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** Oh, so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai, who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the Mystery Dungeon games]]]].

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** Oh, so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most The most prominent example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai, who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the Mystery Dungeon games]]]].
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* BoldExplorer: The game heavily incentivizes you to be this, as exploration is heavily rewarded not only with gameplay benefits, but Credits, the secondary currency used to buy several important items. Exploration is also key to unlocking better options for crucial plot scenes and avoid some bad outcomes.

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* BoldExplorer: The game heavily incentivizes you to be this, as exploration is heavily rewarded not only with gameplay benefits, but Credits, the secondary currency used to buy several important items. Exploration is also key to unlocking better options for crucial plot scenes and avoid avoiding some bad outcomes.
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** One of the prison guards in the Cellia Outskirts mentions an inmate named [[VideoGame/PokemonReborn Julia]], who somehow managed to smuggle explosives into her cell.

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** One of the prison guards in the Cellia Outskirts mentions an inmate named [[VideoGame/PokemonReborn Julia]], who somehow managed to smuggle explosives into her cell. In addition, one of the trainers in the Cellia Fight Club is named Ace, has Ace's team (but not their design) and calls you 'little hero'.

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Added a couple shout-outs


* ShoutOut: One puzzle of Weeping Hill involves making a lap around a circular chamber. The riddle for the place opens with "Ruby, Sapphire, and Emerald. "Only the emerald is true, a puzzle as cold as ice. Perhaps you'd done it before? But this time, consider the inverse." This is a direct reference to ''VideoGame/PokemonEmerald's'' puzzle to open the path to Regice, which involved making a lap around the chamber while sticking to the walls, and how the puzzle solution was different in Ruby and Sapphire.

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* ShoutOut: ShoutOut:
**
One puzzle of Weeping Hill involves making a lap around a circular chamber. The riddle for the place opens with "Ruby, Sapphire, and Emerald. "Only the emerald is true, a puzzle as cold as ice. Perhaps you'd done it before? But this time, consider the inverse." This is a direct reference to ''VideoGame/PokemonEmerald's'' puzzle to open the path to Regice, which involved making a lap around the chamber while sticking to the walls, and how the puzzle solution was different in Ruby and Sapphire.Sapphire.
** The side-quest in which the player may acquire a Lapras can only be initiated on Friday nights, a callback to ''VideoGame/PokemonGoldAndSilver'', in which it could be found in Union Cave on Fridays.
** One of the prison guards in the Cellia Outskirts mentions an inmate named [[VideoGame/PokemonReborn Julia]], who somehow managed to smuggle explosives into her cell.

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* AmbiguouslyHuman: Jarred, the weird blue-haired guy who turns up throughout the game. [[spoiler:He can teleport and make Grid portals, stand on water, and refers to himself as 'we'.]]

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* AmbiguouslyHuman: Jarred, the weird blue-haired guy who turns up throughout the game. [[spoiler:He can teleport and make Grid portals, stand on water, a lot of the people who've met him are either enthralled by him or terrified of him, and he refers to himself as 'we'.]]



** To help with getting untrained mons up to level, there's always a Pokémon breeder fighting with 3 [[MetalSlime Audino]] that can be infinitely rematched near every Pokémon Center for free, with levels appropriate for the point in the story, and he gives you EXP candies when you win.
** To alleviate with the game's heavy emphasis on exploration and how crossing some areas can be somewhat tedious with the incessant random encounters, repels are among the most available commodities, with several merchants at critical locations in the wild selling only those. Starting with the Episode 6 release, your Pokegear gets the "Jinx-Scent" function early on, letting you manipulate the encounter rate as you please.

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** To help with getting untrained mons up to level, there's always a Pokémon breeder fighting with 3 [[MetalSlime Audino]] that only know Memento that can be infinitely rematched near almost every Pokémon Center for free, with levels appropriate for the point in the story, and he gives you EXP candies when you win.
** To alleviate with the game's heavy emphasis on exploration and how crossing some areas can be somewhat tedious with the incessant random encounters, repels are among the most available commodities, with several merchants at critical locations in the wild selling only those. Starting with the Episode 6 release, your Pokegear gets the "Jinx-Scent" function early on, letting you manipulate the encounter rate as you please.



** You can buy a Salandit from the Cellia North Pokemon Center. All the Salandit they sell are female, so you don't have to reset buying one to get a Salandit that can evolve.



** There are a lot of odd things about [[spoiler:Tristan: the backstory he tells you is really vague and he never mentions living in Addenfall Town. When you get to Addenfall, the people there talk about the Gym being old and abandoned and how they want to demolish it, and they don't mention a Gym Leader. You can also find a gravestone with his name on it at the Weeping Hill. Tristan supposedly having been dead for years makes sense given some of this information, but it all makes a lot more sense when you find out that the Tristan you knew was fabricated by Darkrai and impersonating the real, dead Tristan.]]



** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being addressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive by the time you meet her much later in the game.
* MineralMacGuffin: The Onyx Stone, which is said to be the key to Darkrai's perfection form. A good chunk of the plot for Shiv and Nova is spent fighting over it's possession. [[spoiler:Later revelations point at the stone actually being completely useless.]]

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** As you climb up Between the Weeping Hill, Hill and the Dreamscape, there's a few places where you can read gravestones. Most don't have texts you can read, but in both places, you can find the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense graves of Shiv, Nova, Aurora and for, so far, not being addressed by the story. One Lilith, all of the grave is supposedly Ava's, one of the main character's friend who certainly feels whom are alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive by the time you meet her much later in the game.
well.
* MineralMacGuffin: The Onyx Stone, which is said to be the key to Darkrai's perfection form. A good chunk of the plot for Shiv and Nova is spent fighting over it's its possession. [[spoiler:Later revelations point at the stone actually being completely useless.]]



* StoryBranching: While some of the game's apparent branching paths rapidly converge again (or in some cases, give you a NonStandardGameOver), the story and several scenes will change whether or not you prevented [[spoiler:Scarlett's suicide]] and will follow through the consequences of this event.

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* StoryBranching: While some of the game's apparent branching paths rapidly converge again (or in some cases, give you a NonStandardGameOver), the story and several scenes will change whether or not you prevented [[spoiler:Scarlett's suicide]] and will follow through the consequences of this event. A similar branch occurs based on whose side you take in the Shiv/Aurora fight, as the choices you make there determine whether [[spoiler:Nova lives or not.]]



* VerbalTic: The major characters say 'Hmph' every five seconds.

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* VerbalTic: The major various characters say 'Hmph' every five seconds.
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* DrivingQuestion: As of Episode 6, it's [[spoiler:'What ''is'' Perfection, really?' At first you're given to believe that it's like a permanent form of Mega Evolution, one that people are working to recreate artificially. But as the game continues, you find out more and more information that makes everything more complex: Waldenhall and Reeve believe it's actually ascending to a higher plane of existence, and Pokemon-trainer pairs supposedly achieved it in the past. But then there's the strange god-like being encountered by Waldenhall and the player in the ruins at Fairbale Town, who seems to want to keep Perfection for itself. You also find out that Lilith didn't attain Perfection despite her Umbreon attaining it naturally, and her Umbreon is always sick and moody, which a Pokemon who attained Perfection naturally shouldn't be...]]

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* AscendToAHigherPlaneOfExistence: [[spoiler:What natural Perfection is, supposedly.]]



* {{Foreshadowing}}: During the Grand Rogue quest, Jarred tells you that [[spoiler:Elliott]] has a few screws loose and is going to flip out some day, and the Grand Rogue says that [[spoiler:Elliott]] liked him until the Rogue became better than him, at which point [[spoiler:Elliott]] kicked him out of the Rangers. It's easy to dismiss this because Jarred is a lunatic and the Grand Rogue is a criminal, but later in the game, [[spoiler:Elliott goes rogue himself because he wants to find Majira's treasure, and explicitly states that he's angry that a nobody newcomer like the player has made so much progress when Elliott devoted his entire life to being a Ranger.]]

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* {{Foreshadowing}}: During the Grand Rogue quest, Jarred tells you that [[spoiler:Elliott]] [[spoiler:Elliot]] has a few screws loose and is going to flip out some day, and the Grand Rogue says that [[spoiler:Elliott]] [[spoiler:Elliot]] liked him until the Rogue became better than him, at which point [[spoiler:Elliott]] [[spoiler:Elliot]] kicked him out of the Rangers. It's easy to dismiss this because Jarred is a lunatic and the Grand Rogue is a criminal, but later in the game, [[spoiler:Elliott [[spoiler:Elliot goes rogue himself because he wants to find Majira's treasure, and explicitly states that he's angry that a nobody newcomer like the player has made so much progress when Elliott Elliot devoted his entire life to being a Ranger.]]]]
* TheGhost: In-universe example with the Elite Four. They're famous celebrities and their names and Types are well-known, but they almost never make public appearances and don't bother communicating with the Gym Leaders. Multiple characters note their absence and wonder where they are and what they're doing.

