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* AssistCharacter: Pressing your Partner's Weapon icon will activate a cinematic where the Partner attacks the target with a simple combo. If there is a Photon Art or Technic equipped to their lead slot, they will add that attack to the end of their combo.


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* NotTheIntendedUse: Partner Attacks are almost never used for damage, since their damage is effectively garbage. Since Partner Attacks reset the field, most players use it for knockdown negation. This can be a godsend in Emergency Quests, which are {{Timed Mission}}s where every second counts.
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* AwesomeYetImpractical:
** Over End. Easily the strongest Sword Photon Art, with an obscene power rating and huge area of effect. However, it's so painfully slow that unless you have fully maxed Chips and a way to regenerate/sap HP, it's near-useless against bosses that can pound your head in in two hits.
** Sphere Eraser. The strongest Launcher Art, which fires a WaveMotionGun at enemies to obliterate them. However, it barely ticks more than three times, and goes through your entire CP bar in less than a second. Launcher's slow firing speed also makes it difficult to restore CP in a reasonable amount of time, further reducing Sphere Eraser's effectiveness.
** EX Photon Arts and Technics. They're the strongest types of Attack Chips you can get, but have higher CP costs than their weaker counterparts, making them harder to spam than their Level 3 Arts and Techs. Because they're 11, they also aren't easily upgraded due to requiring either identical Chips or Nyau Chips, the latter of which is a RareRandomDrop from Super Hard Emergency Quest or exchanged for for 10 Operation Stars.
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* CrutchCharacter: Crutch ''Weapon'', rather. If you have a New Type weapon, it'll come with most of its ATK right out of the box, reducing the need to grind it. However, they cannot be upgraded in ''[=PSO2es=]'' due to using a different grind system from the standard grinding.
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* BossOnlyLevel: In Story Quests, Quests that involve a Chapter boss contains only the boss panel.


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* RelationshipValues: When you complete a Quest with a Weaponoid in your Deck, the Weaponoid's Affinity increases. When its Affinity reaches certain levels, a new Chapter of its Side Story will unlock. If you complete a Weaponoid's Side Story, the Affinity Gauge becomes the Present Gauge, which will grant you a Present upon filling up before resetting. Presents can range from Materials needed to Release Chips, to rare Weaponoid Boosters needed to unlock Weaponoid Potentials in ''[=PSO2=]'', and the very rare Rainbow Weaponoid Stones, which can be used at the Exchange Shop to buy [[InfinityMinusOneSword the Sigma weapons.]]
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* BrutalBonusLevel: EX Quests, which are variants of Story Quests in which the stats of enemies are massively scaled up to give them tons of HP and ridiculous attack stats. EX Quests aren't required to increase Drive and do not give Rappy Medals, but they dispense Silver and Gold Weaponoid Stones, which can be exchanged in the Recycle Shop for exclusive Weaponoids and other rare items. Bosses in EX Quests also have higher chances to drop Soul Receptor equipment with high slot counts.


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* FragileSpeedster: The "Quick" Emergency Quest bosses have reduced HP, but have increased speed, making them dangerous foes for slower weapon types like Swords.
* FunSize: The "Small" Emergency Quest bosses are approximately half size of the normal boss, with HP and damage scaled accordingly.
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* MagicKnight
** Wands have the highest normal attack damage in the game while having high T-ATK. You can alternate between whacking and casting for maximum damage.
** Jet Boots get in the fray with striking attacks while having good T-ATK. The main difference between Wands and Jet Boots is that Jet Boots have dedicated Photon Arts.

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* InfinityMinusOneSword: Invade. Since damage variance and Potentials don't exist in ''es'', Invade suddenly becomes the second-best weapon series in the game due to having the second-highest ATK power of all weapons.
* InfinityPlusOneSword: Austere, Invade's direct upgrade. Austere is renowned for possessing the highest ATK power of all weapons.

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* InfinityMinusOneSword: Invade.Invade, a RareRandomDrop from the Profound Darkness or as a trade-in from Zieg in ''[=PSO2=]''. Since damage variance and Potentials don't exist in ''es'', Invade suddenly becomes the second-best weapon series in the game due to having the second-highest ATK power of all weapons.
* InfinityPlusOneSword: Austere, Invade's direct upgrade.upgrade which is ''also'' accessible as a RareRandomDrop from the Profound Darkness or as a trade-in from Zieg in ''[=PSO2=]''. Austere is renowned for possessing the highest ATK power of all weapons.


