Is there an issue? Send a MessageReason:
Game title is chOmpionship, removed extra spacing, fixed mobile red links
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* ''Pac-Man Battle Royale Championship'' (2022)
to:
* ''Pac-Man Battle Royale Championship'' Chompionship'' [''sic''] (2022)
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* '''Pac-Match''' 2001 (J2ME)
to:
* '''Pac-Match''' 2001 (J2ME)([=J2ME=])
Changed line(s) 124,125 (click to see context) from:
* '''Pac-Man Crisis''' 2002 (J2ME)
* '''Pac-Man Casino''' (J2ME)
* '''Pac-Man Casino''' (J2ME)
to:
* '''Pac-Man Crisis''' 2002 (J2ME)
([=J2ME=])
* '''Pac-Man Casino'''(J2ME)([=J2ME=])
* '''Pac-Man Casino'''
Changed line(s) 128,136 (click to see context) from:
* '''Pac-Man Pinball''' 2003 (J2ME)
** '''Pac-Man Pinball 2''' 2008 (J2ME)
* '''Pac-Man Puzzle''' 2004 (J2ME)
* '''Pac-Man Bowling''' 2004 (J2ME)
* '''Pac-Man's Arcade Corner''' 2005 (J2ME)
* '''Space Invaders × Pac-Man''' 2005 (J2ME)
* '''Pac-Man Arcade Golf''' 2006 (J2ME)
* '''Pac-Man Party''' 2010 (J2ME)
* '''Pac-Man Reborn''' 2010 (J2ME)
** '''Pac-Man Pinball 2''' 2008 (J2ME)
* '''Pac-Man Puzzle''' 2004 (J2ME)
* '''Pac-Man Bowling''' 2004 (J2ME)
* '''Pac-Man's Arcade Corner''' 2005 (J2ME)
* '''Space Invaders × Pac-Man''' 2005 (J2ME)
* '''Pac-Man Arcade Golf''' 2006 (J2ME)
* '''Pac-Man Party''' 2010 (J2ME)
* '''Pac-Man Reborn''' 2010 (J2ME)
to:
* '''Pac-Man Pinball''' 2003 (J2ME)
([=J2ME=])
** '''Pac-Man Pinball 2''' 2008(J2ME)
([=J2ME=])
* '''Pac-Man Puzzle''' 2004(J2ME)
([=J2ME=])
* '''Pac-Man Bowling''' 2004(J2ME)
([=J2ME=])
* '''Pac-Man's Arcade Corner''' 2005(J2ME)
([=J2ME=])
* '''Space Invaders × Pac-Man''' 2005(J2ME)
([=J2ME=])
* '''Pac-Man Arcade Golf''' 2006(J2ME)
([=J2ME=])
* '''Pac-Man Party''' 2010(J2ME)
([=J2ME=])
* '''Pac-Man Reborn''' 2010(J2ME)([=J2ME=])
** '''Pac-Man Pinball 2''' 2008
* '''Pac-Man Puzzle''' 2004
* '''Pac-Man Bowling''' 2004
* '''Pac-Man's Arcade Corner''' 2005
* '''Space Invaders × Pac-Man''' 2005
* '''Pac-Man Arcade Golf''' 2006
* '''Pac-Man Party''' 2010
* '''Pac-Man Reborn''' 2010
Changed line(s) 141 (click to see context) from:
* '''Pac-Man Kart Rally''' 2010 (J2ME, Windows Phone, Android)
to:
* '''Pac-Man Kart Rally''' 2010 (J2ME, ([=J2ME=], Windows Phone, Android)
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* '''Pac-Man SP''' 2011 (J2ME)
to:
* '''Pac-Man SP''' 2011 (J2ME)([=J2ME=])
Changed line(s) 200,201 (click to see context) from:
* ''Honeycomb Rock'' (J2ME, 2006)
* ''Namco Arcade Golf'' (J2ME, 2007)[[note]]A rebrand of ''Pac-Man Arcade Golf''[[/note]]
* ''Namco Arcade Golf'' (J2ME, 2007)[[note]]A rebrand of ''Pac-Man Arcade Golf''[[/note]]
to:
* ''Honeycomb Rock'' (J2ME, ([=J2ME=], 2006)
* ''Namco Arcade Golf''(J2ME, ([=J2ME=], 2007)[[note]]A rebrand of ''Pac-Man Arcade Golf''[[/note]]
* ''Namco Arcade Golf''
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Changed line(s) 43,63 (click to see context) from:
[[index]]
* '''Pac-Man''' May, 1980
* '''Ms. Pac-Man''' 1981 [[/index]](Made by Creator/BallyMidway without [[Creator/BandaiNamcoEntertainment Namco]]'s authorization, as well as:)[[index]]
** '''Pinball/MrAndMrsPacManPinball''' 1982
** '''Pinball/BabyPacMan''' 1982
** '''Professor Pac-Man''' 1983
** '''Jr. Pac-Man''' 1983 (This game and ''Professor Pac-Man'' eventually led to the separation of Namco and Bally Midway in 1984.)
* '''Pac-Man Plus''' 1982
* '''VideoGame/SuperPacMan''' 1982
* '''VideoGame/PacAndPal''' 1983 (There is an alternate version called "Pac-Man and Chomp Chomp,"[[note]]in which the "Pal" was replaced by Pac-Man's dog from the Hanna-Barbera series[[/note]]; it was only ever test-marketed in Europe)
* [[/index]]'''VideoGame/PacLand''' 1984 (A RecursiveAdaptation based on [[WesternAnimation/PacMan Hanna-Barbera's animated series]][[note]]It was also modified for its Japanese release, making Pac-Man (and the rest of his family) look more like Namco's official artwork, and removing the two pets completely.[[/note]])[[index]]
* '''VideoGame/PacMania''' 1987
* '''[[VideoGame/PacManArrangement1996 Pac-Man Arrangement]]''' 1996 (Included in ''Namco Classic Collection Vol. 2'' alongside a port of the original ''Pac-Man'') [[note]]A completely different game called ''[[VideoGame/PacManArrangement2005 Pac-Man Arrangement]]'' later appeared on '''Namco Museum Battle Collection''' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).[[/note]]
* '''Pac-Man VR''' 1996
* '''Pac 'N Party''' 2000
* '''Pac-Man Battle Royale''' 2010
* '''World's Largest Pac-Man''' 2016 (Developed in colaboration with Raw Thrills and is [[https://www.guinnessworldrecords.com/world-records/484821-largest-pac-man-arcade-machine literally]] the world's largest ''Pac-Man'' arcade machine.)
* '''Athletic VR: Pac-Man Challenge''' 2019
* '''スピード錯覚アトラクション Pac-Man Racer''' 2020
* '''Pac-Man Battle Royale Chompionship''' 2022
[[/index]]
* '''Pac-Man''' May, 1980
* '''Ms. Pac-Man''' 1981 [[/index]](Made by Creator/BallyMidway without [[Creator/BandaiNamcoEntertainment Namco]]'s authorization, as well as:)[[index]]
** '''Pinball/MrAndMrsPacManPinball''' 1982
** '''Pinball/BabyPacMan''' 1982
** '''Professor Pac-Man''' 1983
** '''Jr. Pac-Man''' 1983 (This game and ''Professor Pac-Man'' eventually led to the separation of Namco and Bally Midway in 1984.)
* '''Pac-Man Plus''' 1982
* '''VideoGame/SuperPacMan''' 1982
* '''VideoGame/PacAndPal''' 1983 (There is an alternate version called "Pac-Man and Chomp Chomp,"[[note]]in which the "Pal" was replaced by Pac-Man's dog from the Hanna-Barbera series[[/note]]; it was only ever test-marketed in Europe)
* [[/index]]'''VideoGame/PacLand''' 1984 (A RecursiveAdaptation based on [[WesternAnimation/PacMan Hanna-Barbera's animated series]][[note]]It was also modified for its Japanese release, making Pac-Man (and the rest of his family) look more like Namco's official artwork, and removing the two pets completely.[[/note]])[[index]]
* '''VideoGame/PacMania''' 1987
* '''[[VideoGame/PacManArrangement1996 Pac-Man Arrangement]]''' 1996 (Included in ''Namco Classic Collection Vol. 2'' alongside a port of the original ''Pac-Man'') [[note]]A completely different game called ''[[VideoGame/PacManArrangement2005 Pac-Man Arrangement]]'' later appeared on '''Namco Museum Battle Collection''' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).[[/note]]
* '''Pac-Man VR''' 1996
* '''Pac 'N Party''' 2000
* '''Pac-Man Battle Royale''' 2010
* '''World's Largest Pac-Man''' 2016 (Developed in colaboration with Raw Thrills and is [[https://www.guinnessworldrecords.com/world-records/484821-largest-pac-man-arcade-machine literally]] the world's largest ''Pac-Man'' arcade machine.)
