Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* [[spoiler:BossBanter: Not surprising, considering that [=GLaDOS=] provides the page quote.]]
to:
* [[spoiler:BossBanter: Not BossBanter: [[spoiler:Not surprising, considering that [=GLaDOS=] provides the page quote.]]
Changed line(s) 21 (click to see context) from:
* [[spoiler:DownerEnding: After you install the morality core, you realize that it's too late and [[TheBadGuyWins GLaDOS kills everyone with neurotoxin.]]]]
to:
* [[spoiler:DownerEnding: After DownerEnding: [[spoiler:After you install the morality core, you realize that it's too late and [[TheBadGuyWins GLaDOS kills everyone with neurotoxin.]]]]
Changed line(s) 30 (click to see context) from:
* [[spoiler:FinalBoss]]: Relatively uncommon for mods.
to:
* [[spoiler:FinalBoss]]: FinalBoss: Relatively uncommon for mods.
Changed line(s) 32 (click to see context) from:
* [[spoiler:HeadsIWinTailsYouLose: Placing the morality core on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
to:
* [[spoiler:HeadsIWinTailsYouLose: Placing HeadsIWinTailsYouLose: [[spoiler:Placing the morality core on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
Changed line(s) 34 (click to see context) from:
* MoodWhiplash: At first, it has the atmospere of ''Portal 1'' until it takes a shift in tone near the end.
to:
* MoodWhiplash: At first, it has the atmospere atmosphere of ''Portal 1'' until it takes a shift in tone near the end.
Changed line(s) 45 (click to see context) from:
* WarpZone: One can be accessed by [[spoiler:crawling through a light in Test Chamber 09]]. [[spoiler:It's graphics are taken straight from ''VideoGame/{{Super Mario Bros|1}}'']].
to:
* WarpZone: One can be accessed by [[spoiler:crawling through a light in Test Chamber 09]]. [[spoiler:It's 09. Its graphics are taken straight from ''VideoGame/{{Super Mario Bros|1}}'']].
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* BlindIdiotTranslation: Mostly averted: the English is almost always correct despite the creators being French and not very fluent in (spoken) English. A few awkward lines do slip through, though, such as "Welcome to the test chamber number twelve."
to:
* BlindIdiotTranslation: Mostly averted: the English is almost always correct despite the creators being French and not very fluent in (spoken) English. A few awkward or grammatically incorrect lines do slip through, though, such as "Welcome to the test chamber number twelve."twelve" and "That was close, doesn't it?"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EasterEgg:
** [[VideoGame/HalfLife The G-Man]] shows up in a few places.
** Using noclip to go out of the map in Test Chamber 11 and enter a green square reveals [[spoiler:the "Badger Badger Badger" web animation.]]
** [[VideoGame/HalfLife The G-Man]] shows up in a few places.
** Using noclip to go out of the map in Test Chamber 11 and enter a green square reveals [[spoiler:the "Badger Badger Badger" web animation.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WarpZone: One can be accessed by [[spoiler:crawling through a light in Test Chamber 09]]. [[spoiler:It's graphics are taken straight from ''VideoGame/{{Super Mario Bros|1}}'']].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BlindIdiotTranslation: Mostly averted: the English is almost always correct despite the creators being French and not very fluent in (spoken) English. A few awkward lines do slip through, though, such as "Welcome to the test chamber number twelve."
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* NonStandardGameOver: Test Chamber 06 requires you to put a cube on a button under a DecendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.
to:
* NonStandardGameOver: Test Chamber 06 requires you to put a cube on a button under a DecendingCeiling.DescendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* NintendoHard: "[[AC:CAUTION: this game uses advanced portaling techniques and ''may not be suitable'' for EVERYONE. be prepared to think with portals.]]" You have been warned.
to:
* NintendoHard: "[[AC:CAUTION: this This game uses advanced portaling techniques and ''may not be suitable'' for EVERYONE. be Be prepared to think with portals.]]" You have been warned.warned.
* NonStandardGameOver: Test Chamber 06 requires you to put a cube on a button under a DecendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.