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* TimedMission: Emergency Quests give you one minute[[note]]1:10 if you have the featured Chip of the week[[/note]] per attempt to deal as much damage to the boss as possible. If you can hit the Goal Line before time expires, you will receive a "Great" rating and gain a lot more EXP.

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* OurDragonsAreDifferent: Sure, we have Vol Dragon, who is your stock standard fire-breathing dragon, but then you have stuff like Quartz Dragon, who is essentially a ''jet plane dragon'' made of crystal, and Dragon Ex, a warrior dragon who can use his wings to ShieldBash or create a makeshift "sword" out of crystal construct to attack.



* StopPokingMe: Some of the Weaponoid's responses when tapped on resemble this.

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* StopPokingMe: Some of the Weaponoid's Weaponoids' responses when tapped on resemble this.

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* AttackOfTheFiftyFootWhatever:
** King Rappies and Queen Rappies are giga-sized variants of Rappies and Lovey Rappies respectively, but are just as docile.
** "+" enemies and bosses are significantly larger than their standard variants.
** "Giant" Emergency Quest bosses are EQ bosses that have had their size boosted, with their HP and damage scaling accordingly.



** Of course, spending ARKS Cash on the [=esScratch=] to get good Chips. However, it's still RNG-reliant, so even if you spend money, you might not get what you want.



* ChekhovsGun: In the Chip Lab, Seraphy's My Room has one of those neat weapon displays that shows off a Launcher. [[spoiler:She is later shown to be proficient with Launchers as her WeaponOfChoice.]]
* CutAndPasteEnvironments: Unlike the main game, ''es'' uses this a lot. Since there are only nine different locales (Forest, Tundra, Desert, Ruins, Floating Continent, Volcano, City, Darkers Den, and Coast), many "new" Quests wind up being recycled older areas, with only the enemy level and Drive requirements changing.

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* ChekhovsGun: In the Chip Lab, Seraphy's My Room has one of those neat weapon displays that shows off a Launcher. [[spoiler:She is later shown to be proficient with Launchers as her WeaponOfChoice.]]
* CutAndPasteEnvironments: Unlike the main game, ''es'' uses this a lot. Since there are only nine ten different locales (Forest, Tundra, Desert, Ruins, Floating Continent, Volcano, Sanctum, City, Darkers Den, and Coast), many "new" Quests wind up being recycled older areas, with only the enemy level and Drive requirements changing.


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* {{Foreshadowing}}: Seraphy's [=MyRoom=] is displayed as the Chip Lab's background. Next to her bed is a Weapon Hologram Room Item displaying a Launcher. [[spoiler:Towards the end of Episode 1, Seraphy reveals that she wields Launchers, which she uses to destroy Cohen's secret laboratory from the inside.]]


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* LevelUpFillUp: Leveling up as any Class instantly refills your Drive back to its maximum value.


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* StopPokingMe: Some of the Weaponoid's responses when tapped on resemble this.


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* SwissArmyWeapon: The Gunslash, a combination of a blade and a handgun that can swap between "Sword" and "Gun" modes via tapping on the screen with two fingers to adapt to battlefield situations on the fly. What they lack in power they make up for in versatility.


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* WeaponOfChoice: Each Class has Weapons that they are proficient in, and will thus achieve the maximum stats of a Weapon of that type faster than other classes.
** Hunter wields Swords, Partizans, and Wired Lances.
** Ranger wields Assault Rifles and Launchers.
** Force wields Rods and Talises.
** Fighter wields Knuckles, Double Sabers, and Twin Daggers.
** Gunner wields Assault Rifles and Twin Machineguns.
** Techer wields Wands and Talises.
** Braver wields Katanas and Bullet Bows.
** Bouncer wields Dual Blades and Jet Boots.

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* BonusLevel: The Rappy Special Quest that only appears during semi-random hours of the day and only sticks around for one hour before disappearing. Every encounter in the Rappy Quest is guaranteed to contain at least one Rappy, which drops high EXP and a Rappy Chip upon defeat, which can be used to quickly Grind your Chips.



* KingMook: Some enemies come in "+" versions, which are at least double size of the standard enemy. They're also stronger and have more HP. ''Bosses'' can also come in this variant, and non-EQ bosses with the "+" suffix [[OhCrap also have at least double speed.]]

