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* BraggingRightsReward: Many of the event-based Pokémon and stones are not actually better than the others, and are more valued by completionists. One notable example is Manectric. It's a rare encounter in a Safari event that lasted for a few weeks, followed by a competition where a limited number of top scores earned its Mega Stone. However, anyone who was able to get it and its stone should have no trouble getting Ampharos and its Mega Stone in the main stages, you can only use one Mega Evolution at a time, and Ampharos is a stronger Electric-type.

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Added and bulleted Powerup Letdown, plus removed the Leafeon portion now that Mega Venusaur has its stone.


* PowerUpLetDown: Some abilities in ''Shuffle'' are fairly useless, like Ampharos having Dancing Dragons (powers up all Dragon-types in a combo, but since Dragons are only super-effective against other Dragons, why would you use the Electric-type Ampharos alongside one?) or Sylveon having Mega Boost like the rest of its family (there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type. As of version 1.1.11, Leafeon and Flareon have no use for their Mega Boosts either, but at least both of their types have Mega Evolution-capable Pokémon already in the game.)

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* PowerUpLetDown: Some abilities in ''Shuffle'' are fairly useless, like useless.
**
Ampharos having has Dancing Dragons (powers Dragons, which powers up all Dragon-types in a combo, but since Dragons are only super-effective against other Dragons, why would you use the Electric-type Ampharos alongside one?) or one?
**
Sylveon having has Mega Boost like the rest of its family (there family, which builds mega meter for a Pokémon of the same type, but there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type. As of version 1.1.11, Leafeon and Currently Flareon have has no use for their its Mega Boosts Boost either, but at least both of their types have there is a fire-type Mega Evolution-capable Pokémon already in the game.)game.
** An event allows you to catch Arceus, who happens to have the highest base power in the game at 90. Unfortunately, it's also Normal-type, and in this game where STAB and your Pokémon's defense don't matter and you are only ever facing one Pokémon at a time aside from Safari randomness, a type that never has type advantage is almost completely useless. Its ability allows for other Normal-types to do more damage, but you're still better off choosing a type that's strong against your opponent, and anything with a base attack of 60 or higher will do better than a max-leveled Arceus.
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* ArbitraryHeadcountLimit: In ''Shuffle'', some stages only allow you to carry up to three support Pokémon instead of the usual four.
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** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum. Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway.

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** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum. Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway.anyway by failing the stage.
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** During a Safari event, this takes effect once you've managed to capture 3 or 4 of the 5 featured Pokémon. See the LuckBasedMission entry for why.


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** Speaking of Pokémon that can be fought once per day, the "One chance a day!" events can be this. So, you want that Pinsir (capable of Mega Evolution) and that Jirachi (a mythical [[ExtraOreDinary Steel-type]] Pokémon with 70 base power at level 1)... but you can only fight them in their respective event once a day, and it usually goes on for 4 days, meaning '''4''' tries. And... remember the fact that ''capturing'' the Pokémon itself is a LuckBasedMission as well, unless the capture rate is at maximum. Not to mention that if you're not really good at the game or if the RandomNumberGod hates you, you'll simply waste an opportunity anyway.
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correction


** ''Shuffle'' introduces new Legendary pokemon, usually a new one each month, before moving onto the next one. There are so many legendaries in the series already, and the game hasn't existed long enough to even get close to reusing old ones that have already been cycled out. As of July of 2015, Mew, Groudon, Rayquaza, Keldeo, Giratina, Manaphy, Celebi, Dialga, Shaymin, and Regirock have already come and gone.

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** ''Shuffle'' introduces new Legendary pokemon, usually a new one each month, before moving onto the next one. There are so many legendaries in the series already, and the game hasn't existed long enough to even get close to reusing old ones that have already been cycled out. As of July of 2015, Mew, Kyogre, Groudon, Rayquaza, Keldeo, Giratina, Manaphy, Celebi, Dialga, Shaymin, and Regirock have already come and gone.
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correction


** ''Shuffle'' requires getting an S rank on 200 stages to unlock Mewtwo, the final Pokemon unlocked in the Expert stages. You'll obtain Mewtwonite Y long before you fight Mewtwo himself.

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** ''Shuffle'' requires getting an S rank on 200 150 stages to unlock Mewtwo, one of the final Pokemon unlocked in the Expert stages. You'll obtain Mewtwonite Y long before you fight Mewtwo himself.
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* MythologyGag: In ''Shuffle'', Milotic's grid is completely frozen except for a 2x2 square of Feebas. This is a reference to the main series games, where Feebas is only ever available in four tiles in one body of water.

