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''Outlive'' is a RealTimeStrategy game developed and produced by Continuum Entertainment. It was released in Brazil in 2000 and to the rest of the world in 2001, published by TakeTwoInteractive.

Increase in terrorist activities and dwindling natural resources have lead to the world's superpowers to unite, forming the World Council. Seeking to solve the above issues, the World Council commissioned expeditions to scout out every planet and moon in the Solar System in hopes of finding resource-rich ground. After a lengthy search, they concluded that Titan, one of Jupiter's moons, is their best bet. Thus begins the [[TitleDrop Outlive Project]] where three specially made [[CoolStarship starships]] will bring colonist to Titan and begin mining operations. There was a problem though; Titan's environment was unsuitable for humans. Fortunately, two groups had solutions to this problem. One of them is led by Dr. Joseph Taylor, who intends to create [[ArtificialHuman genetically modified beings]] that would adapt to Titan's environment and do the initial work. The other is led by Dr. Mary-Anne Harley of [[MegaCorp Mechatronics Inc.]] who preferred [[MechaMooks robotics]] and advanced ArtificialIntelligence to do the job. Both were given one year to churn out prototypes of their respective entries. This all seemed like a simple rivalry at first, until the [[YourTerroristsAreOurFreedomFighters Liberty Army's]] constant involvements through their various terrorist attacks would only reveal that there is more to the World Council and Mechatronics Inc. than meets the eye...

to:

''Outlive'' is a RealTimeStrategy game developed and produced published by Continuum Entertainment. It was released in Brazil in 2000 and to in the rest of the world in 2001, published by TakeTwoInteractive.

Creator/TakeTwoInteractive.

Increase in terrorist activities and dwindling natural resources have lead to the world's superpowers to unite, forming the World Council. Seeking to solve the above issues, the World Council commissioned expeditions to scout out every planet and moon in the Solar System in hopes of finding resource-rich ground. After a lengthy search, they concluded that Titan, one of Jupiter's Saturn's moons, is their best bet. Thus begins the [[TitleDrop Outlive Project]] where three specially made [[CoolStarship starships]] will bring colonist colonists to Titan and begin mining operations. There was a problem though; Titan's environment was unsuitable for humans. Fortunately, two groups had solutions to this problem. One of them is led by Dr. Joseph Taylor, who intends to create [[ArtificialHuman genetically modified beings]] that would adapt to Titan's environment and do the initial work. The other is led by Dr. Mary-Anne Harley of [[MegaCorp Mechatronics Inc.]] who preferred [[MechaMooks robotics]] and advanced ArtificialIntelligence to do the job. Both were given one year to churn out prototypes of their respective entries. This all seemed like a simple rivalry at first, until the [[YourTerroristsAreOurFreedomFighters Liberty Army's]] constant involvements through their various terrorist attacks would only reveal that there is more to the World Council and Mechatronics Inc. than meets the eye...
eye...



!!Outlive has examples of:
* ArtificialBrilliance: For such an old game, the AI in Outlive is surprisingly clever.

to:

!!Outlive has !!''Outlive'' contains examples of:
of the following tropes:
* ArtificialBrilliance: For such an old game, the AI in Outlive ''Outlive'' is surprisingly clever.



** AI opponents will make full use of air transports throughout a match. In the early game they will use them to scout out the map. [[BoringButPractical Since they fly, cheap to build, and available from the start]], they will have a few of these roaming about the map. They will even take potshots at your base just to screw with you. Mid to late game they will have entire squadrons roaming about with a full load of passengers which they can disembark when threatened. These passengers are actually on standby - its unsurprising to see them get used when they actually attack.
** It is fully capable of carrying out tricks and combination attacks such as locking down your defenses before attacking or [[NukeEm nuking]] your base which you will instinctively pull out your army to safety...[[BatmanGambit right into the guns of it's army it had positioned outside your base]]. Even better is that it will sometimes coordinate with allies, making for some impressive AI teamwork. Or a different AI opponent takes the opportunity to kick your ass.

to:

** AI opponents will make full use of air transports throughout a match. In the early game game, they will use them to scout out the map. [[BoringButPractical Since they fly, are cheap to build, and are available from the start]], they will have a few of these roaming about the map. They will even take potshots at your base just to screw with you. Mid to late game they will have entire squadrons roaming about with a full load of passengers which they can disembark when threatened. These passengers are actually on standby - its it's unsurprising to see them get used when they actually attack.
** It is fully capable of carrying out tricks and combination attacks such as locking down your defenses before attacking or [[NukeEm nuking]] your base which you will instinctively pull out your army to safety... [[BatmanGambit right into the guns of it's its army it had positioned outside your base]]. Even better is that it will sometimes coordinate with allies, making for some impressive AI teamwork. Or a different AI opponent takes the opportunity to kick your ass.



