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broken link
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Can be played [[https://www.newgrounds.com/portal/view/628969 here]].
to:
Can be played [[https://www.newgrounds.com/portal/view/628969 here]].kongregate.com/games/askiisoft/pause-ahead here]] (after the death of flash, requires ruffle).
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broken link
Changed line(s) 18 (click to see context) from:
Can be played [[http://askiisoft.com/games/pause-ahead/ here]].
to:
Can be played [[http://askiisoft.com/games/pause-ahead/ [[https://www.newgrounds.com/portal/view/628969 here]].
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None
Changed line(s) 16,17 (click to see context) from:
The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, invokes old UsefulNotes/GameBoy games.
to:
The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, ''VideoGame/TowerOfHeaven'', invokes old UsefulNotes/GameBoy games.
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None
Deleted line(s) 32 (click to see context) :
* EasterEgg: Fail to pass level 5 repeatedly and the PlayerNudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game."
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* StopPokingMe: Fail to pass level 5 repeatedly and the PlayerNudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game."
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None
Changed line(s) 33,34 (click to see context) from:
%% EldritchAbomination: [[spoiler:The Architect]].
* HoldTheLine: You never directly attack the FinalBoss. The game is completed once you've survived for long enough.
* HoldTheLine: You never directly attack the FinalBoss. The game is completed once you've survived for long enough.
to:
Changed line(s) 59 (click to see context) from:
** To ''Videogame/TowerOfHeaven''; one of the later levels is a near-exact copy. [[spoiler:Including a secret if you go past the door and all the way to the left edge.]]
to:
** To ''Videogame/TowerOfHeaven''; one of the later levels is a near-exact copy. [[spoiler:Including a secret if you go past the door and all the way to the left edge.]] Some of the pause texts include its ArcWords "May Heaven," "Grant you fortune".
Changed line(s) 70 (click to see context) from:
%% YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
to:
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None
Changed line(s) 23 (click to see context) from:
%% BizarrePuzzleGame: Counts as one.
to:
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%% BreakingTheFourthWall: Almost all of the pause messages tend to do this.
to:
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%% DeathCourse: The whole game, but especially [[spoiler:Nihil]].
Changed line(s) 35,36 (click to see context) from:
%% ExactTimeToFailure
%% HoldTheLine: The boss battle is this.
%% HoldTheLine: The boss battle is this.
to:
%%
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%% InformingTheFourthWall
%% ItsAllUpstairsFromHere
%% JumpPhysics
%% ItsAllUpstairsFromHere
%% JumpPhysics
to:
%% ItsAllUpstairsFromHere
%% JumpPhysics
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%% MalevolentArchitecture
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%% PauseScumming: And it's an integral gameplay mechanic, to boot.
%% PlatformHell: Basically the whole game. Pausing has never been so fun.
%% PlatformHell: Basically the whole game. Pausing has never been so fun.
to:
%%
* PlatformHell:
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%% SensoryAbuse: To your ears by the boss battle music.
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%% SpikesOfDoom: Plentiful.
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%% VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer to the end.
to:
* VillainousBreakdown:
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%% YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
%% YourHeadASplode
%% YourHeadASplode
to:
%% YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
%% YourHeadASplodecharacter]].
%% YourHeadASplode
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* EarnYourBadEnding: [[spoiler: Clearing Nihil results in your character getting terminated.]]
to:
* EarnYourBadEnding: [[spoiler: [[DownerEnding Clearing Nihil Nihil]] [[ShaggyDogStory results in your character getting terminated.terminated]].]]
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None
Changed line(s) 16,17 (click to see context) from:
The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, invokes old GameBoy games.
to:
The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, invokes old GameBoy UsefulNotes/GameBoy games.
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- frowns* this is the wrong trope apparently. don't we have a trope for this situation?
Deleted line(s) 64 (click to see context) :
* ShooOutTheClowns: The SillinessSwitch doesn't change the dialogue [[spoiler:in Nihil]].
