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The game is set in a world made of patches, covered in patch pins and inhabited by monsters. Long ago, the patches of the world came apart at the seams - and the player, as part of the Adventurer's Guild, seeks to rediscover the lost patches and put them back together. To aid you in your quest, you are equipped with the [[TalkingApplianceSidekick talking backpack guide PAC]], a [[EdibleAmmunition nutriblaster which shoots soothing goop at monsters]], a pin press to collect patch pins, and a lasso.

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The game is set in a world made of patches, covered in patch pins and inhabited by monsters. Long ago, the patches of the world came apart at the seams - -- and the player, as part of the Adventurer's Guild, seeks to rediscover the lost patches and put them back together. To aid you in your quest, you are equipped with the [[TalkingApplianceSidekick talking backpack guide PAC]], a [[EdibleAmmunition nutriblaster which shoots soothing goop at monsters]], a pin press to collect patch pins, and a lasso.
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* AIIsACrapshoot: Zigzagged and ultimately downplayed. [[spoiler:Your sidekick PAC ends up being the TrueFinalBoss, though they only betray you because they downloaded a computer virus in [[TheVeryDefinitelyFinalDungeon Deep Patchlantis]], rather than because they had any nefarious plans. The [[BigBad Patch Commander]] -- the AI that corrupted PAC into turning on the player -- comes closer to playing the trope straight, but it's actually an aversion for r another heavily downplayed example, since it's only fulfilling its directive to protect the [[MacGuffin Kingpin]] and the ruins of Patchlantis, and acts out of mistrust towards the player [[NothingPersonal rather than malice]] (mistrust that turns out to be well-founded, since taking the Kingpin would cause Patchlantis to come apart at the seams). [[IWarnedYou It even warns the player to turn back]] a few rooms before [[VillainOverride its hostile takeover]], and when it does attack the player, [[ApologeticAttacker it expresses some regret that it had to come to that]]. On the other hand, the Patch Commander's exact choice of words implies that it takes some sadistic pleasure in imprisoning the player forever, and it's rather upset when the player's pets come to the player's rescue and enable the player to fight back. So, all in all, the Patch Commander's doing what it's supposed to do -- prevent intruders from raiding and possibly destroying the island -- but it still manages to come across as being a little unhinged in its methods and attitude towards performing its job.]]

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* AIIsACrapshoot: Zigzagged and ultimately downplayed. [[spoiler:Your sidekick PAC ends up being the TrueFinalBoss, though they only betray you because they downloaded a computer virus in [[TheVeryDefinitelyFinalDungeon Deep Patchlantis]], rather than because they had any nefarious plans. The [[BigBad Patch Commander]] -- the AI that corrupted PAC into turning on the player -- comes closer to playing the trope straight, but it's actually an aversion for r or another heavily downplayed example, since it's only fulfilling its directive to protect the [[MacGuffin Kingpin]] and the ruins of Patchlantis, and acts out of mistrust towards the player [[NothingPersonal rather than malice]] (mistrust that turns out to be well-founded, since taking the Kingpin would cause Patchlantis to come apart at the seams). [[IWarnedYou It even warns the player to turn back]] a few rooms before [[VillainOverride its hostile takeover]], and when it does attack the player, [[ApologeticAttacker it expresses some regret that it had to come to that]]. On the other hand, the Patch Commander's exact choice of words implies that it takes some sadistic pleasure in imprisoning the player forever, and it's rather upset when the player's pets come to the player's rescue and enable the player to fight back. So, all in all, the Patch Commander's doing what it's supposed to do -- prevent intruders from raiding and possibly destroying the island -- but it still manages to come across as being a little unhinged in its methods and attitude towards performing its job.]]
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General clarification on work content


* AIIsACrapshoot: [[spoiler:Downplayed. Your sidekick PAC ends up being the TrueFinalBoss, though they only betray you because they downloaded a computer virus in [[TheVeryDefinitelyFinalDungeon Deep Patchlantis]], rather than because they had any nefarious plans. The Patch Commander -- the AI that corrupted PAC into turning on the player -- comes closer to playing the trope straight, but it's only acting out of mistrust towards the player and is fulfilling its directive to protect the Kingpin and the ruins of Patchlantis.]]