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* BonusBoss:
** ''Shuffle'''s EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange fast-paced time format]].

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* BonusBoss:
**
BonusBoss: ''Shuffle'''s EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange fast-paced different rules]]--you can make ''any move'' within a time format]].limit, instead of only being able to make matches within a turn limit.

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* AntiPoopSocking: Like many free to play games, ''Shuffle'' utilizes a "Hearts" system where you spend one Heart to play a stage. The Hearts recharge over time, and you can hold a maximum of five rechargeable Hearts at any one time. However, you can spend Gems to get more Hearts, allowing you to exceed the five Heart cap.
* BossInMookClothing: In ''Shuffle'', Milotic, full stop. All outside tiles and the four tiles in the middle are frozen when you start the stage, giving you very little room to move. Good luck.

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* AntiPoopSocking: Like many free to play games, ''Shuffle'' utilizes a "Hearts" system where you spend one Heart to play a stage. The Hearts recharge over time, time at a rate of 1 per 30 minutes, and you can hold a maximum of five rechargeable Hearts at any one time. time (though you can stock up a backup supply that through streetpasses and other free hearts.) However, you can spend Gems to get more Hearts, allowing you to exceed the five Heart cap.
* BossInMookClothing: In ''Shuffle'', Milotic, full stop. All outside tiles and the four tiles in the middle are frozen when with Feebas you start the stage, giving you very little room to move.move. Using the absurdly weak and ineffective Feebas instead of another pokemon who's strong against Water types is almost the only way to actually beat it without buying more moves with gems. Good luck.



* BonusBoss: ''Shuffle'''s EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange fast-paced time format]].

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* BonusBoss: BonusBoss:
**
''Shuffle'''s EX Stages, where you get the chance to fight Legendary Pokemon, fully-evolved Starter Pokemon, or otherwise powerful or popular Pokemon. The difficulty between stages can vary (Swampert won't give a seasoned player much trouble, [[ThatOneBoss Blaziken]] can be pure hell), and you may need to get adjusted to the [[UnexpectedGameplayChange fast-paced time format]].



* CriticalHit: ''Shuffle'' may sometimes give you a "Critical Capture" if you initially fail to capture a pokemon, but have enough money to afford a Great Ball. Where-as a Great Ball doubles your capture rate, a critical capture increases it by about 2.3x. If a capture rate of 25% turns to 50%, then a critical capture ups that to about 63% or so. Additionally, a pokemon will normally run away after escaping from a great ball, but you can keep trying to throw great balls so long as you can afford them.



** Mega Lucario, assuming you're one of the lucky 30,000 players to have earned the mega stone, is most likely to be used more than anyone else after stage 135, because many of the pokemon after that point are weak to fighting types.



* DifficultySpike: ''Battle Trozei!'' starts using Legendary Pokemon as bosses in world 3.
** Mega Mawile in Pokémon Shuffle.
** Mega Ampharos in Pokémon Shuffle, too. The stage is 90% frozen tiles, and they're refrozen as quickly as you can thaw them.

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* DifficultySpike: DifficultySpike:
**
''Battle Trozei!'' starts using Legendary Pokemon as bosses in world 3.
** Mega Mawile in Pokémon Shuffle.
** Mega
Ampharos in Pokémon Shuffle, too. ''Pokémon Shuffle''. The stage is 90% frozen tiles, and they're refrozen as quickly as you can thaw them.them.
** Mega Gengar in ''Shuffle'' as well. It keeps the middle two columns frozen nearly at all times, and Mega Sableye is the only Mega Pokemon who's Super Effective against Gengar. His mega ability is nearly useless because of the pattern.



* EasyLevelsHardBosses: ''Shuffle'' demonstrates this quite well. Many of the standard Pokemon Main Stages are fairly simplistic, being mildly challenging at worst. The Mega Evolved Pokemon, on the other hand, tend to be magnitudes more difficult than most of the other levels[[note]]Except the first few Megas, which are mostly there to give you a few starting Megas to work with[[/note]], with [[ThatOneBoss a particular few]], like Mega Mawile and Mega Glalie, being a mix of NintendoHard and LuckBasedMission with a dash of CharacterSelectForcing.

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* EasyLevelsHardBosses: ''Shuffle'' demonstrates this quite well. Many of the standard Pokemon Main Stages are fairly simplistic, being mildly challenging at worst. The Mega Evolved Pokemon, on the other hand, tend to be magnitudes more difficult than most of the other levels[[note]]Except the first few Megas, which are mostly there to give you a few starting Megas to work with[[/note]], with [[ThatOneBoss a particular few]], like Mega Mawile and Mega Glalie, being a mix of NintendoHard and LuckBasedMission with a dash of CharacterSelectForcing. After Mega Glalie comes Mega Gengar, who combines the worst of all the above-mentioned tropes. See DifficultySpike above. Much later after Gengar comes Mega Aerodactyl, where Mega Mawile is most likely your only option of using if you weren't able to get a limited edition Lucarionite or Venusaurite.



