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* AcceptableBreaksFromReality: The more realistic aspects of police work are either simplified or excised often for gameplay convenience, even more so in Casual Mode:

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* AcceptableBreaksFromReality: The more realistic aspects of police work are either simplified or excised often for gameplay convenience, even more so in Casual Mode:Mode. Many of them have settings you can enable or disable:



** Even on Simulation Mode, you only lose Conduct Points for doing unjustified actions rather than inactivity. You can freely ignore law violations and criminal activity as much as you please, like letting a drunk driver drive off without so much as a ticket so you can respond to a major accident call-out. You can also outright stop doing a major accident with possibly injured citizens and leave just because you felt like it. Needless to say, that would never fly in real life and would result in the officer getting reprimanded or fired, especially if that drunk driver winds up causing an accident (or another one). This is likely done due to how chaotic the game can get at times, and to allow the player to shift their priorities.

to:

** Even on Simulation Mode, you You only lose Conduct Points for doing unjustified actions rather than inactivity. You inactivity and can freely ignore law violations and criminal activity as much as you please, like letting a drunk driver drive off without so much as a ticket so you can respond to a major accident call-out. You can also outright stop doing a major accident with possibly injured citizens and leave just because you felt like it. Needless to say, that would never fly in real life and would result in the officer getting reprimanded or fired, especially if that drunk driver winds up causing an accident (or another one). This is likely done due to how chaotic the game can get at times, and to allow the player to shift their priorities.
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* CoOpMultiplayer: You're given the option to have a partner with you, either splitting up or sticking together to patrol the city.

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** You don't have to escort subjects you arrest to the police station. You can just handcuff them, call for backup, and go on your merry way. The arrest process itself is also considerably sped up as arresting even one person would require at least an hour or two of booking them and filling out paperwork.
** Asides from the officers in the police station, the ones from arrest transports, and your partner during multiplayer, [[ItsUpToYou you're pretty much the only officer seen dealing with various things in the city]]. Even for major accidents or crimes like robbery.

to:

** You don't have to escort subjects you arrest to the police station. You can just handcuff them, call for backup, and go on your merry way. The Even if you choose to put them in a holding cell yourself, the arrest process itself is also considerably sped up as arresting even one person would require at least an hour or two of booking them and filling out paperwork.
** Asides from the officers in the police station, the ones from arrest transports, transports and escort callouts, and your partner during multiplayer, [[ItsUpToYou you're pretty much the only officer seen dealing with various things in the city]]. Even for major accidents or crimes like robbery.



** In accidents, drivers will often treat the scene like it's just a traffic jam, which isn't a problem on its own unless it's a tight section. They can try to squeeze past a totaled car if they see a possible angle, which might even block you from accessing a side of a car.
** Similarly, the accident victims that require an ambulance are often useless in interviews, likely because the game still treats them like witnesses on the sidewalk. For example, they can lie for no reason and state they were in a store when they "heard" the crash, the very same one they're possibly injured from while being in the middle of the street.

to:

** In accidents, drivers will often treat the scene like it's just a traffic jam, which isn't a problem on its own unless it's a tight section. They can possibly try to squeeze past a totaled car if they see a possible angle, which might even block you from accessing a side of a car.
** Similarly, the accident victims that require an ambulance are often useless in interviews, likely because the game still treats them like witnesses on the sidewalk. For example, they They can lie for no reason and state they were in a store when they "heard" the crash, the very same one they're possibly injured from while being in the middle of the street.



** Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents. A case of CreatorsCultureCarryover is likely at play here: Bigmoon Entertainment is based in Portugal, and performing drug and alcohol tests on people involved in road accidents is a common practice in many European countries.
** You can use the radar gun to report drivers who are going as little as 1 mile over the speed limit and it will count as valid with no points being taken off for conduct. Although the police in real life are ''technically'' legally able to pull drivers over and issue tickets for it, the vast majority of officers in real life aren't going to waste their time over something ''that'' small, especially since it's very easy for the ticketed driver to contest it in court. While it varies by state, it's generally recommended that the tolerance for speeding be no less than five miles over the speed limit.

