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* LethalJokeCharacter: Certain trainers have the gimmick of using Pokemon that are normally very weak at insanely high levels, turning what would be a complete pushover into a genuine threat. For example, Picknicker Tiffany has Sunkern, Cleffa, and Igglybuff at level ''99'', at a point where your Pokemon will likely be in their early 50s.
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''Pokémon Crystal Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of ''VideoGame/PokemonCrystal'' and the official sequel of ''VideoGame/PokemonBlueKaizo''. These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure.

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''Pokémon Crystal Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of ''VideoGame/PokemonCrystal'' and the official sequel of ''VideoGame/PokemonBlueKaizo''. These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's Creator/Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure.
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* DickDastardlyStopsToCheat: A meta example; all the boss trainers have their teams consist entirely of shiny pokemon. However in the Gen 2 games, shininess is determined by having a specific set of [=DVs=], and these [=DVs=] are not great (only the Attack DV can have the max value of 15, while the other non-HP stats have their DV locked at 10 and HP's can only go up to 8). As a result, if the player goes through the effort to get pokemon with good [=DVs=] (or just uses a save editor to max them out), the player's pokemon will actually have a statistical advantage even before the player's badge boosts are factored (at least until the endgame trainers start using pokemon over level 100).


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* RocketTagGameplay: Like ''Blue Kaizo'', ''Crystal Kaizo'' has the Stat Experience system completely disabled. While this does make the player's pokemon much weaker than they would be normally, both the player's and opponents' pokemon having no Stat EXP has the side effect of everything becoming a lot more frail; all but the tankiest of pokemon will struggle to survive more than three hits even when they're resisted, and [=2HKOs=] from neutral hits and [=OHKOs=] from super-effective hits are the norm, and pokemon having both strong STAB moves and strong coverage moves are commonplace fairly early. Critical hits being a lot less common than they were in Gen 1 and held items like Leftovers now existing does make this less extreme than it was in Blue Kaizo, and endgame opponents with levels well beyond 100 can have their pokemon be a bit bulky from all those extra levels, but for the most part the gameplay is dominated by striking first and hard before the opponent has the opportunity to do so.

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* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler:After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
The bosses, and even Pokemaniacs, have access to shinies.shinies (though considering the subpar [=DVs=] shinies have in the Gen 2 games, this makes their pokemon actually slightly weaker if you get pokemon with high [=DVs=]). [[spoiler:After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]]]
** There are some powerful non-legendary pokemon that you cannot obtain until after you beaten the Elite Four and all the Kanto Gym leaders, such as Tauros, Skarmory, and Aerodactyl, yet trainers throughout the game will be using them.
** There are quite a few held items that you cannot obtain without cheating but boss trainers will still have, such as Miracle Berries, the Quick Claw, Focus Band, and Bright Powder, as well as trainers often having Leftovers on multiple pokemon (whereas you can't obtain any Leftovers until you can access Kanto, and can only get a single Leftovers at that until you can finally access Mount Silver to find wild Snorlax with them). Their pokemon will also have moves that you won't be able to obtain until much later into the game (such as opposing Nidoking always having Lovely Kiss, while you can't get a Nidoking with one until you encounter wild Nidoking in Kanto), and moves you'll never be able to obtain at all (such as several opposing pokemon having Double Team, and opposing Aerodactyl having the now one-turn Sky Attack and hugely buffed Ancient Power, while the ones you can catch just get Wing Attack and Rock Slide).


* StandardStatusEffect: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.

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* StandardStatusEffect: StatusEffects: Your will see ''a lot'' more status effects in this game, such as Thunder Wave and Hypnosis, and sometimes Toxic. Almost every trainer will use a status move every chance they can get, and some bosses incorporates status as their strategies, such as Morty, Erika, and Koga.

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''Pokémon Crystal Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonCrystal and the official sequel of VideoGame/PokemonBlueKaizo. These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure.