* NonStandardGameOver: Test Chamber 06 requires you to put a cube on a button under a DecendingCeiling. If you allow the ceiling to go all the way down (with you not under it), it will not activate the button; instead, your test supervisor will say that the rules prevent him from giving you another try, and end the test.
Changed line(s) 39 (click to see context) from:
** [[spoiler:Also the scientists who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
to:
** [[spoiler:Also [[spoiler:Also, the scientists who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* * GreaterScopeVillain: The G-Man is likely this, although it's not confirmed.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* {{Irony}}: Why is it that the humans' tests are so much more lethal than the ones made by [[SelfDemonstrating /{{GLaDOS}} the murderous AI]]?
to:
* {{Irony}}: Why is it that the humans' tests are so much more lethal than the ones made by [[SelfDemonstrating /{{GLaDOS}} [[SelfDemonstrating/{{GLaDOS}} the murderous AI]]?
Is there an issue? Send a MessageReason:
None
Deleted line(s) 12 (click to see context) :
* BiggerBad: The G-Man is likely this, although it's not confirmed.
* * GreaterScopeVillain: The G-Man is likely this, although it's not confirmed.
Changed line(s) 29,30 (click to see context) from:
* {{Irony}}: Why is it that the humans' tests are so much more lethal than the ones made by [[GLaDOS the murderous AI]]?
* MoodWhiplash: At first, it has the atmospere of Portal 1 until it takes a shift in tone near the end.
* MoodWhiplash: At first, it has the atmospere of Portal 1 until it takes a shift in tone near the end.
to:
* {{Irony}}: Why is it that the humans' tests are so much more lethal than the ones made by [[GLaDOS [[SelfDemonstrating /{{GLaDOS}} the murderous AI]]?
* MoodWhiplash: At first, it has the atmospere ofPortal 1 ''Portal 1'' until it takes a shift in tone near the end.
* MoodWhiplash: At first, it has the atmospere of
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** While the mod was in development, it was stated that it was an alternative to everyone having French accents.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32,33 (click to see context) from:
* NoobBridge: Even if you have played ''VideoGame/{{Portal}}'', there are a lot of places you'll probably bet stuck if you don't know what to do. One early puzzle
requires to you push forward, crouch, and jump while in midair to clear the ledge.
requires to you push forward, crouch, and jump while in midair to clear the ledge.
to:
* NoobBridge: Even if you have played ''VideoGame/{{Portal}}'', there are a lot of places you'll probably bet stuck if you don't know what to do. One early puzzle
puzzle requires to you push forward, crouch, and jump while in midair to clear the ledge.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* NoobBridge: Even if you have played ''VideoGame/{[Portal}}'', there are a lot of places you'll probably bet stuck if you don't know what to do. One early puzzle
to:
* NoobBridge: Even if you have played ''VideoGame/{[Portal}}'', ''VideoGame/{{Portal}}'', there are a lot of places you'll probably bet stuck if you don't know what to do. One early puzzle
Is there an issue? Send a MessageReason:
None
Deleted line(s) 6,7 (click to see context) :
This page needs more WikiMagic.
----
----
Added DiffLines:
* NoobBridge: Even if you have played ''VideoGame/{[Portal}}'', there are a lot of places you'll probably bet stuck if you don't know what to do. One early puzzle
requires to you push forward, crouch, and jump while in midair to clear the ledge.
requires to you push forward, crouch, and jump while in midair to clear the ledge.
Is there an issue? Send a MessageReason:
NO THIS TROPER.