* '''Athletic VR: Pac-Man Challenge''' 2019
* '''スピード錯覚アトラクション Pac-Man Racer''' 2020
* '''Pac-Man Battle Royale Chompionship''' 2022
[[/index]]
to:
*
**
**
**
**
* '''Pac-Man Plus''' 1982
* '''VideoGame/SuperPacMan''' 1982
* '''VideoGame/PacAndPal''' 1983 (There is an alternate version called "Pac-Man and Chomp Chomp,"[[note]]in which the "Pal" was replaced by Pac-Man's dog from the Hanna-Barbera series[[/note]]; it was only ever test-marketed in Europe)
* [[/index]]'''VideoGame/PacLand''' 1984 (A RecursiveAdaptation based on [[WesternAnimation/PacMan Hanna-Barbera's animated series]][[note]]It was also modified for its Japanese release, making Pac-Man (and the rest of his family) look more like Namco's official artwork, and removing the two pets completely.[[/note]])[[index]]
* '''VideoGame/PacMania''' 1987
* '''[[VideoGame/PacManArrangement1996 Pac-Man Arrangement]]''' 1996 (Included in ''Namco Classic Collection Vol. 2'' alongside a port of the original ''Pac-Man'') [[note]]A completely different game called ''[[VideoGame/PacManArrangement2005 Pac-Man Arrangement]]'' later appeared on '''Namco Museum Battle Collection''' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).
*
*
* ''VideoGame/PacAndPal'' (1983)[[note]]An alternate version, titled ''Pac-Man and Chomp Chomp'', which replaced Pal with Pac-Man's dog from the Hanna-Barbera cartoon, was test-marketed in Europe.[[/note]]
* ''VideoGame/PacLand'' (1984)
* ''VideoGame/PacMania'' (1987)
* ''[[VideoGame/PacManArrangement1996 Pac-Man Arrangement]]'' (1996, Included in ''Namco Classic Collection Vol. 2'' alongside a port of the original ''Pac-Man'') [[note]]A completely different game called ''[[VideoGame/PacManArrangement2005 Pac-Man Arrangement]]'' later appeared on ''Namco Museum Battle Collection'' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).[[/note]]
* ''Pac-Man VR'' (1996)
* ''Pac 'N
*
*
*
*
*
[[/index]]
* ''VideoGame/PacAttack'' (UsefulNotes/MegaDrive, [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], 1993) - [[DolledUpInstallment A Pac-Man reskinning]] of the Japan-only arcade and SNES game ''Cosmo Gang: The Puzzle'')
* ''VideoGame/PacMan2TheNewAdventures'' (SNES, Mega Drive, 1994)
* ''Pac-In-Time'' (SNES, DOS, Game Boy, 1994) [[note]]The DOS and Game Boy versions are [[DolledUpInstallment reskins]] of the UsefulNotes/{{Amiga}} and DOS game ''Fury of the Furries''[[/note]]
* ''VideoGame/PacManWorld'' ([=PlayStation=], Game Boy Advance, 1999)
*** ''Pac-Man World: Re-PAC'' (UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/{{Steam}}, 2022)
** ''VideoGame/PacManWorld2'' (UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, [[UsefulNotes/MicrosoftWindows PC]], UsefulNotes/{{Xbox}}, UsefulNotes/GameBoyAdvance, 2002)
*** ''Tree Top Token Game'' (Web browser, 2002)
** ''VideoGame/PacManWorld3'' ([=PlayStation=] 2, Nintendo [=GameCube=], Xbox, UsefulNotes/PlayStationPortable, UsefulNotes/NintendoDS, PC, 2005)
** ''VideoGame/PacManWorldRally'' ([=PlayStation=] 2, [=PlayStation=] Portable, Nintendo [=GameCube=], PC, 2006)
* ''Pac-Man no Desktop Daisakusen'' (PC, 1999)
* ''VideoGame/MsPacManMazeMadness'' ([=PlayStation=], UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/SegaDreamcast Dreamcast]], 2000)
* ''Pac-Man: Adventures in Time'' (PC, 2000)
* ''Ms. Pac-Man: Quest for the Golden Maze'' (PC, 2001)
* ''Pac-Man All-Stars'' (PC, 2002)
* ''Pac-Man Fever'' (Nintendo [=GameCube=], [=PlayStation=] 2, 2002)
** ''Pac-Man Fever Trading Card Hunt'' (Web browser, 2002)
* ''VideoGame/PacManVs'' (Nintendo [=GameCube=], 2003)[[note]]Developed in collaboration with Creator/{{Nintendo}}[[/note]]
* ''VideoGame/PacPix'' (Nintendo DS, 2005)
* ''Pac-Man Pinball Advance'' (Game Boy Advance, 2005)
* ''VideoGame/PacNRoll'' (Nintendo DS, 2005)
* ''Namco Museum Remix'' (Nintendo Wii, 2007) - Pac-Man is playable and/or featured in all Remix minigames
** ''Namco Museum Megamix'' (Nintendo Wii, 2010)
* ''VideoGame/PacManChampionshipEdition'' (UsefulNotes/XboxLiveArcade, 2007)
** ''Pac-Man Championship Edition DX'' (Xbox Live Arcade, UsefulNotes/PlayStationNetwork, PC, 2010)
** ''Pac-Man Championship Edition 2'' (Xbox One, [=PlayStation=] 4, PC[=/=]Steam, and UsefulNotes/NintendoSwitch, 2016)
** ''Pac-Man Championship Edition'' demake ([[UsefulNotes/NintendoEntertainmentSystem NES]], Xbox One, [=PlayStation=] 4, PC[=/=]Steam, and UsefulNotes/NintendoSwitch, 2020)[[note]] All versions of the game are played through an NES emulator.[[/note]]
* ''VideoGame/PacManParty'' (UsefulNotes/{{Wii}}, Nintendo 3DS, 2010)
* ''Pac-Match Party'' (Web browser, 2010)
* ''Pac-Man Pizza Parlor'' (PC, 2010)
* ''World's Biggest Pac-Man'' (Web browser, 2011)
* ''Pac-Man & Galaga Dimensions'' (Nintendo 3DS, 2011)
* ''VideoGame/PacManAndTheGhostlyAdventures'' (UsefulNotes/PlayStation3, UsefulNotes/WiiU, UsefulNotes/{{Xbox 360}}, PC, UsefulNotes/Nintendo3DS, 2013)
** ''Pac-Man and the Ghostly Adventures 2'' (Wii U, Nintendo 3DS, Xbox 360 and [=PlayStation=] 3, 2014)
* ''VideoGame/PacMan256'' (Xbox One, [=PlayStation=] 4, and PC[=/=]Steam, 2016)
* ''VideoGame/PacMan99'' (UsefulNotes/NintendoSwitch, 2021)
[[/folder]]
[[folder:Mobile Games]]
Deleted line(s) 68,122 (click to see context) :
* [[/index]]'''VideoGame/PacAttack''' 1993 (UsefulNotes/MegaDrive, UsefulNotes/{{SNES}} - [[DolledUpInstallment A Pac-Man reskinning]] of the Japan-only arcade and SNES game ''Cosmo Gang: The Puzzle'')[[index]]
* '''VideoGame/PacMan2TheNewAdventures''' 1994 (SNES, Mega Drive)
* [[/index]]'''Pac-In-Time''' 1994 (SNES, DOS, Game Boy - The DOS and Game Boy versions are [[DolledUpInstallment a Pac-Man reskinning]] of the UsefulNotes/{{Amiga}} and DOS game ''Fury of the Furries'')[[index]]
[[index]]
* '''VideoGame/PacManWorld''' 1999 ([=PlayStation=], Game Boy Advance)
[[/index]]
*** '''Pac-Man World: Re-PAC''' 2022 (UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/{{Steam}})
[[index]]
