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* CompletelyDifferentTitle: ''Pokémon Shuffle'' is actually called ''PokéToru'' (combination of ''Pocket Monsters'' and the word ''toru'' (とる, possibly means "to capture")) in Japan.

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* CompletelyDifferentTitle: ''Pokémon Shuffle'' is actually called ''PokéToru'' ''{=PokéToru=}'' (combination of ''Pocket Monsters'' and the word ''toru'' (とる, possibly means "to capture")) in Japan.



*** Even better in ''Shuffle Mobile'', where for a limited time starting from the mobile version's launch, you're given a passcode (in the 3DS's Check In notification) that can be used there to instantly claim a Lucarionite. Keep in mind that Lucario itself (has 70 base power) is available as soon as you've S-ranked 12 stages, which is rather early. You still need a rather strong team to tackle its stage, however, due to being an Expert stage.



* PlayEveryDay: ''Shuffle'' encourages with its "Check In" feature, which allows the game to connect to the internet to look for any extra data. Checking In also grants the player 500 bonus Coins once per day, with a 1000 Coin bonus per 10 Check Ins.

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* PlayEveryDay: ''Shuffle'' encourages with its "Check In" feature, feature ("Log In" in ''Shuffle Mobile''), which allows the game to connect to the internet to look for any extra data. Checking In also grants the player 500 bonus Coins once per day, with a 1000 Coin bonus per 10 Check Ins/Log Ins.
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Another game in the series on 3DS, ''Pokémon Shuffle'', was released in 2015, with gameplay based primarily on ''Battle Trozei'' but based more on using a limited number of moves and building combos than on clearing the board. The game is also free-to-play, with a hearts system and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally did get an iOS and Android port in Japan in August of 2015.

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Another game in the series on 3DS, ''Pokémon Shuffle'', was released in 2015, with gameplay based primarily on ''Battle Trozei'' but based more on using a limited number of moves and building combos than on clearing the board. The game is also free-to-play, with a hearts system and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally did get an iOS and Android port in Japan in August of 2015.
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* {{DRM}}: ''Shuffle Mobile'', unlike the 3DS version, cannot be played offline.
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Another game in the series on 3DS, ''Pokémon Shuffle'', was released in 2015, with gameplay based primarily on ''Battle Trozei'' but based more on using a limited number of moves and building combos than on clearing the board. The game is also free-to-play, with a hearts system and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally got an iOS and Android port in Japan, with both platforms getting the game in August of 2015.

to:

Another game in the series on 3DS, ''Pokémon Shuffle'', was released in 2015, with gameplay based primarily on ''Battle Trozei'' but based more on using a limited number of moves and building combos than on clearing the board. The game is also free-to-play, with a hearts system and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally got did get an iOS and Android port in Japan, with both platforms getting the game Japan in August of 2015.
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Another game in the series on 3DS, ''Pokémon Shuffle'', was released in 2015, with gameplay based primarily on ''Battle Trozei'' but based more on using a limited number of moves and building combos than on clearing the board. The game is also free-to-play, with a hearts system and microtransactions similar to many mobile phone games.

to:

Another game in the series on 3DS, ''Pokémon Shuffle'', was released in 2015, with gameplay based primarily on ''Battle Trozei'' but based more on using a limited number of moves and building combos than on clearing the board. The game is also free-to-play, with a hearts system and microtransactions similar to many mobile phone games. Speaking of mobile phone games, ''Shuffle'' finally got an iOS and Android port in Japan, with both platforms getting the game in August of 2015.
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* AntiGrinding: Skilled ''Shuffle'' players may get to the point where they can blaze through the new levels, so the game puts in measures to either stall them, or make some money out of them. For example, once you advance far enough, even some ComMons have extremely low capture rates, leaving the player with the option to forge ahead without catching it, or using up turns to repeat the level and catch it. Normally, forging ahead is fine...until you hit levels where a Pokemon is near-nigh impossible to capture without having one particular Pokemon on your support team. For example, the Spewpa level, with only three turns, is nearly impossible without the Scatterbug on the level preceding it. Players must either cross their fingers and hope that their team can do it without Scatterbug, burn through hearts repeating the Scatterbug level, or spend Coins on boosts to even the odds. And then there's S-Ranking, the only way to unlock the Expert stages.
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* CutAndPasteEnvironments: Albens Town in ''Shuffle'' re-uses the background and music from the first area, Puerto Blanco.

