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Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat (namely, tournaments are now multiple-choice and is accessed via a [[TheOverworld town map]]). It also makes the game [[{{AllegedlyFreeGame}} Free-to-Play]].

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Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat (namely, tournaments are now multiple-choice and is accessed via a [[TheOverworld town map]]). It also makes the game [[{{AllegedlyFreeGame}} Free-to-Play]].



* DummiedOut: Bizarrely, ''DX'' dummies out the "custom arcade game" aspect of the game. Perhaps RealityEnsues and they realize that this is unrealistic (few if any arcades actually develop their own machines- Molly Fantasy and Chuck E Cheese are exceptions rather than the norm, most arcades just buy completed machines from game companies).



* ThePowerOfFriendship: A gameplay mechanic. You need to form bonds between the various patrons to your arcade by holding events and participating in high score tournaments to unlock new game machines, vendors, vending machines and deco for your arcade.



* ThePowerOfFriendship: A gameplay mechanic. You need to form bonds between the various patrons to your arcade by holding events and participating in high score tournaments to unlock new game machines, vendors, vending machines and deco for your arcade.

to:

* ThePowerOfFriendship: A gameplay mechanic. You need to form bonds between UpdatedRerelease: ''Pocket Arcade Story DX'', which was released just two years after the various patrons to your arcade by holding events and participating in high score tournaments to unlock new game machines, vendors, vending machines was ported to Android and deco [=iOS=] but 9 years after the game originated for your arcade.NTT DoCoMo i-Mode Phones.
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Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat (namely, tournaments are now multiple-choice and is accessed via a WorldMap). It also makes the game [[{{AllegedlyFreeGame}} Free-to-Play]].

to:

Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat (namely, tournaments are now multiple-choice and is accessed via a WorldMap).[[TheOverworld town map]]). It also makes the game [[{{AllegedlyFreeGame}} Free-to-Play]].
Is there an issue? Send a MessageReason:
None


Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat. It also makes the game [[{{AllegedlyFreeGame}} Free-to-Play]].

to:

Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat.somewhat (namely, tournaments are now multiple-choice and is accessed via a WorldMap). It also makes the game [[{{AllegedlyFreeGame}} Free-to-Play]].
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None


Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat. It also makes the game [[{{Freemium}} Free-to-Play]].

to:

Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat. It also makes the game [[{{Freemium}} [[{{AllegedlyFreeGame}} Free-to-Play]].
Is there an issue? Send a MessageReason:
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Added DiffLines:

Has an UpdatedRerelease called ''Pocket Arcade Story DX'' since 2018. This release changes some aspects of the game and rebalances the game mechanics somewhat. It also makes the game [[{{Freemium}} Free-to-Play]].
Is there an issue? Send a MessageReason:
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* MarketBasedTitle: The original title in Japanese is ''Game Center Club''. It was changed to ''Pocket Arcade Story'' due to the rest of the world being more familiar with Kairosoft's ''<x> <y> Story'' naming scheme and due to ''Game Center'' being the Japanese GratiousEnglish term for ''arcade''.

to:

* MarketBasedTitle: The original title in Japanese is ''Game Center Club''. It was changed to ''Pocket Arcade Story'' due to the rest of the world being more familiar with Kairosoft's ''<x> <y> Story'' naming scheme and due to ''Game Center'' being the Japanese GratiousEnglish GratuitousEnglish term for ''arcade''.

Added: 432

Removed: 134

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* MarketBasedTitle: The original title in Japanese is ''Game Center Club''. It was changed to ''Pocket Arcade Story'' due to the rest of the world being more familiar with Kairosoft's ''<x> <y> Story'' naming scheme and due to ''Game Center'' being the Japanese GratiousEnglish term for ''arcade''.



* StoneWall: Mochipon-Jet. While his attacks are on the weak side and he's slow, his high level of defense more than makes up for it.


Added DiffLines:

* StoneWall: Mochipon-Jet. While his attacks are on the weak side and he's slow, his high level of defense more than makes up for it.
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* DefeatMeansFriendship: Rivals who've lost to you in tournaments will become patrons your arcade.

