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Can be played [[https://www.newgrounds.com/portal/view/628969 here]].

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Can be played [[https://www.newgrounds.com/portal/view/628969 here]].kongregate.com/games/askiisoft/pause-ahead here]] (after the death of flash, requires ruffle).
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broken link


Can be played [[http://askiisoft.com/games/pause-ahead/ here]].

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Can be played [[http://askiisoft.com/games/pause-ahead/ [[https://www.newgrounds.com/portal/view/628969 here]].
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None


The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, invokes old UsefulNotes/GameBoy games.

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The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, ''VideoGame/TowerOfHeaven'', invokes old UsefulNotes/GameBoy games.

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* EasterEgg: Fail to pass level 5 repeatedly and the PlayerNudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game."


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* StopPokingMe: Fail to pass level 5 repeatedly and the PlayerNudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game."

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%% EldritchAbomination: [[spoiler:The Architect]].
* HoldTheLine: You never directly attack the FinalBoss. The game is completed once you've survived for long enough.

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%% EldritchAbomination: [[spoiler:The Architect]].
* HoldTheLine: The final phase of the FinalBoss doesn't involve hitting any switches like the first two. You never directly attack the FinalBoss. The game is completed once you've survived for long enough.just have to outlast its attacks (and avoid your "ghost").



** To ''Videogame/TowerOfHeaven''; one of the later levels is a near-exact copy. [[spoiler:Including a secret if you go past the door and all the way to the left edge.]]

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** To ''Videogame/TowerOfHeaven''; one of the later levels is a near-exact copy. [[spoiler:Including a secret if you go past the door and all the way to the left edge.]] Some of the pause texts include its ArcWords "May Heaven," "Grant you fortune".



%% YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].

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%% * YouHaveOutlivedYourUsefulness: In [[spoiler:In the secret ending, where the "you" in question your reward for completing Nihil is [[spoiler:the player character]].getting terminated after fulfilling your unstated role and performing as instructed.]]

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%% BizarrePuzzleGame: Counts as one.

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%% * BizarrePuzzleGame: Counts as one.The way the game handles its pause function goes against conventional knowledge of puzzle platformers. Grasping and mastering it is one of the biggest challenges to a new player.



%% BreakingTheFourthWall: Almost all of the pause messages tend to do this.

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%% * BreakingTheFourthWall: Almost all of Once you reach level 9, the game's pre-level dialogue can be interpreted to be addressed to the player character... or the player themselves. The same goes for pause messages tend to do this.messages.



%% DeathCourse: The whole game, but especially [[spoiler:Nihil]].



%% ExactTimeToFailure
%% HoldTheLine: The boss battle is this.

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%% ExactTimeToFailure
%%
* HoldTheLine: You never directly attack the FinalBoss. The boss battle game is this.completed once you've survived for long enough.



%% InformingTheFourthWall
%% ItsAllUpstairsFromHere
%% JumpPhysics

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%% InformingTheFourthWall
%% ItsAllUpstairsFromHere
%% JumpPhysics
* InformingTheFourthWall: The monologuing from the player character can serve as a vague PlayerNudge or hint at the game's backstory.



%% MalevolentArchitecture



%% PauseScumming: And it's an integral gameplay mechanic, to boot.
%% PlatformHell: Basically the whole game. Pausing has never been so fun.

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%% * PauseScumming: And it's The game is built around abuse of its pause function. However, it handles pausing in an integral gameplay mechanic, unconventional way -- you are invincible and maintain your momentum while paused, allowing you to boot.
%%
travel to places you can't reach normally.
*
PlatformHell: Basically Past the whole game. Pausing has never been so fun.first few levels, the level design starts to get absurd as it presents hazards everywhere, reduces the amount of safe footing, lines entire corridors with SpikesOfDoom, and tightens the time limit to mere seconds. These would be outright impossible to complete without abuse of the Pause function.



%% SensoryAbuse: To your ears by the boss battle music.



%% SpikesOfDoom: Plentiful.



%% VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer to the end.

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%% * TimedMission: Every level provides a short time limit to finish; you die if it lapses. Some are as tight as ''one second''.
*
VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer pre-level monologues after level 9 attempt to talk the end.player character (or maybe the player themselves) into giving up. As the player progresses, it gets more desperate, sometimes outright begging them to cease.



%% YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
%% YourHeadASplode

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%% YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
%% YourHeadASplode
character]].
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* EarnYourBadEnding: [[spoiler: Clearing Nihil results in your character getting terminated.]]

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* EarnYourBadEnding: [[spoiler: [[DownerEnding Clearing Nihil Nihil]] [[ShaggyDogStory results in your character getting terminated.terminated]].]]
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The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, invokes old GameBoy games.