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* DangerousForbiddenTechnique: [[spoiler:Artificial Perfection is revealed to be this. People who attain Perfection naturally are fine, but all experiments to gain Perfection artificially ended with the subjects eventually dying and their bodies turning to dust.]]



** At one point in the Dreamscape, a couple of thugs lampshade that silent trainers who appear out of nowhere are always bad news.



** Episode 6 reveals that [[spoiler:Darkrai has a trainer. Their identity is unknown, but it's not Shiv, Nova or Aurora. It also reveals that Tristan was an illusion fabricated by Darkrai, who was working for him all along, though not willingly.]]
* YouWakeUpOnABeach: After the boat's explosion, you end on Keneph Beach, separated from your friends and with nothing to defend yourself. Only way to go from here is up.

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** Episode 6 reveals that [[spoiler:Darkrai has a trainer. Their identity is unknown, but it's not Shiv, Nova or Aurora. It also reveals that that: Tristan was an illusion fabricated by Darkrai, who was working for him all along, though not willingly.willingly; Garret's little sister was thrown into the Grid by the Black Foxes; Perfection will kill anyone who doesn't attain it naturally, and it looks like the player and Waldenhall are next on the list; and Elliott has gone rogue out of jealousy that the player is closer to finding Majira's treasure than he is.]]
* YouWakeUpOnABeach: After the boat's explosion, you end on Keneph Beach, separated from your friends and with nothing to defend yourself. Only way to go from here is up. [[spoiler: Episode 6 reveals that the player met Ava after they washed up on a beach near Darkroot Town, and they can't remember anything before that.]]
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You and your two friends, Ava and Scarlett, are on a trip to the Ayrith Region, which is split into several islands. With a freshly made trainer license, you are preparing to challenge the local Pokémon League and hopefully have an unforgettable and fun time with your friends. Unfortunately, a gang war between two mysterious groups erupts and you are separated from your friends and thrown onto the wrong island with an unfriendly passenger named Connor, who does not hide his contempt for you at all but is willing to work with you. Accompanied by one of the abandoned Pokemon from the ship you were on and on the run from the unfriendly natives who worship a man named Kuiki, you and Connor seek to find your friends and survive. Unfortunately, things get even more complicated as you are entangled with the machinations of both a man calling himself Shiv, who seems to know you somehow, and the idealistic utopian dreams of a woman called Nova. Both hold strange powers that defy reality, and both vie for your support. How will you make your way through this region of mystery and deception? Things may not be all they seem...

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You and your two friends, Ava and Scarlett, are on a trip to Cellia City, the capital of the Ayrith Region, which is split into several islands. With a freshly made trainer license, you are preparing to challenge the local Pokémon League and hopefully have an unforgettable and fun time with your friends. Unfortunately, a gang war between two mysterious groups erupts and you are separated from your friends and thrown onto the wrong island with an unfriendly passenger named Connor, who does not hide his contempt for you at all but is willing to work with you. Accompanied by one of the abandoned Pokemon from the ship you were on and on the run from the unfriendly natives who worship a man named Kuiki, you and Connor seek to find your friends and survive. Unfortunately, things get even more complicated as you are entangled with the machinations of both a man calling himself Shiv, who seems to know you somehow, and the idealistic utopian dreams of a woman called Nova. Both hold strange powers that defy reality, and both vie for your support. How will you make your way through this region of mystery and deception? Things may not be all they seem...
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* AmbiguouslyHuman: Jarred, the weird blue-haired guy who turns up throughout the game. [[spoiler:He can teleport and make Grid portals, stand on water, and refers to himself as 'we'.]]


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* FiveSecondForeshadowing: Even without the cutscene showing [[spoiler:Nova meeting with Scarlett, Scarlett]] is acting so oddly just before the main trio try to catch a lift to Cellia that it's obvious that ''something's'' up.
* {{Foreshadowing}}: During the Grand Rogue quest, Jarred tells you that [[spoiler:Elliott]] has a few screws loose and is going to flip out some day, and the Grand Rogue says that [[spoiler:Elliott]] liked him until the Rogue became better than him, at which point [[spoiler:Elliott]] kicked him out of the Rangers. It's easy to dismiss this because Jarred is a lunatic and the Grand Rogue is a criminal, but later in the game, [[spoiler:Elliott goes rogue himself because he wants to find Majira's treasure, and explicitly states that he's angry that a nobody newcomer like the player has made so much progress when Elliott devoted his entire life to being a Ranger.]]
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* TeethClenchedTeamwork: After [[spoiler:the Darkrai reveal, Nova]] joins the protagonists. Many of the Gym Leaders make it clear that they don't like her, trust her or want her around, and it only gets worse when Ava and the player have to enlist Reeve's help: Ava and Reeve really dislike each other, and Reeve takes a bit of convincing just to tolerate [[spoiler:Nova's]] presence.

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* BrokenBridge: During the quest to retrieve lost books in the Dreamscape, Tristan will tell you he'll start by the one to the west and suggest you go look for the other two. Should you try to follow him to the west instead, your path will be blocked by a Snorlax sleeping in the middle of the path until you gather the other two books.
* CentralTheme: Dreams, Delusions, what constitutes Reality, and searching for the truth behind the truth. The game will make you question several times what is real and what isn't, and you will need to go quite out of your way to obtain the best outcome to critical situations.

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* BrokenBridge: During the quest to retrieve lost books in the Dreamscape, Tristan will tell you he'll start by with the one to the west and suggest you go look for the other two. Should you try to follow him to the west instead, your path will be blocked by a Snorlax sleeping in the middle of the path until you gather the other two books.
* CentralTheme: Dreams, Delusions, delusions, what constitutes Reality, reality, and searching for the truth behind the truth. The game will make you question several times what is real and what isn't, and you will need to go quite out of your way to obtain the best outcome to critical situations.



* CrapsaccharineWorld: Cellia East and Cellia Central. Both appear to be gorgeous, welcoming cities, but both are rife with gangs, sky-high costs of living, corrupt governments and Gym Leaders who can't (Rosetta) or won't (Reeve) help.



* FightClubbing: Both Blackview and Cellia have one, both hidden under a seemingly legit bar. Garett even refers to the Cellia fight club as a secret better kept than the existence of the Undercity. People can take bets on who win, and the winner takes a cut of those bets, along with some Credits. The player can eventually access both and battle indefinitely here, allowing them to make some easy money and some Credits.
* FightingYourFriend: The battle for Blackview City, that occurs around the midpoint of the game, culminates in fighting your former friend Scarlett, who has joined Team Crescent to help them with their goal. Depending on player choices, [[spoiler:it can either end in her suicide, or by her survival and return to the good guys]].

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* FightClubbing: Both Blackview and Cellia have one, both hidden under a seemingly legit bar. Garett Garret even refers to the Cellia fight club as a secret better kept than the existence of the Undercity. People can take bets on who win, and the winner takes a cut of those bets, along with some Credits. The player can eventually access both and battle indefinitely here, allowing them to make some easy money and some Credits.
* FightingYourFriend: The battle for Blackview City, that which occurs around the midpoint of the game, culminates in fighting your former friend [[spoiler: Scarlett, who has joined Team Crescent to help them with their goal. goal.]] Depending on player choices, [[spoiler:it can either end in her suicide, or by with her survival and return to the good guys]].



* ThePowerOfFriendship: This is invoked by Garrett at the end of Episode 5, who states that as long as they have each other, they can achieve anything and the villains don't stand a chance as long as they work together.

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* ThePowerOfFriendship: This is invoked by Garrett Garret at the end of Episode 5, who states that as long as they have each other, they can achieve anything and the villains don't stand a chance as long as they work together.



* RivalTurnedEvil: Both Scarlett and Hardy end up joining the enemy team, Crescent for Scarlett and the Black Foxes for Hardy. Scarlett joins them out of agreeing to their ideal of making a better world, but can eventually leave them, Hardy seems to see the Black Foxes as a mere convenient alliance and later comes to regret his decision, but states he cannot leave the gang for now.
* SlidingScaleOfIdealismVersusCynicism: Despite being DarkerAndEdgier, it lands firmly on the idealist side. The good guys can make a difference and save lives, people can change for the better, and vicious cycles can be broken. The closing speech of episode 5 even has [[KnightInSourArmor Garett]] embrace the idealism wholeheartedly and affirm the bad guys have nothing on them so long as they stand together.

