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History VideoGame / PacificFleet

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* DifficultySpike: When playing the dynamic campaign as the Kriegsmarine, allowing the game to run to the first week of December, 1941, results in the US entering the war. This means that, instead of requiring them to sink about 300,000 tons of Allied shipping per month, they now have to sink 700,000 tons per month. Naturally, this trope is inverted for the Royal Navy at this point. Additionally, as time goes on, the Royal Navy gets more means of fighting submarines, the Kriegsmarine's primary commerce raiding force. On the other hand, both sides also get access to better ships after certain dates, including the (relatively) fast Type XXI submarines. If the Kriegsmarine lets the game run to the first week of June, 1944, then the Royal Navy automatically wins due to having been able to bring in enough supplies to launch the Normandy Invasion.
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* CriticalExistenceFailure: Played mostly straight in ''Pacific Fleet'', although ships can sink if hit enough times below the waterline even if they still have HP. Averted in ''Atlantic Fleet'', which uses RealLife buoyancy physics to determine if a ship will sink or swim. A ship can even stay afloat longer if the enemy keeps hitting it below the waterline on both sides, as this prevents capsizing.

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* CriticalExistenceFailure: Played mostly straight in ''Pacific Fleet'', although ships can sink if hit enough times below the waterline even if they still have HP. Averted in ''Atlantic Fleet'', which uses RealLife buoyancy physics to determine if a ship will sink or swim. A ship can even stay afloat longer if the enemy keeps hitting it below the waterline on both sides, as this prevents capsizing. Although, if you manage to hit a magazine, this trope ''does'' apply.
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** AI controlled ships have the physics-defying ability to go from full-ahead to full-astern the next turn, even if they haven't collided with anything. It's not such a factor for gunnery, but if you were relying on that destroyer being hit by your last torpedo ...
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* ArtisticLicenseHistory: Each side in ''Atlantic Fleet'' has access to a class of battleship that were never built in RealLife. The Royal Navy has the ''Lion'' class (''Lion'' and ''Temeraire''), and the Kriegsmarine has the H-39 class (''Hutten'' and ''Berlichingen''). In reality, four of the six ''Lion''-class battleships (the only four to receive names) were laid down but eventually scrapped before completion, while the H-39 class never went past the drawing board. Even the names of the latter were never even agreed upon. The closest we have are notes by [[UsefulNotes/AdolfHitler Hitler]] suggesting naming them after medieval German knights Ulrich von Hutten and Götz von Berlichingen. To be fair to the developers, though, they do give the option of disabling non-historical ships.

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