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* AllLovingHero: The protagonist. She tries her best to help people even if it leads to getting her into trouble or [[BreakTheCutie traumatized]].
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** Alice in Wonderland. For one, there was the small bottle that shrinks the protagonist's size. And the tea party scene is reminiscent of Alice meeting the Mad Hatter.
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** Alice in Wonderland. For one, there was the small bottle that shrinks the protagonist's size.size and the cake that makes the protagonist grow larger. And the tea party scene is reminiscent of Alice meeting the Mad Hatter.
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** Ramped up in the mirror hall, where [[spoiler:Harpae stalks you, then later pops out of one and gives chase.]] Later on you have to find a pair of scissors in a similar hallway, and turning into a wrong corner will have you run into a Lisette chaser.
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** Ramped up in the mirror hall, where [[spoiler:Harpae [[spoiler:Lisette stalks you, then later pops out of one and gives chase.]] Later on you have to find a pair of scissors in a similar hallway, and turning into a wrong corner will have you run into a Lisette chaser.
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** Ramped up in the mirror hall, where [[spoiler:Lisette stalks you, then later pops out of one and gives chase.]] Later on you have to find a pair of scissors in a similar hallway, and turning into a wrong corner will have you run into a Lisette chaser.
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** Ramped up in the mirror hall, where [[spoiler:Lisette [[spoiler:Harpae stalks you, then later pops out of one and gives chase.]] Later on you have to find a pair of scissors in a similar hallway, and turning into a wrong corner will have you run into a Lisette chaser.
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* LeaningOnTheFourthWall: In the bonus content, the protagonist asks Egliette if there's any dolls like her around because Fleta [her character sprite]] always seems to carry Egliette around, even with Egliette not around.
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* LeaningOnTheFourthWall: In the bonus content, the protagonist asks Egliette if there's any dolls like her around because Fleta [her character sprite]] sprite] always seems to carry Egliette around, even with Egliette not around.
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** Ramped up in the mirror hall, where [[spoiler:Lisette stalks you, then later pops out of one and gives chase.]]
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** Ramped up in the mirror hall, where [[spoiler:Lisette stalks you, then later pops out of one and gives chase.]]]] Later on you have to find a pair of scissors in a similar hallway, and turning into a wrong corner will have you run into a Lisette chaser.
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* TheUnreveal: It isn't fully explained who the demon boy is. Humorously, even his portrait leaves his name in a series of question marks.
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* TokenMiniMoe: Arguably Egliette.
* {{Tsundere}}: Fleta.
* {{Tsundere}}: Fleta.
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* LeaningOnTheFourthWall: In the bonus content, the protagonist asks Egliette if there's any dolls like her around because Fleta [her character sprite]] always seems to carry Egliette around, even with Egliette not around.
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** The Regalias that you collect count, as collecting them all leads you to the best ending.
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* NewGamePlus: Requires multiple playthroughs to be able to unlock everything.
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* HandicappedBadass: [[spoiler:Harpae, if you considered all that she did in the path of a good end.]]
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-->???: I really like red!
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-->???: I like blue!
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-->????: .....
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* GreaterScopeVillain: [[spoiler:The demon who hosts the theater sessions is implied to have played a vital role in what set off the events of the game.]]
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** Near the end, the player learns that the decapitated finger from the very beginning of the game was [[spoiler:Enjel's]].
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* TheUnreveal: It isn't fully explained who the demon boy is. Humorously, even his portrait leaves his name in a series of question marks.
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* TheReveal: The two final endings give away the protagonist's name. [[spoiler:It is Goldia.]]
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* InSeriesNickname: The protagonist is called Miss Goody Two Shoes by both Fleta and Lisette.
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* DamnYouMuscleMemory: When you play Musical Chairs with Fleta. The instructions tell you explicitly to press A, and the protagonist moves automatically around the chairs so you don't have to worry about staying far from a seat. Seems easy...unless you're used to console games. Pressing A is equivalent to pressing a confirm button for seasoned console gamers, ''but this is an RPG Maker game where Z is the default confirm button.'' Some players took a little while to catch on that they had to press a different keyboard button.