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* AIIsACrapshoot: [[spoiler:Downplayed. Your Zigzagged and ultimately downplayed. [[spoiler:Your sidekick PAC ends up being the TrueFinalBoss, though they only betray you because they downloaded a computer virus in [[TheVeryDefinitelyFinalDungeon Deep Patchlantis]], rather than because they had any nefarious plans. The [[BigBad Patch Commander Commander]] -- the AI that corrupted PAC into turning on the player -- comes closer to playing the trope straight, but it's actually an aversion for r another heavily downplayed example, since it's only acting out of mistrust towards the player and is fulfilling its directive to protect the Kingpin [[MacGuffin Kingpin]] and the ruins of Patchlantis.Patchlantis, and acts out of mistrust towards the player [[NothingPersonal rather than malice]] (mistrust that turns out to be well-founded, since taking the Kingpin would cause Patchlantis to come apart at the seams). [[IWarnedYou It even warns the player to turn back]] a few rooms before [[VillainOverride its hostile takeover]], and when it does attack the player, [[ApologeticAttacker it expresses some regret that it had to come to that]]. On the other hand, the Patch Commander's exact choice of words implies that it takes some sadistic pleasure in imprisoning the player forever, and it's rather upset when the player's pets come to the player's rescue and enable the player to fight back. So, all in all, the Patch Commander's doing what it's supposed to do -- prevent intruders from raiding and possibly destroying the island -- but it still manages to come across as being a little unhinged in its methods and attitude towards performing its job.]]
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* AIIsACrapshoot: [[spoiler:Your sidekick PAC ends up being the TrueFinalBoss, though they only betray you because they downloaded a computer virus in [[TheVeryDefinitelyFinalDungeon Deep Patchlantis]], rather than because they had any nefarious plans.]]

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* AIIsACrapshoot: [[spoiler:Your [[spoiler:Downplayed. Your sidekick PAC ends up being the TrueFinalBoss, though they only betray you because they downloaded a computer virus in [[TheVeryDefinitelyFinalDungeon Deep Patchlantis]], rather than because they had any nefarious plans.plans. The Patch Commander -- the AI that corrupted PAC into turning on the player -- comes closer to playing the trope straight, but it's only acting out of mistrust towards the player and is fulfilling its directive to protect the Kingpin and the ruins of Patchlantis.]]

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Added example(s)


* AIIsACrapshoot: [[spoiler:Your sidekick PAC ends up being the TrueFinalBoss, though they only betray you because they downloaded a computer virus in [[TheVeryDefinitelyFinalDungeon Deep Patchlantis]], rather than because they had any nefarious plans.]]



* EatingTheEnemy: Strangely inverted - Galvangler's elite ability (Predator) is to swallow a smaller ''allied'' monster to enter a Frenzy.

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* EatingTheEnemy: Strangely inverted - Galvangler's elite ability (Predator) is to swallow a smaller ''allied'' monster to enter a Frenzy.



* QuietingTheUnquietDead: The nutriblaster works by calming monsters down with nutritious goop - including the undead shelletons in the Fossil Mine.

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* QuietingTheUnquietDead: The nutriblaster works by calming monsters down with nutritious goop - including the undead shelletons in the Fossil Mine.



* VideoGameCaringPotential: Petting your pet monsters gives a small boost to their bond with you - but once their bond is maxed out, you can pet them just to show them you love them.
%%* WaterIsBlue: As typical. It is transparent when you [[spoiler:descend into the undersea.]]

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* VideoGameCaringPotential: Petting your pet monsters gives a small boost to their bond with you - but once their bond is maxed out, you can pet them just to show them you love them.
%%* WaterIsBlue: As typical. It is transparent when you [[spoiler:descend into the undersea.]]undersea]].
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* BubbleShield: The Bubble effect will shield you and your monster from one hit before popping. Applied from the Shampshrew's defensive ability or making contact with a bubble bulb.

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Changed: 204

Removed: 74

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Updated description, commented out ZCEs.


''Patch Quest'' is a top down BulletHell {{Roguelike}}-{{Metroidvania}} GenreMashup developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.

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''Patch Quest'' is a top down top-down BulletHell {{Roguelike}}-{{Metroidvania}} GenreMashup developed by Lychee Game Labs and published by Curve Games. Creator/CurveGames. It is currently was released in early access, access in May 2021, with an expected a full release date in October 2022.
on March 2, 2023.






!! The game provides examples of the following tropes:

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!! The game !!''Patch Quest'' provides examples of the following tropes:



* ActionBomb: Bombats are a downplayed trope, as they are immune to their own explosions.