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* DefeatMeansFriendship: Rivals who've lost to you in tournaments will become patrons of your arcade.arcade and player-side AIs.
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* NewGamePlus: When you complete a 16-year game, you get to restart over with your player-side AI retaining their level of training and unlocked themes. Unfortunately, unlocked game machines are re-locked.
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* DefeatMeansFriendship: Rivals who've lost to you in tournaments will become patrons your arcade.
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None


The tournament portion involves a game that's [[SerialNumbersFiledOff most certainly not]] VideoGame/StreetFighterII called ''Road Fighter II: New Kairo Fighters''. There are nine characters, but you don't get to control any of them directly. Instead you can only tell the player in the game what actions to pull off through the three buttons on the screen. Needless to say, it's harder than it sounds. Winning a tournament for the first time usually nets you cash, but any replay will only result in satisfaction points to put towards high score challenges and ''mixer'' events.

to:

The tournament portion involves a game that's [[SerialNumbersFiledOff most certainly not]] VideoGame/StreetFighterII called ''Road Fighter II: New Kairo Fighters''. There are nine characters, but you don't get to control any of them directly. Instead you can only tell the player player-side AI in the game what actions to pull off through the three buttons on the screen. Needless to say, it's harder than it sounds. Winning a tournament for the first time usually nets you cash, but any replay will only result in satisfaction points to put towards high score challenges and ''mixer'' events.
Is there an issue? Send a MessageReason:
None


* MightyGlacier: Mochipon-Jet. While his attacks are on the weak side and he's slow, his high level of defense more than makes up for it.

to:

* MightyGlacier: StoneWall: Mochipon-Jet. While his attacks are on the weak side and he's slow, his high level of defense more than makes up for it.
Is there an issue? Send a MessageReason:
None


The tournament portion involves a game that's [[SerialNumbersFiledOff most certainly not]] VideoGame/StreetFighterII called ''Road Fighter II: New Kairo Fighters''. There are seven characters, but you don't get to control any of them directly. Instead you can only tell the player in the game what actions to pull off through the three buttons on the screen. Needless to say, it's harder than it sounds. Winning a tournament for the first time usually nets you cash, but any replay will only result in satisfaction points to put towards high score challenges and ''mixer'' events.

to:

The tournament portion involves a game that's [[SerialNumbersFiledOff most certainly not]] VideoGame/StreetFighterII called ''Road Fighter II: New Kairo Fighters''. There are seven nine characters, but you don't get to control any of them directly. Instead you can only tell the player in the game what actions to pull off through the three buttons on the screen. Needless to say, it's harder than it sounds. Winning a tournament for the first time usually nets you cash, but any replay will only result in satisfaction points to put towards high score challenges and ''mixer'' events.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do ''constantly'', and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him/her down. It becomes extremely egregious in the final tournament in that the computer's fighters have a permanent power boost... and your player's fighter doesn't.

to:

* TheComputerIsACheatingBastard: Let's get this out of the way first: Yes it is, during tournaments. Your player tend to have a crap AI that you have to tell the player what to do ''constantly'', and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him/her down. It becomes extremely egregious in the final tournament in that the computer's fighters have a permanent power boost... and your player's fighter doesn't.
Is there an issue? Send a MessageReason:
None


* {{Shoryuken}}: Both Bun-Chan and the [[{{Expy}} unimaginatively-named]] Ryuchiro have this as their special move.

to:

* {{Shoryuken}}: Both Bun-Chan and the [[{{Expy}} unimaginatively-named]] Ryuchiro have this as their special move.move.
* ThePowerOfFriendship: A gameplay mechanic. You need to form bonds between the various patrons to your arcade by holding events and participating in high score tournaments to unlock new game machines, vendors, vending machines and deco for your arcade.
Is there an issue? Send a MessageReason:
None


'''Pocket Arcade Story''' (original Japanese title ''ゲームセンター倶楽部'' - lit. ''Game Center Club'') is a simulation game released by Creator/{{Kairosoft}}, originally released on NTT [=DoCoMo=] i-mode phones but have since been ported to Android and iOS, and saw an English release on June 29, 2016. In it, you get to fulfill every geek's dream of running and maintaining an arcade. However, like other Kairosoft games, the mechanics of the game is extremely deep and complex. Aside from trying to build and run a successful 5-star arcade, you have to build friendships between your patrons, holding events, as well as partake in tournaments and high score challenges, all to unlock further arcade machines, vending machines and vendors, as well as deco pieces, to furnish your arcade with. And as with all Kairosoft games, you do this while trying to balance a very thin bank account.