** And ''again'' in the middle of musical chairs. Every time the music stops the screen goes black and it's easy to associate that with the cue to press A. However, one segment has the music stop but the screen remains, easily confusing the player momentarily enough to lose.
** And ''again'' in the middle of musical chairs. Every time the music stops the screen goes black and it's easy to associate that with the cue to press A. However, one segment has the music stop but the screen remains, easily confusing the player momentarily enough to lose.
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* KickTheDog: During a game of musical chairs, the screen delays in turning black to [[CrowningMomentofFunny show Fleta kicking away one of the plushes playing to secure a chair.]]
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* [[SealedEvilInACan Sealed Girl In A Chest]]: [[spoiler:Fleta.]]
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** One of the pumpkins in Fleta's trump room explains how to play a card-flipping game and mentions that it doesn't matter how many you flip, you [[VideoGame/{{Pokemon}} gotta catch 'em all]].
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--????: .....
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* ButThouMust: Invoked by Fleta in her dollhouse.
-->Fleta: Let me show you [how her magic room works]. What colour do you like best?
-->???: I really like red!
-->Fleta: But I don't really like red! Never mind that! Just choose between pink and blue! Which do you like best?
-->???: I like blue!
-->Fleta: Hmph! But I like [[PrincessesPreferPink pink]] better! So we're going with pink!
--????: .....
-->Fleta: Let me show you [how her magic room works]. What colour do you like best?
-->???: I really like red!
-->Fleta: But I don't really like red! Never mind that! Just choose between pink and blue! Which do you like best?
-->???: I like blue!
-->Fleta: Hmph! But I like [[PrincessesPreferPink pink]] better! So we're going with pink!
--????: .....
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* AllLovingHero: The protagonist. She tries her best to help people even if it leads to getting her into trouble or [[BreakTheCutie traumatized]].
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* MacGuffin: The pocket mirror. You had to take it with you lest you want to face a NonStandardGameOver.
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** Alice in Wonderland. For one, there was an item that shrinks the protagonist's size. And the tea party scene is reminiscent of Alice meeting the Mad Hatter.
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** Alice in Wonderland. For one, there was an item the small bottle that shrinks the protagonist's size. And the tea party scene is reminiscent of Alice meeting the Mad Hatter.
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''[[https://rpgmaker.net/games/5946/?p=7 Pocket Mirror]]'' is a free RPG horror game made by the circle Astral Shift. The tale begins when a young girl wakes up from slumber and begins exploring her surroundings and figuring out where she is and what her name is. Her only keepsake that clues in on her identity is a pocket mirror and it plays a vital role to the story. The game was released June 22, 2016.
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''[[https://rpgmaker.net/games/5946/?p=7 Pocket Mirror]]'' is a free RPG horror game made by the circle Astral Shift. The tale begins when a young girl wakes up from slumber and begins exploring her surroundings and figuring out where she is and what her name is. Her only keepsake that clues in on her identity is a pocket mirror and it plays a vital role to the story. The game was released June July 22, 2016.
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* {{Shoutout}}:
** Alice in Wonderland. For one, there was an item that shrinks the protagonist's size. And the tea party scene is reminiscent of Alice meeting the Mad Hatter.
** Alice in Wonderland. For one, there was an item that shrinks the protagonist's size. And the tea party scene is reminiscent of Alice meeting the Mad Hatter.
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''Hold your memories close to your heart.''
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pocket_mirror___title_screen_by_kiramekirai_d73yhjj_0.png]]
[[caption-width-right:350:Gaze...]]
[[caption-width-right:350:Gaze...]]
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* BishieSparkle: On ''Egliette'' of all people.
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* DullEyesOfUnhappiness: [[In the Porcelain ending.]]
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* DullEyesOfUnhappiness: [[In [[spoiler:In the Porcelain ending.]]
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* CreepyDoll: Plenty of them in the game. One of them is a main character.