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** Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take a valid action you can do for more XP when interfacing with subjects of minor accidents. A case of CreatorsCultureCarryover is likely at play here: Bigmoon Entertainment is based in Portugal, and performing drug and alcohol tests on people involved in road accidents is a common practice in many European countries.
** You can use the radar gun to report drivers who are going as little as 1 mile over the speed limit and it will count as valid with no points being taken off for conduct. Although the police in real life are ''technically'' legally able to pull drivers over and issue tickets for it, the vast majority of officers in real life aren't going to waste their time over something ''that'' small, especially since it's very easy for the ticketed driver to contest it in court. While it varies by state, it's generally recommended that the tolerance for speeding be no less than five miles over the speed limit.



* ByTheBookCop: The game requires you to be this, following procedure and not abusing your power. You're penalized for every mistake and you're forced to restart if you make too many of them. Although you're free to be as lenient or strict as you'd like with people.

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* BlatantLies: One loading screen tip says that citizens can do this. A driver in an accident can be visibly swaying from intoxication, get fingered by five witnesses as the one at fault, and they'll insist that they were driving normally.
* ByTheBookCop: The game requires you to be this, following procedure and not abusing your power. You're penalized for every mistake and you're forced to restart if you make too many of them. Although you're free to be as lenient or strict as you'd like with people.people on violations.
* CPRCleanPrettyReliable: After you successfully give CPR to an injured citizen, they'll wake up with no noticeable effects like the ribs being broken or vomiting, likely since the game is rated T. You'll still need to call an ambulance for them, though.



* MySignificanceSenseIsTingling: Casual Mode gives the player this ability called intuition feedback, with the game informing you whenever someone litters and drinks in public (and marking them for you accordingly), or highlighting critical info like someone possessing an illegal drug in a search.

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* MySignificanceSenseIsTingling: Casual Mode gives the player this ability called intuition feedback, with the game informing you whenever someone litters and drinks in public (and marking them for you accordingly), accordingly even if they're some distance away), or highlighting critical info like someone possessing an illegal drug weapon in a search.



* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles with no punishment or damage to your patrol car since it's cosmetic in this mode. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, like handing out fines for expired licenses even if they were in an accident.

to:

* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles with no punishment or damage to your patrol car since it's cosmetic in this mode. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, like handing out fines for expired licenses or broken windshields even if they were in an accident.



* WhereTheHellIsSpringfield: The city of Brighton is a fictional metropolis located on the East Coast of the United States but as for exactly where is not mentioned. Even the state the city is located in is known as the "State of Franklin".

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* WhereTheHellIsSpringfield: The city of Brighton is a fictional metropolis located on the East Coast of the United States but as for exactly where is not mentioned. Even the state the city is located in is known as the "State of Franklin".Franklin".
* WorstAid: Zigzagged. After you unlock the option to handle basic first-aid on injured citizens, one of them is to administer CPR in an easy rhythm minigame. Miss a section and the progression bar goes down since you're messing up the process. Averted if you try to give CPR to a conscious citizen; they'll just tell you they obviously don't need it and you get penalized for attempting it.

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** Even on Simulation Mode, you only lose Conduct Points for doing unjustified actions rather than inactivity. You can freely ignore law violations and criminal activity as much as you please, like letting a drunk driver in an accident drive off without so much as a ticket so you can respond to a major accident call-out. Needless to say, that would never fly in real life and would result in the officer getting reprimanded or fired, especially if that drunk driver winds up causing an accident (or another one). This is likely done due to how chaotic the game can get at times, and to allow the player to shift their priorities.

to:

** Even on Simulation Mode, you only lose Conduct Points for doing unjustified actions rather than inactivity. You can freely ignore law violations and criminal activity as much as you please, like letting a drunk driver in an accident drive off without so much as a ticket so you can respond to a major accident call-out.call-out. You can also outright stop doing a major accident with possibly injured citizens and leave just because you felt like it. Needless to say, that would never fly in real life and would result in the officer getting reprimanded or fired, especially if that drunk driver winds up causing an accident (or another one). This is likely done due to how chaotic the game can get at times, and to allow the player to shift their priorities.



* ArtificialStupidity: The citizens in the game can be pretty dumb at times. Even without your intuition on Casual Mode, they can decide to litter or jaywalk [[FailedASpotCheck even if you're right in front of them]]. In accidents, drivers will often treat the scene like it's just a traffic jam and try to squeeze past a totaled car in a tight section, which might even block you from accessing a side of a car.

