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You can play the first game free and legally in [=HTML5=] [[http://www.sarien.net/ here]].

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You can play the first game free and legally in [=HTML5=] [[http://www.sarien.net/ here]].
net You can play the first game free and legally in HTML5, here.]]



Jim Walls later moved on to Tsunami Games where he produced the SpiritualSuccessor, ''VideoGame/BlueForce''. Decades later he started a Kickstarter for the ''Police Quest''-like game, ''[[http://www.kickstarter.com/projects/precinctgame/precinct Precinct]]'', however, it was cancelled due to lack of funding. He did say in recent interviews that he still wants to get the game produced in some way in the future.

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Jim Walls later moved on to Tsunami Games where he produced the SpiritualSuccessor, ''VideoGame/BlueForce''. Decades later he started a Kickstarter for the ''Police Quest''-like game, ''[[http://www.kickstarter.com/projects/precinctgame/precinct Precinct]]'', Precinct,]]'' however, it was cancelled due to lack of funding. He did say in recent interviews that he still wants to get the game produced in some way in the future.



** In PQI-IV, your handgun. It does not have much use other than helping to uphold the peace (in the first game, you can put it in the gun locker at the jail and ''leave it there'' for the rest of the game), and is generally used more as an AppealToForce. The gun gets the most use in the second game [[spoiler: which is also the only time that Bonds shoots to kill]]. Justified in that you are an officer, and cannot unjustifiably go around and shoot people, even if they are about to assault you with a melee weapon or otherwise[[labelnote: note]]In real life, depending on state laws, officers can use lethal force, even if the public may deem it as unnecessary. Usually justified if the officer's life, or the life of others, are at stake. In the context of this game, it aims for non-violent solutions when it seems plausible.[[/labelnote]].

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** In PQI-IV, your handgun. It does not have much use other than helping to uphold the peace (in the first game, you can put it in the gun locker at the jail and ''leave it there'' for the rest of the game), and is generally used more as an AppealToForce. The gun gets the most use in the second game [[spoiler: which is also the only time that Bonds shoots to kill]]. Justified in that you are an officer, and cannot unjustifiably go around and shoot people, even if they are about to assault you with a melee weapon or otherwise[[labelnote: otherwise.[[labelnote: note]]In real life, depending on state laws, officers can use lethal force, even if the public may deem it as unnecessary. Usually justified if the officer's life, or the life of others, are at stake. In the context of this game, it aims for non-violent solutions when it seems plausible.[[/labelnote]].[[/labelnote]]
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* GoodGuyBar: The Blue Room is the local hangout for Lytton PD cops off duty. The place is even owned by a former LPD officer.
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** Arresting the DomesticAbuser in the first callout in ''SWAT 2'' will yield a quantity of PCP, implying that the drug was a factor.

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** Arresting the DomesticAbuser in the first callout in ''SWAT 2'' will yield a quantity of PCP, implying that the drug was a factor. On the terrorist side of things, Basho is vehemently [[EvenEvilHasStandards against drugs]] due to what happened to his own son.

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*** While not a central theme, in IV in South Central you can see a DARE billboard in the background(put there at the request of Darryl Gates) as clicking Hickman's medication on certain characters gets an anti drug response(Richard Marx say "I just say no" Barbie Can say "oh no no no no" and the Ragin Records owner says he can't take drugs because it messes him up and could hurt his business)

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*** While not a central theme, in IV in South Central you can see a DARE billboard in the background(put there at the request of Darryl Gates) as clicking Hickman's medication on certain characters gets an anti drug response(Richard Marx say "I just say no" Barbie Can say "oh no no no no" and the Ragin Records owner says he can't take drugs because it messes him up and could hurt his business) business).
** Arresting the DomesticAbuser in the first callout in ''SWAT 2'' will yield a quantity of PCP, implying that the drug was a factor.

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* ChekhovsGun: Taselli/Hoffman has a tattoo of a flower above his left nipple. This is important for preventing a judge from giving him bail (by showing that Taselli and Hoffman are the same person, and since one is wanted by the FBI in multiple murders, giving him bail would just let him get away), and for [[spoiler: identifying his corpse after Bains kills him and dumps in the river after Taselli escapes prison]].