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* ShooOutTheClowns: The SillinessSwitch doesn't change the dialogue [[spoiler:in Nihil]].
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None
Added DiffLines:
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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phase 2-ish
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%% BonusLevelOfHell: [[spoiler:Nihil]], which you can only reach if you find all 3 secrets before reaching the final boss.
to:
Changed line(s) 24,25 (click to see context) from:
%% BrutalBonusLevel: You're more likely to break your Shift key than you are to beat it.
%% CatastrophicCountdown: For you at least.
%% CatastrophicCountdown: For you at least.
to:
%% CatastrophicCountdown: For you at least.
Changed line(s) 40,41 (click to see context) from:
* LittleBitBeastly: The only indications that the main character isn't human are ears and some of the pause messages.
%% LoopholeAbuse: Pausing.
%% LoopholeAbuse: Pausing.
to:
* LittleBitBeastly: The only indications that the main character isn't human are ears and some of the pause messages.
%% LoopholeAbuse: Pausing.messages. "You have fur."
%% LoopholeAbuse: Pausing.
Changed line(s) 52 (click to see context) from:
* NamesToRunAwayFromReallyFast: [[spoiler:Nihil, the bonus level, which is Latin for Nothing.]]
to:
* NamesToRunAwayFromReallyFast: [[spoiler:Nihil, the bonus level, which is Latin for Nothing."nothing".]]
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* NoFourthWall: Once you obtain the Achievement 'Speak No Evil', the wall is absolutely and hilariously gone.
to:
* NoFourthWall: Once you obtain If [[spoiler:you're wearing the Achievement 'Speak No Evil', sunglasses]], both the wall is absolutely player character and hilariously gone.the other character will make frequent references to the fact that this is a video game.
Added DiffLines:
* XanatosGambit: Both endings suggest that, despite your apparent triumph, your actions have been AllAccordingToPlan.
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... phase 1.5
Changed line(s) 41 (click to see context) from:
* LoopholeAbuse: Pausing.
to:
Changed line(s) 43 (click to see context) from:
* MalevolentArchitecture
to:
Changed line(s) 58,59 (click to see context) from:
* PauseScumming: And it's an integral gameplay mechanic, to boot.
* PlatformHell: Basically the whole game. Pausing has never been so fun.
* PlatformHell: Basically the whole game. Pausing has never been so fun.
to:
Changed line(s) 62 (click to see context) from:
* SensoryAbuse: To your ears by the boss battle music. Potentially doubles as PsychoStrings.
to:
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* SpikesOfDoom: Plentiful.
to:
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* VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer to the end.
* YouAreNotAlone: You start getting this vibe very early in the game as a result of the opening/pause text being directed at ''you'', the player.
** [[spoiler: Play it enough times, and all the level opening text changes. You find that you have '01' branded on your shoulder. And you feel like you should go through that door for some reason...]]
* YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
* YouAreNotAlone: You start getting this vibe very early in the game as a result of the opening/pause text being directed at ''you'', the player.
** [[spoiler: Play it enough times, and all the level opening text changes. You find that you have '01' branded on your shoulder. And you feel like you should go through that door for some reason...]]
* YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
to:
** [[spoiler: Play it enough times, and all the level opening text changes. You find that you have '01' branded on your shoulder. And you feel like you should go through that door for some reason...]]
*
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massive indentation/misuse/zce cleanup, phase 1
Changed line(s) 21,30 (click to see context) from:
* BadassNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields ''very'' useful results.
* BizarrePuzzleGame: Counts as one.
* BonusLevelOfHell: [[spoiler:Nihil]], which you can only reach if you find all 3 secrets before reaching the final boss.