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* CutAndPasteEnvironments: Albens Town in ''Shuffle'' re-uses the background and music from the first area, Puerto Blanco.
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** [[BlowYouAway Starly]] and [[BigCreepyCrawlies Scatterbug]] are both obtainable in Albens Town, one of the game's several "expansion" areas. Both also possess the lowest possible base power comparable to the likes of Pidgey, Pichu, Togepi, etc. However, they have similar cases to Feebas. Doing an "itemless" run on the Staravia and Spewpa stages (each has the respective Pokémon as obstacles) becomes much easier when you have Starly in the former and Scatterbug on the latter as your Support. ''Especially'' Spewpa's stage, where it's possible to win by ''doing nothing at all''.

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** [[BlowYouAway Starly]] and [[BigCreepyCrawlies Scatterbug]] are both obtainable in Albens Town, one of the game's several "expansion" areas. Both also possess the lowest possible base power comparable to the likes of Pidgey, Pichu, Togepi, etc. However, they have similar cases to Feebas. Doing an "itemless" run on the [[ArbitraryHeadcountLimit Staravia and Spewpa stages stages]] (each has the respective Pokémon as obstacles) obstacles trapped behind barriers) becomes much easier when you have Starly in the former and Scatterbug on the latter as your Support. ''Especially'' Spewpa's stage, where it's possible to win by ''doing nothing at all''.
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** [[BlowYouAway Starly]] and [[BigCreepyCrawlies Scatterbug]] are both obtainable in Albens Town, one of the game's several "expansion" areas. Both also possess the lowest possible base power comparable to the likes of Pidgey, Pichu, Togepi, etc. However, they have similar cases to Feebas. Doing an "itemless" run on the Staravia and Spewpa stages (each has the respective Pokémon as obstacles) becomes much easier when you have Starly in the former and Scatterbug on the latter as your Support. ''Especially'' Spewpa's stage, where it's possible to win by ''doing nothing at all''.
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* CutAndPasteEnvironments: Albens Town in ''Shuffle'' re-uses the background and music from the first area, Puerto Blanco.
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** For the America region, there's zonextreme, who is (mostly) always on the top 5 in the competitive events. It also helps that since the Arceus event, he/she took advantage of the strategy mentioned above.

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* CriticalHit: In ''Shuffle'', there's a chance "Super Catch Power" will occur if you initially fail to capture a pokemon, but have enough money to afford a Great Ball. Where-as a Great Ball doubles your capture rate, a Super Catch Power increases it by about 2.3x. If a capture rate of 25% turns to 50%, then a Super Catch Power ups that to about 63% or so. Additionally, a Pokemon will normally run away after escaping from a great ball, but you can keep trying to throw great balls so long as you can afford them.

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* CompletelyDifferentTitle: ''Pokémon Shuffle'' is actually called ''PokéToru'' (combination of ''Pocket Monsters'' and the word ''toru'' (とる, possibly means "to capture")) in Japan.
* CriticalHit: In ''Shuffle'', there's a chance "Super Catch Power" will occur if you initially fail to capture a pokemon, Pokémon, but have enough money to afford a Great Ball. Where-as a Great Ball doubles your capture rate, a Super Catch Power increases it by about 2.3x. If a capture rate of 25% turns to 50%, then a Super Catch Power ups that to about 63% or so. Additionally, a Pokemon will normally run away after escaping from a great ball, but you can keep trying to throw great balls so long as you can afford them.
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** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon[[note]]For the completionists out there, if you want [[MakingASplash Phione]], I hope you have better luck because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.

