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''Phantom Forces'' is a FirstPersonShooter created by [=StyLiS Studios=] on the ''VideoGame/{{Roblox}}'' platform. It was first made playable in September 2015 for paid access, and became free-to-play with the first full release on December 8th, 2016.

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''Phantom Forces'' is a FirstPersonShooter created by [=StyLiS Studios=] on the ''VideoGame/{{Roblox}}'' ''Platform/{{Roblox}}'' platform. It was first made playable in September 2015 for paid access, and became free-to-play with the first full release on December 8th, 2016.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* OffModel:
** Because of the more simplistic animations used for player models compared to viewmodels, it's possible for someone wielding the Buster Sword to look like they're gripping the {{BFS}} by the middle of the blade from someone else's perspective.
** For similar reasons, holding other two-handed melees may sometimes appear to other players as being held like a rifle.
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* SurprisinglyRealisticOutcome: Most guns can unlock a night vision sight, and it works pretty well at letting the user see in pitch-black maps. However, it's not a modern piece of NVG, so attempting to use it in regular lighting will overload the sensors and pretty much blind the user while looking down the sights.
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* BlownAcrossTheRoom: Can happen when a massive amount of damage impacts against a player at once. How far the body flies back depends on the total damage of the final hit. Usually, regular weapons cause the victim to drop on the spot, while shotguns and snipers frequently play this trope straight. A headshot with the NTW-20 outfitted with 20x110mm shells[[note]]1050 damage[[/note]] will send bodies ''flying'' into the air, akin to regular Roblox ragdoll physics.

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* ShoutOut:

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* ShoutOut: Many, being a Roblox game with a huge community.



** The Frying Pan's FlavorText mentions that [[Memes/TeamFortress2 few things are scarier than a Scotsman charging at you with one while screaming at the top of his lungs]].

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** The For [[Creator/ValveCorporation Valve]] games, the Frying Pan's FlavorText mentions that Pan and Entrencher melees belong to [[Memes/TeamFortress2 few things are scarier than a Scotsman charging at you Team Fortress 2]], the Pipe Bomb [[VideoGame/Left4Dead Left 4 Dead]], and the Crowbar [[VideoGame/HalfLife Half-Life]] as per their flavour texts.
** Doom's Crucible Blade appears as the "Noobslayer",
with one while screaming at the top appropriate flavour text. So does the "Boom Stock" attachment for the Sawed-Off.
** [[ComicBook/TheMightyThor Thor's]] hammer appears with the appropriate name "Mjölnir."
** The WA-2000's flavour text references the opening sequence
of his lungs]].[[Film/TheLivingDaylights The Living Daylights]].
** The Machete and Kommando melees are very prominent "knives" from the Battlefield series - the Machete's flavour text references Dima, the original wielder of the Machete in Battlefield 3.
*** The USAS-12's flavour text has an offhand comment about "frag rounds", referencing the infamous combo from Battlefield 3.

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** The Danel NTW-20 is a massive sniper rifle, the highest ranked gun available to unlock, and requires a surface to rest its bipod upon just to aim down its sights (you can't move while aiming, either), not to mention a tiny magazine, inability to equip a suppressor, a pitifully slow equip and movement speed, and the fact that in terms of killing potential, most other .50 Caliber snipers (not to mention regular snipers, with good aim) will outperform it in most situations. However, there is a feeling of exhilaration when one pulls its trigger for the first time. This weapon is ''powerful'', with a muzzle flash taking up ''the entire screen'', complete with thick, lingering smoke and an ear-splitting BOOM to go with it - calling it an Anti-Materiél sniper at this point is a massive understatement, for this rifle was originally built to penetrate ''tanks''. The awesome part is continuing to perform well and even top scoring with the thing - the NTW in-game is intended to be a gimmick weapon, trading almost everything imaginable for its raw power and damage, but in spite of all that, in spite of severely handicapping yourself while up against other snipers, you still managed to perform on par or even beyond the performance of your enemies, all the while ''still'' feeling like a complete badass (which is hard to be said for the other [[LethalJokeItem gimmicky weapons]]) as you carry and handle this massive cannon around the battlefield.



** Several snipers will gain ammo types that exchange their stopping power for raw speed or vice versa at several thousand kills.

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** Several snipers will gain ammo types that at exchange their stopping power for raw speed or vice versa at several thousand kills.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_05_06_124526.png]]
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Added something about the Assist counts as Kill mechanic, and used the proper names for Very Rare and Legendary cosmetics.