Changed line(s) 11 (click to see context) from:
** This troper assumed that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]
to:
** This troper assumed One theory is that [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* DoomedByCanon: [[spoiler:You can not prevent [=GLaDOS=] from filling the Enrichment Center with a deadly neurotoxin and [[KIllEmAll killing everybody in it]], even after you place the Morality Core.]]
to:
* DoomedByCanon: [[spoiler:You can not prevent [=GLaDOS=] from filling the Enrichment Center with a deadly neurotoxin and [[KIllEmAll [[KillEmAll killing everybody in it]], even after you place the Morality Core.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* DoomedByCanon: [[spoiler:You can not prevent [=GLaDOS=] from filling the Enrichment Center with a deadly neurotoxin, even after you place the Morality Core.]]
to:
* DoomedByCanon: [[spoiler:You can not prevent [=GLaDOS=] from filling the Enrichment Center with a deadly neurotoxin, neurotoxin and [[KIllEmAll killing everybody in it]], even after you place the Morality Core.]]
Deleted line(s) 32 (click to see context) :
* [[spoiler:KillEmAll[=/=]DoomedByCanon: Almost everyone is killed by [=GLaDOS=].]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* Irony: Why is it that the humans' tests are so much more lethal than the ones made by [[GLaDOS the murderous AI]]?
to:
* Irony: {{Irony}}: Why is it that the humans' tests are so much more lethal than the ones made by [[GLaDOS the murderous AI]]?
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
[[quoteright:198:[[http://fav.me/d4is8in http://static.tvtropes.org/pmwiki/pub/images/portal__prelude___boxart_by_rcmero-d4is8in_9491.jpg]]]]''Portal: Prelude'', as the name suggests, is a unofficial GameMod[=/=]{{prequel}} to ''VideoGame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by real Aperture Science employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' and three years before ''Videogame/{{Portal 2}}''. Despite the game's difficulty, it's well worth playing, as in the final level, you get to [[spoiler:activate [=GLaDOS=] and see her kill everyone.]] It makes beating those grueling chambers even more satisfying.
to:
[[quoteright:198:[[http://fav.me/d4is8in http://static.tvtropes.org/pmwiki/pub/images/portal__prelude___boxart_by_rcmero-d4is8in_9491.jpg]]]]''Portal: Prelude'', as the name suggests, is a an unofficial GameMod[=/=]{{prequel}} to ''VideoGame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by real Aperture Science employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' and three years before ''Videogame/{{Portal 2}}''. Despite the game's difficulty, it's well worth playing, as in the final level, you get to [[spoiler:activate [=GLaDOS=] and see her kill everyone.]] It makes beating those grueling chambers even more satisfying.
* Irony: Why is it that the humans' tests are so much more lethal than the ones made by [[GLaDOS the murderous AI]]?
Changed line(s) 33 (click to see context) from:
* NintendoHard: And how! At least when compared to the original. There is even a disclaimer when you start the game.
to:
* NintendoHard: And how! At least when compared "[[AC:CAUTION: this game uses advanced portaling techniques and ''may not be suitable'' for EVERYONE. be prepared to the original. There is even a disclaimer when you start the game.think with portals.]]" You have been warned.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DoomedByCanon: [[spoiler:You can not prevent [=GLaDOS=] from filling the Enrichment Center with a deadly neurotoxin, even after you place the Morality Core.]]
Is there an issue? Send a MessageReason:
None
Added line(s) 6 (click to see context) :
----
Changed line(s) 6 (click to see context) from:
to:
----
Changed line(s) 38 (click to see context) from:
* WaxingLyrical: [[spoiler:[=GLaDOS=] speaks the opening lines of "Still Alive" when she hears it on the radio.]]
to:
* WaxingLyrical: [[spoiler:[=GLaDOS=] speaks the opening lines of "Still Alive" when she hears it on the radio.]]]]
----
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MoodWhiplash: At first, it has the atmospere of Portal 1 until it takes a shift in tone near the end.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,4 (click to see context) from:
''Portal: Prelude'', as the name suggests, is an unofficial prequel to the ''Videogame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by Aperture Science Employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' and three years before ''Videogame/{{Portal 2}}''. Despite the game's difficulty, it's well worth playing, as in the final level, you get to [[spoiler: activate [=GLaDOS=] and see her kill everyone.]] It makes beating those grueling chambers even more satisfying.
It can be downloaded for free [[http://www.moddb.com/mods/portal-prelude/downloads/portal-prelude-115-complete-installer1 here.]]
