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* MsFanservice: The entire female cast. Cassie and Kinessa's costumes both [[BareYourMidriff bare their midriffs]], Skye is rocking [[AbsoluteCleavage AbsoluteCleavage]], Ying's outfit is decidedly [[Stripperific Stripperific]]. Evie has the most modest outfit of the bunch, but she looks like a little girl going to her grandma's home rather than someone ready for battle.

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* MsFanservice: The entire female cast. Cassie and Kinessa's costumes both [[BareYourMidriff bare their midriffs]], Skye is rocking [[AbsoluteCleavage AbsoluteCleavage]], AbsoluteCleavage, Ying's outfit is decidedly [[Stripperific Stripperific]].{{stripperific}}. Evie has the most modest outfit of the bunch, but she looks like a little girl going to her grandma's home rather than someone ready for battle.
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* MsFanservice: The entire female cast. Cassie and Kinessa's costumes both [[BareYourMidriff bare their midriffs]], Skye is rocking [[AbsoluteCleavage]], Ying's outfit is decidedly [[Stripperific]. Evie has the most modest outfit of the bunch, but she looks like a little girl going to her grandma's home rather than someone ready for battle.

to:

* MsFanservice: The entire female cast. Cassie and Kinessa's costumes both [[BareYourMidriff bare their midriffs]], Skye is rocking [[AbsoluteCleavage]], [[AbsoluteCleavage AbsoluteCleavage]], Ying's outfit is decidedly [[Stripperific].[[Stripperific Stripperific]]. Evie has the most modest outfit of the bunch, but she looks like a little girl going to her grandma's home rather than someone ready for battle.
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* MsFanservice: The entire female cast. Cassie and Kinessa's costumes both [[BareYourMidriff bare their midriffs]], Skye is rocking [[AbsoluteCleavage]], Ying's outfit is decidedly [[Stripperific]. Evie has the most modest outfit of the bunch, but she looks like a little girl going to her grandma's home rather than someone ready for battle.
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* StoneWall: Fernando, of course. with a massive 6,000HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand that much again for a total of 12,000HP, and you also start with cards that allow you to boost the health and shield even further (125-500HP for Fernando and 1000-''4000''HP for the shield). This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]], and even then, as above, Fernando's own ultimate will [[NoSell stop the Dragon Punch cold]].

to:

* StoneWall: Fernando, of course. with a massive 6,000HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand that much again for a total of 12,000HP, and you also start with cards that allow you to boost the health and shield even further (125-500HP for Fernando and 1000-''4000''HP 500-2000HP for the shield). This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]], and even then, as above, Fernando's own ultimate will [[NoSell stop the Dragon Punch cold]].
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* HurricaneOfExcuses: One of Pips lines for a joke details how he came across his equipment...
--->"My equipment was a ''generous'' gift...okay it was given to me.... '''FINE!''', I stole it!"
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* HorsebackHeroism You start each match riding into battle ''[[CrowningMomentOfAwesome on horseback...]]''.

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* HorsebackHeroism HorsebackHeroism: You start each match match, and return after each respawn, riding into battle ''[[CrowningMomentOfAwesome on horseback...]]''.horseback.
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''Paladins'' is a Free-to-Play [[HeroShooter hero-based]] FirstPersonShooter currently in Open Beta based around... [[NoPlotNoProblem well, there isn't exactly a story here.]] What was known so far is the name of the realm the game takes place: Crosswind Hold.

to:

''Paladins'' is a Free-to-Play [[HeroShooter hero-based]] FirstPersonShooter currently in Open Beta on Steam and in a more complete Closed Beta on consoles based around... [[NoPlotNoProblem well, there isn't exactly a story here.]] What was known so far is the name of the realm the game takes place: Crosswind Hold.

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** Pip: Let's make this... [[BalefulPolymorph interesting...]]

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** Pip: Let's make this... this [[BalefulPolymorph interesting...]]