** '''VideoGame/PacManWorld2''' 2002 (UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, UsefulNotes/MicrosoftWindows PC, UsefulNotes/{{Xbox}}, UsefulNotes/GameBoyAdvance)
[[/index]]
*** '''Tree Top Token Game''' 2002 (Web browser)
[[index]]
** '''VideoGame/PacManWorld3''' 2005 ([=PlayStation=] 2, Nintendo [=GameCube=], Xbox, UsefulNotes/PlayStationPortable, UsefulNotes/NintendoDS, Windows PC)
** '''VideoGame/PacManWorldRally''' 2006 ([=PlayStation=] 2, [=PlayStation=] Portable, Nintendo [=GameCube=], Windows PC)
[[/index]]
* '''Pac-Man no Desktop Daisakusen''' 1999 (Windows PC)
* [[/index]]'''VideoGame/MsPacManMazeMadness''' 2000 ([=PlayStation=], UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/SegaDreamcast Dreamcast]])[[index]]
* '''Pac-Man: Adventures in Time''' 2000 (Windows PC)
* '''Ms. Pac-Man: Quest for the Golden Maze''' 2001 (Windows PC)
* '''Pac-Man All-Stars''' 2002 (Windows PC)
* '''Pac-Man Fever''' 2002 (Nintendo [=GameCube=], [=PlayStation=] 2)
** '''Pac-Man Fever Trading Card Hunt''' 2002 (Web browser)
* [[/index]]'''VideoGame/PacManVs''' 2003 (Nintendo [=GameCube=] - Developed in colaboration with Creator/{{Nintendo}})[[index]]
* '''VideoGame/PacPix''' 2005 (Nintendo DS)
* '''Pac-Man Pinball Advance''' 2005 (Game Boy Advance)
* '''VideoGame/PacNRoll''' 2005 (Nintendo DS)
* '''Namco Museum Remix''' 2007 (Nintendo Wii) - Pac-Man is playable and/or featured in all Remix minigames
** '''Namco Museum Megamix''' 2010 (Nintendo Wii)
[[index]]
* '''VideoGame/PacManChampionshipEdition''' 2007 (UsefulNotes/XboxLiveArcade)
[[/index]]
** '''Pac-Man Championship Edition DX''' 2010 (Xbox Live Arcade, UsefulNotes/PlayStationNetwork, Windows PC)
** '''Pac-Man Championship Edition 2''' 2016 (Xbox One, [=PlayStation=] 4, Windows PC[=/=]Steam, and UsefulNotes/NintendoSwitch)
** '''Pac-Man Championship Edition''' ''NES demake'' 2020 (Xbox One, [=PlayStation=] 4, Windows PC[=/=]Steam, and UsefulNotes/NintendoSwitch)
[[index]]
* '''VideoGame/PacManParty''' 2010 (UsefulNotes/{{Wii}}, Nintendo 3DS)
[[/index]]
* '''Pac-Match Party''' 2010 (Web browser)
* '''Pac-Man Pizza Parlor''' 2010 (Windows PC)
* '''World's Biggest Pac-Man''' 2011 (Web browser)
* '''Pac-Man & Galaga Dimensions''' 2011 (Nintendo 3DS)
[[index]]
* '''VideoGame/PacManAndTheGhostlyAdventures'''[[/index]] 2013 (UsefulNotes/PlayStation3, UsefulNotes/WiiU, UsefulNotes/{{Xbox 360}}, Windows PC, UsefulNotes/Nintendo3DS)
** '''Pac-Man and the Ghostly Adventures 2''' 2014 (Wii U, Nintendo 3DS, Xbox 360 and [=PlayStation=] 3)
[[/index]]
[[index]]
* '''VideoGame/PacMan256''' 2016 (Xbox One, [=PlayStation=] 4, and Windows PC[=/=]Steam)
[[/index]]
[[index]]
* '''VideoGame/PacMan99''' 2021 (UsefulNotes/NintendoSwitch)
[[/index]]
[[/folder]]
[[folder:Mobile Games]]
[[index]]
* '''VideoGame/PacMan2TheNewAdventures''' 1994 (SNES, Mega Drive)
* [[/index]]'''Pac-In-Time''' 1994 (SNES, DOS, Game Boy - The DOS and Game Boy versions are [[DolledUpInstallment a Pac-Man reskinning]] of the UsefulNotes/{{Amiga}} and DOS game ''Fury of the Furries'')[[index]]
[[index]]
* '''VideoGame/PacManWorld''' 1999 ([=PlayStation=], Game Boy Advance)
[[/index]]
*** '''Pac-Man World: Re-PAC''' 2022 (UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/{{Steam}})
[[index]]
** '''VideoGame/PacManWorld2''' 2002 (UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2, UsefulNotes/MicrosoftWindows PC, UsefulNotes/{{Xbox}}, UsefulNotes/GameBoyAdvance)
[[/index]]
*** '''Tree Top Token Game''' 2002 (Web browser)
[[index]]
** '''VideoGame/PacManWorld3''' 2005 ([=PlayStation=] 2, Nintendo [=GameCube=], Xbox, UsefulNotes/PlayStationPortable, UsefulNotes/NintendoDS, Windows PC)
** '''VideoGame/PacManWorldRally''' 2006 ([=PlayStation=] 2, [=PlayStation=] Portable, Nintendo [=GameCube=], Windows PC)
[[/index]]
* '''Pac-Man no Desktop Daisakusen''' 1999 (Windows PC)
* [[/index]]'''VideoGame/MsPacManMazeMadness''' 2000 ([=PlayStation=], UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/SegaDreamcast Dreamcast]])[[index]]
* '''Pac-Man: Adventures in Time''' 2000 (Windows PC)
* '''Ms. Pac-Man: Quest for the Golden Maze''' 2001 (Windows PC)
* '''Pac-Man All-Stars''' 2002 (Windows PC)
* '''Pac-Man Fever''' 2002 (Nintendo [=GameCube=], [=PlayStation=] 2)
** '''Pac-Man Fever Trading Card Hunt''' 2002 (Web browser)
* [[/index]]'''VideoGame/PacManVs''' 2003 (Nintendo [=GameCube=] - Developed in colaboration with Creator/{{Nintendo}})[[index]]
* '''VideoGame/PacPix''' 2005 (Nintendo DS)
* '''Pac-Man Pinball Advance''' 2005 (Game Boy Advance)
* '''VideoGame/PacNRoll''' 2005 (Nintendo DS)
* '''Namco Museum Remix''' 2007 (Nintendo Wii) - Pac-Man is playable and/or featured in all Remix minigames
** '''Namco Museum Megamix''' 2010 (Nintendo Wii)
[[index]]
* '''VideoGame/PacManChampionshipEdition''' 2007 (UsefulNotes/XboxLiveArcade)
[[/index]]
** '''Pac-Man Championship Edition DX''' 2010 (Xbox Live Arcade, UsefulNotes/PlayStationNetwork, Windows PC)
** '''Pac-Man Championship Edition 2''' 2016 (Xbox One, [=PlayStation=] 4, Windows PC[=/=]Steam, and UsefulNotes/NintendoSwitch)
** '''Pac-Man Championship Edition''' ''NES demake'' 2020 (Xbox One, [=PlayStation=] 4, Windows PC[=/=]Steam, and UsefulNotes/NintendoSwitch)
[[index]]
* '''VideoGame/PacManParty''' 2010 (UsefulNotes/{{Wii}}, Nintendo 3DS)
[[/index]]
* '''Pac-Match Party''' 2010 (Web browser)
* '''Pac-Man Pizza Parlor''' 2010 (Windows PC)
* '''World's Biggest Pac-Man''' 2011 (Web browser)
* '''Pac-Man & Galaga Dimensions''' 2011 (Nintendo 3DS)
[[index]]
* '''VideoGame/PacManAndTheGhostlyAdventures'''[[/index]] 2013 (UsefulNotes/PlayStation3, UsefulNotes/WiiU, UsefulNotes/{{Xbox 360}}, Windows PC, UsefulNotes/Nintendo3DS)
** '''Pac-Man and the Ghostly Adventures 2''' 2014 (Wii U, Nintendo 3DS, Xbox 360 and [=PlayStation=] 3)
[[/index]]
[[index]]
