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Minor fix.


* ConspicuousConsumption: [[spoiler: The ship is plated in gold after paying off the debt, presumably for no other reason than because the company struck it rich with the treasures Olimar and Louis collected. Oddly this occurs when the debt is payed off (when there would be little money left over) and before obtaining the large surplus of Pokos from collecting the remaining treasures in the post-game.]]

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* ConspicuousConsumption: [[spoiler: The ship is plated in gold after paying off the debt, presumably for no other reason than because the company struck it rich with the treasures Olimar and Louis Louie collected. Oddly this occurs when the debt is payed off (when there would be little money left over) and before obtaining the large surplus of Pokos from collecting the remaining treasures in the post-game.]]
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Spelling/grammar fix(es)


* OpeningTheSandbox: Similarly to the first game, the first few days are very linear and need to be completed in the same order due to the player only having access to a few Pikmin types at that point. Once Blue Pikmin are unlocked, the player is free to explore any area in any order they wish, since the goal of collecting 10,000 pokos can be fulfilled from any amount of treasures they have collected from any area.

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* OpeningTheSandbox: Similarly to the first game, the first few days are very linear and need to be completed in the same order due to the player only having access to a few Pikmin types at that point. Once Blue Pikmin are unlocked, the player is free to explore any area in any order they wish, since the goal of collecting 10,000 pokos Pokos can be fulfilled from any amount of treasures they have Treasures they've collected from any area.



* PlayableEpilogue: The game ends once 10,000 pokos are collected from any number of treasures that are recovered. However, you are free to continue playing afterwards to collect the remaining treasures you didn't find the first time around. In fact, the fourth and final area is ''only'' unlocked in the postgame, and said area has a large chunk of treasures in it.

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* PlayableEpilogue: The game ends once 10,000 pokos Pokos are collected from any number of treasures that are recovered. However, you are free to continue playing afterwards to collect the remaining treasures you didn't find the first time around. In fact, the fourth and final area is ''only'' unlocked in the postgame, and said area has a large chunk of treasures in it.



* PreEndingCredits: The first part is about Olimar and Louie trying to collect treasure in order to pay off a debt of 10,000 pokos. Once the debt is paid, they return back home, and the credits roll. However, [[spoiler:said credits show that Louie was left behind during the takeoff, so now it's up to Olimar and the President to try to find Louie for the second part, as well as collect the rest of the treasure while they're at it]].

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* PreEndingCredits: The first part is about Olimar and Louie trying to collect treasure in order to pay off a debt of 10,000 pokos.Pokos. Once the debt is paid, they return back home, and the credits roll. However, [[spoiler:said credits show that Louie was left behind during the takeoff, so now it's up to Olimar and the President to try to find Louie for the second part, as well as collect the rest of the treasure while they're at it]].
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* OpeningTheSandbox: Similarly to the first game, the first few days are very linear and need to be completed in the same order due to the player only having access to a few Pikmin types at that point. Once Blue Pikmin are unlocked, the player is free to explore any area in any order they wish, since the goal of collecting 10,000 pokos can be fulfilled from any amount of treasures they have collected from any area.
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Crosswicking

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* AbsurdlyShortLevel: Challenge Mode consists of thirty miniature caves that are essentially bite-sized versions of caves from the main game, with restrictions added for challenge. Many are no more than one or two sublevels long, when all caves except the first in Story Mode are at least five sublevels. Of note are Dweevil Nest, which only has Dweevil enemies that can be taken care of pretty quickly, and Snack Pit, which is just a single room with Breadbugs and their KingMook. Both of them can be completed fairly fast, with the intended challenge being to get as much of the treasures as possible in a short amount of time.
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Crosswicking new trope.