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* ArtificialStupidity: The citizens in the game city can be pretty dumb at times. times:
**
Even without your intuition on Casual Mode, they can decide to litter or jaywalk [[FailedASpotCheck even if you're right in front of them]]. them]].
**
In accidents, drivers will often treat the scene like it's just a traffic jam and jam, which isn't a problem on its own unless it's a tight section. They can try to squeeze past a totaled car in if they see a tight section, possible angle, which might even block you from accessing a side of a car.car.
** Similarly, the accident victims that require an ambulance are often useless in interviews, likely because the game still treats them like witnesses on the sidewalk. For example, they can lie for no reason and state they were in a store when they "heard" the crash, the very same one they're possibly injured from while being in the middle of the street.


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* ByTheBookCop: The game requires you to be this, following procedure and not abusing your power. You're penalized for every mistake and you're forced to restart if you make too many of them. Although you're free to be as lenient or strict as you'd like with people.


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* PoliceBrutality: Zigzagged. While the game is obviously against you doing it in general, you're free to tow lawful vehicles and ticket, arrest, or even tase innocent people with only a penalty to your Conduct Points and subsequent XP. It's only when it drops to 0 or you use your lethal firearm do you get fired for abusing your power, with the latter saying it's police brutality.

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First released in Early Access on June 17, 2021, ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earning a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

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First released in Early Access on June 17, 2021, 2021 and officially released on November 10, 2022, ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earning a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.



** You can handcuff people without calling for a transport and order them to the sidewalk to focus your attention on something else, like checking on accident victims. Despite being unattended, they will never attempt to flee and obediently wait. Contrast this to other situations where there's a chance that a suspect will attempt to flee when you decide to frisk or search them.
** Even on Simulation Mode, you only lose Conduct Points for doing unjustified actions rather than inactivity. You can freely ignore law violations and criminal activity as much as you please, like letting a drunk driver in an accident drive off without so much as a ticket so you can respond to a major accident call-out. Needless to say, that would never fly in real life and would result in the officer getting reprimanded or fired, especially if that drunk driver winds up causing an accident (or another one). This is likely done due to how chaotic the game can get at times, and to allow the player to shift their priorities.



** You don't have to worry about having to replay your entire shift from damaging vehicles or running over civilians (you'll just phase right through them) while driving in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. Like the other options, this can be turned on or off.

to:

** You don't have to worry about having to replay your entire shift from damaging vehicles or running over civilians (you'll just phase right through them) while driving in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. When it comes to accidents caused by you, you're free to drive off despite the prompt popping up and commit a hit-and-run without losing Conduct Points. Like the other options, this can be turned on or off.



** Once threatened or hit with a stun gun, a suspect will be fully compliant with further orders as opposed to continuing to resist arrest.

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** Once threatened or hit with a stun gun, a suspect will be fully compliant with further orders as opposed to continuing to resist arrest. Similarly, they'll be fully compliant and wait for an arrest transport if they're handcuffed, even if you leave them unsupervised.
* ArtificialStupidity: The citizens in the game can be pretty dumb at times. Even without your intuition on Casual Mode, they can decide to litter or jaywalk [[FailedASpotCheck even if you're right in front of them]]. In accidents, drivers will often treat the scene like it's just a traffic jam and try to squeeze past a totaled car in a tight section, which might even block you from accessing a side of a car.



* EmergencyServices: The police since you're obviously playing as one. You'll have to call the paramedics as well if people are hurt in an accident.



* StopOrIWillShoot: When a suspect flees, you have the option to pull out your stun gun and threaten to tase them if they keep running. They will comply and surrender half of the time, but you're free to go through with tasing them if they try to ignore you. You can do this with your lethal firearm as well, but it's ultimately an empty threat as shooting them will result in an instant game over.
* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, like handing out fines for expired licenses even if they were in an accident.

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* PoliceProcedural: It's in the title. The game is about the days in the life of an American police officer and the situations they have to deal with, issuing parking tickets, arresting drunk drivers, and more. They have to be responsible, follow procedure, and earn a good reputation.
* StopOrIWillShoot: When a suspect flees, you have the option to pull out your stun gun and threaten to tase them if they keep running. They will comply and surrender half of the time, but you're free to go through with tasing them if they try to ignore you. You can do this with your lethal firearm as well, but it's ultimately an empty threat as shooting them will result in an instant game over.
* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and with no punishment or damage to your patrol car (the damage being since it's cosmetic in this mode) with no punishment.mode. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, like handing out fines for expired licenses even if they were in an accident.



