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Linked Spiritual Successor in the opening description.


''Overload'' is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—Revival Productions—comprises many of the original developers of ''Descent'', including Parallax Software founders Matt Toschlog and Mike Kulas.

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''Overload'' is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor SpiritualSuccessor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—Revival Productions—comprises many of the original developers of ''Descent'', including Parallax Software founders Matt Toschlog and Mike Kulas.
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Moved some examples to Overload.


* BadBoss: Kantor puts his teams on very demanding projects, demanding extremely tight deadlines, demotes colleagues who disagree with him or slight him in the least, and threatens them with ''death'' if he gets a hint that they are leaking any classified information. [[spoiler:He ultimately admits planning to kill them all after their work was finished.]]



* BrokenPedestal: [[spoiler:Alex Warden]] admired Kantor very much for his scientific brilliance and visionary ideas. After TheReveal, not so much.



* CorruptCorporateExecutive: Kantor is the CEO of Juno Offworld Automation, but while he is an ambitious and brilliant scientist, he is also a BadBoss towards the workers of the Cronus Frontier project.



* HeKnowsTooMuch: [[spoiler:Kantor]] planned to kill most of the people who contributed to the Cronus Frontier project to keep all of his research and findings a secret. The auto-ops do much of the job for him and without his expressed orders, however; [[spoiler:this leads to a subversion as Kantor would later reveal that, even though he had indeed silently programmed the auto-ops to turn into human killing machines at his command, the execution protocol triggered ''without'' his input.]]
* HumanPopsicle: The survivors of the facilities are stored in cryotubes.

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"I can't believe no one has done up an example for Reactor Boss!" So here it is.


It is 2118. Various outposts deep within UsefulNotes/TheMoonsOfSaturn, built as part of [[MegaCorp Juno Offworld Automation's]] "Cronus Frontier" project, have sent out distress calls regarding worker robots, known as "autnomous operators" or "auto-ops", that have suddenly and mysteriously gone rogue, attacking and killing most personnel present. Juno Offworld [[SendInTheSearchTeam dispatches]] the MPSV ''[[CoolStarship Iberia]]'', containing a ''[[MiniMecha Kodachi]]'' gunship, with you as a combat-qualified ''Kodachi'' pilot, to the nearest outpost to the asteroid belt, Ymir, to eliminate all hostile operators and rescue any survivors. As the ''Iberia'' travels between the outposts and towards Titan, where the administrative center of Cronus Frontier is located, it is revealed that Gabriel Kantor, CEO of Juno Offworld and leader of the Cronus Frontier project, has [[FaceHeelTurn gone rogue]], attempting to break Cronus Frontier away from the mega-corp. In response, Juno Offworld [[KnowWhenToFoldEm cancels the Cronus Frontier project]] and orders for the remaining outposts to be cleared of hostile operators by [[ReactorBoss destroying the reactors in each one.]]

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It is 2118. Various outposts deep within UsefulNotes/TheMoonsOfSaturn, built as part of [[MegaCorp Juno Offworld Automation's]] "Cronus Frontier" project, have sent out distress calls regarding worker robots, known as "autnomous operators" or "auto-ops", that have suddenly and mysteriously gone rogue, attacking and killing most personnel present. Juno Offworld [[SendInTheSearchTeam dispatches]] the MPSV ''[[CoolStarship Iberia]]'', containing a ''[[MiniMecha Kodachi]]'' gunship, with you as a combat-qualified ''Kodachi'' pilot, to the nearest outpost to the asteroid belt, Ymir, to eliminate all hostile operators and rescue any survivors. As the ''Iberia'' travels between the outposts and towards Titan, where the administrative center of Cronus Frontier is located, it is revealed that Gabriel Kantor, CEO of Juno Offworld and leader of the Cronus Frontier project, has [[FaceHeelTurn gone rogue]], attempting to break Cronus Frontier away from the mega-corp. In response, Juno Offworld [[KnowWhenToFoldEm cancels the Cronus Frontier project]] and orders for the remaining outposts to be cleared of hostile operators by [[ReactorBoss destroying the reactors in each one.]]


