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''P-47 Aces'' is an obscure shump by Jaleco in 1995. It was created by Creator/{{NMK}} and is the sequel to VideoGame/P47ThePhantomFighter.
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''P-47 Aces'' is an obscure shump by Jaleco in 1995. It was created by Creator/{{NMK}} and is the sequel to VideoGame/P47ThePhantomFighter.
''VideoGame/P47ThePhantomFighter''.
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Per TRS, this is YMMV
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* SequelDifficultySpike: It's MUCH Harder than the prequel, by having dynamic difficulty and having limited lives.
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* ViolationOfCommonSense: Not only is colliding with the ground non-lethal, but ''you get points for it''.
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''P-47 Aces'' is an obscure shump by Jaleco in 1995. It was created by Creator/{{NMK}} and is the sequel to P-47: The Phantom Fighter.
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''P-47 Aces'' is an obscure shump by Jaleco in 1995. It was created by Creator/{{NMK}} and is the sequel to P-47: The Phantom Fighter.
VideoGame/P47ThePhantomFighter.
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* BattleshipRaid: The 4th stage.
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* HorizontalScrollingShooter
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* SequelDifficultySpike: It's MUCH Harder than the prequel, by having dynamic difficulty and having bullet hell.
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* SequelDifficultySpike: It's MUCH Harder than the prequel, by having dynamic difficulty and having bullet hell.limited lives.
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''P-47 Aces'' is an obscure shump by Jaleco in 1995. It was created by Creator/{{NMK}} and is the sequel to ''P-47: The Phantom Fighter''.
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''P-47 Aces'' is an obscure shump by Jaleco in 1995. It was created by Creator/{{NMK}} and is the sequel to ''P-47: P-47: The Phantom Fighter''.
Fighter.
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Moving to un-hyphenated title.
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''P-47 Aces'' is an obscure shump by Jaleco in 1995. It was created by Creator/{{NMK}} and is the sequel to ''P-47: The Phantom Fighter''.
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!!''P-47 Aces'' provides examples of:
* AttackItsWeakPoint: Averted. When you can damage all of the bosses parts.
* ContinuingIsPainful: How hard is this game? Because when you die, you LOSE all of your powerups and mostly your bombs, not to mention having a OneHitPointWonder makes the difficulty harder.
* DynamicDifficulty: It depends the settings of the difficulty in the dipswithes. If you live longer, enemies will become more aggressive and appear more oftern then before.
* ExcusePlot: It follows the story of an evil army trying to destroy all life on Earth, so four pilots take on to defeat them.
* NintendoHard
* SequelDifficultySpike: It's MUCH Harder than the prequel, by having dynamic difficulty and having bullet hell.
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!!''P-47 Aces'' provides examples of:
* AttackItsWeakPoint: Averted. When you can damage all of the bosses parts.
* ContinuingIsPainful: How hard is this game? Because when you die, you LOSE all of your powerups and mostly your bombs, not to mention having a OneHitPointWonder makes the difficulty harder.
* DynamicDifficulty: It depends the settings of the difficulty in the dipswithes. If you live longer, enemies will become more aggressive and appear more oftern then before.
* ExcusePlot: It follows the story of an evil army trying to destroy all life on Earth, so four pilots take on to defeat them.
* NintendoHard
* SequelDifficultySpike: It's MUCH Harder than the prequel, by having dynamic difficulty and having bullet hell.
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