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** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon[[note]]For the completionists out there, there (or in general, anyone who wants to stand a chance in Mega Garchomp's stage), if you want [[MakingASplash Phione]], I hope you have better luck because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.
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* ThatOnePlayer: In ''Shuffle'''s competitive events, starting from the Blazikenite one, pretty much anyone at the near-top (or outright number one) ranks whose Pokémon consist of simply a [[CastingAShadow Gengar]] (a common Pokémon capable of [[SuperMode Mega Evolution]] used to score lots of points), [[OlympusMons Arceus]], and two strong [[NonElemental Normal-type]] mons. This combination is considered DifficultButAwesome because you need to think fast (especially getting Double Normal to work without breaking your combo), but once you've mastered it, you'll soon become this type of player and the "Organize" button means nothing anymore (that is, unless the target Pokémon is resistant against Normal-type). For a somewhat specific example, one Japanese player used this exact strategy and managed to score around ''150,000'' points! Assuming that Attack Power ↑ is used (making the base score around a still-whopping ''75,000''), such score is near-impossible to achieve (even if the RandomNumberGod is friendly towards you) unless you're using a "Home" button exploit that no longer works in the more recent versions.

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* ThatOnePlayer: In ''Shuffle'''s competitive events, starting from the Blazikenite one, pretty much anyone at the near-top (or outright number one) ranks whose Pokémon consist of simply a [[CastingAShadow Gengar]] (a common Pokémon capable of [[SuperMode Mega Evolution]] used to score lots of points), [[OlympusMons Arceus]], and two strong [[NonElemental Normal-type]] mons. This combination is considered DifficultButAwesome because you need to think fast (especially getting Double Normal to work without breaking your combo), but once you've mastered it, you'll soon become this type of player and the "Organize" "Optimize" button means nothing anymore (that is, unless the target Pokémon is resistant against Normal-type). For a somewhat specific example, one Japanese player used this exact strategy and managed to score around ''150,000'' points! Assuming that Attack Power ↑ is used (making the base score around a still-whopping ''75,000''), such score is near-impossible to achieve (even if the RandomNumberGod is friendly towards you) unless you're using a "Home" button exploit that no longer works in the more recent versions.
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* ThatOnePlayer: In ''Shuffle'''s competitive events, starting from the Blazikenite one, pretty much anyone at the near-top (or outright number one) ranks whose Pokémon consist of simply a [[CastingAShadow Gengar]] (a common Pokémon capable of [[SuperMode Mega Evolution]] used to score lots of points), [[OlympusMons Arceus]], and two strong [[NonElemental Normal-type]] mons. This combination is considered DifficultButAwesome because you need to think fast (especially getting Double Normal to work without breaking your combo), but once you've mastered it, you'll soon become this type of player and the "Organize" button means nothing anymore (that is, unless the target Pokémon is resistant against Normal-type). For a somewhat specific example, one Japanese player used this exact strategy and managed to score around ''150,000'' points! Assuming that Attack Power ↑ is used (making the base score around a still-whopping ''75,000''), such score is near-impossible to achieve (even if the RandomNumberGod is friendly towards you) unless you're using a "Home" button exploit that no longer works in the more recent versions.
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* AntiFrustrationFeatures: The third Safari event in ''Shuffle'' includes stages that yield high amounts of coins (Staryu) and EXP (Starmie). They aren't encountered frequently enough to be used for regular grinding, but they do make the hunt for the others (especially Garchomp and Phione) feel like less of a waste of time and Hearts.
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* MoneyGrinding: You pretty much have to resort to this in ''Shuffle'' if you want more coins without spending your jewels. Both regular Meowth stage (stage 37) and once-in-Sunday Meowth event stage ("Meowth's Coin Mania") are perfect stages to gain more than just two-digit coins.
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** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon[[note]]For the completionists out there, if you want the [[MakingASplash Phione]], I hope you have better luck because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.

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** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon[[note]]For the completionists out there, if you want the [[MakingASplash Phione]], I hope you have better luck because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.
Is there an issue? Send a MessageReason:
None


** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.

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** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon.mon[[note]]For the completionists out there, if you want the [[MakingASplash Phione]], I hope you have better luck because that thing only has ''1%'' chance to appear![[/note]]. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.
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** During a Safari event, this takes effect once you've managed to capture 3 or 4 of the 5 featured Pokémon. See the LuckBasedMission entry for why.