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* KingMook: Some enemies come in "+" versions, which are at least double size of the standard enemy. They're also stronger and have more HP. ''Bosses'' can also come in this variant, and non-EQ bosses with the "+" suffix are not only larger, but [[OhCrap also have at least double speed.]]


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** Grinding Weapons. Grinding requires you to expend a lot of Meseta and rare items known as Grinders (which are far less plentiful in ''es'' than in ''[=PSO2=]'') to increase the weapon's ATK. However, Grinding has a Success Rate that decreases as the Grind Level increases, and if you fail a Grind, there is a chance for your Grind Level to decrease, wasting your Meseta and Grinders. You can up your chances with Grind Success and Grind Risk Down items, but you're still playing with the RNG either way.

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* AndYourRewardIsClothes: Your reward for placing 1st~10th, 100th, 1000th, or 10,000th in an Ranking Event Emergency Quest or exchanging 100 Operation Stars is a King Rappy Suit (among other things).
* AndYourRewardIsInteriorDecorating: If you place 1st, 2nd, or 3rd in a Ranking Event, you will receive a small Trophy that can be put on display in your [=MyRoom=] in ''[=PSO2=]''.



* DamageSpongeBoss: Emergency Quest bosses. Fittingly, they were designed to be challenged by multiple players, but if you're strong enough, you can defeat them by yourself. Killing an EQ boss in one try is commonly known as a "one-pass".

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* DamageSpongeBoss: DamageSpongeBoss:
**
Emergency Quest bosses. Fittingly, they were designed to be challenged by multiple players, but if you're strong enough, you can defeat them by yourself. Killing an EQ boss in one try is commonly known as a "one-pass"."one-pass".
** Blu Ringahda at the end of Episode 1 has ''much'' more HP than any previously encountered boss, even more than a Very Hard Emergency Quest boss.
** Bosses in EX Quests also have absurd HP pools.



* InterfaceScrew: Getting hit by [[spoiler:Dante or Levi's]] attacks causes your character to become shrouded in a red haze, obscuring the player's view of their character.

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* InterfaceScrew: Getting hit by [[spoiler:Dante [[spoiler:Dante's, Levi's, or Levi's]] Fel's]] attacks causes your character to become shrouded in a red haze, obscuring the player's view of their character.



* KingMook: Some enemies come in "+" versions, which are at least double size of the standard enemy. They're also stronger and have more HP. ''Bosses'' can also come in this variant, and non-EQ bosses with the "+" suffix [[OhCrap also have at least double speed.]]
** King Rappies, which are gigantic Rappies with rainbow eyes and highlights. They're just as harmless as normal Rappies, and are guaranteed to drop either a Singing Rappy Chip[[note]]in the Rappy Special Quest[[/note]] or a rare drop specific to the Quest[[note]]in Event Special Quests only[[/note]]. There is also the ''Queen'' Rappy, a supersized variant of the Lovey Rappy in a similar manner to the King Rappy that only drops Singing Lovey Rappy Chips.
* {{Leitmotif}}: A rearrange of "Rappy Fever" from ''VideoGame/PhantasyStarZero'' plays whenever a King Rappy appears. It also plays in the Scratch Menu.



* MythologyGag: When Neptune, Nepgear, or Uzume's Chips are Released, their Chip art and name changes to their HDD Form accordingly. Neptune becomes Purple Heart, Nepgear becomes Purple Sister, and Uzume becomes Orange Heart.
* UndergroundMonkey: In an Emergency Quest you may get an alternative PaletteSwap for the rare boss you're fighting. For example, taking on a 3★ Burn Draal gives you one that's colored white and purple. These usually have more HP and greater overall strength.

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* MythologyGag: MythologyGag:
**
When Neptune, Nepgear, or Uzume's Chips are Released, their Chip art and name changes to their HDD Form accordingly. Neptune becomes Purple Heart, Nepgear becomes Purple Sister, and Uzume becomes Orange Heart.
Heart. The names of their Abilities are also named after their signature {{Limit Break}}s.
** The King Rappy, last seen in ''VideoGame/PhantasyStarIV'', returns in this game as a rare spawn in specific Quests.
* UndergroundMonkey: In an Emergency Quest Quest, you may get an alternative PaletteSwap for the rare boss you're fighting. For example, taking on a 3★ Burn Draal gives you one that's colored white and purple. These usually have more HP and greater overall strength.