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* ReactorBoss: On their own, the reactors are completely harmless, with their extremely high hitpoints being their only defense. However, most of the reactors are either protected by a forcefield, surrounded by auto-op fabricators, or flanked by indestructible turrets. The Goliath explicitly one-ups this by being a LoadBearingBoss, as its power source is the reactor, and it is implied that the Taurus also functions on the same principle.
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Replaced article image with cover art from official website and re-wrote the in-universe paragraph of the opening description to be in line with the plot in the release version.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/overload.jpg]]
[[caption-width-right:350:Safety protocols be damned.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/overload.jpg]]
[[caption-width-right:350:Safety protocols be damned.]]
org/pmwiki/pub/images/overload_cover_twitch01a.png]]



''Overload'' is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—Revival Productions—comprises many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

It is 2118. Various mining outposts deep within [[UsefulNotes/TheMoonsOfSaturn Saturn's moons]] have sent out distress calls regarding autonomous mining operators (''"auto-ops"'') that have suddenly and mysteriously gone rogue, attacking any personnel present. You have been tasked with clearing the outposts of hostile operators and rescuing any survivors. Your tools: your wits, and a highly versatile gunship called the ''Kodachi'', which is capable of equipping any weapons you find in the field.

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''Overload'' is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—Revival Productions—comprises many of the original developers of Descent, ''Descent'', including Parallax Software founders Matt Toschlog and Mike Kulas.

It is 2118. Various mining outposts deep within [[UsefulNotes/TheMoonsOfSaturn Saturn's moons]] UsefulNotes/TheMoonsOfSaturn, built as part of [[MegaCorp Juno Offworld Automation's]] "Cronus Frontier" project, have sent out distress calls regarding autonomous mining operators (''"auto-ops"'') worker robots, known as "autnomous operators" or "auto-ops", that have suddenly and mysteriously gone rogue, attacking any and killing most personnel present. You have been tasked Juno Offworld [[SendInTheSearchTeam dispatches]] the MPSV ''[[CoolStarship Iberia]]'', containing a ''[[MiniMecha Kodachi]]'' gunship, with clearing you as a combat-qualified ''Kodachi'' pilot, to the outposts of nearest outpost to the asteroid belt, Ymir, to eliminate all hostile operators and rescuing rescue any survivors. Your tools: your wits, As the ''Iberia'' travels between the outposts and a highly versatile gunship called towards Titan, where the ''Kodachi'', which administrative center of Cronus Frontier is capable located, it is revealed that Gabriel Kantor, CEO of equipping any weapons you find in Juno Offworld and leader of the field.
Cronus Frontier project, has [[FaceHeelTurn gone rogue]], attempting to break Cronus Frontier away from the mega-corp. In response, Juno Offworld [[KnowWhenToFoldEm cancels the Cronus Frontier project]] and orders for the remaining outposts to be cleared of hostile operators by [[ReactorBoss destroying the reactors in each one.]]
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Re-wrote the examples for Shotguns Are Just Better and Theme Naming.


* ShotgunsAreJustBetter: The Crusher is a spaceship-sized shotgun. With the right upgrades, you can reduce the reload time and increase its firing rate.

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* ShotgunsAreJustBetter: The Crusher is fires a spaceship-sized shotgun. With cluster of bullets into a small area in front of the right upgrades, you can reduce ship, doing tremendous damage to anything that gets hit by the reload time and increase entire cluster. The bullets also have no damage falloff, making the Crusher perfectly serviceable as a SpreadShot at medium range. Its similarity to an actual shotgun is even noted in-universe, with one of its engineers calling a "fancy shotgun" ([[AvertedTrope although not as a compliment]]). The Crusher's base upgrade increases its firing rate.rate, while its super upgrades turn it into one of the more powerful primary weapons in the game, with one upgrade increasing damage, and the other turning it into an automatic weapon.



* SpiritualSuccessor: To ''VideoGame/{{Descent}}''. Many of the people behind that game also worked on ''Overload''.
* ThemeNaming: Most of the names of the autos-ops were lifted from high-fantasy universes, like goblin, ogre, harpy, goliath, and golem.

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* SpiritualSuccessor: To ''VideoGame/{{Descent}}''. Many of the people behind who worked on various installments of that game series also worked on ''Overload''.
* ThemeNaming: Most of the auto-op names of the autos-ops were lifted from high-fantasy universes, revolve around HighFantasy, like goblin, ogre, harpy, goliath, and golem.golem. [[spoiler:Considering the origins of the sovereigns and the unnatural, almost arcane influence that they have on mechanical and organic beings,]] this is not a coincidence.



* ViolationOfCommonSense: Using the smash attack to damage or destroy enemies will give you a small armor boost.

