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* InsaneTrollLogic: [[spoiler:The mini-reactors that usually unlock secret doors or open force fields when destroyed actually '''lock''' a secret door in level 11, more precisely the entrance to the fourth secret level, which is unlocked by default.]]

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* InsaneTrollLogic: [[spoiler:The mini-reactors The shield generators that usually unlock secret doors or open force fields when destroyed actually [[spoiler:actually '''lock''' a secret door in level 11, more precisely the entrance to the fourth secret level, which is unlocked by default.]]
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Added DiffLines:

* InsaneTrollLogic: [[spoiler:The mini-reactors that usually unlock secret doors or open force fields when destroyed actually '''lock''' a secret door in level 11, more precisely the entrance to the fourth secret level, which is unlocked by default.]]

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Added Violation Of Common Sense. Try ramming something recklessly in real-life and see if that works out for you.


* RammingAlwaysWorks: The game features a ''smash attack'' that can be used to attack enemies by ramming them.

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* RammingAlwaysWorks: The game features a ''smash attack'' that can be used to attack enemies by ramming them. It is even stronger when you are invincible.


Added DiffLines:

* ViolationOfCommonSense: Using the smash attack to damage or destroy enemies will give you a small armor boost.
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* WakeUpCallBoss: The first boss [[spoiler:has two phases instead of just one, like the rest of the bosses, and even has Devastator missiles for weaponry, even if they're fired only rarely.]]

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* WakeUpCallBoss: The first boss [[spoiler:has two phases instead of just one, like phases, unlike the rest of the bosses, bosses that have just one, and even has Devastator missiles for weaponry, even if they're fired only rarely.]]
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* SpiritualSuccessor: Of ''VideoGame/{{Descent}}''. Many of the people behind that game also worked on ''Overload''.

to:

* SpiritualSuccessor: Of To ''VideoGame/{{Descent}}''. Many of the people behind that game also worked on ''Overload''.
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clarify kill count upgrade on CM


* [[EveryTenThousandPoints Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).

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* [[EveryTenThousandPoints Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 25 or 20 or 25 kills, depending on the mode (Infinite or Countdown).Countdown respectively).
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* ShoutOut: Some of the audio logs mention PTMC, the [[MegaCorp mega corporation]] of ''Descent'', by name.
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Saturn moon link


It is 2118. Various mining outposts deep within Saturn's moons have sent out distress calls regarding autonomous mining operators (''"auto-ops"'') that have suddenly and mysteriously gone rogue, attacking any personnel present. You have been tasked with clearing the outposts of hostile operators and rescuing any survivors. Your tools: your wits, and a highly versatile gunship called the ''Kodachi'', which is capable of equipping any weapons you find in the field.

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It is 2118. Various mining outposts deep within [[UsefulNotes/TheMoonsOfSaturn Saturn's moons moons]] have sent out distress calls regarding autonomous mining operators (''"auto-ops"'') that have suddenly and mysteriously gone rogue, attacking any personnel present. You have been tasked with clearing the outposts of hostile operators and rescuing any survivors. Your tools: your wits, and a highly versatile gunship called the ''Kodachi'', which is capable of equipping any weapons you find in the field.
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Swapped two words around.


* WakeUpCallBoss: The first boss [[spoiler:has two phases instead of just one, like the rest of the bosses, and has even Devastator missiles for weaponry, even if they're fired only rarely.]]

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* WakeUpCallBoss: The first boss [[spoiler:has two phases instead of just one, like the rest of the bosses, and has even has Devastator missiles for weaponry, even if they're fired only rarely.]]
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The standard Kodachi isn't really heavily armored...


Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—''Revival Productions''—comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

It is 2118. Various mining outposts deep within Saturn's moons have sent out distress calls regarding autonomous mining operators (''"auto-ops"'') that have suddenly and mysteriously gone rogue, attacking any personnel present. You have been tasked with clearing the outposts of hostile operators and rescuing any survivors. Your tools - your wits, and a heavily armed gunship called the ''Kodachi'', which is capable of equipping any weapons you find in the field.