** Even with the benefits of Casual Mode, you won't be able to get away with shooting your firearm at a pedestrian, since it will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.

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** Even with the benefits of Casual Mode, you won't be able to get away with shooting people with your firearm at a pedestrian, firearm, since it will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.
Is there an issue? Send a MessageReason:
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First released in Early Access on June 17, 2021, ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

to:

First released in Early Access on June 17, 2021, ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing earning a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.



* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, even if they were in an accident.

to:

* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, like handing out fines for expired licenses even if they were in an accident.

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Added new entries and re-added one to the appropriate entry listed in the edit reason.


** You don't have to escort subjects you arrest to the police station. You can just handcuff them, call for backup, and go on your merry way.

to:

** You don't have to escort subjects you arrest to the police station. You can just handcuff them, call for backup, and go on your merry way. The arrest process itself is also considerably sped up as arresting even one person would require at least an hour or two of booking them and filling out paperwork.



* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode has all of these options turned on by default.

to:

** Out of the 100 Conduct Points you start with, you'll only be deducted 10 for falsely arresting someone (5 for handcuffing them and 5 for calling an arrest transport) and 20 Conduct Points if you use your taser on them for an invalid reason. In reality, doing either even once or twice would be grounds for your player character a harsh reprimand from InternalAffairs at best or being fired for police brutality at worst, ''especially'' the latter. But being that strict over mistakes from players who aren't police officers in real life wouldn't be nearly as fun.
* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode has all of these options turned on by default.



* MySignificanceSenseIsTingling: Casual Mode gives the player this ability called intuition feedback, with the game informing you whenever someone litters and drinks in public (and marking them for you accordingly), or highlighting critical info like someone possessing an illegal drug in a search.



* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment.

to:

* StopOrIWillShoot: When a suspect flees, you have the option to pull out your stun gun and threaten to tase them if they keep running. They will comply and surrender half of the time, but you're free to go through with tasing them if they try to ignore you. You can do this with your lethal firearm as well, but it's ultimately an empty threat as shooting them will result in an instant game over.
* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment. When it comes to actually doing your job, you can opt to be as strict as possible and fine people every time they do a minor offense, even if they were in an accident.



* WhereTheHellIsSpringfield: The city of Brighton is a fictional metropolis located on the East Coast of the United States but as for exactly where is not mentioned. In fact even the state the city is located in is known as the "State of Franklin".

to:

* WhereTheHellIsSpringfield: The city of Brighton is a fictional metropolis located on the East Coast of the United States but as for exactly where is not mentioned. In fact even Even the state the city is located in is known as the "State of Franklin".

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* ArtisticLicenseLawEnforcement: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents. A case of CreatorsCultureCarryover is likely at play here: Bigmoon Entertainment is based in Portugal, and performing drug and alcohol tests on people involved in road accidents is a common practice in many European countries.

to:

* ArtisticLicenseLawEnforcement: The city of Brighton is stated to take place somewhere in the East Coast of the United States and the game is by-the-books in regards to procedure, so some liberties are noticeable.
**
Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents. A case of CreatorsCultureCarryover is likely at play here: Bigmoon Entertainment is based in Portugal, and performing drug and alcohol tests on people involved in road accidents is a common practice in many European countries.countries.
** You can use the radar gun to report drivers who are going as little as 1 mile over the speed limit and it will count as valid with no points being taken off for conduct. Although the police in real life are ''technically'' legally able to pull drivers over and issue tickets for it, the vast majority of officers in real life aren't going to waste their time over something ''that'' small, especially since it's very easy for the ticketed driver to contest it in court. While it varies by state, it's generally recommended that the tolerance for speeding be no less than five miles over the speed limit.