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* PreEndingCredits: The first part is about Olimar and Louie trying to collect treasure in order to pay off a debt of 10,000 pokos. Once the debt is paid, they return back home, and the credits roll. However, [[spoiler:said credits show that Louie was left behind during the takeoff, so now it's up to Olimar and the President to try to find Louie for the second part, as well as collect the rest of the treasure while they're at it]].
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Spelling/grammar fix(es)


* AntiGrinding: Some dungeones that contain Violet or Ivory Candypop Buds will only have them spawn if you have less than 20 of their corresponding Pikmin type (Purple and White respectively). This was likely done to prevent players from continuously entering certain caves to mindlessly grind out Purple and White Pikmin.

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* AntiGrinding: Some dungeones dungeons that contain Violet or Ivory Candypop Buds will only have them spawn if you have less than 20 of their corresponding Pikmin type (Purple and White respectively). This was likely done to prevent players from continuously entering certain caves to mindlessly grind out Purple and White Pikmin.
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Added example(s)

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* AntiGrinding: Some dungeones that contain Violet or Ivory Candypop Buds will only have them spawn if you have less than 20 of their corresponding Pikmin type (Purple and White respectively). This was likely done to prevent players from continuously entering certain caves to mindlessly grind out Purple and White Pikmin.
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''Pikmin 2'' is the second installment in the ''VideoGame/{{Pikmin}}'' series, released for the Platform/NintendoGameCube in April 29, 2004 in Japan, August 30, 2004 in North America, October 8, 2004 in Europe and November 4, 2004 in Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin 2'' on the UsefulNotes/{{Wii}} in 2009[[note]]2012 in North America[[/note]] (which allowed for free aiming with the Wii's pointer controls); and a HD remaster on the Platform/NintendoSwitch in 2023 (based on the Wii version).

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''Pikmin 2'' is the second installment in the ''VideoGame/{{Pikmin}}'' series, released for the Platform/NintendoGameCube in April 29, 2004 in Japan, August 30, 2004 in North America, October 8, 2004 in Europe and November 4, 2004 in Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin 2'' on the UsefulNotes/{{Wii}} Platform/{{Wii}} in 2009[[note]]2012 in North America[[/note]] (which allowed for free aiming with the Wii's pointer controls); and a HD remaster on the Platform/NintendoSwitch in 2023 (based on the Wii version).



* ProductDisplacement: The original release of the game was full of real-world products in the form of the game's treasures. In the UsefulNotes/NintendoSwitch port, all of them are edited to replace the branding with generic counterparts both for ease of localization and due to Nintendo not renewing the appropriate licenses.
* ProductPlacement: The original release of the game is full of it, with many of the "treasures" being things like Duracell batteries and Vlasic pickle jar lids. Although more than for advertisement, the products are there to drive the point home that the Pikmin's home planet is Earth. This even leads to some of the treasures being different depending on the version, so as to be more relatable. The Drone Supplies, for example, is a container of Underwood deviled ham in the American version, but a pack of French Haribo Tagada sweets in the European/Australian version. In the UsefulNotes/NintendoSwitch port, all the brands are [[ProductDisplacement replaced with generic counterparts]].

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* ProductDisplacement: The original release of the game was full of real-world products in the form of the game's treasures. In the UsefulNotes/NintendoSwitch Platform/NintendoSwitch port, all of them are edited to replace the branding with generic counterparts both for ease of localization and due to Nintendo not renewing the appropriate licenses.
* ProductPlacement: The original release of the game is full of it, with many of the "treasures" being things like Duracell batteries and Vlasic pickle jar lids. Although more than for advertisement, the products are there to drive the point home that the Pikmin's home planet is Earth. This even leads to some of the treasures being different depending on the version, so as to be more relatable. The Drone Supplies, for example, is a container of Underwood deviled ham in the American version, but a pack of French Haribo Tagada sweets in the European/Australian version. In the UsefulNotes/NintendoSwitch Platform/NintendoSwitch port, all the brands are [[ProductDisplacement replaced with generic counterparts]].
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''Pikmin 2'' is the second installment in the ''VideoGame/{{Pikmin}}'' series, released for the UsefulNotes/NintendoGameCube in April 29, 2004 in Japan, August 30, 2004 in North America, October 8, 2004 in Europe and November 4, 2004 in Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin 2'' on the UsefulNotes/{{Wii}} in 2009[[note]]2012 in North America[[/note]] (which allowed for free aiming with the Wii's pointer controls); and a HD remaster on the UsefulNotes/NintendoSwitch in 2023 (based on the Wii version).