It can be found on [[http://store.steampowered.com/app/448850/Overload/ Steam]] and [[https://www.gog.com/game/overload GOG]].

to:

Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it—''Revival Productions''—comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

It is 2118. Various mining outposts deep within Saturn's moons have sent out distress calls regarding autonomous mining operators (''"auto-ops"'') that have suddenly and mysteriously gone rogue, attacking any personnel present. You have been tasked with clearing the outposts of hostile operators and rescuing any survivors. Your tools - tools: your wits, and a heavily armed highly versatile gunship called the ''Kodachi'', which is capable of equipping any weapons you find in the field.

It ''Overload'' was first released on May 31, 2018, on {{UsefulNotes/Steam}}; a DRM-free release followed on June 5, 2018, on Website/GOGDotCom. Its website is [[http://playoverload.com/ here]] and its Steam and GOG.com store pages can be found on [[http://store.steampowered.com/app/448850/Overload/ Steam]] here]] and [[https://www.gog.com/game/overload GOG]].
here]], respectively.
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If you want a long dash, use —


Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it - ''Revival Productions'' - comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

to:

Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it - ''Revival Productions'' - comprises it—''Revival Productions''—comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.
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* SpiritualSuccessor: Of ''Video Game/{{Descent}}''. Many of the people behind that game also worked on ''Overload''.

to:

* SpiritualSuccessor: Of ''Video Game/{{Descent}}''.''VideoGame/{{Descent}}''. Many of the people behind that game also worked on ''Overload''.

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* ApocalypticLog: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them.



* CatastrophicCountdown: Destroying the reactor ([[spoiler:or a boss]]) causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: The Thunderbolt is a weapon that features charging as an essential mechanic.

to:

* BulletTime: The game has [[spoiler:the Time Bomb, a bomb that ''slows down time'' temporarily... except in multiplayer.]]
* CatastrophicCountdown: Destroying the reactor ([[spoiler:or a boss]]) or the boss causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: The Thunderbolt is a weapon that features charging as an essential mechanic.



* DistressCall: The plot begins with many of the bases on Saturn's moons sending out a distress signal as the auto-ops have turned hostile.



* GameBreakingBug: The first release version tended to have doors that would get stuck, especially when saving or loading or when trying to make it to the exit of the level [[spoiler:in level 11 (Tethys Lab), where the wide door in particular caused problems]].



* IdiosyncraticDifficultyLevels: Imported from Descent: Trainee, Rookie, Hotshot, Ace, and Insane, and a new difficulty level, [[spoiler:Insane+]].
* InvisibleMonsters: [[spoiler:Phantom, the (mostly) invisible version of the Scorpion that attacks you by clawing on your ship.]]
* LateToTheTragedy: The facilities you visit have already been attacked by hostile auto-ops, who have likely killed the majority of the human workers.
* LoadBearingBoss: The bosses cause a countdown much like the reactor. [[spoiler:The only exception is the last of the three bosses.]]
* TheMaze: Many of the levels have labyrinthine layouts.
* MechaMooks: Basically all enemies are robots.
* MegaCorp: Juno Offworld Automation.
* MonsterCloset: Carried over from ''Descent''.
* MookMaker: The auto-op fabricators, which create an endless amount of additional auto-ops until destroyed... if they don't happen to be protected by a shield.



* OutrunTheFireball: The exit sequence features you flying away from an explosion that is dangerously approaching you.
* PaletteSwap: Super auto-ops, which have a red glow compared to the original variants and have more powerful weapons.
* PinballProjectile: The Reflex fires plasma orbs that can bounce off walls. Upgrades to it will cause the bolts to bounce back at enemies up to a certain angle away.



* ReflectingLaser: The Reflex fires laser bolts that can bounce off walls. Upgrades to it will cause the bolts to bounce back at enemies up to a certain angle away.
* SpiritualSuccessor: Of ''{{VideoGame/Descent}}''.