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* RivalTurnedEvil: Both Scarlett and Hardy end up joining the enemy team, Crescent for Scarlett and the Black Foxes for Hardy. Scarlett joins them out of agreeing to their ideal of making a better world, but can eventually leave them, them; Hardy seems to see the Black Foxes as a mere convenient alliance means to an end (that end being saving his Zoroark's life) and later comes to regret his decision, but states he cannot leave the gang for now.
* SlidingScaleOfIdealismVersusCynicism: Despite being DarkerAndEdgier, it lands firmly on the idealist side. The good guys can make a difference and save lives, people can change for the better, and vicious cycles can be broken. The closing speech of episode 5 even has [[KnightInSourArmor Garett]] Garret]] embrace the idealism wholeheartedly and affirm the that bad guys have nothing on them so long as they stand together.



* VillainDecay: The Teal Panthers starts out as competent enough to pass off as a threat, having a hold on Blackview City and having kidnapped Emily. They suffer a major loss during the Blackview Siege, with most of their members seemingly arrested or put out of commission, to the point they have to try to start over at Cellia. However, it turns out their loss also cost them any credibility they had and get them laughed off by other street gangs. Ultimately, Clarke, the leader trying to restart things in Cellia, takes it as a sign it's time to cut his losses and disbands the gang while joining the local branch of the Rangers.

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* VillainDecay: The Teal Panthers starts out as competent enough to pass off as a threat, having a hold on Blackview City and having kidnapped Emily. They suffer a major loss during the Blackview Siege, with most of their members seemingly arrested or put out of commission, to the point they have to try to start over at Cellia. However, it turns out their loss also cost them any credibility they had and get them laughed off by other street gangs. Ultimately, Clarke, the leader trying to restart things in Cellia, takes it as a sign it's time to cut his her losses and disbands the gang while joining the local branch of the Rangers.



** Later on, as you go to bed for a night of sleep, Garret wakes you up to tell you about the book he was reading right before being interrupted : [[spoiler:"The twins are actually very normal people. Indeed, everything is possible for someone... within the dream."]]

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** Later on, as you go to bed for a night of sleep, Garret wakes you up to tell you about the book he was reading right before being interrupted : interrupted: [[spoiler:"The twins are actually very normal people. Indeed, everything is possible for someone... within the dream."]]
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You and your two friends, Ava and Scarlett are on a trip to the Ayrith Region, a large land mass split into several islands. With a freshly made trainer license, you are preparing to challenge the local Pokémon League and hopefully have an unforgettable and fun time with your friends. Unfortunately, a gang war between two mysterious groups erupts and you are separated from your friends and thrown into an island with an unfriendly passenger named Connor who does not hide his contempt for you at all but is willing to work with you. Scrounging up a stray Poké Ball from the wreckage of the boat and on the run from the unfriendly natives who worship a man named Kuiki, you and Connor seek to find your friends and survive. Unfortunately, things get even more complicated as you are entangled with the machinations of both a man calling himself Shiv, who seems to know you somehow, and the idealistic utopian dreams of a woman called Nova. Both hold strange powers that defy reality, and both vie your support. How will you make your way in this island of mystery and deception? Things may not be all they seem...

to:

You and your two friends, Ava and Scarlett Scarlett, are on a trip to the Ayrith Region, a large land mass which is split into several islands. With a freshly made trainer license, you are preparing to challenge the local Pokémon League and hopefully have an unforgettable and fun time with your friends. Unfortunately, a gang war between two mysterious groups erupts and you are separated from your friends and thrown into an onto the wrong island with an unfriendly passenger named Connor Connor, who does not hide his contempt for you at all but is willing to work with you. Scrounging up a stray Poké Ball Accompanied by one of the abandoned Pokemon from the wreckage of the boat ship you were on and on the run from the unfriendly natives who worship a man named Kuiki, you and Connor seek to find your friends and survive. Unfortunately, things get even more complicated as you are entangled with the machinations of both a man calling himself Shiv, who seems to know you somehow, and the idealistic utopian dreams of a woman called Nova. Both hold strange powers that defy reality, and both vie for your support. How will you make your way in through this island region of mystery and deception? Things may not be all they seem...



* ActionSurvivor: YOU! The game begins with you being stranded in one of the Ayrith islands after surviving an exploding boat, with no Pokemon save for what you find in the wreckage. You then proceed to fight several native trainers out to capture you and win.

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* ActionSurvivor: YOU! The game begins with you being stranded in on one of the Ayrith islands after surviving an exploding boat, the ship you were on is bombed, with no Pokemon save for what you find in the wreckage. You then proceed to fight several native trainers out to capture you and win.



* AloofBigBrother: In a flashback we see that Shiv was this to Kuiki, whose original name was Keegan. He wanted Shiv to acknowledge him but he was always so absorbed in his research that Keegan felt neglected. He changed his name and decided to leave him to go on his own journey to find his place in the world, only for him to become a cult leader later in life. [[spoiler: Later in the game, you can find a secret diary entry written by Shiv's sister Aurora, that reveals that Keegan was not Shiv's actual brother, but just someone he took in to help him with his research]].

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* AloofBigBrother: In a flashback we see that Shiv was this to Kuiki, whose original name was Keegan. He wanted Shiv to acknowledge him him, but he was always so absorbed in his research that Keegan felt neglected. He changed his name and decided to leave him to go on his own journey to find his place in the world, only for him to become a cult leader later in life. [[spoiler: Later in the game, you can find a secret diary entry written by Shiv's sister Aurora, that reveals that Keegan was not Shiv's actual brother, but just someone he took in to help him with his research]].



* AntiFrustrationFeatures: The most critical one is the Cellia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponents to freely test a new team's performance, and a Grid Teleporter to easily access the rest of the map. Of course, all of this costs a hefty sum of credits, but it's worth it.
** Unlike ''VideoGame/PokemonReborn'', which lets you still level up past the soft LevelCap at the cost of your mons not properly obeying you, this game stops exp gain outright once you reach the level cap until you raise it, with the downside of stopping EV gains too.
** To help with getting untrained mons up to level, there's always a Pokémon breeder fighting with 3 [[MetalSlime Audino]] that can be infinitely rematched near every Pokémon Center for free, with levels appropriate for the point in the story.

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* AntiFrustrationFeatures: The most critical one is the Cellia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : easier: shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponents to freely test a new team's performance, and a Grid Teleporter to easily access the rest of the map. Of course, all of this costs a hefty sum of credits, Credits, but it's worth it.
** Unlike ''VideoGame/PokemonReborn'', which lets you still level up past the soft LevelCap at the cost of your mons not properly obeying you, this game stops exp EXP gain outright once you reach the level cap until you raise it, with the downside of stopping EV gains too.
** To help with getting untrained mons up to level, there's always a Pokémon breeder fighting with 3 [[MetalSlime Audino]] that can be infinitely rematched near every Pokémon Center for free, with levels appropriate for the point in the story.story, and he gives you EXP candies when you win.



* BigBadEnsemble: There are several foes you face during the game: Shiv, a mysterious stranger with strange powers whose machinations have caused you some misery already; Nova, the leader of [[WellIntentionedExtremist Team Crescent]] depending on your choices; Baron, a fanatical member of Team Crescent with his own plans separate from Nova; Amelia, responsible for the situation you are in, who blew up the boat to make a statement of the power of the Black Foxes and to eliminate Team Crescent grunts on the boat in one fell swoop; and Lilith, the leader of the Black Foxes. [[spoiler: Subverted when it turns out both Nova and Shiv are pawns to Darkrai, who is the real BigBad of the game, and has plans for Ayrith, solidifying him as the most dangerous antagonist in the game. While Amelia and Hardy take over the Black Foxes and still seem antagonistic for the moment.]]

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* BigBadEnsemble: There are several foes you face during the game: Shiv, a mysterious stranger with strange powers whose machinations have caused you some misery already; Nova, the leader of [[WellIntentionedExtremist Team Crescent]] depending on your choices; Baron, a fanatical member of Team Crescent with his own plans separate from Nova; Amelia, responsible for the situation you are in, who blew up the boat to make a statement of the power of the Black Foxes and to eliminate Team Crescent grunts on the boat in one fell swoop; and Lilith, the leader of the Black Foxes. [[spoiler: Subverted when it turns out both Nova and Shiv are pawns to Darkrai, who is the real BigBad of the game, and has plans for Ayrith, solidifying him as the most dangerous antagonist in the game. While However, after the Darkrai reveal, Baron and Artem take over Crescent, and Amelia and Hardy take takes over the Black Foxes and Foxes. Both groups are still seem antagonistic for opposed to the moment.player.]]



* BoldExplorer: The game heavily incentivizes you to be this, as exploration is heavily rewarded not only with gameplay benefits the forms of the Credits, the secondary currency used to buy several important items, but is also key to unlocking better options for crucial plot scenes and avoid some bad outcomes.

