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Set in an AlternateContinuity of the main series, this game features the Borrius region, which waged war against [[VideoGame/PokemonXAndY Kalos]] 3000 years ago. The King of Borrius summoned [[JackassGenie Hoopa]] to try and turn the tides, but ended up prolonging the war in a bid for power, which caused many more Pokémon to die, including the king of Kalos's beloved Floette. The king built a machine that restored Floette's life; however, overcome by vengeance, he turned it into the [[WeaponOfMassDestruction Ultimate Weapon]], using it to end the war. Back in the Borrius region, the people were furious at the king for continuing the war without compensation, and convinced Hoopa to attack the region in an attempted insurrection. However, using the power of the three Legendary Birds, the king created the Prison Bottle and sealed away Hoopa's dark power. The now-confined Hoopa would be watched over by the king's progeny for years to come, until it is sealed in a Poké Ball by Aros, a legendary figure in the Borrius region, and thrown into a river.

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Set in an AlternateContinuity of the main series, this game features the Borrius region, which waged war against [[VideoGame/PokemonXAndY Kalos]] 3000 years ago. The King of Borrius summoned [[JackassGenie Hoopa]] to try and turn the tides, but ended up prolonging the war in a bid for power, which caused many more Pokémon to die, including the king of Kalos's beloved Floette. The king built a machine that restored Floette's life; however, overcome by vengeance, he turned it into the [[WeaponOfMassDestruction Ultimate Weapon]], using it to end the war. Back in the Borrius region, the people were furious at the their own king for continuing the war without compensation, and convinced Hoopa to attack the region in an attempted insurrection. However, using the power of the three Legendary Birds, the king created the Prison Bottle and sealed away Hoopa's dark power. The now-confined Hoopa would be watched over by the king's progeny for years to come, until it is sealed in a Poké Ball by Aros, a legendary figure in the Borrius region, and thrown into a river.
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** As of version 2.0, none of the Pokémon from Galar are available in the game. However, they are still coded into the game on account of the enhanced engine, so if you're able to trade them from another game that does have them (like ''VideoGame/PokemonRadicalRed'' for instance), then they'll work just fine.

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** As of version Prior to Version 2.0, none of the Pokémon no Pokemon from Galar are [[VideoGame/PokemonSwordAndShield Galar]] were available to catch in the game. However, they are were still coded into the game in, on account of the game's enhanced engine, so engine. So if you're you were able to trade get them from another game that does have them (like ''VideoGame/PokemonRadicalRed'' for instance), somehow, then they'll they'd work just fine.fine. Averted as of Version 2.1, where they became available regularly.
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** Having a Pokémon with Illusion in the party messes up the algorithm the A.I uses to determine when to switch, or make a prediction when you switch (which is why it is only possible to capture Zoroark in the Post-Game on a normal playthrough).

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** Having a Pokémon Pokemon with the Illusion ability in the your party messes up the algorithm the A.I uses to determine when to switch, or make a prediction it should switch and predict when you switch (which will switch, which is why it is the Zorua line can only possible to capture Zoroark in be caught during the Post-Game on a normal playthrough).postgame in non-randomized playthroughs.
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Trope was cut/disambiguated due to cleanup


''Pokémon Unbound'' is notable for using a powerful custom engine known as the Custom [=FireRed=] Upgrade (CFRU) Engine, also created by Skeli. This engine adds features, Pokémon, and moves from later generations, specifically up to the [[VideoGame/PokemonSwordAndShield Generation VIII games]]. These include the the physical-special split, the Fairy-type and updated type chart, Mega Evolutions, Z-Moves, Dynamax, and [[TheLastOfTheseIsNotLikeTheOthers sitting on benches]]. It also features four difficulty options, starting at Vanilla (which is closer to a traditional ''Pokémon'' game) and going all the way up to Insane, which cranks the game's difficulty up to [[NintendoHard unfair levels]]. A full-fledged [[{{Sidequest}} Mission]] system is also in the game.

