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* CoOpMultiplayer: While the game can be played by a single player switching between chefs, it's at its best when played by two to four people working together to assemble and serve dishes.

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* CoOpMultiplayer: While the game can be played by a single player switching between chefs, it's at its best when played by two to four people working together to assemble and serve dishes. If in multiplayer mode, the game forces the chefs to cooperate by splitting the kitchen in two zones, and not giving everything required for one player. Additional players make the game easier and therefore require more tips in order to receive awarded stars. The game also supports hydra-play, where one player can use two characters with one controller.



* GameplayGrading: Each level gives the players a ranking from zero to three stars based on how many tips they earn. Before each level, the game shows how many tips are required for each star.

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* GameplayGrading: Each level gives the players a ranking from zero to three stars based on how many tips they earn. Before each level, the game shows how many tips are required for each star. The required score also varies based on the number of players.
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* MissingSecret: When you first get the recipe for burgers, the game tells you you can put cheese on them. However, no burgers in the first game include cheese, with their only optional ingredients being lettuce or lettuce and tomatoes. The sequel rectifies this by having you make cheeseburgers as well as the lettuce and tomato burgers.
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''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by [=Team17=]. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''VideoGame/Overcooked2,'' was released simultaneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018. A compilation re-release of the two games, ''Overcooked! All You Can Eat,'' was released in 2021, and included a VideoGameRemake of the first game, remade in the second game's engine.

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''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by [=Team17=]. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, Platform/XBoxOne, and UsefulNotes/PlayStation4, Platform/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. Its sequel, ''VideoGame/Overcooked2,'' was released simultaneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018. A compilation re-release of the two games, ''Overcooked! All You Can Eat,'' was released in 2021, and included a VideoGameRemake of the first game, remade in the second game's engine.
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Trope was cut/disambiguated due to cleanup


* ContextSensitiveButton: The same button is used for chopping, washing dishes, throwing and [[TheLastOfTheseIsNotLikeTheOthers patting Kevin.]]

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* ContextSensitiveButton: The same button is used for chopping, washing dishes, throwing and [[TheLastOfTheseIsNotLikeTheOthers patting Kevin.]]

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* BottomlessPits: A common stage hazard.

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* BottomlessPits: A common Some stages have pits that players can fall down, or simply allow them to fall off the sides of the stage. Any players that fall off the stage hazard.will be removed from play for five seconds.



* GangplankGalleon: The ship-themed levels in the first game, which introduce moving countertops.

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* GameplayGrading: Each level gives the players a ranking from zero to three stars based on how many tips they earn. Before each level, the game shows how many tips are required for each star.
* GangplankGalleon: The ship-themed first game has levels in that take place on pirate ships. The ships rock back and forth as they sail through the first game, sea, and the tilting causes some of the counters to shift around.
* HopelessBossFight: The game opens with a boss fight against the Ever Peckish in
which introduce moving countertops. the players must feed him salads, but there is no way to satisfy it, leaving the players with no option but to wait until time runs out, after which the Onion King instructs them to follow him through a portal to the past.



* NoEnding: [[spoiler: There is no ending cutscene in the first game, which simply cuts to credits after the Ever Peckish is defeated]].



* SlippySlideyIceWorld: Both games feature ice levels, which, as expected, are low-friction.

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* SlippySlideyIceWorld: Both games feature World 3 features many levels that take place atop icebergs, with slippery ice levels, which, that the players slide on as expected, are low-friction.they walk across them.



* SuperDrowningSkills: Falling into water kills you immediately.

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* SuperDrowningSkills: Falling into Certain stages have pits of water kills you immediately.can fall into, which cause your character to be removed from play for five seconds.
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* UnusuallyUninterestingSight: No matter what the level throws at you, be it kitchen fire, earthquake, volcanic eruption, or air crash, there are always still diners willing to order food; they are often visible in the background sitting at tables.
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dewicking cut trope


* ExcitedShowTitle: Properly spelled with a single exclamation mark.
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* AngryChef: One of the buttons in the first game is the "swear" button, which lets you spit a stream of {{Grawlix}}.

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* AngryChef: One of the buttons in the first game is the "swear" button, which lets you spit a stream of {{Grawlix}}.SymbolSwearing.

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Video Game Settings is an index, not a trope


* GangplankGalleon: The ship-themed levels in the first game, which introduce moving countertops.



* LethalLavaLand: Both games feature lava levels; they require waiting for moving platforms to safely traverse.



* SlippySlideyIceWorld: Both games feature ice levels, which, as expected, are low-friction.



* SpaceZone: Both games feature space levels, which usually involve buttons that the player must press to change the stage.



* VideoGameSettings:
** GangplankGalleon: The ship-themed levels in the first game, which introduce moving countertops.
** LethalLavaLand: Both games feature lava levels; they require waiting for moving platforms to safely traverse.
** SlippySlideyIceWorld: Both games feature ice levels, which, as expected, are low-friction.
** SpaceZone: Both games feature space levels, which usually involve buttons that the player must press to change the stage.
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''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by [=Team17=]. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''VideoGame/Overcooked2,'' was released simultaneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018.

to:

''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by [=Team17=]. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''VideoGame/Overcooked2,'' was released simultaneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018. A compilation re-release of the two games, ''Overcooked! All You Can Eat,'' was released in 2021, and included a VideoGameRemake of the first game, remade in the second game's engine.
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* ScoringPoints: You receive a flat payment for each order completed, plus a tip depending on how quickly it's fulfilled. A fixed amount of points are lost for each order that times out. The ScoreScreen tells you how many points you gained or lost from each source and [[GameplayGradingGrading how many stars your score earned.]]

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* ScoringPoints: You receive a flat payment for each order completed, plus a tip depending on how quickly it's fulfilled. A fixed amount of points are lost for each order that times out. The ScoreScreen tells you how many points you gained or lost from each source and [[GameplayGradingGrading [[GameplayGrading how many stars your score earned.]]
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* IntelligibleUnintelligible: Kevin can be underestood by the Onion King, but all the audience hears from him is "BARK."

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* IntelligibleUnintelligible: Kevin can be underestood understood by the Onion King, but all the audience hears from him is "BARK."

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''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by Creator/Team17. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''VideoGame/Overcooked2,'' was released simultaneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018.

to:

''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by Creator/Team17.[=Team17=]. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''VideoGame/Overcooked2,'' was released simultaneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018.



* ScoringPoints: You receive a flat payment for each order completed, plus a tip depending on how quickly it's fulfilled. A fixed amount of points are lost for each order that times out. The ScoreScreen tells you how many points you gained or lost from each source and [[PerformanceGrading how many stars your score earned.]]

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* ScoringPoints: You receive a flat payment for each order completed, plus a tip depending on how quickly it's fulfilled. A fixed amount of points are lost for each order that times out. The ScoreScreen tells you how many points you gained or lost from each source and [[PerformanceGrading [[GameplayGradingGrading how many stars your score earned.]]



* WorldOfPun: This game really ''dishes'' them out, particularly in the achievements.

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* WorldOfPun: This game really ''dishes'' them out, particularly in the achievements.achievements.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/overcooked_0.jpg]]


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!!This series contains examples of:

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Don't worry; these examples aren't being deleted! Rather, I'm moving all the examples that only apply to the sequel to Overcooked2. You'll find them there! (I also left a few examples between both if their descriptions were more geared towards one game.)


''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by Creator/Team17. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''Overcooked! 2,'' was released simulataneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018.

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''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by Creator/Team17. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''Overcooked! 2,'' ''VideoGame/Overcooked2,'' was released simulataneously simultaneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018.



'''Editor's Note:''' This page is for tropes that apply to the first game or to all games in the series. Tropes exclusive to the sequel should go on the ''VideoGame/Overcooked2'' page.



* AstralFinale: World 5's levels in the first game take place in a space station. In the sequel, World 6 levels are set on an alien planet.



* BottomlessPits: A common stage hazard.



* ColorCodedMultiplayer: Players can be distinguished by the accent colour of their chef uniforms. They are ordered blue, red, green, yellow.
* ContextSensitiveButton: The same button is used for chopping, washing dishes, throwing and [[TheLastOfTheseIsNotLikeTheOthers patting Kevin.]]



* EvolvingTitleScreen: The second game's title screen changes based on which DLC you've most recently accessed. For example, the camping DLC makes the food truck in the screen become a camper, and each variation has its own music.

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* EvolvingTitleScreen: The second game's title screen changes based on which DLC you've most recently accessed. For example, the camping DLC makes the food truck in the screen become DeathIsASlapOnTheWrist: Dying just means you have to wait five seconds to [[RespawnPoint respawn at your starting location]]. Which is good because [[YetAnotherStupidDeath you'll be dying a camper, and each variation has its own music. lot.]]
* ExcitedShowTitle: Properly spelled with a single exclamation mark.



* IntelligibleUnintelligible: Kevin can be underestood by the Onion King, but all the audience hears from him is "BARK."
* ItCameFromTheFridge: The Unbread in the second game are evil living moldy bread.
* LikeAnOldMarriedCouple: The DLC missions in the second game show Onion King and Kevin like this, bickering over the Onion King's failure in the Unbread incident and their subsequent banishment from the kingdom. [[IntelligibleUnintelligible We never get to hear Kevin's side of it,]] but he's clearly chiding the Onion King the whole time.

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* FunnyAnimal: Chef skins include dogs, cats and raccoons in wheelchairs, to name a few.
* InsurmountableWaistHeightFence: Not being able to climb over benches or make short jumps is often part of the challenge.
* IntelligibleUnintelligible: Kevin can be underestood by the Onion King, but all the audience hears from him is "BARK."
"
* ItCameFromTheFridge: The Unbread in IntellectualAnimal: Kevin, to the second game are evil living moldy bread.
* LikeAnOldMarriedCouple: The DLC missions in
point that he plays StraightMan to the second game show [[TheFool Onion King and Kevin like this, bickering over the Onion King's failure in the Unbread incident and their subsequent banishment from the kingdom. [[IntelligibleUnintelligible We never get to hear Kevin's side of it,]] but he's clearly chiding the Onion King the whole time. King.]]



* LoadingScreen: You get a recap of the controls while levels load.
* MadeOfIncendium: Food that burns immediately catches flame, and that fire quickly starts spreading to neighbouring kitchen counters.



* SecretLevel: The second game has unlockable "Kevin" levels. All of them involve making steamed buns and all need to be unlocked by meeting certain criteria in other stages, such as getting a certain score or not failing any orders.

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** [[ArtisticLicenseBiology Also, food hygiene and safety are non-existent.]]
* SecretLevel: PatchworkMap: Both games have them. For bonus points it also features [[CasualInterplanetaryTravel sections of space and an alien planet.]]
* ScoringPoints: You receive a flat payment for each order completed, plus a tip depending on how quickly it's fulfilled. A fixed amount of points are lost for each order that times out.
The second game has unlockable "Kevin" levels. All of them involve making steamed buns ScoreScreen tells you how many points you gained or lost from each source and all need to be unlocked by meeting certain criteria in other stages, such as getting a certain [[PerformanceGrading how many stars your score or not failing any orders.earned.]]
* SongsInTheKeyOfPanic: The level music speeds up at 30 seconds remaining on the timer, and again at 10 seconds.



* SuperDrowningSkills: Falling into water kills you immediately.



* TomeOfEldritchLore: The Unbread in the second game are summoned from the Necrodoughmicon.
* {{Unishment}}: The second game's DLC show that the Onion King's punishment for summoning the Unbread in the second game is temporary exile to the various DLC locations. Locations that include a beautiful tropical island and serene woods to camp in. He's well aware of this, and is determined to have fun with it.

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* TomeOfEldritchLore: ThreeQuartersView: The Unbread in the second game are summoned from the Necrodoughmicon.
* {{Unishment}}: The second game's DLC show that the Onion King's punishment for summoning the Unbread in the second game is temporary exile to the various DLC locations. Locations that include a beautiful tropical island and serene woods to camp in. He's well aware of this, and is determined to
games have fun with it. {{Fixed Camera}}s at this angle, allowing players to see the entire kitchen at all times.



** LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.
** PalmTreePanic: The second game's first DLC is set on a tropical island, and includes tropical recipes like fruit smoothies and barbecued skewers.



** UndergroundLevel: The mineshaft levels in the second game, though they don't actually involve minecarts as is typical.
* WizardingSchool: Several levels in the second game take place at these. They feature magic portals that warp you around the stage.

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** UndergroundLevel: The mineshaft levels * WorldOfPun: This game really ''dishes'' them out, particularly in the second game, though they don't actually involve minecarts as is typical.
* WizardingSchool: Several levels in the second game take place at these. They feature magic portals that warp you around the stage.
achievements.
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So, there's a page for the sequel... buuuuut it's a stub and doesn't describe both games. This is my attempt at making a page for both games. I salvaged both examples from the stub page, though! As I often do, I'll pick away at the crosswicks for the next few days, but anyone who wants to help can! In conclusion: "Grawlix" is a fun word. ^^

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''Overcooked!'' is a series of cooperative, cooking-themed games, developed by Ghost Town Games and published by Creator/Team17. The first game, ''Overcooked!,'' was released in 2016 on PC, UsefulNotes/XBoxOne, and UsefulNotes/PlayStation4, and in 2017 on UsefulNotes/NintendoSwitch. Its sequel, ''Overcooked! 2,'' was released simulataneously on PC, Xbox One, Playstation 4, and Nintendo Switch in 2018.

The games put you in the role of chefs in the magical Onion Kingdom, who must cooperate to serve hungry customers. You have a constant stream of orders to fulfill. You must prepare ingredients, cook them correctly, put them on plates, and then serve them up. You've also got to take care of other common kitchen tasks, such as washing dishes and putting out fires. Get orders out quickly and accurately, and you'll get a nice fat tip. But watch out! If you take too long to prepare a dish, your customers will get angry and you'll ''lose'' money.

Complicating matters is the fact that these are ''not'' ordinary kitchens. They're located on hot air balloons, or moving trucks, or active volcanos, or space stations. And they're full of things like conveyor belts, and moving platforms, and poltergeists constantly moving around your tools and ingredients. As if feeding hungry customers wasn't hard enough!

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* AmplifiedAnimalAptitude: Kevin is clearly a lot more intelligent than your average dog.
* AndADietCoke: The Ever Peckish's last request is [[spoiler: a single salad, like the kind you made in the first level of the game.]]
* AngryChef: One of the buttons in the first game is the "swear" button, which lets you spit a stream of {{Grawlix}}.
* AnthropomorphicFood: The Onion King is a living, breathing onion.
* BookEnds: The first game starts with you making salads for the Ever Peckish. You never make salads again in the game after that... [[spoiler: until facing him again at the very end, in which case the last food item he requests is a single salad.]]
* CartoonCheese: The cheese in the games is bright yellow and holey. Surprisingly, the only use for it in the first game is on pizzas, when the typical pizza cheese is usually white.
* ChristmasEpisode: Both games have them, via DLC. The first game has the "Festive Seasoning" DLC, which features twelve levels with a Christmassy theme, with recipes like roast turkey and winter stew. The second game has the "Seasonal Updates," which features several holidays: Christmas, Lunar New Year, and the game's birthday.
* CookingMechanics: Cooking food is the whole point of the game.
* CookingStories: It's a game about cooking food and serving it... to save the world!
* CoOpMultiplayer: While the game can be played by a single player switching between chefs, it's at its best when played by two to four people working together to assemble and serve dishes.
* EvolvingTitleScreen: The second game's title screen changes based on which DLC you've most recently accessed. For example, the camping DLC makes the food truck in the screen become a camper, and each variation has its own music.
* ExcusePlot: Both games have one. In the first, a monster called the Ever Peckish has been awakened, and you must learn to become efficient cooks in order to satisfy it. Time travel is also involved. In the second, food monsters called "The Unbread" have been awakened and you need to cook food to satiate them. Either way, there's little dwelling on the plot.
* FinalExamBoss: The Ever Peckish in the first game has you cook one of every dish you've made in the game in order to satisfy him. [[spoiler: Including, and ending on, [[BookEnds a salad.]]]]
* FoodPorn: Though cartoony, many of the dishes in the game are designed to look enticing.
* IntelligibleUnintelligible: Kevin can be underestood by the Onion King, but all the audience hears from him is "BARK."
* ItCameFromTheFridge: The Unbread in the second game are evil living moldy bread.
* LikeAnOldMarriedCouple: The DLC missions in the second game show Onion King and Kevin like this, bickering over the Onion King's failure in the Unbread incident and their subsequent banishment from the kingdom. [[IntelligibleUnintelligible We never get to hear Kevin's side of it,]] but he's clearly chiding the Onion King the whole time.
* LionsAndTigersAndHumansOhMy: Not only are there both human and animal chefs, but the Onion King is a living plant man. And Kevin has the look of an ordinary dog, but is clearly [[AmplifiedAnimalAptitude much more intelligent than one]]--smart enough to fly a helicopter, anyway.
* NoOSHACompliance: The kitchens of the game are ''not'' safe. They include things like fireball-spitting statues, bottomless pits, and straight-up lava.
* SecretLevel: The second game has unlockable "Kevin" levels. All of them involve making steamed buns and all need to be unlocked by meeting certain criteria in other stages, such as getting a certain score or not failing any orders.
* SpeakingSimlish: The Onion King speaks in deep-voiced grumbles. The chefs have higher-pitched grumbles.
* SymbolSwearing: The "swear" button in the first game causes a stream of this to come from your character's mouth, along with some grumpy [[SpeakingSimlish Simlish.]]
* TomeOfEldritchLore: The Unbread in the second game are summoned from the Necrodoughmicon.
* {{Unishment}}: The second game's DLC show that the Onion King's punishment for summoning the Unbread in the second game is temporary exile to the various DLC locations. Locations that include a beautiful tropical island and serene woods to camp in. He's well aware of this, and is determined to have fun with it.
* VideoGameSettings:
** GangplankGalleon: The ship-themed levels in the first game, which introduce moving countertops.
** LethalLavaLand: Both games feature lava levels; they require waiting for moving platforms to safely traverse.
** LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.
** PalmTreePanic: The second game's first DLC is set on a tropical island, and includes tropical recipes like fruit smoothies and barbecued skewers.
** SlippySlideyIceWorld: Both games feature ice levels, which, as expected, are low-friction.
** SpaceZone: Both games feature space levels, which usually involve buttons that the player must press to change the stage.
** UndergroundLevel: The mineshaft levels in the second game, though they don't actually involve minecarts as is typical.
* WizardingSchool: Several levels in the second game take place at these. They feature magic portals that warp you around the stage.

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