* DeflectorShield: The Heavy Tank, Avenger, Thunder, and Apocalypse can be upgraded with one which negates any damage inflicted. This can further be upgraded to decrease the recharge time and increase it's active time.
* DoubleEntendre: The Dominator unit and all of her lines.

to:

* DeflectorShield: The Heavy Tank, Avenger, Thunder, and Apocalypse can be upgraded with one which negates any damage inflicted. This can further be upgraded to decrease the recharge time and increase it's its active time.
* %%* DoubleEntendre: The Dominator unit and all of her lines.lines.
* GeneticEngineeringIsTheNewNuke:
** For some reason (implied to be sabotage), Dr. Taylor's genetics project produced hulking monstrosities called Abominables that [[spoiler:wrecked the laboratory, destroyed the base the lab was in and scattered all over the globe]]. They roam across most maps, with a random chance of going violent and throwing massively damaging boulders at everyone they see until killed or they no longer see a target.
** Similarly, the Dominator's Incubate ability is pretty much an anti-Abominable SpawnBroodling, killing the Abominable to create a Vampire: a bat-like creature that has low health with a life-draining attack and [[ActionBomb explodes into a highly-damaging cloud of gas when killed]].
** With research, human players can produce their own Abominables that can take orders but otherwise behave like native ones, even randomly roaming across the map if left idle. They [[GlassCannon pack quite a punch but don't have much health]]; on the other hand, owned Abominables appear neutral to everyone but their owner, allowing for interesting sneak attacks as the AI doesn't attack them unless ordered to or the Abominables attack first.



* GeneticEngineeringIsTheNewNuke: For some reason (implied to be sabotage), Dr. Taylor's genetics project produced hulking monstrosities called Abominables that [[spoiler:wrecked the laboratory, destroyed the base the lab was in and scattered all over the globe]]. They roam across most maps, with a random chance of going violent and throwing massively damaging boulders at everyone they see until killed or they no longer see a target.
** Similarly, the Dominator's Incubate ability is pretty much an anti-Abominable SpawnBroodling, killing the Abominable to create a Vampire: a bat-like creature that has low health with a life-draining attack and [[ActionBomb explodes into a highly-damaging cloud of gas when killed]].
** With research, human players can produce their own Abominables that can take orders but otherwise behave like native ones, even randomly roaming across the map if left idle. They [[GlassCannon pack quite a punch but don't have much health]]; on the other hand, owned Abominables appear neutral to everyone but their owner, allowing for interesting sneak attacks as the AI doesn't attack them unless ordered to or the Abominables attack first.

to:

* GeneticEngineeringIsTheNewNuke: For some reason (implied to be sabotage), Dr. Taylor's genetics project produced hulking monstrosities called Abominables that [[spoiler:wrecked InvisibilityCloak: The Fighter can turn invisible. Raiders have the laboratory, destroyed the base the lab was in and scattered all over the globe]]. They roam across most maps, with a random chance of going violent and throwing massively damaging boulders at everyone they see until killed or they no longer see a target.
** Similarly, the Dominator's Incubate
Camouflage ability is pretty much an anti-Abominable SpawnBroodling, killing the Abominable to create a Vampire: a bat-like creature that has low health with a life-draining attack and [[ActionBomb explodes into a highly-damaging cloud of gas when killed]].
** With research, human players can produce their own Abominables that can take orders but otherwise behave like native ones, even randomly roaming across the map if left idle. They [[GlassCannon pack quite a punch but don't have much health]]; on the other hand, owned Abominables appear neutral to everyone but their owner, allowing for interesting sneak attacks as the AI doesn't attack
disguises them unless ordered to or the Abominables attack first.as an Abominable.



* MagikarpPower: The Chopper is a rather weak aircraft, only armed with a weak machinegun and poor armor. Once fully upgraded, it essentially becomes a LightningBruiser (or GlassCannon at least due to it's vulnerability towards anti-air) with a nasty attack that hits a [[HerdHittingAttack wide area]] with [[KillItWithFire fire]].

to:

* MagikarpPower: The Chopper is a rather weak aircraft, only armed with a weak machinegun and poor armor. Once fully upgraded, it essentially becomes a LightningBruiser (or GlassCannon at least due to it's its vulnerability towards anti-air) with a nasty attack that hits a [[HerdHittingAttack wide area]] with [[KillItWithFire fire]].



