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* LuckilyMyShieldWillProtectMe: The ballistic shield can protect you from enemy gunfire, but it will only block a limited number of hits before it is destroyed.
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* ArtificialStupidity: Your AI partner is pretty useless in combat. He doesn't react to enemy movement, and pretty much the only time he'll down any suspect is if they happen to walk in front of wherever his gun in pointing at the time. He's mainly just there as a pack mule to carry grenades and breaching kits, plus he's good for quickly picking up evidence and handcuffing suspects.
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* HeavilyArmoredMook: Some enemies in the later levels wear full body armor, making them rather tough to beat in an open shootout. Magnum bullets can be really handy when dealing with them. Also, their heavy armor doesn't have any effect on melee attacks or tasers, which will still force them to surrender with one hit.
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* TheComputerIsACheatingBastard: Bullets in this game travel so slowly that it's possible for an enemy to shoot you before the bullet you fire first actually hits him. Fortunately, you do get an achievement for this situation the first time it happens.

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* TheComputerIsACheatingBastard: Bullets in this game travel so slowly that it's possible for an enemy to shoot you before the bullet you fire first actually hits him. Fortunately, you do get an achievement for this situation the first time it happens.
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* IncrediblyObviousBomb: Bombs in the game are clearly marked, and they flash red the first time you spot them so you can clearly see where they are.

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* RaceAgainstTheClock: Bomb levels have a time limit to find and disarm the bomb.



* RaceAgainstTheClock: Bomb levels have a time limit to find and disarm the bomb.
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* TheNineties: The events of the game take place in 1998, and the weapons available are realistic for the time period.
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** Of course, they still get enough info from the criminals on the other end blabbing a bit too much to find where the call came from anyway.

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** Of course, they still get enough info from the criminals on the other end blabbing a bit too much to find where the call came from anyway. And the lack of being in a tv show doesn't prevent John and Rick from somehow carrying enough handcuffs to detain over a dozen civilians and suspects in each level.
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* TheComputerIsACheatingBastard: Bullets in this game travel so slowly that it's possible for an enemy to shoot you before the bullet you fire first actually hits him. Fortunately, you do get an achievement for this situation the first time it happens.
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* PacifistRun: Completing a level without killing anyone will get you an achievement.
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* RaceAgainstTheClock: Bomb levels have a time limit to find and disarm the bomb.
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* WireDilemma: If you can't find the code for a bomb, you can try to disarm it by cutting one of three wires on it. However, the right wire is random, so there's no way to be sure which is the right one.
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* OneBulletClips: Subverted, as the game actually gives you a limited amount of magazines and keeps track of how many rounds are in each one. An advantage of taking the shotgun is you don't have to worry about keeping track of your mags, since you can always fill up your tube after you fire.
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* BottomlessMagazines: Subverted, as both you and your enemies have the reload. There's even an achievement for killing a suspect while he's reloading.

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* BottomlessMagazines: Subverted, as both you and your enemies have the to reload. There's even an achievement for killing a suspect while he's reloading.
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* BottomlessMagazines: Subverted, as both you and your enemies have the reload. There's even an achievement for killing a suspect while he's reloading.
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* ArmorIsUsless: One of the later equipment unlocks is Heavy Armor, which increases your survivability. Unfortunately, ''everyone'' in the game is either using automatic weapons or shotguns, which means that Heavy Armor will let you survive two additional shots at best (and one from shotguns). And those shots will unfortunately be coming immediately after the one that just tagged you.

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* ArmorIsUsless: ArmorIsUseless: One of the later equipment unlocks is Heavy Armor, which increases your survivability. Unfortunately, ''everyone'' in the game is either using automatic weapons or shotguns, which means that Heavy Armor will let you survive two additional shots at best (and one from shotguns). And those shots will unfortunately be coming immediately after the one that just tagged you.
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* ArmorIsUsless: One of the later equipment unlocks is Heavy Armor, which increases your survivability. Unfortunately, ''everyone'' in the game is either using automatic weapons or shotguns, which means that Heavy Armor will let you survive two additional shots at best (and one from shotguns). And those shots will unfortunately be coming immediately after the one that just tagged you.


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* DifficultySpike: After the first two missions, which, while not easy, feature general floor plans that can be used to your advantage, the third mission has one entrance leading to a long hall, ending in a door that opens into a hall leading to a living room and kitchen on the right and a hall with four doors on the left. If you're unlucky with the random generation, the living room can have as many as four suspects, and firing a shot at them will summon the other suspects (a total of ''nine'') to investigate what happened. Superior tactics are a must, as you are walking into a kill zone by design, with no other option. It's not helped by the fact that you haven't unlocked too many tactical options at this point, forcing you to rely on (unreliable) flashbangs and warning shots if you want to arrest everyone.


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* GameplayAndStorySegregation: During gameplay, John and Rick have armored vests and carry MP5 submachine guns. During cutscenes, they frequently are only wearing blue t-shirts and carrying handguns.


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* RocketTagGameplay: Getting hit with one bullet ''may'' kill you. Getting hit with two ''will''. The same is true for the suspects you're fighting. Fast reactions and quick decision making are a must.
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** Opening a door will make everyone in the room turn to face it, which could result in you getting shot. Standing ''in'' the doorway while you opening ''will'' get you shot.


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** Rushing into a hostage situation without adequate preparation will result in a dead hostage. You ''must'' stun the hostage taker immediately, or the hostage will be killed as soon as you try to do something.
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*** Following on from that: failing to announce that you're the police and demanding that a suspect get on the ground will allow you to sneak up on them. But if they hear you and move to attack, you ''still'' get penalized for unauthorized use of force, because you didn't announce that you're the police.

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*** Following on from that: failing to announce that you're the police and demanding that a suspect get on the ground will allow you to sneak up on them. But if they hear you and move to attack, and you kill them, you ''still'' get penalized for unauthorized use of force, because you didn't announce that you're the police.
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*** Following on from that: failing to announce that you're the police and demanding that a suspect get on the ground will allow you to sneak up on them. But if they hear you and move to attack, you ''still'' get penalized for unauthorized use of force, because you didn't announce that you're the police.


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** Getting punched in the face ''will'' make a suspect or civilian give up immediately. Same as being hit with a taser round. It's really hard to resist when you're riding the lightning or bleeding profusely from your broken nose.
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* GameplayGrading: At the end of each level you get a rank based on how well you did. To get an A+, not only do you have to take everyone in alive, and have neither John nor Rick take damage, [[ViolationOfCommonSense but you’ll also have to be extremely quick, to the point where you’ll be forced to ditch standard room clearing doctrine in favor of sprinting everywhere like a madman]].

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* GameplayGrading: At the end of each level you get a rank based on how well you did. To get an A+, not only do you have to take everyone in alive, and have neither John nor Rick take damage, [[ViolationOfCommonSense but you’ll also have to be extremely quick, to the point where you’ll be forced to ditch standard room clearing doctrine in favor of sprinting everywhere like a madman]]. [[spoiler: It's ''possible'' to get an A+ with out a time bonus, but it depends on the availability of randomly placed drugs throughout the level. You still have to completely avoid injury and arrest everyone alive, but if you get enough drugs (and you're on a bomb level) you can get the A+. Barely.]]
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...so sets the scene for ''Police Stories'', a top down shooter developed by the Russian studio Mighty Morgan and published by [=HypeTrain=] Digital. It was [[https://www.kickstarter.com/projects/262888687/police-stories-pc-mac-and-linux-free-alpha-include funded]] on Website/{{Kickstarter}} on July 2nd, 2017, and released on September 19th, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and for UsefulNotes/NintendoSwitch, with the versions for UsefulNotes/PS4 and UsefulNotes/XboxOne expected in the near future.

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...so sets the scene for ''Police Stories'', ''[[https://policestoriesgame.com/ Police Stories]]'', a top down shooter developed by the Russian studio Mighty Morgan and published by [=HypeTrain=] Digital. It was [[https://www.kickstarter.com/projects/262888687/police-stories-pc-mac-and-linux-free-alpha-include funded]] on Website/{{Kickstarter}} on July 2nd, 2017, and released on September 19th, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and for UsefulNotes/NintendoSwitch, with the versions for UsefulNotes/PS4 and UsefulNotes/XboxOne expected in the near future.

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Not to be confused with Creator/JackieChan's classic Film/PoliceStory.