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* ViolationOfCommonSense: Using the smash Smash attack to damage or destroy enemies will give you a small armor boost.

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Added Exact Time To Failure and made some corrections.


** Holding the "Fire Flare" button fires a Sticky Flare. Unlike the regular Flare, which bounces around and burns out after about a minute, the Sticky Flair sticks to any wall you fire it into and continues burning for two hours, giving you another handy way to mark a location.
** You do not need to be perfectly aligned to an auto-op to Smash Attack it. If you're facing the auto-op's general direction and the auto-op is within Smash Attack range, the ''Kodachi'' will try to auto-align to it when it executes the attack. This also works against cloaked auto-ops.

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** Holding the "Fire Flare" button fires a Sticky Flare. Unlike the regular Flare, which bounces around and burns out after about a minute, the Sticky Flair Flare sticks to any wall you fire it into and continues burning for two hours, giving you another handy way to mark a location.
** You do not need to be perfectly aligned to an auto-op to Smash Attack it. If you're use your [[RammingAlwaysWorks Smash]] attack—as long as you are facing the auto-op's general direction and the of an auto-op (including a cloaked one) and it is within Smash Attack range, the ''Kodachi'' your ship will try to auto-align to it when it executes the attack. This also works against cloaked auto-ops.Smash.



* ExactTimeToFailure: The countdown timer, upon reaching zero, instantly cuts you to the GameOver screen.



* GameBreakingBug: The first release version tended to have doors that would get stuck, especially when saving or loading or when trying to make it to the exit of the level [[spoiler:in level 11 (Tethys Lab), where the wide door in particular caused problems]].

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* GameBreakingBug: The first initial release version tended to have doors that would get stuck, especially when saving or loading or when trying to make it to the exit of the level [[spoiler:in level 11 (Tethys Lab), where the wide door in particular caused problems]].



* MoreDakka: Weapon upgrades essentially feel this role, by adding more damage or increase your firepower.

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* MoreDakka: Weapon MoreDakka:
** The Overdrive powerup increases the firing rate of all weapons as well as providing BottomlessMagazines for as long as it is active.
** The Driller is the only primary weapon that has two
upgrades essentially feel this role, by adding more damage or that increase your firepower.its fire rate, with the first one being a requirement to unlock the weapon's super upgrades. With both fire rate upgrades and an Overdrive powerup active, the Driller is the fastest-firing weapon in the game.



** Your ship has a ''smash attack'' that can be used to attack enemies by ramming them. It is even stronger when you are invincible.

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** Your ship has a ''smash ''Smash attack'' that can be used to attack damages enemies by ramming them. It is even stronger when you are invincible.
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None


* LoadBearingBoss: The bosses cause a countdown much like the reactor. A rare justified example, as the Goliath (first boss) is said in the data logs to require so much power they just took the base's reactor and put it inside the boss. The Taurus (second boss) is probably the same deal. [[spoiler:The only exception is the last of the three bosses.]]

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* LoadBearingBoss: The bosses cause a countdown much like the reactor. A rare justified example, as the Goliath (first boss) is said in the data logs to require so much power they just took the base's reactor and put it inside the boss. The Taurus (second boss) is probably the same deal. [[spoiler:The only exception is [[spoiler:Subverted with the last of boss. The level does self-destruct, but not because you killed the three bosses.boss.]]

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Quote goes below image.


->''"Autonomous operators are hostile. Repeat: Auto-ops are hostile."''


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->''"Autonomous operators are hostile. Repeat: Auto-ops are hostile."''
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* BullfightBoss: One of the bosses is basically a giant buzzsaw with Drillers and Creeper launchers that periodically tries to charge at you.

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* BullfightBoss: One of the bosses is basically a giant buzzsaw with Drillers and Creeper launchers added to it. By that point, you've run into enough Shredders to know what to do when it periodically tries to charge at you.
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* FlashOfPain: Auto-ops will flash red when they take damage, and their lights will blink and flicker in response. Reactors, power cores, and other destructible objects flash yellow when hit.

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* FlashOfPain: Auto-ops will flash red when they take damage, and their lights will blink and flicker in response. Reactors, power cores, generators, and other destructible objects flash yellow when hit.
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* FlashOfPain: Auto-ops will flash red when they take damage, and their lights will blink and flicker in response. Reactors, power cores, and other destructible objects flash yellow when hit.
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* BullfightBoss: One of the bosses is basically a giant buzzsaw with Drillers and Creeper launchers that periodically tries to charge at you.


