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Cut to present day, the ghosts, Inky, Blinky, Pinky, and Clyde, who were causing mischief at night, steal the golden fruit, accidentally releasing Spooky from his prison in the process. Spooky, who intends to destroy the Pac-people once and for all, recruits the ghosts into his EvilPlan, which they happily oblige, stealing the golden fruit in the process.\\

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Cut to the present day, the ghosts, Inky, Blinky, Pinky, and Clyde, who were causing mischief at night, steal the golden fruit, accidentally releasing Spooky from his prison in the process. Spooky, who intends to destroy the Pac-people once and for all, recruits the ghosts into his EvilPlan, which they happily oblige, stealing the golden fruit in the process.\\



The next morning, Pac-Man ends up learning of the events from Professor Pac, setting him off on a quest across Pac-Land and Ghost Island to retrieve the five golden fruit and to defeat the evil ghost king once and for all.

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The next morning, Pac-Man ends up learning of the events from Professor Pac, setting him off on a quest across Pac-Land and Ghost Island to retrieve the five golden fruit and to defeat the evil ghost king once and for all.
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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: Played straight with the whale-shaped ocean boss, but inverted earlier on; Clyde, Inky, and Pinky all pilot giant robots shaped like ghosts. Blinky pilots a giant robotic frog.
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''Pac-Man World 2'' is the sequel to ''VideoGame/PacManWorld'', released for Platform/PlayStation2, Platform/{{Xbox}}, Platform/NintendoGamecube in 2002, with a Platform/MicrosoftWindows PC port and a Platform/GameboyAdvance remake coming out in 2004 and 2005 respectively.


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''Pac-Man World 2'' is the sequel to ''VideoGame/PacManWorld'', released for Platform/PlayStation2, Platform/{{Xbox}}, Platform/NintendoGamecube Platform/NintendoGameCube in 2002, with a Platform/MicrosoftWindows PC port and a Platform/GameboyAdvance Platform/GameBoyAdvance remake coming out in 2004 and 2005 respectively.

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''Pac-Man World 2'' is the sequel to ''VideoGame/PacManWorld'', released for UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/NintendoGamecube in 2002, with a UsefulNotes/MicrosoftWindows PC port and a UsefulNotes/GameboyAdvance remake coming out in 2004 and 2005 respectively.


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''Pac-Man World 2'' is the sequel to ''VideoGame/PacManWorld'', released for UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/NintendoGamecube Platform/PlayStation2, Platform/{{Xbox}}, Platform/NintendoGamecube in 2002, with a UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows PC port and a UsefulNotes/GameboyAdvance Platform/GameboyAdvance remake coming out in 2004 and 2005 respectively.

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* AncientEvil: Spooky. The Mayor even uses the term word-for-word when telling Pac-Man of the situation at the beginning of the game.

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* AncientEvil: Spooky.Spooky, the BigBad, has been trapped inside the tree since medieval times thanks to Sir Pac-A-Lot. The Mayor even uses the term word-for-word when telling Pac-Man of the situation at the beginning of the game.



* HeroicMime: Pac-Man again, except in some versions where he comments on the bosses' weaknesses.
* InCaseOfBossFightBreakGlass: Inky and Clyde are defeated this way. Pinky also has a glass hitbox that shows cracks and deformation as she takes damage, but the player can't actually reach it.

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* HeroicMime: Pac-Man again, Pac-Man, as per usual, doesn't speak, except in some versions where he comments on the bosses' weaknesses.
* InCaseOfBossFightBreakGlass: Inky and Clyde are defeated this way.by cracking the glass on their ghost mechs. Pinky also has a glass hitbox that shows cracks and deformation as she takes damage, but the player can't actually reach it.



* LethalLavaLand: Overlaps with UndergroundLevel.
* TheMaze: Ghost Bayou. [[MarathonLevel It is also the longest level in the game.]]
* MadMarbleMaze: Magma Opus has a section like this near the end of the level.

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* LethalLavaLand: Overlaps with UndergroundLevel.
UndergroundLevel: the fourth world is located in the heart of a volcano, featuring platforming sections over flowing lava.
* TheMaze: Ghost Bayou.Bayou is a giant maze made up of paths in a swamp. [[MarathonLevel It is also the longest level in the game.]]
* MadMarbleMaze: Magma Opus has a section like this near the end of the level.level where you have to roll Pac-Man like a ball as he slides down slopes.