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Not to be confused with Creator/JackieChan's classic Film/PoliceStory.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/police_stories.png]]



...so sets the scene for Police Stories, a top down shooter. You control one of a two man team, responding to multiple crime scenes with armed perpetrators. Much like [[VideoGame/SWAT4 the SWAT series]], however, you are expected to ''arrest'' suspects as a default course of action; multiple less-than-lethal items are at your disposal to take down more stubborn perps and civilians, and lethal force is only allowed as a last resort. Not that you'll want to get into an actual gunfight, [[RocketTagGameplay because you can take a few bullets before dying, and in the close quarters distance the crooks' aim is about as good as yours.]] Combined with how the levels are re-randomized each time you die, the game makes for a terse, NintendoHard, experience...

----

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...so sets the scene for Police Stories, ''Police Stories'', a top down shooter. shooter developed by the Russian studio Mighty Morgan and published by [=HypeTrain=] Digital. It was [[https://www.kickstarter.com/projects/262888687/police-stories-pc-mac-and-linux-free-alpha-include funded]] on Website/{{Kickstarter}} on July 2nd, 2017, and released on September 19th, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and for UsefulNotes/NintendoSwitch, with the versions for UsefulNotes/PS4 and UsefulNotes/XboxOne expected in the near future.

You control one of a two man team, responding to multiple crime scenes with armed perpetrators. Much like [[VideoGame/SWAT4 the SWAT series]], however, you are expected to ''arrest'' suspects as a default course of action; multiple less-than-lethal items are at your disposal to take down more stubborn perps and civilians, and lethal force is only allowed as a last resort. Not that you'll want to get into an actual gunfight, [[RocketTagGameplay because you can take a few bullets before dying, and in the close quarters distance the crooks' aim is about as good as yours.]] Combined with how the levels are re-randomized each time you die, the game makes for a terse, NintendoHard, experience...

----[[SimilarlyNamedWorks Not to be confused]] with Creator/JackieChan's classic ''Film/PoliceStory''.




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* BloodlessCarnage: Averted. A puddle of blood soon forms around the body of anyone shot to death. Stepping into it leaves bloodied footprints as well.



























** While the game clearly labels the civilians and the criminals, it also features "fake civilians", i.e. either civilians who are conceal carrying a pistol or criminals who are disguised as civilians. And if you're not paying attention, a "fake civilian" with malicious intent will kill you as fast as an armed criminal will.

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** While the game clearly labels the civilians and the criminals, it also features "fake civilians", i.e. either civilians who are conceal carrying a pistol or criminals who are disguised as civilians. And if you're not paying attention, a "fake civilian" with malicious intent will kill you as fast as an armed criminal will.will.
-----
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* EveryoneLives: Possible, but unlike {{VideoGame/SWAT4}}, where you can take a beanbag shotgun and a pepper-ball gun, in Police Stories you get a taser with 4 cartridges and a couple of grenades tops. (And if you’re playing coop, you get an actually useful teammate too, but he’s also limited to using the above gear), making achieving this significantly harder and [[ViolationOfCommonSense at times counterproductive]]. [[GameplayGrading To get an A+, you]] ''[[GameplayGrading will]]'' [[GameplayGrading have to take everyone in alive though.]]

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* EveryoneLives: Possible, but unlike {{VideoGame/SWAT4}}, where you can take a beanbag shotgun and a pepper-ball gun, in Police Stories you get a taser with 4 cartridges and a couple of grenades tops. (And tops, (and if you’re playing coop, you get an actually useful teammate too, but he’s also limited to using the above gear), gear,) making achieving this significantly harder and [[ViolationOfCommonSense at times counterproductive]]. [[GameplayGrading To get an A+, you]] ''[[GameplayGrading will]]'' [[GameplayGrading have to take everyone in alive though.]]
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* DynamicEntry: A possible, and oftentimes recommended manner to enter and clear a room, either via breaching charge or [[BlindedByTheLight flash-bang]].

* EveryoneLives: Possible, but unlike {{VideoGame/SWAT4}}, where you can take a beanbag shotgun and a pepper-ball gun, in Police Stories you get a taser with 4 cartridges and a couple of grenades tops. (And if you’re playing coop, you get an actually useful teammate too, but he’s also limited to using the above gear), making achieving this significantly harder and [[ViolationOfCommonSense at times counterproductive]]. [[GameplayGrading To get an A+, you]] ''[[GameplayGrading will]]'' [[GameplayGrading have to take everyone in alive though.]]

* GameplayGrading: At the end of each level you get a rank based on how well you did. To get an A+, not only do you have to take everyone in alive, and have neither John nor Rick take damage, [[ViolationOfCommonSense but you’ll also have to be extremely quick, to the point where you’ll be forced to ditch standard room clearing doctrine in favor of sprinting everywhere like a madman]].


