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* ArcadePerfectPort: The UsefulNotes/SharpX68000 and the ''VideoGame/NamcoMuseum Vol. 4'' versions, which are effectively straight ports of the Japanese arcade version, credits and all. The [=TurboGrafx=] port has all of the content of the arcade version, but adds extra features, like cutscenes and a proper ending.

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* ArcadePerfectPort: The UsefulNotes/SharpX68000 Platform/SharpX68000 and the ''VideoGame/NamcoMuseum Vol. 4'' versions, which are effectively straight ports of the Japanese arcade version, credits and all. The [=TurboGrafx=] port has all of the content of the arcade version, but adds extra features, like cutscenes and a proper ending.



* MotionParallax: The graphics of the platforms are given depth by means of parallax to distinguish them from the backgrounds. This is, however, not present in the UsefulNotes/TurboGrafx16 version.

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* MotionParallax: The graphics of the platforms are given depth by means of parallax to distinguish them from the backgrounds. This is, however, not present in the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version.
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* FloatingPlatforms: Logs in some stages hang and move mid-air.


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* SolidClouds: Some stages have clouds that can be stood on.
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* MotionParallax: The graphics of the platforms are given depth by means of parallax to distinguish them from the backgrounds. This is, however, not present in the UsefulNotes/TurboGrafx16 version.

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* ShoutOut: Two on the the Japanese arcade flyer, neither moments appearing in the game proper:

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* ShoutOut: Two A few on the the Japanese arcade flyer, neither none of the moments appearing in the game proper:


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** One segment on the flyer features Pac-Man dressed in cowboy attire riding on a horse, [[Film/TrueGrit wearing an eyepatch.]]

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* ShoutOut: The Japanese arcade flyer features Pac-Man swinging over a pond of crocodiles, similar to [[VideoGame/{{Pitfall}} another influential proto-Platformer.]] Unfortunately [[CoversAlwaysLie this doesn't happen in the game itself.]]

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* ShoutOut: The Two on the the Japanese arcade flyer features flyer, neither moments appearing in the game proper:
**
Pac-Man can be seen swinging over a pond of crocodiles, similar to [[VideoGame/{{Pitfall}} another influential proto-Platformer.]] Unfortunately [[CoversAlwaysLie this doesn't happen in ]]
** Another part of
the game itself.flyer features Pac-Man witnessing a [[Literature/AliceInWonderland rabbit running into the forest with a clock in hand.]]
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* ShoutOut: The Japanese arcade flyer features Pac-Man swinging over a pond of crocodiles, similar to [[VideoGame/{{Pitfall}} another influential proto-Platformer.]] Unfortunately [[CoversAlwaysLie this doesn't happen in the game itself.]]
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Mario is the Trope Codifier. This aint the Ur Example so I guess Trope Maker goes to this game.


It was the TropeCodifier to the 2D platformer style of game. Partly created to tie-in with the [[WesternAnimation/PacMan Hanna-Barbera cartoon]], the American version featured designs for characters based on the cartoon, with all versions also including the show's theme music. The Japanese version gave Pac-Man the appearance of previous games' arcade cabinets, but Ms. Pac-Man and Baby Pac were given original designs to match. The designs are still used to this day. By extension, it was the first game to have Pac-Man use his character artwork in-game. Most re-releases would be based on the Japanese version.

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It was the TropeCodifier TropeMaker to the 2D platformer style of game. Partly created to tie-in with the [[WesternAnimation/PacMan Hanna-Barbera cartoon]], the American version featured designs for characters based on the cartoon, with all versions also including the show's theme music. The Japanese version gave Pac-Man the appearance of previous games' arcade cabinets, but Ms. Pac-Man and Baby Pac were given original designs to match. The designs are still used to this day. By extension, it was the first game to have Pac-Man use his character artwork in-game. Most re-releases would be based on the Japanese version.
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* ObjectShapedLandmass: The titular island of is depicted as a circle with a missing slice (resembling Pac-Man's usual form), while the neighboring [[Main/BigBoosHaunt Ghost Island]] is shaped like a ghost.

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* StalkedByTheBell: Sue is constantly chasing Pac-Man, acting as a reason to keep him moving. However, like the other ghosts, she can be avoided and even eaten with a Power Pellet. She's the only enemy in the mansion stages.

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* StalkedByTheBell: Sue is constantly chasing Pac-Man, acting as a reason to keep him moving. However, like the other ghosts, she can be avoided and even eaten with a Power Pellet. She's Each segment also has a "soft" timer (represented by several Pac-Man icons doing a slower dying animation from the only enemy in first game). If Pac-Man doesn't finish the mansion stages.current segment before the timer expires, Sue will become a lot more aggressive; it's still possible to win, but much more difficult. When a segment is cleared, the remaining time is converted into points; the Lucky Pac item does the same thing while also resetting the timer.