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* BoldExplorer: The game heavily incentivizes you to be this, as exploration is heavily rewarded not only with gameplay benefits the forms of the benefits, but Credits, the secondary currency used to buy several important items, but items. Exploration is also key to unlocking better options for crucial plot scenes and avoid some bad outcomes.
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* RealIsBrown: [[spoiler:The Dreamscape has a dreary palette of browns and greys. Subverted when it turns out the Dreamscape is an illusion and Ayrith is real.]]

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* ExtraDimensionalShortcut: This is the use the Jinx Guild has found the the Grid, a parallel plane that seemingly goes on forever. By opening portals at different points of the Grid, it's possible to link two places far away in the physical plane in a much shorter distance here. This is the main way of getting anywhere quickly as you don't have access to the Fly HM so far.

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* ExtraDimensionalShortcut: This is the use the Jinx Guild has found the for the Grid, a parallel plane that seemingly goes on forever. By opening portals at different points of the Grid, it's possible to link two places far away in the physical plane in a much shorter distance here. This is the main way of getting anywhere quickly as you don't have access to the Fly HM so far.



* IneffectualSympatheticVillain: This is what the Teal Panthers get reduced to after losing the Blackview battle. Unlike the Foxes who already had a strong footing in Blackview and Cellia and were backed by Lilith, the Teal panthers had to rely on Team Crescent to even stand up to the Foxes in the first place. The loss of Blackview causes Crescent to ditch them, permanently cripples both their power and reputation, and the attempts of one of the leaders to reform the gang in Cellia gets laughed off by every potential member. It's bad enough said leader takes it as a sign to cut the losses right now and settles for joining the Rangers of Cellia to help with rebuilding the branch of the group instead.

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* HeelFaceRevolvingDoor: Most of the enemies in the game become your allies at least once. Whether they stay that way varies a lot.
* IneffectualSympatheticVillain: This is what the Teal Panthers get reduced to after losing the Blackview battle. Unlike the Foxes who already had a strong footing in Blackview and Cellia and were backed by Lilith, the Teal panthers Panthers had to rely on Team Crescent to even stand up to the Foxes in the first place. The loss of Blackview causes Crescent to ditch them, permanently cripples both their power and reputation, and the attempts of one of the leaders to reform the gang in Cellia gets laughed off by every potential member. It's bad enough said leader takes it as a sign to cut the losses right now and settles for joining the Rangers of Cellia to help with rebuilding the branch of the group instead.



** Later on, as you go to bed for a night of sleep, Garett wakes you up to tell you about the book he was reading right before being interrupted : [[spoiler:"The twins are actually very normal people. Indeed, everything is possible for someone... within the dream."]]

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** Later on, as you go to bed for a night of sleep, Garett Garret wakes you up to tell you about the book he was reading right before being interrupted : [[spoiler:"The twins are actually very normal people. Indeed, everything is possible for someone... within the dream."]]


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** Episode 6 reveals that [[spoiler:Darkrai has a trainer. Their identity is unknown, but it's not Shiv, Nova or Aurora. It also reveals that Tristan was an illusion fabricated by Darkrai, who was working for him all along, though not willingly.]]
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added info about the Jinx-Scent; currently unsure if this fully replaces repels so i'm leaving the bit about that alone for now


** To alleviate with the game's heavy emphasis on exploration and how crossing some areas can be somewhat tedious with the incessant random encounters, repels are among the most available commodities, with several merchants at critical locations in the wild selling only those.

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** To alleviate with the game's heavy emphasis on exploration and how crossing some areas can be somewhat tedious with the incessant random encounters, repels are among the most available commodities, with several merchants at critical locations in the wild selling only those. Starting with the Episode 6 release, your Pokegear gets the "Jinx-Scent" function early on, letting you manipulate the encounter rate as you please.
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* VerbalTic: The major characters say 'Hmph' every five seconds.
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* AmbiguousGender: The player character. The character creation at the beginning of the game strictly frames it as what style suits you better rather than your gender, and it's possible to switch to the look of any of the four possible designs at will later in the game.
* AntiFrustrationFeatures: The most critical one is the Cellia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponents to freely test a new team's performance, and a Grid Teleporter to easily access the rest of the map. Of course, all of this cost an hefty sum of credits, but it's worth it.

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* AmbiguousGender: The player character. The character creation at the beginning of the game strictly frames it as what style suits you better rather than your gender, and it's possible to switch to the look of any of the four 6 possible designs at will later in the game.
* AntiFrustrationFeatures: The most critical one is the Cellia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponents to freely test a new team's performance, and a Grid Teleporter to easily access the rest of the map. Of course, all of this cost an costs a hefty sum of credits, but it's worth it.



** The dreamscape is a pretty bleak place to live in. Odis village is barely getting by and has a big resource crisis impending, according to the people in the town hall, and they're losing contact with nearby cities over time. [[spoiler:The game goes as far as to qualify living in the dreamscape as the life of an empty shell, living a predictable and hopeless life.]]

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** The dreamscape Dreamscape is a pretty bleak place to live in. Odis village Village is barely getting by and has a big resource crisis impending, according to the people in the town hall, and they're losing contact with nearby cities over time. [[spoiler:The game goes as far as to qualify living in the dreamscape Dreamscape as the life of an empty shell, living a predictable and hopeless life.]]



* DidntThinkThisThrough: One of the trainers you can encounter as you walk through the Celeste Labyrinth fights with three Audinos who all only know Healing Wish. [[BeyondTheImpossible Four times each.]] After suiciding his own team, he expresses confusion at his loss, as Healing Wish is a great move, after all, right?
* DreamCrushingHandicap: This is the central point of one of the sidequests chains you can undertake. A little girl wishes to hounour her family's tradition to travel through the island, taking pictures of several landmarks they visit, but she's stuck in a wheelchair and has trouble travelling by herself. You can help her out with this and even find her a Pokémon able to help her travel on her own.

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* DidntThinkThisThrough: One of the trainers you can encounter as you walk through the Celeste Labyrinth fights with three Audinos Audino who all only know Healing Wish. [[BeyondTheImpossible Four times each.]] After suiciding his own team, he expresses confusion at his loss, as Healing Wish is a great move, after all, right?
* DreamCrushingHandicap: This is the central point of one of the sidequests chains you can undertake. A little girl wishes to hounour honor her family's tradition to travel through the island, taking pictures of several landmarks they visit, but she's stuck in a wheelchair and has trouble travelling traveling by herself. You can help her out with this and even find her a Pokémon able to help her travel on her own.



* MuggingTheMonster: Should you defeat enough elite trainers in the Cellia fight club, two grunts will jump you as you exit the club to try to win your credits, thinking that double-teaming the top dog of the most renowned fight club of the region will be enough to overwhelm them. Their stupidity actually kickstarts a quest to obtain a Deino egg, so at least it works out just fine for you.

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* MuggingTheMonster: Should you defeat enough elite trainers in the Cellia fight club, two grunts will jump you as you exit the club to try to win your credits, thinking that double-teaming the top dog of the most renowned fight club of the region will be enough to overwhelm them. Their stupidity actually kickstarts a quest to obtain a Deino an Axew egg, so at least it works out just fine for you.



* ShoutOut: One puzzle of Weeping Will involves making a lap around a circular chamber. The riddle for the place opens with "Ruby, Sapphire, and Emerald. "Only the emerald is true, a puzzle as cold as ice. Perhaps you'd done it before? But this time, consider the inverse." This is a direct reference to ''VideoGame/PokemonEmerald's'' puzzle to open the path to Regice, which involved making a lap around the chamber while sticking to the walls, and how the puzzle solution was different in Ruby and Sapphire.

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* ShoutOut: One puzzle of Weeping Will Hill involves making a lap around a circular chamber. The riddle for the place opens with "Ruby, Sapphire, and Emerald. "Only the emerald is true, a puzzle as cold as ice. Perhaps you'd done it before? But this time, consider the inverse." This is a direct reference to ''VideoGame/PokemonEmerald's'' puzzle to open the path to Regice, which involved making a lap around the chamber while sticking to the walls, and how the puzzle solution was different in Ruby and Sapphire.



* TournamentArc: The battleview tournament. While it starts as a simple sidequest in Blackview City to unlock the move relearner, it becomes mandatory later on as your reward for making it to the finals is to face Rosetta, the local gym leader, and get her badge. It also serves as a BreatherEpisode between the previous plot developments and the upcoming WhamEpisode.

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* TournamentArc: The battleview tournament.Battleview Tournament. While it starts as a simple sidequest in Blackview City to unlock the move relearner, it becomes mandatory later on as your reward for making it to the finals is to face Rosetta, the local gym leader, and get her badge. It also serves as a BreatherEpisode between the previous plot developments and the upcoming WhamEpisode.



