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* TheDevTeamThinksOfEverything: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]
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* TheDevTeamThinksOfEverything: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]
to:
* TheDevTeamThinksOfEverything: Fail to pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]ICantUseTheseThingsTogether
** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
** Taunting the game successively results in:
*** [[NoJustNoReaction You can't be serious.]]
*** My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?
*** I remind myself that [[StrategyGuide there are walkthroughs online.]]
*** My self-loathing continues unabated.
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler:This one unlocks an achievement called "Thick Skull".]]
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* YouHaveOutlivedYourUsefulness: In the secret ending, where the "you" in question is [[spoiler:the player character]].
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* BrutalBonusLevel: You're more likely to break your Shift key than you are to beat it.
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* [[spoiler: EarnYourBadEnding]]: [[spoiler: Clearing Nihil results in your character getting terminated.]]
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*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler: This one unlocks an achievement called "Thick Skull".]]
to:
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler: This [[spoiler:This one unlocks an achievement called "Thick Skull".]]
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* MissionControlIsOffItsMeds: About halfway through the game, another character (who may or may not be the BigBad) takes over the narration, and the pause messages become increasingly pleading, threating or plain nonsensical.
to:
* MissionControlIsOffItsMeds: About halfway through the game, another character (who may or may not be the BigBad) takes over the narration, and the pause messages become increasingly pleading, threating threatening, or plain nonsensical.
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** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding. All of this made worse by the fact that it is also implied you never lived a real life.]]
to:
** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] [[spoiler:Nihil]], has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding. All of this made worse by the fact that it is also implied you never lived a real life.]]
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This has nothing to do with Real Time Strategy. The pause mechanic is not even an aversion. There\'s literally nothing here that can be an example of using the Real Time Strategy genre in any way.
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* RealTimeStrategy: Wondrously averted with the help of the pause button.
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* ProductionForeshadowing: At one point, the pause screen mentions anagrams. What's one of the words that appears when you pause? [[Videogame/PoliceTeamKazuo Ozuak.]]
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* ProductionForeshadowing: At one point, the pause screen mentions anagrams.[[SignificantAnagram anagrams]]. What's one of the words that appears when you pause? [[Videogame/PoliceTeamKazuo Ozuak.]]
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*** "[[Manga/JojosBizarreAdventure World]]" might count, given how the Pause button works in this game.
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*** "[[Manga/JojosBizarreAdventure World]]" might count, given how the Pause button works [[TimeStandsStill works]] in this game.
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*** "[[Manga/JojosBizarreAdventure World]]" might count, given how the Pause button works in this game.
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* TimeStandsStill: How the Pause mechanic works in-universe. You only see what that would look like during the replays at the end of each level or during the boss battle, where a digital copy of you follows you around and mimics your exact moves.
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* BadAssNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields ''very'' useful results.
to:
* BadAssNormal: BadassNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields ''very'' useful results.
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* ProductionForeshadowing: At one point, the pause screen mentions anagrams. What's one of the words that appears when you pause? [[Videogame/PoliceTeamKazuo Ozuak.]]
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* LittleBitBeastly: The only indications that the main character isn't human are ears and some of the pause messages.
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* DoppelgangerAttack: [[spoiler:The final boss summons a double of you; touching it kills you]].
to:
* DoppelgangerAttack: [[spoiler:The [[spoiler:A double of you appears during the final boss summons a double of you; battle; touching it kills you]].
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An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid wolf creature who [[BetterThanItSounds attempts to escape from within a mysterious building]].
to:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid wolf creature who [[BetterThanItSounds attempts to escape from within a mysterious building]].building.
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Added DiffLines:
* MissionControlIsOffItsMeds: About halfway through the game, another character (who may or may not be the BigBad) takes over the narration, and the pause messages become increasingly pleading, threating or plain nonsensical.
