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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/pauseahead_5168.png]]
[[caption-width-right:250: What an innocent-seeming game!]]
[[caption-width-right:250: What an innocent-seeming game!]]
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/pauseahead_5168.png]]
[[caption-width-right:250: What an innocent-seeming game!]]
[[caption-width-right:250: What an innocent-seeming game!]]
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[[caption-width-right:250: What an innocent-seeming game!]]
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[[quoteright:350:http://i.cdn.turner.com/adultswim/big/img/2013/08/20/a1-gamepage-pause-ahead.jpg]]
[[caption-width-right:350: What an innocent-seeming game!]]
[[caption-width-right:350: What an innocent-seeming game!]]
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[[caption-width-right:350:
[[caption-width-right:250: What an innocent-seeming game!]]
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[[quoteright:350:http://i.cdn.turner.com/adultswim/big/img/2013/08/20/a1-gamepage-pause-ahead.jpg]]
[[caption-width-right:350: What an innocent-seeming game!]]
[[caption-width-right:350: What an innocent-seeming game!]]
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A Molyjam inspired platformer from Askiisoft, that seeks to answer the question, "What if the pause button was a weapon?"
to:
A Molyjam inspired platformer from Askiisoft, that Askiisoft seeks to answer the question, "What if the pause button was a weapon?"
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Deleted line(s) 17 (click to see context) :
* LoopholeAbuse: Pausing.
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* MadeOfExplodium
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* MadeOfExplodiumLoopholeAbuse: Pausing.
* MadeOfExplodium: You.
* MadeOfExplodium: You.
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* SensoryAbuse: To your ears by the boss battle music. Potentially doubles as PsychoStrings.
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A little help of Wiki Magic?
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* LoopholeAbuse: Pausing.
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* ExactTimeToFailure
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* HoldTheLine: The boss battle is this.
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* RaceAgainstTheClock: Finish the level in 1 second.
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*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' This one unlocks an achievement called "Thick Skull".
to:
*** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' [[spoiler: This one unlocks an achievement called "Thick Skull".]]
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* MadeofExplodium
to:
* MadeofExplodiumMadeOfExplodium
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*** I remind myself that [[Walkthrough ''there are walkthroughs online.'']]
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*** I remind myself that [[Walkthrough [[StrategyGuide ''there are walkthroughs online.'']]
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*** [[Walkthrough ''I remind myself that there are walkthroughs online.'']]
to:
*** [[Walkthrough ''I I remind myself that there [[Walkthrough ''there are walkthroughs online.'']]
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*** [[''My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?'']]
to:
*** [[''My My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?'']]perhaps?
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*** ''My self-loathing continues unabated.''
to:
*** ''My My self-loathing continues unabated.''
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** DevTeamThinksOfEverything: Fail to do pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
*** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
*** Taunting the game successively results in:
**** [[NoJustNo ''You can't be serious.'']]
**** [[''My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?'']]
**** [[Walkthrough ''I remind myself that there are walkthroughs online.'']]
**** ''My self-loathing continues unabated.''
**** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' This one unlocks an achievement called "Thick Skull".
*** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
*** Taunting the game successively results in:
**** [[NoJustNo ''You can't be serious.'']]
**** [[''My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?'']]
**** [[Walkthrough ''I remind myself that there are walkthroughs online.'']]
**** ''My self-loathing continues unabated.''
**** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' This one unlocks an achievement called "Thick Skull".
to:
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* HeKnowsAboutTimedHits: For new players of Pause Ahead, if you die more than 2 times on level 5 (the first instance where you will ''need'' to pause), you will be prompted with ''I remind myself to press [shift] or [C] to pause''.
to:
* HeKnowsAboutTimedHits: For new players of Pause Ahead, if you die more than 2 two times on level 5 (the first instance where you will ''need'' to pause), you will be prompted with ''I remind myself to press [shift] or [C] to pause''.pause''.
** DevTeamThinksOfEverything: Fail to do pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
*** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
*** Taunting the game successively results in:
**** [[NoJustNo ''You can't be serious.'']]
****[[''My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?'']]
**** [[Walkthrough ''I remind myself that there are walkthroughs online.'']]
**** ''My self-loathing continues unabated.''
**** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' This one unlocks an achievement called "Thick Skull".
** DevTeamThinksOfEverything: Fail to do pass the level two more times and the message becomes [[ExactlyWhatItSaysOnTheTin ''Pressing [shift] or [C] to pause may help me cross this gap'']]
*** Failing twice more results in [[NoFourthWall ''I really should consider pressing [shift] or [C] to pause'']]
*** Taunting the game successively results in:
**** [[NoJustNo ''You can't be serious.'']]
****[[''My perseverance is laudable, but maybe I'd prefer a slower game. Sudoku, perhaps?'']]
**** [[Walkthrough ''I remind myself that there are walkthroughs online.'']]
**** ''My self-loathing continues unabated.''
**** MedalOfDishonor: ''I consider pressing [ESC] to quit the game.'' This one unlocks an achievement called "Thick Skull".