* YouWakeUpOnABeach: After the boat's explosion, you end on Keneth Beach, separated from your friends and with nothing to defend yourself. Only way to go from here is up.

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* YouWakeUpOnABeach: After the boat's explosion, you end on Keneth Keneph Beach, separated from your friends and with nothing to defend yourself. Only way to go from here is up.
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Similar to its two inspirations, ''Pokémon Desolation'' is designed to challenge the player in a [[NintendoHard more difficult journey in its region,]] [[EarlyGameHell especially at the start]], and tells a story that's [[DarkerAndEdgier darker and more violent]], with a focus on deception and delusions as its primary themes. While the game borrows from ''Reborn's'' field effect system, it has 13 gyms in comparison to ''Reborn's'' 18. Also unlike the former two, you get an entirely different selection of starters at the start due to circumstances, with the more traditional starters available later.

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Similar to its two inspirations, ''Pokémon Desolation'' is designed to challenge the player in a [[NintendoHard more difficult journey in its region,]] [[EarlyGameHell especially at the start]], and tells a story that's [[DarkerAndEdgier darker and more violent]], with a focus on deception and delusions as its primary themes. While the game borrows from ''Reborn's'' field effect system, it has 13 12 gyms in comparison to ''Reborn's'' 18. Also unlike the former two, you get an entirely different selection of starters at the start due to circumstances, with the more traditional starters available later.

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Bonus Boss has been split.


* BonusBoss: The game likes to throw several of those around, generally in sidequests, by pitting you against a mon that's a good 10~15 levels ahead of whatever the level cap is by the time the quest can first be undertaken. Most notable examples include a level 56 [[OlympusMons Raikou]], a level 55 Ambipom, and a [[LethalJokeCharacter level 100 Dunsparce]]


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* {{Superboss}}: The game likes to throw several of those around, generally in sidequests, by pitting you against a mon that's a good 10~15 levels ahead of whatever the level cap is by the time the quest can first be undertaken. Most notable examples include a level 56 [[OlympusMons Raikou]], a level 55 Ambipom, and a [[LethalJokeCharacter level 100 Dunsparce]].

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Pokémon Desolation is an episodically released [[Franchise/{{Pokemon}} Pokémon]] fangame, inspired by both ''VideoGame/PokemonReborn'' and ''VideoGame/PokemonRejuvenation''. Like the former two games, Desolation is not a ROMHack, but rather an UsefulNotes/RPGMaker game.

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Pokémon Desolation ''Pokémon Desolation'' is an episodically released [[Franchise/{{Pokemon}} Pokémon]] ''[[Franchise/{{Pokemon}} Pokémon]]'' fangame, inspired by both ''VideoGame/PokemonReborn'' and ''VideoGame/PokemonRejuvenation''. Like the former two games, Desolation ''Desolation'' is not a ROMHack, but rather an UsefulNotes/RPGMaker ''UsefulNotes/RPGMaker'' game.



You and your two friends, Ava and Scarlett are on a trip to the Ayrith Region, a large land mass split into several islands. With a freshly made trainer license, you are preparing to challenge the local Pokemon league and hopefully have an unforgettable and fun time with your friends. Unfortunately, a gang war between two mysterious groups erupts and you are separated from your friends and thrown into an island with an unfriendly passenger named Connor who does not hide his contempt for you at all but is willing to work with you. Scrounging up a stray Pokeball from the wreckage of the boat and on the run from the unfriendly natives who worship a man named Kuiki, you and Connor seek to find your friends and survive. Unfortunately things get even more complicated when you are entangled with the machinations of a man calling himself Shiv who knows you for some reason, and the idealistic Utopian dreams of a woman called Nova. Both with strange powers that defy reality and both wanting your support. How will you make your way in this island of mystery and deception? Things may not be all they seem...

Similar to its two inspirations, Pokemon Desolation is designed to challenge the player in a [[NintendoHard more difficult journey in its region, ]] especially, [[EarlyGameHell at the start.]] and tells a story that's [[DarkerAndEdgier darker and violent,]] with more focus on deception and delusions as its primary theme. While the game borrows from Reborn's field effect system, it has 13 gyms in comparison to Reborn's 18. And unlike the former two, you get an entirely different selection of starters at the start due to circumstances, with the more traditional starters available later.

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You and your two friends, Ava and Scarlett are on a trip to the Ayrith Region, a large land mass split into several islands. With a freshly made trainer license, you are preparing to challenge the local Pokemon league Pokémon League and hopefully have an unforgettable and fun time with your friends. Unfortunately, a gang war between two mysterious groups erupts and you are separated from your friends and thrown into an island with an unfriendly passenger named Connor who does not hide his contempt for you at all but is willing to work with you. Scrounging up a stray Pokeball Poké Ball from the wreckage of the boat and on the run from the unfriendly natives who worship a man named Kuiki, you and Connor seek to find your friends and survive. Unfortunately Unfortunately, things get even more complicated when as you are entangled with the machinations of both a man calling himself Shiv Shiv, who knows seems to know you for some reason, somehow, and the idealistic Utopian utopian dreams of a woman called Nova. Both with hold strange powers that defy reality reality, and both wanting vie your support. How will you make your way in this island of mystery and deception? Things may not be all they seem...

Similar to its two inspirations, Pokemon Desolation ''Pokémon Desolation'' is designed to challenge the player in a [[NintendoHard more difficult journey in its region, ]] especially, region,]] [[EarlyGameHell especially at the start.]] start]], and tells a story that's [[DarkerAndEdgier darker and violent,]] more violent]], with more a focus on deception and delusions as its primary theme. themes. While the game borrows from Reborn's ''Reborn's'' field effect system, it has 13 gyms in comparison to Reborn's ''Reborn's'' 18. And Also unlike the former two, you get an entirely different selection of starters at the start due to circumstances, with the more traditional starters available later.



!!Tropes used in Pokemon Desolation:

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!!Tropes used in Pokemon Pokémon Desolation:



* AntiFrustrationFeatures: The most critical one is the Cellia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponnents to freely test a new team's performance, and a Grid Teleporter to easily acces the rest of the map. Of course, all of this cost an hefty sum of credits, but it's worth it.
** Unlike VideoGame/PokemonReborn, which lets you still level up past the soft LevelCap at the cost of your mons not properly obeying you, this game stops exp gain outright once you reach the level cap until you raise it, with the downside of stopping EV gains too.
** To help with getting untrained mons up to level, there's always a pokemon breeder fighting with 3 [[MetalSlime Audinos]] that can be infinitely rematched near every pokemon center for free, with levels appropriate for the point in the story.
** To alleviate with the game's heavy emphasis on exploration and how crossing some areas can be somewhat tedious with the incessant random encounters, repels are among the most available commodities, with several merchants at criticial locations in the wild selling only those.
** The game makes very sparse use of [=HMs=], cutting down on the need to accomodate team composition with HM Slaves.
* AntiGrinding: The level cap prevents you from overlevelling your team to get past a tough boss, and should you get around it in one way or another (the daycare exp gain isn't stopped, for one), your pokemons will refuse to obey you since you don't have enough badges.
* BigBadEnsemble: There are several foes you face during the game : Shiv, a mysterious stranger with strange powers who's machinations have caused you some misery already, or Nova, the leader of [[WellIntentionedExtremist Team Crescent]] depending on your choices, Baron, a fanatical member of Team Crescent and has his own plans separate from Nova, Amelia, responsible for the situation you are in, who blew up the boat to make a statement of the power of the Black Foxes and to eliminate Team Crescent grunts on the boat in one fell swoop, and Lilith the leader of the Black Foxes. [[spoiler: Subverted when it turns out both Nova and Shiv are pawns to Darkrai, who is the real Big Bad of the game, and has plans for Ayrith, soldifying him as the most dangerous antagonist in the game. While Amelia and Hardy take over the Black Foxes and still seem antagonistic for the moment.]]