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* PunnyName: The game's sole BullfightBoss is named Taurus.
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* AntiFrustrationFeatures: Quite a few, both inherited from ''VideoGame/{{Descent}}'' and new to ''Overload''.

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* AntiFrustrationFeatures: Quite a few, both inherited from ''VideoGame/{{Descent}}'' and new There are many, most of them made in response to ''Overload''.years of fan feedback. Many of them are refinements to features the developers tried to implement in ''VideoGame/{{Descent}}''. Others are original to ''Overload.''



** You do not have to be perfectly aligned with an auto-op to Smash Attack it; if the auto-op is in front of you and within range of the attack, the ''Kodachi'' will "snap" to it when it executes the attack. This also works against cloaked auto-ops.

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** You do not have need to be perfectly aligned with to an auto-op to Smash Attack it; if it. If you're facing the auto-op's general direction and the auto-op is in front of you and within range of the attack, Smash Attack range, the ''Kodachi'' will "snap" try to auto-align to it when it executes the attack. This also works against cloaked auto-ops.
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None


** You do not have to be perfectly aligned with an auto-op to Smash Attack it; if the auto-op is in front of you and within range of the attack, the ''Kodachi'' will auto-align to it.

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** You do not have to be perfectly aligned with an auto-op to Smash Attack it; if the auto-op is in front of you and within range of the attack, the ''Kodachi'' will auto-align "snap" to it.it when it executes the attack. This also works against cloaked auto-ops.
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None

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* AntiFrustrationFeatures: Quite a few, both inherited from ''VideoGame/{{Descent}}'' and new to ''Overload''.
** That little circular reticle you see when you open your Automap? That's not a reticle. That is a marker that you can place anywhere in the level that you've been to. When you close the Automap, you'll be able to see the marker through the walls, even from clear across the map. This gives you a waypoint to navigate toward, so you're not having to stop every ten meters to check your map.
** Holding the "Fire Flare" button fires a Sticky Flare. Unlike the regular Flare, which bounces around and burns out after about a minute, the Sticky Flair sticks to any wall you fire it into and continues burning for two hours, giving you another handy way to mark a location.
** You do not have to be perfectly aligned with an auto-op to Smash Attack it; if the auto-op is in front of you and within range of the attack, the ''Kodachi'' will auto-align to it.
** Upgrade Point and Super Upgrade Point orbs will make a distinctive sound if they're nearby, giving the player a means of locating them.
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* ArtificialBrilliance: The ''Descent'' robots were already praised in their day for their advanced AI behaviors, such as using cover, predicting player behavior, and using manipulation tactics against the player. The auto-ops in ''Overload'' use an updated version of the same AI, and so inherited these behaviors, with a few advancements of their own. For example, if an auto-op sees a nearby flare, it will move to investigate the direction that flare came from. An auto-op that spots a player through a grate may also camp the door to the area behind the grate to ambush the player when he comes out.
* ArtificialStupidity: Of course, robot AI that's ''too'' smart would make the game unplayable, and so the auto-ops had to inherit some of their predecessors' stupidity as well. If an ambush of auto-ops sees a flare fly in through a door, they will ''all'' try to investigate where it came from, and end up funneling themselves one by one into the crosshairs of the player waiting on the other side of the door.
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* ApocalypticLog: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them. A great deal are from [[DeadManWriting personnel who you can't find in the Cyropods]].

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* ApocalypticLog: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them. A great deal are from [[DeadManWriting personnel who you can't find in the Cyropods]].Cryopods]].
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None

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** The ''Descent'' series took its first game's Medium Lifter as its cover mascot, featuring it prominently on the covers of both ''Descent'' and ''Descent 2''. ''Overload'' continues the tradition with the Medium Lifter's {{Expy}}, the Scorpion.
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* LoadBearingBoss: The bosses cause a countdown much like the reactor. [[spoiler:The only exception is the last of the three bosses.]]

to:

* LoadBearingBoss: The bosses cause a countdown much like the reactor. A rare justified example, as the Goliath (first boss) is said in the data logs to require so much power they just took the base's reactor and put it inside the boss. The Taurus (second boss) is probably the same deal. [[spoiler:The only exception is the last of the three bosses.]]
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Italics formatting in the wrong place; switched.


Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—''Revival Productions''—comprises many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

to:

Overload ''Overload'' is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—''Revival Productions''—comprises it—Revival Productions—comprises many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.
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None


* MacrossMissileMassacre: You Missile Pod can fire multiple small unguided missiles simultaneously. Upgrade them to give them tracking capability or fire even more missiles.

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* MacrossMissileMassacre: You Your Missile Pod can fire multiple small unguided missiles simultaneously. Upgrade them to give them tracking capability or fire even more missiles.
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Oops


* AssimilationPlot: Towards the end, it turns out that [[spoiler:Kantor's paranoia and desire to declare an empty frontier independent of his superiors]] was influence from [[[[spoiler:a crashed alien AI.]] Once he went through [[spoiler:the teleportation gate he's constructed, Kantor]] is subsumed bit by bit, until he becomes [[spoiler:the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across; by the time they've found humanity, they claim the number is in the trillions.]] They try to drain the player's morale by [[spoiler:claiming they've already assimilated the Solar System,]] but in reality, they've only gotten to [[spoiler:Ymir, and can be stopped there.]]

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* AssimilationPlot: Towards the end, it turns out that [[spoiler:Kantor's paranoia and desire to declare an empty frontier independent of his superiors]] was influence from [[[[spoiler:a [[spoiler:a crashed alien AI.]] Once he went through [[spoiler:the teleportation gate he's constructed, Kantor]] is subsumed bit by bit, until he becomes [[spoiler:the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across; by the time they've found humanity, they claim the number is in the trillions.]] They try to drain the player's morale by [[spoiler:claiming they've already assimilated the Solar System,]] but in reality, they've only gotten to [[spoiler:Ymir, and can be stopped there.]]

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Tips Worksheet #9. Also fixed the grammar and several inaccuracies in several examples and added and example for Suddenly Voiced.


** [[spoiler:The overall villains are three AI entities that have deemed the universe theirs to command, and do so by destroying and assimilating every civilization and race they come across - and humanity is next.]]

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** [[spoiler:The The overall villains are [[spoiler:are three AI entities that have deemed the universe theirs to command, and do so by destroying and assimilating every civilization and race they come across - and humanity is next.]]



* AssimilationPlot: Towards the end, [[spoiler:it turns out Kantor's paranoia and desire to declare an empty frontier independent of his superiors was influence from a crashed alien AI.]] Once through [[spoiler:the teleportation gate he's constructed, Kantor is subsumed bit by bit, until he becomes the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across - by the time they've found humanity, they claim the number is in the trillions. They try to drain the player's morale by claiming they've already assimilated the Solar System - in reality, they've only gotten to Ymir, and can be stopped there.]]
* BadBoss: [[spoiler:Gabriel Kantor put his teams on unforgivable deadlines and threaten them with punishments if they don't comply. After his paranoia reach its peak, he plans to kill them all after their work is finished.]]
* BeamSpam: [[spoiler:The alien auto-ops will make you dance in every directions with their rapidly-fired beams.]]

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* AssimilationPlot: Towards the end, [[spoiler:it it turns out Kantor's that [[spoiler:Kantor's paranoia and desire to declare an empty frontier independent of his superiors superiors]] was influence from a [[[[spoiler:a crashed alien AI.]] Once he went through [[spoiler:the teleportation gate he's constructed, Kantor Kantor]] is subsumed bit by bit, until he becomes the [[spoiler:the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across - across; by the time they've found humanity, they claim the number is in the trillions. trillions.]] They try to drain the player's morale by claiming [[spoiler:claiming they've already assimilated the Solar System - System,]] but in reality, they've only gotten to Ymir, [[spoiler:Ymir, and can be stopped there.]]
* BadBoss: [[spoiler:Gabriel Kantor put puts his teams on unforgivable deadlines very demanding projects, demanding extremely tight deadlines, demotes colleagues who disagree with him or slight him in the least, and threaten threatens them with punishments ''death'' if he gets a hint that they don't comply. After his paranoia reach its peak, he plans are leaking any classified information. [[spoiler:He ultimately admits planning to kill them all after their work is was finished.]]
* BeamSpam: [[spoiler:The alien auto-ops auto-ops]] will make you dance in every directions with their rapidly-fired beams.]]



* BrokenPedestal: [[spoiler:Alex Warden admired Gabriel Kantor very much for his scientific brilliance and visionary ideas. After TheReveal, not so much.]]