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None
Changed line(s) 32 (click to see context) from:
* HeKnowsAboutTimedHits: For new players of Pause Ahead, if you die more than 2 times on level 5 (the first instance where you will ''need'' to pause), you will be prompted with '''I remind myself to press [shift] or [C] to pause'''.
to:
* HeKnowsAboutTimedHits: For new players of Pause Ahead, if you die more than 2 times on level 5 (the first instance where you will ''need'' to pause), you will be prompted with '''I ''I remind myself to press [shift] or [C] to pause'''.pause''.
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* BreakingtheFourthWall: Almost all of the pause messages tend to do this.
to:
* BreakingtheFourthWall: BreakingTheFourthWall: Almost all of the pause messages tend to do this.
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** UptoEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
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** UptoEleven: UpToEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
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* DeathisCheap: Infinite respawns are in effect.
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* DeathisCheap: DeathIsCheap: Infinite respawns are in effect.
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* HeKnowsAboutTimedHits: For new players of Pause Ahead, if you die more than X times, you will be prompted to remember ''.
to:
* HeKnowsAboutTimedHits: For new players of Pause Ahead, if you die more than X times, 2 times on level 5 (the first instance where you will ''need'' to pause), you will be prompted with '''I remind myself to remember ''.press [shift] or [C] to pause'''.
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An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid fox creature who [[BetterThanItSounds attempts to escape from within a mysterious building]]. The game's overall feel and design, like it's predecessor TowerofHeaven, invokes old GameBoy games.
to:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid fox creature who [[BetterThanItSounds attempts to escape from within a mysterious building]]. The game's overall feel and design, like it's predecessor TowerofHeaven, [[TowerofHeaven Tower of Heaven]], invokes old GameBoy games.
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Changed line(s) 10,11 (click to see context) from:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid fox creature who [[BetterThanItSounds attempts to escape from within a mysterious building]]. The game's overall feel and design, like it's predecessor Tower of Heaven, invokes old GameBoy games.
to:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid fox creature who [[BetterThanItSounds attempts to escape from within a mysterious building]]. The game's overall feel and design, like it's predecessor Tower of Heaven, TowerofHeaven, invokes old GameBoy games.
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None
Changed line(s) 10,11 (click to see context) from:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid fox creature who attempts to escape from within a mysterious building. The game's overall feel and design, like it's predecessor Tower of Heaven, invokes old GameBoy games.
to:
An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid fox creature who [[BetterThanItSounds attempts to escape from within a mysterious building.building]]. The game's overall feel and design, like it's predecessor Tower of Heaven, invokes old GameBoy games.
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None
Changed line(s) 10,11 (click to see context) from:
An indie platforming game made in 2013 by askiisoft. In this game, you play as an surprisingly adorable humanoid fox creature who attempts to escape from within a mysterious building. The game's overall feel and design, like it's predecessor Tower of Heaven, invokes old GameBoy games.
to:
An indie platforming game made in 2013 by askiisoft. In this game, you play as an a surprisingly adorable humanoid fox creature who attempts to escape from within a mysterious building. The game's overall feel and design, like it's predecessor Tower of Heaven, invokes old GameBoy games.
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Changed line(s) 20 (click to see context) from:
* BadAssNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields [[i]]very[[/i]] useful results.
to:
* BadAssNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields [[i]]very[[/i]] ''very'' useful results.
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* BadAssNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields [i]very[/i] useful results.
to:
* BadAssNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields [i]very[/i] [[i]]very[[/i]] useful results.
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* AnimalMotifs: Butterflies. [[spoiler:The deity himself is one.]]
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* AnimalMotifs: Butterflies. [[spoiler:The deity himself is one.AndYourRewardIsClothes: If you beat it, yes. It's a nice [[spoiler: pair of shades for your wee sprite.]]
* BizarrePuzzleGame: Counts as one.
* BonusLevelOfHell: If you find all 3 secrets before reaching the final boss.