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* ChekhovsGun: ChekhovsGun:
**
Taselli/Hoffman has a tattoo of a flower above his left nipple. This is important for preventing a judge from giving him bail (by showing that Taselli and Hoffman are the same person, and since one is wanted by the FBI in multiple murders, giving him bail would just let him get away), and for [[spoiler: identifying his corpse after Bains kills him and dumps in the river after Taselli escapes prison]].prison]].
** Opening Sonny's locker at the start of the game reveals two outfits in addition to his uniform. The first set is Sonny's off duty civilian attire, which he wears to The Blue Room for Jack's birthday. The other is an old pair of jeans and a white t-shirt that becomes his outfit as a detective.
** Defied with Sonny's service revolver. While you gain points for taking it from the locker and loading it, it never gets fired throughout the game. The Derringer concealed in the trick cane does get used, but [[CutsceneBoss without the player's input]].
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* DrinkingOnDuty: Defied. Doing so will give you an instant game over. On the other hand, a beer or two is OK if you are off-duty (e.g. Jack's birthday party).

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* DrinkingOnDuty: Defied. Doing so will give you an instant game over. On the other hand, a beer or two is OK if you are off-duty (e.g. Jack's birthday party).party) or are undercover.
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* DontTryThisAtHome: When you combine the aerosal can with a lighter, the narrator says this word to word.

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* DontTryThisAtHome: When you combine the aerosal can with a lighter, the narrator says this word to for word.
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* ColorCodedSpeech: In the VGA version, some characters have a different color for the speech window than white while speaking. This gets a frightening effect when you discover one of the characters in the game is the Death Angel, causing their window to go from brown to red.
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* DarkerAndEdgier: For Sierra's adventures as a whole. While not without moments of levity, it's still much more serious and deals with darker themes[[note]]even the first game features multiple graphically-described murders, [[spoiler:and Jack's daughter dies from a drug overdose[[/note]] than the whimsical ''VideoGame/KingsQuest'' and often affectionally parodic ''VideoGame/QuestForGlory''. To say nothing of the outright comedies like ''Videogame/SpaceQuest'' and ''Videogame/LeisureSuitLarry''.

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* DarkerAndEdgier: For Sierra's adventures as a whole. While not without moments of levity, it's still much more serious and deals with darker themes[[note]]even the first game features multiple graphically-described murders, [[spoiler:and Jack's daughter dies from a drug overdose[[/note]] overdose]][[/note]] than the whimsical ''VideoGame/KingsQuest'' and often affectionally parodic ''VideoGame/QuestForGlory''. To say nothing of the outright comedies like ''Videogame/SpaceQuest'' and ''Videogame/LeisureSuitLarry''.



** PQI's plot starts with an investigation of what seems to be an accident. It doesn't take much investigating to find out that the driver was shot, though, and his death and the police's subsequent investigation ends up uncovering and destroying a burgeoning drug empire. Somewhat Subverted in that the police already knew about the drug empire, but didn't have any information on who was behind it. The accident gives them a link to follow when they discovered the deceased man was targeted because of his connection to (and betrayal of) the kingpin.

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** PQI's plot starts with an investigation of what seems to be an accident. It doesn't take much investigating to find out that the driver was shot, though, and his death and the police's subsequent investigation ends up uncovering and destroying a burgeoning drug empire. Somewhat Subverted {{Downplayed}} in that the police already knew about the drug empire, but didn't have any information on who was behind it. The accident gives them a link to follow when they discovered the deceased man was targeted because of his connection to (and betrayal of) the kingpin.

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* [[spoiler:SmoochOfVictory: In PQI original, Marie will kiss Sonny in front of city hall in the ending.]]

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* [[spoiler:SmoochOfVictory: SmoochOfVictory:
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In PQI original, Marie [[spoiler:Marie will kiss Sonny in front of city hall in the ending.]]



* BettingMiniGame / LuckBasedMission: You are required to play a game of poker against three other characters twice. In the remake, you have the option to skip this and choose to win, or even [[SchmuckBait lose.]] Of course, [[LastLousyPoint you won't win the points you get for playing and winning legit]].

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* BettingMiniGame / LuckBasedMission: BettingMiniGame: You are required to play a game of poker against three other characters twice. In the remake, you have the option to skip this and choose to win, or even [[SchmuckBait lose.]] Of course, [[LastLousyPoint you won't win the points you get for playing and winning legit]].


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* CantGetAwayWithNuthin: If you neglect to walk around your car before leaving the station, you ''will'' get a flat tire.