** Secret 1: [[spoiler: Level 6: Jump high up beyond the left corner of the room.]]
** Secret 2: [[spoiler: Level 13: Let the clock run down to 0:10 to reveal a door where you started.]]
** Secret 3: [[spoiler: Level 19: Floating under the leftmost spike will net you the final secret.]]
* BreakingTheFourthWall: Almost all of the pause messages tend to do this.
* BrutalBonusLevel: You're more likely to break your Shift key than you are to beat it.
* CatastrophicCountdown: For you at least.
** UpToEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
* BizarrePuzzleGame: Counts as one.
* BonusLevelOfHell: [[spoiler:Nihil]], which you can only reach if you find all 3 secrets before reaching the final boss.
** Secret 1: [[spoiler: Level 6: Jump high up beyond the left corner of the room.]]
** Secret 2: [[spoiler: Level 13: Let the clock run down to 0:10 to reveal a door where you started.]]
** Secret 3: [[spoiler: Level 19: Floating under the leftmost spike will net you the final secret.]]
* BreakingTheFourthWall: Almost all of the pause messages tend to do this.
* BrutalBonusLevel: You're more likely to break your Shift key than you are to beat it.
* CatastrophicCountdown: For you at least.
** UpToEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
to:
*
** Secret 2: [[spoiler: Level 13: Let the clock run down to 0:10 to reveal a door where you started.]]
** Secret 3: [[spoiler: Level 19: Floating under the leftmost spike will net you the final secret.]]
*
** UpToEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
Changed line(s) 32 (click to see context) from:
* DeathCourse: The whole game, but especially [[spoiler:Nihil]].
to:
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* DevelopersForesight: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
---> "[[NoJustNoReaction You can't be serious.]]"\\
"My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?"\\
"I remind myself that [[StrategyGuide there are walkthroughs online.]]"\\
"My self-loathing continues unabated."
** Alternatively, it may result in a MedalOfDishonor.
--->"I consider pressing [ESC] to quit the game." [[spoiler:This one unlocks an achievement called "Thick Skull".]]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
---> "[[NoJustNoReaction You can't be serious.]]"\\
"My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?"\\
"I remind myself that [[StrategyGuide there are walkthroughs online.]]"\\
"My self-loathing continues unabated."
** Alternatively, it may result in a MedalOfDishonor.
--->"I consider pressing [ESC] to quit the game." [[spoiler:This one unlocks an achievement called "Thick Skull".]]
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* DoubleMeaning: It really depends on how you interpret each level's opening monologue.
to:
Changed line(s) 46,50 (click to see context) from:
* EldritchAbomination: [[spoiler:The Architect]].
* ExactTimeToFailure
* FloatingPlatforms: Averted.
* GroundhogDayLoop: One possible interpretation.
* HoldTheLine: The boss battle is this.
* ExactTimeToFailure
* FloatingPlatforms: Averted.
* GroundhogDayLoop: One possible interpretation.
* HoldTheLine: The boss battle is this.
to:
* EasterEgg: Fail to pass level 5 repeatedly and the PlayerNudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game."
%% EldritchAbomination: [[spoiler:The Architect]].
* %% ExactTimeToFailure
* FloatingPlatforms: Averted.
* GroundhogDayLoop: One possible interpretation.
*%% HoldTheLine: The boss battle is this.
%% EldritchAbomination: [[spoiler:The Architect]].
* GroundhogDayLoop: One possible interpretation.
*
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* InformingTheFourthWall
* ItsAllUpstairsFromHere
* JumpPhysics
* ItsAllUpstairsFromHere
* JumpPhysics
to:
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* NintendoHard: This game features ''many'' hazard-filled corridors that you can only traverse with the [[TimeStandsStill pausing]] [[{{Intangibility}} mechanic]]. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death.
* NoFairCheating: You are always called out on it.
** Press [shift] or [C] to break the game at any time, you dirty cheater.
* NoFairCheating: You are always called out on it.
