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* RipVanWinkle: Remember when Plok took a well-deserved power nap at the end of the game? Well, he just woke up from it. ''Twenty years later''. (This is because nobody woke him up for the SegaGenesis or GameBoy ports or sequel that never came back in TheNineties).

to:

* RipVanWinkle: Remember when Plok took a well-deserved power nap at the end of the game? Well, he just woke up from it. ''Twenty years later''. (This is because nobody woke him up for the SegaGenesis UsefulNotes/SegaGenesis or GameBoy ports or sequel that never came back in TheNineties).
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The page for the abandoned game appears to have been friends-locked, so there\'s no use linking to it anymore.


There have been two attempts at fan sequels: [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and a [[http://thekingofakrillic.tumblr.com/ 3D game created in 2012, which is still in development.]]

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There have been two attempts at fan sequels: [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], 2006-2009, and a 3D game started in 2012, [[http://thekingofakrillic.tumblr.com/ 3D game created in 2012, which is still in development.]]
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Plok is the king of the beautiful island called Akrillic, part of the archipelago Poly-Esta.

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Plok is the king Grand Duke of the beautiful island called Akrillic, part of the archipelago Poly-Esta.
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->'''Rockyfella''': Woah! I forgot he could do that!
->'''Editor's Note''': So had we!

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->'''Rockyfella''': -->'''Rockyfella''': Woah! I forgot he could do that!
->'''Editor's -->'''Editor's Note''': So had we!

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* CowboyCop: Zob, who has no qualms about stepping over others jurisdictions in pursuit of the Flea Queen.

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* CowboyCop: Zob, who has no qualms about stepping over others jurisdictions in pursuit of the Flea Queen. [[spoiler:Turns out he's a more advanced Flea trying to apprehend Plok for accidentally summoning the Queen.]]


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* ForgotICouldFly: Apparently the Pickfords forgot Plok could turn into a buzzsaw.
->'''Rockyfella''': Woah! I forgot he could do that!
->'''Editor's Note''': So had we!


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* PressXToNotDie: Parodied with [[spoiler:Zob handcuffing Plok]] and a message appearing telling the "player" to press the A and B buttons. [[EasterEgg Actually pressing them on your keyboard takes you to the Pickford Bros.' Patreon page.]]


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* SuspiciousVideogameGenerosity: Parodied in page 71 with an autosave notice and a pile of assorted powerups from other games right before a large ominous door.


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** There's also several towards mobile gaming and microtransactions.
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* PowerupLetdown: The Secret Super-Vehicle hinted at in the manual and shown only in silhouette. [[spoiler: It's a football helmet, spring shoes and a can of Flea Spray. Arguably, you'd have an easier time taking on the final boss ''without'' it.]]
** Even worse is the [[PoisonMushroom cowboy outfit]]: It makes Plok shoot a fake gun ([[BANGFlagGun with a "BANG" flag coming out]]). It doesn't do anything but give you back missing legs.
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* CowboyCop: Zob, who has no qualms about stepping over others jurisdictions in pursuit of the Flea Queen.
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A rerelease on the Virtual Console looks unlikely, as the Pickford Bros. are unsure who currently owns the rights to the game, but they have dropped occasional hints over the years of possibly making a sequel. However, Plok himself did show up in another game - as a miniboss in the AtariLynx game ''[[http://en.wikipedia.org/wiki/Zaku_%28video_game%29 Zaku]]''.

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A rerelease on the Virtual Console looks unlikely, as the Pickford Bros. are unsure who currently owns the rights to the game, but they have dropped occasional hints over the years of possibly making a sequel. However, Plok himself did show up in another game - as a miniboss in the AtariLynx UsefulNotes/AtariLynx game ''[[http://en.wikipedia.org/wiki/Zaku_%28video_game%29 Zaku]]''.
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** [[XboxONE "XBone"]] was also introduced as a character, pretty much solely for the Kinect voice and image recognition gags.

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Fixing example indentation and alphabetising.


The game's most notable feature is [[http://www.youtube.com/watch?v=4-18zfwvySw&feature=related its]] [[http://www.youtube.com/watch?v=iGAvDAQIDGc prog rock-inspired]] [[http://www.youtube.com/watch?v=3ODKKILZiYY&feature=related soundtrack]], which was composed by [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] and pushed the SNES to its limits.