* OneHitKill: Ghosts in the original release (Pre-Greatest Hits/Platinum Hits/Player's Choice). Later releases {{Nerf}}ed them to only taking off a health point if you touched them, which greatly reduces the difficulty in some areas especially in the last world where they no longer pose much of a threat.
* PlotCoupon: The five Golden Fruit.

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* OneHitKill: Ghosts in the original release (Pre-Greatest Hits/Platinum Hits/Player's Choice).Choice) would instantly kill you upon contact. Later releases {{Nerf}}ed them to only taking off a health point if you touched them, which greatly reduces the difficulty in some areas especially in the last world where they no longer pose much of a threat.
* PlotCoupon: The five Golden Fruit.Fruit, which you need to collect in order to advance the game's plot.



* RiseToTheChallenge: Volcanic Panic has a short section at the end that is like this.
* SealedEvilInACan: Spooky is sealed within the Golden Fruit tree.

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* RiseToTheChallenge: Volcanic Panic has a short section at the end that is like this.
this, featuring rising lava.
* SealedEvilInACan: Spooky Spooky, the main antagonist, is sealed within the Golden Fruit tree.



* SlippySlideyIceWorld: So slippery you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on it.

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* SlippySlideyIceWorld: So The third world is an ice/snow world featuring ice rivers, ice-skating sections, giant snowballs chasing you, and surfaces so slippery you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on it.them.

Changed: 1006

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* DifficultyByRegion: The Japanese version of the game, released after the initial version and its revision, was made significantly easier: obstacles early in the game are made harmless (pits in the first world are filled in and bushes deal no damage), various enemies are removed or downgraded, collectibles are moved into more obvious and safer places, a few levels have sections cut out of them, and bosses have less health and weaker attacks.
* DemotedToExtra: Helivators were a major platforming element that were littered all over the first game, showing up at least once a stage; in this game, they make a grand total of ''two appearances'', across the same level in the same proximity no less!

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* DemotedToExtra: Helivators were a major platforming element that were littered all over the first game, showing up at least once a stage; in this game, they make a grand total of ''two appearances'', across the same level in the same proximity no less!
* DifficultyByRegion: The Japanese version of the game, released after the initial version and its revision, was made significantly easier: obstacles early in the game are made harmless (pits in the first world are filled in and bushes deal no damage), various enemies are removed or downgraded, collectibles are moved into more obvious and safer places, a few levels have sections cut out of them, and bosses have less health and weaker attacks.
* DemotedToExtra: Helivators were a major platforming element that were littered all over the first game, showing up at least once a stage; in this game, they make a grand total of ''two appearances'', across the same level in the same proximity no less!
attacks.
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Per TRS, this is YMMV


* CameraScrew: The camera will often refuse to turn at certain moments, even when it obstructs the next platform you need to get on.
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Cut to present day, the ghosts, Inky, Blinky, Pinky and Clyde, who were causing mischief at night, steal the golden fruit, accidentally releasing Spooky from his prison in the process. Spooky, who intends to destroy the Pac-people once and for all, recruits the ghosts into his EvilPlan, which they happily oblige, stealing the golden fruit in the process.\\

to:

Cut to present day, the ghosts, Inky, Blinky, Pinky Pinky, and Clyde, who were causing mischief at night, steal the golden fruit, accidentally releasing Spooky from his prison in the process. Spooky, who intends to destroy the Pac-people once and for all, recruits the ghosts into his EvilPlan, which they happily oblige, stealing the golden fruit in the process.\\



* EleventhHourSuperpower: Subverted. In the cutscene just before the final boss, Pac-Man returns the golden fruits to the tree, causing him to turn gold himself...but his color is the only thing that actually changes, and the boss fight plays exactly like if he wasn't gold.

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* EleventhHourSuperpower: Subverted. In the cutscene just before the final boss, Pac-Man returns the golden fruits to the tree, causing him to turn gold himself... but his color is the only thing that actually changes, and the boss fight plays exactly like if he wasn't gold.



* PragmaticVillainy: Clyde, taking note of the other ghosts mistakes, made the metal for his HumongousMecha out of sturdier stuff (i.e. metal that won't crumble with a few rev rolls), so the only place you ''can'' hit him is the cockpit, which is ''really'' hard to hit, mind you.