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** During a Safari event, this takes effect once you've managed to capture 3 around 3/5 or 4 4/7 of the 5 or 7 featured Pokémon. See the LuckBasedMission entry for why.
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* LuckBasedMission: In ''Shuffle'', the Safari events count. Each such event contains 5 Pokémon species to be captured, but which Pokémon that will appear per access is randomized from the 5-Pokémon pool. Also, because of this, the "Optimize" button doesn't show up whenever you try to play a Safari event, forcing you to try to use your strongest Pokémon at that point and switch between types once you get to learn the featured Pokémon types. However, once you've figured out all featured Pokémon by yourself (or by looking at a guide) you might notice their in-common weakness due to having types that are weak to a certain type (except for one, usually, and so far it's always a [[NonElemental Normal-type]]), allowing you to stick with a fixed team of Pokémon of a certain type to take care of them.
** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]].

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* LuckBasedMission: In ''Shuffle'', the Safari events count. Each such event contains 5 (7 in the third such event) Pokémon species to be captured, but which Pokémon that will appear per access is randomized from the 5-Pokémon (or 7-Pokémon) pool. Also, because of this, the "Optimize" button doesn't show up whenever you try to play a Safari event, forcing you to try to use your strongest Pokémon at that point and switch between types once you get to learn the featured Pokémon types. However, once you've figured out all featured Pokémon by yourself (or by looking at a guide) you might notice their in-common weakness due to having types that are weak to a certain type (except for one, usually, and so far it's always a [[NonElemental Normal-type]]), allowing you to stick with a fixed team of Pokémon of a certain type to take care of them.
** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 (4-6 in the third event) of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]]. The third Safari event makes the LuckBasedMission a lot worse as there are actually 7 Pokémon in total, lessening the appearance rate for each mon. If you really want that [[DishingOutDirt Garchomp]], prepare to waste your Hearts and time a lot, thanks to the regenerating Heart system.
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Mega Blaziken\'s addition leaves the original target Sylveon as the only impractical meter-boosting Eeveelution.


** Sylveon has Mega Boost like the rest of its family, which builds mega meter for a Pokémon of the same type, but there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type. Currently Flareon has no use for its Mega Boost either, but at least there is a fire-type Mega Evolution-capable Pokémon already in the game.

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** Sylveon has Mega Boost like the rest of its family, which builds mega meter for a Pokémon of the same type, but there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type. Currently Flareon has no use for its Mega Boost either, but at least there is a fire-type Mega Evolution-capable Pokémon already in the game.
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It\'s call Super Catch Power, don\'t question that.


* CriticalHit: ''Shuffle'' may sometimes give you a "Critical Capture" if you initially fail to capture a pokemon, but have enough money to afford a Great Ball. Where-as a Great Ball doubles your capture rate, a critical capture increases it by about 2.3x. If a capture rate of 25% turns to 50%, then a critical capture ups that to about 63% or so. Additionally, a pokemon will normally run away after escaping from a great ball, but you can keep trying to throw great balls so long as you can afford them.

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* CriticalHit: ''Shuffle'' may sometimes give you In ''Shuffle'', there's a "Critical Capture" chance "Super Catch Power" will occur if you initially fail to capture a pokemon, but have enough money to afford a Great Ball. Where-as a Great Ball doubles your capture rate, a critical capture Super Catch Power increases it by about 2.3x. If a capture rate of 25% turns to 50%, then a critical capture Super Catch Power ups that to about 63% or so. Additionally, a pokemon Pokemon will normally run away after escaping from a great ball, but you can keep trying to throw great balls so long as you can afford them.
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*** However, as demonstrated by the Blazikenite competition (the top player in that event uses Arceus), Arceus can be more useful in timed stages, that is if you're good at the game, have the perfect team of high base power Normal-types for it, and all of them are high-leveled enough.
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** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum. Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway by failing the stage.

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** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum.maximum (which it ''can't'' be for Pinsir). Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway by failing the stage.
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* BrutalBonusLevel: Escalation Battles in ''Shuffle'', for those insistent on getting all the prizes. They start out easy enough, and it's not too hard to get the prizes before the last Mega Speedup, but, true to their name, they gradually get harder each time you play, and around level 50 (Giratina) or 161 (Cresselia), moving forward without items becomes impossible. The fact that you have to go through 40-50 more of these levels to get the final Mega Speedup renders the task impossible without IAPs or serious poop-socking (especially in Cresselia's case); as such, most players don't even bother.