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''Pikmin 2'' is the second installment in the ''VideoGame/{{Pikmin}}'' series, released for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube in April 29, 2004 in Japan, August 30, 2004 in North America, October 8, 2004 in Europe and November 4, 2004 in Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin 2'' on the UsefulNotes/{{Wii}} in 2009[[note]]2012 in North America[[/note]] (which allowed for free aiming with the Wii's pointer controls); and a HD remaster on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2023 (based on the Wii version).
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None

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* ExtremeOmnivore: A childhood where his grandmother had him eating bugs leads to Louie treating the hostile creatures of PNF-404 like an all you can eat buffet.
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Tentatively adding this here, not sure if there's something better suited for it.

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*TookALevelInBadass: Despite being depicted as incompetent regarding every day work at Hocotate Freight, and even somewhat implied by Olimar regarding daily Pikmin work in the third game, Louie is one of the most capable survivors seen in the entire series. Being left behind on a ultra hostile alien world doesn't phase him, and his [[ExtremeOmnivore voracious appetite]] leads to him having no qualms whatsoever eating any and all fallen enemies to survive.
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* ToiletHumor: The Ultra-Spicy Spray is activated by farting on your Pikmin (pressing Down,) and the Ultra-Bitter Spray is activated by burping on your enemies (pressing Up.)

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* ToiletHumor: The Ultra-Spicy Spray is activated by farting on your Pikmin (pressing Down,) and the Ultra-Bitter Spray is activated by burping on your enemies (pressing Up.)) The Doodlebug also farts poisonous gas periodically.
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You can hear the two of them having gibberish conversations when out and about.


* HeroicMime: Captain Olimar and Louie never speak, as the Ship's AI takes over the exposition duties. However, you can at least view Olimar's (and, eventually, Louie's) commentary on recovered treasures and lifeforms encountered.

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* HeroicMime: Captain Olimar and Louie never speak, speak in cutscenes, as the Ship's AI takes over the exposition duties. However, you can at least view Olimar's (and, eventually, Louie's) commentary on recovered treasures and lifeforms encountered.

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* ThirteenIsUnlucky: The Submerged Castle has exactly 13 treasures, and is home of the dreaded Waterwraith, an [[ImplacableMan unstoppable]], incredibly lethal EldritchAbomination that drops from the ceiling and terrorizes the characters and their Pikmin [[StalkedByTheBell after a few minutes have passed on any given floor]].

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* ThirteenIsUnlucky: ThirteenIsUnlucky:
**
The Submerged Castle has exactly 13 treasures, and is home of the dreaded Waterwraith, an [[ImplacableMan unstoppable]], incredibly lethal EldritchAbomination that drops from the ceiling and terrorizes the characters and their Pikmin [[StalkedByTheBell after a few minutes have passed on any given floor]].floor]].
** The Hole of Heroes is the other cave that has 13 treasures, and it is a massive area containing almost every enemy in the game, with its later floors acting as a BossRush. It is the longest cave by sublevel count and intended to be one of the most difficult. It is also the only cave in the game to have less treasures than it has floors.
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* UnintentionallyUnwinnable:
** Due to the way sublevel generation works, it's possible for a treasure to fail to spawn, preventing the player from obtaining it unless they either reset the game, or go all the way through the cave again since the treasure gauge won't detect it in such a layout. It's even possible (albeit ''extremely'' rarely) to get a layout where a ''boss'' fails to spawn, meaning the player will miss out on an Explorer's Kit treasure and its subsequent upgrade.
** Hole of Heroes sublevel 6 can potentially spawn a layout where the treasure is placed on top of a tall stump that only Yellow Pikmin can reach. Problem is, most of the sublevel is flooded, meaning only Blue Pikmin can reach the area with the treasure. Thus, the player will have no way of collecting the treasure since Yellow Pikmin can't swim, and Blue Pikmin can't be thrown high enough to reach it.
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** Pikmin are granted MercyInvincibility after being exposed to any elements they aren't immue to, giving you extra time to reign them in without them being exposed again.

