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** Bringer Rifle's Weaponoid is made to look like a Chaos Bringer, the enemy from ''VideoGame/PhantasyStarOnline'' that the Bringer Rifle drops from in its original appearance. Just like the Chaos Bringer, Bringer Rifle wields the Bringer Rifle as her right arm, since the Bringer Rifle weapon is stated to be the arm of a Chaos Bringer.

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* RareRandomDrop: Emergency Quests have a few special items that are only available as rewards for completing [=EQs=], which include goodies such as the Rig and Sigma series 12★ weapons on Super Hard, and a regularly rotated (and decently powerful) 12★ Weaponoid, Nesis, and Raete series 13★ weapons on Extra Hard. Soul Receptor and Extreceptor equipment with high slot counts also technically count as this, as the odds of getting gear with said Abilities at high slots is quite uncommon.


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** Various limited events feature different varieties of 15★ weapons and 13★ Chips that can be obtained at a very low rate to encourage ItemFarming.
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* OneHitKill: The aptly-named "Instant Kill" perk in Extreme Survival, which allows the player to one-shot every enemy with any attack for the first five seconds of the Phase after the perk is bought.
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* CosmeticAward: A Ranking Title system was added in June 2021 that allows players to earn Title icons for participating in ranked content, such as Ranking Emergency Quests, Eternal Tower, and Extreme Survival. Titles earned can be displayed on your ARKS Card and also show up when Friends List players preview your Chip on the Assist selection screen.


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* RareRandomDrop:
** Following the discontinuation of the Mission Pass system in ''[=PSO2=]'' and the start of ''New Genesis'' service, a change was made to the Extreme Survival drop table so that they now have a chance to drop Astral Soul, Ether Factor, and Mana Reverie capsules identical to the ones you can buy with Mission Badges; however, they are considerably rarer than other drops from Extreme Survival.


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** Extreme Survival reuses the Mining Base Defense music.
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** The June 2021 update (the same one as ''New Genesis'' launch) also finally added an Auto-Quest button similar to the one from ''IDOLA'' for Eternal Tower and Special Quests that allows the game to play itself without the player's interaction until the player runs out of Drive or OP.
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* BackForTheFinale: Almost every major character in the game's story thus far makes a reappearance at some point in Season 3. [[spoiler:Even Lord, who is [[PosthumousCharacter long since dead]], and Donovan show up to help.]]

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* BackForTheFinale: Almost every major character in the game's story thus far makes a reappearance at some point in Season 3. [[spoiler:Even Lord, who is [[PosthumousCharacter long since dead]], and Donovan show up to help.help during the climatic final battle against Dark Falz Haddaj.]]
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* BackForTheFinale: Almost every major character in the game's story thus far makes a reappearance at some point in Season 3. [[spoiler:Even Lord, who is [[PosthumousCharacter long since dead]], and Donovan show up to help.]]
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With the release of ''VideoGame/PhantasyStarOnline2NewGenesis'', SEGA has stated that ''[=PSO2es=]'' will continue running just like ''Phantasy Star Online 2'', although it will not feature any cross-compatibility features with ''New Genesis''.
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* MultiMookMelee: Extreme Survival Quest is a variation of the Emergency Quest system where players face down endless waves of enemies, including various mooks and [[DegradedBoss degraded bosses]], that progressively increase in power the longer the Quest continues. Defeating enemies and performing various actions racks up Points that can be used to purchase upgrades between Quests, and players are repeatedly assailed by Darker Weapon shockwaves that deal fixed damage and become stronger the farther you get, making more maximum HP and LifeDrain a necessity to stay alive.
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* TooAwesomeToUse: An event gave out a singular copy of the Arkuma Chip, a 13★ Dark Chip that functions like a Lillipan or Nyau Chip for increasing Ability Level, but applies to ''any'' Chip, including 13★ Chips. Naturally, there's very little reason to ever burn it, both because most 13★ Chips don't gain enough of a benefit out of one additional Ability level to justify using it, and the fact that it's the only copy ever distributed ''really'' disincentivizes its usage.

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* {{Cap}}: There is a visual soft cap of 999,999,999 damage per hit. This is up from the visual soft cap of 999,999 that was originally in the game until Summer 2018; by this time, many players with a decent chunk of the better Chips could very easily hit 999,999+ consistently, so the cap was increased by three digits.