** Dealing over 50 or more damage to an opponent counts as killing them if someone else finishes them off for the purpose of unlocks. However, the experience rewarded will roughly correspond to the proportion of total damage inflicted by the player.
** All cosmetic crates will boost the rates of rarer qualities the longer the player goes without them, resetting if a super-rare or legendary item is acquired.

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** Dealing over 50 or more damage to an opponent counts as killing them if someone else finishes them off for the purpose of unlocks. However, the experience rewarded will roughly correspond to the proportion of total damage inflicted by the player.
player, and with no bonuses for headshots, wallbangs (hitting someone through a wall), or multiple hits.
** All cosmetic crates will boost the rates of rarer qualities the longer the player goes without them, resetting if a super-rare Very Rare or legendary Legendary item is acquired.
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Moved a Fridge Brilliance example. (sorry)


* FridgeBrilliance: There are revolvers named the Judge, Jury, and Executioner. You can only equip 1 at a time, and even if you pick up another and put it in your primary slot, you can't carry all 3 at a time - [[spoiler: '''''you can't be the judge, jury, and executioner.''''']]

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Added a Fridge Brilliance example and fixed Hitscan not being in alphabetical order.


* {{Hitscan}}: Fully subverted; all guns have travel time and are affected by gravity; the speed at which bullets travel can be changed with certain modifications. It's for this reason that at 1500 kills for any weapon, the Ballistics Tracker is unlocked, which tells the player where to aim for a headshot even accounting for gravity (but not travel time) while looking down the sights.


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* FridgeBrilliance: There are revolvers named the Judge, Jury, and Executioner. You can only equip 1 at a time, and even if you pick up another and put it in your primary slot, you can't carry all 3 at a time - [[spoiler: '''''you can't be the judge, jury, and executioner.''''']]


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* {{Hitscan}}: Fully subverted; all guns have travel time and are affected by gravity; the speed at which bullets travel can be changed with certain modifications. It's for this reason that at 1500 kills for any weapon, the Ballistics Tracker is unlocked, which tells the player where to aim for a headshot even accounting for gravity (but not travel time) while looking down the sights.

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* DifficultButAwesome: The ZIP 22 is a laughably weak pistol on paper, and the game even makes note of its RealLife status as a CreatorKiller for the company that made it. However, it boasts an extraordinarily high headshot multiplier that boosts its 15-12 base damage to 42-34, enabling it to go from seven-to-nine-shot-kills to three-shot-kills, provided the player has good aim - meaning that only those with stellar accuracy can properly use it. Additionally, at 1337 kills, a 50-round drum is unlocked for the gun, eliminating its main downside of having a poor ammo economy.

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* DifficultButAwesome: DifficultButAwesome:
**
The ZIP 22 is a laughably weak pistol on paper, and the game even makes note of its RealLife status as a CreatorKiller for the company that made it. However, it boasts an extraordinarily high headshot multiplier that boosts its 15-12 base damage to 42-34, enabling it to go from seven-to-nine-shot-kills to three-shot-kills, provided the player has good aim - meaning that only those with stellar accuracy can properly use it. Additionally, at 1337 kills, a 50-round drum is unlocked for the gun, eliminating its main downside of having a poor ammo economy.



* DiscardAndDraw: Several snipers will gain ammo types that exchange their stopping power for raw speed or vice versa at several thousand kills.

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** The Gyrojet Carbine and Mark I have an unusual firing pattern: rather than lose damage over time, their shots gain damage over time. This enables their bullets to inflict a OneHitKO without a headshot past a certain range, but at the cost of atrocious muzzle velocity caused by their dependence on rocket propellant and low base damage at close range. This requires the user to identify the sweet spot where the bullets will instantly kill without being subjected to too much drop or travel time, and keep the distance between them and their targets within that exact ring. However, anyone able to do this will be able to pick off the opposing team with impunity.
* DiscardAndDraw: DiscardAndDraw:
**
Several snipers will gain ammo types that exchange their stopping power for raw speed or vice versa at several thousand kills.kills.
** The Gyrojet Mark I can use an alternate type of rocket that eliminates its central flaws with range and muzzle velocity, but kneecaps its damage to prevent instantly killing to the torso unlike its default configuration.
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** Using a flashlight sacrifices much more useful stat modifiers on a weapon (unless you're using a Ballistics Tracker), which would've been a problem in the Cataclysm event where every single map takes place at night or in pitch-black fog. As a result, four new attachments were introduced specifically to address this problem: an absurdly powerful flashlight that replaces the sight (useful for Chainsaw Grip and hip-firing users), a proper night vision scope with variable zoom (though this comes at the cost of the night vision being [[RealityEnsues realistic]] and the crosshairs jerking back when firing), a clone of the Angled Grip shaped like a [[InherentlyFunnyWords potato]] with an added flashlight, and a unique futuristic sight called the Hera CQR that also has a flashlight.