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* PinataEnemy: Rappies, cute, docile mascot "enemies" who are content to waddle around and sing. Defeating a Rappy drops one of three Rappy Chips, which can be used in Grinding to give the target Chip tons of EXP.
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* GuideDangIt: At some point, damage types were introduced. Chips that give a damage bonus after damage types were introduced each have an individual damage type; Chips of the same damage type stack onto each other additively, while Chips of different types stack multiplicatively. The thing is, damage types are effectively hidden stats, and are usually found via datamining.
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* DemotedToExtra: The Summoner class cannot be played in ''es''. However, a Linked Character can feed Pets with Eggs left in inventory or spare Chips, which gives Linked EXP to your Summoner class in ''[=PSO2=]''.
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* DiscOneNuke: Defied; the "mastery" system dictates what percentage of the maximum stats of a weapon you can access based on whether the class you're playing is capable of equipping it in ''[=PSO2=]'' and your level. You can give give a 13★ weapon to a Lv. 1 player, but you'll only be able to use a measly fraction of its actual stats.
** If you get a Weaponoid and complete its Side Quest, you will be able to access the corresponding weapon's maximum stats regardless of your mastery. Depending on the weapon in question, like Psycho Wand or Yamigarasu, you could wind up being able to plow through the majority of enemies with a 1000+ ATK weapon at any level.


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* FighterMageThief: You can select between one of eight classes: Hunter, Ranger, Force, Fighter, Gunner, Techer, Braver, and Bouncer. However, unlike their ''[=PSO2=]'' counterparts, there is little functional difference between each class other than dictating which stats grow higher than others and how quickly you can reach the maximum stats of certain weapons.


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* WaveMotionGun: The Launcher PA Sphere Eraser, based on the [[MiniMecha A.I.S.'s]] Photon Particle Cannon, spews out a giant laser beam that deals gigantic damage but chews through your CP at an insane rate.
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* HitboxDissonance: For some reason, the Dual Blade PA Immortal Dove has a hitbox the width of three characters, even though it travels in a perfectly straight column.


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* StandardStatusEffects:
** Burn: Deals fixed damage over time based on the enemy's level.
** Poison: Deals damage over time that scales with the target's maximum HP.
** Shock: Target occasionally flinches.
** Mirage: Target's attacks occasionally miss.
** Freeze: Target is immobile for a short time.
** Panic: The enemy ceases action randomly.
** Stun: The player is immobile for a short time. Lasts shorter than Freeze.
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** Until Yamigarasu was introduced, no endgame player would be caught dead without Saga, whose status damage made him a staple in many endgame decks. In ''[=PSO2=]'', Saga is a side character who exists as Katori's straight man and has zero plot relevance.
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* MythologyGag: When Neptune, Nepgear, or Uzume's Chips are Released, their Chip art and name changes to their HDD Form accordingly. Neptune becomes Purple Heart, Nepgear becomes Purple Sister, and Uzume becomes Orange Heart.
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** Rina is a GameBreaker 12★, but in the anime, she's more or less a love interest who spends half of her important scenes as a DamselInDistress. Itsuki and Aika have far more contribution to the anime's plot but are ''much'' weaker as Chips.

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** Rina is a GameBreaker Game Breaker 12★, but in the anime, she's more or less a love interest who spends half of her important scenes as a DamselInDistress. Itsuki Itsuki, who is TheProtagonist, and Aika have far more contribution Aika, who is [[spoiler:a secret agent from Oracle and Itsuki's connection to the anime's plot but are ''much'' weaker as Chips.ARKS]], don't hold a candle to Rina's Chip in ''es''.
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** Rina is a GameBreaker 12★, but in the anime, she's more or less a love interest who spends half of her important scenes as a DamselInDistress. Itsuki and Aika have far more contribution to the anime's plot but are ''much'' weaker as Chips.
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** Arguably, Hatsune Miku was marginally less useful than Luka, back when Yamigarasu didn't exist[[note]]Miku restores CP when a Just Attack connects. Luka grants Mirage affliction to normal attacks, which can be paired with Saga for high-damage combos[[/note]]. Nowadays, Luka is useless due to Yamigarasu obsoleting status affliction Chips.
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* KimonoFanservice: When any of the ''{{Music/Vocaloid}}'' Chips are Released, their art changes to a Yukata Module.