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* {{Cap}}: There is a visual soft cap of 999,999,999 damage per hit. This is up from the visual soft cap of 999,999 that was originally in the game until Summer 2018; by this time, many players with a decent chunk of the better Chips could very easily hit 999,999+ consistently, so the cap was increased by three digits. Amusingly, given current power creep it is now possible to hit ''this'' cap with proper deckbuilding and Meteor Fist.
* ChangingGameplayPriorities: This game is often thought of as collateral damage after the release of the Luster class in ''[=PSO2=]'', mainly because of how ''EPISODE 6'' altered how ''es'' players approach weapon collection. Previously rare weapons were considered fine to only keep one to three copies of due to the relatively low demand of Attribute Change items needed for element adjustment, meaning that you could just swap the elements around to suit new decks. The launch of Luster caused the value of Attribute Change items to ''skyrocket'', making it economically impractical to continue swapping elements every month; combined with Grind Caps suddenly becoming more common in turn, it is now more practical to hoard six copies of each weapon and use Grind Caps to power them up instead of collecting and fusing duplicates.

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* MagikarpPower: Solid Straight. At base power, it's a pretty lackluster and overcosted Chip that gives a weak 100% U Frame for 18 Cost. After capping Ability Level, Plug 1, and Plug 3, Solid Straight has one of the best Cost/multiplier ratios in the game, sporting ''220% U Frame'' for a measly 12 Cost.

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* MagikarpPower: MagikarpPower:
**
Solid Straight. At base power, it's a pretty lackluster and overcosted Chip that gives a weak 100% U Frame for 18 Cost. After capping Ability Level, Plug 1, and Plug 3, Solid Straight has one of the best Cost/multiplier ratios in the game, sporting ''220% U Frame'' for a measly 12 Cost.Cost.
** TCG 12★ Chips are initially quite weak; they cost an overwhelming 30 Cost to equip and barely give more than 200% each, a comparatively small multiplier when up against other Chips in the rarity tier. However, their Side Story Bonus reduces their Cost by 6 if you grind enough for it, and their Plug effects tack on an extra ''120%'' and increase your Element Value limit by up to 40 based on the element of the Chip. You ''will'' need to dump a lot of time and resources into them to make them work, but once you do they become insanely powerful and a cornerstone in almost any endgame deck.

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* PowerCreepPowerSeep: ''es'' does... weird things to established conventions in ''[=PSO2=]''. For example, in ''[=PSO2=]'', Tech classes are the kings of damage, followed by Katanas. In ''es'', Twin Machineguns are the kings of damage, and everything else becomes muddled due to each of them possessing good Arts.
** In this game, Talises are better than Rods. This is because Talises can hit from a range; while Rods have better T-ATK and will thus cast better, getting Just Attacks requires performing a normal attack first, and because Rods have a melee-based normal attack, they have to walk up to their target's face and smack it before they can start popping off Technics. [[SquishyWizard Tech casters being Tech casters]], this is not a good thing. Wands are exempt because Wand players [[NotTheIntendedUse don't cast anyways]], instead opting to just rely on its absurdly strong normal attack.
** The UnnecessaryCombatRoll and Stylish Roll are the best methods of evasion. In ''[=PSO2=]'', Mirage Escape is the best method of evasion due to its lengthy invulnerability. In ''es'', the fact that you can't freely move severely hampers Mirage Escape, since there's also a lot of endlag present during while you're liable to be struck by some wayward attack. Ranged Weapons' dodge roll has the second-highest invulnerability while also being easy to spam due to its endlag being mysteriously removed in ''es'', and Elder Rebellion's Stylish Roll is part of what makes it incredibly good.
** Poison is ''much'' more deadly in this game. Poison in ''es'' ticks for a much higher percent of your HP per tick, so even getting Poisoned once is enough to bring you from full HP to 1 HP in seconds. God help you if you don't have any HP-restoring Chips.


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* PragmaticAdaptation: The game's extremely limited control scheme means that some weapons or [=PAs=] need to be modified from their original appearance to work with the game.
** Most [=PAs=] and Techs that have a hold variant perform them automatically, since there is no charge mechanic in this game.
** In the original game, Homing Emission either locks onto six different enemies, or one enemy six times (with the Zero variant). Due to the impracticality of splitting up both functions, Homing Emission in this game hybridizes them, where the game will lock onto however many targets it can (up to six) and fire six bullets, with extra bullets multi-locking.
** As Shift Period isn't inherently useful as a bossing tool in the original, Shift Period's bullets have a homing property not unlike the "Luminecho Slug" Potential, making it viable for single-target damage.
** Due to the lack of a Guard button, Ignition Parrying's guarding and damage boost effect occur automatically as long as you're hit during the cast animation.
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* PurposefullyOverpowered: Anniversary Chips are always designed to split the meta by being absurdly overtuned and having unique effects while also being extremely time-limited. Darker Busters [Anniversary] was the original GameBreaker and was accused of being a cash grab scheme due to its availability; most Chips in the following years move the goal posts every time, such as Celebrate Heroines being an ''even stronger'' dual Frame and Galaxy Heroines being both limited and a ''13★'' but makes you nigh-unkillable and has a unique Frame with an utterly gigantic multiplier.