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* CluckingFunny: "The Gremlin" pranks Dooley by placing a live chicken on his desk, who [[ToiletHumor shits all over the place.]]


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* LuckBasedMission: The two illegal poker games near the end of the game, which require luck (or {{Save Scum}}ming) to make enough money. You can skip them in the remake at the cost of points.
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Open Season is absolutely an adventure game.


* InNameOnly: ''Open Season'' and ''SWAT'' are not adventure games.

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* InNameOnly: ''Open Season'' and The ''SWAT'' are not adventure games.series bears virtually no resemblance to the original Police Quest series, despite bearing its name. This ended with ''SWAT 3'', which dropped the name.
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* TheDeterminator: [[spoiler: Bain's brother, Michael, attempts to have his revenge on Sonny for killing Jessie (in self-defense, of course). This is inverted however, since he [[KnowWhenToFoldEm gives up the moment he saw Sonny shoot at his men.]] ]]

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* TheDeterminator: [[spoiler: Bain's Bains' brother, Michael, attempts to have his revenge on Sonny for killing Jessie (in self-defense, of course). This is inverted however, since he [[KnowWhenToFoldEm gives up the moment he saw Sonny shoot at his men.]] ]]



* FaceHeelTurn: [[FromCamouflageToCriminal Bain's brother used to serve in the army]], but turned to drug dealing and [[spoiler: setting out for revenge]] when he learned that [[spoiler: Sonny killed Jessie.]]

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* FaceHeelTurn: [[FromCamouflageToCriminal Bain's Bains' brother used to serve in the army]], but turned to drug dealing and [[spoiler: setting out for revenge]] when he learned that [[spoiler: Sonny killed Jessie.]]



* TheyFightCrime: Sonny Bonds is a ByTheBookCop who assesses most (if not all) situations according to procedure and is known for having played a key role in capturing a serial killer and drug runner, and then killing him in self-defense when he broke out, and has gained the reputation of being cop-of-the-year following Bain's arrest. Pat Morales is a female CowboyCop who is a loose cannon who doesn't always do things by the book and believes in harsh justice and that her partner is too soft. [[spoiler: Sonny fights crime. [[AvertedTrope She]] [[EvilAllAlong doesn't!]] ]]

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* TheyFightCrime: Sonny Bonds is a ByTheBookCop who assesses most (if not all) situations according to procedure and is known for having played a key role in capturing a serial killer and drug runner, and then killing him in self-defense when he broke out, and has gained the reputation of being cop-of-the-year following Bain's Bains' arrest. Pat Morales is a female CowboyCop who is a loose cannon who doesn't always do things by the book and believes in harsh justice and that her partner is too soft. [[spoiler: Sonny fights crime. [[AvertedTrope She]] [[EvilAllAlong doesn't!]] ]]
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* ConverseWithTheUnconscious: Marie ends up comatose, and the doctor encourages Sonny to bring in anything relating to her and interacting with her in hopes that she will wake up [[spoiler: (and it also helps a lot if you make sure she's receiving the correct IV dosage). Doing all you can do will eventually wake her out of it, smiling at Sonny.]] [[ButNowIMustGo If only it weren't for the fact that you still had a shift to cover...]] ]]

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* ConverseWithTheUnconscious: Marie ends up comatose, and the doctor encourages Sonny to bring in anything relating to her and interacting with her in hopes that she will wake up [[spoiler: (and it also helps a lot if you make sure she's receiving the correct IV dosage). Doing all you can do will eventually wake her out of it, smiling at Sonny.]] [[ButNowIMustGo If only it weren't for the fact that you still had a shift to cover...]] ]]
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* TheyFightCrime: Sonny Bonds is a ByTheBookCop who assesses most (if not all) situations according to procedure and is known to having played a key role in capturing a serial killer and drug runner, and then killing him in self-defense when he broke out, and has gained the reputation of being cop-of-the-year following Bain's arrest. Pat Morales is a female CowboyCop who is a loose cannon who doesn't always do things by the book and believes in harsh justice and that her partner is too soft. [[spoiler: Sonny fights crime. [[AvertedTrope She]] [[EvilAllAlong doesn't!]] ]]

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* TheyFightCrime: Sonny Bonds is a ByTheBookCop who assesses most (if not all) situations according to procedure and is known to for having played a key role in capturing a serial killer and drug runner, and then killing him in self-defense when he broke out, and has gained the reputation of being cop-of-the-year following Bain's arrest. Pat Morales is a female CowboyCop who is a loose cannon who doesn't always do things by the book and believes in harsh justice and that her partner is too soft. [[spoiler: Sonny fights crime. [[AvertedTrope She]] [[EvilAllAlong doesn't!]] ]]
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* IJustShotMarvinInTheFace: Sonny can fire his gun while it's still holstered with [[NonStandardGameOver predictable results]].

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--> "BUSTED! You died of embarrassment!"

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--> ---> "BUSTED! You died of embarrassment!"



--> "Breaking and entering doesn't look good on a policeman's record, Sonny!"

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--> ---> "Breaking and entering doesn't look good on a policeman's record, Sonny!"


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* PoliceBrutality: [[AvertedTrope Yeah, no.]] Invoking this trope yourself is a quick way to get yourself a GameOver. In each game, you have to go by the book and use the right amount of force each situation calls for. Not that it'll stop the criminals you're arresting from (wrongly) accusing you of this.
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Added an example.

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* ExecutiveBallClicker: Criminal psychologist of the LPD Dr. Sidney Aimes has a Newton's cradle on his work desk, which the game mentions is for "mindless executives". Using the hand icon on it makes him ask "Would you mind not playing with my balls, please?"

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Straight aversions aren't valid examples.


* UnwinnableByMistake: Not as much compared to other Sierra adventure games, even after the first game. For example, giving your gun to the front desk will net you an immediate game over.
** In fact, this gets averted later. When you are able to get to the gun locker, you can put your gun inside and keep it inside for the rest of the game!
** However, certain mistakes can prevent you from completing the game normally (playing this trope straight), such as not adjusting your sights in PQII (hope you saved beforehand!) and not investigating Marie's hospital bed for a discrepancy in medicine dosage [[spoiler: or getting internal affairs involved]] in PQIII.

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* UnwinnableByMistake: Not as much compared to other Sierra adventure games, even after the first game. For example, giving your gun to the front desk will net you an immediate game over.
** In fact, this gets averted later. When you are able to get to the gun locker, you can put your gun inside and keep it inside for the rest of the game!
** However, certain
UnintentionallyUnwinnable: Certain mistakes can prevent you from completing the game normally (playing this trope straight), normally, such as not adjusting your sights in PQII (hope you saved beforehand!) and not investigating Marie's hospital bed for a discrepancy in medicine dosage [[spoiler: or getting internal affairs involved]] in PQIII.



* ConnectTheDeaths: A GameBreakingBug in this puzzle, which was present in the early versions of the game, often caused the game to become UnwinnableByMistake and earned it FanonDiscontinuity status with many fans.

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* ConnectTheDeaths: A GameBreakingBug in this puzzle, which was present in the early versions of the game, often caused the game to become UnwinnableByMistake UnintentionallyUnwinnable and earned it FanonDiscontinuity status with many fans.



* PixelHunt: For a Sierra adventure game, it's inevitable that this will show up, though it's easier to make out compared to other examples. You will need to get batteries for your flash light and use it to find a piece of evidence under the car. Otherwise, [[UnwinnableByMistake it's unwinnable.]]

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* PixelHunt: For a Sierra adventure game, it's inevitable that this will show up, though it's easier to make out compared to other examples. You will need to get batteries for your flash light and use it to find a piece of evidence under the car. Otherwise, [[UnwinnableByMistake [[UnintentionallyUnwinnable it's unwinnable.]]
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Nothing like that is possible in the game


* BlackComedyRape: Showering with Morris Fudley turns out to be a bad idea.
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** The third game actually lampshades the fact that the player is probably expecting some kind of toilet humor, by including a toilet that can be interacted with, but not actually used. Continued interaction will lead to the game basically telling you to stop obsessing over it.