* '''VideoGame/PacMan256''' 2016 (Xbox One, [=PlayStation=] 4, and Windows PC[=/=]Steam)
[[/index]]
[[index]]
* '''VideoGame/PacMan99''' 2021 (UsefulNotes/NintendoSwitch)
[[/index]]
[[/folder]]
[[folder:Mobile Games]]
[[index]]
Changed line(s) 179,192 (click to see context) from:
* '''Google Pac-Man''' 2010 (Web browser)
* '''とびだせ Pac-Man Run''' 2016 (Web browser)
* '''Pac-Man Mini''' 2017 (Web browser)
* '''Pac-Man Shanghai Mahjong''' 2017 (Web browser)
* '''Pac-Man Ghost & Stage Maker''' 2017 (Web browser)
* '''Pac-Run''' 2017 (Web browser)
* '''Pac-Man.io''' 2018 (Web browser) - Open beta by Miniclip
* '''Million x Pac-Man''' 2019 (Web browser)
* '''One Piece Pac-Man Stampede Ver.''' 2019 (Web browser) - a crossover with ''Anime/OnePieceStampede''
* '''Pac-Man Party Royale''' 2019 (Apple Arcade)
* '''Morinaga Pac-Man Mini''' 2020 (Web browser)
* '''[=TenSura=] x Pac-Man''' 2020 (Web browser)
* '''Pac-Man: Mega Tunnel Battle''' 2020 (UsefulNotes/GoogleStadia)
[[/index]]
* '''とびだせ Pac-Man Run''' 2016 (Web browser)
* '''Pac-Man Mini''' 2017 (Web browser)
* '''Pac-Man Shanghai Mahjong''' 2017 (Web browser)
* '''Pac-Man Ghost & Stage Maker''' 2017 (Web browser)
* '''Pac-Run''' 2017 (Web browser)
* '''Pac-Man.io''' 2018 (Web browser) - Open beta by Miniclip
* '''Million x Pac-Man''' 2019 (Web browser)
* '''One Piece Pac-Man Stampede Ver.''' 2019 (Web browser) - a crossover with ''Anime/OnePieceStampede''
* '''Pac-Man Party Royale''' 2019 (Apple Arcade)
* '''Morinaga Pac-Man Mini''' 2020 (Web browser)
* '''[=TenSura=] x Pac-Man''' 2020 (Web browser)
* '''Pac-Man: Mega Tunnel Battle''' 2020 (UsefulNotes/GoogleStadia)
[[/index]]
to:
* '''Google Pac-Man''' 2010 ''Google Pac-Man'' (Web browser)
browser, 2010)
*'''とびだせ ''とびだせ Pac-Man Run''' 2016 Run'' (Web browser)
browser, 2016)
*'''Pac-Man Mini''' 2017 ''Pac-Man Mini'' (Web browser)
browser, 2017)
*'''Pac-Man ''Pac-Man Shanghai Mahjong''' 2017 Mahjong'' (Web browser)
browser, 2017)
*'''Pac-Man ''Pac-Man Ghost & Stage Maker''' 2017 Maker'' (Web browser)
browser, 2017)
*'''Pac-Run''' 2017 ''Pac-Run'' (Web browser)
browser, 2017)
*'''Pac-Man.io''' 2018 ''Pac-Man.io'' (Web browser) browser, 2018) - Open beta by Miniclip
*'''Million ''Million x Pac-Man''' 2019 Pac-Man'' (Web browser)
browser, 2019)
*'''One ''One Piece Pac-Man Stampede Ver.''' '' 2019 (Web browser) - a crossover with ''Anime/OnePieceStampede''
*'''Pac-Man ''Pac-Man Party Royale''' 2019 Royale'' (Apple Arcade)
Arcade, 2019)
*'''Morinaga ''Morinaga Pac-Man Mini''' 2020 Mini'' (Web browser)
browser, 2020)
*'''[=TenSura=] ''[=TenSura=] x Pac-Man''' 2020 Pac-Man'' (Web browser)
browser, 2020)
*'''Pac-Man: ''Pac-Man: Mega Tunnel Battle''' 2020 (UsefulNotes/GoogleStadia)
[[/index]]Battle'' (UsefulNotes/GoogleStadia, 2020)
*
*
*
*
*
*
*
*
*
*
*
*
[[/index]]
Changed line(s) 197,210 (click to see context) from:
* '''Kick''' 1981 (Arcade)
* '''Family Pinball''' 1990 (Famicom) - Released in the USA as Rock 'n Ball without ''Pac-Man'' elements.
* '''VideoGame/MarioKartArcadeGP''' 2005 (Arcade)
** '''Mario Kart Arcade GP 2''' 2007 (Arcade)
** '''Mario Kart Arcade GP DX''' 2013 (Arcade)
* '''Honeycomb Rock''' 2006 (J2ME)
* '''Namco Arcade Golf''' 2007 (J2ME) - Essentially a rebranded version of ''Pac-Man Arcade Golf''
* '''VideoGame/{{Minecraft}}''' 2009 - A 2020 ''Pac-Man'' DLC for Bedrock Edition features ten mazes, a maze builder, and unlockable characters.
* '''Body and Brain Connection''' 2010 (Xbox 360)
* '''=10''' 2011 ([=iOS=], Android)
* '''VideoGame/HotShotsGolf: World Invitational''' 2011 (UsefulNotes/PlaystationVita, [=PlayStation=] 3)
* '''VideoGame/StreetFighterXTekken''' 2012 ([=PlayStation=] 3 and [=PlayStation=] Vita versions only)
* '''VideoGame/NamcoHigh''' 2013 (Web Browser)
* '''Videogame/SonicDash''' 2013 ([=iOS=], Android) - Pac-Man and Ms. Pac-Man were introduced as [[TemporaryOnlineContent limited event unlockable characters]] during February-March 2018
* '''Family Pinball''' 1990 (Famicom) - Released in the USA as Rock 'n Ball without ''Pac-Man'' elements.
* '''VideoGame/MarioKartArcadeGP''' 2005 (Arcade)
** '''Mario Kart Arcade GP 2''' 2007 (Arcade)
** '''Mario Kart Arcade GP DX''' 2013 (Arcade)
* '''Honeycomb Rock''' 2006 (J2ME)
* '''Namco Arcade Golf''' 2007 (J2ME) - Essentially a rebranded version of ''Pac-Man Arcade Golf''
* '''VideoGame/{{Minecraft}}''' 2009 - A 2020 ''Pac-Man'' DLC for Bedrock Edition features ten mazes, a maze builder, and unlockable characters.
* '''Body and Brain Connection''' 2010 (Xbox 360)
* '''=10''' 2011 ([=iOS=], Android)
* '''VideoGame/HotShotsGolf: World Invitational''' 2011 (UsefulNotes/PlaystationVita, [=PlayStation=] 3)
* '''VideoGame/StreetFighterXTekken''' 2012 ([=PlayStation=] 3 and [=PlayStation=] Vita versions only)
* '''VideoGame/NamcoHigh''' 2013 (Web Browser)
* '''Videogame/SonicDash''' 2013 ([=iOS=], Android) - Pac-Man and Ms. Pac-Man were introduced as [[TemporaryOnlineContent limited event unlockable characters]] during February-March 2018
to:
* '''Kick''' 1981 (Arcade)
''Kick'' (Arcade, 1981)
*'''Family Pinball''' 1990 (Famicom) - Released ''Family Pinball'' (Famicom, 1990)[[note]]Released in the USA as Rock 'n Ball without ''Pac-Man'' elements.
elements.[[/note]]
*'''VideoGame/MarioKartArcadeGP''' 2005 (Arcade)
''VideoGame/MarioKartArcadeGP'' (Arcade, 2005)
**'''Mario ''Mario Kart Arcade GP 2''' 2007 (Arcade)
2'' (Arcade, 2007)
**'''Mario ''Mario Kart Arcade GP DX''' 2013 (Arcade)
DX'' (Arcade, 2013)
*'''Honeycomb Rock''' 2006 (J2ME)
''Honeycomb Rock'' (J2ME, 2006)
*'''Namco ''Namco Arcade Golf''' 2007 (J2ME) - Essentially a rebranded version Golf'' (J2ME, 2007)[[note]]A rebrand of ''Pac-Man Arcade Golf''
Golf''[[/note]]
*'''VideoGame/{{Minecraft}}''' 2009 ''VideoGame/{{Minecraft}}'' (2009) - A 2020 ''Pac-Man'' DLC for Bedrock Edition features ten mazes, a maze builder, and unlockable characters.
characters.