** Secret 1: [[spoiler: Level 6: Jump high up beyond the left corner of the room.]]
** Secret 2: [[spoiler: Level 13: Allowing the block to crash down twice will reveal a door.]]
** Secret 3: [[spoiler: Level 19: Floating under the leftmost spike will net you the final secret.]]
* BonusLevelOfHell: If you find all 3 secrets before reaching the final boss.
** Secret 1: [[spoiler: Level 6: Jump high up beyond the left corner of the room.]]
** Secret 2: [[spoiler: Level 13: Allowing the block to crash down twice will reveal a door.]]
** Secret 3: [[spoiler: Level 19: Floating under the leftmost spike will net you the final secret.]]
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* CatchPhrase: "May heaven grant you fortune", as said by the deity of the tower, though he will twist it a couple of times.
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* CatchPhrase: "May heaven grant CatastrophicCountdown: For you fortune", as said by the deity of the tower, though he will twist it a couple of times.at least.
** UptoEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
* DeathCourse: The whole game.
* DeathisCheap: Infinite respawns are in effect.
** UptoEleven: [[spoiler: For several levels, your timer starts at 0:01 seconds.]]
* DeathCourse: The whole game.
* DeathisCheap: Infinite respawns are in effect.
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* HeKnowsAboutTimedHits: For new players of Pause Ahead, if you die more than X times, you will be prompted to remember ''.
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* MadeofExplodium
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* RealTimeStrategy: Wondrously averted with the help of the pause button.
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* BreakingtheFourthWall: Almost all of the pause messages tend to do this.
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* ShoutOut: To Tower of Heaven.
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* ItsAllUpstairsFromHere
* NoNameGiven: The protagonist you play has no name given. There is also the question of [i]who[/i] exactly may be talking to you...
* OneHitPointWonder: Contact with a spike or saw or evilly grinning blocks will end you quite explosively.
* PlatformHell: Basically the whole game. Pausing has never been so fun.
* ShoutOut: To Tower ofHeaven.Heaven.
* SpikesOfDoom: Plentiful.
* VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer to the end.
* YourHeadASplode
* NoNameGiven: The protagonist you play has no name given. There is also the question of [i]who[/i] exactly may be talking to you...
* OneHitPointWonder: Contact with a spike or saw or evilly grinning blocks will end you quite explosively.
* PlatformHell: Basically the whole game. Pausing has never been so fun.
* ShoutOut: To Tower of
* SpikesOfDoom: Plentiful.
* VillainousBreakdown: This appears to happen to [[spoiler: The Architect]] as you get closer and closer to the end.
* YourHeadASplode
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->''I awake in a dark place.''\\
''The number '00' is branded on my palm.''\\
''My thoughts are not on how I arrived,''\\
''But how I escape.''
-->-- ''???''
A Molyjam inspired platformer from Askiisoft, that seeks to answer the question, "What if the pause button was a weapon?"
An indie platforming game made in 2013 by askiisoft. In this game, you play as an surprisingly adorable humanoid fox creature who attempts to escape from within a mysterious building. The game's overall feel and design, like it's predecessor Tower of Heaven, invokes old GameBoy games.
Can be played [[http://games.adultswim.com/pause-ahead-puzzle-online-game.html here]].
A little help of Wiki Magic?
----
!!This game contains examples of:
* AnimalMotifs: Butterflies. [[spoiler:The deity himself is one.]]
* BadAssNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields [i]very[/i] useful results.
* CatchPhrase: "May heaven grant you fortune", as said by the deity of the tower, though he will twist it a couple of times.
* FloatingPlatforms: Averted.
* ShoutOut: To Tower of Heaven.
''The number '00' is branded on my palm.''\\
''My thoughts are not on how I arrived,''\\
''But how I escape.''
-->-- ''???''
A Molyjam inspired platformer from Askiisoft, that seeks to answer the question, "What if the pause button was a weapon?"
An indie platforming game made in 2013 by askiisoft. In this game, you play as an surprisingly adorable humanoid fox creature who attempts to escape from within a mysterious building. The game's overall feel and design, like it's predecessor Tower of Heaven, invokes old GameBoy games.
Can be played [[http://games.adultswim.com/pause-ahead-puzzle-online-game.html here]].
A little help of Wiki Magic?
----
!!This game contains examples of:
* AnimalMotifs: Butterflies. [[spoiler:The deity himself is one.]]
* BadAssNormal: The main protagonist, using only his jumping ability. That is, until you soon learn that pausing the game yields [i]very[/i] useful results.
* CatchPhrase: "May heaven grant you fortune", as said by the deity of the tower, though he will twist it a couple of times.
* FloatingPlatforms: Averted.
* ShoutOut: To Tower of Heaven.