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The game's most notable feature is [[http://www.youtube.com/watch?v=4-18zfwvySw&feature=related com/watch?v=4-18zfwvySw its]] [[http://www.youtube.com/watch?v=iGAvDAQIDGc prog rock-inspired]] [[http://www.youtube.com/watch?v=3ODKKILZiYY&feature=related com/watch?v=3ODKKILZiYY soundtrack]], which was composed by [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] and pushed the SNES to its limits.



* EasyModeMockery: Playing the "Child's Play" mode leaves you unable to enter the Fleapit.
** Or Legacy Island, or several of the game's other stages (largely boss fights).
*** Although one of the particularly annoying skipped boss fights becomes unskipped if you continue from a certain stage after gameovering.

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* EasyModeMockery: Playing the "Child's Play" mode leaves you unable to enter the Fleapit.
**
Fleapit. Or Legacy Island, or several of the game's other stages (largely boss fights).
***
fights). Although one of the particularly annoying skipped boss fights becomes unskipped if you continue from a certain stage after gameovering.



* MercyInvincibility: Present in this game for Plok. [[FakeDifficulty AND his enemies]]!!!



* MercyInvincibility: Present in this game for Plok. [[FakeDifficulty AND his enemies]]!!!



* {{Pun}}: There is a giant miniboss flower called the Budd, which spits out mini versions of itself called Budd Lites.

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* {{Pun}}: {{Pun}}:
**
There is a giant miniboss flower called the Budd, which spits out mini versions of itself called Budd Lites.
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* WarpZone: Due to any save system (even passwords) being absent, the developers placed a number of warps around Cotton Island, allowing players to skip through those levels as fast as possible.

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* WarpZone: Due to any save system (even passwords) being absent, the developers placed a number of warps around Cotton Island, throughout the game, allowing players to skip through those levels as fast as possible.

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Better explanation of save points


* MeaningfulName: The boss [[IncrediblyLamePun Rockyfellow]] is a [[CaptainObvious monster made of rock]].

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* MeaningfulName: The boss [[IncrediblyLamePun Rockyfellow]] Rockyfella]] is a [[CaptainObvious monster made of rock]].



** Also, Rockyfellow.

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** Also, Rockyfellow.Rockyfella.



** The Plokontinues are actually single-use save points that are tied to the level you got them it. To give an example, in one playthrough you got Plokontinues in Garlen Beach (the 1st level in Akrillic) and Plok Town (4th level) and then got a GameOver afterward. If you choose to continue, you'll start from the level after the most recent Plokontinue, The Penkinos (5th level), and that Plokontinue disappears. If you get another GameOver without obtaining any more Plokontinues, you'll start from Sleepy Dale (2nd level) instead and your progress from the later levels will have been erased.

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** The Plokontinues are actually single-use save points that are tied to the level you got them it. To give an example, in one playthrough Think of them as save states that get deleted as soon as you got load them. It is possible for you to go backwards through the game, forcing you to replay levels you've already beaten, as Plokontinues in Garlen Beach (the 1st level in Akrillic) and Plok Town (4th level) and then got a GameOver afterward. If you choose to continue, you'll start from the level after the most recent Plokontinue, The Penkinos (5th level), and that Plokontinue disappears. If you get another GameOver used up without obtaining any more Plokontinues, you'll start from Sleepy Dale (2nd level) instead and your progress from the later levels will have been erased.more.



** [[MeaningfulName Rockyfellow]] the rock monster summons more hands for his rock throwing attack as his health gets lower.