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** Using a flashlight sacrifices much more useful stat modifiers on a weapon (unless you're using a Ballistics Tracker), which would've been a problem in the Cataclysm event where every single map takes place at night or in pitch-black fog. As a result, four new attachments were introduced specifically to address this problem: an absurdly powerful flashlight that replaces the sight (useful for Chainsaw Grip and hip-firing users), a proper night vision scope with variable zoom (though this comes at the cost of the night vision being [[RealityEnsues [[SurprisinglyRealisticOutcome realistic]] and the crosshairs jerking back when firing), a clone of the Angled Grip shaped like a [[InherentlyFunnyWords potato]] with an added flashlight, and a unique futuristic sight called the Hera CQR that also has a flashlight.
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Moving to YMMV


* MemeticMutation: Various.
** The Crane on Crane Site. [[note]]The Crane is unsurprisingly the most iconic structure in Phantom Forces, and early on in the game’s lifespan, it was a very frequent camping spot for snipers due to its cover and height, to the point where veteran players would often “farm” kills off of snipers on the crane due to the bullet penetration and squad spawning mechanic (just one player on the crane would allow the entire team to spawn there). Amped up in Crane Site Revamped until it was removed, where there were 2 cranes, one for each team, meaning that entire teams could have a massive sniper battle across the cranes. It’s popularity soon became a meme as the developers added a melee weapon composed of a miniature crane (the actual crane, not the bird) as a reward for an elaborate Easter Egg involving [[ItMakesSenseinContext the crane rotating itself quicker and quicker until it flies into the air like a helicopter and explodes while Ride of the Valkyries plays.]][[/note]]
** The BFG-50 and the Ballistics Tracker. [[note]]The BFG-50 is a breach action Sniper Rifle, which sounds weak at first until you realise it’s the first .50 Caliber Sniper Rifle in the game: it is a one shot kill from the waist up at all ranges unless it hits the limbs. Naturally, the existance of it was very debated in the early stages of the game (before other .50 Caliber Snipers were added), with many calling it overpowered and a “weapon for noobs” as no none .50 Caliber snipers in the game can one hit kill at all ranges without aiming for the head. Meanwhile, the Ballistics Tracker is an Other attachment that tracks the distance of all targets on screen and displays the point you would need to shoot for a headshot, which for every sniper, is an instakill at all ranges. Like the BFG, it was very quickly labelled as a no skill attachment, and it didn’t help that while more people used it as an auto spotter than its intended purpose (since at the time it highlighted EVERY enemy in the FOV even when just tapping the aim button), new players would also commonly purchase the BFG-50 and the Ballistics Tracker, sometimes putting both together, instead of unlocking it via ranks and kills respectively like it was intended. Eventually, after a series of nerfs, both items are considered resonably balanced now (though only because there are more overpowered items), and the BFG-50 and Ballistics Tracker are now commonly associated with noobs as a joke.[[/note]]
** Remove Metro. [[note]]Metro was commonly noted as a bland map early on, and especially since the entire map is underground, it frequently lagged low end computers. It was frequently described as a “clusterfuck” by most players, owing to its extremely tight flanks around the map. Ironically, the map is almost perfectly symmetrical in contrast to Operation Metro from Battlefield 3 (which many players have accustomed PF Metro to being inspired by, as with Ravod 911 and Zavod 311), which by virtue of its layout and placement of spawns/objectives, is a very one sided map from the very beginning. Fans of both maps have regardless requested the removal of both. It didn’t help that for some players, the map showed up as very dark at times, and was only amplified by players shooting the lights on the map, plunging it into darkness more. Due to the very frequent requests to remove Metro, it became one of the game’s earliest memes, as well as the shortest: As the game’s lifespan went on though, players began to accept Metro as a relatively balanced map due to its almost perfect symmetry on both sides, and the fact that while it was a clusterfuck, it was generally agreed to be a balanced clusterfuck at least.[[/note]]
*** Remove Warehouse/Surburbia. [[note]]When Warehouse was introduced, many players noted similarities to the old Metro: blind corner gameplay, frequent lags, the entire map being indoors etc. Naturally it was, along with Surburbia, instantly labelled as another grindfest.[[/note]]
** Cursed weapons. [[note]]Due to the game’s extremely diverse customisation for its weapons, many players have created very, very weird combinations of attachments, ranging from a Hecate II with its stock removed and barrel sawed off to its magazine, an AUG A1 with its stock scope attached on top of its stock scope, an AK with an AR-15 style carry handle as iron sights, a Mosin Nagant with an iPhone attached to the side, a Chainsaw’s grip under the barrel, a Halbek Device on the muzzle, and a cardboard cutout of an anime girl attached to a BUIS as an optic. Some have even photoshopped attachments together to add to the ridiculousness, such as a Desert Eagle but with its grip extended to accommodate an M107 magazine inserted into the grip, with a sniper scope on the top and the M107’s Muzzle Brake. Sound confusing? That’s because it is.[[/note]]
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** The later-added GB-22 takes it even further, with only slightly better damage than the ZIP and a single shot magazine, but a ''x10'' headshot multiplier that allows it to kill with one headshot at any range; and it can take attachments to boost its muzzle velocity to the highest of all secondaries, making it an excellent SniperPistol in skilled hands.

