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I have personally witnessed suspects surrender after talking, but it is extremely rare and understandable that one might think they always pull a gun. (I had a "Wait, they can *surrender*?" reaction the first time I saw it.)


** Having a SWAT member talk to a suspect will ''always'' make them draw their gun, allowing you to shoot them without a penalty (other than a suspension if they die).

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** Having a SWAT member talk to a suspect will ''always'' almost always make them draw their gun, allowing you to shoot them without a penalty (other than a suspension if they die).

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* NeverMyFault: According to the bios of some of the Five Eyes terrorists, they are full of people who just want an excuse to take their anger out on society and blame society and the government for their problems rather than take responsibility. [[ EntitledBastard Or people who think that the government owes them something because they suffered in life]]

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* NeverBringAKnifeToAGunFight: While every character has access to the hand-to-hand combat, with terrorists being able to initiate it, it does far less damage than guns (even with a knife or a dog), and usually ends with one of the fighters drawing their gun and shooting the other dead.
* NeverMyFault: According to the bios of some of the Five Eyes terrorists, they are full of people who just want an excuse to take their anger out on society and blame society and the government for their problems rather than take responsibility. [[ EntitledBastard [[EntitledBastard Or people who think that the government owes them something because they suffered in life]]



* NoHonorAmongThieves: The end of the terrorist campaign pretty much reveals that the entire organization was a [[spoiler:sham by one man to break him out of prison]].

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* NoHonorAmongThieves: The end of the terrorist campaign pretty much reveals that the entire organization was a [[spoiler:sham by one man to break him out of prison]].prison. And just to add insult to the injury, you discover that he was deliberately calling the cops on you during earlier missions.]]
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* ArtificialStupidity:
** Having a SWAT member talk to a suspect will ''always'' make them draw their gun, allowing you to shoot them without a penalty (other than a suspension if they die).
** In the Terrorist campaign, SWAT often gets confused when fired at from long range, causing them to stand still in place as they get shot.


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* CuttingOffTheBranches: Mission 13 of the SWAT campaign features Basho as the main suspect, and it's possible for him to be killed by the player. The Terrorist campaign, set a few months later, assumes that he survives the mission and gets arrested.


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* EarlyBirdCameo: Basho appears in Mission 13 of the SWAT campaign (which is chronologically set earlier). He's never identified by name, however, so he can only be recognized by portrait and voice.


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* HostageSituation: Many of them feature in the SWAT campaign. The Terrorist campaign, meanwhile, allows taking a hostage at any time, and a few missions require you to use or kidnap hostages in order to accomplish a task.


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* InstantEmergencyResponse: In the Terrorist campaign, the SWAT arrives in full force within a minute or two of the first shots being fired. [[spoiler:This turns out to be [[JustifiedTrope justified]], however, as Basho was deliberately alerting the cops to your actions.]]


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* SimultaneousWarningAndAction: [[AvertedTrope Averted]] in the Terrorist campaign, as SWAT will give your terrorists a chance to surrender, and will only start shooting if they're noncompliant or actively hostile. A few missions will even have them attempt negotiation.
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* ItsAWonderfulFailure: Campaign failure in is normally caused by bankruptcy or failing a critical mission objective, which causes either SWAT to shut down or Basho to disband the group. But there are some interesting deviations from this, particularly during the final couple of missions:

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* ItsAWonderfulFailure: Campaign failure in is normally caused by bankruptcy or failing a critical mission objective, which causes either SWAT to shut down or Basho to disband the group. But there are some interesting deviations from this, particularly during the final couple of missions:

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About "Parker Center" — I realize this is what the real building in LA is called, but it is only ever called Metro Station in-game.


* AllThereInTheManual: ''SWAT 2'' has a wealth of information from explaining how the SWAT truck was bought from the Department of Energy for a single dollar (and had a smiley face painted on the battering ram) to the background to each mission and basis on real events to [[OurLawyersAdvisedThisTrope a disclaimer on not having a terrorist give advice for the Five Eyes missions,]]it also includes a full walkthrough for the game.
* AllYourBaseAreBelongToUs: The last level of SWAT 2 has armed terrorists seize control of Parker Center by masquerading as civilians and reporters.

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* AllThereInTheManual: ''SWAT 2'' The manual has a wealth of information from explaining how the SWAT truck was bought from the Department of Energy for a single dollar (and had a smiley face painted on the battering ram) to the background to each mission and basis on real events to [[OurLawyersAdvisedThisTrope a disclaimer on not having a terrorist give advice for the Five Eyes missions,]]it also includes a full walkthrough for the game.
* AllYourBaseAreBelongToUs: The last level of the SWAT 2 campaign has armed terrorists seize control of Parker Center Metro Station by masquerading as civilians and reporters.



* CorruptPolitician: The [[spoiler: mayor]] in ''SWAT 2''.

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* CorruptPolitician: The [[spoiler: mayor]] in ''SWAT 2''.is ultimately responsible for the conspiracy that SWAT uncovers over the course of the campaign.