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** [[MeaningfulName Rockyfellow]] Rockyfella]] the rock monster summons more hands for his rock throwing attack as his health gets lower.
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* DefeatMeansFriendship: Rockyfella - the last boss Plok fought before entering the Flea Pit - is a nice guy now, though this may be more a case of him mellowing out in the two decades since their previous encounter.
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* AlienInvasion: Turns out the Fleas were aliens - and there's more where they came from.
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* RipVanWinkle: Remember when Plok took a well-rewarded power nap at the end of the game? Well, he just woke up from it. ''Twenty years later''. (This is because nobody woke him up for the SegaGenesis or GameBoy ports or sequel that never came back in TheNineties).

to:

* RipVanWinkle: Remember when Plok took a well-rewarded well-deserved power nap at the end of the game? Well, he just woke up from it. ''Twenty years later''. (This is because nobody woke him up for the SegaGenesis or GameBoy ports or sequel that never came back in TheNineties).
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** The Penkinos also count.

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** The Penkinos also count.count.

!!The ''Plok The Exploding Man'' comic contains examples of:

* BritishAccents: Plok speaks with one, as evidenced by his frequent use of British slang (more obviously than in the video game).
* NewPowersAsThePlotDemands: Plok can apparently explode now. This "ability" (though it's more of a hindrance, really) was never mentioned in the original game.
* RipVanWinkle: Remember when Plok took a well-rewarded power nap at the end of the game? Well, he just woke up from it. ''Twenty years later''. (This is because nobody woke him up for the SegaGenesis or GameBoy ports or sequel that never came back in TheNineties).
* TakeThat: Plok and Rockyfella are more than happy to engage in some ''VideoGame/{{Bubsy}}'' bashing, right up to Plok being floored to learn that the game which "killed" platformers ''still'' managed to get three more sequels than he did.
* [[WrongGenreSavvy Wrong Medium Savvy]]: Plok thinks he's still in a video game. [[CaptainObvious He's actually in a comic strip.]]
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Plok is constantly scowling in the game. When he\'s flag-hunting, when the amulet has been activated...


* AmericanKirbyIsHardcore: The American box art shows Plok sporting a noticeable scowl. This is never seen in-game.
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[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game. In August 2013, almost exactly twenty years after the game was released, the Pickfords started work on a weekly comic called "Plok The Exploding Man", the first page of which can be found right [[http://www.zee-3.com/plok/index.php?comic=721 here]].

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[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game. In August 2013, almost exactly twenty years after the game was first released, the Pickfords started work on a weekly comic called "Plok The Exploding Man", the first page of which can be found right [[http://www.zee-3.com/plok/index.php?comic=721 here]].

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[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game. There's been 2 attempts at fan sequels; [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and an [[http://thekingofakrillic.tumblr.com/ unfinished 3D game created in 2012]].

to:

[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game. There's In August 2013, almost exactly twenty years after the game was released, the Pickfords started work on a weekly comic called "Plok The Exploding Man", the first page of which can be found right [[http://www.zee-3.com/plok/index.php?comic=721 here]].

There have
been 2 two attempts at fan sequels; sequels: [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and an a [[http://thekingofakrillic.tumblr.com/ unfinished 3D game created in 2012]].
2012, which is still in development.]]
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[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game. There's been 2 attempts at fan sequels; [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and an [[http://vsrecommendedgames.wikia.com/wiki/Games_Made_by_/V/irgins unfinished 3D game created in 2012]].

to:

[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game. There's been 2 attempts at fan sequels; [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and an [[http://vsrecommendedgames.wikia.com/wiki/Games_Made_by_/V/irgins [[http://thekingofakrillic.tumblr.com/ unfinished 3D game created in 2012]].
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[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game.

to:

[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game.
game. There's been 2 attempts at fan sequels; [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and an [[http://vsrecommendedgames.wikia.com/wiki/Games_Made_by_/V/irgins unfinished 3D game created in 2012]].
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* BeeBeeGun: Plok can find hornets' nests and sic the hornets on fleas.

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* GoofyPrintUnderwear: Plok finds polka-dot boxers instead of his flag at the end of the first level.






* RaymanianLimbs - Sorta...except Plok came out two years before Rayman.