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* %%* ActionBomb: Bombats are a downplayed trope, as they are immune to their own explosions.



* BadassAdorable: Nearly every monster is designed to be cute, and all of them can be a serious threat to the player.
** Special mention goes to Tyregg, which is a badass before even hatching!

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* BadassAdorable: Nearly every monster is designed to be cute, and all of them can be a serious threat to the player.
**
player. Special mention goes to Tyregg, which is a badass before even hatching!



* GeoEffects: The intended use of hazardous terrain, common across most of the map.
* IceCrystals: Common in the Glacier Zone.

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* %%* GeoEffects: The intended use of hazardous terrain, common across most of the map.
* %%* IceCrystals: Common in the Glacier Zone.



* MeaningfulName: Most monster names are Pokémon-like puns.
* NightAndDayDuo: Yinyowl and Yangrowl, based on Yin and Yang respectively.

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* MeaningfulName: Most monster names are Pokémon-like ''VideoGame/{{Pokemon}}''-like puns.
* %%* NightAndDayDuo: Yinyowl and Yangrowl, based on Yin and Yang respectively.



* Planimal: Shrubhog and Bronsai. Snooth and Snordiceps are the fungal version.

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* Planimal: %%* {{Planimal}}: Shrubhog and Bronsai. Snooth and Snordiceps are the fungal version.



* RainDance: Deardrop's attack skills, especially Forecast, are implied to be this.
* RidiculouslyCuteCritter: Pretty much all of the monsters.

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* %%* RainDance: Deardrop's attack skills, especially Forecast, are implied to be this.
* %%* RidiculouslyCuteCritter: Pretty much all of the monsters.



* WaterIsBlue: As typical. It is transparent when you [[spoiler:descend into the undersea.]]

to:

* %%* WaterIsBlue: As typical. It is transparent when you [[spoiler:descend into the undersea.]]]]
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* EatingTheEnemy: Strangely averted - Galvangler's elite ability (Predator) is to swallow a smaller ''allied'' monster to enter a Frenzy.

to:

* EatingTheEnemy: Strangely averted inverted - Galvangler's elite ability (Predator) is to swallow a smaller ''allied'' monster to enter a Frenzy.
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None


* AbnormalAmmo: The Nutriblaster shoots nutritious goop as standard, but can also shoot a variety of fruits, cacti, or smoothies.

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* AbnormalAmmo: The Nutriblaster shoots nutritious goop as standard, but can also shoot a variety of fruits, cacti, sap, or smoothies.
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None

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* LilyPadPlatform: Several pins function this way, including actual Lilypads, Wallflowers, Clamshells, Four Leaf Lilies, and Chillypads.
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* AmphibianAtLarge: All amphibian monsters, including Sandamander, Amplikewt, Croakamel, and Tattoad, are big enough to be ridden by a human.
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The game is set in a world made of patches, covered in patch pins and inhabited by monsters. Long ago, the patches of the world came apart at the seams - and the player, as part of the Adventurer's Guild, seeks to rediscover the lost patches and put them back together. To aid you in your quest, you are equipped with the talking backpack guide PAC, a nutriblaster which shoots soothing goop at monsters, a pin press to collect patch pins, and a lasso.

to:

The game is set in a world made of patches, covered in patch pins and inhabited by monsters. Long ago, the patches of the world came apart at the seams - and the player, as part of the Adventurer's Guild, seeks to rediscover the lost patches and put them back together. To aid you in your quest, you are equipped with the [[TalkingApplianceSidekick talking backpack guide PAC, PAC]], a [[EdibleAmmunition nutriblaster which shoots soothing goop at monsters, monsters]], a pin press to collect patch pins, and a lasso.
Is there an issue? Send a MessageReason:
None


''Patch Quest'' is a top down BulletHell {{Roguelike}}-{{Metroidvania}} Genre Mashup developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.

to:

''Patch Quest'' is a top down BulletHell {{Roguelike}}-{{Metroidvania}} Genre Mashup GenreMashup developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.
Is there an issue? Send a MessageReason:
None


''Patch Quest'' is a top down BulletHell {{Roguelike}}-{{Metroidvania}} fusion developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.

to:

''Patch Quest'' is a top down BulletHell {{Roguelike}}-{{Metroidvania}} fusion Genre Mashup developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.
Is there an issue? Send a MessageReason:
None


''Patch Quest'' is a top down bullet hell Roguelike-Metroidvania fusion developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.

to:

''Patch Quest'' is a top down bullet hell Roguelike-Metroidvania BulletHell {{Roguelike}}-{{Metroidvania}} fusion developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.
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None
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None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pq.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pq.org/pmwiki/pub/images/patch_quest.png]]
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created page

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pq.png]]

''Patch Quest'' is a top down bullet hell Roguelike-Metroidvania fusion developed by Lychee Game Labs and published by Curve Games. It is currently in early access, with an expected release date in October 2022.