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** Pikmin are granted MercyInvincibility after being exposed to any elements they aren't immue to, giving you extra time to reign rein them in without them being exposed again.

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** The 30 day time limit has been removed, allowing you to take as much time as you need.

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** The 30 day time limit has been removed, allowing you to take as much time as you need.need to repay the debt.


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** Pikmin are granted MercyInvincibility after being exposed to any elements they aren't immue to, giving you extra time to reign them in without them being exposed again.
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** Olimar’s notes on the Love Nugget mentions that it releases “stimulating pheromones”. Olimar entertains the idea about having his wife eat it. In the Switch port, his entry was changed into him and his wife using it to cook a memorable meal instead.

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** Olimar’s Olimar's notes on the Love Nugget mentions that it releases “stimulating pheromones”."stimulating pheromones". Olimar entertains the idea about having his wife eat it. In the Switch port, his entry was changed into him and his wife using it to cook a memorable meal instead.
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** Olimar’s notes on the Love Nuggets mentions that it releases “stimulating pheromones”. Olimar entertains the idea about having his wife eat it. In the Switch port, his entry was changed into him and his wife using it to cook a memorable meal with it instead.

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** Olimar’s notes on the Love Nuggets Nugget mentions that it releases “stimulating pheromones”. Olimar entertains the idea about having his wife eat it. In the Switch port, his entry was changed into him and his wife using it to cook a memorable meal with it instead.
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None


** Olimar’s notes on the Love Nuggets mentions that it releases “stimulating pheromones”. Olimar entertains the idea about having his wife eat it. In the Switch port, his entry was rewritten to remove this.

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** Olimar’s notes on the Love Nuggets mentions that it releases “stimulating pheromones”. Olimar entertains the idea about having his wife eat it. In the Switch port, his entry was rewritten changed into him and his wife using it to remove this.cook a memorable meal with it instead.
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None

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** Olimar’s notes on the Love Nuggets mentions that it releases “stimulating pheromones”. Olimar entertains the idea about having his wife eat it. In the Switch port, his entry was rewritten to remove this.
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** The multiplayer introduced here is handled differently from its successors. Player 1 only uses Red Pikmin, Player 2 only uses Blue, and to balance this elements are not involved outside of the final map and some Cherry effects. Bingo Battle in ''Pikmin 3'' and Dandori Battles in ''4'' would have players using multiple types of Pikmin, differentiated by the colors of their leaves/buds/flowers (cyan for Player 1, magenta for Player 2), where the players need to make use of the types' abilities.

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** The multiplayer introduced here is handled differently from its successors. Player 1 only uses Red Pikmin, Player 2 only uses Blue, and to balance this the Reds lack their usual damage bonus and elements are not involved outside of the final map and some Cherry effects. Bingo Battle in ''Pikmin 3'' and Dandori Battles in ''4'' would have players using multiple types of Pikmin, differentiated by the colors of their leaves/buds/flowers (cyan for Player 1, magenta for Player 2), where the players need to make use of the types' abilities.
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Too fantastical.


