Follow TV Tropes

Following

History VideoGame / Pang

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExcitedShowTitle
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''3'' to a lesser extent as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CartoonBomb: In ''3'' and onward. They will explode and destroy any other bubbles (or other bombs) in their blast radius, and then make two other blast radii to the lower-left and lower-right which do the same.
Is there an issue? Send a MessageReason:
None


* WorldTour: All of the arcade games except ''3'' feature the player travelling to real-world locations starting from east Asia and ending up in the Americas.

to:

* WorldTour: All of the arcade games except ''3'' feature the player travelling to real-world locations starting from east Asia and travelling westward, ending up in the Americas.
Is there an issue? Send a MessageReason:
None


* WorldTour: All of the arcade games except ''3''.

to:

* WorldTour: All of the arcade games except ''3''.''3'' feature the player travelling to real-world locations starting from east Asia and ending up in the Americas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WorldTour: All of the arcade games except ''3''.
Is there an issue? Send a MessageReason:
None


* SelectiveGravity: The hexagonal balloons in ''Super Pang'' fly in a straight diagonal line and will bounce in the opposite direction if they hit a wall.

to:

* SelectiveGravity: The hexagonal balloons in ''Super Pang'' fly ignore gravity, flying in a straight diagonal line and will bounce in the opposite direction if they hit a wall.
Is there an issue? Send a MessageReason:
None


* SelectiveGravity: The hexagonal balloons in ''Super Pang'' fly in a straight line and will bounce in the opposite direction if they hit a wall.

to:

* SelectiveGravity: The hexagonal balloons in ''Super Pang'' fly in a straight diagonal line and will bounce in the opposite direction if they hit a wall.
Is there an issue? Send a MessageReason:
None


* AsteroidsMonster: Popping a balloon creates two smaller balloons, with the largest ones dividing three times.

to:

* AsteroidsMonster: Popping a balloon creates two smaller balloons, with the largest ones dividing three four times.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StoryBranching: ''Mighty! Pang'' has a choice of paths after the first continent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pang.jpg]]
Is there an issue? Send a MessageReason:
None


The series produced four {{Arcade Game}}s, all of which originally ran on various Creator/{{Capcom}} boards:

to:

The series produced four {{Arcade UsefulNotes/{{Arcade Game}}s, all of which originally ran on various Creator/{{Capcom}} boards:
Is there an issue? Send a MessageReason:
None


Ports of the first game were published for numerous computers by Ocean Software, and for the GameBoy and TurboGrafxCD by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and {{Supervision}} titled ''Super Pang''. Capcom published a SuperNintendoEntertainmentSystem port of the second game, and a PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

to:

Ports of the first game were published for numerous computers by Ocean Software, and for the GameBoy UsefulNotes/GameBoy and TurboGrafxCD [[UsefulNotes/TurboGrafx16 Turbo-Grafx CD]] by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and {{Supervision}} UsefulNotes/{{Supervision}} titled ''Super Pang''. Capcom published a SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem port of the second game, and a PlayStation UsefulNotes/PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

Added: 115

Changed: 87

Is there an issue? Send a MessageReason:
None


* AsteroidsMonster: Almost solely.

to:

* AsteroidsMonster: Almost solely.Popping a balloon creates two smaller balloons, with the largest ones dividing three times.


Added DiffLines:

* HarpoonGun: Your basic weapon, shooting one harpoon at a time. A balloon will pop if it hits the harpoon or rope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RougeAnglesOfSatin: In the original Pang, scene 16 (stages 46-48) is "Antartica" instead of Antarctica,

Changed: 20

Removed: 283

Is there an issue? Send a MessageReason:
None


* PowerupLetdown: The machine gun and grapple powerups in the first game. Just the grapple powerup in the second game.
** The dynamyte powerups in Pang 3, which splits every balloon down to their smallest stage. Which means ''lots'' of balloons bouncing around at the same time. In fact, one of the bonuses of one character in ''Pang 3'' is being unaffected by dynamite, as well as other stage hazards.

to:

* PowerupLetdown: The machine gun and grapple powerups in the first game. Just the grapple powerup in the second game.
** The dynamyte powerups in Pang 3, which splits every balloon down to their smallest stage. Which means ''lots'' of balloons bouncing around at
game. Also, the same time. In fact, one of the bonuses of one character in ''Pang 3'' is being unaffected by dynamite, as well as other stage hazards.Dynamite.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The dynamyte powerups in Pang 3, which splits every balloon down to their smallest stage. Which means ''lots'' of balloons bouncing around at the same time. In fact, one of the bonuses of one character in ''Pang 3'' is being unaffected by dynamite, as well as other stage hazards.