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* HorsebackHeroism You start each match riding into battle ''[[CrowningMomentOfAwesome on horseback...]]''.
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The game is most commonly considered [[FollowTheLeader an]] VideoGame/{{Overwatch}} [[FollowTheLeader clone,]] but like VideoGame/{{Infamous}} and VideoGame/{{Prototype}}, the two games actually were designed and released very close together. [[note]] This controversy has arguments from both sides, with the fans of both games claiming that one stole the other's concepts such as a futuristic knight with a shield and charging, a dwarf that can put down turrets and other comparisons which imply that either Paladins or Overwatch conceptualised these common (or at least unoriginal) tropes.[[/note]] But we digress.

There is currently two gamemodes in this game, Siege, a hybrid of Control Point and [[EscortMission Payload]], and just plain Payload. For Siege, two teams of 5 players compete to capture the center control point before the other team is able to, upon which a Siege Engine spawns. The team that captured the point then has [[TimedMission a time limit]] to escort the engine to the other teams spawn. Capturing the center control point, successfully escorting the engine, or successfully [[HoldTheLine defending your spawn from the engine]] awards one point, and the first team to 4 points wins. For Payload, two teams compete to see who can push a payload the furthest in the shortest amount of time.

to:

The game is most commonly considered [[FollowTheLeader an]] VideoGame/{{Overwatch}} an ''VideoGame/{{Overwatch}}'' [[FollowTheLeader clone,]] but like VideoGame/{{Infamous}} and VideoGame/{{Prototype}}, the two games actually were designed and released very close together. [[note]] This controversy has arguments from both sides, with the fans of both games claiming that one stole the other's concepts such as a futuristic knight with a shield and charging, a dwarf that can put down turrets and other comparisons which imply that either Paladins or Overwatch conceptualised these common (or at least unoriginal) tropes.[[/note]] But we digress.

There is are currently two gamemodes in this game, Siege, a hybrid of Control Point and [[EscortMission Payload]], and just plain Payload. For Siege, two teams of 5 players compete to capture the center control point before the other team is able to, upon which a Siege Engine spawns. The team that captured the point then has [[TimedMission a time limit]] to escort the engine to the other teams spawn. Capturing the center control point, successfully escorting the engine, or successfully [[HoldTheLine defending your spawn from the engine]] awards one point, and the first team to 4 points wins. For Payload, two teams compete to see who can push a payload the furthest in the shortest amount of time.



* ArtificialStupidity: The bots in practice mode completely ignore Kinessa's mines, no matter what. Two of them defending the point? No reaction. ''Six'' of them right outside their spawn? (You spawn with a horse, BTW, and you lose your horse if you're damaged. It used be possible to summon your horse again, but that feature is currently not in the game, either being tweaked before going back in, or removed entirely.) Nothing whatsoever.

to:

* ArtificialStupidity: The bots in practice mode completely ignore Kinessa's mines, no matter what. Two of them defending the point? No reaction. ''Six'' of them right outside their spawn? (You spawn with a horse, BTW, and you lose your horse if you're damaged. It used be possible to summon your horse again, but that feature is currently not in the game, either being tweaked before going back in, or removed entirely.) Nothing whatsoever.



* FightLikeACardPlayer: There are two types of cards utilized in the gameplay. A "loadout" deck which provides extra power to a Hero and their abilities, (20 cards for each hero, 5 each for the 3 non-ultimate abilities, and the last 5 for their main weapon and passive armor effects) that are unique for each hero, and 17 cards that are bought in-battle (Think like the equipment in a MOBA.) with four types: Defense, Utility, Healing, and Offence.

to:

* FightLikeACardPlayer: There are two types of cards utilized in the gameplay. A "loadout" deck which provides extra power to a Hero and their abilities, (20 cards for each hero, 5 each for the 3 non-ultimate abilities, and the last 5 for their main weapon and passive armor effects) that are unique for each hero, and 17 cards that are bought in-battle (Think (think like the equipment in a MOBA.) MOBA) with four types: Defense, Utility, Healing, and Offence.



** Fernando: This champion wears a high-tech suit made to resemble medievil armour.

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** Fernando: This champion wears a high-tech suit made to resemble medievil medieval armour.



* StoneWall: Fernando, of course. with a massive 6,000HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand that much again for a total of 12,000HP, and you also start with cards that allow you to boost the health and shield even further (125-500HP for Fernando and 1000-''4000''HP for the shield) This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]]

to:

* StoneWall: Fernando, of course. with a massive 6,000HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand that much again for a total of 12,000HP, and you also start with cards that allow you to boost the health and shield even further (125-500HP for Fernando and 1000-''4000''HP for the shield) shield). This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]]Punch]], and even then, as above, Fernando's own ultimate will [[NoSell stop the Dragon Punch cold]].
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* StoneWall: Fernando, of course. with a massive 6,000HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand an extra 8,000HP. This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]]

to:

* StoneWall: Fernando, of course. with a massive 6,000HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand an extra 8,000HP. that much again for a total of 12,000HP, and you also start with cards that allow you to boost the health and shield even further (125-500HP for Fernando and 1000-''4000''HP for the shield) This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]]
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None


* OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.) The only thing that can withstand it? [[UnstoppableForceMeetsImmovableObject Fernando's own ultimate, which makes him and nearby allies unable to be brought below 1,500 HP.]]

to:

* OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other During the charge, you pass through and ignore any and all shielding abilities.) and damage resistance effects. The only thing that can withstand it? [[UnstoppableForceMeetsImmovableObject Fernando's own ultimate, which makes him and nearby allies unable to be brought below 1,500 HP.]]



* StoneWall: Fernando, of course. with a massive 6,750HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand an extra 8,000HP. This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]]

to:

* StoneWall: Fernando, of course. with a massive 6,750HP 6,000HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand an extra 8,000HP. This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]]
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** Evie: Time to take charge!

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** Evie: Ying: Time to take charge!



* TimedMission: The second part of the game's Siege gamemode plays like this, as well as the Payload gameworld.

to:

* TimedMission: The second part of the game's Siege gamemode plays like this, as well as the Payload gameworld.gamemode.
Is there an issue? Send a MessageReason:
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* ArtificalStupidity: The bots in practice mode completely ignore Kinessa's mines, no matter what. Two of them defending the point? No reaction. ''Six'' of them right outside their spawn? (You spawn with a horse, BTW, and you lose your horse if you're damaged. It used be possible to summon your horse again, but that feature is currently not in the game, either being tweaked before going back in, or removed entirely.) Nothing whatsoever.

to:

* ArtificalStupidity: ArtificialStupidity: The bots in practice mode completely ignore Kinessa's mines, no matter what. Two of them defending the point? No reaction. ''Six'' of them right outside their spawn? (You spawn with a horse, BTW, and you lose your horse if you're damaged. It used be possible to summon your horse again, but that feature is currently not in the game, either being tweaked before going back in, or removed entirely.) Nothing whatsoever.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificalStupidity: The bots in practice mode completely ignore Kinessa's mines, no matter what. Two of them defending the point? No reaction. ''Six'' of them right outside their spawn? (You spawn with a horse, BTW, and you lose your horse if you're damaged. It used be possible to summon your horse again, but that feature is currently not in the game, either being tweaked before going back in, or removed entirely.) Nothing whatsoever.
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None

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* AntiRageQuitting: Players are unable to leave a game in progress without closing ''Paladins'' entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave.
** Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort.
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* OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.) The only thing that can withstand it? [[UnstoppableForceMeetsImmovableObject Fernando's own ultimate, which makes him and nearby allies unable to be brought below 1,500 HP.

to:

* OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.) The only thing that can withstand it? [[UnstoppableForceMeetsImmovableObject Fernando's own ultimate, which makes him and nearby allies unable to be brought below 1,500 HP.]]
Is there an issue? Send a MessageReason:
None


* OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.)

to:

* OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.)) The only thing that can withstand it? [[UnstoppableForceMeetsImmovableObject Fernando's own ultimate, which makes him and nearby allies unable to be brought below 1,500 HP.
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None


* Powered Armor: Several champions are an example of this trope - bearing large high-tech suits to wear in combat.

to:

* Powered Armor: PoweredArmor: Several champions are an example of this trope - bearing large high-tech suits to wear in combat.



* TimedMission: The second part of the game's (currently) only gamemode plays like this.

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* TimedMission: The second part of the game's (currently) only Siege gamemode plays like this.this, as well as the Payload gameworld.
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it's actually Barik


The 17 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterOfIllusion Ying]], [[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have either no backstories or having very minimum background (for instance, Cassie ran away from her home). However, some people in the game's reddit have been piecing what was given so far, and Hi-Rez did say the eventual lore will be coming, it's just not on high priority yet with the gameplay in much needing of ironing.

to:

The 17 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], Barik]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterOfIllusion Ying]], [[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have either no backstories or having very minimum background (for instance, Cassie ran away from her home). However, some people in the game's reddit have been piecing what was given so far, and Hi-Rez did say the eventual lore will be coming, it's just not on high priority yet with the gameplay in much needing of ironing.



** ''Front Line'': These heroes are the ones who lead the way. They can't heal, but using shields, high health, and/or anything else at their disposal, they'll make sure you and your allies survive. The Front Line heroes are Makoa, Barak, Fernando, and Ruckus.

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** ''Front Line'': These heroes are the ones who lead the way. They can't heal, but using shields, high health, and/or anything else at their disposal, they'll make sure you and your allies survive. The Front Line heroes are Makoa, Barak, Barik, Fernando, and Ruckus.



** Barak: LAST MAN STANDING WINS!

to:

** Barak: Barik: LAST MAN STANDING WINS!
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Some champs do have backstories. They just have minimal ones.


''Paladins'' is a Free-to-Play [[HeroShooter hero-based]] FirstPersonShooter currently in Open Beta based around... [[NoPlotNoProblem well, there isn't exactly a story here.]]

Not even the 17 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterOfIllusion Ying]], [[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have any backstory.

to:

''Paladins'' is a Free-to-Play [[HeroShooter hero-based]] FirstPersonShooter currently in Open Beta based around... [[NoPlotNoProblem well, there isn't exactly a story here.]]

Not even
]] What was known so far is the name of the realm the game takes place: Crosswind Hold.

The
17 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterOfIllusion Ying]], [[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have any backstory.
either no backstories or having very minimum background (for instance, Cassie ran away from her home). However, some people in the game's reddit have been piecing what was given so far, and Hi-Rez did say the eventual lore will be coming, it's just not on high priority yet with the gameplay in much needing of ironing.

Removed: 167

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They're going to nerf a lot of things over time. Skye's ultimate is still capable of wiping out whole teams.


* {{Nerf}}: Before Sept 28th, Skye's ultimate inflicts a powerful poison that deals 1000 damage per second for 5 seconds. Now it deals 3000 damage and ignores shields.
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* Powered Armor: Several champions are an example of this trope - bearing large high-tech suits to wear in combat.
**Fernando: This champion wears a high-tech suit made to resemble medievil armour.
**Drogoz: The dragon sports a suit of armor and a jetpack to boot. This suit also has a rocket launcher attached.
**Ruckus: To compensate for his otherwise short size Ruckus pilots a mecha suit of power armor.
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* PungeonMaster: About half of Grover's lines are tree or plant puns. Even his name is a pun on "grove"!
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There is currently only one gamemode in this game, a hybrid Control Point and [[EscortMission Payload]]. Two teams of 5 players compete to capture the center control point before the other team is able to, upon which a Siege Engine spawns. The team that captured the point then has [[TimedMission a time limit]] to escort the engine to the other teams spawn. Capturing the center control point, successfully escorting the engine, or successfully [[HoldTheLine defending your spawn from the engine]] awards one point, and the first team to 4 points wins.

to:

There is currently only one gamemode two gamemodes in this game, Siege, a hybrid of Control Point and [[EscortMission Payload]]. Two Payload]], and just plain Payload. For Siege, two teams of 5 players compete to capture the center control point before the other team is able to, upon which a Siege Engine spawns. The team that captured the point then has [[TimedMission a time limit]] to escort the engine to the other teams spawn. Capturing the center control point, successfully escorting the engine, or successfully [[HoldTheLine defending your spawn from the engine]] awards one point, and the first team to 4 points wins. For Payload, two teams compete to see who can push a payload the furthest in the shortest amount of time.

Added: 647

Changed: 23

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''Paladins'' is a Free-to-Play [[HeroShooter hero-based]] FirstPersonShooter based around... [[NoPlotNoProblem well, there isn't exactly a story here.]]

to:

''Paladins'' is a Free-to-Play [[HeroShooter hero-based]] FirstPersonShooter currently in Open Beta based around... [[NoPlotNoProblem well, there isn't exactly a story here.]]


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* ActionBomb: Bomb King's ''King Bomb'' ultimate turns himself into one. Unlike most examples of this trope, the Bomb King survives blowing himself up. Ying can also turn her illusions into these using her ''Shatter'' ability.


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* {{Nerf}}: Before Sept 28th, Skye's ultimate inflicts a powerful poison that deals 1000 damage per second for 5 seconds. Now it deals 3000 damage and ignores shields.


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* StoneWall: Fernando, of course. with a massive 6,750HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand an extra 8,000HP. This is enough to withstand any ultimate bar the [[OneHitKill Dragon Punch]]
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Not even the 17 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterOfIllusion Ying]],[[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have any backstory.

to:

Not even the 17 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterOfIllusion Ying]],[[MasterPoisoner Ying]], [[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have any backstory.



* AnAdventurerIsYou: There are four classes of heroes to choose from, each one with their own playstyle to go along with them. They are...

to:

* AnAdventurerIsYou: *AnAdventurerIsYou: There are four classes of heroes to choose from, each one with their own playstyle to go along with them. They are...



* AnIcePerson: Evie, the Flank hero utilizing KillItWithIce for all (excluding a slightly out-of-place [[FlashStep Blink]]) of her abilities.
* BadassBoast: It's a game with Ultimates. Did you expect there wouldn't be? Complete with PowerEchoes.

to:

* AnIcePerson: *AnIcePerson: Evie, the Flank hero utilizing KillItWithIce for all (excluding a slightly out-of-place [[FlashStep Blink]]) of her abilities.
* BadassBoast: *BadassBoast: It's a game with Ultimates. Did you expect there wouldn't be? Complete with PowerEchoes.



* FightLikeACardPlayer: There are two types of cards utilized in the gameplay. A "loadout" deck which provides extra power to a Hero and their abilities, (20 cards for each hero, 5 each for the 3 non-ultimate abilities, and the last 5 for their main weapon and passive armor effects) that are unique for each hero, and 17 cards that are bought in-battle (Think like the equipment in a MOBA.) with four types: Defense, Utility, Healing, and Offence.
* OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.)
* TimedMission: The second part of the game's (currently) only gamemode plays like this.

to:

* FightLikeACardPlayer: *FightLikeACardPlayer: There are two types of cards utilized in the gameplay. A "loadout" deck which provides extra power to a Hero and their abilities, (20 cards for each hero, 5 each for the 3 non-ultimate abilities, and the last 5 for their main weapon and passive armor effects) that are unique for each hero, and 17 cards that are bought in-battle (Think like the equipment in a MOBA.) with four types: Defense, Utility, Healing, and Offence.
* OneHitKill: *OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.)
* TimedMission: *TimedMission: The second part of the game's (currently) only gamemode plays like this.

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Changed: 549

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* AnAdventurerIsYou: There are four classes of heroes to choose from, each one with their own playstyle to go along with them. They are...

to:

* AnAdventurerIsYou: *AnAdventurerIsYou: There are four classes of heroes to choose from, each one with their own playstyle to go along with them. They are...



* AnIcePerson: Evie, the Flank hero utilizing KillItWithIce for all (excluding a slightly out-of-place [[FlashStep Blink]]) of her abilities.
* FightLikeACardPlayer: There are two types of cards utilized in the gameplay. A "loadout" deck which provides extra power to a Hero and their abilities, (20 cards for each hero, 5 each for the 3 non-ultimate abilities, and the last 5 for their main weapon and passive armor effects) that are unique for each hero, and 17 cards that are bought in-battle (Think like the equipment in a MOBA.) with four types: Defense, Utility, Healing, and Offence.
* TimedMission: The second part of the game's (currently) only gamemode plays like this.

to:

* AnIcePerson: *AnIcePerson: Evie, the Flank hero utilizing KillItWithIce for all (excluding a slightly out-of-place [[FlashStep Blink]]) of her abilities.
* FightLikeACardPlayer: *BadassBoast: It's a game with Ultimates. Did you expect there wouldn't be? Complete with PowerEchoes.
** Barak: LAST MAN STANDING WINS!
** Fernando: [[HeroicSecondWind I will not die...]] Not yet, amigo!
** Ruckus: Bringing out the [[MoreDakka big guns!]]
** Makoa: YOU CHALLENGE MAKOA?!
** Cassie: Target locked!
** Kinessa: Try and run!
** Drogoz: BEHOLD! THE DRAGON'S [[OneHitKill FURY]]!
** Bomb King: Give your king a [[ActionBomb big hug]]!
** Viktor: [[DeathFromAbove BARRAGE, INCOMING!]]
** Pip: Let's make this... [[BalefulPolymorph interesting...]]
** Grohk: [[ShockAndAwe SURGING... WITH... POOOWWWWEEEERRRR!!!]]
** Grover: The spirits... do not rest...
** Evie: Time to take charge!
** Skye: Time's ticking!
** Buck: Here's the WINDUP!
** Androxus: DEATH AWAITS YOU ALL!
** Evie: [[TheLastOfTheseIsNotLikeTheOthers Ha... CHOO!]] (Yes, that is her ultimate voice clip. And it has PowerEchoes as well.)
*FightLikeACardPlayer:
There are two types of cards utilized in the gameplay. A "loadout" deck which provides extra power to a Hero and their abilities, (20 cards for each hero, 5 each for the 3 non-ultimate abilities, and the last 5 for their main weapon and passive armor effects) that are unique for each hero, and 17 cards that are bought in-battle (Think like the equipment in a MOBA.) with four types: Defense, Utility, Healing, and Offence.
* TimedMission: *OneHitKill: The ultimates can be pretty powerful when used in the right instances, but the only '''true''' One Hit Kill in the game is Drogoz's ''Dragon Punch'', a powerful charge attack that hits one person for 100% of their current health. (And ignores Fernando's shield. Testing is currently required for other shielding abilities.)
*TimedMission:
The second part of the game's (currently) only gamemode plays like this.

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Not even the 16 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have any backstory.

The game is mostly commonly considered [[FollowTheLeader an Overwatch clone.]][[note]] This controversy has arguments from both sides, with the fans of both games claiming that one stole the other's concepts such as a futuristic knight with a shield and charging, a dwarf that can put down turrets and other comparisons which imply that either Paladins or overwatch conceptualised these common (or at least unoriginal) tropes.

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Not even the 16 17 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterPoisoner [[MasterOfIllusion Ying]],[[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have any backstory.

The game is mostly most commonly considered [[FollowTheLeader an Overwatch clone.]][[note]] an]] VideoGame/{{Overwatch}} [[FollowTheLeader clone,]] but like VideoGame/{{Infamous}} and VideoGame/{{Prototype}}, the two games actually were designed and released very close together. [[note]] This controversy has arguments from both sides, with the fans of both games claiming that one stole the other's concepts such as a futuristic knight with a shield and charging, a dwarf that can put down turrets and other comparisons which imply that either Paladins or overwatch Overwatch conceptualised these common (or at least unoriginal) tropes.

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tropes.[[/note]] But we digress.