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''Pokémon Crystal Kaizo'' is a [[NintendoHard super-hard mode]] [[GameMod ROM hack]] of VideoGame/PokemonCrystal ''VideoGame/PokemonCrystal'' and the official sequel of VideoGame/PokemonBlueKaizo.''VideoGame/PokemonBlueKaizo''. These titles were inspired by ''VideoGame/KaizoMarioWorld'', though the game's difficulty was inspired by Drayano60's ''Firered Omega'', as well as ''VideoGame/PokemonStadium''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure.



!!Tropes used in Pokémon Crystal Kaizo:

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!!Tropes used in Pokémon ''Pokémon Crystal Kaizo:Kaizo'':



* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler:After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]



* TheComputerIsACheatingBastard: The bosses, and even Pokemaniacs, have access to shinies. [[spoiler: After Victory Road, all of the bosses will have Pokemon above level 100, whereas the player cannot, even when some {{Non Player Character}}s can do the same, though not as high as the bosses]]. However, the player does have Gym Badges to boost their stats. [[spoiler: And the highest leveled enemy in the game is level 127, while the bosses on average are on level 120, which means they have stats slightly less than the badge boosted Pokemon, while the bosses on level 127 are slightly higher.]]
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* EasterEggs: The Safari Zone is actually accessible for starters, though you won't encounter any Pokemon in there.
* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one female grunt having a full team of six, and guards the Slowpoke Tail password. The gym trainers count as well, as they can be considered extensions of the Gym Leader.
* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have decent Pokemon, and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, they will bring you down too.
* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives off EXP comparable to Blissey. Averted around Kanto, where 98% has wild Pokemon at level 100 with good movesets, so you can just capture them instead.

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* EasterEggs: The Safari Zone is actually accessible for starters, right at the start, though you won't encounter any Pokemon in there.
* EliteMooks: The Cool Trainers, who are usually much more dangerous than any trainers in the surrounding area. The female Female Team Rocket grunts are usually much tougher than the already difficult male grunts, with one the female grunt having a full team of six, and who guards the Slowpoke Tail password. The gym password having a full team of six. Gym trainers count as well, as they can be considered extensions of the Gym Leader.
* EverythingTryingToKillYou: Unlike the original, about 95% of the in-game trainers are completely unavoidable, and all of them have both decent Pokemon, Pokémon and they have decent AI, so you are in danger of losing at all times. Even the wild Pokemon have really dangerous movesets, and are somewhat close to the trainer's levels, and if you can't escape from them, chances are, are they will bring you down too.
* ForcedLevelGrinding: PlayedWith. The level curve is rather steady, but it increases towards Level 100. You can gain access to Lucky Eggs around Mahogany Town, and near the end of Johto, you can fight high level Magikarp which gives give off EXP comparable to Blissey. Averted around Kanto, where 98% has of all wild Pokemon are at level 100 with and have good movesets, so you can just capture them instead.
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* CantCatchUp: The learnsets of every Pokemon is modified with powerful moves, but this changes, usually are coded for a fairly low levels, which make it all but impossible for trained Pokemon to acquire naturally. As a result, for the most part, Pokemon that is trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.
* CompositeCharacter: More like composite movesets, as not only do the Pokemon have access to Gen 1 movesets, but some Pokemon do have access to Gen 2 and Gen 1 moves from different generations. For example, Aerodactyl can learn rock slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon you wouldn't expect, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]
* DiscOneFinalBoss: Champion Lance, and by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.