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* PragmaticVillainy: Clyde, taking note of the other ghosts ghost's mistakes, made makes the metal for of his HumongousMecha out of sturdier stuff (i.e. metal that won't crumble with a few rev rolls), so the only place you ''can'' hit him is the cockpit, which is ''really'' hard to hit, mind you.



* SoundtrackDissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the Film/{{Psycho}} {{Sampling}} [[MoodWhiplash starts up]]....
* StalkerWithACrush: Pinky, despite the fact Pac-Man is already married. Though keep in mind [[WakeUpCallBoss she will NOT hesitate to kill you]]. In the opening cutscene, shes even seen peering into Pac-Man's window as he sleeps while picking at a flower.
--> Pinky: IfICantHaveYou...Nobody will!

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* SoundtrackDissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the Film/{{Psycho}} {{Sampling}} [[MoodWhiplash starts up]]....
up]]...
* StalkerWithACrush: Pinky, despite the fact Pac-Man is already married. Though keep in mind [[WakeUpCallBoss she will NOT hesitate to kill you]]. In the opening cutscene, shes she's even seen peering into Pac-Man's window as he sleeps while picking at a flower.
--> Pinky: IfICantHaveYou...Well, [[IfICantHaveYou If I can't have you]]... Nobody will!
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* AncientEvil: Spooky. The Mayor even uses the term word-for-word when telling Pac-Man of the situation at the beginning of the game.
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* GameWithinAGame: There are classic ''Pac-Man'' arcade games in Pac-Village.

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* GameWithinAGame: There are By collecting enough tokens throughout the game, players can unlock the ability to play some classic ''Pac-Man'' arcade games at the arcade in Pac-Village.Pac-Village. 10 tokens unlocks the original ''VideoGame/PacMan'', 30 tokens unlocks ''VideoGame/PacAttack'', 100 tokens unlocks ''Pac-Mania'', and 180 tokens unlocks ''Ms. Pac Man''.
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* DifficultyByRegion: The Japanese version of the game, released after the initial version and its revision, was made significantly easier: obstacles early in the game are made harmless (pits in the first world are filled in and bushes deal no damage), various enemies are removed or downgraded, collectibles are moved into more obvious and safer places, a few levels have sections cut out of them, and bosses have less health and weaker attacks.
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!!The game contains the following examples.

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!!The game !!''Pac-Man World 2'' contains the following examples.examples:
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''Pac-Man World 2'' is the sequel to ''VideoGame/PacManWorld'', released for UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/NintendoGamecube in 2002, with a PC port and a UsefulNotes/GameboyAdvance remake coming out in 2004 and 2005 respectively.


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''Pac-Man World 2'' is the sequel to ''VideoGame/PacManWorld'', released for UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/NintendoGamecube in 2002, with a UsefulNotes/MicrosoftWindows PC port and a UsefulNotes/GameboyAdvance remake coming out in 2004 and 2005 respectively.

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The game would be followed up by ''VideoGame/PacManWorld3''.

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[[redirect:VideoGame/PacManWorld]]

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[[redirect:VideoGame/PacManWorld]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ec5d7658_ac0f_429e_ac29_72e576313cc8.jpeg]]

''Pac-Man World 2'' is the sequel to ''VideoGame/PacManWorld'', released for UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/NintendoGamecube in 2002, with a PC port and a UsefulNotes/GameboyAdvance remake coming out in 2004 and 2005 respectively.


Hundreds of years ago, the evil ghost king known as Spooky terrorized the Pac-people, until a hero known as Sir Pac-A-Lot defeated him using five golden fruit created by the Great Wizard Pac.\\
\\
Cut to present day, the ghosts, Inky, Blinky, Pinky and Clyde, who were causing mischief at night, steal the golden fruit, accidentally releasing Spooky from his prison in the process. Spooky, who intends to destroy the Pac-people once and for all, recruits the ghosts into his EvilPlan, which they happily oblige, stealing the golden fruit in the process.\\
\\
The next morning, Pac-Man ends up learning of the events from Professor Pac, setting him off on a quest across Pac-Land and Ghost Island to retrieve the five golden fruit and to defeat the evil ghost king once and for all.