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* ExplainExplainOhCrap: The console may occasionally slip that all of the soldiers in the game are microchipped when discussing how the Ballistics Tracker works (it tracks the GPS on each chip and highlights them), only to DoubleTake.



* SeriesMascot: A CatGirl named Anti, introduced in the unnamed sight customization update. She appears as the basis of three JokeItem sights, but later physically debuts as a zombie in the Cataclysm event.

to:

* OffModel:
** Because of the more simplistic animations used for player models compared to viewmodels, it's possible for someone wielding the Buster Sword to look like they're gripping the {{BFS}} by the middle of the blade from someone else's perspective.
** For similar reasons, holding other two-handed melees may sometimes appear to other players as being held like a rifle.
* OneHitPolykill: The game discourages packing together as all bullet types in the game will pierce through players, potentially allowing sniper rounds and shotgun blasts to rip through entire crowds with one trigger pull. It is always recommended for any group of teammates advancing together to spread out slightly to prevent this from occurring.
* SeriesMascot: A CatGirl named Anti, introduced in the unnamed sight customization update. She appears as the basis of three JokeItem sights, but later physically debuts as a zombie in the Cataclysm event. Anti would later return in her regular appearance, managing the skin cases stockpiled in the gun store depicted in the main menu.
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* GettingCrapPastTheRadar: The "👌👍" sight is based on a RealLife joke sight which is FlippingTheBird instead of giving a thumbs-up.

to:

%% * GettingCrapPastTheRadar: The "👌👍" sight GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is based on a RealLife joke sight which is FlippingTheBird instead of giving a thumbs-up.on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* GunPorn: The game has over 140 firearms, all beautifully modelled with a touch of realism while retaining Roblox’s art style. With the huge amount of attachments available, one can create different versions of each weapon as well, some are able to become a completely different weapon through a conversion.

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** Some ammo types that radically change the way a gun operates or feels will cause said guns to be reported in the killfeed under different names, making it more obvious if an enemy is using an ammo type to gain the upper hand.
** Using a flashlight sacrifices much more useful stat modifiers on a weapon (unless you're using a Ballistics Tracker), which would've been a problem in the Cataclysm event where every single map takes place at night or in pitch-black fog. As a result, the Potato Grip was introduced to alleviate this problem, which is mostly identical to the Angled Grip but also comes with a flashlight.

to:

** Some ammo types and attachments that radically change the way a gun operates or feels will cause said guns to be reported in the killfeed under different names, making it more obvious if an enemy is using an ammo type them to gain the upper hand.
** Using a flashlight sacrifices much more useful stat modifiers on a weapon (unless you're using a Ballistics Tracker), which would've been a problem in the Cataclysm event where every single map takes place at night or in pitch-black fog. As a result, the Potato Grip was four new attachments were introduced specifically to alleviate address this problem, which is mostly identical to problem: an absurdly powerful flashlight that replaces the sight (useful for Chainsaw Grip and hip-firing users), a proper night vision scope with variable zoom (though this comes at the cost of the night vision being [[RealityEnsues realistic]] and the crosshairs jerking back when firing), a clone of the Angled Grip but shaped like a [[InherentlyFunnyWords potato]] with an added flashlight, and a unique futuristic sight called the Hera CQR that also comes with has a flashlight.