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'''Pocket [[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/pocketarcadestoryandroidold.png]]
[[caption-width-right:320:Every geek's wet dream]]'''Pocket
Arcade Story''' (original Japanese title ''ゲームセンター倶楽部'' - lit. ''Game Center Club'') is a simulation game released by Creator/{{Kairosoft}}, originally released on NTT [=DoCoMo=] i-mode phones but have since been ported to Android and iOS, and saw an English release on June 29, 2016. In it, you get to fulfill every geek's dream of running and maintaining an arcade. However, like other Kairosoft games, the mechanics of the game is extremely deep and complex. Aside from trying to build and run a successful 5-star arcade, you have to build friendships between your patrons, holding events, as well as partake in tournaments and high score challenges, all to unlock further arcade machines, vending machines and vendors, as well as deco pieces, to furnish your arcade with. And as with all Kairosoft games, you do this while trying to balance a very thin bank account.
Is there an issue? Send a MessageReason:
None


The tournament portion involves a game that's [[CaptainErsatz most certainly not]] VideoGame/StreetFighterII called ''Road Fighter II: New Kairo Fighters''. There are seven characters, but you don't get to control any of them directly. Instead you can only tell the player in the game what actions to pull off through the three buttons on the screen. Needless to say, it's harder than it sounds. Winning a tournament for the first time usually nets you cash, but any replay will only result in satisfaction points to put towards high score challenges and ''mixer'' events.

to:

The tournament portion involves a game that's [[CaptainErsatz [[SerialNumbersFiledOff most certainly not]] VideoGame/StreetFighterII called ''Road Fighter II: New Kairo Fighters''. There are seven characters, but you don't get to control any of them directly. Instead you can only tell the player in the game what actions to pull off through the three buttons on the screen. Needless to say, it's harder than it sounds. Winning a tournament for the first time usually nets you cash, but any replay will only result in satisfaction points to put towards high score challenges and ''mixer'' events.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Expy}}: The first three fighter characters you'd most likely encounter in the game in fighting mode are ''Ryuchiro'', ''Speedy Joe'' and ''Chunchun''- expies of Ryu, Guile and Chun-Li respectively.

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* DragonPunch: Both Bun-Chan and the [[{{Expy}} unimaginatively-named]] Ryuchiro have this as their special move.



* NintendoHard: Both the simulation and fighting aspect of the game. On the simulation aspect, you need to maintain your balance sheet to make sure you don't fall into the red. On the fighting aspect, you need to match the computer AI against a capable fighter of your own, and intervene in such a way that you don't deplete your stamina and still win in the end.

to:

* NintendoHard: Both the simulation and fighting aspect of the game. On the simulation aspect, you need to maintain your balance sheet to make sure you don't fall into the red. On the fighting aspect, you need to match the computer AI against a capable fighter of your own, and intervene in such a way that you don't deplete your stamina and still win in the end.end.
* RapidFireFisticuffs: The special move of Guile {{expy}} Speedy-Joe.
* {{Shoryuken}}: Both Bun-Chan and the [[{{Expy}} unimaginatively-named]] Ryuchiro have this as their special move.
Is there an issue? Send a MessageReason:
None


* DragonPunch: Both Bun-Chan and the [[Expy unimaginatively-named]] Ryuchiro have this as their special move.

to:

* DragonPunch: Both Bun-Chan and the [[Expy [[{{Expy}} unimaginatively-named]] Ryuchiro have this as their special move.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DragonPunch: Both Bun-Chan and the [[Expy unimaginatively-named]] Ryuchiro have this as their special move.