*'''Body ''Body and Brain Connection''' 2010 Connection'' (Xbox 360)
360, 2010)
*'''=10''' 2011 ''=10'' ([=iOS=], Android)
Android, 2011)
*'''VideoGame/HotShotsGolf: ''VideoGame/HotShotsGolf: World Invitational''' 2011 Invitational'' (UsefulNotes/PlaystationVita, [=PlayStation=] 3)
3, 2011)
*'''VideoGame/StreetFighterXTekken''' 2012 ''VideoGame/StreetFighterXTekken'' ([=PlayStation=] 3 and [=PlayStation=] Vita versions only)
only, 2012)
*'''VideoGame/NamcoHigh''' 2013 ''VideoGame/NamcoHigh'' (Web Browser)
Browser, 2013)
*'''Videogame/SonicDash''' 2013 ''Videogame/SonicDash'' ([=iOS=], Android) Android, 2013) - Pac-Man and Ms. Pac-Man were introduced as [[TemporaryOnlineContent limited event unlockable characters]] during February-March 2018
*
*
**
**
*
*
*
*
*
*
*
*
*
Changed line(s) 212,213 (click to see context) from:
** '''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''' 2014
** '''VideoGame/SuperSmashBrosUltimate''' 2018
** '''VideoGame/SuperSmashBrosUltimate''' 2018
to:
** '''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''' 2014
''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' (2014)
**'''VideoGame/SuperSmashBrosUltimate''' 2018''VideoGame/SuperSmashBrosUltimate'' (2018)
**
Changed line(s) 215,224 (click to see context) from:
* '''VideoGame/CrossyRoad''' 2014 ([=iOS=], Android)
* '''Family Stadium / Famista'''
** '''Famista Dream Match''' 2014 ([=iOS=])
** '''Famista Evolution''' 2018 (Nintendo Switch)
** '''Pro Yakyuu Famista 2020''' (Nintendo Switch)
* '''VideoGame/DisneyTsumTsum''' 2014 (iOS, Android) - Pac-Man and Blinky were introduced as [[TemporaryOnlineContent limited event]] Tsums classified under the ''WesternAnimation/WreckItRalph'' series in 2019
** '''Disney Tsum Tsum Festival''' 2019 (Nintendo Switch) - Pac-Man was a DLC character until January 2020
* '''Pixel Super Stars''' 2015 ([=iOS=], Android)
* '''Pixel Runners''' 2018 ([=iOS=], Android)
* '''VideoGame/SuperRobotWarsDD''' 2019 ([=iOS=], Android) - Pac-Man joined the roster in 2021, piloting his Toys/SuperRobotChogokin toy.
* '''Family Stadium / Famista'''
** '''Famista Dream Match''' 2014 ([=iOS=])
** '''Famista Evolution''' 2018 (Nintendo Switch)
** '''Pro Yakyuu Famista 2020''' (Nintendo Switch)
* '''VideoGame/DisneyTsumTsum''' 2014 (iOS, Android) - Pac-Man and Blinky were introduced as [[TemporaryOnlineContent limited event]] Tsums classified under the ''WesternAnimation/WreckItRalph'' series in 2019
** '''Disney Tsum Tsum Festival''' 2019 (Nintendo Switch) - Pac-Man was a DLC character until January 2020
* '''Pixel Super Stars''' 2015 ([=iOS=], Android)
* '''Pixel Runners''' 2018 ([=iOS=], Android)
* '''VideoGame/SuperRobotWarsDD''' 2019 ([=iOS=], Android) - Pac-Man joined the roster in 2021, piloting his Toys/SuperRobotChogokin toy.
to:
* '''VideoGame/CrossyRoad''' 2014 ''VideoGame/CrossyRoad'' ([=iOS=], Android)
Android, 2014)
*'''Family ''Family Stadium / Famista'''
Famista''
**'''Famista ''Famista Dream Match''' Match'' 2014 ([=iOS=])
**'''Famista Evolution''' 2018 ''Famista Evolution'' (Nintendo Switch)
Switch, 2018)
**'''Pro ''Pro Yakyuu Famista 2020''' 2020'' (Nintendo Switch)
Switch, 2020)
*'''VideoGame/DisneyTsumTsum''' 2014 ''VideoGame/DisneyTsumTsum'' (iOS, Android) Android, 2014) - Pac-Man and Blinky were introduced as [[TemporaryOnlineContent limited event]] Tsums classified under the ''WesternAnimation/WreckItRalph'' series in 2019
**'''Disney ''Disney Tsum Tsum Festival''' 2019 Festival'' (Nintendo Switch) Switch, 2019) - Pac-Man was a DLC character until January 2020
*'''Pixel ''Pixel Super Stars''' 2015 Stars'' ([=iOS=], Android)
Android, 2015)
*'''Pixel Runners''' 2018 ''Pixel Runners'' ([=iOS=], Android)
Android, 2018)
*'''VideoGame/SuperRobotWarsDD''' 2019 ''VideoGame/SuperRobotWarsDD'' ([=iOS=], Android) Android, 2019) - Pac-Man joined the roster in 2021, piloting his Toys/SuperRobotChogokin toy.
*
**
**
**
*
**
*
*
*
Changed line(s) 229,239 (click to see context) from:
[[index]]
* '''Pac-Man''' 1981 (card game)
* '''Pac-Man''' 1982 (board game)
* '''WesternAnimation/PacMan''' 1982 (Creator/HannaBarbera animated adaptation)
* '''Ms. Pac-Man''' 1983 (board game)
* '''WesternAnimation/PacManAndTheGhostlyAdventures''' 2013 (CGI animated series which spawned video games based on this series)
* '''Pac-Man Stories''' 2018 (Amazon Alexa)
* '''Pac-Man: The Board Game''' 2019
* '''Monopoly Arcade: Pac-Man''' 2020 (board game)
* '''Pac-Man: The Card Game''' 2020
[[/index]]
* '''Pac-Man''' 1981 (card game)
* '''Pac-Man''' 1982 (board game)
* '''WesternAnimation/PacMan''' 1982 (Creator/HannaBarbera animated adaptation)
* '''Ms. Pac-Man''' 1983 (board game)
* '''WesternAnimation/PacManAndTheGhostlyAdventures''' 2013 (CGI animated series which spawned video games based on this series)
* '''Pac-Man Stories''' 2018 (Amazon Alexa)
* '''Pac-Man: The Board Game''' 2019
* '''Monopoly Arcade: Pac-Man''' 2020 (board game)
* '''Pac-Man: The Card Game''' 2020
[[/index]]
to:
*
*
*
*
*
*
*
*
[[/index]]
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Changed line(s) 14,15 (click to see context) from:
The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]] (originally "energizers"). Four ghosts (originally [[https://web.archive.org/web/20150203064711/http://www.2600connection.com/articles/pac-man_monsters_ghosts/pac-man_monsters_ghosts.html "monsters"]]) pursue the character, and their touch is fatal unless Pac-Man recently ate a power pellet.
to:
The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing [[ExtremeOmnivore to gobble up nearby objects]]. The player must steer the character around a maze and "eat" all of the dots and four special [[PowerUpFood power pellets]] (originally "energizers"). Four ghosts (originally [[https://web.archive.org/web/20150203064711/http://www.2600connection.com/articles/pac-man_monsters_ghosts/pac-man_monsters_ghosts.html "monsters"]]) pursue the character, and their touch is fatal unless only become vulnerable for a short time after Pac-Man recently ate eats a power pellet.
pellet. Touching a ghost at any other time is fatal.
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crosswicking new trope
Added DiffLines:
* PictorialLetterSubstitution: Many ''Pac-Man'' games like to use a Pac-Man-shaped wedge in place of the letter "C", such as in ''VideoGame/PacManWorld''.