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* CreepyDoll: Plenty ''Lots of them in the game. them''. One of them is a main character.character.
* DullEyesOfUnhappiness: [[In the Porcelain ending.]]
* EyeScream: One of the first puzzles has you pluck out a girl's eyeball. Then you're handed another one [[BlackComedy just because someone could see light in their life again briefly.]]
* DullEyesOfUnhappiness: [[In the Porcelain ending.]]
* EyeScream: One of the first puzzles has you pluck out a girl's eyeball. Then you're handed another one [[BlackComedy just because someone could see light in their life again briefly.]]
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* MultipleEndings
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* MultipleEndingsMirrorScare: The first mirror the protagonist sees doesn't reflect her and it frightens her.
** Ramped up in the mirror hall, where [[spoiler:Lisette stalks you, then later pops out of one and gives chase.]]
* MultipleEndings
* NothingIsScarier: Some of the rooms have no music or sounds whatsoever, and the flashlight occasionally is so dim that you can barely see anything even in the space next to yours so you end up walking aimlessly, which can tense up the player expecting anything in the next few minutes.
* RedEyesTakeWarning: The protagonist has cherry-red eyes. Also [[spoiler:dear God, Fleta.]]
* SceneryPorn
* VideoGameCrueltyPotential: Not unexpected given the horror genre, but when given circumstances like [[spoiler:plucking an innocent painting girl's eye out to get your mirror back, or snitch on an innocent plush fox and have it ''shot to death by a firing squad'' to progress the story,]] this applies.
** Ramped up in the mirror hall, where [[spoiler:Lisette stalks you, then later pops out of one and gives chase.]]
* MultipleEndings
* NothingIsScarier: Some of the rooms have no music or sounds whatsoever, and the flashlight occasionally is so dim that you can barely see anything even in the space next to yours so you end up walking aimlessly, which can tense up the player expecting anything in the next few minutes.
* RedEyesTakeWarning: The protagonist has cherry-red eyes. Also [[spoiler:dear God, Fleta.]]
* SceneryPorn
* VideoGameCrueltyPotential: Not unexpected given the horror genre, but when given circumstances like [[spoiler:plucking an innocent painting girl's eye out to get your mirror back, or snitch on an innocent plush fox and have it ''shot to death by a firing squad'' to progress the story,]] this applies.
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''Hold your memories close to your heart.''
''[[https://rpgmaker.net/games/5946/?p=7 Pocket Mirror]]'' is a free RPG horror game made by the circle Astral Shift. The tale begins when a young girl wakes up from slumber and begins exploring her surroundings and figuring out where she is and what her name is. Her only keepsake that clues in on her identity is a pocket mirror and it plays a vital role to the story. The game was released June 22, 2016.
----
!! ''Pocket Mirror'' contains examples of:
* AmnesiacHero: The protagonist can't remember what her name is at the start of the game.
* CreepyDoll: Plenty of them in the game. One of them is a main character.
* {{Fingore}}: The game delivers its first bloody mess being a decapitated finger in a room.
* IdentityAmnesia: Part of the plot is for the protagonist to remember her name.
* JumpScare: Definitely there.
* MultipleEndings
''[[https://rpgmaker.net/games/5946/?p=7 Pocket Mirror]]'' is a free RPG horror game made by the circle Astral Shift. The tale begins when a young girl wakes up from slumber and begins exploring her surroundings and figuring out where she is and what her name is. Her only keepsake that clues in on her identity is a pocket mirror and it plays a vital role to the story. The game was released June 22, 2016.
----
!! ''Pocket Mirror'' contains examples of:
* AmnesiacHero: The protagonist can't remember what her name is at the start of the game.
* CreepyDoll: Plenty of them in the game. One of them is a main character.
* {{Fingore}}: The game delivers its first bloody mess being a decapitated finger in a room.
* IdentityAmnesia: Part of the plot is for the protagonist to remember her name.
* JumpScare: Definitely there.
* MultipleEndings