!!The game contains the following examples.
* ArcWords: Pac-Man is often told that everyone in Pac-Land is counting on him.
* BigBad: Spooky orders the four ghosts around and steals the Golden Fruit keeping him [[SealedEvilInACan sealed away]] so he can take over Pac-Land.
* BonusFeatureFailure: Your reward in the arcade for getting nearly all of the tokens (180 out of 189, which is ''extremely'' NintendoHard considering you have to nab all the collectible tokens in nearly every level and finish the rest with OneHundredPercentCompletion or do a time trial) is... being able to play ''Ms. Pac-Man''. Keep in mind, you unlock the original arcade game at a measly ''ten'' tokens. It doesn't feel the least bit fitting for all your efforts for what amounts to a MissionPackSequel for the original game, and it's not like it's a game you have to go out of your way to be able to play, considering it's littered across ''Namco Museum'' collections and several online console stores, and is usually a game of choice on the rare places that still have an arcade machine in operation. Unlocking it is practically a BraggingRightsReward.
* BottomlessPits: The farther you go in the game, the more terrain becomes composed of nothing but thin lines and platforms surrounded by deadly elements such as pits, lava and freezing or grimy water. It's a huge part of how this game can be so difficult.
* CameraScrew: The camera will often refuse to turn at certain moments, even when it obstructs the next platform you need to get on.
* ChainsawGood: Treewood Forest, and to a lesser extent Butane Pain, have circular saw blades as common obstacles.
* CompanyCameo: Each of the 189 collectible tokens has Namco's logo on one side of them.
* CutAndPasteEnvironments: Notwithstanding the gas burners at Butane Pain and other gimmicks between the aforementioned levels, they share similar geometry, just at different locations.
* DemotedToExtra: Helivators were a major platforming element that were littered all over the first game, showing up at least once a stage; in this game, they make a grand total of ''two appearances'', across the same level in the same proximity no less!
* TheDreaded: Pac-Man. In the opening cutscene, Blinky flees from a shadow that he ''thought'' was Pac-Man.
* EleventhHourSuperpower: Subverted. In the cutscene just before the final boss, Pac-Man returns the golden fruits to the tree, causing him to turn gold himself...but his color is the only thing that actually changes, and the boss fight plays exactly like if he wasn't gold.
* EveryTenThousandPoints: An extra life is awarded for achieving 25,000 points in a level.
* FlawlessVictory: Blade Mountain's time-to-beat is 62 seconds. The only way to achieve 61 seconds is by collecting virtually every clock and never taking damage once.
* GameWithinAGame: There are classic ''Pac-Man'' arcade games in Pac-Village.
* GoForTheEye: A variation on the one above; to defeat the big submarine in "Whale on a Sub," Pac-Man has to shoot the four stern propellers - while avoiding the mines the sub tosses in your general direction.
* GreenHillZone: The first world, a meadow region referred to inexplicably in the manual as the "Forest", while the game refers to it as Paradise Meadows.
* GuideDangIt: Some fruits/tokens are hidden in really obscure places you wouldn't think of looking, but Night Crawling in particular has an egregious example, one of the apples is hidden inside a bat hovering around helivator platforms over a bottomless pit, most people wouldn't be crazy enough to try and kill that particular bat (trying to flip-kick them is a real pain in the ass).
* HeroicMime: Pac-Man again, except in some versions where he comments on the bosses' weaknesses.
* InCaseOfBossFightBreakGlass: Inky and Clyde are defeated this way. Pinky also has a glass hitbox that shows cracks and deformation as she takes damage, but the player can't actually reach it.
* InfiniteOneUps:
** Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give ''eight'' one-ups for the price of one!
** Blade Mountain is ''incredibly'' generous on lives. Not so much the first time through, but normally when a token is collected on one visit, every revisit will replace it with a health wedge. Blade Mountain has a few crates that hang in mid air, but instead of being replaced with health wedges, they're replaced with LIVES. You're forced to open most of these crates too, so you can potentially gain ''thirteen lives'' on one visit. Very few are hidden for the most part.
* LawOfOneHundred: For every 50 Pac-Dots you collect, you regain a health wedge.
