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* AbsurdlyHighLevelCap: Wherever it is, it's higher than 47, and 49 still has achievable seeming experience requirements. Since levels are only relevant for skill points, which can be bought directly, even that's absurdly high, since getting there requires massive use of the slot machine. It's more than enough to defeat the BonusBoss. Also, stats can go above 999, where it starts messing with the display. 1000 ATK only allows fitting 7 characters, showing as: 1000/10, for example.

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* AbsurdlyHighLevelCap: Wherever it is, it's higher than 47, and 49 still has achievable seeming experience requirements. Since levels are only relevant for skill points, which can be bought directly, even that's absurdly high, since getting there requires massive use of the slot machine. It's more than enough to defeat the BonusBoss.{{Superboss}}. Also, stats can go above 999, where it starts messing with the display. 1000 ATK only allows fitting 7 characters, showing as: 1000/10, for example.



* AWinnerIsYou: Naturally, when you manage to finish off the entire game, though you do also get the option to tweet about it. [[spoiler:The BonusBoss doesn't net you anything either, not even money or EXP, just a copyright claim/"all rights reserved" phrase and a ";p" once you manage to finish off said BonusBoss.]]

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* AWinnerIsYou: Naturally, when you manage to finish off the entire game, though you do also get the option to tweet about it. [[spoiler:The BonusBoss {{Superboss}} doesn't net you anything either, not even money or EXP, just a copyright claim/"all rights reserved" phrase and a ";p" once you manage to finish off said BonusBoss.{{Superboss}}.]]



* BonusBoss: When you beat the FinalBoss, the box at the bottom becomes this. It has 9999 health and regenerates health very quickly. [[spoiler:It doesn't net you anything at all when you beat it, not even a screen, or money, or EXP, or anything. Just ";p" and a copyright claim.]]
* BraggingRightsReward: The one-time square that allows you to double your attack power is unlocked... after you beat the FinalBoss. It's pretty much only useful for the only enemy left (which is the BonusBoss), and that's about it.

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* BonusBoss: When you beat the FinalBoss, the box at the bottom becomes this. It has 9999 health and regenerates health very quickly. [[spoiler:It doesn't net you anything at all when you beat it, not even a screen, or money, or EXP, or anything. Just ";p" and a copyright claim.]]
* BraggingRightsReward: The one-time square that allows you to double your attack power is unlocked... after you beat the FinalBoss. It's pretty much only useful for the only enemy left (which is the BonusBoss), {{Superboss}}), and that's about it.



* DamageIncreasingDebuff: Both the FinalBoss and the BonusBoss can temporarily lower your defence when they attack you.

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* DamageIncreasingDebuff: Both the FinalBoss and the BonusBoss {{Superboss}} can temporarily lower your defence when they attack you.



* TheComputerIsALyingBastard: Even as the log say that 0 damage is being dealt to an enemy, they actually get hit for 1, sometimes, for the BonusBoss, that is.

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* {{Superboss}}: When you beat the FinalBoss, the box at the bottom becomes a difficult boss. It has 9999 health and regenerates health very quickly. [[spoiler:It doesn't net you anything at all when you beat it, not even a screen, or money, or EXP, or anything. Just ";p" and a copyright claim.]]
* TheComputerIsALyingBastard: Even as the log say that 0 damage is being dealt to an enemy, they actually get hit for 1, sometimes, for the BonusBoss, {{Superboss}}, that is.

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* AffectionateParody: To [=RPGs=] in general.

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* %%* AffectionateParody: To [=RPGs=] in general.



* CharacterLevel: Noted at the top left corner of the screen. Increases once you get enough ExperiencePoints.

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* %%* CharacterLevel: Noted at the top left corner of the screen. Increases once you get enough ExperiencePoints.



* ExperienceMeter: The green bar at the top of the screen, which goes from left to right.

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* %%* ExperienceMeter: The green bar at the top of the screen, which goes from left to right.



* GlassCannon: You start out like this at first. Buy some defence ups if you want to survive your first enemy.
** Some of the enemy rectangles have deceptively low health, but their defense is good and their attack is ''painful''.

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* GlassCannon: You start out like this at first. Buy some defence ups if you want to survive your first enemy.
**
Some of the enemy rectangles have deceptively low health, but their defense is good and their attack is ''painful''.
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Added DiffLines:


Unfortunately, as of Flash's end of life, it's no longer playable on its original site.
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Straight aversions aren't valid examples


* UnwinnableByMistake: Averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key (pretty much needed if you want to unlock everything).
* UnwinnableByInsanity: Averted. Similarly, if you failed to collect any exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.

Added: 159

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More accurate.


* ScratchDamage: Even as the log say that 0 damage is being dealt to an enemy, they actually get hit for 1.