* InvisibilityCloak: The Fighter can turn invisible. Raiders have the Camouflage ability that disguises them as an Abominable.
* TankGoodness: While all units in the game are vehicles, the human side has an actual Tank unit. Not only is it stronger both offensively and defensively than previous units, it is also the only unit that can fire at targets without having to face them, thus being able to attack while moving. The Heavy Tank exchanges this advantage for an [[WaveMotionGun Impact Cannon]] plus [[MightyGlacier temporary invulnerability]].



* SpiderTank: The Chaos, a six legged monstrosity with a cannon that shoots projectiles which [[RecursiveAmmo explodes into more projectiles]]. Its also able to cover an area with radiation. To a lesser extend, there's also the Morpher which transforms into buildings and when upgraded can also permanently transform into an {{EMP}} mine.
* WeHaveReserves: The game all but encourages you to have this mentality, as units tend to die by the dozens in each battle.

to:

* SpiderTank: The Chaos, a six legged monstrosity with a cannon that shoots projectiles which [[RecursiveAmmo explodes into more projectiles]]. Its It's also able to cover an area with radiation. To a lesser extend, there's also the Morpher which transforms into buildings and when upgraded can also permanently transform into an {{EMP}} mine.
mine.
* TankGoodness: While all units in the game are vehicles, the human side has an actual Tank unit. Not only is it stronger both offensively and defensively than previous units, it is also the only unit that can fire at targets without having to face them, thus being able to attack while moving. The Heavy Tank exchanges this advantage for an [[WaveMotionGun Impact Cannon]] plus [[MightyGlacier temporary invulnerability]].
* WeHaveReserves: The game all but encourages you to have this mentality, as units tend to die by the dozens in each battle.battle.
----
Is there an issue? Send a MessageReason:


** It is fully capable of carrying out tricks and combination attacks such as locking down your defenses before attacking or [[NukeEm nuking]] your base [[GenreSavvy which you will instinctively pull out your army to safety]]...[[BatmanGambit right into the guns of it's army it had positioned outside your base]]. Even better is that it will sometimes coordinate with allies, making for some impressive AI teamwork. Or a different AI opponent takes the opportunity to kick your ass.

to:

** It is fully capable of carrying out tricks and combination attacks such as locking down your defenses before attacking or [[NukeEm nuking]] your base [[GenreSavvy which you will instinctively pull out your army to safety]]...safety...[[BatmanGambit right into the guns of it's army it had positioned outside your base]]. Even better is that it will sometimes coordinate with allies, making for some impressive AI teamwork. Or a different AI opponent takes the opportunity to kick your ass.
Is there an issue? Send a MessageReason:
None


** Thunders use sonic waves and can momentarily increase their firepower ForMassiveDamage.

to:

** Thunders use sonic waves and can momentarily increase their firepower ForMassiveDamage.firepower.

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** AI opponents will make full use of air transports throughout a match. In the early game they will use them to scout out the map. [[BoringButPractical Since they fly, cheap to build, and available from the start]], a few of these will roam about the map. They will even take potshots at your base just to screw with you. Mid to late game they will have entire squadrons roaming about with a full load of passengers which they can disembark when threatened. These passengers are actually on standby - its unsurprising to see them get used when they actually attack.

to:

** AI opponents will make full use of air transports throughout a match. In the early game they will use them to scout out the map. [[BoringButPractical Since they fly, cheap to build, and available from the start]], they will have a few of these will roam roaming about the map. They will even take potshots at your base just to screw with you. Mid to late game they will have entire squadrons roaming about with a full load of passengers which they can disembark when threatened. These passengers are actually on standby - its unsurprising to see them get used when they actually attack.


Added DiffLines:

* DeflectorShield: The Heavy Tank, Avenger, Thunder, and Apocalypse can be upgraded with one which negates any damage inflicted. This can further be upgraded to decrease the recharge time and increase it's active time.


Added DiffLines:

* HerdHittingAttack: A few units have weapons that can deal damage over a wide area.
** Choppers and Flamethrowers can use [[KillItWithFire incendiary missiles and napalm to set enemies on fire]].
** Transporters can drop powerful bombs when upgraded.
** Electros can be upgraded with the ability to let out Nova energy which has a very large AreaOfEffect. They can also be upgraded to leech energy off enemy buildings to charge up their Nova energy attack faster.
** The Chaos seems to have been designed with this in mind, having an attack that [[RecursiveAmmo showers on area with explosives after the initial explosion]] and can be upgraded to cover an area with a radioactive cloud. This makes it one of the best siege units in the Robots' arsenal.
** Thunders use sonic waves and can momentarily increase their firepower ForMassiveDamage.

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Outlive is a [[{{RealTimeStrategy}} real time strategy video game]] developed and produced by [[{{ContinuumEntertainment}} Continuum Entertainment]]. It was released in Brazil in 2000. It was released in the rest if the world in 2001.\\

to:

Outlive [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/demoutliv_l1.jpg]]

''Outlive''
is a [[{{RealTimeStrategy}} real time strategy video game]] RealTimeStrategy game developed and produced by [[{{ContinuumEntertainment}} Continuum Entertainment]]. Entertainment. It was released in Brazil in 2000. It was released in 2000 and to the rest if of the world in 2001.\\2001, published by TakeTwoInteractive.

Increase in terrorist activities and dwindling natural resources have lead to the world's superpowers to unite, forming the World Council. Seeking to solve the above issues, the World Council commissioned expeditions to scout out every planet and moon in the Solar System in hopes of finding resource-rich ground. After a lengthy search, they concluded that Titan, one of Jupiter's moons, is their best bet. Thus begins the [[TitleDrop Outlive Project]] where three specially made [[CoolStarship starships]] will bring colonist to Titan and begin mining operations. There was a problem though; Titan's environment was unsuitable for humans. Fortunately, two groups had solutions to this problem. One of them is led by Dr. Joseph Taylor, who intends to create [[ArtificialHuman genetically modified beings]] that would adapt to Titan's environment and do the initial work. The other is led by Dr. Mary-Anne Harley of [[MegaCorp Mechatronics Inc.]] who preferred [[MechaMooks robotics]] and advanced ArtificialIntelligence to do the job. Both were given one year to churn out prototypes of their respective entries. This all seemed like a simple rivalry at first, until the [[YourTerroristsAreOurFreedomFighters Liberty Army's]] constant involvements through their various terrorist attacks would only reveal that there is more to the World Council and Mechatronics Inc. than meets the eye...



** Units can be set to automatically retreat once below a certain percentage oof health. Not that useful due to most units having paper-thin armor but heroes really benefit from this.
** Units also automatically use all their special abilities when appropriate. Only non-combat abilities are exempt from this, such as minelaying or the Raider's Camouflage ability.

to:

** Units can be set to automatically retreat once below a certain percentage oof of health. Not that useful due to most units having paper-thin armor but heroes really benefit from this.
** Units can also be set to automatically use all their special abilities when appropriate. Only non-combat abilities are exempt from this, such as minelaying or the Raider's Camouflage ability.



** AI opponents will make full use of air transports throughout a match. In the early game they will use them to scout out the map. [[BoringButPractical Since they fly, cheap to build, and available from the start]], a few of these will roam about the map. They will even take potshots at your base just to screw with you. Mid to late game they will have entire squadrons roaming about with a full load of passengers which they can disembark when threatened. These passengers are actually on standby - its unsurprising to see them get used when they actually attack.
** It is fully capable of carrying out tricks and combination attacks such as locking down your defenses before attacking or [[NukeEm nuking]] your base [[GenreSavvy which you will instinctively pull out your army to safety]]...[[BatmanGambit right into the guns of it's army it had positioned outside your base]]. Even better is that it will sometimes coordinate with allies, making for some impressive AI teamwork. Or a different AI opponent takes the opportunity to kick your ass.



* MagikarpPower: The Chopper is a rather weak aircraft, only armed with a weak machinegun and poor armor. Once fully upgraded, it essentially becomes a LightningBruiser (or GlassCannon at least due to it's vulnerability towards anti-air) with a nasty attack that hits a [[HerdHittingAttack wide area]] with [[KillItWithFire fire]].