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Changed line(s) 6 (click to see context) from:
[[caption-width-right:350: ♫ ''[[Music/PacManFever 'Cause I've got Pac-Man fever.]]'' ♫[[note]]Pac-Man on the right. The ghosts from top to bottom are: Inky, Pinky, [[OddNameOut Clyde]], and Blinky[[/note]]]]
to:
[[caption-width-right:350: ♫ ''[[Music/PacManFever 'Cause I've got Pac-Man fever.]]'' ♫[[note]]Pac-Man on the right.left. The ghosts from top to bottom are: Inky, Pinky, [[OddNameOut Clyde]], and Blinky[[/note]]]]
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Changed line(s) 199 (click to see context) from:
* '''VideoGame/MarioKart Arcade GP''' 2005 (Arcade)
to:
* '''VideoGame/MarioKart Arcade GP''' '''VideoGame/MarioKartArcadeGP''' 2005 (Arcade)
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Changed line(s) 6,9 (click to see context) from:
[-[[caption-width-right:350: ♫ ''[[Music/PacManFever 'Cause I've got Pac-Man fever (Pac-Man fever)\\
It's driving me crazy (driving me crazy)\\
I've got Pac-Man fever (Pac-Man fever)\\
I'm going out of my mind.]]'' ♫]]-]
It's driving me crazy (driving me crazy)\\
I've got Pac-Man fever (Pac-Man fever)\\
I'm going out of my mind.]]'' ♫]]-]
to:
It's driving me crazy (driving me crazy)\\
I've got Pac-Man fever (Pac-Man fever)\\
I'm going out of my mind.
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Changed line(s) 6 (click to see context) from:
[-[[caption-width-right:350: ''[[Music/PacManFever 'Cause I've got Pac-Man fever (Pac-Man fever)\\
to:
[-[[caption-width-right:350: ♫ ''[[Music/PacManFever 'Cause I've got Pac-Man fever (Pac-Man fever)\\
Changed line(s) 9,10 (click to see context) from:
I'm going out of my mind]]'']]-]
to:
I'm going out of my mind]]'']]-]
mind.]]'' ♫]]-]
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Added DiffLines:
[-[[caption-width-right:350: ''[[Music/PacManFever 'Cause I've got Pac-Man fever (Pac-Man fever)\\
It's driving me crazy (driving me crazy)\\
I've got Pac-Man fever (Pac-Man fever)\\
I'm going out of my mind]]'']]-]
It's driving me crazy (driving me crazy)\\
I've got Pac-Man fever (Pac-Man fever)\\
I'm going out of my mind]]'']]-]
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Changed line(s) 1 (click to see context) from:
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1439446042022761100
to:
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16872138900.80448400
%% Previous thread: https://tvtropes.org/pmwiki/posts.php?discussion=1439446042022761100
%% Previous thread: https://tvtropes.org/pmwiki/posts.php?discussion=1439446042022761100
Changed line(s) 4,5 (click to see context) from:
[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/pac_man.png]][[caption-width-right:224: Don't lie: you're hearing the music right now.]]
to:
%%
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wrap
Added DiffLines:
* WrapAround: There's two tunnels on the side. Ghosts may chase after Pac-Man if they're close enough, otherwise they'll head through the maze.
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Changed line(s) 294 (click to see context) from:
** Many ''Pac-Man'' games made for Internet browsers served as crossovers. Some of these include Morinaga, Million, and anime franchise LightNovel/ThatTimeIGotReincarnatedAsASlime.
to:
** Many ''Pac-Man'' games made for Internet browsers served as crossovers. Some of these include Morinaga, Million, and anime franchise LightNovel/ThatTimeIGotReincarnatedAsASlime.''Literature/ThatTimeIGotReincarnatedAsASlime''.
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Moving to VideoGame.Pac Man 256
Changed line(s) 338,340 (click to see context) from:
* {{Freemium}}:
** The mobile version of ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. The home console/PC version of the same game, being not a free game, has all the themes unlocked on the get-go.
** ''Pac-Man for Mobile'' has a boat load of new maze sets that each cost a varying number of Tokens to unlock. [[PlayEveryDay Completing a maze set, finishing the daily missions, and logging in each day gives the player Tokens]], or one can go the faster route and pay for Tokens. The aversion is the Classic maze which is free, and Tokens can be used to continue from a Game Over.
** The mobile version of ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. The home console/PC version of the same game, being not a free game, has all the themes unlocked on the get-go.
** ''Pac-Man for Mobile'' has a boat load of new maze sets that each cost a varying number of Tokens to unlock. [[PlayEveryDay Completing a maze set, finishing the daily missions, and logging in each day gives the player Tokens]], or one can go the faster route and pay for Tokens. The aversion is the Classic maze which is free, and Tokens can be used to continue from a Game Over.
to:
* {{Freemium}}:
** The mobile version of ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. The home console/PC version of the same game, being not a free game, has all the themes unlocked on the get-go.
**{{Freemium}}: ''Pac-Man for Mobile'' has a boat load of new maze sets that each cost a varying number of Tokens to unlock. [[PlayEveryDay Completing a maze set, finishing the daily missions, and logging in each day gives the player Tokens]], or one can go the faster route and pay for Tokens. The aversion is the Classic maze which is free, and Tokens can be used to continue from a Game Over.
** The mobile version of ''256'' follows the ''VideoGame/CrossyRoad'' model, allowing you to purchase additional Themes for $0.99 apiece if you don't want to save the coins to buy them. Unlike the former game, Themes costs 2048 coins, making them significantly more time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. The home console/PC version of the same game, being not a free game, has all the themes unlocked on the get-go.
**
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Adding context.
Changed line(s) 392,394 (click to see context) from:
* OneHitPointWonder: One of the most famous.
* OnlyKnownByTheirNickname: Most of the ghosts.
* OurGhostsAreDifferent: Or possibly not ghosts at all.
* OnlyKnownByTheirNickname: Most of the ghosts.
* OurGhostsAreDifferent: Or possibly not ghosts at all.
to:
* OneHitPointWonder: One In most of the most famous.
maze games, Pac-Man cannot afford to touch the ghosts at all without losing a life.
* OnlyKnownByTheirNickname:Most of The more iconic names for the ghosts.
ghosts are actually considered their nicknames in the original game. According to the attract screen, Blinky, Pinky, Inky and Clyde's real names are respectively Shadow, Speedy, Bashful and Pokey.
* OurGhostsAreDifferent:Or possibly not The intermission scenes in the original game imply that the ghosts at all.may actually be some other kind of creature hiding under colored bedsheets. Most future games seem to ignore this, however.
* OnlyKnownByTheirNickname:
* OurGhostsAreDifferent:
Changed line(s) 419 (click to see context) from:
* RhymeThemeNaming: The red, blue and pink ghosts are given rhyming names in the English translation of the game: Inky, Blinky and Pinky.
to:
* RhymeThemeNaming: The red, pink, and blue and pink ghosts are given rhyming names in the English translation of the game: Inky, Blinky Blinky, Pinky, and Pinky.Inky.
Changed line(s) 440 (click to see context) from:
* TimedPowerUp: The Power Pellet. In ''256'', this includes all of the other powers.
to:
* TimedPowerUp: The majority of the power-ups in the series only last for a short time after they are collected. The Power Pellet. In ''256'', this includes Pellets are the most famous, but other examples include the Super Pellets from ''Super Pac-Man'', the Green Pellet from ''Pac-Mania'', and all of the other powers.power-ups from ''Pac-Man 256''.
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Adding context.
Changed line(s) 269 (click to see context) from:
* BigEater: Guess who.
to:
* BigEater: Guess who.The original game established eating as one of Pac-Man's main character traits, with his primary objective being to eat an entire maze full of Pac-Dots to clear each stage, and maybe eat some ghosts along the way. Most future games feature eating as a major mechanic, with the maze games typically having it as the main objective, and even the other games tend to feature lots of food for Pac-Man and his family to eat.
Changed line(s) 271,272 (click to see context) from:
** The monsters/ghosts, when an energizer/power pellet is eaten.
** In ''Pac-Man Battle Royale'', a player's Pac-Man becomes this if an opponent has eaten a Power Pill but the player hasn't.
** In ''Pac-Man Battle Royale'', a player's Pac-Man becomes this if an opponent has eaten a Power Pill but the player hasn't.
to:
** The monsters/ghosts, when Whenever Pac-Man eats an energizer/power pellet is eaten.
Energizer/Power Pellet, the monsters/ghosts turn blue and have expressions of fear on their face, and in this state, Pac-Man can eat them.