* BlandNameProduct: Played with. All guns and attachments are referred to by their real-world names if they exist (with the exception of the Ballistics Tracker), but their identifying marks are replaced with [=StyLiS=]'s logo.





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** The Cataclysm event introduces several items from ''VideoGame/{{Minecraft}}'' as melee weapons, namely the sword, pickaxe, and trident. Their increased lethality in this game is chalked up to them being forged from [[https://en.wikipedia.org/wiki/Tanzanite tanzanite]] instead of diamonds.
** The Frying Pan's FlavorText mentions that [[Memes/TeamFortress2 few things are scarier than a Scotsman charging at you with one while screaming at the top of his lungs]].
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* MemeticMutation: Various.
** The Crane on Crane Site. [[note]]The Crane is unsurprisingly the most iconic structure in Phantom Forces, and early on in the game’s lifespan, it was a very frequent camping spot for snipers due to its cover and height, to the point where veteran players would often “farm” kills off of snipers on the crane due to the bullet penetration and squad spawning mechanic (just one player on the crane would allow the entire team to spawn there). Amped up in Crane Site Revamped until it was removed, where there were 2 cranes, one for each team, meaning that entire teams could have a massive sniper battle across the cranes. It’s popularity soon became a meme as the developers added a melee weapon composed of a miniature crane (the actual crane, not the bird) as a reward for an elaborate Easter Egg involving [[ItMakesSenseinContext the crane rotating itself quicker and quicker until it flies into the air like a helicopter and explodes while Ride of the Valkyries plays.]][[/note]]
** The BFG-50 and the Ballistics Tracker. [[note]]The BFG-50 is a breach action Sniper Rifle, which sounds weak at first until you realise it’s the first .50 Caliber Sniper Rifle in the game: it is a one shot kill from the waist up at all ranges unless it hits the limbs. Naturally, the existance of it was very debated in the early stages of the game (before other .50 Caliber Snipers were added), with many calling it overpowered and a “weapon for noobs” as no none .50 Caliber snipers in the game can one hit kill at all ranges without aiming for the head. Meanwhile, the Ballistics Tracker is an Other attachment that tracks the distance of all targets on screen and displays the point you would need to shoot for a headshot, which for every sniper, is an instakill at all ranges. Like the BFG, it was very quickly labelled as a no skill attachment, and it didn’t help that while more people used it as an auto spotter than its intended purpose (since at the time it highlighted EVERY enemy in the FOV even when just tapping the aim button), new players would also commonly purchase the BFG-50 and the Ballistics Tracker, sometimes putting both together, instead of unlocking it via ranks and kills respectively like it was intended. Eventually, after a series of nerfs, both items are considered resonably balanced now (though only because there are more overpowered items), and the BFG-50 and Ballistics Tracker are now commonly associated with noobs as a joke.[[/note]]
** Remove Metro. [[note]]Metro was commonly noted as a bland map early on, and especially since the entire map is underground, it frequently lagged low end computers. It was frequently described as a “clusterfuck” by most players, owing to its extremely tight flanks around the map. Ironically, the map is almost perfectly symmetrical in contrast to Operation Metro from Battlefield 3 (which many players have accustomed PF Metro to being inspired by, as with Ravod 911 and Zavod 311), which by virtue of its layout and placement of spawns/objectives, is a very one sided map from the very beginning. Fans of both maps have regardless requested the removal of both. It didn’t help that for some players, the map showed up as very dark at times, and was only amplified by players shooting the lights on the map, plunging it into darkness more. Due to the very frequent requests to remove Metro, it became one of the game’s earliest memes, as well as the shortest: As the game’s lifespan went on though, players began to accept Metro as a relatively balanced map due to its almost perfect symmetry on both sides, and the fact that while it was a clusterfuck, it was generally agreed to be a balanced clusterfuck at least.[[/note]]
*** Remove Warehouse/Surburbia. [[note]]When Warehouse was introduced, many players noted similarities to the old Metro: blind corner gameplay, frequent lags, the entire map being indoors etc. Naturally it was, along with Surburbia, instantly labelled as another grindfest.[[/note]]
** Cursed weapons. [[note]]Due to the game’s extremely diverse customisation for its weapons, many players have created very, very weird combinations of attachments, ranging from a Hecate II with its stock removed and barrel sawed off to its magazine, an AUG A1 with its stock scope attached on top of its stock scope, an AK with an AR-15 style carry handle as iron sights, a Mosin Nagant with an iPhone attached to the side, a Chainsaw’s grip under the barrel, a Halbek Device on the muzzle, and a cardboard cutout of an anime girl attached to a BUIS as an optic. Some have even photoshopped attachments together to add to the ridiculousness, such as a Desert Eagle but with its grip extended to accommodate an M107 magazine inserted into the grip, with a sniper scope on the top and the M107’s Muzzle Brake. Sound confusing? That’s because it is.[[/note]]
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None