It can be downloaded for free [[http://www.moddb.com/mods/portal-prelude/downloads/portal-prelude-115-complete-installer1 here.]]
to:
It can be downloaded for free [[http://www.moddb.com/mods/portal-prelude/downloads/portal-prelude-115-complete-installer1 here.]] Its official website can be found [[http://www.portalprelude.com here.]]
Changed line(s) 7,8 (click to see context) from:
!! Tropes:
to:
Changed line(s) 10,13 (click to see context) from:
* AmbiguousEnding: [[spoiler: Did Abby die? Who was the masked scientist dragging her outside?]]
** This troper assumed that [[spoiler: the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]
* BattleThemeMusic: "Believe" by The Chemical Brothers is used for [[spoiler: the FinalBoss. According to the credits, [=GLaDOS=] loves this song more than cake.]]
* [[spoiler: BossBanter: Not surprising, considering that [=GLaDOS=] provides the page quote.]]
** This troper assumed that [[spoiler: the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]
* BattleThemeMusic: "Believe" by The Chemical Brothers is used for [[spoiler: the FinalBoss. According to the credits, [=GLaDOS=] loves this song more than cake.]]
* [[spoiler: BossBanter: Not surprising, considering that [=GLaDOS=] provides the page quote.]]
to:
* AmbiguousEnding: [[spoiler: Did [[spoiler:Did Abby die? Who was the masked scientist dragging her outside?]]
** This troper assumed that[[spoiler: the [[spoiler:the scientist was Doug Rattmann, the only survivor of [=GlaDOS=]' attack.]]
* BattleThemeMusic: "Believe" by The Chemical Brothers is used for[[spoiler: the [[spoiler:the FinalBoss. According to the credits, [=GLaDOS=] loves this song more than cake.]]
*[[spoiler: BossBanter: [[spoiler:BossBanter: Not surprising, considering that [=GLaDOS=] provides the page quote.]]
** This troper assumed that
* BattleThemeMusic: "Believe" by The Chemical Brothers is used for
*
Changed line(s) 15 (click to see context) from:
* TheCakeIsALie: There really is a cake, but [[spoiler: you never get to eat it.]]
to:
* TheCakeIsALie: There really is a cake, but [[spoiler: you [[spoiler:you never get to eat it.]]
Changed line(s) 18,23 (click to see context) from:
* ContinuityNod: The game draws from a lot of continuity form ''Portal'' lore including:
** It's mentioned that it's [[spoiler: bring-your-daughter-to work-day.]]
** [[spoiler: [=GLaDOS=] floods the Enrichment Center in neurotoxin, before having a morality core installed.]]
* ContrivedCoincidence: The first time anyone ever completes the lethal test course just so happens to be the day that [[spoiler: GLaDOS is turned on.]]
* DarkerAndEdgier: At the end, [[spoiler: [=GLaDOS=] kills everyone in the computer AI chamber right in front of you.]]
* [[spoiler: DownerEnding: After you install the morality core, you realize that it's too late and [[TheBadGuyWins GLaDOS kills everyone with neurotoxin.]]]]
** It's mentioned that it's [[spoiler: bring-your-daughter-to work-day.]]
** [[spoiler: [=GLaDOS=] floods the Enrichment Center in neurotoxin, before having a morality core installed.]]
* ContrivedCoincidence: The first time anyone ever completes the lethal test course just so happens to be the day that [[spoiler: GLaDOS is turned on.]]
* DarkerAndEdgier: At the end, [[spoiler: [=GLaDOS=] kills everyone in the computer AI chamber right in front of you.]]
* [[spoiler: DownerEnding: After you install the morality core, you realize that it's too late and [[TheBadGuyWins GLaDOS kills everyone with neurotoxin.]]]]
to:
* ContinuityNod: The game draws from a lot of continuity form from ''Portal'' lore including:
** It's mentioned that it's[[spoiler: bring-your-daughter-to [[spoiler:bring-your-daughter-to work-day.]]
**[[spoiler: [=GLaDOS=] [[spoiler:[=GLaDOS=] floods the Enrichment Center in neurotoxin, before having a morality core installed.]]