There is currently only one gamemode in this game, a hybrid Control Point and [[EscortMission Payload]]. Two teams of 5 players compete to capture the center control point before the other team is able to, upon which a Siege Engine spawns. The team that captured the point then has [[TimedMission a time limit]] to escort the engine to the other teams spawn. Capturing the center control point, successfully escorting the engine, or successfully [[HoldTheLine defending your spawn from the engine]] awards one point, and the first team to 4 points wins.
!Forging the New Tropes.
*AnAdventurerIsYou: There are four classes of heroes to choose from, each one with their own playstyle to go along with them. They are...
** ''Front Line'': These heroes are the ones who lead the way. They can't heal, but using shields, high health, and/or anything else at their disposal, they'll make sure you and your allies survive. The Front Line heroes are Makoa, Barak, Fernando, and Ruckus.
** ''Damage'': Right behind them are the Damage heroes. These heroes are built around two things: Dealing lots of damage with their main weapon, and using abilities to get around the battle field to find someone to deal a lot of damage to. They are UnskilledButStrong. The Damage heroes are Cassie, Kinessa, Drogoz, Bomb King, and Viktor.
** ''Flank'': Sneaking into the back lines are the Flank heroes. Like the Damage heroes, they deal lots of damage and have a lot of mobility thanks to their abilities, but compared to the Damage heroes, they are WeakButSkilled, utilizing status effects like Slow and Reduced Healing rather then damage. The Flank heroes are Skye, Evie, Buck, and Androxus.
** ''Support'': And patching up the wounds are the Support heroes. These heroes are designed to protect you and your allies, but unlike the Front Line heroes, these guys provide the heals to anyone who is willing to receive them, and in most cases, their weapons are designed to interfere with enemies in ways other then just lowering their health, like inflicting Slow. The Support heroes are Pip, Grohk, Grover, and Ying.
*AnIcePerson: Evie, the Flank hero utilizing KillItWithIce for all (excluding a slightly out-of-place [[FlashStep Blink]]) of her abilities.
*FightLikeACardPlayer: There are two types of cards utilized in the gameplay. A "loadout" deck which provides extra power to a Hero and their abilities, (20 cards for each hero, 5 each for the 3 non-ultimate abilities, and the last 5 for their main weapon and passive armor effects) that are unique for each hero, and 17 cards that are bought in-battle (Think like the equipment in a MOBA.) with four types: Defense, Utility, Healing, and Offence.
*TimedMission: The second part of the game's (currently) only gamemode plays like this.
Is there an issue? Send a MessageReason:
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The game is mostly commonly considered [[FollowTheLeader an Overwatch clone.]][[note]]Although Paladin's does have an Overwatch feel toward it, [[OlderThanTheyThink Paladin was around first]][[/note]], mostly due to the art style, and the fact that a few of the heroes look like carbon copies of Overwatch heroes (A KnightInShiningArmor with a focus on melee combat and an energy shield, a fire based ranged attack, and a charge attack? Are we talking about Fernando or Reinhardt?)

to:

The game is mostly commonly considered [[FollowTheLeader an Overwatch clone.]][[note]]Although Paladin's does have an Overwatch feel toward it, [[OlderThanTheyThink Paladin was around first]][[/note]], mostly due to ]][[note]] This controversy has arguments from both sides, with the art style, and the fact fans of both games claiming that a few of one stole the heroes look like carbon copies of Overwatch heroes (A KnightInShiningArmor other's concepts such as a futuristic knight with a focus on melee combat shield and an energy shield, charging, a fire based ranged attack, dwarf that can put down turrets and a charge attack? Are we talking about Fernando other comparisons which imply that either Paladins or Reinhardt?)
overwatch conceptualised these common (or at least unoriginal) tropes.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/overdins.jpg]]
[[caption-width-right:350: Forging a New Realm]]

''Paladins'' is a Free-to-Play [[HeroShooter hero-based]] FirstPersonShooter based around... [[NoPlotNoProblem well, there isn't exactly a story here.]]

Not even the 16 heroes, [[TurtlePower Makoa]], [[TheTurretMaster Barak]], [[KnightInShiningArmor Fernando]], [[InstantAwesomeJustAddMecha Ruckus]], [[TheStraightAndArrowPath Cassie]], [[FriendlySniper Kinessa]], [[FlyingFirepower Dro]][[OurDragonsAreDifferent goz]], [[CloudCuckoolander Bomb King]], [[OldSoldier Viktor]], [[FunnyAnimal Pip]], [[HollywoodNatives Grohk]], [[WhenTreesAttack Grover]], [[MasterPoisoner Skye]], [[AnIcePerson Evie]], [[TheBerserker Buck]], and [[RevolversAreJustBetter Androxus]] have any backstory.

The game is mostly commonly considered [[FollowTheLeader an Overwatch clone.]][[note]]Although Paladin's does have an Overwatch feel toward it, [[OlderThanTheyThink Paladin was around first]][[/note]], mostly due to the art style, and the fact that a few of the heroes look like carbon copies of Overwatch heroes (A KnightInShiningArmor with a focus on melee combat and an energy shield, a fire based ranged attack, and a charge attack? Are we talking about Fernando or Reinhardt?)

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