* TimedMission: Each segment has a "soft" timer (represented by several Pac-Man doing a slower dying animation from the first game). If Pac-Man doesn't reach "Break Time" before the timer expires Sue will become a lot more aggressive; it's still possible to win, but much more difficult. When a segment is cleared, the remaining time is converted into points; the Lucky Pac item does the same thing while also resetting the timer.

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** The Mother Fairy makes no appearance in the Famicom version. Instead, the trees display the words Fairy Land and a few fairies appear. Pac-Man's family is nowhere to be seen either.

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** The Mother Fairy makes no appearance in the Famicom version. Instead, the trees display the words Fairy Land "Fairy Land" and a few fairies appear. Pac-Man's family is nowhere to be seen either.



* ArcadePerfectPort: The UsefulNotes/SharpX68000 and the ''VideoGame/NamcoMuseum Vol. 4'' versions, which are effectively straight ports of the Japanese arcade version, credits and all.

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* ArcadePerfectPort: The UsefulNotes/SharpX68000 and the ''VideoGame/NamcoMuseum Vol. 4'' versions, which are effectively straight ports of the Japanese arcade version, credits and all. The [=TurboGrafx=] port has all of the content of the arcade version, but adds extra features, like cutscenes and a proper ending.



* ShesAManInJapan: Averted. Pinky uses a male sprite based on the cartoon in all versions.



* TheSmurfettePrinciple: The only female ghost is Sue, who chases Pac-Man from behind.

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* TheSmurfettePrinciple: The only female ghost is Sue, who chases Pac-Man from behind. (Pinky is male here, like in the cartoon, since her gender wasn't set in stone until the '90s.)



* StalkedByTheBell: Sue is constantly chasing Pac-Man, acting as a reason to keep him moving. However, like the other ghosts, she can be avoided and even eaten with a Power Pellet. She's the only enemy in the mansion stages.



* TimedMission: The Break Time sign, Fairy Land, or Pac-Man's house must be reached before the timer expires (represented by several Pac-Man doing a slower dying animation from the first game). After which, Sue will become a lot more aggressive. He will receive bonus points based on the time left, and if the Lucky Pac is obtained, it will automatically refill while giving the time bonus.

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* TimedMission: The Break Time sign, Fairy Land, or Pac-Man's house must be reached before the Each segment has a "soft" timer expires (represented by several Pac-Man doing a slower dying animation from the first game). After which, If Pac-Man doesn't reach "Break Time" before the timer expires Sue will become a lot more aggressive. He will receive bonus points based on aggressive; it's still possible to win, but much more difficult. When a segment is cleared, the remaining time left, and if is converted into points; the Lucky Pac is obtained, it will automatically refill item does the same thing while giving also resetting the time bonus.timer.

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Removed: 203

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* InASingleBound: After returning Buttercup to her mother, she gifts Pac-Man with magic boots that allow him to keep jumping in mid-air. Helps to get Pac-Man get back home before time runs out.

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* InASingleBound: InASingleBound:
**
After returning Buttercup to her mother, she gifts Pac-Man with magic boots that allow him to keep jumping in mid-air. Helps to get Pac-Man get back home before time runs out.out.
** Trampolines sometimes appear to help Pac-Man cross long gaps. Aside from timing the jump properly, the player also has to mash the jump button to make him "float" on his descent.



* SpringboardTrampoline: Trampolines sometimes appear to help Pac-Man cross long gaps. Aside from timing the jump properly, the player also has to mash the jump button to make him "float" on his descent.

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The story was very basic, as it depicted Pac-Man helping a lost fairy princess named Buttercup return to Fairy Land, with Pac-Man's Ghostly enemies trying to get in the way. And this time, they've got an armada of vehicles.

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The story was very basic, as it depicted Pac-Man helping a lost fairy princess named Buttercup return to Fairy Land, with Pac-Man's Ghostly ghostly enemies trying to get in the way. And this time, they've got an armada of vehicles.



** Zig-Zagged with the Arcade Archives version. Ms. Pac-Man is replaced by Pac-Mom, who was set to appear as a statue in the then-upcoming ''Pac-Man Museum +''. That being said, she is basically Ms. Pac-Man with another name in Bandai Namco's distancing from the original name.

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** Zig-Zagged with In the Arcade Archives version. version, Ms. Pac-Man is and Pac-Baby are replaced by Pac-Mom, who was set Pac-Mom and Pac-Sis, a pair of {{suspiciously similar substitute}}s created to appear as a statue in circumvent legal issues surrounding the then-upcoming ''Pac-Man Museum +''. That being said, she is basically Ms. ''Pac-Man'' games created by Midway.
* AllThereInTheManual: The Atari Lynx port's manual states that the fairy
Pac-Man with another name in Bandai Namco's distancing from is helping is one individual, a fairy princess named Buttercup. This is never brought up in-game. In the original name.Japanese material, the fairies are nameless, and it's suggested that Pac-Man is saving a different fairy on each trip.