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* BrokenPedestal: [[spoiler:Alex Warden Warden]] admired Gabriel Kantor very much for his scientific brilliance and visionary ideas. After TheReveal, not so much.]]



* BulletTime: The game has [[spoiler:the Time Bomb, a bomb that ''slows down time'' temporarily... except in multiplayer.]]

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* BulletTime: The game has [[spoiler:the the Time Bomb, a bomb that ''slows down time'' temporarily... except temporarily...[[spoiler:except in multiplayer.]]



* ChargedAttack: Thunderbolt is a weapon that features charging as an essential mechanic.

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* ChargedAttack: The Thunderbolt is a weapon that features charging as an essential mechanic.



* CorruptCorporateExecutive: [[spoiler:Gabriel Kantor is not only the CEO of ''Juno Offworld'', he's also an ambitious and brilliant scientist who mistreat his workers.]]
* CriticalExistenceFailure: Downplayed. An additional "low armor" message will appear if the player ship's armor drops below 50, but it otherwise performs as per normal until all its armor is depleted, at which point, you explode.

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* CorruptCorporateExecutive: [[spoiler:Gabriel Kantor is not only the CEO of ''Juno Offworld'', he's also Juno Offworld Automation, but while he is an ambitious and brilliant scientist who mistreat his workers.]]
scientist, he is also a BadBoss towards the workers of the Cronus Frontier project.
* CriticalExistenceFailure: Downplayed. An additional "low armor" message will appear if the player ship's armor drops below 50, but it otherwise performs as per normal until all its armor is depleted, at which point, you explode.it spins out of control and explodes violently.



* ExactlyWhatIAimedAt: The Nova missile is basically the Smart Missile from ''Descent'', releasing several homing plasma blobs when destroyed.
* {{Expy}}: Kantor is basically like Dravis from ''VideoGame/{{Descent}}'', only less motivated by greed and more like a religious zealot with [[spoiler: the Sovereigns]] as his god.

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* ExactlyWhatIAimedAt: The Nova missile is basically the Smart Missile from ''Descent'', releasing several homing plasma blobs when destroyed.
destroyed. Thus, it is a viable tactic to shoot the missile at a surface and let the homing blobs hit the target instead.
* {{Expy}}: Kantor is basically like Dravis from ''VideoGame/{{Descent}}'', only less motivated by greed and more like a religious zealot with [[spoiler: [[spoiler:with the Sovereigns]] Sovereigns as his god.]]



* HeKnowsTooMuch: [[spoiler:Kantor killed most of his people to keep all of his research a secret. The auto-ops do much of the job for him and without his expressed orders however.]]
* HumanPopsicle: Survivors of the facilities are stored in cryotubes.

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* HeKnowsTooMuch: [[spoiler:Kantor killed [[spoiler:Kantor]] planned to kill most of his the people who contributed to the Cronus Frontier project to keep all of his research and findings a secret. The auto-ops do much of the job for him and without his expressed orders however.orders, however; [[spoiler:this leads to a subversion as Kantor would later reveal that, even though he had indeed silently programmed the auto-ops to turn into human killing machines at his command, the execution protocol triggered ''without'' his input.]]
* HumanPopsicle: Survivors The survivors of the facilities are stored in cryotubes.



* InvisibleMonsters: [[spoiler:Phantom, the (mostly) invisible version of the Scorpion that attacks you by clawing on your ship.]]

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* InvisibleMonsters: [[spoiler:Phantom, Phantom, the (mostly) invisible version of the Scorpion that attacks you by clawing on your ship.]]



* MacrossMissileMassacre: You missile pod can fire multiple small unguided missiles simultaneously. Upgrade them to give them tracking capability or fire even more missiles.
* MakeItLookLikeAnAccident: [[spoiler:Kantor killed the construction crew and disguise their death as a shuttle accident as an accident to keep the discovery of an alien crash site secret.]]

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* MacrossMissileMassacre: You missile pod Missile Pod can fire multiple small unguided missiles simultaneously. Upgrade them to give them tracking capability or fire even more missiles.
* MakeItLookLikeAnAccident: [[spoiler:Kantor [[spoiler:Kantor]] killed the construction crew and disguise their death as a shuttle accident as an accident orchestrated the Enceladus incident to keep the discovery of an alien crash site secret.]]



* MegaCorp: Juno Offworld Automation.