* WeHaveReserves: The game all but encourages you to have this mentality, as units tend to die by the dozens in each battle.
----
<<|RealTimeStrategy|>>

to:

* SpiderTank: The Chaos, a six legged monstrosity with a cannon that shoots projectiles which [[RecursiveAmmo explodes into more projectiles]]. Its also able to cover an area with radiation. To a lesser extend, there's also the Morpher which transforms into buildings and when upgraded can also permanently transform into an {{EMP}} mine.
* WeHaveReserves: The game all but encourages you to have this mentality, as units tend to die by the dozens in each battle.
----
<<|RealTimeStrategy|>>
battle.
Is there an issue? Send a MessageReason:
None


** Units can be set to automatically retreat once below a certain percentage of health. Not that useful due to most units having paper-thin armor but heroes really benefit from this.

to:

** Units can be set to automatically retreat once below a certain percentage of oof health. Not that useful due to most units having paper-thin armor but heroes really benefit from this.



** In the third mission of the human campaign, [[spoiler: you can find Dr. Taylor's bodyguard, Pedro Oliviera. He doesn't have to survive]].

to:

** In the third mission of the human campaign, [[spoiler: you can find Dr. Taylor's bodyguard, Pedro Oliviera.Oliveira. He doesn't have to survive]].

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!!Outlive has examples of
* BaselessMission: A few times
* BigDamnHeroes: This happens twice in the human campaign.
** [[spoiler: In level three, if your forces run into Dmitri Kaparov you'll have arrived just in time to save his base.]]
** Also in a later level [[spoiler: when Maxwell and Mackenzie betray the World Council]] and are surrounded by troops [[spoiler: the liberty army will join the battle.]]

to:

!!Outlive has examples of
of:
* ArtificialBrilliance: For such an old game, the AI in Outlive is surprisingly clever.
** It automatically assists friendly units and buildings under attack, a feat almost no other strategy game does. What's more, the assist radius can be fine-tuned.
** Units can be set to automatically retreat once below a certain percentage of health. Not that useful due to most units having paper-thin armor but heroes really benefit from this.
** Units also automatically use all their special abilities when appropriate. Only non-combat abilities are exempt from this, such as minelaying or the Raider's Camouflage ability.
** If you have multiple camps such as a main base and several expansions, AI opponents always attack the least defended one. In combat, they automatically target the weakest units first to reduce enemy firepower as fast as possible.
* BaselessMission: A few times
times. The human campaign has it easy, considering the auto-regenerating vehicles.
* BigDamnHeroes: This happens Happens twice in the human campaign.
** [[spoiler: In level three, if your forces run into Dmitri Kaparov you'll have arrived just in time to save his Level 3, [[spoiler:you can pull this off by saving Dimitri Karpov's base.]]
** Also in a later level [[spoiler: when Level 7 has [[spoiler:Morales helping out Maxwell and Mackenzie betray when Kaminski tries to off them]].
* ChestBurster: The Vampire unit, created by using a Dominator's Incubate ability on an Abominable (provided
the World Council]] Abominable survives long enough for the Incubate timer to reach zero).
* CriticalExistenceFailure: Applies to units, not so to buildings. As buildings take damage, their operating efficiency drops to 75%, then 25%. Nuclear reactors additionally start leaking radiation, damaging themselves
and everything near them.
* DeathFromAbove: There
are surrounded by troops [[spoiler: quite a few air units in the liberty army will join game.
** Transporters can be upgraded to carpet-bomb a targeted area.
** Choppers start out quite weak but can be upgraded with air-to-ground missiles, as well as an incendiary missile that [[KillItWithFire sets everything in
the battle.]]target area on fire]].



** In the third mission of the human campaign [[spoiler: you can find Dr. Taylor's bodyguard, Pedro Olivia. He doesn't have to survive.]]
** and [[spoiler: in the penultimate level of the human campaign Peter Mackenzie must survive. However, when he disarms the fifth and final ICBM the building self-destructs and kills him.]]

to:

