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''Pilot Kids'' is a 1999 toy-themed HorizontalScrollingShooter released by Creator/{{Psikyo}}, and one of two CuteEmUp games in their catalogue (the other being the sci-fi parody ''VideoGame/SpaceBomber'' in the 90s.

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''Pilot Kids'' is a 1999 toy-themed HorizontalScrollingShooter released by Creator/{{Psikyo}}, and one of two CuteEmUp games in their catalogue (the other being the sci-fi parody ''VideoGame/SpaceBomber'' in ''VideoGame/SpaceBomber'') from the 90s.
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''Pilot Kids'' is a 1999 toy-themed ''HorizontalScrollingShooter'' released by Creator/{{Psikyo}}, and one of two CuteEmUp games in their catalogue (the other being the sci-fi parody ''VideoGame/SpaceBomber'' in the 90s.

Like every other arcade shooter of it's type, ''Pilot Kids'' follows an ExcusePlot, though unlike most [[note]] as in 95% of them [[/note]] arcade shooters which are set during a war or an alien invasion, the game is instead set in a child's playroom, with the player(s) assuming the titular pilot kids, a doll in an RC plane shooting at other toy-themed enemies.

to:

''Pilot Kids'' is a 1999 toy-themed ''HorizontalScrollingShooter'' HorizontalScrollingShooter released by Creator/{{Psikyo}}, and one of two CuteEmUp games in their catalogue (the other being the sci-fi parody ''VideoGame/SpaceBomber'' in the 90s.

Like every other arcade shooter of it's type, ''Pilot Kids'' follows an ExcusePlot, though unlike most [[note]] as in 95% of them [[/note]] arcade shooters which are set during a war or an alien invasion, the game is instead set in a child's playroom, with the player(s) assuming the titular pilot kids, a doll (or two, both players being shown on the arcade flyer) in an RC plane shooting at other toy-themed enemies.
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Like every other arcade shooter of it's type, ''Pilot Kids'' follows an ExcusePlot, though unlike most [[note]] as in 95% of them [[note]] arcade shooters which are set during a war or an alien invasion, the game is instead set in a child's playroom, with the player(s) assuming the titular pilot kids, a doll in an RC plane shooting at other toy-themed enemies.

to:

Like every other arcade shooter of it's type, ''Pilot Kids'' follows an ExcusePlot, though unlike most [[note]] as in 95% of them [[note]] [[/note]] arcade shooters which are set during a war or an alien invasion, the game is instead set in a child's playroom, with the player(s) assuming the titular pilot kids, a doll in an RC plane shooting at other toy-themed enemies.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/18cefab4_dd46_4b12_b71e_17a44a47c11b.png]]
[[caption-width-right:350:The Arcade flyer.]]

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[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/18cefab4_dd46_4b12_b71e_17a44a47c11b.png]]
[[caption-width-right:350:The [[caption-width-right:250:The Arcade flyer.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/18cefab4_dd46_4b12_b71e_17a44a47c11b.png]]
[[caption-width-right:350:The Arcade flyer.]]
''Pilot Kids'' is a 1999 toy-themed ''HorizontalScrollingShooter'' released by Creator/{{Psikyo}}, and one of two CuteEmUp games in their catalogue (the other being the sci-fi parody ''VideoGame/SpaceBomber'' in the 90s.

Like every other arcade shooter of it's type, ''Pilot Kids'' follows an ExcusePlot, though unlike most [[note]] as in 95% of them [[note]] arcade shooters which are set during a war or an alien invasion, the game is instead set in a child's playroom, with the player(s) assuming the titular pilot kids, a doll in an RC plane shooting at other toy-themed enemies.

If you're looking for a trope about literal children piloting vehicles, try [[KidsDrivingCars this one]].

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!! ''Pilot Kids'' contains examples of:
* AdvancingBossOfDoom: The garden stage has an AngryGuardDog which pursues you from one end of the garden to another. It's invulnerable to all your weapons and you can only flee from it, shooting enemies in your way to clear a path until you outrun it.
* BeeAfraid: Bees are another common enemy types in the garden level.
* BossBonanza: This game has a tendency to throw two or more bosses in a row in most of the levels; for instance the submarine boss in the bathroom being followed by a bathysphere robot, the garden stage ends with battling a living ceramic gnome and his pet ManEatingPlant in a row, and the Final stage, the Attic, who throws a TinCanRobot (resembling a 50s vintage robot toy) armed with a WaveMotionGun, followed by two different FlyingSaucer bosses who constantly swap forms during battle.
* BruceLeeClone: Bafflingly enough, your enemies include giant Bruce Lee action figures (without being named explicitly onscreen) who attacks you by kicking and punching, makes FunnyBruceLeeNoises whenever they're onscreen and tanks plenty of damage before going down.
* BulletHell: It's a ''Psikyo'' game, so no matter how cute the premise is, you'll still be busy dodging projectiles filling up the screen (or dying half the times) from bosses and multiple enemies.
* FlyingSaucer: Two of the bosses in the attic stage are flying saucer toys several times larger than your character's RC plane, and can spam bullets and beam attacks from their underside.
*GiantSpaceFleaFromNowhere: The ManEatingPlant technically counts under this, since you spend most of the game battling toy-themed enemies, and even if you're attacked by opponents from the real world, you're facing the family dog or bees. And then, cue a giant pitcher plant.
* LivingToys: You're a living doll piloting an RC plane, and battling other living toy enemies.
* ManEatingPlant: The garden stage ends with a battle against one of these, summoned by the gnome. It can spit {{Bullet Seed}}s as well.
* MechaMooks: The enemies in the attic stages are mostly toy robots.
* OurGnomesAreWeirder: The garden stage ends with a boss battle against a living ceramic gnome holding a flower pot that sprouts a ''[[GatlingGood Gatling gun]]''. And taking him down only results in him summoning his ManEatingPlant pet.
* {{Outlaw}}: Another oddball boss in the game, a black-clad cowboy doll whose revolver can spam bullets on you, and occasionally uses dynamites.
* ParasolOfPain: One stage have your character flying through the bedroom belonging to a little girl, where you'll battle Bo Peep dolls whose umbrellas can fire projectiles on you.
* {{Snowlem}}: One of the earlier bosses is a living snowman from a snow globe (which is alive, like ''every'' other toy in this unviverse) who sits on a pedestal capable of firing projectiles.
* TinCanRobot: Plenty of the robots in the final attic stage resembles classic tin can robots. Notably, the first (of several) bosses in the final stage is a vintage 1950s wind-up robot.
* ToyTime: Each and every level, given the premise.
* TwoFaced: The ceramic gnome boss starts off cheery and smiley, until you reduced his health to half. He then spins around, obscuring his face for a second and behold, he's now frowning and grumpy. And ready to pull out his ''Gatling gun'' on you.
* UnderTheSea: Subverted with the bathroom stage. The level is supposed to simulate an underwater adventure, despite clearly taking place on dry land, where you'll be shooting hostile rubber duckies, toy sharks, boats and enemy dolls in scuba suits. Culminating in battling a toy submarine and bathysphere boss back-to-back at the end of said level.
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