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* MegaCorp: Juno Offworld Automation. As a more modern example of the trope, Juno Offworld's board of directors, and the entire company by extension, serves as the game's BigGood. [[spoiler:The problem lies with Kantor, who is their CEO.]]



* MookMaker: The auto-op fabricators, which create an endless amount of additional auto-ops until destroyed... if they don't happen to be protected by a shield.

to:

* MookMaker: The auto-op fabricators, which create an endless amount of additional auto-ops until destroyed... if they don't happen to be protected by a shield.



** Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] of ''Descent'', by name.

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** Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] MegaCorp of ''Descent'', by name.



* PurpleIsPowerful: The Thunderbolt and the Lancer have purple-colored bolts and beams. They are the two most powerful weapons in your arsenal. [[spoiler:The alien auto-ops are all purple and are the most difficult opponents you'll face.]]

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* PurpleIsPowerful: The Thunderbolt and the Lancer have purple-colored bolts and beams. They are the two most powerful weapons in your arsenal. [[spoiler:The alien auto-ops are also all purple and are the most difficult opponents you'll face.]]



* TheReveal: You are [[spoiler:Alex Warden]], the individual mentioned a few times in the audio logs. After [[spoiler:passing through the wormhole and Kantor identifies you by name, as well as revealing what he had done,]] this causes you to be SuddenlyVoiced for the pre-mission log that plays in the next level.



** Averted at one point when [[spoiler: after you go through the alien portal]] Kantor tells you you're in a DysonSphere, which he claims harnesses. the power output of a star, which he lists as "500 trillion trillion watts". Our sun has an output of about 380 trillion trillion (or septillion) watts, meaning such a figure is not at all unreasonable, as the sun is only about medium size as stars go.

to:

** Averted at one point when [[spoiler: after [[spoiler:after you go through the alien portal]] portal,]] Kantor tells you you're that you are in a megastructure similar to a DysonSphere, which he claims harnesses. harnesses the power output of a star, which he lists as "500 trillion trillion watts". Our sun has an output of about 380 trillion trillion (or septillion) watts, meaning such a figure is not at all unreasonable, as the sun is only about medium size as stars go.



* SendInTheSearchTeam: Plot begins by you entering the Ymir base to figure out the cause of the distress signal you received.
* ShotgunsAreJustBetter: The Crusher is a spaceship-sized shotgun. With the right upgrades, you can reduce the reload time and increase its firing rate shotgun.

to:

* SendInTheSearchTeam: Plot The plot begins by with you entering the Ymir base to figure out the cause of the distress signal you received.
received. [[spoiler:Depending on how many survivors you rescued throughout the facilities, the plot could end with you being discovered by a search vessel deployed to explore the ruins of the last destroyed facility.]]
* ShotgunsAreJustBetter: The Crusher is a spaceship-sized shotgun. With the right upgrades, you can reduce the reload time and increase its firing rate shotgun.rate.



* SniperRifle: The Driller is a weird, full-auto variant - it makes highly accurate hitscan shots. In a game that lacks zoom-in, it's the closest thing to a sniper rifle - save the Lancer.

to:

* SniperRifle: The Driller is a weird, full-auto variant - it makes highly accurate hitscan shots. In a game that lacks zoom-in, it's the closest thing to a sniper rifle - rifle, save the Lancer.



* ThemeNaming: Most of the names of the autos-ops were lifted from High-Fantasy universes like goblin, ogre, harpy, goliath, golem, etc.
* TheReveal: [[spoiler: You, the PC, is Alex Warden as mentioned in the audio logs. You're also Gabriel Kantor right-hand man.]]

to:

* ThemeNaming: Most of the names of the autos-ops were lifted from High-Fantasy universes high-fantasy universes, like goblin, ogre, harpy, goliath, golem, etc.
and golem.
* TheReveal: [[spoiler: You, SuddenlyVoiced: TheReveal causes your character to record a log into the PC, Kodachi gunship you are flying, using his own voice. This is Alex Warden as mentioned the ''only'' time in the audio logs. You're also Gabriel Kantor right-hand man.]]entire game that your character speaks.