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* AntiFrustrationFeatures: The most critical one is the Cellia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponnents opponents to freely test a new team's performance, and a Grid Teleporter to easily acces access the rest of the map. Of course, all of this cost an hefty sum of credits, but it's worth it.
** Unlike VideoGame/PokemonReborn, ''VideoGame/PokemonReborn'', which lets you still level up past the soft LevelCap at the cost of your mons not properly obeying you, this game stops exp gain outright once you reach the level cap until you raise it, with the downside of stopping EV gains too.
** To help with getting untrained mons up to level, there's always a pokemon Pokémon breeder fighting with 3 [[MetalSlime Audinos]] Audino]] that can be infinitely rematched near every pokemon center Pokémon Center for free, with levels appropriate for the point in the story.
** To alleviate with the game's heavy emphasis on exploration and how crossing some areas can be somewhat tedious with the incessant random encounters, repels are among the most available commodities, with several merchants at criticial critical locations in the wild selling only those.
** The game makes very sparse use of [=HMs=], cutting down on the need to accomodate accommodate team composition with HM Slaves.
* AntiGrinding: The level cap prevents you from overlevelling your team to get past a tough boss, and should you get around it in one way or another (the daycare exp gain isn't stopped, for one), your pokemons Pokémon will refuse to obey you since you don't have enough badges.
* BigBadEnsemble: There are several foes you face during the game : game: Shiv, a mysterious stranger with strange powers who's whose machinations have caused you some misery already, or already; Nova, the leader of [[WellIntentionedExtremist Team Crescent]] depending on your choices, choices; Baron, a fanatical member of Team Crescent and has with his own plans separate from Nova, Nova; Amelia, responsible for the situation you are in, who blew up the boat to make a statement of the power of the Black Foxes and to eliminate Team Crescent grunts on the boat in one fell swoop, swoop; and Lilith Lilith, the leader of the Black Foxes. [[spoiler: Subverted when it turns out both Nova and Shiv are pawns to Darkrai, who is the real Big Bad BigBad of the game, and has plans for Ayrith, soldifying solidifying him as the most dangerous antagonist in the game. While Amelia and Hardy take over the Black Foxes and still seem antagonistic for the moment.]]



* BoldExplorer: the game heavily icnentivizes you to be this, as exploration is heavily rewarded not only with gameplay benefits the forms of the Credits, the secondary currency used to buy several important items, but is also key to unlocking better options for crucial plot scenes and avoid some bad outcomes.

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* BoldExplorer: the The game heavily icnentivizes incentivizes you to be this, as exploration is heavily rewarded not only with gameplay benefits the forms of the Credits, the secondary currency used to buy several important items, but is also key to unlocking better options for crucial plot scenes and avoid some bad outcomes.



* DeconReconSwitch: The reveal that [[spoiler:the entire game was a dream constructed by the player character]] initially deconstructs a lot of aspects of mainline games, directly calling attention to the formulaic nature of the "an evil team wants to exploit the power of a legendary pokemon and the KidHero has to stop them" and the tropes inehrent to the game's structure such as PlotArmor. The game then goes on to turn around and call bullshit on that by revealing [[spoiler:the game was RealAfterAll]] and pointing out the story was never this straightforward, while maintaining several divergences with the usual formula : one of the evil teams actually gets defeated by story's midpoint (the end of the current build) and the legendary pokemon central to the plot is [[spoiler:the real antagonist]] rather than a plot device.
* DidntThinkThisThrough: One of the trainers you can encounter as you walk through the Celeste Labyrinth fights with three Audinos who all only know Healing Wish. [[BeyondTheImpossible Four times each.]] After suiciding his own team, he expresses confusion at his loss, as Healing wish is a great move, after all, right ?
* DreamCrushingHandicap: This is the central point of one of the sidequests chains you can undertake. A little girl wishes to hounour her family's tradition to travel through the island, taking pictures of several landmarks they visit, but she's stuck in a wheelchair and has trouble travelling by herself. You can help her out with this and even find her a pokemon able to help her travel on her own.
* DungeonBypass: Most gyms don't bother with the traditionnal pre-leader puzzle section and trainer battles and cut straight to the boss, with the sole exception being Aderyn. Makes sense for most of them, as most of them battle you outside of their gyms or in special circumstances (such as Rosetta). Played straight for Emily and Aaron however, who are fought in their gym and don't bother with it either. Emily does mention the puzzle being put out of comission during the Blackview Siege, but Aaron doesn't say anything on the matter.

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* DeconReconSwitch: The reveal that [[spoiler:the entire game was a dream constructed by the player character]] initially deconstructs a lot of aspects of mainline games, directly calling attention to the formulaic nature of the "an evil team wants to exploit the power of a legendary pokemon Legendary Pokémon and the KidHero has to stop them" plot and the tropes inehrent inherent to the game's structure structure, such as PlotArmor. The game then goes on to turn around and call bullshit on that by revealing [[spoiler:the game was RealAfterAll]] and pointing out the story was never this straightforward, while maintaining several divergences with the usual formula : formula: one of the evil teams actually gets defeated by story's midpoint (the end of the current build) build), and the legendary pokemon Legendary Pokémon central to the plot is [[spoiler:the real antagonist]] rather than a plot device.
* DidntThinkThisThrough: One of the trainers you can encounter as you walk through the Celeste Labyrinth fights with three Audinos who all only know Healing Wish. [[BeyondTheImpossible Four times each.]] After suiciding his own team, he expresses confusion at his loss, as Healing wish Wish is a great move, after all, right ?
right?
* DreamCrushingHandicap: This is the central point of one of the sidequests chains you can undertake. A little girl wishes to hounour her family's tradition to travel through the island, taking pictures of several landmarks they visit, but she's stuck in a wheelchair and has trouble travelling by herself. You can help her out with this and even find her a pokemon Pokémon able to help her travel on her own.
* DungeonBypass: Most gyms don't bother with the traditionnal traditional pre-leader puzzle section and trainer battles and cut straight to the boss, with the sole exception being Aderyn. Makes sense for most of them, as most of them battle you outside of their gyms or in special circumstances (such as Rosetta). Played straight for Emily and Aaron however, who are fought in their gym and don't bother with it either. Emily does mention the puzzle being put out of comission commission during the Blackview Siege, but Aaron doesn't say anything on the matter.



* ExtraDimensionalShortcut: This is the use the Jinx Guild has found the the Grid, a parralel plane that seemingly goes on forever. By opening portals at different points of the Grid, it's possible to link two places far away in the physical plane in a much shorter distance here. This is the main way of getting anywhere quickly as you don't have access to the Fly HM so far.

to:

* ExtraDimensionalShortcut: This is the use the Jinx Guild has found the the Grid, a parralel parallel plane that seemingly goes on forever. By opening portals at different points of the Grid, it's possible to link two places far away in the physical plane in a much shorter distance here. This is the main way of getting anywhere quickly as you don't have access to the Fly HM so far.



* LampshadeHanging: As part of it's first big twist, the game pokes at the use of PlotArmor and TheoryOfNarrativeCausality. [[spoiler:Becomes weirder in hindsight when it's revealed the game's events were RealAfterAll]]. Of course [[spoiler: it is Darkrai himself who lampshades these tropes and is attempting to gaslight you into thinking Ayrith and everything you've done so far are just a dream to further manipulate you.]]

to:

* LampshadeHanging: As part of it's its first big twist, the game pokes at the use of PlotArmor and TheoryOfNarrativeCausality. [[spoiler:Becomes [[spoiler:It becomes weirder in hindsight when it's revealed the game's events were RealAfterAll]]. Of course [[spoiler: it [[spoiler:it is Darkrai himself who lampshades these tropes and is attempting to gaslight you into thinking Ayrith and everything you've done so far are just a dream to further manipulate you.]]



* MindScrew: Oh so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai, who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the mystery dungeon games]]]].
** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being adressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive by the time you meet her much later in the game.

to:

* MindScrew: Oh MindScrew:
** Oh,
so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai, who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the mystery dungeon Mystery Dungeon games]]]].
** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being adressed addressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive by the time you meet her much later in the game.



* MuggingTheMonster: Should you defeat enough elite trainers in the Cellia fight club, two grunts will jump you as you exit the club to try to win your credits, thinking double-teaming the top dog of the most renowned fight club of the region will be enough to overwhelm them. Their stupidity actually kickstarts a quest to obtein a Deino egg, so at least it works out just fine for you.

to:

* MuggingTheMonster: Should you defeat enough elite trainers in the Cellia fight club, two grunts will jump you as you exit the club to try to win your credits, thinking that double-teaming the top dog of the most renowned fight club of the region will be enough to overwhelm them. Their stupidity actually kickstarts a quest to obtein obtain a Deino egg, so at least it works out just fine for you.



* RequiredPartyMember: Averted. Despite being very heavy on exploration, the game barely ever uses the traditionnal [=HMs=] of the series to block your progression. To wit, you'll only be given two by the time you get your seventh badges, Rock Smash and Surf. Rock Smash is only used during your first trip in the Vejyr mountain, at a point of the game where it's at least a somewhat reasonable move to run and can safely be forgotten entirely afterwards, and Surf is only given to you after your sixth badge, near the end of the current content. It's also one of the better [=HMs=] and a move you could actually consider want to use for battle. This in turn completely obliterates the need for HM slaves, which is a great thing considering the higher difficulty of the game.
* RivalTurnedEvil: Both Scarlett and Hardy end up joining the enemy team, Crescent for Scarlett and the Black Foxes for Hardy. Scarlett joins them out of agreeing to their ideal of making a better world, but can eventually leave them, Hardy seems to see the Black Foxes as a mere convenient alliance and later coems to regret his decision, but states he cannot leave the gang for now.