** In ''Pac-Man Battle Royale'',a player's Pac-Man becomes this if an opponent has eaten when any player eats a Power Pill but Pellet, all opposing players that haven't eaten one will turn blue, and much like the player hasn't.ghosts, they are vulnerable to getting eaten.
** In ''Pac-Man Battle Royale'',
Changed line(s) 299 (click to see context) from:
** ''Pac-Man Arrangement (1996)'' and ''World's Largest Pac-Man'' have this. Player 1 is the normal Pacman while Player 2 is a green one.
to:
** ''Pac-Man Arrangement (1996)'' and ''World's Largest Pac-Man'' both have this. Player 1 is play as the normal Pacman yellow Pac-Man while Player 2 is a green one.
Changed line(s) 304 (click to see context) from:
** The ghosts once Pac-Man eats a power pellet.
to:
** The While the ghosts once normally chase Pac-Man down, when he eats a power pellet.Power Pellet, they enter a scared state and begin to flee from him.
Changed line(s) 313,314 (click to see context) from:
* DifficultyByAcceleration: Until the game eventually crashes.
* DistaffCounterpart: Ms. Pac-Man
* DistaffCounterpart: Ms. Pac-Man
to:
* DifficultyByAcceleration: Until In many games in the game eventually crashes.
series, especially the maze games, all characters gradually get faster as the player clears more stages.
* DistaffCounterpart: Ms.Pac-ManPac-Man is Pac-Man's female counterpart, with most of the same characteristics, but sporting more feminine features like lipstick and a hair bow.
* DistaffCounterpart: Ms.
Changed line(s) 329 (click to see context) from:
* EarlyBirdCameo: In ''Pac-Man Museum+'', alongside the ghosts and Professor Pac appearing in-person, trophies are available of four characters replacing legally troubled characters- Pac-Mom, Pac-Sis, Pac-Boy and Pac-Buddy. These four would make their first appearance proper in ''Pac-Man World Re-Pac'', announced the same month of ''Museum+''’s release.
to:
* EarlyBirdCameo: In ''Pac-Man Museum+'', Museum +'', alongside the ghosts and Professor Pac appearing in-person, trophies are available of four characters replacing legally troubled characters- Pac-Mom, Pac-Sis, Pac-Boy and Pac-Buddy. These four would make their first appearance proper in ''Pac-Man World Re-Pac'', announced the same month of ''Museum+''’s release.
Changed line(s) 336 (click to see context) from:
* EyesAreUnbreakable: Whenever Pac-Man eats a ghost, their bodies are consumed, with only leaves their eyeballs remaining. The eyes then fly back to the ghost box to regenerate the ghost's body.
to:
* EyesAreUnbreakable: Whenever Pac-Man eats a ghost, their bodies are consumed, with only leaves their eyeballs remaining. The eyes then fly back to the ghost box to regenerate the ghost's body.
Changed line(s) 352,353 (click to see context) from:
* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge the ghosts more easily. In rare cases, Pac-Man can even pass right through a ghost (if he and the ghost "switch tiles" at the same time).
* TheHunterBecomesTheHunted: What happens to the ghosts when Pac-Man eats a power pill. (Mr. Burns even quotes the Trope by name while playing ''Ms. Pac Man'' in an episode of ''WesternAnimation/TheSimpsons''.)
* TheHunterBecomesTheHunted: What happens to the ghosts when Pac-Man eats a power pill. (Mr. Burns even quotes the Trope by name while playing ''Ms. Pac Man'' in an episode of ''WesternAnimation/TheSimpsons''.)
to:
* HitboxDissonance: Pac-Man's hitbox is usually smaller than it looks, allowing him to dodge In the original games, Pac-Man and the ghosts more easily. In all have hitboxes that are based on what "tile" of the maze they are currently in, rather than the exact position of their sprites, allowing them to sometimes brush past each other while not actually coming into contact. There is even a rare cases, glitch where Pac-Man can even seemingly pass right through a ghost (if he and the ghost "switch tiles" if they switch tiles at the exact same time).
time.
* TheHunterBecomesTheHunted:What happens to Most of the time, Pac-Man is defenseless against the ghosts when Pac-Man and has to run away from them at all costs. Any time he eats a power pill.Power Pellet, however, he can turn the tables, as now he can eat them instead to score bonus points. (Mr. Burns even quotes the Trope by name while playing ''Ms. Pac Man'' in an episode of ''WesternAnimation/TheSimpsons''.)
* TheHunterBecomesTheHunted:
Changed line(s) 361 (click to see context) from:
* KidHero: Jr. in ''Junior Pac-Man''.
to:
* KidHero: Jr. in ''Junior Pac-Man''.Pac-Man'' stars Pac-Man and Ms. Pac-Man's young son, who proves to be just as much of a ghost-chomper as his parents.
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Now that Pac Man Vs has a standalone page, the description is better suited for that page.
Deleted line(s) 19,20 (click to see context) :
There's also a special version of the game, ''Pac-Man VS.'' for the UsefulNotes/NintendoGameCube, designed by Creator/ShigeruMiyamoto and bundled with the UsefulNotes/GameBoyAdvance link cable (as well as several other Namco games, and it was even given away for free at stores!). One of the few multiplayer entries in the series, the game allows up to three players to take control of the ghosts on the TV screen, while a fourth player controls Pac-Man himself on a linked Game Boy Advance, passing systems and controllers among one another between rounds. It also features [[Franchise/SuperMarioBros Mario]] as an announcer, for some reason, and makes a great party game.
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Changed line(s) 89 (click to see context) from:
* [[/index]]'''Pac-Man Vs.''' 2003 (Nintendo [=GameCube=] - Developed in colaboration with Creator/{{Nintendo}})[[index]]
to:
* [[/index]]'''Pac-Man Vs.''' [[/index]]'''VideoGame/PacManVs''' 2003 (Nintendo [=GameCube=] - Developed in colaboration with Creator/{{Nintendo}})[[index]]
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Moving entries specific to Pac Mania to that page.
Changed line(s) 426,427 (click to see context) from:
** The GBA port, ''Pac-Man Collection'', was an interesting case. In ''Pac-Man'' & ''Pac-Man Arrangement (1996)'', only one half of the maze can be on screen at once, though using the shoulder buttons will allow you to see the other half. ''Pac-Mania'' on the other hand wasn't so lucky--due to the big sprites you can't even see so much as a ''fourth'' of the maze, making it incredibly difficult to play.
** The UsefulNotes/AtariST version of ''Pac-Mania'' has half of the screen taken up by the HUD.
** The UsefulNotes/AtariST version of ''Pac-Mania'' has half of the screen taken up by the HUD.
to:
** The GBA port, ''Pac-Man Collection'', was an interesting case. In ''Pac-Man'' & ''Pac-Man Arrangement (1996)'', only one half of the maze can be on screen at once, though using the shoulder buttons will allow you to see the other half. ''Pac-Mania'' on the other hand wasn't so lucky--due to the big sprites you can't even see so much as a ''fourth'' of the maze, making it incredibly difficult to play.\n** The UsefulNotes/AtariST version of ''Pac-Mania'' has half of the screen taken up by the HUD.
Deleted line(s) 451 (click to see context) :
* ToyTime: Round 1 of ''Pac-Mania'' takes place in Block town, which is filled with Franchise/{{LEGO}}-like bricks.
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The animation in World 2 doesn't have Z's coming out of Pac-Man.