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The game's overall feel and design, like its predecessor VideoGame/TowerOfHeaven, invokes old GameBoy UsefulNotes/GameBoy games.
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  • frowns* this is the wrong trope apparently. don't we have a trope for this situation?


* ShooOutTheClowns: The SillinessSwitch doesn't change the dialogue [[spoiler:in Nihil]].
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Added DiffLines:

* ShooOutTheClowns: The SillinessSwitch doesn't change the dialogue [[spoiler:in Nihil]].
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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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phase 2-ish


%% BonusLevelOfHell: [[spoiler:Nihil]], which you can only reach if you find all 3 secrets before reaching the final boss.

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%% * BonusLevelOfHell: [[spoiler:Nihil]], which you can only reach if you find all 3 secrets before reaching the final boss.boss, appears to take place in something like a FireAndBrimstoneHell, with bloody decor and ashes flying up the screen.



%% BrutalBonusLevel: You're more likely to break your Shift key than you are to beat it.
%% CatastrophicCountdown: For you at least.

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%% * BrutalBonusLevel: You're more likely [[spoiler:Nihil]] is absolutely littered with pointy death, and precision pausing is necessary to break your Shift key than you are to beat it.
%% CatastrophicCountdown: For you at least.
make any kind of progress.



* LittleBitBeastly: The only indications that the main character isn't human are ears and some of the pause messages.
%% LoopholeAbuse: Pausing.

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* LittleBitBeastly: The only indications that the main character isn't human are ears and some of the pause messages.
%% LoopholeAbuse: Pausing.
messages. "You have fur."



* NamesToRunAwayFromReallyFast: [[spoiler:Nihil, the bonus level, which is Latin for Nothing.]]

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* NamesToRunAwayFromReallyFast: [[spoiler:Nihil, the bonus level, which is Latin for Nothing."nothing".]]



* NoFourthWall: Once you obtain the Achievement 'Speak No Evil', the wall is absolutely and hilariously gone.

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* NoFourthWall: Once you obtain If [[spoiler:you're wearing the Achievement 'Speak No Evil', sunglasses]], both the wall is absolutely player character and hilariously gone.the other character will make frequent references to the fact that this is a video game.


Added DiffLines:

* XanatosGambit: Both endings suggest that, despite your apparent triumph, your actions have been AllAccordingToPlan.

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... phase 1.5


* LoopholeAbuse: Pausing.

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* %% LoopholeAbuse: Pausing.



* MalevolentArchitecture

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* %% MalevolentArchitecture



* PauseScumming: And it's an integral gameplay mechanic, to boot.
* PlatformHell: Basically the whole game. Pausing has never been so fun.

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* %% PauseScumming: And it's an integral gameplay mechanic, to boot.
* %% PlatformHell: Basically the whole game. Pausing has never been so fun.



* SensoryAbuse: To your ears by the boss battle music. Potentially doubles as PsychoStrings.

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* %% SensoryAbuse: To your ears by the boss battle music. Potentially doubles as PsychoStrings.



* SpikesOfDoom: Plentiful.

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* %% SpikesOfDoom: Plentiful.



* VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer to the end.
* YouAreNotAlone: You start getting this vibe very early in the game as a result of the opening/pause text being directed at ''you'', the player.
** [[spoiler: Play it enough times, and all the level opening text changes. You find that you have '01' branded on your shoulder. And you feel like you should go through that door for some reason...]]
* YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].

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* %% VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer to the end.
* YouAreNotAlone: You start getting this vibe very early in the game as a result of the opening/pause text being directed at ''you'', the player.
** [[spoiler: Play it enough times, and all the level opening text changes. You find that you have '01' branded on your shoulder. And you feel like you should go through that door for some reason...]]
*
%% YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].

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massive indentation/misuse/zce cleanup, phase 1


* BadassNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields ''very'' useful results.
* BizarrePuzzleGame: Counts as one.
* BonusLevelOfHell: [[spoiler:Nihil]], which you can only reach if you find all 3 secrets before reaching the final boss.
** Secret 1: [[spoiler: Level 6: Jump high up beyond the left corner of the room.]]
** Secret 2: [[spoiler: Level 13: Let the clock run down to 0:10 to reveal a door where you started.]]
** Secret 3: [[spoiler: Level 19: Floating under the leftmost spike will net you the final secret.]]
* BreakingTheFourthWall: Almost all of the pause messages tend to do this.
* BrutalBonusLevel: You're more likely to break your Shift key than you are to beat it.
* CatastrophicCountdown: For you at least.
** UpToEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]

to:

* BadassNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields ''very'' useful results.
*
%% BizarrePuzzleGame: Counts as one.
* %% BonusLevelOfHell: [[spoiler:Nihil]], which you can only reach if you find all 3 secrets before reaching the final boss.
** Secret 1: [[spoiler: Level 6: Jump high up beyond the left corner of the room.]]
** Secret 2: [[spoiler: Level 13: Let the clock run down to 0:10 to reveal a door where you started.]]
** Secret 3: [[spoiler: Level 19: Floating under the leftmost spike will net you the final secret.]]
*
%% BreakingTheFourthWall: Almost all of the pause messages tend to do this.
* %% BrutalBonusLevel: You're more likely to break your Shift key than you are to beat it.
* %% CatastrophicCountdown: For you at least.
** UpToEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
least.



* DeathCourse: The whole game, but especially [[spoiler:Nihil]].

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* %% DeathCourse: The whole game, but especially [[spoiler:Nihil]].



* DevelopersForesight: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
---> "[[NoJustNoReaction You can't be serious.]]"\\
"My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?"\\
"I remind myself that [[StrategyGuide there are walkthroughs online.]]"\\
"My self-loathing continues unabated."
** Alternatively, it may result in a MedalOfDishonor.
--->"I consider pressing [ESC] to quit the game." [[spoiler:This one unlocks an achievement called "Thick Skull".]]



* DoubleMeaning: It really depends on how you interpret each level's opening monologue.

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* %% DoubleMeaning: It really depends on how you interpret each level's opening monologue.



* EldritchAbomination: [[spoiler:The Architect]].
* ExactTimeToFailure
* FloatingPlatforms: Averted.
* GroundhogDayLoop: One possible interpretation.
* HoldTheLine: The boss battle is this.

to:

* EasterEgg: Fail to pass level 5 repeatedly and the PlayerNudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game."
%%
EldritchAbomination: [[spoiler:The Architect]].
* %% ExactTimeToFailure
* FloatingPlatforms: Averted.
* GroundhogDayLoop: One possible interpretation.
*
%% HoldTheLine: The boss battle is this.



* InformingTheFourthWall
* ItsAllUpstairsFromHere
* JumpPhysics

to:

* %% InformingTheFourthWall
* %% ItsAllUpstairsFromHere
* %% JumpPhysics



* NintendoHard: This game features ''many'' hazard-filled corridors that you can only traverse with the [[TimeStandsStill pausing]] [[{{Intangibility}} mechanic]]. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death.
* NoFairCheating: You are always called out on it.
** Press [shift] or [C] to break the game at any time, you dirty cheater.

to:

* NintendoHard: This game features ''many'' hazard-filled corridors that you can only traverse with the [[TimeStandsStill pausing]] [[{{Intangibility}} mechanic]]. TimeStandsStill pausing mechanic. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death.
* NoFairCheating: You are always called out on it.
** Press [shift] or [C] to break the game at any time, you dirty cheater.
death.



* OffWithHisHead: Twice! [[spoiler: You actually have to do this to get past the unlockable Nihil stage.]]

to:

* OffWithHisHead: Twice! [[spoiler: You actually have to do this sacrifice yourself to get past two guillotines at the unlockable bottom of Nihil stage.]]to clear it.]] [[BloodlessCarnage The death animation is the same explosion as always]], but the imagery manages to be unmistakable regardless.



* SequentialBoss: The Architect battle has three major phases, the final phase of which is generally a HoldTheLine segment.
* ShoutOut: To ''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]

to:

* SequentialBoss: The Architect battle has three major phases, phases.
* ShoutOut:
** To ''Videogame/TowerOfHeaven''; one of
the final phase of which later levels is generally a HoldTheLine segment.
* ShoutOut: To ''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Bros
near-exact copy. [[spoiler:Including a secret if you unlock go past the Achievement 'Speak No Evil']]door and all the way to the left edge.]]



** That's not all. In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of the same game.
*** Also in the BonusLevelOfHell: [[VideoGame/TheWorldEndsWithYou "You Have 7 Days."]]
*** Another pause text reads "[[VideoGame/{{Pokemon}} Missing Number]]"
*** "[[Manga/JojosBizarreAdventureStardustCrusaders World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.

to:

** That's not all. In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of the same game.
*** ** Also in the BonusLevelOfHell: [[VideoGame/TheWorldEndsWithYou "You Have 7 Days."]]
*** ** Another pause text reads "[[VideoGame/{{Pokemon}} Missing Number]]"
*** ** "[[Manga/JojosBizarreAdventureStardustCrusaders World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.game.
* SillinessSwitch: [[spoiler:The sunglasses you get for clearing Nihil]] change all the dialogue from surreal horror to snarky humor.



