tell you that he always wanted to kill you, and activate the disintergrator.
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* NightmareFetishist: One of the scientists, Erik, likes to see test subjects die. According to a few other scientists, some of the test chamber hazards were designed by him. Eventually Erik gets [[VictoryIsBoring bored watching you]] and leaves until you reach the 18th test chamber.

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* NightmareFetishist: One of the scientists, Erik, likes to see test subjects die. According to a few other scientists, some of the test chamber hazards were designed by him. Eventually Erik gets [[VictoryIsBoring bored watching you]] and leaves until you reach the 18th test chamber.
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* NightmareFetishist: One of the scientists, Erik, likes to see test subjects die. According to a few other scientists, some of the test chamber hazards were designed by him.

to:

* NightmareFetishist: One of the scientists, Erik, likes to see test subjects die. According to a few other scientists, some of the test chamber hazards were designed by him. Eventually Erik gets [[VictoryIsBoring bored watching you]] and leaves until you reach the 18th test chamber.
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* NightmareFetishist: One of the scientists, Erik, likes to see test subjects die. According to a few other scientists, some of the test chamber hazards were designed by him.


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* ScrewThisImOuttaHere: Around the middle of the test course, Erik stops observing your progress out of frustration that you didn't die, and waits until the 18th chamber to return.

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Reviews/audience reactions and spoiler tags are not allowed in the work description.


[[quoteright:198:[[http://fav.me/d4is8in http://static.tvtropes.org/pmwiki/pub/images/portal__prelude___boxart_by_rcmero-d4is8in_9491.jpg]]]]''Portal: Prelude'', as the name suggests, is an unofficial GameMod[=/=]{{prequel}} to ''VideoGame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by real Aperture Science employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' and three years before ''Videogame/{{Portal 2}}''. Despite the game's difficulty, it's well worth playing, as in the final level, you get to [[spoiler:activate [=GLaDOS=] and see her kill everyone.]] It makes beating those grueling chambers even more satisfying.

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[[quoteright:198:[[http://fav.me/d4is8in http://static.tvtropes.org/pmwiki/pub/images/portal__prelude___boxart_by_rcmero-d4is8in_9491.jpg]]]]''Portal: Prelude'', as the name suggests, jpg]]]]

''Portal: Prelude''
is an unofficial GameMod[=/=]{{prequel}} to ''VideoGame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by real Aperture Science employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' and three years before ''Videogame/{{Portal 2}}''. Despite the game's difficulty, it's well worth playing, as in the final level, you get to [[spoiler:activate [=GLaDOS=] and see her kill everyone.]] It makes beating those grueling chambers even more satisfying.
2}}''.

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** Domo also appears as a drawing and in the intro.

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** Domo also appears as a drawing on a whiteboard and in the intro.



* {{Expy}}: Abby is based on Chell's model.


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* SuspiciouslySimilarSubstitute: Abby is based on Chell's model.
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** While the mod was in development, it was stated that it was an alternative to everyone having French accents.

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** While the mod was in development, it was stated that it was an alternative to the scientists being recorded by the game developers, and therefore, since the game developers are French, everyone having French accents.
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* NonStandardGameOver: Test Chamber 06 requires you to put a cube on a button under a DescendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.

to:

* NonStandardGameOver: NonstandardGameOver: Test Chamber 06 requires you to put a cube on a button under a DescendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.

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