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* RaymanianLimbs - RaymanianLimbs: Sorta...except Plok came out two years before Rayman.
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There's been 2 attempts at fan sequels; [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and a [[http://ploktwo.tumblr.com 3D game created in 2012]].
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The game's most notable feature is [[http://www.youtube.com/watch?v=4-18zfwvySw&feature=related its]] [[http://www.youtube.com/watch?v=iGAvDAQIDGc prog rock-inspired]] [[http://www.youtube.com/watch?v=3ODKKILZiYY&feature=related soundtrack]], which was composed by [[{{CrowningMusic/Ptitleopvsnxpb}} Tim Follin]] and pushed the SNES to its limits.

to:

The game's most notable feature is [[http://www.youtube.com/watch?v=4-18zfwvySw&feature=related its]] [[http://www.youtube.com/watch?v=iGAvDAQIDGc prog rock-inspired]] [[http://www.youtube.com/watch?v=3ODKKILZiYY&feature=related soundtrack]], which was composed by [[{{CrowningMusic/Ptitleopvsnxpb}} [[AwesomeMusic/TimAndGeoffFollin Tim Follin]] and pushed the SNES to its limits.

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That is one really long quote. I\'m not sure what to cut down from it, but all the whitespace is a good start.


->Plok is an irresistible, irrepressible, unstoppable, highly improbable and downright dangerous bundle of pure energy.

->Plok does not like fleas.

->Plok has the amazing ability to fire all his body parts at will.

->Plok can really ''throw'' a punch.

->Plok has a very short fuse; at the slightest irritation those limbs begin to fly.

->Plok hates fleas.

->Plok is a true hero, with a heart of gold and joints of the highest-quality velcro.

->Plok is a man with a mission. He is dedicated to ridding the world of the dreaded Fleas.

->Plok is a dreamer, a wanderer, a free spirit. He's suave and elegant. He's grade-A, first-class prime cut.

->Plok REALLY does not like Fleas.

->Plok is the king of the beautiful island called Akrillic, part of the archipelago Poly-Esta.

to:

->Plok is an irresistible, irrepressible, unstoppable, highly improbable and downright dangerous bundle of pure energy.

->Plok
energy.\\
Plok
does not like fleas.

->Plok
fleas.\\
Plok
has the amazing ability to fire all his body parts at will.

->Plok
will.\\
Plok
can really ''throw'' a punch.

->Plok
punch.\\
Plok
has a very short fuse; at the slightest irritation those limbs begin to fly.

->Plok
fly.\\
Plok
hates fleas.

->Plok
fleas.\\
Plok
is a true hero, with a heart of gold and joints of the highest-quality velcro.

->Plok
velcro.\\
Plok
is a man with a mission. He is dedicated to ridding the world of the dreaded Fleas.

->Plok
Fleas.\\
Plok
is a dreamer, a wanderer, a free spirit. He's suave and elegant. He's grade-A, first-class prime cut.

->Plok
cut.\\
Plok
REALLY does not like Fleas.

->Plok
Fleas.\\
Plok
is the king of the beautiful island called Akrillic, part of the archipelago Poly-Esta.
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There's been 2 attempts at fan sequels; [[http://plok-fangame.blogspot.com/ a higher-res 2D game developed from 2006-2009]], and a [[http://ploktwo.tumblr.com 3D game created in 2012]].
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* ColorCodedForYourConvenience: Text in the game comes in three colours: red indicates narration (and Cotton Island levels), yellow is Plok's dialogue (and Akrillic levels), and blue is enemy dialogue (and fleapit levels).
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* PostProcessingVideoEffects: The flashback stages where you play as Plok's grandpappy have extremely faded colors, title cards resembling those seen in silent films and they use an older-looking font.

to:

* PostProcessingVideoEffects: The flashback stages where you play as Plok's grandpappy have extremely faded colors, title cards resembling those seen in silent films and they use an older-looking font.



* {{Retraux}}: At one point you play as Plok's grandpappy, and the game becomes black-and-white and the pause screen is called 'intermission'.

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* {{Retraux}}: At one point you play as Plok's grandpappy, and the game becomes black-and-white and the pause screen is called 'intermission'.RetrauxFlashback: The Grandpappy Plok dream sequence (see MonochromePast above).
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Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Screenshot-ZSNES-u2.png]]

->Plok is an irresistible, irrepressible, unstoppable, highly improbable and downright dangerous bundle of pure energy.

->Plok does not like fleas.

->Plok has the amazing ability to fire all his body parts at will.

->Plok can really ''throw'' a punch.