* YourHeadASplode

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* %% YourHeadASplode
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* PauseAbuse: And it's an integral gameplay mechanic, to boot.

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* PauseAbuse: PauseScumming: And it's an integral gameplay mechanic, to boot.
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* PauseAbuse: And it's an integral gameplay mechanic, to boot.
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Prepositions, man.


** The game's description on [[https://askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.

to:

** The game's description on [[https://askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for to [[VideoGame/CaveStory a similar game]]'s description.
Is there an issue? Send a MessageReason:
Fixed a badly formatted link


** The game's description on [[askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.

to:

** The game's description on [[askiisoft.[[https://askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.

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The descriptions for Pause Ahead and Cave Story are almost identical.


** In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of [[VideoGame/CaveStory another game.]]

to:

** The game's description on [[askiisoft.com/games/pause-ahead/ the original site]] reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match for [[VideoGame/CaveStory a similar game]]'s description.
** That's not all.
In the BonusLevelOfHell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of [[VideoGame/CaveStory another the same game.]]
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* MadeOfExplodium: You.

to:

* MadeOfExplodium: You.You explode when you touch a death trap, be it a set of spikes or a smashing block.



* NintendoHard: And how!

to:

* NintendoHard: And how!This game features ''many'' hazard-filled corridors that you can only traverse with the [[TimeStandsStill pausing]] [[{{Intangibility}} mechanic]]. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death.
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creator link


A Molyjam inspired platformer from Askiisoft seeks to answer the question, "What if the pause button was a weapon?"

to:

A Molyjam inspired platformer from Askiisoft Creator/{{Askiisoft}} seeks to answer the question, "What if the pause button was a weapon?"
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*** "[[Manga/JojosBizarreAdventure World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.

to:

*** "[[Manga/JojosBizarreAdventure "[[Manga/JojosBizarreAdventureStardustCrusaders World]]" might count, given how the Pause button [[TimeStandsStill works]] in this game.

Changed: 48

Removed: 170

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Trope names are not to be spoiler-tagged for any reason. Also moved Trivia item


* [[spoiler: CoolShades: Your character starts talking quite differently as a result of his new found swag.]]

to:

* [[spoiler: CoolShades: [[spoiler: Your character starts talking quite differently as a result of his new found swag.]]



* [[spoiler: EarnYourBadEnding]]: [[spoiler: Clearing Nihil results in your character getting terminated.]]

to:

* [[spoiler: EarnYourBadEnding]]: EarnYourBadEnding: [[spoiler: Clearing Nihil results in your character getting terminated.]]



* FanNickname: [[spoiler:Nihil]] is often called "Hell Temple" by fans of ''VideoGame/LaMulana''. [[spoiler:And much like Hell Temple, there's no reward for beating it]].



* [[spoiler: GroundhogDayLoop]]: One possible interpretation.

to:

* [[spoiler: GroundhogDayLoop]]: GroundhogDayLoop: One possible interpretation.
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:: Alternatively, it may result in a MedalOfDishonor.

to:

:: ** Alternatively, it may result in a MedalOfDishonor.

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Changed: 252

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* TheDevTeamThinksOfEverything: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]



*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]

to:

*** [[NoJustNoReaction ---> "[[NoJustNoReaction You can't be serious.]]
*** My
]]"\\
"My
perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I
perhaps?"\\
"I
remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My
]]"\\
"My
self-loathing continues unabated.
*** MedalOfDishonor: ''I
unabated."
:: Alternatively, it may result in a MedalOfDishonor.
--->"I
consider pressing [ESC] to quit the game.'' " [[spoiler:This one unlocks an achievement called "Thick Skull".]]



* ICantUseTheseThingsTogether

to:

* ICantUseTheseThingsTogetherInformingTheFourthWall
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linked game to askii\'s official page


Can be played [[http://games.adultswim.com/pause-ahead-puzzle-online-game.html here]].

to:

Can be played [[http://games.adultswim.com/pause-ahead-puzzle-online-game.html [[http://askiisoft.com/games/pause-ahead/ here]].
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None


* ShoutOut: To ''Videogame/TowerOfHeaven. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]

to:

* ShoutOut: To ''Videogame/TowerOfHeaven.''Videogame/TowerOfHeaven''. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]
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None


* ShoutOut: To Tower of Heaven. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]

to:

* ShoutOut: To Tower of Heaven.''Videogame/TowerOfHeaven. [[spoiler:And Bowser of Super Mario Bros if you unlock the Achievement 'Speak No Evil']]

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