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** The third game actually lampshades the fact that the player is probably expecting some kind of toilet humor, by including a toilet that can be interacted with, but not actually used. Continued interaction will lead to the game basically telling you to stop obsessing over it.toilets.
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* ToiletHumor: In the first and second games, you can talk to some cops who are on the toilet while in the locker room. Their responses range for sardonic to annoyed and can all be summed up as "I'm having a hard time in here, so leave me alone" and the second game allows the player to use the toilet. Averted in the third game and the VGA remake of the first game.
** The third game actually lampshades the fact that the player is probably expecting some kind of toilet humor, by including a toilet that can be interacted with, but not actually used. Continued interaction will lead to the game basically telling you to stop obsessing over it.
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* BreakingTheFourthWall: You can call Sierra customer support and let them know that you'd like help. Then the guy on the line will inform you that it actually isn't a support line and tells you to [[RealityEnsues use a real phone instead.]]

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* BreakingTheFourthWall: You can call Sierra customer support and let them know that you'd like help. Then the guy on the line will inform you that it actually isn't a support line and tells you to [[RealityEnsues use a real phone instead.]]
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** In the first game, the customer of a drug dealer will surrender immediately the moment you order him to freeze and come out with a gun, while the dealer runs (though if you keep Laura informed, she'll bintercept him as the game requires). The remake, however, subverts this as the customer does make an attempt to escape, but gets held up when Sonny gets closer and orders him to freeze once again.

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** In the first game, the customer of a drug dealer will surrender immediately the moment you order him to freeze and come out with a gun, while the dealer runs (though if you keep Laura informed, she'll bintercept intercept him as the game requires). The remake, however, subverts this as the customer does make an attempt to escape, but gets held up when Sonny gets closer and orders him to freeze once again.



* TheMainCharactersDoEverything: Throughout the series Bonds handles loads of tasks which should be done by a specialized investigator or officer. Probably the biggest example of this is near the end of the third game, where you call in a SWAT breach team to help taking on a group of criminals who have barricaded themselves into a crack house. All the SWAT do is plow down the door with their motorized ram, and ''Bonds proceeds to enter the house by himself while the SWAT waits outside''.

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* TheMainCharactersDoEverything: Throughout the series Bonds handles loads of tasks which should be done by a specialized investigator or officer. Probably the biggest example of this is near the end of the third game, where you call in a SWAT breach team to help in taking on a group of criminals who have barricaded themselves into in a crack house. All the SWAT do is plow down the door with their motorized ram, and ''Bonds proceeds to enter the house by himself while the SWAT waits outside''.



** PQI's plot starts with an investigation of what seems to be an accident. It doesn't take much investigating to find out that the driver was shot, though, and his death and the police's subsequent investigation ends up uncovering and destroying a burgeoning drug empire. Somewhat Subverted in that the police already knew about the drug empire, but didn't have any information on who was behind it. The accident gives them a link to follow back when they discovered the deceased man was targeted because of his connection to (and betrayal of) the kingpin.

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** PQI's plot starts with an investigation of what seems to be an accident. It doesn't take much investigating to find out that the driver was shot, though, and his death and the police's subsequent investigation ends up uncovering and destroying a burgeoning drug empire. Somewhat Subverted in that the police already knew about the drug empire, but didn't have any information on who was behind it. The accident gives them a link to follow back when they discovered the deceased man was targeted because of his connection to (and betrayal of) the kingpin.
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** In PQIII, you can review files on [[spoiler: Pat Morales, and even a psychiatrist's personnel file on her to reveal that she has a slew of cases on her before the game started. To begin with: she has tempered with evidence and gone against protocol several times, leading to a prior investigation by Internal Affairs, but she was left untouched due to lack of evidence. Sonny can find actual evidence to finally have something done about her.]]

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** In PQIII, you can review files on [[spoiler: Pat Morales, and even a psychiatrist's personnel file on her to reveal that she has a slew of cases on her before the game started. To begin with: she has tempered tampered with evidence and gone against protocol several times, leading to a prior investigation by Internal Affairs, but she was left untouched due to lack of evidence. Sonny can find actual evidence to finally have something done about her.]]
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** The Narrator in IV does get quite snarky if you do things like clicking the notepad on your car in the first scene("There's no need to record the fact that you drove your car here") or the puddy knife on random objects("Feeling handy? Like Mr Fix-it Carey?") or the plastic bags on Lucky Mini Mart shelves("Are you shopping detective? Get back to work")

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** The Narrator in IV does get quite snarky if you do things like clicking the notepad on your car in the first scene("There's no need to record the fact that you drove your car here") or the puddy putty knife on random objects("Feeling handy? Like Mr Fix-it Carey?") or the plastic bags on Lucky Mini Mart shelves("Are you shopping detective? Get back to work")
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** Though the fourth game sets it in a non-fictional city of Los Angeles, California.