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''Pokémon Unbound'' is notable for using a powerful custom engine known as the Custom [=FireRed=] Upgrade (CFRU) Engine, also created by Skeli. This engine adds features, Pokémon, and moves from later generations, specifically up to the [[VideoGame/PokemonSwordAndShield Generation VIII games]]. These include the the physical-special split, the Fairy-type and updated type chart, Mega Evolutions, Z-Moves, Dynamax, and [[TheLastOfTheseIsNotLikeTheOthers sitting on benches]].benches. It also features four difficulty options, starting at Vanilla (which is closer to a traditional ''Pokémon'' game) and going all the way up to Insane, which cranks the game's difficulty up to [[NintendoHard unfair levels]]. A full-fledged [[{{Sidequest}} Mission]] system is also in the game.
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishonen}}: Aklove got a redesign from version 2.0 onward, going from just a dude in a cult outfit to a ''pretty'' dude in a cult outfit, long hair and all.
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* BossInMookClothing: On the snowy part of Victory Road, there are two Trainers, a male and female Expert, blocking your way, who aren't skippable, but you've fought plenty of Experts and Double Battles, so it ought to be easy, right? That is until the battle music for ''Mega Trainers'' starts up, and suddenly it's revealed that both of them are not only in sync with each other's team (with one side setting up harsh sunlight with Drought, while the other throws out powerful Fire-type attacks or a no-charge needed Solarbeam), they also carry a Mega Charizard Y and a Mega Venusaur.
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* LastLousyPoint: Although the data for the various types of Cosplay Pikachu are in the game, there's no way to catch any for yourself, except through an extremely frustrating series of steps. First, you have to win 100 times in a row in the Battle Tower Random battles, in the right format. Then you have to hope that one of the Trainers you battle fights you with a Cosplay Pikachu. Then you have to win that battle, and add the Pikachu to your party afterwards. THEN you have to win the next battle with the Cosplay Pikachu, and only then does the guide offer you the chance to keep it for yourself. Oh, and if you ever lose, you have to start the climb to 100 wins ''all over again''. So for anyone wanting to complete a collection...good luck.
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** On the Insane difficulty, should the Player challenge Candice at the first ooportunity, her Glaceon will carry Mirror Coat, a move it cannot learn until Level 45, below the Level Cap of 32. Her Sneasel also carries Night Slash, a move it cannot learn ''at all'' until it evolves into Weavile.

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** On the Insane difficulty, should the Player challenge Candice at the first ooportunity, opportunity, her Glaceon will carry Mirror Coat, a move it cannot learn until Level 45, below the Level Cap of 32. Her Sneasel also carries Night Slash, a move it cannot learn ''at all'' until it evolves into Weavile.
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Added DiffLines:

** On the Insane difficulty, should the Player challenge Candice at the first ooportunity, her Glaceon will carry Mirror Coat, a move it cannot learn until Level 45, below the Level Cap of 32. Her Sneasel also carries Night Slash, a move it cannot learn ''at all'' until it evolves into Weavile.
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*** In the same vein, Vanillite's evolution into Vanillish was lowered from a level 35 requirement to only level 24, to prevent players from being stuck with a basic Pokémon until after 3rd Gym.
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* SimonSaysMiniGame: Storming the Black Ferrothorn's HQ in the Battle for Antisis mission requires the Player to go through this, to open up the doors leading to the top floor, where the boss Barbs is waiting.

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Changed: 304

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* ObviousRulePatch: His shadowy veil prevents entry hazards such as Spikes from affecting his Ghost-types when they are at full health, to prevent people from bypassing the Shadow Shield effect with passive damage the moment they enter battle. The moves Safeguard and Substitute will also fail when used by a non-Ghost type.

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* ObviousRulePatch: His shadowy veil ObviousRulePatch:
** Elias's Shadow Shield
prevents entry hazards such as Spikes from affecting his Ghost-types when they are at full health, to prevent people from bypassing the Shadow Shield effect with passive damage the moment they enter battle. The moves Safeguard and Substitute will also fail when used by a non-Ghost type.

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