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* ActionGirl: Gene, Annette, and Quna. [[spoiler:Seraphy also demonstrates a capability of holding her own in combat near the end of ARKS Quests.]]

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* ActionGirl: Gene, Annette, and Quna. [[spoiler:Seraphy also demonstrates a capability of holding her own in combat near the end of ARKS Quests.]]Classic Season.]]
* AllYourPowersCombined: [[spoiler:Dante and his crew]] take the form of UndergroundMonkey versions of enemies, but with attacks borrowed from a variety of Darkers.



* AllYourPowersCombined: [[spoiler:Dante and his crew]] take the form of UndergroundMonkey versions of enemies, but with attacks borrowed from a variety of Darkers.


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* AntiVillain: Viener, the group of Erzimaruts consisting of Khorshid, Farzad, Soroush, and [[spoiler:Nasulin]]. Their goal is aligned with Akhtar's: to revive their race from the brink of extinction. However, their ''method'' is what separates them; while Akhtar wishes to expel Dark Falz and revive the race via alternative means, Viener wants to take control of Dark Falz and use it to generate the Darker Factor needed to power the Erzimaruts' android bodies. [[spoiler:The entire group ultimately pulls a HeelFaceTurn; Khorshid joins the Darker Busters after Akhtar becomes Dark Falz's host, while Nasulin is revived from the brink of death via Innocent Blue, and she convinces Farzad to stand down after realizing that ARKS technology can accomplish their goal instead.]]
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** Hilariously, Season 3 Chapter 6-3-3 involves fighting Falz Arms (a boss mob in ''[=PSO2=]'') as regular mooks.

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** Hilariously, multiple Quests toward the end of Season 3 Chapter 6-3-3 involves involve fighting Falz Arms (a boss mob in ''[=PSO2=]'') as regular mooks.
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* FeaturelessProtagonist: Unlike the main game, whose PlayerCharacter has a very explicitly defined role in the story, the PlayerCharacter of ''es'' has barely any form of characterization whatsoever and generally allows the rest of the cast to move the plot along. It's implied to some degree that both ''[=PSO2=]'' and ''es'' have the same player character in canon, although that opens a whole different can of worms entirely.
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* {{Nerf}}: In a rare instance of anything getting nerfed in this game, both Solid Straight and Rykros Staff (both considered [[GameBreaker disproportionately powerful Chips]]) were nerfed in the update that added Challenge Mode. The same update also significantly tuned down Meteor Fist (and Meteor Gyu by extension).
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* SerialEscalation: This game's power scaling is pretty much a test of "how big can our numbers get?". By endgame, players with multiple 12★ and 13★ Chips will consider numbers in the ''hundreds of millions'' normal, while it's entirely possible to exceed the visual limit of '''999,999,999''' with enough min-maxing. Not even XH x10 bosses, which are designed to have tens of billions of HP, stand a chance against a single well-geared player.
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* BarelyThereSwimwear: Some of the annual swimsuit designs are... ''questionable'' in nature. Most egregiously are Gene's 2017 swimsuit, which is essentially glorified pasties, and Khorshid's 2020 swimsuit, which is hardly qualifies for a swimsuit and is just ribbons covering the essentials.

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* BarelyThereSwimwear: Some of the annual swimsuit designs are... ''questionable'' in nature. Most egregiously are Gene's 2017 swimsuit, which is essentially glorified pasties, and Khorshid's 2020 swimsuit, which is hardly qualifies for a swimsuit and is just ribbons covering the essentials.
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* BarelyThereSwimwear: Some of the annual swimsuit designs are... ''questionable'' in nature. Most egregiously are Gene's 2017 swimsuit, which is essentially glorified pasties, and Khorshid's 2020 swimsuit, which is hardly qualifies for a swimsuit and is just ribbons covering the essentials.
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* TheDarknessBeforeDeath: [[spoiler:Subverted]]. In the last chapters of Season 1, [[spoiler:one of the heroes is hooked up to a machine that allows the villain to absorb her. As it slowly shuts her down, she first loses the eyesight, then the hearing... when her allies arrive and rescue her. However, it doesn't involve a literal death]].