The game is set in a world made of patches, covered in patch pins and inhabited by monsters. Long ago, the patches of the world came apart at the seams - and the player, as part of the Adventurer's Guild, seeks to rediscover the lost patches and put them back together. To aid you in your quest, you are equipped with the talking backpack guide PAC, a nutriblaster which shoots soothing goop at monsters, a pin press to collect patch pins, and a lasso.

The game has a fixed map with set zones, dungeons, and shortcuts, but composed of procedurally generated rooms and corridors. Each run, the player sets off from their base camp to explore the island. To help you, your lasso can be used to capture and ride any monster you encounter, letting you use all of that monster's skills and abilities. Monsters can also be defeated by shooting them with your nutriblaster, which can consume a selection of fruits as ammunition with special abilities. The various patch pins you encounter on the way, such as plants, corals, rocks, or artificial constructs, all have their own abilities and can aid you or impede your way.

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!! The game provides examples of the following tropes:

* AbnormalAmmo: The Nutriblaster shoots nutritious goop as standard, but can also shoot a variety of fruits, cacti, or smoothies.
* ActionBomb: Bombats are a downplayed trope, as they are immune to their own explosions.
* BadassAdorable: Nearly every monster is designed to be cute, and all of them can be a serious threat to the player.
** Special mention goes to Tyregg, which is a badass before even hatching!
* BoringButPractical: Some of the most useful passive abilities in the game are simple ailment immunities.
* ConvectionSchmonvection: You can ''float over'' lava pools in the Volcano Zone without a single care. Or ride a living, explosive bomb.
* DefeatMeansFriendship: The Critter Converter charm enforces this for all the critters encountered by the player.
* EatingTheEnemy: Strangely averted - Galvangler's elite ability (Predator) is to swallow a smaller ''allied'' monster to enter a Frenzy.
* EliteMook: Elite and King-size monsters, appropriately enough, are simply bigger versions of regular monsters with additional abilities.
* FieldPowerEffect: The Terrain Master charm, appropriately, boost all the player's stats when in hazardous terrain.
* FlavorText: Every captured monster and pin has a short description.
* GeoEffects: The intended use of hazardous terrain, common across most of the map.
* IceCrystals: Common in the Glacier Zone.
* LimitedMoveArsenal: Each monster has two passives, one defense skill, and two attack skills. Your mount also has a once-per-battle super skill, while enemy elite monsters have an additional elite ability.
* MadeOfExplodium: Bomboulders in the Volcano Zone are liable to explode if you so much as breathe on them.
* MeaningfulName: Most monster names are Pokémon-like puns.
* NightAndDayDuo: Yinyowl and Yangrowl, based on Yin and Yang respectively.
* OurMonstersAreWeird: Besides the many hybrids of animals and inanimate objects, there is an entire sub-zone populated mostly by dinosaur-shaped mochi aliens.
* OverlyLongTongue: Majeleon and Magellion, in line with their chameleon inspirations.
* Planimal: Shrubhog and Bronsai. Snooth and Snordiceps are the fungal version.
* QuietingTheUnquietDead: The nutriblaster works by calming monsters down with nutritious goop - including the undead shelletons in the Fossil Mine.
* RainDance: Deardrop's attack skills, especially Forecast, are implied to be this.
* RidiculouslyCuteCritter: Pretty much all of the monsters.
* RollingAttack: Several examples, including Clawtress's Bowling Ball and Scorpenter's sawblade.
* SeahorseSteed: Seabra and Seabro, though they are closer to normal horses than most.
* TechnicolorToxin: All poison attacks are bright green.
* UndergroundMonkey: Different monster species are designed to be distinct, but subspecies are often very similar. Most obvious with variants of Saberfloof and Lightling.
* VideoGameCaringPotential: Petting your pet monsters gives a small boost to their bond with you - but once their bond is maxed out, you can pet them just to show them you love them.
* WaterIsBlue: As typical. It is transparent when you [[spoiler:descend into the undersea.]]

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