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* MoreDakka: Weapon upgrades essentially feel this role, by adding more damage or increase your firepower.
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* MacrossMissileMassacre: You missile pod can fire multiple small unguided missiles simultaneously. Upgrade them to give them tracking capability or fire even more missiles.
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* TheReveal: [[spoiler: You, the PC, is Alex Warden as mentioned in the audio logs.]]
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* BulletHell: The auot-ops love to surround you and shower you with projectiles. Evading their fire is mandatory to survive.

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* BulletHell: The auot-ops auto-ops love to surround you and shower you with projectiles. Evading their fire is mandatory to survive.

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* BrokenPedestal: [[spoiler:Alex Warden admired Gabriel Kantor very much for his scientific brilliance and visionary ideas. After TheReveal, probably not so much.]]

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* BrokenPedestal: [[spoiler:Alex Warden admired Gabriel Kantor very much for his scientific brilliance and visionary ideas. After TheReveal, probably not so much.]]]]
* BulletHell: The auot-ops love to surround you and shower you with projectiles. Evading their fire is mandatory to survive.
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* PurpleIsPowerful: The Thunderbolt and the Lancer have purple-colored bolts and beams. They are the two most powerful weapons in your arsenal.

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* PurpleIsPowerful: The Thunderbolt and the Lancer have purple-colored bolts and beams. They are the two most powerful weapons in your arsenal. [[spoiler:The alien auto-ops are all purple and are the most difficult opponents you'll face.]]
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* ThemeNaming: Most of the names of the autos-ops were lifted from High-Fantasy universes like goblin, ogre, harpy, goliath, golem, etc.
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* ShotgunsAreJustBetter: The Crusher is a spaceship-sized shotgun. With the right upgrades, you can reduce the reload time and increase its firing rate shotgun.
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* CorruptCorporateExecutive: [[spoiler:Gabriel Kantor is not only the CEO of ''Juno Offworld'']], he's also an ambitious and brilliant scientist who mistreat his workers.]]

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* CorruptCorporateExecutive: [[spoiler:Gabriel Kantor is not only the CEO of ''Juno Offworld'']], Offworld'', he's also an ambitious and brilliant scientist who mistreat his workers.]]
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* CorruptCorporateExecutive: [[spoiler:Gabriel Kantor is not only the CEO of ''Juno Offworld'']], he's also an ambitious and brilliant scientist who mistreat his workers.]]
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* BadBoss: [[spoiler:Gabriel Kantor put his teams on unforgivable deadlines and threaten them with punishments if they don't comply. After his paranoia reach its peak, he plans to kill them all after their work is finished.]]
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* BeamSpam: [[spoiler:The alien auto-ops will make you dance in every directions with their rapidly-fired beams.]]
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* BrokenPedestal: [[spoiler:Alex Warden admired Gabriel Kantor very much for his scientific brilliance and visionary ideas. After TheReveal, probably not so much.]]
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* HeKnowsTooMuch: [[spoiler:Kantor killed most of his people to keep all of his research a secret. The auto-ops do much of the job for him and without his expressed orders however.]]
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* MakeItLookLikeAnAccident: [[spoiler:Kantor killed the construction crew and disguise their death as a shuttle accident as an accident to keep the discovery of an alien crash site secret.]]
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* PurpleIsPowerful: The Thunderbolt and the Lancer have purple-colored bolts and beams. They are the two most powerful weapons in your arsenal.
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* YouAreTooLate: [[spoiler:Kantor/Juno tries demoralize you by invoking this trope.]]

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* MythologyGag:
** Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] of ''Descent'', by name.
** ''Overload'' uses the exact same sound effects used in ''Descent'' to indicate the Invulnerability powerup being picked up and expiring.



* ShoutOut:
** Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] of ''Descent'', by name.
** The initial release used the afterburner sound from ''VideoGame/RaptorCallOfTheShadows'' to indicate the ''Iberia'' approaching an outpost.

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* ShoutOut:
** Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] of ''Descent'', by name.
**
ShoutOut: The initial release used the afterburner sound from ''VideoGame/RaptorCallOfTheShadows'' to indicate the ''Iberia'' approaching an outpost.
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* LiteralMetaphor: The Time Bomb is both an actual bomb ''and'' slows down time.

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** The various kamikaze drones also ram into the player and detonate their load, in increasingly nuclear ways.



** The initial release used the afterburner sound from ''VideoGame/RaptorCallOfTheShadows'' to indicated the ''Iberia'' approaching an outpost.
* SniperRifle: The Driller, a long range weapon with fairly high accuracy.

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** The initial release used the afterburner sound from ''VideoGame/RaptorCallOfTheShadows'' to indicated indicate the ''Iberia'' approaching an outpost.
* SniperRifle: The Driller, Driller is a long range weapon with fairly high accuracy.weird, full-auto variant - it makes highly accurate hitscan shots. In a game that lacks zoom-in, it's the closest thing to a sniper rifle - save the Lancer.

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* ShoutOut: Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] of ''Descent'', by name.

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* ShoutOut: ShoutOut:
**
Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] of ''Descent'', by name.name.
** The initial release used the afterburner sound from ''VideoGame/RaptorCallOfTheShadows'' to indicated the ''Iberia'' approaching an outpost.
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* CallBack: The first and last level do ''not'' feature an explosion you need to outrun - the first time, you're teleported out, and the second, you have to leave before the instantaneous explosion.

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* AIIsACrapshoot: Played with twice over:
** [[spoiler:The overall villains are three AI entities that have deemed the universe theirs to command, and do so by destroying and assimilating every civilization and race they come across - and humanity is next.]]
** This would ''normally'' mean that [[spoiler:your AI buddy, who turns out to have been carrying one of the hostile AIs the entire time, would turn on you, but she stays an ally through and through, and manages to seal off the hostile AI within the ship she controls.]]