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* BrutalBonusLevel: Escalation Battles in ''Shuffle'', for those insistent on getting all the prizes. They start out easy enough, and it's not too hard to get the prizes before the last Mega Speedup, but, true to their name, they gradually get harder each time you play, and around level 50 (Giratina) or 161 (Cresselia), moving forward without items becomes impossible. a pipe dream. The fact that you have to go through 40-50 more of these levels to get the final Mega Speedup renders the task completely impossible without IAPs or serious poop-socking (especially in Cresselia's case); as such, most players don't even bother.
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* BreatherLevel: Cresselia's Escalation Battle contains a handful of levels, usually spaced in intervals of 20, in which the board is a pattern of coins.

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Mega Heracross turned out to be a standard stage.


* BreatherLevel: Cresselia's Escalation Battle contains a handful of levels, usually spaced in intervals of 20, in which the board is a pattern of coins.



** Likewise, there are also competitions held every few weeks to obtain mega stones for Pokemon that only appear in the Expert stages or are not obtained through regular stage progression. Pokemon such as Charizard, Blastoise, Venusaur, Sceptile, Blazekin, Swampert, Heracross, Scizzor, Pinsir, Absol, and Lucario. You have to score high enough to rank within the top 30,000 players to get the mega stone, or else you get a Gem as a consolation. There are significantly less Mega stones to collect than there are Legendary Pokemon, so it's heavily implied that the chance will come again if you missed out the first time.

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** Likewise, there are also competitions held every few weeks to obtain mega stones for Pokemon that only appear in the Expert stages or are not obtained through regular stage progression. Pokemon such as Charizard, Blastoise, Venusaur, Sceptile, Blazekin, Blaziken, Swampert, Heracross, Scizzor, Scizor, Pinsir, Absol, and Lucario. You have to score high enough to rank within the top 30,000 players to get the mega stone, or else you get a Gem as a consolation. There are significantly less Mega stones to collect than there are Legendary Pokemon, so it's heavily implied that the chance will come again if you missed out the first time.
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* BrutalBonusLevel: Escalation Battles in ''Shuffle'', for those insistent on getting all the prizes. They start out easy enough, and it's not too hard to get the prizes before the last Mega Speedup, but, true to their name, they gradually get harder each time you play, and around level 50 (Giratina) or 161 (Cresselia), moving forward without items becomes impossible. The fact that you have to go through 40-50 more of these levels to get the final Mega Speedup renders the task impossible without IAPs or serious poop-socking (especially in Cresselia's case); as such, most players don't even bother.

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* BonusBoss: ''Shuffle'''s EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange different rules]]--you can make ''any move'' within a time limit, instead of only being able to make matches within a turn limit.



* BraggingRightsReward: Many of the event-based Pokémon and stones are not actually better than the others, and are more valued by completionists. One notable example is Manectric. It's a rare encounter in a Safari event that lasted for a few weeks, followed by a competition where a limited number of top scores earned its Mega Stone. However, anyone who was able to get it and its stone should have no trouble getting Ampharos and its Mega Stone in the main stages, you can only use one Mega Evolution at a time, and Ampharos is a stronger Electric-type.



* BonusBoss: ''Shuffle'''s EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange different rules]]--you can make ''any move'' within a time limit, instead of only being able to make matches within a turn limit.
* BraggingRightsReward: Many of the event-based Pokémon and stones are not actually better than the others, and are more valued by completionists. One notable example is Manectric. It's a rare encounter in a Safari event that lasted for a few weeks, followed by a competition where a limited number of top scores earned its Mega Stone. However, anyone who was able to get it and its stone should have no trouble getting Ampharos and its Mega Stone in the main stages, you can only use one Mega Evolution at a time, and Ampharos is a stronger Electric-type.



* ChuckCunninghamSyndrome: Lucy Fleetfoot does not appear in ''Battle Trozei!'' or ''Shuffle''.

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* ChuckCunninghamSyndrome: ChuckCunninghamSyndrome:
**
Lucy Fleetfoot does not appear in ''Battle Trozei!'' or ''Shuffle''.''Shuffle''.
** Amelia the reporter serves as a JustifiedTutorial for the first ten stages of ''Shuffle'' and has yet to appear again in the game.

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