* ContrivedCoincidence: The first time anyone ever completes the lethal test course just so happens to be the day that[[spoiler: GLaDOS [[spoiler:[=GLaDOS=] is turned on.]]
* DarkerAndEdgier: At the end,[[spoiler: [=GLaDOS=] [[spoiler:[=GLaDOS=] kills everyone in the computer AI chamber right in front of you.]]
*[[spoiler: DownerEnding: [[spoiler:DownerEnding: After you install the morality core, you realize that it's too late and [[TheBadGuyWins GLaDOS kills everyone with neurotoxin.]]]]
** It's mentioned that it's
**
* ContrivedCoincidence: The first time anyone ever completes the lethal test course just so happens to be the day that
* DarkerAndEdgier: At the end,
*
Changed line(s) 28,31 (click to see context) from:
* [[spoiler: FinalBoss]]: Relatively uncommon for mods.
* [[spoiler: HeadsIWinTailsYouLose: Placing the morality core on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
* [[spoiler: KillEmAll/ DoomedByCanon: Almost everyone is killed by [=GLaDOS=].]]
* NintendoHard: And How! At least when compared to the original. There is even a disclaimer when you start the game.
* [[spoiler: HeadsIWinTailsYouLose: Placing the morality core on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
* [[spoiler: KillEmAll/ DoomedByCanon: Almost everyone is killed by [=GLaDOS=].]]
* NintendoHard: And How! At least when compared to the original. There is even a disclaimer when you start the game.
to:
* [[spoiler: FinalBoss]]: [[spoiler:FinalBoss]]: Relatively uncommon for mods.
*[[spoiler: HeadsIWinTailsYouLose: [[spoiler:HeadsIWinTailsYouLose: Placing the morality core on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
*[[spoiler: KillEmAll/ DoomedByCanon: [[spoiler:KillEmAll[=/=]DoomedByCanon: Almost everyone is killed by [=GLaDOS=].]]
* NintendoHard: AndHow! how! At least when compared to the original. There is even a disclaimer when you start the game.
*
*
* NintendoHard: And
Changed line(s) 34 (click to see context) from:
* StockFootage: [[spoiler: Although some of [=GLaDOS=]'s lines are original, the ones during the fight were taken from ''Portal''.]]
to:
* StockFootage: [[spoiler: Although [[spoiler:Although some of [=GLaDOS=]'s lines are original, the ones during the fight were taken from ''Portal''.]]
Changed line(s) 36,38 (click to see context) from:
* TooDumbToLive: [[spoiler: In the final cut-scene, a scientist is waving his arms around frantically in front of [=GLaDOS=], practically begging to be shot by a deadly laser.]]
** [[spoiler: Also the scientists who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
* WaxingLyrical: [[spoiler: [=GLaDOS=] speaks the opening lines of "Still Alive" when she hears it on the radio.]]
** [[spoiler: Also the scientists who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
* WaxingLyrical: [[spoiler: [=GLaDOS=] speaks the opening lines of "Still Alive" when she hears it on the radio.]]
to:
* TooDumbToLive: [[spoiler: In [[spoiler:In the final cut-scene, cutscene, a scientist is waving his arms around frantically in front of [=GLaDOS=], practically begging to be shot by a deadly laser.]]
**[[spoiler: Also [[spoiler:Also the scientists who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
* WaxingLyrical:[[spoiler: [=GLaDOS=] [[spoiler:[=GLaDOS=] speaks the opening lines of "Still Alive" when she hears it on the radio.]]
**
* WaxingLyrical:
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
** This troper assumed that [[spoiler: the scientist was Doug Rattmann, the only survivor of GlaDOS' attack.]]
to:
** This troper assumed that [[spoiler: the scientist was Doug Rattmann, the only survivor of GlaDOS' [=GlaDOS=]' attack.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [[spoiler: DownerEnding: After you install the morality core, you realize that it's too late and [[TheBadGuyWins GLaDOS kills everyone with neurotoxin.]]]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** This troper assumed that [[spoiler: the scientist was Doug Rattmann, the only survivor of GlaDOS' attack.]]