* AssimilationPlot: Towards the end, [[spoiler:it turns out Kantor's paranoia and desire to declare an empty frontier independent of his superiors was influence from an alien AI, which has been slowly influencing him.]] Once through [[spoiler:the teleportation gate he's constructed, Kantor is subsumed bit by bit, until he becomes the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across - by the time they've found humanity, they claim the number is in the trillions. They try to drain the player's morale by claiming they've already assimilated the Solar System - in reality, they've only gotten to Ymirus.]]

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* AssimilationPlot: Towards the end, [[spoiler:it turns out Kantor's paranoia and desire to declare an empty frontier independent of his superiors was influence from an alien AI, which has been slowly influencing him.]] Once through [[spoiler:the teleportation gate he's constructed, Kantor is subsumed bit by bit, until he becomes the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across - by the time they've found humanity, they claim the number is in the trillions. They try to drain the player's morale by claiming they've already assimilated the Solar System - in reality, they've only gotten to Ymirus.Ymir.]]



* CriticalExistenceFailure: Downplayed. An additional "low armor" message will appear if the player ship's armor drops below 50, but it otherwise performs as per normal until all its armor is depleted.

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* CriticalExistenceFailure: Downplayed. An additional "low armor" message will appear if the player ship's armor drops below 50, but it otherwise performs as per normal until all its armor is depleted.depleted, at which point, you explode.



* MechaMooks: Basically all enemies are robots.

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* MechaMooks: Basically all All your enemies are robots.robots - [[spoiler:even the alien ones]].


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* WhereItAllBegan: [[spoiler:The first and last levels are Ymir Station, before and after an alien infestation.]]
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* ApocalypticLog: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them.
* AssimilationPlot : Pretty much what's driving the story here, though you only find out the entirety of what happened right before the penultimate level.

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* ApocalypticLog: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them.
* AssimilationPlot : Pretty much what's driving
them. A great deal are from [[DeadManWriting personnel who you can't find in the story here, though you Cyropods]].
* AssimilationPlot: Towards the end, [[spoiler:it turns out Kantor's paranoia and desire to declare an empty frontier independent of his superiors was influence from an alien AI, which has been slowly influencing him.]] Once through [[spoiler:the teleportation gate he's constructed, Kantor is subsumed bit by bit, until he becomes the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across - by the time they've found humanity, they claim the number is in the trillions. They try to drain the player's morale by claiming they've already assimilated the Solar System - in reality, they've
only find out the entirety of what happened right before the penultimate level.gotten to Ymirus.]]



* LateToTheTragedy: The facilities you visit have already been attacked by hostile auto-ops, who have likely killed the majority of the human workers.

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* LateToTheTragedy: The facilities you visit have already been attacked by hostile auto-ops, who have likely killed the majority of the human workers.



* ScifiWritersHaveNoSenseOfScale: Played with. It's outright stated in the opening cutscene that it takes two years to get to Saturn from the inner planets, and yet has you responding to a distress signal that was only sent a few days ago. This serves as the second clue that [[spoiler:you weren't sent from the inner planets]].

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* ScifiWritersHaveNoSenseOfScale: Played with. It's outright stated in the opening cutscene that it takes two years to get to Saturn from the inner planets, and yet has you responding to a distress signal that was only sent a few days ago. This serves as the second clue that [[spoiler:you weren't sent from the inner planets]]. Mostly averted everywhere else - even [[spoiler:FTL teleportation across the universe and back]] takes 16 days.



* SelfDestructMechanism: With a countdown.

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* SelfDestructMechanism: With a countdown.In true ''Descent'' style, each outpost is wired to blow if its power reactor is sufficiently damaged - it's the only way to get rid of the insane auto-ops.

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Another example of Ramming Always Works: Blades.


* RammingAlwaysWorks: The game features a ''smash attack'' that can be used to attack enemies by ramming them. It is even stronger when you are invincible.

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* RammingAlwaysWorks: The game features RammingAlwaysWorks:
** Your ship has
a ''smash attack'' that can be used to attack enemies by ramming them. It is even stronger when you are invincible.invincible.
** The Shredder embodies this trope, smashing its two slicer hands together before charging you at high speed while emitting a distinctive screeching noise. If it hits you, it ''will'' hurt.
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* MascotMook: The Shredder (formerly and still internally known as Blades) was more or less the poster auto-op prior to the game's release, appearing in most promotional art for the game. Post-release, the Scorpion seems to have succeeded the Shredder in this regard and plays this trope straight on a level equal to the Medium Lifter from ''Descent II''.
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Not sure if the standard boilerplate is better but here you go.


!!''Overload'' provides examples of:

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!!''Overload'' provides examples of:
!!New weapon! Picked up [Tropes]
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* AssimilationPlot : Pretty much what's driving the story here, though you only find out the entirety of what happened right before the penultimate level.
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* ScifiWritersHaveNoSenseOfScale: Played with. It's outright stated in the opening cutscene that it takes two years to get to Saturn from the inner planets, and yet has you responding to a distress signal that was only sent a few days ago. This serves as the second clue that [[spoiler:you weren't sent from the inner planets]].
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* InsaneTrollLogic: The shield generators that usually unlock secret doors or open force fields when destroyed [[spoiler:actually '''lock''' a secret door in level 11, more precisely the entrance to the fourth secret level, which is unlocked by default.]]

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* InsaneTrollLogic: The shield generators that usually unlock secret doors or open force fields when destroyed [[spoiler:actually '''lock''' a secret door in level 11, more precisely the entrance to the fourth secret level, which is unlocked by default.]]

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