* {{Bowdlerise}}: The building Pac-Man passes by at Break Time spots is a [[UsefulNotes/{{Christianity}} Christian Church]] in Japan, but the cross is taken down for the American version. Being based on the Japanese version, the ''VideoGame/NamcoMuseum Vol. 4'' CompilationRerelease of ''Pac-Land'' brings the cross back. In all releases of ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'', the cross is removed again for the Pac-Land stage. The ''Arcade Archives'' version also removes the cross, despite otherwise being based on the Japanese version of the game.

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* {{Bowdlerise}}: The building Pac-Man passes by at Break Time spots is a [[UsefulNotes/{{Christianity}} Christian Church]] church]] in Japan, but the cross is taken down for the American version. Being based on the Japanese version, the ''VideoGame/NamcoMuseum Vol. 4'' CompilationRerelease of ''Pac-Land'' brings the cross back. In all releases of ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'', the cross is removed again for the Pac-Land stage. The ''Arcade Archives'' version also removes the cross, despite otherwise being based on the Japanese version of the game.



* ChuckCunninghamSyndrome: The Mother Fairy appears in this game and makes no other appearances in the series. Even Buttercup makes a cameo in Namco Museum 4's opening.

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* ChuckCunninghamSyndrome: The Though fairies have become a recurring sight in the ''Pac-Man'' series, the Mother Fairy only appears in this game and makes no other appearances in the series. Even Buttercup makes a cameo in Namco Museum 4's opening.outside of its ports and re-releases.



* DeathMountain: Some of the mountainous levels are possibly some of the hardest sections in the game if you're too careless especially for first-time players. There are rows of levitating logs that behave like wooden conveyer belts since standing on them will shift Pac-Man in the opposite direction, the ghosts are constantly swarming around in their biplanes and will actually ''swoop down'' onto Pac-Man unexpectedly, and of course, there are bottomless pits below to make the situation even more nerve-wrecking than it has any right to be.

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* DeathMountain: Some of the The mountainous levels are possibly some of among the hardest sections in the game if you're too careless game, especially for first-time players. There are rows of levitating logs that behave like wooden conveyer belts since standing on them will shift Pac-Man in the opposite direction, the ghosts are constantly swarming around in their biplanes and will actually ''swoop down'' onto Pac-Man unexpectedly, and of course, there are bottomless pits below to make the situation even more nerve-wrecking than it has any right to be.



** There is also the trampoline, which is primarily used to cross lakes.


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* SpringboardTrampoline: Trampolines sometimes appear to help Pac-Man cross long gaps. Aside from timing the jump properly, the player also has to mash the jump button to make him "float" on his descent.
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Nice Hat is now a disambig.


* NiceHat: Pac-Man wears a brown fedora in the American version (like the cartoon) and a red one with a feather in the Japanese version. There is also the helmet.
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* PerpetualFrowner: In this game, Blinky has a forlorn and gloomy face compared to the other fellow ghosts, especially Clyde, as he has more of an aggressive looking expression. Their facial expressions are more apparent in the ending for the [=TurboGrafx-16=] version. Since this game is heavily based on the ''Hanna-Barbera'' cartoon, it makes sense why their personalities are strikingly different.

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* PerpetualFrowner: In this game, Blinky has a forlorn and gloomy face compared to the his other fellow ghosts, especially Clyde, as he has more of an aggressive looking expression. Their facial expressions are more apparent in the ending for the [=TurboGrafx-16=] version. Since this game is heavily based on the ''Hanna-Barbera'' cartoon, it makes sense why their personalities are strikingly different.
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* AntiFrustrationFeatures: If you die to a small obstacle, the game will respawn you ahead of the obstacle you died to. Ditto for bodies of water, where you respawn right at the beginning of the lake to re-attempt the jump.
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* {{Bowdlerise}}: The building Pac-Man passes by at Break Time spots is a [[UsefulNotes/{{Christianity}} Christian Church]] in Japan, but the cross is taken down for the American version. Being based on the Japanese version, the ''VideoGame/NamcoMuseum Vol. 4'' CompilationRerelease of ''Pac-Land'' brings the cross back. In all releases of ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'', the cross is removed again for the Pac-Land stage.

to:

* {{Bowdlerise}}: The building Pac-Man passes by at Break Time spots is a [[UsefulNotes/{{Christianity}} Christian Church]] in Japan, but the cross is taken down for the American version. Being based on the Japanese version, the ''VideoGame/NamcoMuseum Vol. 4'' CompilationRerelease of ''Pac-Land'' brings the cross back. In all releases of ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'', the cross is removed again for the Pac-Land stage. The ''Arcade Archives'' version also removes the cross, despite otherwise being based on the Japanese version of the game.
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* WarpZone: On Round 2, pushing a certain tree stump warps the player all the way to the beginning of Trip 3.

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* WarpZone: On Round 2, pushing a certain tree stump warps the player all the way to the beginning of Trip 3.3 (only works in the Arcade and Lynx versions).
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* ShiftingSandLand: Some of the levels take place in the desert, complete with cacti and quicksand!


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* WarpZone: On Round 2, pushing a certain tree stump warps the player all the way to the beginning of Trip 3.

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