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* DidntThinkThisThrough: Failure to plan out mission 3 could result in the player dying the moment the mission starts.
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** Bad behavior incurs negative reactions from your fellow officers. Failing to meet protocol or staying with your team has you removed and scolded by the sergeant, and giving civilians the silent treatment has them rightfully offended at you.
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* VideoGameCrueltyPunishment: Shooting anyone without a justifiable reason[[labelnote:*]]If they are armed and refuse to comply with demands, or are an immediate threat to you or anyone else[[/labelnote]] will result in internal affairs getting involved, and eventually having you arrested for murder. Victims can include Lucy, the old lady in the first mission, and a injured hostage in the third mission.
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* InNameOnly: The ''SWAT'' series bears virtually no resemblance to the original Police Quest series, despite bearing its name. This ended with ''SWAT 3'', which dropped the name.
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* HaveANiceDeath: Getting killed in combat simply shows your funeral. Non-death game over sequences do play this straight with reprimands for poor behavior, including those that lead to game overs.
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* SurprisinglyRealisticOutcome:
** SWAT 1 has internal affairs coming in anytime you had to use a firearm, even if the mission was a success. This is done to review if the shot you took was justified. Accordingly, justified shots have you reinstated and commended, while unjustified shots have you arrested, ending the game.
*** Using a flash bang on a woman with a bad heart, rather than stunning her, has her die immediately - flashbangs and the like are emphatically '''less'''-lethal and ''not'' "non-lethal", because non-lethal weapons do not exist.
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* PressXToDie: SWAT is full of this, as well as PressXToNotDie. Go around a corner without slicing the pie? You're dead. Fail to cover a door? You're dead. Take a wrong turn? You're dead. Enter the Eastman building on the wrong side or without proper sniper cover? RocksFallEveryoneDies.

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* PressXToDie: SWAT is full of this, as well as PressXToNotDie. Go around a corner without slicing the pie? You're dead. Fail to cover a door? You're dead. Take a wrong turn? You're dead. Enter the Eastman building on the wrong side or without proper sniper cover? RocksFallEveryoneDies.TotalPartyKill.
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* DropInNemesis: An extremely blatant example, as the suspects will immediately come out of nowhere and kill you if you do a single thing wrong, even though using the mirror will reveal that they're not present anywhere near you.
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* AmazingFreakingGrace: If the player character dies, a bagpiper plays the song at his funeral.

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* AmazingFreakingGrace: If the player character dies, a bagpiper plays the song "The Amazing Grace" at his funeral.
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* PermanentlyMissableContent: Pacmeyer will eventually be promoted out of D Platoon, meaning that you may miss a chance to qualify as a sniper and take part in the third mission as one. It can be done after performing the first two separate sniper training drills and returning to Metro, and is generally best done right after the first callup as this will catch him as he's leaving.
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* ScareChord: A chord plays in most cases when you shoot somebody and there's a closeup on them dying.
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* FlushingEdgeInteractivity: There's a toilet in a bathroom during the first mission. You can flush it, but that will compromise the operation.
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* EarlyInstallmentWeirdness: With its heavy emphasis on FullMotionVideo, this game plays more like an adventure game in the vein of its [[VideoGame/PoliceQuest parent series]] than its more tactical sequels.
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* GunPorn: The loadout screen gives detailed closeups of the various weapons available to SWAT officers and clicking on the Detail button gives loving audio descriptions of each weapon's characteristics.


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* NoArcInArchery: Averted with the SniperRifle. The rifles scope requires zeroing and factors, such as wind resistance, need to be taken into account to determine the fall of shot. Played straight with the other weapons, since they're all used at such close ranges where such factors are not an issue.
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* ShootingGallery: The player can participate in range practices both with close quarter weapons (1911, [=MP5=], [=M16=], shotgun) and with the SniperRifle. In the latter case, the rifle needs to be zeroed.
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* ArtifactTitle: SWAT 1 and 2 retained the name "Police Quest" in their titles, despite being neither quests nor adventure games of any kind. This pretense was dropped in SWAT 3.

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* ArtifactTitle: SWAT 1 and 2 retained the name "Police Quest" in their titles, despite being neither quests nor adventure games of any kind. If not for the presence of Sonny Bonds in the second game, this would nearly count as InNameOnly. This pretense was dropped in SWAT 3.
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* ArtifactTitle: SWAT 1 and 2 retained the name "Police Quest" in their titles, despite being neither quests nor adventure games of any kind. This pretense was dropped in SWAT 3.


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* FullMotionVideo: The players play the game in a FMV-type sequence.


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* PressXToDie: SWAT is full of this, as well as PressXToNotDie. Go around a corner without slicing the pie? You're dead. Fail to cover a door? You're dead. Take a wrong turn? You're dead. Enter the Eastman building on the wrong side or without proper sniper cover? RocksFallEveryoneDies.
* RandomlyGeneratedLevels: SWAT only has a few missions, but the exact scenario can differ, such as the suspect's location. Better check all those corners with your mirror, just to be sure.
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* AWinnerIsYou: The game simply cuts to credits after the third mission. The closest thing to closure is the same use-of-force investigation cutscene you get if you use your firearm on either of the first two missions.


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* GameplayRandomization: Each mission has a few possible variants, depending on which team the player character is assigned to and what the suspects are doing, though each variant essentially plays out as a linear adventure.
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* IdiosyncraticMenuLabels: The game uses "New Career" and "Previous Career" in place of "New Game" and "Resume Game".

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[[redirect:VideoGame/{{SWAT}}]]

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[[redirect:VideoGame/{{SWAT}}]][[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/daryl_f_gates_police_quest___swat_coverart.png]]

''Police Quest: SWAT'' is an InteractiveMovie game developed and published by Creator/{{Sierra}} for computers running DOS, Windows, and Mac OS in 1995 and the first installment in the ''VideoGame/{{SWAT}}'' series. In it, you play as a SWAT pup who has to train under the eye of more experienced members by taking part in drills, listening to interviews and lectures, and generally following procedure. Once he is ready, he can take part in missions.

The game runs on the SCI 2 engine. You control the playable character by clicking on things. Commands can be given to other members of the team with the LASH radio during missions.
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!!This game provides examples of:
* AmazingFreakingGrace: If the player character dies, a bagpiper plays the song at his funeral.
* DigitizedSprites: The sprites of people used during gameplay are relatively unedited video-captured actors.
* EnsignNewbie: You play as a SWAT pup, a new member of the team who trains his skills and learns all about the procedures necessary during an operation.
* NeverMessWithGranny: The suspect of the first mission is an old lady who doesn't hesitate to shoot the crap out of SWAT members.
* WhatTheHellPlayer: The other members of the team or instructors tend to chew you out if you do stupid actions, try to interrupt them, quit the drill, jeopardise their mission, etc.
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[[redirect:VideoGame/{{SWAT}}]]

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