Added: 288

Changed: 33

Is there an issue? Send a MessageReason:
None


* EdibleCollectible: The points items are all fruit, cakes or sushi.

to:

* EdibleCollectible: The points major bonus-point items are all fruit, cakes or sushi.cakes, pizza, sushi, etc.



* GoldenSnitch: The golden star balloons will pop all other balloons on screen, effectively clearing the screen in Panic modes, or clearing a stage in Tour mode. It awards bonus points if you save it for last.

to:

* GoldenSnitch: The golden star balloons balloon will pop all other balloons on screen, effectively clearing the screen in Panic modes, or clearing a stage in Tour mode. It awards bonus points if you save it for last.



* [[OneBulletAtATime One Harpoon At A Time]]: By default only one harpoon is allowed on the screen until it hits a balloon or reaches the top of the screen and disappears. With the [[ExactlyWhatItSaysOnTheTin double harpoon powerup]], you can have two on screen at a time.

to:

* [[OneBulletAtATime One Harpoon At A Time]]: By default only one harpoon is allowed on the screen until it hits a balloon or reaches the top of the screen and disappears. With the [[ExactlyWhatItSaysOnTheTin double harpoon powerup]], you can have two on screen at a time.
** Three of the four playable characters in ''Pang! 3'' can shoot two harpoons from the outset.


Added DiffLines:

** During Panic Mode in ''Pang! 3'', the music speeds up one notch whenever a certain number of balloons are on the screen, or two notches as soon as you reach the last level in each set of 10.
Is there an issue? Send a MessageReason:
None


* GoldenSnitch: The golden star balloons will pop all other balloons on screen, effectively clearing the screen in Panic modes, or clearing a stage in Tour mode.

to:

* GoldenSnitch: The golden star balloons will pop all other balloons on screen, effectively clearing the screen in Panic modes, or clearing a stage in Tour mode. It awards bonus points if you save it for last.

Added: 196

Changed: 9

Is there an issue? Send a MessageReason:
in the first Pang at least, if there is a reward for destroying blocks, it drops when one destroys the last block, no matter which


* OneUp: There are 1-ups in the form of items, usually in specific destructible blocks. Some levels are also "1-up prone", meaning that [[RandomlyDrops bubbles have a chance of dropping them when popped]]. Also see [=Every Ten Thousand Points=] above. [[NintendoHard The games are still plenty difficult]].

to:

* OneUp: There are 1-ups in the form of items, usually in specific destructible blocks. Some levels are also "1-up prone", meaning that [[RandomlyDrops bubbles have a chance of dropping them when popped]]. Also see [=Every Ten Thousand Points=] above. [[NintendoHard The games are still plenty difficult]].


Added DiffLines:

* SchmuckBait: If a machine-gun power-up drops, it often means that the level has one or more invisible destructible blocks, which (like the visible ones) cannot be destroyed with the machine gun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EdibleCollectible: The points items are all fruit, cakes or sushi.
Is there an issue? Send a MessageReason:
None


Ports of the first game were published for numerous computers by Ocean Software, and for the GameBoy and TurboGrafxCD by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and SuperVision titled ''Super Pang''. Capcom published a SuperNintendoEntertainmentSystem port of the second game, and a PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

to:

Ports of the first game were published for numerous computers by Ocean Software, and for the GameBoy and TurboGrafxCD by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and SuperVision {{Supervision}} titled ''Super Pang''. Capcom published a SuperNintendoEntertainmentSystem port of the second game, and a PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.
Is there an issue? Send a MessageReason:
None


Ports of the first game were published for numerous computers by Ocean Software, and for the GameBoy and TurboGrafxCD by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) Capcom published a SuperNintendoEntertainmentSystem port of the second game, and a PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

to:

Ports of the first game were published for numerous computers by Ocean Software, and for the GameBoy and TurboGrafxCD by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) The notorious Taiwanese bootleg game company Sachen published unlicensed ports of the first game for the Famicom and SuperVision titled ''Super Pang''. Capcom published a SuperNintendoEntertainmentSystem port of the second game, and a PlayStation CompilationRerelease of the first three games titled ''Super Pang Collection''.