Added: 61

Changed: 1

Removed: 61

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* LightningBruiser: Secretary. She moves fast, and hits hard.



* NintendoHard: Both the simulation and fighting aspect of the game. On the simulation aspect, you need to maintain your balance sheet to make sure you don't fall into the red. On the fighting aspect, you need to match the computer AI against a capable fighter of your own, and intervene in such a way that you don't deplete your stamina and still win in the end.
* LightningBruiser: Secretary. She moves fast, and hits hard.

to:

* NintendoHard: Both the simulation and fighting aspect of the game. On the simulation aspect, you need to maintain your balance sheet to make sure you don't fall into the red. On the fighting aspect, you need to match the computer AI against a capable fighter of your own, and intervene in such a way that you don't deplete your stamina and still win in the end. \n* LightningBruiser: Secretary. She moves fast, and hits hard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LeeroyJenkins: Several of the player-side AI can be this, especially if they hadn't been trained in ''mixer'' events at all. Which makes it even harder to win a tournament.
Is there an issue? Send a MessageReason:
None


* MightyGlacier: Mochipon-Jet. While his attacks are a joke, his high level of defense more than makes up for it.

to:

* MightyGlacier: Mochipon-Jet. While his attacks are a joke, on the weak side and he's slow, his high level of defense more than makes up for it.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do ''constantly'', and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him down. It becomes extremely egregious in the final tournament in that the computer's fighters have a permanent power boost... and your player's fighter doesn't.

to:

* TheComputerIsACheatingBastard: Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do ''constantly'', and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him him/her down. It becomes extremely egregious in the final tournament in that the computer's fighters have a permanent power boost... and your player's fighter doesn't.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: Both the simulation and fighting aspect of the game. On the simulation aspect, you need to maintain your balance sheet to make sure you don't fall into the red. On the fighting aspect, you need to match the computer AI against a capable fighter of your own, and intervene in such a way that you don't deplete your stamina and still win in the end.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do ''constantly'', and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him down. It becomes extremely egregious in the final tournament in that the fighters have a permanent power boost... and your player's fighter doesn't.

to:

* TheComputerIsACheatingBastard: Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do ''constantly'', and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him down. It becomes extremely egregious in the final tournament in that the computer's fighters have a permanent power boost... and your player's fighter doesn't.

Changed: -38

Removed: 212

Is there an issue? Send a MessageReason:
None


'''Pocket Arcade Story''' (original Japanese title ''ゲームセンター倶楽部''- lit. ''Game Center Club'') is a simulation game released by Creator/{{Kairosoft}}, originally released on NTT [=DoCoMo=] i-mode phones but have since been ported to Android and iOS, and saw an English release on June 29, 2016. In it, you get to fulfill every geek's dream of running and maintaining an arcade. However, like other Kairosoft games, the mechanics of the game is extremely deep and complex. Aside from trying to build and run a successful 5-star arcade, you have to build friendships between your patrons, holding events, as well as partake in tournaments and high score challenges, all to unlock further arcade machines, vending machines and vendors, as well as deco pieces, to furnish your arcade with. And as with all Kairosoft games, you do this while trying to balance a very thin bank account.

to:

'''Pocket Arcade Story''' (original Japanese title ''ゲームセンター倶楽部''- ''ゲームセンター倶楽部'' - lit. ''Game Center Club'') is a simulation game released by Creator/{{Kairosoft}}, originally released on NTT [=DoCoMo=] i-mode phones but have since been ported to Android and iOS, and saw an English release on June 29, 2016. In it, you get to fulfill every geek's dream of running and maintaining an arcade. However, like other Kairosoft games, the mechanics of the game is extremely deep and complex. Aside from trying to build and run a successful 5-star arcade, you have to build friendships between your patrons, holding events, as well as partake in tournaments and high score challenges, all to unlock further arcade machines, vending machines and vendors, as well as deco pieces, to furnish your arcade with. And as with all Kairosoft games, you do this while trying to balance a very thin bank account.