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* KimonoFanservice: When any of the ''{{Music/Vocaloid}}'' Chips are Released, their art changes to a Yukata their respective [[VideoGame/HatsuneMikuProjectDIVA "Yukata Style"]] Module.
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* InterfaceScrew: Getting hit by [[spoiler:Dante or Levi's]] attacks causes your character to become shrouded in a red haze, obscuring the player's view of their character.

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* KimonoFanservice: When any of the ''{{Music/Vocaloid}}'' Chips are Released, their art changes to a Yukata Module.



* WeaponOfXSlaying: Some Chips provide racial bonuses, which grant effects if you strike an enemy of a certain type. For example, the Echo [Excellent] Chip grants high chase damage against Native-types, and Dragon Slayer provides a high damage multiplier when you attack Dragonkin.
* YukataFanservice: When any of the ''{{Music/Vocaloid}}'' Chips are Released, their art changes to a Yukata Module.

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* WeaponOfXSlaying: Some Chips provide racial bonuses, which grant effects if you strike an enemy of a certain type. For example, the Echo [Excellent] Chip grants high chase damage against Native-types, and Dragon Slayer provides a high damage multiplier when you attack Dragonkin.
* YukataFanservice: When any of the ''{{Music/Vocaloid}}'' Chips are Released, their art changes to a Yukata Module.
Dragonkin.
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* SuddenlyVoiced: Seraphy in Episode 2. Her only other voiced appearance was when she cameo'd in the main game as a representative for her game, and she didn't get many lines at that.

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* SuddenlyVoiced: Seraphy in Episode 2. Her only other voiced appearance was when she cameo'd in the main game as a representative for her game, and she didn't get many lines at that.that.
* ViolationOfCommonSense: MEIKO adds bonus Thunder and KAITO adds bonus Fire element... but MEIKO is ''Fire'' element and KAITO is ''Ice''.
* WeaponOfXSlaying: Some Chips provide racial bonuses, which grant effects if you strike an enemy of a certain type. For example, the Echo [Excellent] Chip grants high chase damage against Native-types, and Dragon Slayer provides a high damage multiplier when you attack Dragonkin.
* YukataFanservice: When any of the ''{{Music/Vocaloid}}'' Chips are Released, their art changes to a Yukata Module.
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** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff.

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** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff. '''Nepgear''' provides better damage than Neptune, and she's Neptune's younger sister!

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** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff.



** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff.

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* CCGImportanceDissonance: In-story, More is up there with the main characters, and is one of the three starting core members of the Darker Busters. In gameplay, More is the ''weakest'' Weaponoid in the game, handed to you for free and possessing a piddling attack buff with regen bonus.

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* CCGImportanceDissonance: CCGImportanceDissonance:
**
In-story, More is up there with the main characters, and is one of the three starting core members of the Darker Busters. In gameplay, More is the ''weakest'' Weaponoid in the game, handed to you for free and possessing a piddling attack buff with regen bonus.


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** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff.
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* CCGImportanceDissonance: In-story, More is up there with the main characters, and is one of the three starting core members of the Darker Busters. In gameplay, More is the ''weakest'' Weaponoid in the game, handed to you for free and possessing a piddling attack buff with regen bonus.


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* InfinityMinusOneSword: Invade. Since damage variance and Potentials don't exist in ''es'', Invade suddenly becomes the second-best weapon series in the game due to having the second-highest ATK power of all weapons.
* InfinityPlusOneSword: Austere, Invade's direct upgrade. Austere is renowned for possessing the highest ATK power of all weapons.


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* PowerCreepPowerSeep: ''es'' does... weird things to established conventions in ''[=PSO2=]''. For example, in ''[=PSO2=]'', Tech classes are the kings of damage, followed by Katanas. In ''es'', Twin Machineguns are the kings of damage, and everything else becomes muddled due to each of them possessing good Arts.
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* DamageSpongeBoss: Emergency Quest bosses. Fittingly, they were designed to be challenged by multiple players, but if you're strong enough, you can defeat them by yourself. Killing an EQ boss in one try is commonly known as a "one-pass".