Is there an issue? Send a MessageReason:
None
* [[spoiler: HeadsIWinTailsYouLose: Placing the morality core on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
Deleted line(s) 28 (click to see context) :
* [[spoiler: HeadsIWinTailsYouLose: Placing the morality core on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 27,28 (click to see context) from:
* [[spoiler: KillEmAll/ DoomedByCanon]]: [[spoiler: Almost everyone is killed by [=GLaDOS=].]]
** [[spoiler: Aslo the scientist who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
** [[spoiler: Aslo the scientist who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
to:
* [[spoiler: KillEmAll/ DoomedByCanon]]: [[spoiler: DoomedByCanon: Almost everyone is killed by [=GLaDOS=].]]
** * [[spoiler: Aslo the scientist who decided it was a good idea to activate [=GLaDOS=] before HeadsIWinTailsYouLose: Placing the morality core was ready.on [=GLaDOS=] completes the game, but it doesn't really stop her in any way. In fact, she (possibly) kills you right after that.]]
Added DiffLines:
** [[spoiler: Also the scientists who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Portal: Prelude'', as the name suggests, is an unofficial prequel to the ''Videogame/{{Portal}}''. The game takes place before [=GLaDOS=] was activated, when tests were monitored by Aperture Science Employees. The game is notable for being [[NintendoHard significantly more difficult than the original]]. It was developed by a team of three in 2008, just one year after ''Portal'' and three years before ''Videogame/{{Portal 2}}''. Despite the game's difficulty, it's well worth playing, as in the final level, you get to [[spoiler: activate [=GLaDOS=] and see her kill everyone.]] It makes beating those grueling chambers even more satisfying.
It can be downloaded for free [[http://www.moddb.com/mods/portal-prelude/downloads/portal-prelude-115-complete-installer1 here.]]
!! Tropes:
* AffablyEvil: The human overseers are rather chatty and don't act very evil, but they don't seem to mind how ridiculously lethal their tests are. One of them even calls out the other for not treating Abby like a human.
* AmbiguousEnding: [[spoiler: Did Abby die? Who was the masked scientist dragging her outside?]]
* BattleThemeMusic: "Believe" by The Chemical Brothers is used for [[spoiler: the FinalBoss. According to the credits, [=GLaDOS=] loves this song more than cake.]]
* [[spoiler: BossBanter: Not surprising, considering that [=GLaDOS=] provides the page quote.]]
* BiggerBad: The G-Man is likely this, although it's not confirmed.
* TheCakeIsALie: There really is a cake, but [[spoiler: you never get to eat it.]]
* TheCameo: The G-Man can be seen in several places, but is rather hidden. He's also mentioned by one of the scientists by description.
** Domo also appears as a drawing and in the intro.
* ContinuityNod: The game draws from a lot of continuity form ''Portal'' lore including:
** It's mentioned that it's [[spoiler: bring-your-daughter-to work-day.]]
** [[spoiler: [=GLaDOS=] floods the Enrichment Center in neurotoxin, before having a morality core installed.]]
* ContrivedCoincidence: The first time anyone ever completes the lethal test course just so happens to be the day that [[spoiler: GLaDOS is turned on.]]
* DarkerAndEdgier: At the end, [[spoiler: [=GLaDOS=] kills everyone in the computer AI chamber right in front of you.]]
* DullSurprise: Thanks to the [[SyntheticVoiceActor computerized voices]], there are many hilarious moments of this.
* EvilLaugh: Some of the scientists have some really terrifying ones for no particular reason.
* {{Expy}}: Abby is based on Chell's model.
* FanSequel: Inverted, in that it's a prequel.
* [[spoiler: FinalBoss]]: Relatively uncommon for mods.