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** Some ammo types that radically change the way a gun operates or feels will cause said guns to be reported in the killfeed under different names, making it more obvious if an enemy is using an ammo type to gain the upper hand.
** Using a flashlight sacrifices much more useful stat modifiers on a weapon (unless you're using a Ballistics Tracker), which would've been a problem in the Cataclysm event where every single map takes place at night or in pitch-black fog. As a result, the Potato Grip was introduced to alleviate this problem, which is mostly identical to the Angled Grip but also comes with a flashlight.
* AprilFoolsDay: Rather than truly pranking the playerbase, [=StyLiS=] prefers to simply relax and make the game sillier for a few days around this time, usually by introducing wacky maps or replacing the sound effects with things like [[VideoGame/TeamFortress2 the Demoman yelling "kaboom"]] or squeaky shoes.


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* DiscardAndDraw: Several snipers will gain ammo types that exchange their stopping power for raw speed or vice versa at several thousand kills.


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* GettingCrapPastTheRadar: The "👌👍" sight is based on a RealLife joke sight which is FlippingTheBird instead of giving a thumbs-up.


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* MacGyvering: The Ballistics Tracker, which places dots telling the player where to shoot for headshots, is made from a regular [=iPhone=] without any modifications, and yet it somehow manages to work.


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* SeriesMascot: A CatGirl named Anti, introduced in the unnamed sight customization update. She appears as the basis of three JokeItem sights, but later physically debuts as a zombie in the Cataclysm event.
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''Phantom Forces'' is a FirstPersonShooter created by [=StyLiS Studios=] on the ''VideoGame/{{Roblox}}'' platform. It was first made playable in September 2015 for paid access, and became free-to-play with the first full release on December 8th, 2016.

The game takes the form of a standard shooter with typical FPS gamemodes such as team deathmatch and king of the hill. Players start out with a limited arsenal of weapons, and must unlock the rest of the game's massive full collection by gradually leveling up from playing matches (or by [[BribingYourWayToVictory using credits to unlock desired weapons early]], which can be acquired by ranking up and dismantling skins, or purchasing them with Robux.) Additionally, players can also acquire cases and keys (also through credits but can drop randomly as well when winning matches) to unlock the aforementioned skins to personalize their weapons.

''Phantom Forces''' success can be largely attributed to its custom physics and combat engine, which is meant to simulate the feel and gunplay of console/desktop shooters such as ''VideoGame/{{Battlefield}}'' and ''VideoGame/CallOfDuty'', and does so remarkably well. It also boasts a very intricate weapons customization system to fine-tune any one of the game's guns into the ultimate killing machine.