Changed line(s) 289,291 (click to see context) from:
* CatchingSomeZs:
** Pac-Man during the loading screen for Pac-Village in ''Pac-Man World 2''
** Sleeping ghosts in ''Pac Man: Championship Edition DX'' and Spunky/Grey Common in ''Pac-Man 256''.
** Pac-Man during the loading screen for Pac-Village in ''Pac-Man World 2''
** Sleeping ghosts in ''Pac Man: Championship Edition DX'' and Spunky/Grey Common in ''Pac-Man 256''.
to:
* CatchingSomeZs:
** Pac-Man during the loading screen for Pac-Village in ''Pac-Man World 2''
**CatchingSomeZs: Sleeping ghosts in ''Pac Man: Championship Edition DX'' and Spunky/Grey Common in ''Pac-Man 256''.
** Pac-Man during the loading screen for Pac-Village in ''Pac-Man World 2''
**
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* [[/index]]'''[[VideoGame/PacManArrangement1996 Pac-Man Arrangement]]''' 1996 (Included in ''Namco Classic Collection Vol. 2'' alongside a port of the original ''Pac-Man'') [[note]]A completely different game called ''[[VideoGame/PacManArrangement2005 Pac-Man Arrangement]]'' later appeared on '''Namco Museum Battle Collection''' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).[[/note]][[index]]
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* [[/index]]'''[[VideoGame/PacManArrangement1996 '''[[VideoGame/PacManArrangement1996 Pac-Man Arrangement]]''' 1996 (Included in ''Namco Classic Collection Vol. 2'' alongside a port of the original ''Pac-Man'') [[note]]A completely different game called ''[[VideoGame/PacManArrangement2005 Pac-Man Arrangement]]'' later appeared on '''Namco Museum Battle Collection''' 2005 ([[UsefulNotes/PlaystationPortable PSP]]).[[/note]][[index]][[/note]]
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** ''Super Pac-Man'' has occasional rounds where Pac-Man is in his super state and he must eat all the food before the bonus points run out.
** ''Pac & Pal'' has Pac-Man flip over all the cards without revealing Blinky prematurely.
** ''Pac & Pal'' has Pac-Man flip over all the cards without revealing Blinky prematurely.
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* BreathWeapon: The Pac and Pal game doesn't have standard energizers and never enables Pac-Man to eat ghosts; instead, it has non-fruit items that vary by level and that, if Pac-Man eats them, turn Pac-Man cyan and grant Pac-Man a breath weapon that stuns ghosts for a limited amount of time. You still get 200, 400, 800, and 1600 points for stunning ghosts, though.
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* OpenSaysMe: In ''Super Pac-Man'', Pac-Man eats keys to open doors, or he can use a Super Pellet and burst right through them.
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[[http://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1 This page]] should have anything you ever wanted to know about the gameplay.
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The original game famously had no random number generator: The ghosts moved through the maze in a completely predictable pattern. It is said that the ghosts were given [[UndergroundMonkey different colors]] to enable the programmers to give each a different "personality" or movement pattern. Top players could develop and memorize specific patterns to clear levels without losing lives. However, the ghosts prove an equal challenge if run on a random AI.
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The original game famously had no random number generator: The the ghosts moved through the maze in a completely predictable pattern. It is said that the ghosts were given [[UndergroundMonkey different colors]] to enable the programmers to give each a different "personality" or movement pattern. Top players could develop and memorize specific patterns to clear levels without losing lives. However, the ghosts prove an equal challenge if run on a random AI.
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It's also [[https://wiki.manjaro.org/index.php?title=Progress_Bar_as_Pacman_Eating_Power_Pills possible]] to enable a Pac-Man progress bar in [[UsefulNotes/{{UNIX}} Arch Linux and its derivatives]] (as they use the Pacman '''pac'''kage '''man'''ager).
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It's also [[https://wiki.[[https://web.archive.org/web/20130502133024/https://wiki.manjaro.org/index.php?title=Progress_Bar_as_Pacman_Eating_Power_Pills possible]] to enable a Pac-Man progress bar in [[UsefulNotes/{{UNIX}} Arch Linux and its derivatives]] (as they use the Pacman '''pac'''kage '''man'''ager).
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* '''Pac-Mania''' 1987
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* '''Pac-Mania''' '''VideoGame/PacMania''' 1987
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* '''Pac & Pal''' 1983 (There is an alternate version called "Pac-Man and Chomp Chomp,"[[note]]in which the "Pal" was replaced by Pac-Man's dog from the Hanna-Barbera series[[/note]]; it was only ever test-marketed in Europe)
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* '''Pac & Pal''' '''VideoGame/PacAndPal''' 1983 (There is an alternate version called "Pac-Man and Chomp Chomp,"[[note]]in which the "Pal" was replaced by Pac-Man's dog from the Hanna-Barbera series[[/note]]; it was only ever test-marketed in Europe)
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* '''Super Pac-Man''' 1982
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* '''Super Pac-Man''' '''VideoGame/SuperPacMan''' 1982
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%%* ActionGirl: Ms. Pac-Man.
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* AerithAndBob: The ghosts are mainly known as Blinky, Pinky, Inky and... Clyde (Or Sue... or Tim).
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* AerithAndBob: The ghosts are mainly known as Blinky, Pinky, Inky and... Clyde Clyde. (Or Sue... or Tim).Tim.)
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* AntagonistTitle: ''Professor Pac-Man'' - though he is generally non-malicious, he is the opposing force of the game.
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* PlayerCharacter:
** In most games, it's Pac-Man, obviously.
** Occasionally, Ms. Pac-Man will take center stage in this regard.
** On three separate occasions, it's been Pac-Man's children.
** Exaggerated in Pac-Man VS and Pac-Man Party Royale, where every character in the maze is a Player Character fighting for dominance.
** In most games, it's Pac-Man, obviously.
** Occasionally, Ms. Pac-Man will take center stage in this regard.
** On three separate occasions, it's been Pac-Man's children.
** Exaggerated in Pac-Man VS and Pac-Man Party Royale, where every character in the maze is a Player Character fighting for dominance.
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These tropes are covered on the pages for both versions of Pac-Man Arrangement. Moving.
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* AsteroidsMonster: Every end-of-world boss in ''Pac-Man Arrangement (2005)'' is a giant ghost made up of many smaller ghosts. When Pac-Man collects a Power Pellet, the giant ghost splits into many smaller ghosts, and Pac-Man must eat all of the smaller ghosts to defeat the boss.
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* BigBoosHaunt: In ''Pac-Man Arrangement (2005)'', the sixth and final world takes place in a haunted mansion. Rather fitting, since the main enemies in the series are a quartet of ghosts.
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* CirclingBirdies: In both the 1996 and 2005 versions of ''Pac-Man Arrangement'', when Pac-Man charges at the ghosts from crossing the dash panels without having picked up a Power Pellet first, stars spin around the ghosts' heads.
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* ConstructionZoneCalamity: World 4 of ''Pac-Man Arrangement (2005)'' takes place in a construction site. The end-of-world boss is a giant Clyde in a bulldozer.
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* EternalEngine: World 5/[[spoiler:Ghost's Secret Base]] in ''Pac-Man Arrangement (1996)''.
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* TheLostWoods: World 3/Green World in ''Pac-Man Arrangement (1996)''.
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* MetropolisLevel: World 3 of ''Pac-Man Arrangement (2005)'' takes place in a city filled with skyscrapers.
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* PalmtreePanic: World 5 of ''Pac-Man Arrangement (2005)'' takes place on a boardwalk surrounding a tropical island.
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* TempleOfDoom: World 4/Ancient Ruins World in ''Pac-Man Arrangement (1996)''.
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* ToyTime:
** Round 1 of ''Pac-Mania'' takes place in Block town, which is filled with Franchise/{{LEGO}}-like bricks.
** World 0/Toy Box World in ''Pac-Man Arrangement (1996)''.
** World 1 of ''Pac-Man Arrangement (2005)'' takes place in Block Town.
** Round 1 of ''Pac-Mania'' takes place in Block town, which is filled with Franchise/{{LEGO}}-like bricks.
** World 0/Toy Box World in ''Pac-Man Arrangement (1996)''.
** World 1 of ''Pac-Man Arrangement (2005)'' takes place in Block Town.
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* ToyTime:
**ToyTime: Round 1 of ''Pac-Mania'' takes place in Block town, which is filled with Franchise/{{LEGO}}-like bricks.
** World 0/Toy Box World in ''Pac-Man Arrangement (1996)''.
** World 1 of ''Pac-Man Arrangement (2005)'' takes place in Block Town.bricks.
**
** World 0/Toy Box World in ''Pac-Man Arrangement (1996)''.
** World 1 of ''Pac-Man Arrangement (2005)'' takes place in Block Town.
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** Pac-Man VS. assigns colors to the players currently playing as the ghosts. In order from Player 1 to Player 4, Red Blinky, Blue Inky, Pink Pinky, and Green Funky.