* InterfaceScrew: Bosses in ''Trozei'' can use a "Jammer" move that temporarily turns all Pokémon shapes into silhouettes. Some of the expert stages in ''Shuffle'' such as Blaziken include puffs of black smoke hiding certain tiles from view.

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* InterfaceScrew: Bosses in ''Trozei'' can use a "Jammer" move that temporarily turns all Pokémon shapes into silhouettes. Some of the expert stages in ''Shuffle'' such as Blaziken include puffs of black smoke hiding certain tiles from view. You can still just see the edges of the pokemon beneath the cloud, and touching the tile will reveal what it is because you "pick up" that pokemon.



* LastLousyPoint: Legendaries in the original are this, if one wants to complete the National Pokédex. They only appear very rarely, and only under very specific circumstances.

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* LastLousyPoint: LastLousyPoint:
**
Legendaries in the original are this, if one wants to complete the National Pokédex. They only appear very rarely, and only under very specific circumstances.circumstances.
** ''Shuffle'' requires getting an S rank on 200 stages to unlock Mewtwo, the final Pokemon unlocked in the Expert stages. You'll obtain Mewtwonite Y long before you fight Mewtwo himself.
* LostForever:
** ''Shuffle'' introduces new Legendary pokemon, usually a new one each month, before moving onto the next one. There are so many legendaries in the series already, and the game hasn't existed long enough to even get close to reusing old ones that have already been cycled out. As of July of 2015, Mew, Groudon, Rayquaza, Keldeo, Giratina, Manaphy, Celebi, Dialga, Shaymin, and Regirock have already come and gone.
** Likewise, there are also competitions held every few weeks to obtain mega stones for Pokemon that only appear in the Expert stages or are not obtained through regular stage progression. Pokemon such as Charizard, Blastoise, Venusaur, Sceptile, Blazekin, Swampert, Heracross, Scizzor, Pinsir, Absol, and Lucario. You have to score high enough to rank within the top 30,000 players to get the mega stone, or else you get a Gem as a consolation. There are significantly less Mega stones to collect than there are Legendary Pokemon, so it's heavily implied that the chance will come again if you missed out the first time.



** There's also Victini, who can only be fought ''ONCE'' and only once every Saturday. Win or lose, you obtain significant amounts of XP afterward. Even without a 1.5 exp boost, you can expect your pokemon to gain 2-3 levels per attempt. The battle itself isn't terribly difficult, but Victini's capture rate starts at about 2% and doesn't increase very much. Even with a Critical Capture when using Great Balls, your chances are still around 20-25% at best.



* NotCompletelyUseless: Many of the Pokémon from Wacky Workshop in ''Shuffle'' are already outclassed by the fully-evolved Pokémon from earlier areas. Feebas in particular is extremely weak, as is to be expected from a [[MagikarpPower Magikarp]] {{Expy}}. Now scroll back up to the entry on BossInMookClothing. That's Feebas's evolved form and the majority of those frozen spots are filled with Feebas. While Water-types resisting themselves further weakens the already pitiful damage Feebas can do, bringing Feebas to open up the level is the easiest way to handle Milotic without having to shell out coins for either Complexity -1 or Mega Start.

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* NotCompletelyUseless: Many of the Pokémon from Wacky Workshop in ''Shuffle'' are already outclassed by the fully-evolved Pokémon from earlier areas. Feebas in particular is extremely weak, as is to be expected from a [[MagikarpPower Magikarp]] {{Expy}}. Now scroll back up to the entry on BossInMookClothing. That's Feebas's evolved form and the majority ALL of those frozen spots are filled with Feebas. While Water-types resisting themselves further weakens the already pitiful damage Feebas can do, bringing Feebas to open up the level is the easiest way to handle Milotic without having to shell out coins for either Complexity -1 or Mega Start.
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* LuckBasedMission: In ''Shuffle'', the Safari events count. Each such event contains 5 Pokémon species to be captured, but which Pokémon that will appear per access is randomized from the 5-Pokémon pool. Also, because of this, the "Optimize" button doesn't show up whenever you try to play a Safari event, forcing you to try to use your strongest Pokémon at that point and switch between types once you get to learn the featured Pokémon types. However, once you've figured out all featured Pokémon by yourself (or by looking at a guide) you might notice their in-common weakness due to having types that are weak to a certain type (except for one, usually, and so far it's always a [[NonElemental Normal-type]]), allowing you to stick with a fixed team of Pokémon of a certain type to take care of them.
** However this trope still applies to that event because more often than not, LastLousyPoint begins to take effect when you've captured 3 or 4 of the featured Pokémon, and you've seen the already-captured ones so many times it's not even funny. It's even worse when the only Pokémon left that you're going to capture is the one capable of [[SuperMode Mega Evolution]].
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* {{Cap}}: In ''Shuffle'', the maximum amount of coins you can have is 99,999.
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** The original game gets one on 4th General.
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* InterfaceScrew: Bosses in the original can use a "Jammer" move that temporarily turns all Pokémon shapes into silhouettes.