* [[spoiler: KillEmAll/ DoomedByCanon]]: [[spoiler: Almost everyone is killed by [=GLaDOS=].]]
** [[spoiler: Aslo the scientist who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
* NintendoHard: And How! At least when compared to the original. There is even a disclaimer when you start the game.
* OffTheRails: You get to go behind the scenes when one of the test chambers catches on fire.
* SilentProtagonist: Abby
* StockFootage: [[spoiler: Although some of [=GLaDOS=]'s lines are original, the ones during the fight were taken from ''Portal''.]]
* SyntheticVoiceActor: Ironically, in the era before testing was done by a computer, the humans are voiced by robots.
* TooDumbToLive: [[spoiler: In the final cut-scene, a scientist is waving his arms around frantically in front of [=GLaDOS=], practically begging to be shot by a deadly laser.]]
* WaxingLyrical: [[spoiler: [=GLaDOS=] speaks the opening lines of "Still Alive" when she hears it on the radio.]]
It can be downloaded for free [[http://www.moddb.com/mods/portal-prelude/downloads/portal-prelude-115-complete-installer1 here.]]
!! Tropes:
* AffablyEvil: The human overseers are rather chatty and don't act very evil, but they don't seem to mind how ridiculously lethal their tests are. One of them even calls out the other for not treating Abby like a human.
* AmbiguousEnding: [[spoiler: Did Abby die? Who was the masked scientist dragging her outside?]]
* BattleThemeMusic: "Believe" by The Chemical Brothers is used for [[spoiler: the FinalBoss. According to the credits, [=GLaDOS=] loves this song more than cake.]]
* [[spoiler: BossBanter: Not surprising, considering that [=GLaDOS=] provides the page quote.]]
* BiggerBad: The G-Man is likely this, although it's not confirmed.
* TheCakeIsALie: There really is a cake, but [[spoiler: you never get to eat it.]]
* TheCameo: The G-Man can be seen in several places, but is rather hidden. He's also mentioned by one of the scientists by description.
** Domo also appears as a drawing and in the intro.
* ContinuityNod: The game draws from a lot of continuity form ''Portal'' lore including:
** It's mentioned that it's [[spoiler: bring-your-daughter-to work-day.]]
** [[spoiler: [=GLaDOS=] floods the Enrichment Center in neurotoxin, before having a morality core installed.]]
* ContrivedCoincidence: The first time anyone ever completes the lethal test course just so happens to be the day that [[spoiler: GLaDOS is turned on.]]
* DarkerAndEdgier: At the end, [[spoiler: [=GLaDOS=] kills everyone in the computer AI chamber right in front of you.]]
* DullSurprise: Thanks to the [[SyntheticVoiceActor computerized voices]], there are many hilarious moments of this.
* EvilLaugh: Some of the scientists have some really terrifying ones for no particular reason.
* {{Expy}}: Abby is based on Chell's model.
* FanSequel: Inverted, in that it's a prequel.
* [[spoiler: FinalBoss]]: Relatively uncommon for mods.
* [[spoiler: KillEmAll/ DoomedByCanon]]: [[spoiler: Almost everyone is killed by [=GLaDOS=].]]
** [[spoiler: Aslo the scientist who decided it was a good idea to activate [=GLaDOS=] before the morality core was ready.]]
* NintendoHard: And How! At least when compared to the original. There is even a disclaimer when you start the game.
* OffTheRails: You get to go behind the scenes when one of the test chambers catches on fire.
* SilentProtagonist: Abby
* StockFootage: [[spoiler: Although some of [=GLaDOS=]'s lines are original, the ones during the fight were taken from ''Portal''.]]
* SyntheticVoiceActor: Ironically, in the era before testing was done by a computer, the humans are voiced by robots.
* TooDumbToLive: [[spoiler: In the final cut-scene, a scientist is waving his arms around frantically in front of [=GLaDOS=], practically begging to be shot by a deadly laser.]]
* WaxingLyrical: [[spoiler: [=GLaDOS=] speaks the opening lines of "Still Alive" when she hears it on the radio.]]