** In the third mission of the human campaign campaign, [[spoiler: you can find Dr. Taylor's bodyguard, Pedro Olivia. Oliviera. He doesn't have to survive.survive]].
** [[spoiler:In the penultimate level of the human campaign, Peter Mackenzie must survive as usual. However, when he disarms the fifth and final ICBM, the building self-destructs and kills him.
]]
** * GeneticEngineeringIsTheNewNuke: For some reason (implied to be sabotage), Dr. Taylor's genetics project produced hulking monstrosities called Abominables that [[spoiler:wrecked the laboratory, destroyed the base the lab was in and [[spoiler: scattered all over the globe]]. They roam across most maps, with a random chance of going violent and throwing massively damaging boulders at everyone they see until killed or they no longer see a target.
** Similarly, the Dominator's Incubate ability is pretty much an anti-Abominable SpawnBroodling, killing the Abominable to create a Vampire: a bat-like creature that has low health with a life-draining attack and [[ActionBomb explodes into a highly-damaging cloud of gas when killed]].
** With research, human players can produce their own Abominables that can take orders but otherwise behave like native ones, even randomly roaming across the map if left idle. They [[GlassCannon pack quite a punch but don't have much health]]; on the other hand, owned Abominables appear neutral to everyone but their owner, allowing for interesting sneak attacks as the AI doesn't attack them unless ordered to or the Abominables attack first.
* KillItWithFire: The Flamethrower unit has a short-ranged but devastatingly powerful attack that can hit multiple targets. Its Napalm ability also sets the target on fire for additional damage.
* MacrossMissileMassacre: The weapon of choice for the Apocalypse unit. Extremely long-ranged and devastating, to the point where they're considered a GameBreaker in multiplayer; not using Apocalypses is a frequent house rule in Robot vs Robot and Human vs Robot matchups.
* MoreDakka: There's not a single unarmed unit
in the penultimate level of game. Even non-combat units have a weapon. On the other hand, these weapons tend to be weak.
* InvisibilityCloak: The Fighter can turn invisible. Raiders have the Camouflage ability that disguises them as an Abominable.
* TankGoodness: While all units in the game are vehicles,
the human campaign Peter Mackenzie must survive. However, when he disarms side has an actual Tank unit. Not only is it stronger both offensively and defensively than previous units, it is also the fifth only unit that can fire at targets without having to face them, thus being able to attack while moving. The Heavy Tank exchanges this advantage for an [[WaveMotionGun Impact Cannon]] plus [[MightyGlacier temporary invulnerability]].
* SicklyGreenGlow: Indicates radioactivity released by uranium deposits, damaged mines on uranium deposits
and final ICBM damaged nuclear power plants. Everything in the building self-destructs and kills him.]]cloud takes damage until they die or get out of the cloud.
* WeHaveReserves: The game all but encourages you to have this mentality, as units tend to die by the dozens in each battle.
Is there an issue? Send a MessageReason:
None


<<|RealTimeStragey|>>

to:

<<|RealTimeStragey|>><<|RealTimeStrategy|>>

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\\
'''Outlive has examples of'''



[[{{Big Damn Heroes}} Big Damn Heroes]]
This happens twice in the human campaign.
* [[spoiler: In level three, if your forces run into Dmitri Kaparov you'll have arrived just in time to save his base.]]
* Also in a later level [[spoiler: when Maxwell and Mackenzie betray the World Council]] and are surrounded by troops [[spoiler: the liberty army will join the battle.]]
[[{{DoubleEntendre}} Double Entendre:]] The Dominator unit and all of her lines.

to:

[[{{Big Damn Heroes}} Big Damn Heroes]]
!!Outlive has examples of
* BaselessMission: A few times
* BigDamnHeroes:
This happens twice in the human campaign.
* ** [[spoiler: In level three, if your forces run into Dmitri Kaparov you'll have arrived just in time to save his base.]]
* ** Also in a later level [[spoiler: when Maxwell and Mackenzie betray the World Council]] and are surrounded by troops [[spoiler: the liberty army will join the battle.]]
[[{{DoubleEntendre}} Double Entendre:]] * DoubleEntendre: The Dominator unit and all of her lines.
* HeroMustSurvive: Every mission but there is a subversion and an aversion.
** In the third mission of the human campaign [[spoiler: you can find Dr. Taylor's bodyguard, Pedro Olivia. He doesn't have to survive.]]
** and [[spoiler: in the penultimate level of the human campaign Peter Mackenzie must survive. However, when he disarms the fifth and final ICBM the building self-destructs and kills him.]]
----
<<|RealTimeStragey|>>
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Outlive is a [[{{RealTimeStrategy}} real time strategy video game]] developed and produced by [[{{ContinuumEntertainment}} Continuum Entertainment]]. It was released in Brazil in 2000. It was released in the rest if the world in 2001.\\
\\
'''Outlive has examples of'''
----
[[{{Big Damn Heroes}} Big Damn Heroes]]
This happens twice in the human campaign.
*[[spoiler: In level three, if your forces run into Dmitri Kaparov you'll have arrived just in time to save his base.]]
*Also in a later level [[spoiler: when Maxwell and Mackenzie betray the World Council]] and are surrounded by troops [[spoiler: the liberty army will join the battle.]]
[[{{DoubleEntendre}} Double Entendre:]] The Dominator unit and all of her lines.

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