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Changed line(s) 75 (click to see context) from:
** In the BonusLevelOfHell, the pause texts "Sanctuary,Did you Know, The witch woman," and "Once Had A Brother," referencing the spike filled bonus level of [[VideoGame/CaveStory another game.]]
to:
** In the BonusLevelOfHell, the pause texts "Sanctuary,Did "Sanctuary," "Did you Know, The Know," "The witch woman," and "Once Had A Brother," referencing Brother" reference the spike filled spike-filled bonus level of [[VideoGame/CaveStory another game.]]
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*** [[spoiler:"To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"]]
to:
[[spoiler:''never having known
[[spoiler:''Never to laugh, to learn, to
[[spoiler:''Is there
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*** Another pause text reds "[[VideoGame/{{Pokemon}} Missing Number]]"
to:
*** Another pause text reds reads "[[VideoGame/{{Pokemon}} Missing Number]]"
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*** Another pause text reds "[[VideoGame/{{Pokemon}} Missing Number]]"
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* DoppelgangerAttack: [[spoiler:The final boss summons a double of you; touching it kills you]].
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Changed line(s) 12,13 (click to see context) from:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid wolf creature who [[BetterThanItSounds attempts to escape from within a mysterious building]]. The game's overall feel and design, like its predecessor [[TowerofHeaven Tower of Heaven]], invokes old GameBoy games.
to:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid wolf creature who [[BetterThanItSounds attempts to escape from within a mysterious building]].
The game's overall feel and design, like its predecessor[[TowerofHeaven Tower of Heaven]], VideoGame/TowerOfHeaven, invokes old GameBoy games.
The game's overall feel and design, like its predecessor
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** Secret 2: [[spoiler: Level 13: Let the clock run down to 0:11 to reveal a door where you started.]]
to:
** Secret 2: [[spoiler: Level 13: Let the clock run down to 0:11 0:10 to reveal a door where you started.]]
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I checked (the block came down only once before I entered the door).
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** Secret 2: [[spoiler: Level 13: Allowing the block to crash down twice will reveal a door.]]
to:
** Secret 2: [[spoiler: Level 13: Allowing Let the block to crash clock run down twice will to 0:11 to reveal a door.door where you started.]]
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Changed line(s) 54,55 (click to see context) from:
** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding. All of this made worse by the fact that it is also implied you never lived a real life.
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"]]
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"]]
to:
** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding. All of this made worse by the fact that it is also implied you never lived a real life.
life.]]
***"To [[spoiler:"To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"]]
***
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Changed line(s) 54,55 (click to see context) from:
** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding]]. It may even be implied you are sent to [[Hell]] itself. All of this made worse by the fact that it is also implied you never lived a real life.
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"
to:
** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding]]. It may even be implied you are sent to [[Hell]] itself.DownerEnding. All of this made worse by the fact that it is also implied you never lived a real life.
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragicfate?"fate?"]]
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic
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Changed line(s) 54 (click to see context) from:
** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding]].
to:
** The secret ending, which requires unlocking and beating [[spoiler:Nihil]] has you [[spoiler:playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a MindScrew of a DownerEnding]]. It may even be implied you are sent to [[Hell]] itself. All of this made worse by the fact that it is also implied you never lived a real life.
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"
*** "To pass into that dark, never having known freedom. Never to laugh, to learn, to love. Is there a more tragic fate?"
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None
Changed line(s) 68 (click to see context) from:
** In the BonusLevelOfHell, one of the pause texts is "Sanctuary," referencing the spike filled bonus level of [[VideoGame/CaveStory another game.]]
to:
** In the BonusLevelOfHell, one of the pause texts is "Sanctuary," "Sanctuary,Did you Know, The witch woman," and "Once Had A Brother," referencing the spike filled bonus level of [[VideoGame/CaveStory another game.]]]]
***Also in the BonusLevelOfHell: [[VideoGame/TheWorldEndsWithYou "You Have 7 Days."]]
***Also in the BonusLevelOfHell: [[VideoGame/TheWorldEndsWithYou "You Have 7 Days."]]