** Press [shift] or [C] to break the game at any time, you dirty cheater.
to:
* NintendoHard: This game features ''many'' hazard-filled corridors that you can only traverse with the [[TimeStandsStill pausing]] [[{{Intangibility}} mechanic]]. TimeStandsStill pausing mechanic. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death.
* NoFairCheating: You are always called out on it.
** Press [shift] or [C] to break the game at any time, you dirty cheater.death.
* NoFairCheating: You are always called out on it.
** Press [shift] or [C] to break the game at any time, you dirty cheater.
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* OffWithHisHead: Twice! [[spoiler: You actually have to do this to get past the unlockable Nihil stage.]]
to:
* OffWithHisHead: Twice! [[spoiler: You actually have to do this sacrifice yourself to get past two guillotines at the unlockable bottom of Nihil stage.]]to clear it.]] [[BloodlessCarnage The death animation is the same explosion as always]], but the imagery manages to be unmistakable regardless.
Changed line(s) 80,81 (click to see context) from:
* SequentialBoss: The Architect battle has three major phases, the final phase of which is generally a HoldTheLine segment.
* ShoutOut: To ''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]
* ShoutOut: To ''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]
to:
* SequentialBoss: The Architect battle has three major phases, phases.
* ShoutOut:
** To ''Videogame/TowerOfHeaven''; one of thefinal phase of which later levels is generally a HoldTheLine segment.
* ShoutOut: To ''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Brosnear-exact copy. [[spoiler:Including a secret if you unlock go past the Achievement 'Speak No Evil']]door and all the way to the left edge.]]
* ShoutOut:
** To ''Videogame/TowerOfHeaven''; one of the
* ShoutOut: To ''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Bros
Changed line(s) 83,86 (click to see context) from:
** That's not all. In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of the same game.
*** Also in the BonusLevelOfHell: [[VideoGame/TheWorldEndsWithYou "You Have 7 Days."]]
*** Another pause text reads "[[VideoGame/{{Pokemon}} Missing Number]]"
*** "[[Manga/JojosBizarreAdventureStardustCrusaders World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.
*** Also in the BonusLevelOfHell: [[VideoGame/TheWorldEndsWithYou "You Have 7 Days."]]
*** Another pause text reads "[[VideoGame/{{Pokemon}} Missing Number]]"
*** "[[Manga/JojosBizarreAdventureStardustCrusaders World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.
to:
** That's not all. In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of the same game.
*** ** Also in the BonusLevelOfHell: [[VideoGame/TheWorldEndsWithYou "You Have 7 Days."]]
*** ** Another pause text reads "[[VideoGame/{{Pokemon}} Missing Number]]"
*** ** "[[Manga/JojosBizarreAdventureStardustCrusaders World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.game.
* SillinessSwitch: [[spoiler:The sunglasses you get for clearing Nihil]] change all the dialogue from surreal horror to snarky humor.
* SillinessSwitch: [[spoiler:The sunglasses you get for clearing Nihil]] change all the dialogue from surreal horror to snarky humor.
Changed line(s) 93 (click to see context) from:
* YourHeadASplode
to:
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* PauseAbuse: And it's an integral gameplay mechanic, to boot.
to:
* PauseAbuse: PauseScumming: And it's an integral gameplay mechanic, to boot.
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None
Added DiffLines:
* PauseAbuse: And it's an integral gameplay mechanic, to boot.
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Prepositions, man.
Changed line(s) 81 (click to see context) from:
** The game's description on [[https://askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.
to:
** The game's description on [[https://askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for to [[VideoGame/CaveStory a similar game]]'s description.
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Fixed a badly formatted link
Changed line(s) 81 (click to see context) from:
** The game's description on [[askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.
to:
** The game's description on [[askiisoft.[[https://askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.
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The descriptions for Pause Ahead and Cave Story are almost identical.
Changed line(s) 81 (click to see context) from:
** In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of [[VideoGame/CaveStory another game.]]
to:
** The game's description on [[askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.
** That's not all. In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of[[VideoGame/CaveStory another the same game.]]