* WhereItAllBegan: [[spoiler:The first and last levels are Ymir Station, before and after an alien infestation.]]
* WakeUpCallBoss: The first boss [[spoiler:has two phases, unlike the rest of the bosses that have just one, and even has Devastator missiles for weaponry, even if they're fired only rarely.]]
* YouAreTooLate: [[spoiler:Kantor/Juno tries demoralize you by invoking this trope.]]

to:

* WhereItAllBegan: [[spoiler:The first and last levels are are]] Ymir Station, before [[spoiler:before and after an alien infestation.]]
* WakeUpCallBoss: The first boss [[spoiler:has two phases, unlike the rest of the bosses that have just one, and even has Devastator missiles for weaponry, weaponry,]] even if they're fired only rarely.]]
rarely.
* YouAreTooLate: [[spoiler:Kantor/Juno [[spoiler:Kantor, and later, the AI sovereigns,]] tries to demoralize you by invoking this trope.trope several times [[spoiler:while you are exploring the alien megastructure.]]
Is there an issue? Send a MessageReason:


* ReassignedToAntarctica: When one of Kantor's men raised some concerned about safety, Kantor has him reassigned to the Outer Moons on much less prestigious job.

to:

* ReassignedToAntarctica: When one James Lynch, a formerly close colleague of Kantor's men Kantor, raised some concerned concerns about safety, Kantor has him he was reassigned by Kantor to the Outer Moons outer moons on a much less prestigious job.

Added: 181

Changed: 191

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* AssimilationPlot: Towards the end, [[spoiler:it turns out Kantor's paranoia and desire to declare an empty frontier independent of his superiors was influence from an alien AI, which has been slowly influencing him.]] Once through [[spoiler:the teleportation gate he's constructed, Kantor is subsumed bit by bit, until he becomes the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across - by the time they've found humanity, they claim the number is in the trillions. They try to drain the player's morale by claiming they've already assimilated the Solar System - in reality, they've only gotten to Ymir.]]

to:

* AssimilationPlot: Towards the end, [[spoiler:it turns out Kantor's paranoia and desire to declare an empty frontier independent of his superiors was influence from an a crashed alien AI, which has been slowly influencing him.AI.]] Once through [[spoiler:the teleportation gate he's constructed, Kantor is subsumed bit by bit, until he becomes the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across - by the time they've found humanity, they claim the number is in the trillions. They try to drain the player's morale by claiming they've already assimilated the Solar System - in reality, they've only gotten to Ymir.Ymir, and can be stopped there.]]



* BossWarningSiren: Before every single one of the bosses, accompanied by a not-at-all encouraging ''MASSIVE INCOMING THREAT!'' message.

to:

* BossWarningSiren: BossWarningSiren:
**
Before every single one of the bosses, accompanied by a not-at-all encouraging ''MASSIVE INCOMING THREAT!'' message.message.
** Similarly, huge {{Zerg Rush}}es are announced the same way.
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None


** Averted at one point when Kantor claims that [[spoiler: the Sovereigns]] can produce the power output of a star, which he lists as "500 trillion trillion watts". Our sun has an output of about 380 trillion trillion (or septillion) watts, meaning such a figure is not at all unreasonable, as the sun is only about medium size as stars go.

to:

** Averted at one point when Kantor claims that [[spoiler: after you go through the Sovereigns]] can produce alien portal]] Kantor tells you you're in a DysonSphere, which he claims harnesses. the power output of a star, which he lists as "500 trillion trillion watts". Our sun has an output of about 380 trillion trillion (or septillion) watts, meaning such a figure is not at all unreasonable, as the sun is only about medium size as stars go.
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Added DiffLines:

*{{Expy}}: Kantor is basically like Dravis from ''VideoGame/{{Descent}}'', only less motivated by greed and more like a religious zealot with [[spoiler: the Sovereigns]] as his god.
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Added DiffLines:

** Averted at one point when Kantor claims that [[spoiler: the Sovereigns]] can produce the power output of a star, which he lists as "500 trillion trillion watts". Our sun has an output of about 380 trillion trillion (or septillion) watts, meaning such a figure is not at all unreasonable, as the sun is only about medium size as stars go.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReassignedToAntarctica: When one of Kantor's men raised some concerned about safety, Kantor has him reassigned to the Outer Moons on much less prestigious job.
Is there an issue? Send a MessageReason:
None


* TheReveal: [[spoiler: You, the PC, is Alex Warden as mentioned in the audio logs.]]

to:

* TheReveal: [[spoiler: You, the PC, is Alex Warden as mentioned in the audio logs. You're also Gabriel Kantor right-hand man.]]

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