Added: 88

Changed: 64

Is there an issue? Send a MessageReason:
None


The series spans four games, all originally {{Arcade Game}}s running on various Creator/{{Capcom}} boards:

to:

The series spans produced four games, {{Arcade Game}}s, all of which originally {{Arcade Game}}s running ran on various Creator/{{Capcom}} boards:


Added DiffLines:

In 2010, Mitchell released ''Pang: Magical Michael'' exclusively for the NintendoDS.
----

Changed: 484

Removed: 109

Is there an issue? Send a MessageReason:
None


''' (Arcade / Super NES / [=PlayStation=], 1990)
(Arcade / GameBoy / TurboGrafxCD / numerous computers, 1989)

A CompilationRerelease of the first three games was released on the PlayStation as ''Super Pang Collection''.

to:

''' (Arcade / Super NES / [=PlayStation=], 1990)
(Arcade /
Ports of the first game were published for numerous computers by Ocean Software, and for the GameBoy / and TurboGrafxCD / numerous computers, 1989)

A
by Creator/HudsonSoft. (Perhaps not coincidentally, Hudson had produced a rather similar game titled ''Cannon Ball'' in their early years.) Capcom published a SuperNintendoEntertainmentSystem port of the second game, and a PlayStation CompilationRerelease of the first three games was released on the PlayStation as titled ''Super Pang Collection''.

Added: 108

Changed: 242

Is there an issue? Send a MessageReason:
None


The ''Pang[=/=]Buster Bros.'' series is a series of games by Mitchell where the goal is to pop bouncing balloons by using harpoons on a screen while avoiding being hit by them. It's more addictive than it sounds.

The series spans four games:
* '''''Pang[=/=]Buster Bros.''''' (Arcade / numerous ports, 1989)
* '''''Super Pang[=/=]Super Buster Bros.''''' (Arcade / Super NES / [=PlayStation=], 1990)
* '''''Pang! 3[=/=]Buster Buddies''''' (Arcade / [=PlayStation=], 1995)
* '''''Mighty! Pang''''' (Arcade, 2000)

to:

The ''Pang[=/=]Buster ''Pang'' series (known as ''Buster Bros.'' series in the U.S.) is a series of games by Mitchell where the goal is to pop bouncing balloons by using harpoons on a screen while avoiding being hit by them. It's more addictive than it sounds.

The series spans four games:
games, all originally {{Arcade Game}}s running on various Creator/{{Capcom}} boards:
* '''''Pang[=/=]Buster ''Pang[=/=]Buster Bros.''''' (Arcade / numerous ports, 1989)
'' (1989)
* '''''Super ''Super Pang[=/=]Super Buster Bros.''''' '' (1990)
* ''Pang! 3[=/=]Buster Buddies'' (1995)
* ''Mighty! Pang'' (2000)

'''
(Arcade / Super NES / [=PlayStation=], 1990)
* '''''Pang! 3[=/=]Buster Buddies''''' (Arcade / [=PlayStation=], 1995)
* '''''Mighty! Pang''''' (Arcade, 2000)
GameBoy / TurboGrafxCD / numerous computers, 1989)
Is there an issue? Send a MessageReason:
None


The ''Pang[=/=]Buster Bros.'' series is a series of games where the goal is to pop bouncing balloons by using harpoons on a screen while avoiding being hit by them. It's more addictive than it sounds.

to:

The ''Pang[=/=]Buster Bros.'' series is a series of games by Mitchell where the goal is to pop bouncing balloons by using harpoons on a screen while avoiding being hit by them. It's more addictive than it sounds.
Is there an issue? Send a MessageReason:
None


The ''Pang/Buster Bros.'' series is a series of games where the goal is to pop bouncing balloons by using harpoons on a screen while avoiding being hit by them. It's more addictive than it sounds.

to:

The ''Pang/Buster ''Pang[=/=]Buster Bros.'' series is a series of games where the goal is to pop bouncing balloons by using harpoons on a screen while avoiding being hit by them. It's more addictive than it sounds.
Is there an issue? Send a MessageReason:
None


* '''Pang'''/'''Buster Bros.''' (Arcade / numerous ports, 1989)
* '''Super Pang'''/'''Super Buster Bros.''' (Arcade / Super NES / [=PlayStation=], 1990)
* '''Pang! 3'''/'''Buster Buddies''' (Arcade / [=PlayStation=], 1995)
* '''Mighty! Pang''' (Arcade, 2000)

to:

* '''Pang'''/'''Buster '''''Pang[=/=]Buster Bros.''' ''''' (Arcade / numerous ports, 1989)
* '''Super Pang'''/'''Super '''''Super Pang[=/=]Super Buster Bros.''' ''''' (Arcade / Super NES / [=PlayStation=], 1990)
* '''Pang! 3'''/'''Buster Buddies''' '''''Pang! 3[=/=]Buster Buddies''''' (Arcade / [=PlayStation=], 1995)
* '''Mighty! Pang''' '''''Mighty! Pang''''' (Arcade, 2000)
Is there an issue? Send a MessageReason:
Moving page to correct namespace

Added DiffLines:

The ''Pang/Buster Bros.'' series is a series of games where the goal is to pop bouncing balloons by using harpoons on a screen while avoiding being hit by them. It's more addictive than it sounds.