* SurprisinglyRealisticOutcome: Non-Yellow Pikmin immediately getting [[OneHitKill vaporized]] by electricity hazards. Which, while portrayed in a rather exaggerated light, is still a pretty accurate depiction of what would happen if a small creature like a Pikmin would come into contact with high-voltage electricity.
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* FictionalCurrency: The game introduces the Poko as the currency of the planet Hocotate. The game's objective is to gather treasure objects worth a combined total of at least 10000 Pokos to pay a huge debt to Olimar's company.

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* FictionalCurrency: The game introduces the Poko as the currency of the planet Hocotate. The game's objective is to gather treasure objects worth a combined total of at least 10000 Pokos to pay a huge debt to Olimar's company. According to the opening cutscene, 100 Pokos is more than the yearly salary of the President of Hocotate Freight.
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* AntiFrustrationFeatures:
** The 30 day time limit has been removed, allowing you to take as much time as you need.
** The game autosaves when entering a new floor in a cave. This allows you to reset the game and start the floor over should things go awry.
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* MobDebt: The first half of the game is paying off the company's debt, which turns out to be a debt to [[LoanShark a mafia known as the All-Devouring Black Hole Loan Sharks]]. As you spend days collecting treasures on PNF-404, you may get letters from the President detailing his misadventures as he goes into hiding until either you finally pay off the debts or the mob finally gets him.
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Added a trope

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* SurprisinglyRealisticOutcome: Non-Yellow Pikmin immediately getting [[OneHitKill vaporized]] by electricity hazards. Which, while portrayed in a rather exaggerated light, is still a pretty accurate depiction of what would happen if a small creature like a Pikmin would come into contact with high-voltage electricity.
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Ah, I did not know that someone else added the Candypop Buds before. My bad. I do think that this new addition counts as EIW though since multiplayer wasn't in the first game.

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** The multiplayer introduced here is handled differently from its successors. Player 1 only uses Red Pikmin, Player 2 only uses Blue, and to balance this elements are not involved outside of the final map and some Cherry effects. Bingo Battle in ''Pikmin 3'' and Dandori Battles in ''4'' would have players using multiple types of Pikmin, differentiated by the colors of their leaves/buds/flowers (cyan for Player 1, magenta for Player 2), where the players need to make use of the types' abilities.
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Crosswicking

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* HailfirePeaks: Submerged Castle combines DownTheDrain with BigBoosHaunt. It is a partially flooded sewer that has a mysterious ghost-like being haunting it that will chase after the party if they spend too much time there, serving as the game's horror-themed cave.

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Removed the example once again, after bringing it up here. Also left a commented-out disclaimer to prevent it or any similar example from being added in the future


** After the three types of Candypop Buds in the first game did not have individual names, this game gives each color of Bud a name[[note]]Crimson for Red, Golden for Yellow, Lapis Lazuli for Blue, Violet for Purple, and Ivory for White[[/note]]... and then in ''Pikmin 3'' and ''Pikmin 4'', all Candypop Bud colors go back to being nameless again. ''2'' also introduced the Queen Candypop Bud, the only type that increases the number of Pikmin, which has yet to reappear. Despite ''Pikmin 4'' bringing caves back, Queen Candypop Buds were replaced with finding wild Pikmin in a given cave.

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** After %%
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%% Reminder that Early Installment Weirdness only applies for aspects or elements that appear in a series' first installment, and sometimes ALSO
the three types of Candypop Buds in second. If an oddity applies to the second installment but not the first game did or any of the follow-ups, then it's not have individual names, this game gives each color of Bud a name[[note]]Crimson for Red, Golden for Yellow, Lapis Lazuli for Blue, Violet for Purple, and Ivory for White[[/note]]... and then in ''Pikmin 3'' and ''Pikmin 4'', all Candypop Bud colors go back to being nameless again. ''2'' also introduced the Queen Candypop Bud, the only type that increases the number of Pikmin, which has yet to reappear. Despite ''Pikmin 4'' bringing caves back, Queen Candypop Buds were replaced with finding wild Pikmin in a given cave.trope.
%%
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