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* ReflectingLaser: The Reflex fires laser bolts that can bounce off walls. Upgrades SecretLevel: Found via secret portals hidden somewhere in the level.
* SelfDestructMechanism: With a countdown.
* SendInTheSearchTeam: Plot begins by you entering the Ymir base
to it will figure out the cause of the bolts to bounce back at enemies up to distress signal you received.
* SniperRifle: The Driller,
a certain angle away.
long range weapon with fairly high accuracy.
* SpiritualSuccessor: Of ''{{VideoGame/Descent}}''.''Video Game/{{Descent}}''. Many of the people behind that game also worked on ''Overload''.
* UnnecessarilyCreepyRobot: Basically all of the enemies. Why do mining auto-ops have to look like this?
* WakeUpCallBoss: The first boss [[spoiler:has two phases instead of just one, like the rest of the bosses, and has even Devastator missiles for weaponry, even if they're fired only rarely.]]
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Yeesh...I need to press Preview more often.


* SpirtualSuccessor: Of ''[[VideoGame/Descent]]''.

to:

* SpirtualSuccessor: SpiritualSuccessor: Of ''[[VideoGame/Descent]]''.''{{VideoGame/Descent}}''.

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Adding a few to the list.


* ApocalypticLog: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them.



* BulletTime: The game has [[spoiler:the Time Bomb, a bomb that ''slows down time'' temporarily... except in multiplayer.]]
* CatastrophicCountdown: Destroying the reactor or the boss causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: Thunderbolt is a weapon that features charging as an essential mechanic.

to:

* BulletTime: The game has [[spoiler:the Time Bomb, a bomb that ''slows down time'' temporarily... except in multiplayer.]]
* CatastrophicCountdown: Destroying the reactor or the boss ([[spoiler:or a boss]]) causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: The Thunderbolt is a weapon that features charging as an essential mechanic.



* EquipmentUpgrade: All of the waepons and the ship can be upgraded with upgrade points, mostly found inside the levels.

to:

* CriticalExistenceFailure: Downplayed. An additional "low armor" message will appear if the player ship's armor drops below 50, but it otherwise performs as per normal until all its armor is depleted.
* EquipmentUpgrade: All of the waepons weapons and the ship can be upgraded with upgrade points, mostly found inside the levels.



* GameBreakingBug: The first release version tended to have doors that would get stuck, especially when saving or loading or when trying to make it to the exit of the level [[spoiler:in level 11 (Tethys Lab), where the wide door in particular caused problems]].



* IdiosyncraticDifficultyLevels: Imported from Descent: Trainee, Rookie, Hotshot, Ace, and Insane, and a new difficulty level, [[spoiler:Insane+]].
* LateToTheTragedy: The facilities you visit have already been attacked by hostile auto-ops, who have likely killed the majority of the human workers.
* OneHitPolykill: The Thunderbolt can be upgraded to pass through several enemies.

to:

* IdiosyncraticDifficultyLevels: Imported from Descent: Trainee, Rookie, Hotshot, Ace, and Insane, and a new difficulty level, [[spoiler:Insane+]].
* LateToTheTragedy: The facilities you visit have already been attacked by hostile auto-ops, who have likely killed the majority of the human workers.
* OneHitPolykill: The Thunderbolt can be Thunderbolt, when upgraded to Thunderbolt+, fires charged shots that can pass through several enemies.auto-ops.


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* ReflectingLaser: The Reflex fires laser bolts that can bounce off walls. Upgrades to it will cause the bolts to bounce back at enemies up to a certain angle away.
* SpirtualSuccessor: Of ''[[VideoGame/Descent]]''.
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* [[Every 10,000 Points Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).

to:

* [[Every 10,000 Points [[EveryTenThousandPoints Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).

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add more tropes


* ApocalypticLog: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them.