The series spans four games:
* '''Pang'''/'''Buster Bros.''' (Arcade / numerous ports, 1989)
* '''Super Pang'''/'''Super Buster Bros.''' (Arcade / Super NES / [=PlayStation=], 1990)
* '''Pang! 3'''/'''Buster Buddies''' (Arcade / [=PlayStation=], 1995)
* '''Mighty! Pang''' (Arcade, 2000)
A CompilationRerelease of the first three games was released on the PlayStation as ''Super Pang Collection''.

!!The ''Pang'' series contains examples of:
* ArtisticLicenseGeography: ''Super Pang'' puts Tower Bridge somewhere in Lancashire.
* AsteroidsMonster: Almost solely.
* BulletTime: If you collect an hourglass powerup, the balloons will gradually slow down and then go back to normal speed.
* CollisionDamage: Touching any balloon will kill you (or break your shield). The game will even briefly pause and show you where you got hit before your character goes flying around the screen.
* {{Combo}}: Popping balloons of the same size in succession will multiply the points they give you by 2x, 4x, then 8x from the fourth onward.
* EveryTenThousandPoints: You'll get extra lives at various point milestones.
* ExcusePlot: The balloons are apparently trying to take over the world.
** In ''Pang! 3'', you're a group of thieves stealing famous paintings.
* FrictionlessIce: Completely averted with Pink Leopard in ''Pang! 3'', who has the power to walk on ice as if it were normal ground. Otherwise ice is low-friction.
* GoldenSnitch: The golden star balloons will pop all other balloons on screen, effectively clearing the screen in Panic modes, or clearing a stage in Tour mode.
* HyperDestructiveBouncingBall: Trying to take over the world and being able to kill you in one hit is pretty destructive, I'd say.
* LighterAndSofter: ''Mighty! Pang'' is much more [[{{Kawaisa}} Japanese-style "cute"]] than the other games in the series.
* [[OneBulletAtATime One Harpoon At A Time]]: By default only one harpoon is allowed on the screen until it hits a balloon or reaches the top of the screen and disappears. With the [[ExactlyWhatItSaysOnTheTin double harpoon powerup]], you can have two on screen at a time.
* OneHitPointWonder: Unless you have a shield -- in which case you're a two-hit-point wonder.
* OneUp: There are 1-ups in the form of items, usually in specific destructible blocks. Some levels are also "1-up prone", meaning that [[RandomlyDrops bubbles have a chance of dropping them when popped]]. Also see [=Every Ten Thousand Points=] above. [[NintendoHard The games are still plenty difficult]].
* PoisonMushroom: Dynamite. It will split every balloon up until they're reduced to their smallest size. Often results in death. Better hope they drop some shields or clocks while they split... (However, Pink Leopard in ''Pang! 3'' can pick up dynamite with no adverse effects.)
* PowerupLetdown: The machine gun and grapple powerups in the first game. Just the grapple powerup in the second game.
* RewardingVandalism: Powerups, food, coins, and 1-ups can be found in destructible blocks.
* SelectiveGravity: The hexagonal balloons in ''Super Pang'' fly in a straight line and will bounce in the opposite direction if they hit a wall.
** ''Mighty! Pang'' has balloons that have inverted gravity. Watch out when they're at the "peak" of their bounce.
* SequelEscalation: The machine gun was [[TheScrappy really wimpy]] in the first game, firing only two shots immediately above you and it had a crappy fire rate. This increased to four shots in a wider range and with a better fire rate in ''Super Pang''. By ''Pang! 3'' and ''Mighty! Pang'', it is taken UpToEleven: it will vaporize the largest balloons so fast that '''the sound effects can't keep up'''. The only disadvantage to using the machine gun is that it can't break destructible blocks (see RewardingVandalism above).
** The grapple powerup got progressively better too; in the original, it took several button presses to cancel and launch another one if you launched one in a bad place. In ''Super Pang'' it's still pretty [[TheScrappy scrappy]] but takes fewer shots to cancel. ''Pang! 3'' made it great: launching one will immediately cancel the one already on screen, and it extends faster than normal harpoons as well. Captain Hog's double grapple harpoons are almost a GameBreaker.
* SongsInTheKeyOfPanic: In ''Super Pang'' and onward, starts from 20 units of time left. The first game has two of these: one starting from 50 units of time and another from 20.
* TimedMission: Every level in Tour mode.
* TimeStandsStill: If you collect a clock powerup or hit a flashing balloon in Panic Mode, all of the balloons (and in all but the first game, your remaining time) will freeze for a few seconds. You also won't die if you're in contact with one while they're frozen.
----

Top