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* FinalBoss: Blu Ringahda for Episode 1.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/098ed874.png]]

''Phantasy Star Online 2es''[[note]]The "es" stands for "essence", which is to be pronounced like the letter S, not E-S.[[/note]] is a mobile game/companion app spinoff of the hit MMORPG ''VideoGame/PhantasyStarOnline2'', and the first ever ''Phantasy Star'' title to arrive on mobile devices. It was released for Android devices on April 7th, 2014, and for [=iOS=] on May 14th, 2014.

In the future, the discovery of "Photons", a light particle omnipresent throughout the universe, revolutionized modern man and gave birth to "Oracle", a space exploration group dedicated to scouting out planets fit for colonization. When a natural enemy of Oracle known as the Darkers surfaced across the universe, the organization known as "ARKS" (Artificial Relicit to Keep Species) was formed to carry on the will of Oracle while eradicating the Darker threat. Further advancements as the result of the work of the Central Research Department have lead to the development of the "Chip" system, a revolutionary combat augmentation product that allows ARKS to harness the latent abilities of various Chips to further their mission against the Darkers.

In ''Episode 1'', the story begins when Dr. Cohen, the lead mind behind the development of Chips, suddenly vanishes alongside his bodyguard, Donovan. Four years later, you are placed into the shoes of a brand new ARKS under the command of Seraphy, a young Operator heading the mission to find Dr. Cohen and discover the reason behind his disappearance.

''Episode 2'' picks up shortly after the end of ''Episode 1''. During your search for Dr. Cohen, a sudden disaster at an EMA research facility on Naberius kills hundreds of thousands of researchers, with no presumed survivors. Four months later, you form a team with Gene, a bubbly and bright new ARKS member, and More, one of many Weaponoids, humanoid manifestations of ARKS weaponry sealed into Chip form, to find and protect a man known as Zakard, a researcher at the EMA facility who is discovered to be the lone survivor of the disaster.

Being the "essence" of ''[=PSO2=]'', gameplay takes on a similar action RPG form with some simplified mechanics while introducing Chips. Chips acquired through gameplay or a gacha serve to improve the player's performance through numerous effects, and can be upgraded or evolved with the infusion of other Chips. Aside from the original scenario and gameplay, players can also engage in connectivity features with ''[=PSO2=]'', such as a special 100-slot Storage Box shared between games, as well as Quick Searching for bonus items and feeding [=MAGs=] and Pets remotely.

----
!!''Phantasy Star Online 2es'' provides examples of:

