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* HitboxDissonance: Possibly the most remembered thing about the game -- the game engine only supported rectangular hitboxes, which could result in Nevada Smith being killed by something he apparently wasn't even touching when the corners of their hitboxes overlapped. There were also several places where, in order to jump over a wide gap, he had to walk right out onto the edge of a ledge until only the last pixel-column of his hitbox was still on the ledge -- at which point he appeared to be standing several pixels out into thin air.
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* HitboxDissonance: HitboxDissonance:
** Possibly the most remembered thing about the game -- the game engine only supported rectangular hitboxes, which could result in Nevada Smith being killed by something he apparently wasn't even touching when the corners of their hitboxesoverlapped. overlapped.
** There were also several places where, in order to jump over a wide gap, he had to walk right out onto the edge of a ledge until only the last pixel-column of his hitbox was still on the ledge -- at which point he appeared to be standing several pixels out into thin air.
** Possibly the most remembered thing about the game -- the game engine only supported rectangular hitboxes, which could result in Nevada Smith being killed by something he apparently wasn't even touching when the corners of their hitboxes
** There were also several places where, in order to jump over a wide gap, he had to walk right out onto the edge of a ledge until only the last pixel-column of his hitbox was still on the ledge -- at which point he appeared to be standing several pixels out into thin air.
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* SpikesOfDoom: They appear on floors, walls, and ceilings, and kill by any contact with the hitbox. Also of note that some of the hitboxes don't match with what's drawn, thus killing even they're not even making visual contact even on the hitbox's corners.
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* UnwinnableByDesign: Some levels are unwinnable if you run out of spears. Some levels also have traps, such as ''The Temple of Montu'''s central drop which traps the player without any means of dying. In both cases, saving and restoring will restart the current level.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pharaohs_tomb.gif]]
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* TyopOnTheCover: Notoriously, Broussard spelled ''his own name'' wrong on the title screen. Averted in ''Arctic Adventure'', however.
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* TyopOnTheCover: Notoriously, Broussard spelled ''his own name'' wrong on [[http://www.mobygames.com/game/dos/pharaohs-tomb/screenshots/gameShotId,12531/ the title screen.screen]]. Averted in ''Arctic Adventure'', however.
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** It was also possible to actually ''walk on top of a moving monster''.
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* TyopOnTheCover: Notoriously, Broussard spelled ''his own name'' wrong on the title screen. Averted in ''Arctic Adventure'', however.
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''Pharaoh's Tomb'' is a DOS platform game created by George Broussard and published by Apogee Software. The protagonist, Nevada Smith, is an archaeologist and adventurer who is exploring an Egyptian pyramid.
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''Pharaoh's Tomb'' is a DOS platform game created by George Broussard and published by Apogee Software.Creator/ApogeeSoftware. The protagonist, Nevada Smith, is an archaeologist and adventurer who is exploring an Egyptian pyramid.
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NeedsWikiMagicLove.
!!This VideoGame contains examples of:
!!This VideoGame contains examples of:
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* HitboxDissonance: Possibly the most remembered thing about the game -- the game engine only supported rectangular hitboxes, which could result in Nevada Smith being killed by something he apparently wasn't even touching when the corners of their hitboxes overlapped. There were also several places where, in order to jump over a wide gap, he had to walk right out onto the edge of a ledge until only the last pixel-column of his hitbox was still on the ledge -- at which point he appeared to be standing several pixels out into thin air.
* InspirationNod: Mention is made of Nevada Smith's mentor [[Franchise/IndianaJones Dr. Jones]].
* OneHitpointWonder: Any damage at all kills Nevada Smith instantly and causes the current level to restart.
* OneUp: An extra life is awarded when the player collects 100 coins or 5 gold masks.
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''Pharaoh's Tomb'' is a DOS platform game created by George Broussard and published by Apogee Software. The protagonist, Nevada Smith, is an archaeologist and adventurer who is exploring an Egyptian pyramid.
The game features CGA graphics based on the FAST (Fluid Animation Software Technology) engine. Notoriously, objects' positions are determined by their bounding volumes, not their exact positions on screen.
''Pharaoh's Tomb'' was distributed as shareware. The game consists of four episodes, with only the first episode distributed as shareware, and the rest available commercially. There are 20 levels in each episode, each level consisting of a single room. The episodes are:
* Raiders of the Lost Tomb
* Pharaoh's Curse
* Temple of Terror
* Nevada's Revenge
The game was discontinued on March 2, 2000, and was released as freeware on March 20, 2009.
A sequel, ''Arctic Adventure'', based on the same engine, features Nevada Smith as the protagonist and has similar gameplay.
NeedsWikiMagicLove.
!!This VideoGame contains examples of:
The game features CGA graphics based on the FAST (Fluid Animation Software Technology) engine. Notoriously, objects' positions are determined by their bounding volumes, not their exact positions on screen.
''Pharaoh's Tomb'' was distributed as shareware. The game consists of four episodes, with only the first episode distributed as shareware, and the rest available commercially. There are 20 levels in each episode, each level consisting of a single room. The episodes are:
* Raiders of the Lost Tomb
* Pharaoh's Curse
* Temple of Terror
* Nevada's Revenge
The game was discontinued on March 2, 2000, and was released as freeware on March 20, 2009.
A sequel, ''Arctic Adventure'', based on the same engine, features Nevada Smith as the protagonist and has similar gameplay.
NeedsWikiMagicLove.
!!This VideoGame contains examples of: