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** Played straight with the Hydrogen cooling ruin added in the Automation upgrade. It uses a measly 10g/s of Hydrogen to chill everything near it to potentially -175 degrees.
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** Dupes need 02 to live. If you have too little, they stress out due to barely being able to breath. If you pressurize your base, you can over-do it and stress them out even more by popping their eardrums.
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** Dupes need 02 O2 to live. If you have too little, they stress out due to barely being able to breath. breathe. If you pressurize your base, you can over-do it and stress them out even more by from popping their eardrums.
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** The Germs mechanic introduced in the Outbreak update means you can no longer have your dupes crawl through the slime caves and come out with clean enough hands to eat.
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** The Germs mechanic introduced in the Outbreak update means you can no longer have ignore basic sanitation for your dupes crawl through the Dupes. Letting Dupes run around slime and fungus filled caves will get them a lethal respiratory disease and come out with clean enough simply not making them wash their hands to eat.after using the bathroom will result in mass-food poisoning.
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* VoiceGrunting: In ''Don't Starve'', every character was 'voiced' by an instrument. This time, Klei have used a theremin to generate the varied and adorably expressive noises duplicants can make.
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** Dupes need 02 to live. If you have too little, they stress out due to barely being able to breath. If you pressurize your base, you can over-do it and stress them out even more by popping their eardrums.
* VoiceGrunting: In ''Don't Starve'', every character was 'voiced' by an instrument. This time, Klei have used atheremin there-in to generate the varied and adorably expressive noises duplicants can make.
* VoiceGrunting: In ''Don't Starve'', every character was 'voiced' by an instrument. This time, Klei have used a
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''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] [[PottyFailure of]] [[ThePlague problems]].
to:
''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve ''VideoGame/DontStarve'' fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] [[PottyFailure of]] [[ThePlague problems]].
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Corrected wording.
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--> "This duplicant might actually be three black holes in a trench coat."
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--> "This duplicant might actually be three several black holes in a trench coat."
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* TotemPoleTrench: Mentioned in the description of the duplicant trait 'Bottomless Stomach'.
--> "This duplicant might actually be three black holes in a trench coat."
--> "This duplicant might actually be three black holes in a trench coat."
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''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] [[PottyFailure of]] [[ThePlague problems]]. Currently, the game is available as an Early Access title, and is in active development.
to:
''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] [[PottyFailure of]] [[ThePlague problems]].
Currently, the game is available as an Early Access title, and is in active development.
Currently, the game is available as an Early Access title, and is in active development.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/maxresdefault_260.jpg]]
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* Placebo Effect: Used by the Placebo Pills in the Apothecary.
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* Placebo Effect: PlaceboEffect: Used by the Placebo Pills in the Apothecary.
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* Placebo Effect: Used by the Placebo Pills in the Apothecary.
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** If you try to store too much liquid in a weak container, the walls will leak before eventually bursting open.
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** Germs mechanic introduced in the Outbreak update means you can no longer have your dupes crawl through the slime caves and come out with clean enough hands to eat.
to:
** The Germs mechanic introduced in the Outbreak update means you can no longer have your dupes crawl through the slime caves and come out with clean enough hands to eat.
* VoiceGrunting: In ''Don't Starve'', every character was 'voiced' by an instrument. This time, Klei have used a theremin to generate the varied and adorably expressive noises duplicants can make.
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* YouHaveResearchedBreathing: Some of the early TechTree borders on this. Apparently, despite having access to printing people and fantastic multitools, you still need to reinvent the compost heap.
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* YouHaveResearchedBreathing: Some of the early TechTree borders on this. Apparently, despite having access to printing people and fantastic multitools, you still need to reinvent the compost heap.heap.
** Another interpretation is that duplicants aren't...very bright, and are doing the best they can with the tools they've got. They do seem designed for survivability rather than intelligence; even a ''scientist'' dupe is so distractable that he keeps forgetting about the biohazard he accidentally unleashed upon his colony in the Outbreak Update cinematic.
** Another interpretation is that duplicants aren't...very bright, and are doing the best they can with the tools they've got. They do seem designed for survivability rather than intelligence; even a ''scientist'' dupe is so distractable that he keeps forgetting about the biohazard he accidentally unleashed upon his colony in the Outbreak Update cinematic.
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* NobodyPoops: Averted hard. Dealing with refuse in a way that doesn't leave you with even more refuse is a significant part of the game's challenge.
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* NobodyPoops: Averted hard.Averted. Dealing with refuse in a way that doesn't leave you with even more refuse is a significant part of the game's challenge.
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* Hammerspace: Averted in regard to materials duplicants are carrying, but layed straight with their tools.
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* Hammerspace: {{Hammerspace}}: Averted in regard to materials duplicants are carrying, but layed straight with their tools.
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how did I miss that?!
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* SchisoTech: To an extent. Your duplicants know how to build a supercomputer working on water, but making a compost heap requires research.
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* SchisoTech: SchizoTech: To an extent. Your duplicants know how to build a supercomputer working on water, but making a compost heap requires research.
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Forgot these.
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* BigEater: One of the possible character traits is called "Bottomless Stomach". These guys eat much more than the rest.
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* BigEater: One of the possible character traits is called "Bottomless Stomach". These guys always eat much more than the rest.rest. Binge Eaters do it only when stressed, but boy, do they stuff themselves...
** Duplicants with Ugly Crier or Vomiter traits hold particularly great potential for this, since after being stressed out they become a source of stress for everyone in vicinity.
* NobodyPoops: Averted hard. Dealing with refuse in a way that doesn't leave you with even more refuse is a significant part of the game's challenge.
* SchisoTech: To an extent. Your duplicants know how to build a supercomputer working on water, but making a compost heap requires research.
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** That food your dupes have been eating is going to come out eventually.
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Some stuff from the Outbreak
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''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] of [[PottyFailure problems]]. Currently, the game is available as an Early Access title, and is in active development.
to:
''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] of [[PottyFailure of]] [[ThePlague problems]]. Currently, the game is available as an Early Access title, and is in active development.
* AbandonedLaboratory: you can find these in the world as of Outbreak update, complete with BrainInAJar.
* Hammerspace: Averted in regard to materials duplicants are carrying, but layed straight with their tools.
* MasochistsMeal: Some starting foods count as these, as your duplicants have varying standarts when it comes to food quality. They will eat lower quality food, but they won't be happy about it.
** Liquid that's been mopped up used to disappear, but as of Outbreak update it's bottled up instead.
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** Alternatively, it's Learning, since it determines how quickly the duplicants [[MagikarpPower levels their skills]].
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** Alternatively, it's Learning, since it determines how quickly the duplicants [[MagikarpPower levels level their skills]].
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* UnexpectedlyRealisticGameplay:
** That food your dupes have been eating is going to come out eventually.
** Putting materials like slime or ice into storage doesn't make them safe - ice can melt, and slime can still release toxic gas.
** Germs mechanic introduced in the Outbreak update means you can no longer have your dupes crawl through the slime caves and come out with clean enough hands to eat.
** Most machines give off heat. Putting too many lightbulbs over your farm can make the crops wither from overheating.
** That food your dupes have been eating is going to come out eventually.
** Putting materials like slime or ice into storage doesn't make them safe - ice can melt, and slime can still release toxic gas.
** Germs mechanic introduced in the Outbreak update means you can no longer have your dupes crawl through the slime caves and come out with clean enough hands to eat.
** Most machines give off heat. Putting too many lightbulbs over your farm can make the crops wither from overheating.
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Word fix. Noonsense.
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* MinMaxing: You have an opportunity to do this during initial crew selection - or, rather, to reroll the characters until you have a decent set of stats on them. Some flaws are easier to counter than the rest - say, Scaredy-Cat (can't fight), Yokel (can't research) or Gastrophobia (can't cook). You need to be careful, however, or you might find yourself with a crew where noone can perform a particular needed task...
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* MinMaxing: You have an opportunity to do this during initial crew selection - or, rather, to reroll the characters until you have a decent set of stats on them. Some flaws are easier to counter than the rest - say, Scaredy-Cat (can't fight), Yokel (can't research) or Gastrophobia (can't cook). You need to be careful, however, or you might find yourself with a crew where noone no one can perform a particular needed task...
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''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] of [[PottyFailure problems]].
Currently, the game is available as an Early Access title, and is in active development.
Currently, the game is available as an Early Access title, and is in active development.
to:
''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] of [[PottyFailure problems]].
problems]]. Currently, the game is available as an Early Access title, and is in active development.
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forgot the hamster power
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** [[HamsterWheelPower Manual Generator]] always remains useful, since it's a cheap renewable source of energy. Also, it gives your duplicants something to do in their spare time.
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Added some tropes
* AwesomeButImpractical: Can happen easily if the player doesn't think their designs through.
** Surprisingly, a ventilation network is an example. Sure, it gives you a lot more freedom in placing the life support machinery and keeping it cool. Also, watching it work can be fascinating. The problem is that it requires ''five times'' more energy to operate than a simple Electrolyzer sitting in the basement.
** Surprisingly, a ventilation network is an example. Sure, it gives you a lot more freedom in placing the life support machinery and keeping it cool. Also, watching it work can be fascinating. The problem is that it requires ''five times'' more energy to operate than a simple Electrolyzer sitting in the basement.
* BoringButPractical: Several items are unlocked early, but will still serve you through the game.
** Algae Terrarium absorbs [=CO2=] and produces some oxygen, while having moderate material consumption rates. Very useful both for early game expansion and mid-game exploration by creating oxygenated checkpoints for your miners.
** Massage Table can quickly reduce [[SanityMeter Stress]] on a single duplicant, which complements the more gradual and over time effect of high Decor nicely.
** Decor items themselves. They only require tier 1 research, yet you will end up plastering your base with paintings anyway.
** Algae Terrarium absorbs [=CO2=] and produces some oxygen, while having moderate material consumption rates. Very useful both for early game expansion and mid-game exploration by creating oxygenated checkpoints for your miners.
** Massage Table can quickly reduce [[SanityMeter Stress]] on a single duplicant, which complements the more gradual and over time effect of high Decor nicely.
** Decor items themselves. They only require tier 1 research, yet you will end up plastering your base with paintings anyway.
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* MinMaxing: You have an opportunity to do this during initial crew selection - or, rather, to reroll the characters until you have a decent stats on them. Some flaws are easier to counter than the rest - say, Scaredy-Cat (can't fight), Yokel (can't research) or Gastrophobia (can't cook). You need to be careful, however, or you might find yourself with a crew where noone can perform a particular needed task...
to:
* MinMaxing: You have an opportunity to do this during initial crew selection - or, rather, to reroll the characters until you have a decent set of stats on them. Some flaws are easier to counter than the rest - say, Scaredy-Cat (can't fight), Yokel (can't research) or Gastrophobia (can't cook). You need to be careful, however, or you might find yourself with a crew where noone can perform a particular needed task...task...
* NecessaryDrawback: Duplicants themselves, as seen in the MinMaxing entry above. Each of them has at least one negative trait, with certain traits being significantly more annoying than the others. And if they have really good starting stats, or two positive traits, expect them to have very high Decor expectations, meaning they will stress out easily.
* NecessaryDrawback: Duplicants themselves, as seen in the MinMaxing entry above. Each of them has at least one negative trait, with certain traits being significantly more annoying than the others. And if they have really good starting stats, or two positive traits, expect them to have very high Decor expectations, meaning they will stress out easily.
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* OxygenMeter: The oxygen overlay.
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* OxygenMeter: The Comes in two flavors: the oxygen overlay.overlay that shows you which parts of the map have breathable air, and the individual 'holding breath' meter that appears near duplicants.
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* SanityMeter: Stress stat is effectively this. Depending on their stress response, overly stressed duplicant will either vomit, or start breaking things. Can be decreased with improving Decor, better accomodations, or good old massage session.
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Added a trope
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* OxygenMeter: The oxygen overlay.
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They are refered to as dupliCANTS in the game as opposed to dupliCATES.
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''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicates]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] of [[PottyFailure problems]].
to:
''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicates]] duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] of [[PottyFailure problems]].
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* AlmostOutOfOxygen: Can happen to the duplicates who got themselves trapped in hostile environment... or to your entire base if your oxygen production isn't up for the task.
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* AlmostOutOfOxygen: Can happen to the duplicates duplicants who got themselves trapped in hostile environment... or to your entire base if your oxygen production isn't up for the task.
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* CloningBlues: Your crew are called duplicates, and they are explicitly ''printed'', not portalled in.
* CripplingOverspecialization: It's possible for a duplicate to generate that way - he may be an expert chef, yet inept at other crucial activities.
* CripplingOverspecialization: It's possible for a duplicate to generate that way - he may be an expert chef, yet inept at other crucial activities.
to:
* CloningBlues: Your crew are called duplicates, duplicants, and they are explicitly ''printed'', not portalled in.
* CripplingOverspecialization: It's possible for aduplicate duplicant to generate that way - he may be an expert chef, yet inept at other crucial activities.
* CripplingOverspecialization: It's possible for a
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* MagicTool: Your duplicates use these for pretty much everything, from digging to ''painting pictures''.
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* MagicTool: Your duplicates duplicants use these for pretty much everything, from digging to ''painting pictures''.
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* OneStatToRuleThemAll: Athletics is this, to an extent. Since duplicates show no tendency of prioritizing the nearest jobs, they end up travelling back and forth through the base. Being able to run faster alleviates the issue somewhat.
** Alternatively, it's Learning, since it determines how quickly the duplicate [[MagikarpPower levels their skills]].
* PercussiveTherapy: One possible way duplicates can react to high levels of stress is by breaking things. Including ones [[TooDumbToLive their survival is depending on]].
** Alternatively, it's Learning, since it determines how quickly the duplicate [[MagikarpPower levels their skills]].
* PercussiveTherapy: One possible way duplicates can react to high levels of stress is by breaking things. Including ones [[TooDumbToLive their survival is depending on]].
to:
* OneStatToRuleThemAll: Athletics is this, to an extent. Since duplicates duplicants show no tendency of prioritizing the nearest jobs, they end up travelling back and forth through the base. Being able to run faster alleviates the issue somewhat.
** Alternatively, it's Learning, since it determines how quickly theduplicate duplicants [[MagikarpPower levels their skills]].
* PercussiveTherapy: One possible wayduplicates duplicants can react to high levels of stress is by breaking things. Including ones [[TooDumbToLive their survival is depending on]].
** Alternatively, it's Learning, since it determines how quickly the
* PercussiveTherapy: One possible way
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Conservation of mass is a thing!
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* NoBiochemicalBarriers: You crew can eat some alien plants and animals. There are no examples of inverse being true... yet.
* NoConservationOfEnergy: Averted. Whatever temperature your building materials were will transfer over to the building.
* NoConservationOfEnergy: Averted. Whatever temperature your building materials were will transfer over to the building.
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* NoBiochemicalBarriers: You Your crew can eat some alien plants and animals. There are no examples of inverse being true... yet.
*NoConservationOfEnergy: Averted. [[NoConservationOfEnergy No Conservation of Energy/Mass]]: Mostly averted. There are bugs that lead to a loss of mass (fan-dubbed 'black holes'), but they are being patched out.
** Whatever temperature your building materials were will transfer over to thebuilding.building.
** While magma makes for a great source of free heat, it's not infinite. If you splash enough water on it, sooner or later it WILL run out and crystallize into igneous rock. Same with the ice biomes - they will eventually melt if you keep dumping heat in.
** Lavatories and Air Scrubbers (used to remove [=CO2=]) produce more polluted water than they consume clean water, due to added mass. Surprisingly, Water Purifier doesn't seem to return the clean water to its initial mass. It causes problems for the players who attempt to create a simple closed circuit system without water reservoirs - the pressure buildup will lead to pipes eventually bursting.
*
** Whatever temperature your building materials were will transfer over to the
** While magma makes for a great source of free heat, it's not infinite. If you splash enough water on it, sooner or later it WILL run out and crystallize into igneous rock. Same with the ice biomes - they will eventually melt if you keep dumping heat in.
** Lavatories and Air Scrubbers (used to remove [=CO2=]) produce more polluted water than they consume clean water, due to added mass. Surprisingly, Water Purifier doesn't seem to return the clean water to its initial mass. It causes problems for the players who attempt to create a simple closed circuit system without water reservoirs - the pressure buildup will lead to pipes eventually bursting.
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* NoConservationOfEnergy: Averted. Whatever temperature your building materials were will transfer over to the building.
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None
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* YouHaveResearchedBreathing: Some of the early TechTree borders on this. Apparently, despite having access to printing people and fantastic multitools, you still need to reinvent compost heap.
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* YouHaveResearchedBreathing: Some of the early TechTree borders on this. Apparently, despite having access to printing people and fantastic multitools, you still need to reinvent the compost heap.
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Decompression trope needs some work...
* ContinuousDecompression: Averted. Gases will leak gradually over time if there is a pressure differential, but it won't cause any noticeable wind. However, it might still end up being deadly if oxygen pressure drops far enough to become unbreathable. Same thing happens when you dig out the stone, thus limiting the ability to rapidly expand your base.
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* ExtremeOmnivore: Hatches eat literally any minerals they can find laying around and poop out usable coal.
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* ExtremeOmnivore: Hatches eat literally any minerals they can find laying around and poop out usable coal.coal... [[ElementsDoNotWorkThatWay somehow]].
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* MagicTool: Your duplicates use these from pretty much everything, from digging to ''painting pictures''.
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* MagicTool: Your duplicates use these from for pretty much everything, from digging to ''painting pictures''.
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* NoBiochemicalBarriers: Alien plants and animal life are edible. There are no examples of inverse being true... yet.
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* NoBiochemicalBarriers: Alien You crew can eat some alien plants and animal life are edible.animals. There are no examples of inverse being true... yet.
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** Alternatively, it's Learning, since it determines how quickly the duplicate [[MagikarpPower levels their skills]].
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a couple more tropes, and it's set.
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* BizarreAlienBiology: Mealwood plant seeds are capable of locomotion, and are called "meal lice".
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* ElaborateUndergroundBase: You certainly can build one. Supporting it is another problem entirely.
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Min Maxing is a thing.
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* MinMaxing: You have an opportunity to do this during initial crew selection - or, rather, to reroll the characters until you have a decent stats on them. Some flaws are easier to counter than the rest - say, Scaredy-Cat (can't fight), Yokel (can't research) or Gastrophobia (can't cook). You need to be careful, however, or you might find yourself with a crew where noone can perform a particular needed task...
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added some more tropes.
* CripplingOverspecialization: It's possible for a duplicate to generate that way - he may be an expert chef, yet inept at other crucial activities.
* EarlyGameHell: To an extent - certain early research needs to be rushed, since lack of it severely limits your ability to maintain your colony.
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* EarlyGameHell: To an extent - certain early research needs to be rushed, since lack of it severely limits your ability to maintain your colony.
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* EarlyGameHell: GuideDangIt: Due to being an alpha, the game has some shades of this. Building material system is one of the worst offenders.
* GoingCritical: To an extent -certain early research needs to be rushed, since lack of it severely limits your ability to maintain your colony.overheated machinery, overloaded wires and overpressurized pipes will break - in latter case, spilling their content everywhere.
* GoingCritical: To an extent -
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* JackOfAllStats: A preferred starting crew should have at least one. Since you start with only three dupes, they will have to do everything. However, you might want to keep a dupe with high Creativity or Learning stats...
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Additions....
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* AlmostOutOfOxygen: Can happen to the duplicates who got themselves trapped in hostile environment... or to your entire base if your oxygen production isn't up for the task.
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* CloningBlues: Your crew is called duplicates, and they are explicitly ''printed'', not portalled in.
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* CloningBlues: Your crew is are called duplicates, and they are explicitly ''printed'', not portalled in.
Changed line(s) 10 (click to see context) from:
* NoBiochemicalBarriers: Alien plants and animal life are edible. There are no example of inverse being true... yet.
to:
* ExtremeOmnivore: Hatches eat literally any minerals they can find laying around and poop out usable coal.
* EarlyGameHell: To an extent - certain early research needs to be rushed, since lack of it severely limits your ability to maintain your colony.
* HamsterWheelPower: Your earliest way to generate power. BoringButPractical, so expect to use it for a long long while.
* MagicTool: Your duplicates use these from pretty much everything, from digging to ''painting pictures''.
* NoBiochemicalBarriers: Alien plants and animal life are edible. There are noexample examples of inverse being true... yet.yet.
* OneStatToRuleThemAll: Athletics is this, to an extent. Since duplicates show no tendency of prioritizing the nearest jobs, they end up travelling back and forth through the base. Being able to run faster alleviates the issue somewhat.
* PercussiveTherapy: One possible way duplicates can react to high levels of stress is by breaking things. Including ones [[TooDumbToLive their survival is depending on]].
* EarlyGameHell: To an extent - certain early research needs to be rushed, since lack of it severely limits your ability to maintain your colony.
* HamsterWheelPower: Your earliest way to generate power. BoringButPractical, so expect to use it for a long long while.
* MagicTool: Your duplicates use these from pretty much everything, from digging to ''painting pictures''.
* NoBiochemicalBarriers: Alien plants and animal life are edible. There are no
* OneStatToRuleThemAll: Athletics is this, to an extent. Since duplicates show no tendency of prioritizing the nearest jobs, they end up travelling back and forth through the base. Being able to run faster alleviates the issue somewhat.
* PercussiveTherapy: One possible way duplicates can react to high levels of stress is by breaking things. Including ones [[TooDumbToLive their survival is depending on]].
Changed line(s) 12 (click to see context) from:
* WizardNeedsFoodBadly: You do get some rations at the start, but it's up to you to provide your crew with food later on.
to:
* TechTree: Present. Since earlier tech can support your crew for only so long, ignore it at your own peril.
* WizardNeedsFoodBadly: You do get some rations at the start, but it's up to you to provide your crew with food lateron.on.
* YouHaveResearchedBreathing: Some of the early TechTree borders on this. Apparently, despite having access to printing people and fantastic multitools, you still need to reinvent compost heap.
* WizardNeedsFoodBadly: You do get some rations at the start, but it's up to you to provide your crew with food later
* YouHaveResearchedBreathing: Some of the early TechTree borders on this. Apparently, despite having access to printing people and fantastic multitools, you still need to reinvent compost heap.
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Added DiffLines:
''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of VideoGame/DontStarve fame), which can be described as VideoGame/DwarfFortress meets [[VideoGame/DontStarve Don't Starve]] InSpace The player indirectly controls a crew of [[CloningBlues duplicates]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] of [[PottyFailure problems]].
Currently, the game is available as an Early Access title, and is in active development.
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!!This game provides examples of:
* BigEater: One of the possible character traits is called "Bottomless Stomach". These guys eat much more than the rest.
* CloningBlues: Your crew is called duplicates, and they are explicitly ''printed'', not portalled in.
* DisasterDominoes: Likely to happen, given how many factors you need to keep in mind for your base to function properly.
* NoBiochemicalBarriers: Alien plants and animal life are edible. There are no example of inverse being true... yet.
* PottyFailure: Expect to be dealing with these any time your sanitary facilities aren't functioning.
* WizardNeedsFoodBadly: You do get some rations at the start, but it's up to you to provide your crew with food later on.
Currently, the game is available as an Early Access title, and is in active development.
----
!!This game provides examples of:
* BigEater: One of the possible character traits is called "Bottomless Stomach". These guys eat much more than the rest.
* CloningBlues: Your crew is called duplicates, and they are explicitly ''printed'', not portalled in.
* DisasterDominoes: Likely to happen, given how many factors you need to keep in mind for your base to function properly.
* NoBiochemicalBarriers: Alien plants and animal life are edible. There are no example of inverse being true... yet.
* PottyFailure: Expect to be dealing with these any time your sanitary facilities aren't functioning.
* WizardNeedsFoodBadly: You do get some rations at the start, but it's up to you to provide your crew with food later on.