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** Though the fourth game sets it in a the non-fictional city of Los Angeles, California.
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* MortonsFork: The fate of [[spoiler:Jason Taselli]]. You end up jailing him and it's a race against time to get a No Bail warrant to keep him locked up. Fail to do so, he gets bailed out and escapes. Succeed, however, and he will jump a guard and escape anyway. Not that it matters in the end, as either way, [[spoiler:Bains murders him for being too much of a liability and dumps his corpse near the Clearwater River]].

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* RealityEnsues: PQII ends with [[spoiler: a shoot-out against Jessie Bains. What follows is Sonny's leave of absence for three days as Internal Affairs reviews if your actions were in self-defense. Thankfully, it was deemed to be so, and they decided to award Sonny, and even give him a two week vacation with pay for the trouble... ''unless'' you pulled the trigger first in the shootout. In that case, your actions were not in self-defense and Sonny instead gets ''arrested for murder''.]]
** PQIII took some liberties as to how the end scene is played off, and then once you complete that scene correctly, the narrator (Jim Walls) then informs you that "All that's left to fight is the paperwork." Not that Sonny minded, considering what he had to go through at the time.
** SWAT 1 has internal affairs coming in anytime you had to use a firearm, even if the mission was a success. This is done to review if the shot you took was justified. Accordingly, justified shots has you reinstated and commended, while unjustified shots has you arrested, ending the game.
*** Using a flash bang on a woman with a bad heart has her die immediately.
** SWAT 2 would suspend an officer for shooting a suspect as well, even if it was justified.
** When playing the terrorist campaign in SWAT 2, any terrorists who are severely wounded during a mission [[CareerEndingInjury will be labeled "maimed"]], and cannot participate in any further missions. It's not like they can just go to a hospital, after all.


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* SurprisinglyRealisticOutcome: PQII ends with [[spoiler: a shoot-out against Jessie Bains. What follows is Sonny's leave of absence for three days as Internal Affairs reviews if your actions were in self-defense. Thankfully, it was deemed to be so, and they decided to award Sonny, and even give him a two week vacation with pay for the trouble... ''unless'' you pulled the trigger first in the shootout. In that case, your actions were not in self-defense and Sonny instead gets ''arrested for murder''.]]
** PQIII took some liberties as to how the end scene is played off, and then once you complete that scene correctly, the narrator (Jim Walls) then informs you that "All that's left to fight is the paperwork." Not that Sonny minded, considering what he had to go through at the time.
** SWAT 1 has internal affairs coming in anytime you had to use a firearm, even if the mission was a success. This is done to review if the shot you took was justified. Accordingly, justified shots has you reinstated and commended, while unjustified shots has you arrested, ending the game.
*** Using a flash bang on a woman with a bad heart, rather than stunning her, has her die immediately.
** SWAT 2 would suspend an officer for shooting a suspect as well, even if it was justified.
** When playing the terrorist campaign in SWAT 2, any terrorists who are severely wounded during a mission [[CareerEndingInjury will be labeled "maimed"]], and cannot participate in any further missions. It's not like they can just go to a hospital, after all.

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"Compressed Time Frame" doesn't appear to be a trope (yet). I changed one of them, though.


* BrieferThanTheyThink: Because there's no day-night cycle and no break from any of the action, the game appears to take place in less than a single day, with the first patrol shift starting at 1pm, the second shift at 7pm, and the sting happening at night. With all the events going on, many players feel the timeline is quite a bit longer.



* CompressedTimeFrame: Because there's no day-night cycle and no break from any of the action, the game appears to take place in less than a single day, with the first patrol shift starting at 1pm, the second shift at 7pm, and the sting happening at night. Presumably, the timeline is quite a bit longer.



* CompressedTimeFrame: The events take place over two days, with Bains breaking out of jail and escaping on the first day, and his RoaringRampageOfRevenge happening on the second day [[spoiler: until Sonny guns him down]].

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* %%* CompressedTimeFrame: The events take place over two days, with Bains breaking out of jail and escaping on the first day, and his RoaringRampageOfRevenge happening on the second day [[spoiler: until Sonny guns him down]].
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* ButThouMust: If the player doesn't stick in the application for a transfer to narcotics, the division will request him to be promoted anyway.

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