* TheLastOfTheseIsNotLikeTheOthers: Played straight with the whale-shaped ocean boss, but inverted earlier on; Clyde, Inky, and Pinky all pilot giant robots shaped like ghosts. Blinky pilots a giant robotic frog.
* LockAndKeyPuzzle: Fruit chests are nowhere near as prevalent as fruit doors from the previous game, but they serve the same purpose.
* LethalLavaLand: Overlaps with UndergroundLevel.
* TheMaze: Ghost Bayou. [[MarathonLevel It is also the longest level in the game.]]
* MadMarbleMaze: Magma Opus has a section like this near the end of the level.
* MeaninglessLives: Basically any slightly difficult section in the game will have an extra life at the beginning that will respawn every time you die.
* NintendoHard: HundredPercentCompletion requires very skilled platforming to collect everything compounded by the screwy camera, the precise jumps required, and one-way levels such as Blade Mountain. In addition, Time Trials have strict upper limits for the Bonus Token reward and of course, dying at any point is an instant failure. Of course, the requirement for unlocking Ms. Pac-Man is nearly every token, which means you have to complete most of the challenges to play it in the game.
** If you had a release that was pre-Greatest Hits/Platinum Hits/Player's Choice, the game was even ''harder''. The ghosts killed you [[OneHitKill in one hit]], the platforming was more dangerous, and the power-ups didn't last as long. Games do go through revisions from time to time, but very few are this notably different from each other.
* NotTheFallThatKillsYou: In addition to regular BottomlessPits, the game has a special code check in the level "Butane Pain": falling for about six seconds instantly kills you, even if there's ground underneath you. [[HitTheGroundHarder Using a Butt-Bounce speeds your fall, allowing you to reach that ground before your six seconds are up]].
* OneHitKill: Ghosts in the original release (Pre-Greatest Hits/Platinum Hits/Player's Choice). Later releases {{Nerf}}ed them to only taking off a health point if you touched them, which greatly reduces the difficulty in some areas especially in the last world where they no longer pose much of a threat.
* PlotCoupon: The five Golden Fruit.
* PragmaticVillainy: Clyde, taking note of the other ghosts mistakes, made the metal for his HumongousMecha out of sturdier stuff (i.e. metal that won't crumble with a few rev rolls), so the only place you ''can'' hit him is the cockpit, which is ''really'' hard to hit, mind you.
* RecurringBoss: Three out of the main four ghosts use an identical-looking (aside from color) machine shaped like a giant ghost that spits out projectiles.
* RecurringRiff: The intro to the Pac-Village theme often shows up as part of the rest of the music tracks.
* RiseToTheChallenge: Volcanic Panic has a short section at the end that is like this.
* SealedEvilInACan: Spooky is sealed within the Golden Fruit tree.
* ShoutOut: "Whale on a Sub" is a pun on "Wheels on the Bus." [[WesternAnimation/YellowSubmarine Yellow Pac-Marine]] is, of course...
* SlippySlideyIceWorld: So slippery you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on it.
* SoundtrackDissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the Film/{{Psycho}} {{Sampling}} [[MoodWhiplash starts up]]....
* StalkerWithACrush: Pinky, despite the fact Pac-Man is already married. Though keep in mind [[WakeUpCallBoss she will NOT hesitate to kill you]]. In the opening cutscene, shes even seen peering into Pac-Man's window as he sleeps while picking at a flower.
--> Pinky: IfICantHaveYou...Nobody will!
* TimedMission: A sidequest for each non-boss level, available once you beat the level normally. All checkpoints disappear, but you don't lose extra lives for dying. Also fruit and extra life pickups are replaced with clock that freeze the timer for two and four seconds, respectively.
* UnexpectedGenreChange: "Yellow Pac-Marine" and the Whale Sub boss are both rail shooters.
** Heck, the entire ocean world is made of forced scrolling levels.
* VideoGameCrueltyPotential: In the Pac-Village, you can actually butt bounce on all of the inhabitants who happen to be standing in the open (Professor Pac, Handy Pac, and Sue in the arcade), and they will react to it too!
* VillainousCrush: Pinky has one on Pac-Man, to [[IfICantHaveYou rather]] [[{{Yandere}} disturbing]] [[StalkerWithACrush degrees]].
* {{Yandere}}: Again, Pinky. Either Pac-Man will be with her, or she'll outright ''kill'' him. [[NoSell Or she'll try, anyway.]]
----
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[[redirect:VideoGame/PacManWorld]]

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