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* CantCatchUp: The learnsets of every Pokemon is are modified with powerful moves, but this changes, these changes are usually are coded for a fairly low levels, which make makes it all but impossible for trained Pokemon Pokémon to acquire them naturally. As a result, for the most part, Pokemon Pokémon that is are trained from their base form won't be able to compare to those caught in their mid or final evolutionary level, levels, some of which can be acquired way later than their base form. This change encourages you to catch a wide variety of new Pokemon Pokémon in the area, while also reducing the ForcedLevelGrinding that could happen otherwise.
* CompositeCharacter: More like composite movesets, as not only do the Pokemon Pokémon have access to Gen 1 movesets, but some Pokemon do Pokémon have access to Gen 2 and Gen 1 moves from different later generations. For example, Aerodactyl can learn rock slide Rock Slide as a default set, but it gets it in Gen 3. This also includes events, so you might see Lovely Kiss on Pokemon Pokémon you wouldn't expect, expect to have it, but they come from obscure Gen 2 events. [[spoiler: Espeon can learn sing, but only from a ''Gen 6 event'' Eevee.]]
* DiscOneFinalBoss: Champion Lance, and Lance and, by extension, the Elite Four, are the last enemies you face until you complete Johto... and then Kanto unlocks, and you have to fight eight more gym leaders, and one true final boss.
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* ActionBomb: Any Pokemon, wild or trained, that can learn Self-Destruct or Explosion, they will have it in their movesets. Special mention goes to the super nerds, who's entire gimmick is using Pokemon with Explosion or Self-Destruct, and often, they will use it first turn.

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* ActionBomb: Any Pokemon, wild Pokemon (wild or trained, trained) that can learn Self-Destruct or Explosion, they Explosion will have it in their movesets. Special mention goes to the super nerds, who's whose entire gimmick is using Pokemon with Explosion or Self-Destruct, and often, they will often use it during their first turn.



** Bug Catcher Arnie has a team of four Pokemon, that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.

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** Bug Catcher Arnie has a team of four Pokemon, Pokemon that cannot be run down only by Fire types. The sole female Rocket grunt in the hideout has a full team of six pretty powerful Pokemon.
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* HundredPercentCompletion: You can obtain all 251 Pokemon in the game. And its made easier, since by the end of Clair, you can see almost 240 Pokemon already, apart from some legendaries, but by the end, you will eventually see 251 Pokemon, or [[spoiler: 252 if you fight the optional boss, but you can only catch 251]]. However, to even get 100% in the Pokedex, you would have to beat all of the Kanto Gym Leaders, since there are wild Pokemon exclusively located in the Mt. Silver area. Certain legendary Pokemon can be obtained in Crystal Kaizo by trading one of those exclusive Pokemon. As for the roaming legendaries, they can be very difficult to encounter since their levels are actually a bit lower than the wild Pokemon beyond Ecruteak, but, you won't need to rely on RNG to encounter them for the first time [[spoiler: if you fight Red and Blaine, since these two trainers have Raikou and Entei respectively.]] However, this still makes Ho-Oh one of the hardest Pokemon in the game to catch, as you can only get it by capturing all of the legendary beasts, and then climbing one of the most difficult dungeons in Crystal Kaizo.

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* HundredPercentCompletion: You can obtain all 251 Pokemon in the game. And its it's made easier, since by the end of Clair, you can see almost 240 Pokemon already, apart from some legendaries, but by the end, you will eventually see 251 Pokemon, or [[spoiler: 252 if you fight the optional boss, but you can only catch 251]]. However, to even get 100% in the Pokedex, you would have to beat all of the Kanto Gym Leaders, since there are wild Pokemon exclusively located in the Mt. Silver area. Certain legendary Pokemon can be obtained in Crystal Kaizo by trading one of those exclusive Pokemon. As for the roaming legendaries, they can be very difficult to encounter since their levels are actually a bit lower than the wild Pokemon beyond Ecruteak, but, you won't need to rely on RNG to encounter them for the first time [[spoiler: if you fight Red and Blaine, since these two trainers have Raikou and Entei respectively.]] However, this still makes Ho-Oh one of the hardest Pokemon in the game to catch, as you can only get it by capturing all of the legendary beasts, and then climbing one of the most difficult dungeons in Crystal Kaizo.

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