* CatastrophicCountdown: Destroying the reactor ([[spoiler:or a boss]]) causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: The Thunderbolt is a weapon that features charging as an essential mechanic.

to:

* BulletTime: The game has [[spoiler:the Time Bomb, a bomb that ''slows down time'' temporarily... except in multiplayer.]]
* CatastrophicCountdown: Destroying the reactor ([[spoiler:or a boss]]) or the boss causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: The Thunderbolt is a weapon that features charging as an essential mechanic.



* EquipmentUpgrade: All of the weapons and the ship can be upgraded with upgrade points, mostly found inside the levels.
* [[EveryTenThousandPoints Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).

to:

* EquipmentUpgrade: All of the weapons waepons and the ship can be upgraded with upgrade points, mostly found inside the levels.
* [[EveryTenThousandPoints [[Every 10,000 Points Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).


Added DiffLines:

* GameBreakingBug: The first release version tended to have doors that would get stuck, especially when saving or loading or when trying to make it to the exit of the level [[spoiler:in level 11 (Tethys Lab), where the wide door in particular caused problems]].


Added DiffLines:

* IdiosyncraticDifficultyLevels: Imported from Descent: Trainee, Rookie, Hotshot, Ace, and Insane, and a new difficulty level, [[spoiler:Insane+]].
* LateToTheTragedy: The facilities you visit have already been attacked by hostile auto-ops, who have likely killed the majority of the human workers.
* OneHitPolykill: The Thunderbolt can be upgraded to pass through several enemies.
Is there an issue? Send a MessageReason:
fixed boss spoiler


* CatastrophicCountdown: Destroying the reactor ([[spoiler:or a boss]] causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.

to:

* CatastrophicCountdown: Destroying the reactor ([[spoiler:or a boss]] boss]]) causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
Is there an issue? Send a MessageReason:
added boss reactor spoiler, fixed waepon typo


* CatastrophicCountdown: Destroying the reactor or the boss causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: Thunderbolt is a weapon that features charging as an essential mechanic.

to:

* CatastrophicCountdown: Destroying the reactor or the boss ([[spoiler:or a boss]] causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: The Thunderbolt is a weapon that features charging as an essential mechanic.



* EquipmentUpgrade: All of the waepons and the ship can be upgraded with upgrade points, mostly found inside the levels.

to:

* EquipmentUpgrade: All of the waepons weapons and the ship can be upgraded with upgrade points, mostly found inside the levels.
Is there an issue? Send a MessageReason:
fix link


* [[Every 10,000 Points Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).

to:

* [[Every 10,000 Points [[EveryTenThousandPoints Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).
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Added stinger


* RammingAlwaysWorks: The game features a ''smash attack'' that can be used to attack enemies by ramming them.

to:

* RammingAlwaysWorks: The game features a ''smash attack'' that can be used to attack enemies by ramming them.them.
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->'''''[[LoadingScreen TELEPORTING TO TVTROPES OUTPOST]]'''''
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!!''Overload'' provides examples of:

to:

!!''Overload'' provides examples of:of:

* BigDamnFireExit: Much like ''Descent'', most levels feature a reactor and the player must find and escape through an emergency exit.
* BossWarningSiren: Before every single one of the bosses, accompanied by a not-at-all encouraging ''MASSIVE INCOMING THREAT!'' message.
* CatastrophicCountdown: Destroying the reactor or the boss causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
* ChargedAttack: Thunderbolt is a weapon that features charging as an essential mechanic.
* CheckPointStarvation: The game has no checkpoints on its own, but one can save most of the time. The game also automatically saves between levels, but if the player doesn't save manually, dying will take them back to the beginning of the level.
* EquipmentUpgrade: All of the waepons and the ship can be upgraded with upgrade points, mostly found inside the levels.
* [[Every 10,000 Points Every 20 or 25 Kills]]: Challenge Mode grants a weapon upgrade every 20 or 25 kills, depending on the mode (Infinite or Countdown).
* ExactlyWhatIAimedAt: The Nova missile is basically the Smart Missile from ''Descent'', releasing several homing plasma blobs when destroyed.
* GameMod: An official level editor is in the works.
* HumanPopsicle: Survivors of the facilities are stored in cryotubes.
* RammingAlwaysWorks: The game features a ''smash attack'' that can be used to attack enemies by ramming them.
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Changed image caption


[[caption-width-right:350:Their safety protocols ''should'' prevent them from causing harm.]]