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* MagicalDefibrillator: The “defibrillator” item can bring any person back to life, albeit only once, despite the fact that the only possible injuries you can suffer from in-game are bullets and shrapnel. [[AntiFrustrationFeature So if you accidentally kill someone with unauthorized force, you can bring them back to life after the level ends to mitigate your score penalty.]]
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* PhoneTraceRace: {{Parodied}}, when John and Rick come across a ringing phone at the Stone & Roberts warehouse:
-->'''Rick:''' I’ll get it.
-->'''John:''' Wait, wait! We should try to trace the call!
-->'''[[DeadpanSnarker Rick:]]''' [[SarcasmMode Great idea, Johnny!]] Now let me just go get the tracing equipment... Oh, right. I don’t have it with me, since we’re...you know, NOT in a TV show.
** Of course, they still get enough info from the criminals on the other end blabbing a bit too much to find where the call came from anyway.

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It's near the end of TheNineties, and recent Police Academy graduate John Rimes has joined the local precinct with his partner Rick Jones for his first day as a police officer. Together they take on crooks around the city, and gradually uncover a sinister conspiracy.

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It's near the end of TheNineties, and recent Police Academy graduate John Rimes has joined the local precinct with his best friend and partner Rick Jones for his first day as a police officer. Together they take on crooks around the city, and gradually uncover a sinister conspiracy.


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* DownerEnding: [[spoiler: DaChief gets arrested for masterminding the events throughout the game, though both John and Rick know that he’s only a pawn of his FBI bosses who actually orchestrated the whole thing. In fact, they’re the only ones who end up knowing, because the FBI threatened them and their families if they ever talked. In any case, the Chief gets released after two years for “good behavior”. [[HeroicBSOD John Rimes, having become disillusioned with how powerless the police are, doesn’t show up to work the next day, and is never seen again.]] The only consolation is that 15 years after the fact, the true story is relayed by a now-old Rick Jones to a journalist, having “made peace with death, and hoping to bring the true story of what happened to light.]] Pretty damn depressing for a ClicheStorm story.
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* JackBauerInterrogationTechnique: On bomb levels, you'll need to interrogate the criminals on site for the bomb code, either by smacking them with your gun's stock, or by pepper spraying them. Some criminals will instantly give up the code, some will take a few smacks to start talking, and a few will refuse to talk at all, and attempting to interrogate those people [[RealityEnsues will result in you killing them]]. Everybody seems to instantly talk with pepper spray, though.
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Not to be confused with Creator/JackieChan's classic Film/PoliceStory.

It's near the end of TheNineties, and recent Police Academy graduate John Rimes has joined the local precinct with his partner Rick Jones for his first day as a police officer. Together they take on crooks around the city, and gradually uncover a sinister conspiracy.

...so sets the scene for Police Stories, a top down shooter. You control one of a two man team, responding to multiple crime scenes with armed perpetrators. Much like [[VideoGame/SWAT4 the SWAT series]], however, you are expected to ''arrest'' suspects as a default course of action; multiple less-than-lethal items are at your disposal to take down more stubborn perps and civilians, and lethal force is only allowed as a last resort. Not that you'll want to get into an actual gunfight, [[RocketTagGameplay because you can take a few bullets before dying, and in the close quarters distance the crooks' aim is about as good as yours.]] Combined with how the levels are re-randomized each time you die, the game makes for a terse, NintendoHard, experience...

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!!This game provides examples of:

* CIAEvilFBIGood: [[spoiler: The CIA doesn't show up, but this is {{Averted}} by the FBI, who supply criminal gangs with weaponry and ''plant bombs on American soil'' all for the sake of "removing crime in the long run".]]

* RealityEnsues:
** Each level has a minimum point counter, and points are gained in each level by following proper police procedure. So if you treat the game like a generic first person shooter and just shoot all the perpetrators, you will never unlock enough points to play the next levels.
** A TapOnTheHead isn't as non lethal as some games make it out to be. If you butt-stroke an enemy too many times, they'll die.
** While the game clearly labels the civilians and the criminals, it also features "fake civilians", i.e. either civilians who are conceal carrying a pistol or criminals who are disguised as civilians. And if you're not paying attention, a "fake civilian" with malicious intent will kill you as fast as an armed criminal will.

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