Added DiffLines:

* TheComputerIsALyingBastard: Even as the log say that 0 damage is being dealt to an enemy, they actually get hit for 1, sometimes, for the BonusBoss, that is.
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* AbsurdlyHighLevelCap: Wherever it is, it's higher than 47, and since levels are only relevant for skill points, which can be bought directly, even that's absurdly high, since getting there requires massive use of the slot machine. It's more than enough to defeat the BonusBoss. Also, stats can go above 999, where it starts messing with the display. 1000 ATK only allows fitting 7 characters, showing as: 1000/10, for example.

to:

* AbsurdlyHighLevelCap: Wherever it is, it's higher than 47, and since 49 still has achievable seeming experience requirements. Since levels are only relevant for skill points, which can be bought directly, even that's absurdly high, since getting there requires massive use of the slot machine. It's more than enough to defeat the BonusBoss. Also, stats can go above 999, where it starts messing with the display. 1000 ATK only allows fitting 7 characters, showing as: 1000/10, for example.

Added: 4

Changed: 245

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* DumpStat: Defence. Considering that it is impossible to buy RCV upgrades (unless you unlock the ability to buy skill points), the Attack upgrades are too expensive compared to buying skill points to level up attack, and Defence upgrades are far cheaper, you're best off buying all the Defence upgrades rather than spending skill points in it.

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* DumpStat: Defence. Defence and ACT. Considering that it is impossible to buy RCV upgrades (unless you unlock the ability to buy skill points), the Attack upgrades are too expensive compared to buying skill points to level up attack, and Defence upgrades are far cheaper, you're best off buying all the Defence upgrades rather than spending skill points in it.it, especially how the DamageIncreasingDebuff decreases defense to around 302-303 no matter how much it's upgraded. And ACT only matters until the slot machine arrives, which gives tons of money and doesn't cost ACT.



* GottaCatchEmAll: The "NEKOGAMES" letters, which RandomlyDrops while you complete missions or defeat enemies.

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* GottaCatchEmAll: GottaCatchThemAll: The "NEKOGAMES" letters, except for the "S", which RandomlyDrops while you complete missions or defeat enemies.



* UnwinnableByInsanity: Averted. Similarly, if you failed to collect any exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.

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* UnwinnableByInsanity: Averted. Similarly, if you failed to collect any exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.$200.
----
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* AbsurdlyHighLevelCap: Wherever it is, it's higher than 47, and since levels are only relevant for skill points, which can be bought directly, even that's absurdly high, since getting there requires massive use of the slot machine. It's more than enough to defeat the BonusBoss.

to:

* AbsurdlyHighLevelCap: Wherever it is, it's higher than 47, and since levels are only relevant for skill points, which can be bought directly, even that's absurdly high, since getting there requires massive use of the slot machine. It's more than enough to defeat the BonusBoss. Also, stats can go above 999, where it starts messing with the display. 1000 ATK only allows fitting 7 characters, showing as: 1000/10, for example.
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None

Added DiffLines:

* AbsurdlyHighLevelCap: Wherever it is, it's higher than 47, and since levels are only relevant for skill points, which can be bought directly, even that's absurdly high, since getting there requires massive use of the slot machine. It's more than enough to defeat the BonusBoss.
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None

Added DiffLines:

** Defeating the FinalBoss and getting the S of NEKOGAMES unlocks the ATK.x2 tile.
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Added DiffLines:

* ScratchDamage: Even as the log say that 0 damage is being dealt to an enemy, they actually get hit for 1.

Added: 49

Changed: 2

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** buying 1 of every equipment upgrade unlocks a ACT.+20.

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** buying Buying 1 of every equipment upgrade unlocks a ACT.+20.+20.
** Completing all the Missions unlocks a LIFE+20.

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* AchievementSystem: Accomplishing certain tasks, such as collecting money non-stop, will unlock certain squares. These squares are one-use but provide sizeable bonuses.

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* AchievementSystem: Accomplishing certain tasks, such as collecting money non-stop, will unlock certain squares. These squares are one-use but provide sizeable bonuses. For example:
** buying 1 of every equipment upgrade unlocks a ACT.+20.
** Getting MAXIMAM COMBO from collecting drops, gets a square that drops $200 xLV. money.
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[[http://nekogames.jp/g2.html?gid=PRM Parameters]] is a Japanese [[RolePlayingGame RPG]] WebGame with no proper graphics, no sound effects, no music and no story. Essentially, it is an RPG stripped down to its basic mechanics-click on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.

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[[http://nekogames.jp/g2.html?gid=PRM Parameters]] is a Japanese [[RolePlayingGame RPG]] WebGame with no proper graphics, no sound effects, no music and no story. Essentially, it is an RPG stripped down to its basic mechanics-click on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, rooms which contain missions or monsters, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.



* PointBuildSystem: When your CharacterLevel increases, a number of points can be allocated to recovery, attack, or defense.

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* PointBuildSystem: When your CharacterLevel increases, a number of points can be allocated to recovery, attack, or defense. But 1 point is also given when a mission is completed.
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Direct link.


* PointBuildSystem: When you LevelUp, a number of points can be allocated to recovery, attack, or defense.

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* PointBuildSystem: When you LevelUp, your CharacterLevel increases, a number of points can be allocated to recovery, attack, or defense.

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