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[[caption-width-right:350:Their safety [[caption-width-right:350:Safety protocols ''should'' prevent them from causing harm.be damned.]]
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italic Descent


Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic {{VideoGame/Descent}} games. In fact, the studio that developed it - ''Revival Productions'' - comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

to:

Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic {{VideoGame/Descent}} ''VideoGame/{{Descent}}'' games. In fact, the studio that developed it - ''Revival Productions'' - comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.
Is there an issue? Send a MessageReason:
Removed old text


As in Descent, you control a small, heavily-armed ship and navigate zero-gravity mines deep within Saturn's moons to deal with the threat of autonomous mining robots that have mysteriously turned hostile. The game takes place in 2118

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Added more description and caption


->''Autonomous operators are hostile. Repeat: Auto-ops are hostile.''

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->''Autonomous ->''"Autonomous operators are hostile. Repeat: Auto-ops are hostile.''
"''



[[caption-width-right:350:Caption]]

to:

[[caption-width-right:350:Caption]][[caption-width-right:350:Their safety protocols ''should'' prevent them from causing harm.]]



Like the games it emulates, you control a small, heavily-armed ship and navigate zero-gravity mines deep within Saturn's moons to deal with the threat of autonomous mining robots that have mysteriously turned hostile.

to:

Like It is 2118. Various mining outposts deep within Saturn's moons have sent out distress calls regarding autonomous mining operators (''"auto-ops"'') that have suddenly and mysteriously gone rogue, attacking any personnel present. You have been tasked with clearing the games it emulates, outposts of hostile operators and rescuing any survivors. Your tools - your wits, and a heavily armed gunship called the ''Kodachi'', which is capable of equipping any weapons you find in the field.

As in Descent,
you control a small, heavily-armed ship and navigate zero-gravity mines deep within Saturn's moons to deal with the threat of autonomous mining robots that have mysteriously turned hostile.
hostile. The game takes place in 2118
Is there an issue? Send a MessageReason:
Fixed Descent link


Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic {{Descent}} games. In fact, the studio that developed it - ''Revival Productions'' - comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

to:

Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic {{Descent}} {{VideoGame/Descent}} games. In fact, the studio that developed it - ''Revival Productions'' - comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

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Better image


[[quoteright:350:https://steamcdn-a.akamaihd.net/steam/apps/448850/ss_5d61d35cc17aec77584367cae9b2d087013af3b1.600x338.jpg]]

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[[quoteright:350:https://steamcdn-a.akamaihd.net/steam/apps/448850/ss_5d61d35cc17aec77584367cae9b2d087013af3b1.600x338.jpg]]->''Autonomous operators are hostile. Repeat: Auto-ops are hostile.''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/overload.jpg]]
[[caption-width-right:350:Caption]]
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Added image

Added DiffLines:

[[quoteright:350:https://steamcdn-a.akamaihd.net/steam/apps/448850/ss_5d61d35cc17aec77584367cae9b2d087013af3b1.600x338.jpg]]
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Created page

Added DiffLines:

Overload is a 3D [[FirstPersonShooter First-Person Shooter]] (alternatively, 6DOF shooter, for "six degrees of freedom"), and a spiritual successor to the classic {{Descent}} games. In fact, the studio that developed it - ''Revival Productions'' - comprises of many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.

Like the games it emulates, you control a small, heavily-armed ship and navigate zero-gravity mines deep within Saturn's moons to deal with the threat of autonomous mining robots that have mysteriously turned hostile.

It can be found on [[http://store.steampowered.com/app/448850/Overload/ Steam]] and [[https://www.gog.com/game/overload GOG]].

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!!''Overload'' provides examples of:

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