* ActionCommands: Certain boss attacks will cause a prompt to swipe in a certain direction to appear onscreen; succeeding allows you to jump back or escape from the attack. Failing can lead to massive damage.
* ActionGirl: [[spoiler:Seraphy.]] Gené, being the heroine of Episode 2, is also this.
* AllYourPowersCombined: [[spoiler:Dante and his crew]] take the form of UndergroundMonkey versions of enemies, but with attacks borrowed from a variety of Darkers.
* AntiPoopSocking: Like most smartphone games, ''es'' has this as a function, although there are two pools from which to draw from: Drive and Operation Points.
** Drive Energy is what is paid to attend Quests, and if you can't pay, you can't go. The player must wait five minutes to charge a single point of Drive, but it can also be refilled immediately by spending a Rappy Medal or leveling up. To extend the Drive cap, the player must complete new Quests, and each new set completed will reward players with a Drive Cap Increase.
** Operation Points are spent to attend Emergency Quests. You can only have up to six, and recharging a single Point takes 20 minutes. Unlike Drive, leveling up doesn't recharge OP, but impatient players can also use OP Medicine to recharge Points instantly.
* ArtShift: Episode 2 in ''es'' throws out the text-supported screenshots Episode 1 used and goes for a visual novel presentation using anime-style portraits.
* BribingYourWayToVictory:
** Starting from September 2015, players with a Linked Character can receive two 15000 EXP Tickets every day just for logging in. These Tickets can be redeemed in ''[=PSO2=]'' to skip early-game level grinding for low-level classes. If you have a Premium Set active, you can get ''four'' tickets per day, which can make the process even faster.
** The Quick Search function, where your character retrieves items from a field of your choice and returns with some goods, EXP, and Meseta. You can do this once daily for free, but you can also purchase an additional five runs with ARKS Cash. Each purchased run gives an increasing amount of items and a boosted Rare Drop Rate. Considering that you can farm Ultimate Quest stones or pick up a '''13'''★ if you're lucky, it's a simple effort to buy your way to power if luck be a lady. Not to mention that this function exists for the purpose of gaining items for the main game, so anything good you get can be sent to ''[=PSO2=]'' and be used to beef up your character there.
* ChekhovsGun: In the Chip Lab, Seraphy's My Room has one of those neat weapon displays that shows off a Launcher. [[spoiler:She is later shown to be proficient with Launchers as her WeaponOfChoice.]]
* CutAndPasteEnvironments: Unlike the main game, ''es'' uses this a lot. Since there are only nine different locales (Forest, Tundra, Desert, Ruins, Floating Continent, Volcano, City, Darkers Den, and Coast), many "new" Quests wind up being recycled older areas, with only the enemy level and Drive requirements changing.
* DegradedBoss: In later ARKS Quests, some enemies that were formerly boss mobs being showing up as normal enemies.
* EarlyBirdCameo: Prior to the end of Episode 1, Weaponoids, powerful {{Anthropomorphic Personification}}s of weapons, were introduced. Come Episode 2, and a FairyCompanion named More joins your party, who also happens to be a Weaponoid himself.
* LuckBasedMission:
** The gacha element means that how well you fight is largely determined by what Chips you can get. Naturally, all of the important Chips are locked behind [=esScratch=], so bad RNG means that you may not be well-equipped for high-ranking content.
** For that matter, forcing Passive Chips with rates of "Low" to trigger. Depending on your luck, this can either take no time at all or upwards of ''thirty seconds'' if the RNG doesn't like you that day.
* {{Microtransactions}}: Just like the main game, you can buy ARKS Cash to spend on stuff like Chip Storage Expansions, Item Pack Expansions, revivals, and whatnot. Additionally, you can also use it on the [=esScratch=] for a shot at rare and powerful Chips. Players with the iOS version of the game can also buy themselves [=iAC=], which functions identically to AC, except it cannot be transferred to the main game.
* MoeAnthropomorphism: Most of the Weaponoids fall into this category, [[MsFanservice some of them qualify for another.]]
* UndergroundMonkey: In an Emergency Quest you may get an alternative PaletteSwap for the rare boss you're fighting. For example, taking on a 3★ Burn Draal gives you one that's colored white and purple. These usually have more HP and greater overall strength.
** A different variant comes in the form of Type C bosses, which are RedAndBlackAndEvilAllOver and have additional attacks and different weaknesses than the normal counterpart.
** [[spoiler:Dante's group]] can all transform into PaletteSwap versions of normal bosses. However, these versions are rather different than the ones you know, possessing a unique Light/Dark weakness setup and having Darker-based attacks.
* PeninsulaOfPowerLeveling: If your loadout is strong enough, you can swap to a weaker class and powerlevel it quickly by attempting Quests recommended for much higher Levels. You can also powerlevel your Linked Characters this way.
* PlayEveryDay: You get a small pittance of Meseta and 100 FUN every day you log in, though it doesn't have to be consecutive. If your character is Linked, you also get a 1SG Ticket and two 15000 EXP Tickets. You can also earn coveted Rappy Medals for every 3rd and 5th day you log in, which can be exchanged for Drive recharges and rare Chips. If you have a Premium Set, you gain double the FUN Points, double the EXP Tickets, and a Rappy Medal ''every'' day, instead of every other day.
* PunnyName: "Type C" enemies, a [[RedAndBlackAndEvilAllOver red-black colored]] [[PaletteSwap variant]] of regular non-Darker bosses found in ''[=PSO2es=]''. Arriving to a fight against one unprepared can lead to a world of hurt. The pun? [[LostInTranslation In Japanese,]] the letter "C" would be pronounced as the character "shi", which sounds like both [[FourIsDeath the word for the number "four" and the word for "death".]]
* RedAndBlackAndEvilAllOver:
** Darkers are primarily this.
** Type-C bosses. They even get a red haze just to tell you how dangerous they are.
** [[spoiler:Donovan.]]
* ShoutOut: One ARKS Quest is called [[{{Film/MarchOfThePenguins}} March of the Malmoths]] in the fan translation.
* SuddenlyVoiced: Seraphy in Episode 2. Her only other voiced appearance was when she cameo'd in the main game as a representative for her game, and she didn't get many lines at that.

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