->Plok has a very short fuse; at the slightest irritation those limbs begin to fly.

->Plok hates fleas.

->Plok is a true hero, with a heart of gold and joints of the highest-quality velcro.

->Plok is a man with a mission. He is dedicated to ridding the world of the dreaded Fleas.

->Plok is a dreamer, a wanderer, a free spirit. He's suave and elegant. He's grade-A, first-class prime cut.

->Plok REALLY does not like Fleas.

->Plok is the king of the beautiful island called Akrillic, part of the archipelago Poly-Esta.

[[DescribeTopicHere Describe Plok he]]

Sorry. The above editor lost his hands halfway through typing.

''Plok'' was a Super Nintendo game developed by Software Creations in 1993. It's a {{platformer}} starring Plok, an [[DancingPants animated pile of clothes]], who wakes up one day to find out that the flag on his house (a family heirloom) has been stolen. After retrieving it from nearby Cotton Island, he returns to his island of Akrillic and finds out that it's been taken over by fleas! He travels through his colorful, surreal island, vanquishing fleas along the way and eventually entering the Flea Pit to battle the Flea Queen.

Plok's special power lies in how he can launch any of his limbs at will to damage enemies. Once the damage has been done, they return to Plok until he decides to attack again. Another integral use of this ability is using it to solve puzzles that involve having to "sacrifice" one of Plok's limbs to activate switches. Once a limb hits a switch, it is placed on a hanger that may be right next to the switch or several screens away. If he loses all his limbs, he becomes a defenseless bouncing ball-thing. With an amulet found halfway through the game, he can collect shells and use their power to transform into a buzzsaw when he jumps.

The game's most notable feature is [[http://www.youtube.com/watch?v=4-18zfwvySw&feature=related its]] [[http://www.youtube.com/watch?v=iGAvDAQIDGc prog rock-inspired]] [[http://www.youtube.com/watch?v=3ODKKILZiYY&feature=related soundtrack]], which was composed by [[{{CrowningMusic/Ptitleopvsnxpb}} Tim Follin]] and pushed the SNES to its limits.

Unfortunately, ''Plok'' was released right when colorful platformers were facing a massive backlash, and it quickly fell into obscurity.

[[http://www.reocities.com/TimesSquare/Fortress/6019/navbar.html There's a fan website for it]]. Some very cool pictures and insights on the game are [[http://www.zee-3.com/pickfordbros/archive/plok.php over here]] on the website of John and Ste Pickford, the creators of the game.

A rerelease on the Virtual Console looks unlikely, as the Pickford Bros. are unsure who currently owns the rights to the game, but they have dropped occasional hints over the years of possibly making a sequel. However, Plok himself did show up in another game - as a miniboss in the AtariLynx game ''[[http://en.wikipedia.org/wiki/Zaku_%28video_game%29 Zaku]]''.