** That's not all. In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of
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None
Changed line(s) 57 (click to see context) from:
* MadeOfExplodium: You.
to:
* MadeOfExplodium: You.You explode when you touch a death trap, be it a set of spikes or a smashing block.
Changed line(s) 68 (click to see context) from:
* NintendoHard: And how!
to:
* NintendoHard: And how!This game features ''many'' hazard-filled corridors that you can only traverse with the [[TimeStandsStill pausing]] [[{{Intangibility}} mechanic]]. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death.
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creator link
Changed line(s) 10,11 (click to see context) from:
A Molyjam inspired platformer from Askiisoft seeks to answer the question, "What if the pause button was a weapon?"
to:
A Molyjam inspired platformer from Askiisoft Creator/{{Askiisoft}} seeks to answer the question, "What if the pause button was a weapon?"
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Changed line(s) 84 (click to see context) from:
*** "[[Manga/JojosBizarreAdventure World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.
to:
*** "[[Manga/JojosBizarreAdventure "[[Manga/JojosBizarreAdventureStardustCrusaders World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.
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Trope names are not to be spoiler-tagged for any reason. Also moved Trivia item
Changed line(s) 31 (click to see context) from:
* [[spoiler: CoolShades: Your character starts talking quite differently as a result of his new found swag.]]
to:
* [[spoiler: CoolShades: [[spoiler: Your character starts talking quite differently as a result of his new found swag.]]
Changed line(s) 45 (click to see context) from:
* [[spoiler: EarnYourBadEnding]]: [[spoiler: Clearing Nihil results in your character getting terminated.]]
to:
* [[spoiler: EarnYourBadEnding]]: EarnYourBadEnding: [[spoiler: Clearing Nihil results in your character getting terminated.]]
Deleted line(s) 48 (click to see context) :
* FanNickname: [[spoiler:Nihil]] is often called "Hell Temple" by fans of ''VideoGame/LaMulana''. [[spoiler:And much like Hell Temple, there's no reward for beating it]].
Changed line(s) 50 (click to see context) from:
* [[spoiler: GroundhogDayLoop]]: One possible interpretation.
to:
* [[spoiler: GroundhogDayLoop]]: GroundhogDayLoop: One possible interpretation.
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None
Changed line(s) 41 (click to see context) from:
:: Alternatively, it may result in a MedalOfDishonor.
to:
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None
Changed line(s) 34 (click to see context) from:
* TheDevTeamThinksOfEverything: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
to:
* TheDevTeamThinksOfEverything: DevelopersForesight: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
Changed line(s) 37,41 (click to see context) from:
*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]
to:
*** My
"My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku,
*** I
"I remind myself that [[StrategyGuide there are walkthroughs online.
*** My
"My self-loathing continues
*** MedalOfDishonor: ''I
:: Alternatively, it may result in a MedalOfDishonor.
--->"I consider pressing [ESC] to quit the game.
Changed line(s) 52 (click to see context) from:
* ICantUseTheseThingsTogether
to:
* ICantUseTheseThingsTogetherInformingTheFourthWall
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linked game to askii\'s official page
Changed line(s) 16 (click to see context) from:
Can be played [[http://games.adultswim.com/pause-ahead-puzzle-online-game.html here]].
to:
Can be played [[http://games.adultswim.com/pause-ahead-puzzle-online-game.html [[http://askiisoft.com/games/pause-ahead/ here]].
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None
Changed line(s) 80 (click to see context) from:
* ShoutOut: To ''Videogame/TowerOfHeaven. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]
to:
* ShoutOut: To ''Videogame/TowerOfHeaven.''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]
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None
Changed line(s) 80 (click to see context) from:
* ShoutOut: To Tower of Heaven. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]
to:
* ShoutOut: To Tower of Heaven.''Videogame/TowerOfHeaven. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]