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Cutting these since they are better covered by Acceptable Breaks From Reality


* ArtisticLicenseLawEnforcement: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.
** Arresting even one person would require at least an hour or two of booking them and filling out paperwork. As seen above in AcceptableBreaksFromReality, however, the process is considerably sped up.
** You'll only be deducted 10 Conduct Points for falsely arresting someone (5 for handcuffing them and 5 for calling an arrest transport) and 20 Conduct Points if you use your taser on them for no reason. In reality, doing either even once or twice would be grounds for your player character being fired for police brutality, ''especially'' the latter.

to:

* ArtisticLicenseLawEnforcement: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.
** Arresting even one person would require
accidents. A case of CreatorsCultureCarryover is likely at least an hour or two of booking them play here: Bigmoon Entertainment is based in Portugal, and filling out paperwork. As seen above in AcceptableBreaksFromReality, however, the process is considerably sped up.
** You'll only be deducted 10 Conduct Points for falsely arresting someone (5 for handcuffing them
performing drug and 5 for calling an arrest transport) and 20 Conduct Points if you use your taser alcohol tests on them for no reason. In reality, doing either even once or twice would be grounds for your player character being fired for police brutality, ''especially'' the latter.people involved in road accidents is a common practice in many European countries.

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From Bad To Worse might fit better under another trope, but I couldn't find it. Added link to the game's Steam page.


First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

to:

First released in Early Access on June 17, 2021 2021, ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.
thinking.

It can be found [[https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/ here]].



** Asides from the officers in the police station, the ones from arrest transports, and your partner during multiplayer, [[ItsUpToYou you're pretty much the only officer seen dealing with various things in the city]]. Even for major accidents or crimes like robbery.



** You don't have to worry about damaging vehicles or running over civilians while driving without being concerned of having to replay your entire shift in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. Like the other options, this can be turned on or off mid-shift.

to:

** You don't have to worry about having to replay your entire shift from damaging vehicles or running over civilians (you'll just phase right through them) while driving without being concerned of having to replay your entire shift in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. Like the other options, this can be turned on or off mid-shift.off.



** Once hit with a stun gun, a suspect will be fully compliant with further orders as opposed to continuing to resist arrest.

to:

** Once threatened or hit with a stun gun, a suspect will be fully compliant with further orders as opposed to continuing to resist arrest.



* FromBadToWorse: Due to the nature of the game, this can happen occasionally. You could be dealing with a major accident when another one happens close-by, or someone could even ''[[TooDumbToLive crash into the same vehicles already involved in said accident]]''.



* VideoGameCrueltyPunishment: You start out with 100 Conduct Points, which goes down any time you break a law or otherwise act in a way unbecoming of a police officer. These affect how much your Shift Points get turned into experience points, with you getting less experience the less Conduct Points you have. Losing all 100 conduct points will result in you getting fired and having to replay your shift. Simulation Mode takes this further by being much more strict with how you conduct yourself.

to:

* VideoGameCrueltyPunishment: You start out with 100 Conduct Points, which goes down any time you break a law law, violate procedure, or otherwise act in a way unbecoming of a police officer. These affect how much your Shift Points get turned into experience points, with you getting less experience the less Conduct Points you have. Losing all 100 conduct points will result in you getting fired and having to replay your shift. Simulation Mode takes this further by being much more strict with how you conduct yourself.

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* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode starts out with all of these options turned on.

to:

* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode starts out with has all of these options turned on.on by default.
** You don't have to worry about damaging vehicles or running over civilians while driving without being concerned of having to replay your entire shift in Casual Mode, in case you need to get the controls down or just can't avoid crashing into things. Like the other options, this can be turned on or off mid-shift.



* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.
** As seen above in AcceptableBreaksFromReality, in the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.

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* ArtisticLicenseLaw: ArtisticLicenseLawEnforcement: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.
** Arresting even one person would require at least an hour or two of booking them and filling out paperwork. As seen above in AcceptableBreaksFromReality, in however, the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under process is considerably sped up.
** You'll only be deducted 10 Conduct Points for falsely arresting someone (5 for handcuffing them and 5 for calling an
arrest instead of taking transport) and 20 Conduct Points if you use your taser on them to the for no reason. In reality, doing either even once or twice would be grounds for your player character being fired for police station yourself.brutality, ''especially'' the latter.



* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, like falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further, giving you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment.

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* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, like falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further, giving further and gives you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment.



** Even with the benefits of Casual Mode, committing a serious crime like shooting your firearm at a pedestrian will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.

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** Even with the benefits of Casual Mode, committing a serious crime like you won't be able to get away with shooting your firearm at a pedestrian pedestrian, since it will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.

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Changed: 447

Removed: 82

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* AntiFrustrationFeatures:

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* AntiFrustrationFeatures:AcceptableBreaksFromReality: The more realistic aspects of police work are either simplified or excised often for gameplay convenience, even more so in Casual Mode:
** You don't have to escort subjects you arrest to the police station. You can just handcuff them, call for backup, and go on your merry way.
* AntiFrustrationFeatures: In the game settings, you can adjust various aspects to make the game easier for you, like like receiving intuition feedback or ignoring crimes committed by you. Casual Mode starts out with all of these options turned on.