You can play the game [[https://www.roblox.com/games/292439477/Phantom-Forces here.]]
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!!Tropes:
* AllOrNothingReloads: Played straight for the most part, but exaggerated with the Dragunov-SVU, in which the previous magazine is smashed into the aether by the new mag, yet has no bearing on ammunition if the animation is cancelled.
* AntiFrustrationFeatures:
** Dealing over 50 or more damage to an opponent counts as killing them if someone else finishes them off for the purpose of unlocks. However, the experience rewarded will roughly correspond to the proportion of total damage inflicted by the player.
** All cosmetic crates will boost the rates of rarer qualities the longer the player goes without them, resetting if a super-rare or legendary item is acquired.
* ArtisticLicenseGunSafety: The Canadian Independence Day update introduced a trio of ammo types that ''absolutely should not'' be attempted in RealLife due to explosion and/or shrapnel hazards, but function perfectly fine in-game due to RuleOfFun:
** .50 caliber rifles (the BFG-50, the Hecate II, and the [=M107=]) get the Dust Shot and .17 Wildcat, which modifies the cartridges by force to have shotgun pellets and .17 caliber bullets inserted in them respectively. This is an easy way to risk a rather violent malfunction for the user in reality.
** The Beowulf ECR gets the ECR 5.56 Conversion, which places 30 5.56 rounds into the magazine, normally meant to only carry ten .50 Beowulf bullets per magazine. Because of the differences in dimensions, this creates the possibility of the casing rupturing, an easy starter of DisasterDominoes.
** In the case of the above ammo types, the game [[LampshadeHanging lampshades the player's willingness to go through this]] by flat-out asking why would they do this.
** In addition to the above, the player character, implied to have some degree of military training, is perfectly fine with using the ZIP 22 pistol, despite the fact that one of its greatest flaws is [[ViolationOfCommonSense having to stick your hand in front of the barrel to reload it]].
** All guns chambered in 5.56 NATO can also take .223 Remington; though this is considered an iffy-at-best move in reality, the game treats it as a simple side-grade to the gun's performance stats (less damage, but a large boost to stability and accuracy) in all cases.
* BribingYourWayToVictory: Credits can be used to purchase purely cosmetic skins, but can also be used to unlock modifications and guns without getting the kills or XP required first. Additionally, all melee weapons with a gold lock in the loadout screen need to be unboxed from a cosmetic crate at a 1% minimum chance, which can only reliably be reached through credit purchases.
* DifficultButAwesome: The ZIP 22 is a laughably weak pistol on paper, and the game even makes note of its RealLife status as a CreatorKiller for the company that made it. However, it boasts an extraordinarily high headshot multiplier that boosts its 15-12 base damage to 42-34, enabling it to go from seven-to-nine-shot-kills to three-shot-kills, provided the player has good aim - meaning that only those with stellar accuracy can properly use it. Additionally, at 1337 kills, a 50-round drum is unlocked for the gun, eliminating its main downside of having a poor ammo economy.
* EveryBulletIsATracer: Unless tracerless rounds are installed, and even then, they're not perfectly invisible.
* {{Hitscan}}: Fully subverted; all guns have travel time and are affected by gravity; the speed at which bullets travel can be changed with certain modifications. It's for this reason that at 1500 kills for any weapon, the Ballistics Tracker is unlocked, which tells the player where to aim for a headshot even accounting for gravity (but not travel time) while looking down the sights.
* HollywoodSilencer: Downplayed. In terms of auditory feedback and detection, silencers in this game are indeed fairly quiet to the point of reducing even the ear-splitting Dragunov series to mere "fwips" and might be inaudible at the distance most guns are used when flanking players. However, they will still set off the radars of opponents who are too close to the player, and the Muffler, which is a jury-rigged silencer, has no effect on radars, only [[ExactlyWhatItSaysOnTheTin muffling the gun's noise to deter players who don't check their radar]] (though it also has the benefit of stopping louder weapons, usually snipers, from making such a ruckus.)
* ImprobableWeaponUser: The game's melee arsenal has regular bladed and blunt-force weaponry, including fictional examples, but also has everything from the FryingPanOfDoom to a keyboard to the Jade Key from ''Film/ReadyPlayerOne,'' all of which have the potential to instantly kill unsuspecting players.
* LampshadeHanging: As mentioned in ArtisticLicenseGunSafety above, the game's various {{Flavor Text}}s will question the player if they select a modification or weapon whose use might be risky in RealLife. Aside from the ammo examples, the [=M231=] is a weapon meant only for use plugged into a vehicle turret, but...
-->"...you're going to use it anyway, Boss?"
* LightningBruiser: Part of the reason the BFG-50 is disproportionately far more powerful than the later .50 BMG unlocks despite it only holding one bullet at a time is because it readies and aims ''much'' faster than them.
* ShortRangeShotGun: Averted. Shotguns, especially the KS-23, can land solid kills at upwards of around 60 studs (roughly 50.4 feet according to modern Roblox measurements.) This isn't taking into account slugs and the Stevens-DB's burst fire, which can kill at twice that, at minimum.
* ShoutOut:
** One of the Ghosts' logos in the updated version of Bazaar has [[Series/KamenRiderGhost a certain distinct eye-shaped symbol with a wisp as the iris]].
** The [[VideoGame/MegaManZero Z-Saber]], [[VideoGame/FinalFantasyVII Buster Sword]], and [[Franchise/StarWars lightsaber]] are all melee unlocks in the game.
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