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* InterfaceScrew: Bosses in the original ''Trozei'' can use a "Jammer" move that temporarily turns all Pokémon shapes into silhouettes.silhouettes. Some of the expert stages in ''Shuffle'' such as Blaziken include puffs of black smoke hiding certain tiles from view.
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** Pokémon that have two types in the main games only have one type in ''Battle Trozei!'', which can be disorienting since type matchups play a crucial role in the gameplay.

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** Pokémon that have two types in the main games only have one type in from ''Battle Trozei!'', Trozei!'' onwards, which can be disorienting since type matchups play a crucial role in the gameplay.
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* NotCompletelyUseless: Many of the Pokémon from Wacky Workshop in ''Shuffle'' are already outclassed by the fully-evolved Pokémon from earlier areas. Feebas in particular is extremely weak, as its to be expected from a [[MagikarpPower Magikarp]] {{Expy}}. Now scroll back up to the entry on BossInMookClothing. That's Feebas's evolved form and all of those frozen spots are filled with Feebas. While Water-types resisting themselves further weakens the damage Feebas can do, bringing Feebas to open up the level is the easiest way to handle Milotic without having to shell out coins for either Complexity -1 or Mega Start.

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* NotCompletelyUseless: Many of the Pokémon from Wacky Workshop in ''Shuffle'' are already outclassed by the fully-evolved Pokémon from earlier areas. Feebas in particular is extremely weak, as its is to be expected from a [[MagikarpPower Magikarp]] {{Expy}}. Now scroll back up to the entry on BossInMookClothing. That's Feebas's evolved form and all the majority of those frozen spots are filled with Feebas. While Water-types resisting themselves further weakens the already pitiful damage Feebas can do, bringing Feebas to open up the level is the easiest way to handle Milotic without having to shell out coins for either Complexity -1 or Mega Start.
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* NotCompletelyUseless: Many of the Pokémon from Wacky Workshop in ''Shuffle'' are already outclassed by the fully-evolved Pokémon from earlier areas. Feebas in particular is extremely weak, as its to be expected from a [[MagikarpPower Magikarp]] {{Expy}}. Now scroll back up to the entry on BossInMookClothing. That's Feebas's evolved form and all of those frozen spots are filled with Feebas. While Water-types resisting themselves further weakens the damage Feebas can do, bringing Feebas to open up the level is the easiest way to handle Milotic without having to shell out coins for either Complexity -1 or Mega Start.
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* PowerUpLetDown: Some abilities in ''Shuffle'' are fairly useless, like Ampharos having Dancing Dragons (powers up all Dragon-types in a combo, but since Dragons are only super-effective against other Dragons, why would you use the Electric-type Ampharos alongside one?) or Sylveon having Mega Boost like the rest of its family (there are no Fairy-type Megas in the game and it doesn't seem likely that this will change unless Gardevoir or Diancie is made a Fairy-type upon their introduction to the game rather than their other type. As of version 1.1.11, Leafeon and Flareon have no use for their Mega Boosts either, but at least both of their types have Mega Evolution-capable Pokémon already in the game.)
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* BossInMookClothing: In ''Shuffle'', Milotic, full stop. All outside tiles and the four tiles in the middle are frozen when you start the stage, giving you very little room to move. Good luck.
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* HoistByHisOwnPetard: In ''Shuffle'', Disruptions that cause your own Pokémon tiles to transform can cause this. This may happen because of two things: 1) The transformed tiles match in a row and damage the opponent, and may possibly start a combo, or 2) [[ElementalRockPaperScissors the resulting Pokémon's type is super effective against the opponent.]] The latter is even more hilarious if the opponent and the Disruption Pokémon are both of a type super effective against itself, like Ghost or Dragon.

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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on, easy to catch, and sees a lot of use in the beginning-to-mid stages for its nifty effect that clears large chunks of tiles, but is eventually left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available at ''level 1''), and the conditions that its effect requires to work properly (it has to be lined up in a column to erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with frozen tiles).

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* CrutchCharacter: CrutchCharacter:
**
Mega Kangaskhan in ''Shuffle.'' It's available early on, easy to catch, and sees a lot of use in the beginning-to-mid stages for its nifty effect that clears large chunks of tiles, but is eventually left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available at ''level 1''), and the conditions that its effect requires to work properly (it has to be lined up in a column to erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with frozen tiles).tiles).
** Also in Shuffle, Mega Sableye. While its base form has the ability Risk Taker (which does either double or half normal damage randomly when it activates), its O pattern Mega power helps clear out otherwise unbreakable obstacles and builds up a fair bit of damage from the large number of tiles it clears out. Besides that, it has a tendency to set up very large chains quite easily, especially with Complexity -1 selected.
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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on, easy to catch, and sees a lot of use in the beginning-to-mid stages for its nifty effect that clears almost the entire field, but is eventually left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available at ''level 1''), and the conditions that its effect requires to work properly (it has to be lined up in a column to erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with frozen tiles).

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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on, easy to catch, and sees a lot of use in the beginning-to-mid stages for its nifty effect that clears almost the entire field, large chunks of tiles, but is eventually left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available at ''level 1''), and the conditions that its effect requires to work properly (it has to be lined up in a column to erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with frozen tiles).
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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on and sees a lot of use in the beginning-to-mid stages for its nifty field-clearing effect, but is eventually left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available right off the bat), and the conditions that its effect requires to work properly (it has to be lined up in a column to erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with immovable barriers that has very little free space to work with).

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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on on, easy to catch, and sees a lot of use in the beginning-to-mid stages for its nifty field-clearing effect, effect that clears almost the entire field, but is eventually left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available right off the bat), at ''level 1''), and the conditions that its effect requires to work properly (it has to be lined up in a column to erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with immovable barriers that has very little free space to work with).frozen tiles).
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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on and sees a lot of use in the beginning-to-mid stages for its nifty field-clearing effect, but is eventually outpaced by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available right off the bat), and the conditions that its effect requires to work properly (it has to be lined up in a column to ears five columns to the left and right, which is extremely unhelpful when trying to beat a level with immovable barriers such as frozen tiles).

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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on and sees a lot of use in the beginning-to-mid stages for its nifty field-clearing effect, but is eventually outpaced left in the dust by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available right off the bat), and the conditions that its effect requires to work properly (it has to be lined up in a column to ears erase five columns to the left and right, which is extremely unhelpful when trying to beat a level with immovable barriers such as frozen tiles).that has very little free space to work with).
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* CrutchCharacter: Mega Kangaskhan in ''Shuffle.'' It's available early on and sees a lot of use in the beginning-to-mid stages for its nifty field-clearing effect, but is eventually outpaced by other Megas, owing to its Normal-type (meaning no super effective hits), its slow power creep (struggles to get past 60 attack power when other Pokémon with 70-80+ are available right off the bat), and the conditions that its effect requires to work properly (it has to be lined up in a column to ears five columns to the left and right, which is extremely unhelpful when trying to beat a level with immovable barriers such as frozen tiles).
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[[caption-width-right:350:It's like Puzzle League, but different.]]
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* ChuckCunninghamSyndrome: Lucy Fleetfoot, the protagonist of ''Trozei!'', does not reappear in ''Battle Trozei'' or ''Shuffle''.

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* ChuckCunninghamSyndrome: Lucy Fleetfoot, the protagonist of ''Trozei!'', Fleetfoot does not reappear appear in ''Battle Trozei'' Trozei!'' or ''Shuffle''.
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* ChuckCunninghamSyndrome: Lucy Fleetfoot, the protagonist of ''Trozei!'', does not reappear in ''Battle Trozei'' or ''Shuffle''.
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That\'s not what the trope is at all.


* AIIsACrapshoot: Among all the [[ThatOneBoss hard bosses]] in the game, some Pokemon start out by disrupting your board by transforming your Pokemon, which can often lead to them effectively [[EpicFail defeating themself.]] Raichu is a hilarious example if you bring Pikachu and Pichu into your party.
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* AIIsACrapshoot: Among all the [[ThatOneBoss hard bosses]] in the game, some Pokemon start out by disrupting your board by transforming your Pokemon, which can often lead to them effectively [[EpicFail defeating themself.]] Raichu is a hilarious example if you bring Pikachu and Pichu into your party.

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