** The officer will say "I smell alcohol" if they suspect that an accident victim has been driving under the influence. In addition they say "I smell marijuana" if they suspect someone is in possession of cannabis.
** Once hit with a stun gun a suspect will be fully compliant with further orders.

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** The officer will say "I smell alcohol" if they suspect that an accident victim has been driving under the influence. In addition they say "I smell marijuana" if they suspect someone is in possession of cannabis.
** Once hit with a stun gun gun, a suspect will be fully compliant with further orders.orders as opposed to continuing to resist arrest.



** In the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.

to:

** In As seen above in AcceptableBreaksFromReality, in the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.


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* IdiosyncraticDifficultyLevels: Casual Mode and Simulation Mode.
* PetTheDog: When you see someone commit a violation, like littering, you can choose to just give them a verbal warning instead of giving a ticket.
* VideoGameCrueltyPotential: If you don't mind losing Conduct Points, you can treat civilians like dirt, like falsely arresting them and even tasing them with your stun gun. Casual Mode takes this further, giving you more leeway when it comes to violations, even allowing you to crash into other vehicles and damage your patrol car (the damage being cosmetic in this mode) with no punishment.
* VideoGameCrueltyPunishment: You start out with 100 Conduct Points, which goes down any time you break a law or otherwise act in a way unbecoming of a police officer. These affect how much your Shift Points get turned into experience points, with you getting less experience the less Conduct Points you have. Losing all 100 conduct points will result in you getting fired and having to replay your shift. Simulation Mode takes this further by being much more strict with how you conduct yourself.
** Even with the benefits of Casual Mode, committing a serious crime like shooting your firearm at a pedestrian will result in your shift immediately ending (and subsequently getting arrested according to the handbook) regardless of how much Conduct Points you have.
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''Welcome to the city of Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.''

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''Welcome ->''Welcome to the city of Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.''
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Added DiffLines:

** In the Early Access Preview you have to dispatch another officer to your location to take away a subject who has been placed under arrest instead of taking them to the police station yourself.
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None


** Once hit with a stun gun a suspect will be fully complaint with further orders.

to:

** Once hit with a stun gun a suspect will be fully complaint compliant with further orders.
Is there an issue? Send a MessageReason:
None


* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of necessary steps to take when interfacing with subjects of minor accidents.

to:

* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of the necessary steps to take when interfacing with subjects of minor accidents.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures:
** The police car offers cruise control when driving so the only thing the player needs to focus on is steering.
** The officer will say "I smell alcohol" if they suspect that an accident victim has been driving under the influence. In addition they say "I smell marijuana" if they suspect someone is in possession of cannabis.
** Once hit with a stun gun a suspect will be fully complaint with further orders.
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_512.jpg]]
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First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

to:

First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.thinking.

!!This game provides examples of:
* ArtisticLicenseLaw: Normally in the United States, police do not perform drug and DUI tests on subjects of minor traffic accidents. In this game, drug and DUI tests are one of necessary steps to take when interfacing with subjects of minor accidents.
* BlandNameProduct: The actual cars in the game are fully fictitious brands. Even the police car which is clearly modeled after the Ford Crown Victoria, the most popular American model for police cars, does not show a Ford logo. In addition, everyone has insurance from the fictitious Newton Valley Insurance company.
* WhereTheHellIsSpringfield: The city of Brighton is a fictional metropolis located on the East Coast of the United States but as for exactly where is not mentioned. In fact even the state the city is located in is known as the "State of Franklin".
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Added DiffLines:

''Welcome to the city of Brighton! Join the police force of this fictitious American city and experience the day to day life of a police officer.''

First released in Early Access on June 17, 2021 ''Police Simulator: Patrol Officers'' is an open-world simulation game developed and published by Bigmoon Entertainment. The player takes the role of a police officer and must perform the standard day-to-day duty of an officer including giving out tickets and responding to situations all while having to work their job responsibly and earing a good neighborhood reputation. The game has two modes, an experienced mode for those who want a very realistic experience, and a casual mode for those who want a far more laid-back experience without realistic "moment's notice" thinking.

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