----
!!This game contains examples of:
* AddedAlliterativeAppeal: The [[GoddamnBats Shprouts]] come in several forms: the Shcuba Shprouts, the Shcuba Shield Shprouts, the Shky Shcuba Shield Shprouts...
* AmericanKirbyIsHardcore: The American box art shows Plok sporting a noticeable scowl. This is never seen in-game.
* BANGFlagGun: The cowboy suit has this as a weapon, and it [[PowerUpLetdown does pretty much nothing]].
* BerserkButton: Plok is quite protective of his grandpappy's flag.
* BonusBoss: All the bosses become this in Child's Play, since they only show up when getting a continue just before the point at which you'd normally fight the bosses. The Penkinos were very obviously designed to work like this, since the previous level practically gives the player one.
* BonusStage: Hitting certain HP-restoring fruit when they're at their maximum size will take you to bonus stages (instead of just destroying them), which allow you to collect tons of shells or warp 2-3 levels ahead.
* DetachmentCombat: Plok can fire out both his [[RocketPunch arms]] ''and'' legs at the enemy.
* DummiedOut: The Brendammi Bog, Badream Fens, and Breezy Beach levels, as well as a test level for vehicles.
* EasyModeMockery: Playing the "Child's Play" mode leaves you unable to enter the Fleapit.
** Or Legacy Island, or several of the game's other stages (largely boss fights).
*** Although one of the particularly annoying skipped boss fights becomes unskipped if you continue from a certain stage after gameovering.
* FakeDifficulty: The Fleapit in its entirety. Every stage involves a new and different vehicle, most of which have touchy controls and hard-to-use weapons.
* GiantSpider: Womack Spider.
* IdenticalGrandson: The only thing that differs Plok from his grandpappy is a mustache.
* KungFuProofMook: Shprouts, which need to be hit a second time immediately after the first hit to defeat them; taking too long resets their vulnerability. They become even more kung fu proof in later stages, where they carry shields that render them invincible unless they are hit in the back.
* LeapOfFaith: Two of them at the end of "Plok's House". A bridge appears from under you if you jump off a certain spot.
* MeaningfulName: The boss [[IncrediblyLamePun Rockyfellow]] is a [[CaptainObvious monster made of rock]].
* MonochromePast: The flashback levels, which also use silent film-style title cards and piano music.
* MercyInvincibility: Present in this game for Plok. [[FakeDifficulty AND his enemies]]!!!
* MookMaker: The aforementioned Budd.
* NintendoHard: Many people actually never get to complete the game without the help of an emulator. Who would've thought a [[SurpriseDifficulty cute-looking game would be hellishly hard]]?
* NoobCave: The Cotton Island levels.
* PostProcessingVideoEffects: The flashback stages where you play as Plok's grandpappy have extremely faded colors, title cards resembling those seen in silent films and they use an older-looking font.
* {{Pun}}: There is a giant miniboss flower called the Budd, which spits out mini versions of itself called Budd Lites.
** Also, Rockyfellow.
* RaymanianLimbs - Sorta...except Plok came out two years before Rayman.
* {{Retraux}}: At one point you play as Plok's grandpappy, and the game becomes black-and-white and the pause screen is called 'intermission'.
* RocketPunch: What happens when you shoot your arms out. One of the powerups gives Plok an even better version of this.
* SavePoint: Averted. If you die and run out of continues (or "Plokontinues" as they're called), you have to start over. Since this game is so long and difficult, few people actually manage to finish it. Luckily, modern emulators allow you to save whenever you please. But still...
** The Plokontinues are actually single-use save points that are tied to the level you got them it. To give an example, in one playthrough you got Plokontinues in Garlen Beach (the 1st level in Akrillic) and Plok Town (4th level) and then got a GameOver afterward. If you choose to continue, you'll start from the level after the most recent Plokontinue, The Penkinos (5th level), and that Plokontinue disappears. If you get another GameOver without obtaining any more Plokontinues, you'll start from Sleepy Dale (2nd level) instead and your progress from the later levels will have been erased.
* ShortRangeShotgun: One of the powerups gives Plok a short range blunderbuss that fires out a spread of 5 bullets that travel a rather short distance. Much more useful than you'd think, because it overrides the enemies' MercyInvincibility.
* TurnsRed: Almost all the bosses.
** The [[WolfpackBoss Penkinos]] are [[FourIsDeath four]] flying, penguin-like things that drop damaging stars down on Plok. When low on health, they will drop those stars in rapid succession.
** [[GiantSpider Womack Spider]] shoots many more green glob projectiles once his health gets low.
** [[MeaningfulName Rockyfellow]] the rock monster summons more hands for his rock throwing attack as his health gets lower.
* UnexpectedGameplayChange: Again, the Fleapit, where each level puts Plok behind the wheel of a different vehicle that arguably ''cripples'' Plok (in exchange for letting him fly or jump wide gaps or whatever the stage calls for).
* WarpZone: Due to any save system (even passwords) being absent, the developers placed a number of warps around Cotton Island, allowing players to skip through those levels as fast as possible.
* WhatCouldHaveBeen: A sequel, announced 1997, but it went to DevelopmentHell.
* WolfpackBoss:
** The [[DualBoss Bobbins Brothers]]. That's the first time you fight them. The second time (which is actually in a [[{{Retraux}} flashback]]), you have to fight '''''THREE''''' of them with Plok's grandpappy.
** The Penkinos also count.

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