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* RequiredPartyMember: Averted. Despite being very heavy on exploration, the game barely ever uses the traditionnal traditional [=HMs=] of the series to block your progression. To wit, you'll only be given two by the time you get your seventh badges, Rock Smash and Surf. Rock Smash is only used during your first trip in the Vejyr mountain, at a point of the game where it's at least a somewhat reasonable move to run and can safely be forgotten entirely afterwards, and Surf is only given to you after your sixth badge, near the end of the current content. It's also one of the better [=HMs=] and a move you could actually consider want to use for battle. This in turn completely obliterates the need for HM slaves, which is a great thing considering the higher difficulty of the game.
* RivalTurnedEvil: Both Scarlett and Hardy end up joining the enemy team, Crescent for Scarlett and the Black Foxes for Hardy. Scarlett joins them out of agreeing to their ideal of making a better world, but can eventually leave them, Hardy seems to see the Black Foxes as a mere convenient alliance and later coems comes to regret his decision, but states he cannot leave the gang for now.



* ShoutOut: One puzzle of weeping hill involves making a lap around a circular chamber. The riddle for the place opens with "Ruby, Sapphire, and Emerald. Only the emerald is true, a puzzle as cold as ice. Perhaps you'd done it before ? But this time, consider the inverse.". This is a direct reference to Videogame/PokemonEmerald's puzzle to open the path to Regice, which involved making a lap around the chamber while sticking to the walls, and how the puzzle solution was different in Ruby and Sapphire.

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* ShoutOut: One puzzle of weeping hill Weeping Will involves making a lap around a circular chamber. The riddle for the place opens with "Ruby, Sapphire, and Emerald. Only "Only the emerald is true, a puzzle as cold as ice. Perhaps you'd done it before ? before? But this time, consider the inverse.". " This is a direct reference to Videogame/PokemonEmerald's ''VideoGame/PokemonEmerald's'' puzzle to open the path to Regice, which involved making a lap around the chamber while sticking to the walls, and how the puzzle solution was different in Ruby and Sapphire.



* VillainDecay: The Teal Panthers starts out as competent enough to pass off as a threat, having a hold on Blackview City and having kidnapped Emily. They suffer a major loss during the Blackview Siege, with most of their members seemingly arrested or put out of comission, to the point they have to try to start over at Cellia. However, it turns out their loss also cost them any credibility they had and get them laughed off by other street gangs. Ultimately, Clarke, the leader trying to restart things in Cellia, takes it as a sign it's time to cut his losses and disbands the gang while joining the local branch of the Rangers.
* WhamLine: Right as you're about to go to Cellia city, you make a stop by Tristan's house, only to learn that [[spoiler: [[DeadAllAlong "Tristan... has been dead for several years now.]]]]

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* VillainDecay: The Teal Panthers starts out as competent enough to pass off as a threat, having a hold on Blackview City and having kidnapped Emily. They suffer a major loss during the Blackview Siege, with most of their members seemingly arrested or put out of comission, commission, to the point they have to try to start over at Cellia. However, it turns out their loss also cost them any credibility they had and get them laughed off by other street gangs. Ultimately, Clarke, the leader trying to restart things in Cellia, takes it as a sign it's time to cut his losses and disbands the gang while joining the local branch of the Rangers.
* WhamLine: Right as you're about to go to Cellia city, City, you make a stop by Tristan's house, only to learn that [[spoiler: [[DeadAllAlong "Tristan... has been dead for several years now.]]]]"]]]]



* WhamEpisode: The events following the battle with Rosetta are this. The discovery of the [[spoiler:Dreamscape]] brings the entire game's story into question and puts the motivation of several antagonists into a completely different light.

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* WhamEpisode: The events following the battle with Rosetta are this. The discovery of the [[spoiler:Dreamscape]] brings the entire game's story into question question, and puts the motivation of several antagonists into a completely different light.
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* BonusBoss: The game likes to throw several of those around, generally in sidequests, by pitting you againt a mon that's a good 10~15 levels ahead of whatever the level cap is by the time the quest can first be undertaken. Most notable examples include a level 56 [[OlympusMons Raikou]], a level 55 Ambipom, and a [[LethalJokeCharacter level 100 Dunsparce]]

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* BonusBoss: The game likes to throw several of those around, generally in sidequests, by pitting you againt against a mon that's a good 10~15 levels ahead of whatever the level cap is by the time the quest can first be undertaken. Most notable examples include a level 56 [[OlympusMons Raikou]], a level 55 Ambipom, and a [[LethalJokeCharacter level 100 Dunsparce]]
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* AntiGrinding: The level cap prevents your from overlevelling your team to get past a tough boss, and even should you get around it in one way or another, your pokemons will refuse to obey you since you don't have enough badges.

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* AntiGrinding: The level cap prevents your you from overlevelling your team to get past a tough boss, and even should you get around it in one way or another, another (the daycare exp gain isn't stopped, for one), your pokemons will refuse to obey you since you don't have enough badges.
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* IneffectualSympatheticVillain: This is what the Teal Panthers get reduced to after losing the Blackview battle. Unlike the Foxes who already had a strong footing in Blackview and Cellia and were backed by Lilith, the Teal panthers had to rely on Team Crescent to even stand up to the Foxes in the first place. The loss of Blackview causes Crescent to ditch them, permanently cripples both their power and reputation, and the attempts of one of the leaders to reform the gang in Cellia gets laughed off by every potential member. It's bad enough said leader takes it as a sign to cut the losses right now and settles for joining the Rangers of Cellia to help with rebuilding the branch of the group instead.


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* MobWar: Blackview City is torn between the Black Foxes and the Teal Panthers by the time the player visits it, with both sides preparing for an all-out assault. Both gangs are ultimately beaten back during the battle by the player and their friends, with the Teal Panthers permanently ridiculed and ultimately disbanded.


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* VillainDecay: The Teal Panthers starts out as competent enough to pass off as a threat, having a hold on Blackview City and having kidnapped Emily. They suffer a major loss during the Blackview Siege, with most of their members seemingly arrested or put out of comission, to the point they have to try to start over at Cellia. However, it turns out their loss also cost them any credibility they had and get them laughed off by other street gangs. Ultimately, Clarke, the leader trying to restart things in Cellia, takes it as a sign it's time to cut his losses and disbands the gang while joining the local branch of the Rangers.

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** The game makes very sparse use of [=HMs=], cutting down on the need to accomodate team composition with HM Slaves.



* BonusBoss: The game likes to throw several of those around, generally in sidequests, by pitting you againt a mont that's a good 10~15 levels ahead of whatever the level cap is by the time the quest can first be undertaken. Most notable examples include a level 56 [[OlympusMons Raikou]], a level 55 Ambipom, and a [[LethalJokeCharacter level 100 Dunsparce]]

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* BonusBoss: The game likes to throw several of those around, generally in sidequests, by pitting you againt a mont mon that's a good 10~15 levels ahead of whatever the level cap is by the time the quest can first be undertaken. Most notable examples include a level 56 [[OlympusMons Raikou]], a level 55 Ambipom, and a [[LethalJokeCharacter level 100 Dunsparce]] Dunsparce]]
* BrokenBridge: During the quest to retrieve lost books in the Dreamscape, Tristan will tell you he'll start by the one to the west and suggest you go look for the other two. Should you try to follow him to the west instead, your path will be blocked by a Snorlax sleeping in the middle of the path until you gather the other two books.


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* FightClubbing: Both Blackview and Cellia have one, both hidden under a seemingly legit bar. Garett even refers to the Cellia fight club as a secret better kept than the existence of the Undercity. People can take bets on who win, and the winner takes a cut of those bets, along with some Credits. The player can eventually access both and battle indefinitely here, allowing them to make some easy money and some Credits.


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* MuggingTheMonster: Should you defeat enough elite trainers in the Cellia fight club, two grunts will jump you as you exit the club to try to win your credits, thinking double-teaming the top dog of the most renowned fight club of the region will be enough to overwhelm them. Their stupidity actually kickstarts a quest to obtein a Deino egg, so at least it works out just fine for you.