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* DubNameChange: The English fan translation changes "Rappy Medal" to "Rappy Coin", possibly to distinguish the currency from the similarly named Rappy Chips.

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* DubNameChange: DubNameChange:
**
The English fan translation changes "Rappy Medal" to "Rappy Coin", possibly to distinguish the currency from the similarly named Rappy Chips.Chips.
** The Global version of ''[=PSO2=]'' internally refers to the Altered Mechs as "Gearborn", but since said enemies are exclusive to ''es'' this makes the term DummiedOut due to only being revealed via datamining.

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* AndNowForSomeoneCompletelyDifferent:
** Season 3 Gene's Side Story has you playing as her.
** [[spoiler:Bruno takes over as the playable character during Season 3 Chapter 6-4.]]

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* AndNowForSomeoneCompletelyDifferent:
**
AndNowForSomeoneCompletelyDifferent: Season 3 Gene's has multiple instances where you take control of another member of the Darker Busters, including Gene, Bruno, and Annette. All three of them use preset loadouts, but their Quests typically have less powerful enemies to compensate. This also extends to some Side Story has Quests, where you playing as her.
** [[spoiler:Bruno takes over as
take control of one of the playable character during Season 3 Chapter 6-4.]]three when the plot calls for it.

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* AscendedExtra: After being [[DemotedToExtra demoted]] for three Episodes in the main game, Quna finally reappears as a supporting character in Season 2 of ''es''.

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* AscendedExtra: After being [[DemotedToExtra demoted]] for three Episodes in the main game, Quna finally reappears as a supporting character in Season 2 of ''es''.


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* AutobotsRockOut: [[spoiler:Akhtar and Khorshid's combined song turns out to be a anime opening-style rock song, and it plays over the entire final boss battle against Dark Falz Haddaj.]]


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* MadeOfExplodium: [[spoiler:Unlike Elder, who simply falls apart while his host escapes, Haddaj ''explodes'' upon defeat, ultimately putting an end to it for good.]]


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* PaletteSwap: [[spoiler:Dark Falz Haddaj is one to Dark Falz Elder.]]
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* HijackedByGanon: Averted in the first three Seasons, who have original villians instead of a Dark Falz running the show. Averted in Season 3, where destroying a Dark Falz is the main motivation for both the heroes ''and'' the villains.

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* HijackedByGanon: Averted in the first three Seasons, who have original villians villains instead of a Dark Falz running the show. Averted Played straight in Season 3, where destroying a Dark Falz is the main motivation for both the heroes ''and'' the villains.
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* HijackedByGanon: Averted in the first three Seasons, who have original villians instead of a Dark Falz running the show. Averted in Season 3, where destroying a Dark Falz is the main motivation for both the heroes ''and'' the villains.
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** Several updates from 2019 to 2020 added quality-of-life features to the otherwise-antiquated Emergency Quest system, including removing Seraphy's text at the start of each Quest, enabling a fast-trade button that allows you to exchange two SH Triggers for one XH Trigger, adding a Pull All button to Bonus Scratch that allows you to immediately spend as many points as possible in one go, and adding a guaranteed SH Trigger drop to VH Quests.
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** Rykros Staff's Weaponoid incorporates visual references to the weapon's namesake, the planet Rykros from the ''VideoGame/PhantasyStarUniverse'' series.
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* RandomizedDamageAttack: The Knuckle PA Meteor Fist. On cast, the player will charge up briefly, then punch into the air, which cues either a rain of small gold fist or a giant gold fist to [[DeathFromAbove drop out of the sky and strike your target.]] The rain of fist does far less damage but is useful for activating Support Chips, while the giant fist has the highest single-hit damage in the game and can easily lop off at least 50% of an XH boss' HP gauge at once.

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* RandomizedDamageAttack: The Knuckle PA Meteor Fist. On cast, the player will charge up briefly, then punch into the air, which cues either three small gold fists, a rain of small gold fist fists or a giant gold fist to [[DeathFromAbove drop out of the sky and strike your target.]] The three fists is the weakest, the rain of fist fists does far less a little bit more damage but is useful for activating Support Chips, while the giant fist has the highest single-hit damage in the game and can easily lop off at least 50% is the only attack known to be able to hit the soft cap of an XH boss' HP gauge at once.999,999,999 damage.

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