* LightningBruiser: Secretary. She moves fast, and hits hard.
* MostAnnoyingSound: The music clip that plays when you lose a tournament battle.
* MostWonderfulSound: The music clip that plays when you unlock a machine, and the one that plays when you win a tournament battle.

to:

* LightningBruiser: Secretary. She moves fast, and hits hard. \n* MostAnnoyingSound: The music clip that plays when you lose a tournament battle.\n* MostWonderfulSound: The music clip that plays when you unlock a machine, and the one that plays when you win a tournament battle.
Is there an issue? Send a MessageReason:
None


'''Pocket Arcade Story''' (original Japanese title ''ゲームセンター倶楽部''- lit. ''Game Center Club'') is a simulation game released by Creator/{{Kairosoft}}, originally released on NTT DoCoMo i-mode phones but have since been ported to Android and iOS, and saw an English release on June 29, 2016. In it, you get to fulfill every geek's dream of running and maintaining an arcade. However, like other Kairosoft games, the mechanics of the game is extremely deep and complex. Aside from trying to build and run a successful 5-star arcade, you have to build friendships between your patrons, holding events, as well as partake in tournaments and high score challenges, all to unlock further arcade machines, vending machines and vendors, as well as deco pieces, to furnish your arcade with. And as with all Kairosoft games, you do this while trying to balance a very thin bank account.

to:

'''Pocket Arcade Story''' (original Japanese title ''ゲームセンター倶楽部''- lit. ''Game Center Club'') is a simulation game released by Creator/{{Kairosoft}}, originally released on NTT DoCoMo [=DoCoMo=] i-mode phones but have since been ported to Android and iOS, and saw an English release on June 29, 2016. In it, you get to fulfill every geek's dream of running and maintaining an arcade. However, like other Kairosoft games, the mechanics of the game is extremely deep and complex. Aside from trying to build and run a successful 5-star arcade, you have to build friendships between your patrons, holding events, as well as partake in tournaments and high score challenges, all to unlock further arcade machines, vending machines and vendors, as well as deco pieces, to furnish your arcade with. And as with all Kairosoft games, you do this while trying to balance a very thin bank account.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Pocket Arcade Story''' (original Japanese title ''ゲームセンター倶楽部''- lit. ''Game Center Club'') is a simulation game released by Creator/{{Kairosoft}}, originally released on NTT DoCoMo i-mode phones but have since been ported to Android and iOS, and saw an English release on June 29, 2016. In it, you get to fulfill every geek's dream of running and maintaining an arcade. However, like other Kairosoft games, the mechanics of the game is extremely deep and complex. Aside from trying to build and run a successful 5-star arcade, you have to build friendships between your patrons, holding events, as well as partake in tournaments and high score challenges, all to unlock further arcade machines, vending machines and vendors, as well as deco pieces, to furnish your arcade with. And as with all Kairosoft games, you do this while trying to balance a very thin bank account.

The tournament portion involves a game that's [[CaptainErsatz most certainly not]] VideoGame/StreetFighterII called ''Road Fighter II: New Kairo Fighters''. There are seven characters, but you don't get to control any of them directly. Instead you can only tell the player in the game what actions to pull off through the three buttons on the screen. Needless to say, it's harder than it sounds. Winning a tournament for the first time usually nets you cash, but any replay will only result in satisfaction points to put towards high score challenges and ''mixer'' events.

----

!! Insert coin to trope

* TheComputerIsACheatingBastard: Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do ''constantly'', and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him down. It becomes extremely egregious in the final tournament in that the fighters have a permanent power boost... and your player's fighter doesn't.
* MightyGlacier: Mochipon-Jet. While his attacks are a joke, his high level of defense more than makes up for it.
* LightningBruiser: Secretary. She moves fast, and hits hard.
* MostAnnoyingSound: The music clip that plays when you lose a tournament battle.
* MostWonderfulSound: The music clip that plays when you unlock a machine, and the one that plays when you win a tournament battle.

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