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* RequiredPartyMember: Averted. Despite being very heavy on exploration, the game barely ever uses the traditionnal [=HMs=] of the series to block your progression. To wit, you'll only be given two by the time you get your seventh badges, Rock Smash and Surf. Rock Smash is only used during your first trip in the Vejyr mountain, at a point of the game where it's at least a somewhat reasonable move to run and can safely be forgotten entirely afterwards, and Surf is only given to you after your sixth badge, near the end of the current content. It's also one of the better [=HMs=] and a move you could actually consider want to use for battle. This in turn completely obliterates the need for HM slaves, which is a great thing considering the higher difficulty of the game.
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* DidntThinkThisThrough: One of the trainers you can encounter as you walk through the Celeste Labyrinth fights with three Audinos who all only know Healing Wish. [[BeyondTheImpossible Four times each.]] After suiciding his own team, he expresses confusion at his loss, as Healing wish is a great move, after all, right ?


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* ExtraDimensionalShortcut: This is the use the Jinx Guild has found the the Grid, a parralel plane that seemingly goes on forever. By opening portals at different points of the Grid, it's possible to link two places far away in the physical plane in a much shorter distance here. This is the main way of getting anywhere quickly as you don't have access to the Fly HM so far.

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* AntiFrustrationFeatures: The most critical one is the Ceilia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponnents to freely test a new team's performance, and a Grid Teleporter to easily acces the rest of the map. Of course, all of this cost an hefty sum of credits, but it's worth it.

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* AntiFrustrationFeatures: The most critical one is the Ceilia Cellia Manor, unlocked about halfway into the story. The place essentially centralizes a lot of useful features to make the trainer's life easier : shopkeepers selling practically any item they could want, a dedicated EV training room, a computer to rematch past major opponnents to freely test a new team's performance, and a Grid Teleporter to easily acces the rest of the map. Of course, all of this cost an hefty sum of credits, but it's worth it.



* BlackMarket: Ceilia City has the Undercity, a place where thugs and other criminals call home. It also sells some really good stuff for outrageous prices, such a Ditto and other powerful items such as Assault Vests and Leftovers.

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* BlackMarket: Ceilia Cellia City has the Undercity, a place where thugs and other criminals call home. It also sells some really good stuff for outrageous prices, such a Ditto and other powerful items such as Assault Vests and Leftovers.



* CityNoir: Blackview City, along with some districts of Ceilia to a lesser extent. Blackview is a dull, polluted mess of a town where the rent is apparently stupidly high, according to several [=NPCs=]. The town is also in complete disarray and pretty painful to navigate as result.
* CrapsackWorld: The Ayrith region doesn't seem to be a very happy region, to say the least. Ceilia City is supposedly as good as you can get in the region, yet half the city is barely better than a dump and even the better-looking districts have a darker side, like the [[BlackMarket Undercity]].

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* CityNoir: Blackview City, along with some districts of Ceilia Cellia to a lesser extent. Blackview is a dull, polluted mess of a town where the rent is apparently stupidly high, according to several [=NPCs=]. The town is also in complete disarray and pretty painful to navigate as result.
* CrapsackWorld: The Ayrith region doesn't seem to be a very happy region, to say the least. Ceilia Cellia City is supposedly as good as you can get in the region, yet half the city is barely better than a dump and even the better-looking districts have a darker side, like the [[BlackMarket Undercity]].



** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being adressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive by the time you meet her.

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** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being adressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive by the time you meet her. her much later in the game.
* MineralMacGuffin: The Onyx Stone, which is said to be the key to Darkrai's perfection form. A good chunk of the plot for Shiv and Nova is spent fighting over it's possession. [[spoiler:Later revelations point at the stone actually being completely useless.]]



* RelationshipValues: A major feature of the game. Your choices can prompt reactions from nearby [=NPCs=] and raise or lower your relationship score with them. Most of them are pretty straightforward as generally not being a dick to your friends, others are more complex and related as to how you handle the plot. The game also has a couple of curveballs to throw at you, such as worrying about Ava as she seemingly falls into a pool of lava, which lowers your affinity with her, as she's been pretty insistent that you shouldn't worry about her.



* ShoutOut: One puzzle of weeping hill involves making a lap around a circular chamber. The riddle for the place opens with "Ruby, Sapphire, and Emerald. Only the emerald is true, a puzzle as cold as ice. Perhaps you'd done it before ? But this time, consider the inverse.". This is a direct reference to Videogame/PokemonEmerald's puzzle to open the path to Regice, which involved making a lap around the chamber while sticking to the walls, and how the puzzle solution was different in Ruby and Sapphire.



* WhamLine: Right as you're about to go to Ceilia city, you make a stop by Tristan's house, only to learn that [[spoiler: [[DeadAllAlong "Tristan... has been dead for several years now.]]]]

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* WhamLine: Right as you're about to go to Ceilia Cellia city, you make a stop by Tristan's house, only to learn that [[spoiler: [[DeadAllAlong "Tristan... has been dead for several years now.]]]]

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* DungeonBypass: Most gym battles don't have the traditionnal pre-leader puzzle section with trainer battles, with the sole exception being Aderyn. Makes sense for most of them, as most of them battle you outside of their gyms or in special circumstances (such as Rosetta). Played straight for Emily and Aaron however, who are fought in their gym and don't bother with it either. Emily does mention the puzzle being put out of comission during the Blackview Siege, but Aaron doesn't say anything on the matter.

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* DreamCrushingHandicap: This is the central point of one of the sidequests chains you can undertake. A little girl wishes to hounour her family's tradition to travel through the island, taking pictures of several landmarks they visit, but she's stuck in a wheelchair and has trouble travelling by herself. You can help her out with this and even find her a pokemon able to help her travel on her own.
* DungeonBypass: Most gym battles gyms don't have bother with the traditionnal pre-leader puzzle section with and trainer battles, battles and cut straight to the boss, with the sole exception being Aderyn. Makes sense for most of them, as most of them battle you outside of their gyms or in special circumstances (such as Rosetta). Played straight for Emily and Aaron however, who are fought in their gym and don't bother with it either. Emily does mention the puzzle being put out of comission during the Blackview Siege, but Aaron doesn't say anything on the matter.



* MindScrew: Oh so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the mystery dungeon games]]]].*
** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being adressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive.

to:

* MindScrew: Oh so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai Darkrai, who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the mystery dungeon games]]]].*
games]]]].
** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being adressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive.alive by the time you meet her.

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* DungeonBypass: Most gym battles don't have the traditionnal pre-leader puzzle section with trainer battles, with the sole exception being Aderyn. Makes sense for most of them, as most of them battle you outside of their gyms or in special circumstances (such as Rosetta). Played straight for Emily and Aaron however, who are fought in their gym and don't bother with it either. Emily does mention the puzzle being put out of comission during the Blackview Siege, but Aaron doesn't say anything on the matter.



* MindScrew: Oh so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the mystery dungeon games]]]].

to:

* MindScrew: Oh so very much. While it doesn't become apparent until a good way in, after the fourth badge the game just starts pulling WhamLine after WhamEpisode. Most example obviously being discovering that [[spoiler:the entire game was a dream and that reality is actually a much grittier place than the real world]]. And ''then'' [[spoiler:the game turns around a second time and reveals this is actually wrong, and the supposed reality is the actual dream world, and that most of what happened up until that point was a complicated plan on the part of a Darkrai who feel like they're straight out of [[VideoGame/PokemonMysteryDungeonExplorers the mystery dungeon games]]]].*
** As you climb up the Weeping Hill, you can read the names on various gravestones scattered in the place. Among those, two in particular stands out for not making any sense and for, so far, not being adressed by the story. One of the grave is supposedly Ava's, one of the main character's friend who certainly feels alive enough, and another one for Emily, which is also the name of Blackview City's gym leader, also pretty visibly alive.


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* StoryBranching: While some of the game's apparent branching paths rapidly converge again (or in some cases, give you a NonStandardGameOver), the story and several scenes will change whether or not you prevented [[spoiler:Scarlett's suicide]] and will follow through the consequences of this event.
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* BonusBoss: The game likes to throw several of those around, generally in sidequests, by pitting you againt a mont that's a good 10~15 levels ahead of whatever the level cap is by the time the quest can first be undertaken. Most notable examples include a level 56 [[OlympusMons Raikou]], a level 55 Ambipom, and a [[LethalJokeCharacter level 100 Dunsparce]]


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* DeconReconSwitch: The reveal that [[spoiler:the entire game was a dream constructed by the player character]] initially deconstructs a lot of aspects of mainline games, directly calling attention to the formulaic nature of the "an evil team wants to exploit the power of a legendary pokemon and the KidHero has to stop them" and the tropes inehrent to the game's structure such as PlotArmor. The game then goes on to turn around and call bullshit on that by revealing [[spoiler:the game was RealAfterAll]] and pointing out the story was never this straightforward, while maintaining several divergences with the usual formula : one of the evil teams actually gets defeated by story's midpoint (the end of the current build) and the legendary pokemon central to the plot is [[spoiler:the real antagonist]] rather than a plot device.

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