* ItsAWonderfulFailure: Campaign failure in ''SWAT 2'' is normally caused by bankruptcy or failing a critical mission objective, which causes either SWAT to shut down or Basho to disband the group. But there are some interesting deviations from this, particularly during the final couple of missions:

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* ItsAWonderfulFailure: Campaign failure in ''SWAT 2'' is normally caused by bankruptcy or failing a critical mission objective, which causes either SWAT to shut down or Basho to disband the group. But there are some interesting deviations from this, particularly during the final couple of missions:



* JokeCharacter: Due to low standards of Five Eyes, the terrorist campaign features a multitude of people on the roster that have extremely low skill levels, sometimes going below 50%.

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* JokeCharacter: Due to low standards of Five Eyes, the terrorist campaign features a multitude of people on the roster that have extremely low skill levels, sometimes going below 50%. They can still be used as cheap flunkies for abducting a civilian or handing out pamphlets.



* OurLawyersAdvisedThisTrope: The manual for ''SWAT 2'' says how Daryl Gates can advise with hints when playing as the police. There is no option for this for the Five Eyes as Sierra explained they did not want to take down advice a professional terrorist would provide.

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* OurLawyersAdvisedThisTrope: The manual for ''SWAT 2'' says describes how Daryl Gates can advise with hints when playing as the police. There is no option for this for the Five Eyes as Sierra explained they did not want to take down advice a professional terrorist would provide.



* PreviousPlayerCharacterCameo: Sonny Bonds from ''VideoGame/PoliceQuest'' appears as one of the SWAT team members in ''SWAT 2''. His bio states that he's on loan to the LAPD from Lytton so he can learn from the LAPD and start a SWAT team in Lytton.

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* PreviousPlayerCharacterCameo: Sonny Bonds from ''VideoGame/PoliceQuest'' appears as one of the SWAT team members in ''SWAT 2''.members. His bio states that he's on loan to the LAPD from Lytton so he can learn from the LAPD and start a SWAT team in Lytton.



* SecretCharacter: Several NPCs in the terrorist campaign can be recruited into your organization if taken hostage and kidnapped. Unless you've already played the game before, however, you'll be reduced to grabbing people at random and praying that they join you after the mission is over.

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* SecretCharacter: Several NPCs [=NPCs=] in the terrorist campaign can be recruited into your organization if taken hostage and kidnapped. Unless you've already played the game before, however, you'll be reduced to grabbing people at random and praying that they join you after the mission is over.



** SWAT 2 will suspend an officer for shooting a suspect as well, even if it was justified.

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** A SWAT 2 will suspend an officer will be suspended for shooting killing a suspect as well, in the line of duty, even if it was justified.justified. This is true to real life police procedures as they don't ''know'' it was justified until an investigation has been done, but this has a tendency to surprise players who don't want to bench their best officers for a mission.



* UnusableEnemyEquipment: SWAT Officers cannot use captured Suspect Firearms and Terrorists cannot pick-up and use SWAT guns, especially notable for Terrrorists since they cannot purchase shotguns or equivalents for a decent amount of SWAT's equipment, and particularly annoying if a Terrorist surrenders, since if you free the Terrorist by killing the arresting Officer, the game will have moved the Terrorist's inventory into the Officer's inventory, which you have no means of accessing to get their stuff back.

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* UnusableEnemyEquipment: SWAT Officers cannot use captured Suspect Firearms and Terrorists cannot pick-up and use SWAT guns, especially notable for Terrrorists Terrorists since they cannot purchase shotguns or equivalents for a decent amount of SWAT's equipment, and particularly annoying if a Terrorist surrenders, since if you free the Terrorist by killing the arresting Officer, the game will have moved the Terrorist's inventory into the Officer's inventory, which you have no means of accessing to get their stuff back.
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The main features of ''SWAT 2'' are the two 15-mission campaigns for Los Angeles SWAT and a fictional [[WesternTerrorist Western Terrorist]] organization called the Five Eyes. Gameplay is divided between personnel management (funds, equipment, training, mission assignment) and tactical encounters where SWAT and criminals clash. Personnel must be rotated or replaced as they recover from injuries or (as in real-life SWAT) are suspended while a fatal shooting is investigated.

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The main features of ''SWAT 2'' are the two 15-mission campaigns for Los Angeles SWAT and a fictional [[WesternTerrorist Western Terrorist]] organization [[WesternTerrorists American terrorist organization]] called the Five Eyes. Gameplay is divided between personnel management (funds, equipment, training, mission assignment) and tactical encounters where SWAT and criminals clash. Personnel must be rotated or replaced as they recover from injuries or (as in real-life SWAT) are suspended while a fatal shooting is investigated.
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* SurprisinglyRealisticOutcome:
** SWAT 2 will suspend an officer for shooting a suspect as well, even if it was justified.
** When playing the terrorist campaign, any terrorists who are severely wounded during a mission [[CareerEndingInjury will be labeled "maimed"]], and cannot participate in any further missions. It's not like they can just go to a hospital, after all.

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